Seiten mit den meisten Versionen

Wechseln zu: Navigation, Suche

Unten werden bis zu 50 Ergebnisse im Bereich 431 bis 480 angezeigt.

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)

  1. Organized order in ornamentation‏‎ (3 Bearbeitungen)
  2. Measuring cultural value using social network analysis: a case study on valuing electronic musicians‏‎ (3 Bearbeitungen)
  3. The Electric Sheep Screen-Saver: A Case Study in Aesthetic Evolution‏‎ (3 Bearbeitungen)
  4. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (3 Bearbeitungen)
  5. Aesthetics and emotions in images‏‎ (3 Bearbeitungen)
  6. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (3 Bearbeitungen)
  7. A Fractal Approach Towards Visual Analogy‏‎ (3 Bearbeitungen)
  8. Artistic Stylization of Images and Video‏‎ (3 Bearbeitungen)
  9. Conceptualizing Creativity: From Distributional Semantics to Conceptual Spaces‏‎ (3 Bearbeitungen)
  10. How Did Humans Become So Creative? A Computational Approach‏‎ (3 Bearbeitungen)
  11. Evolving Pop Art Using Scalable Vector Graphics‏‎ (3 Bearbeitungen)
  12. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (3 Bearbeitungen)
  13. Combining Representational Domains for Computational Creativity‏‎ (3 Bearbeitungen)
  14. Interactive Evolutionary Design of Motion Variants‏‎ (3 Bearbeitungen)
  15. Generative Art 1998‏‎ (3 Bearbeitungen)
  16. Attributing Creative Agency: Are we doing it right?‏‎ (3 Bearbeitungen)
  17. A Semantic Map for Evaluating Creativity‏‎ (3 Bearbeitungen)
  18. Automatic content generation in the galactic arms race video game‏‎ (3 Bearbeitungen)
  19. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (3 Bearbeitungen)
  20. ANGELINA – Coevolution in Automated Game Design‏‎ (3 Bearbeitungen)
  21. Another look at Pentagonal Persian Patterns‏‎ (2 Bearbeitungen)
  22. On Nonlinear Perspectives in Science, Art and Nature‏‎ (2 Bearbeitungen)
  23. A Computer Model for the Generation of Visual Compositions‏‎ (2 Bearbeitungen)
  24. Stipple Placement using Distance in a Weighted Graph‏‎ (2 Bearbeitungen)
  25. Evaluation of Creative Aesthetics‏‎ (2 Bearbeitungen)
  26. Automated Shape Design by Grammatical Evolution‏‎ (2 Bearbeitungen)
  27. Computer Software for Measuring Creative Search‏‎ (2 Bearbeitungen)
  28. Geometry in the Pocket‏‎ (2 Bearbeitungen)
  29. Preconceptual Creativity‏‎ (2 Bearbeitungen)
  30. A methodology for user directed search in evolutionary design‏‎ (2 Bearbeitungen)
  31. The Elevation of Coxeter's Infinite Regular Polyhedron 444444‏‎ (2 Bearbeitungen)
  32. Evolving Families of Shapes‏‎ (2 Bearbeitungen)
  33. Ranking Cases with Classification Rules‏‎ (2 Bearbeitungen)
  34. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Bearbeitungen)
  35. Can Human Assistance Improve a Computational Poet‏‎ (2 Bearbeitungen)
  36. Robot Paintings Evolved Using Simulated Robots‏‎ (2 Bearbeitungen)
  37. Aesthetics in Covariant Image Reconstruction‏‎ (2 Bearbeitungen)
  38. Fractal indexing with the joint statistical properties and its application in texture image retrieval‏‎ (2 Bearbeitungen)
  39. New Frameworks of Interactive Evolutionary Computation‏‎ (2 Bearbeitungen)
  40. Is Evolution Creative?‏‎ (2 Bearbeitungen)
  41. A Fully Automatic Evolutionary Art‏‎ (2 Bearbeitungen)
  42. Stylized Keyframe Animation of Fluid Simulations‏‎ (2 Bearbeitungen)
  43. Artistic vision: Painterly rendering using computer vision techniques‏‎ (2 Bearbeitungen)
  44. Turing-like Patterns from Cellular Automata‏‎ (2 Bearbeitungen)
  45. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Bearbeitungen)
  46. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Bearbeitungen)
  47. Photo and video quality evaluation: Focusing on the subject‏‎ (2 Bearbeitungen)
  48. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Bearbeitungen)
  49. Procedural Generation of Surface Detail for Science Fiction Spaceships‏‎ (2 Bearbeitungen)
  50. Recursive Scene Graphs for Art and Design‏‎ (2 Bearbeitungen)

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)