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  1. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (3 Bearbeitungen)
  2. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (3 Bearbeitungen)
  3. Aesthetics and emotions in images‏‎ (3 Bearbeitungen)
  4. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (3 Bearbeitungen)
  5. Human Competence in Creativity Evaluation‏‎ (3 Bearbeitungen)
  6. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (3 Bearbeitungen)
  7. The role of blending in mathematical invention‏‎ (3 Bearbeitungen)
  8. Conceptualizing Creativity: From Distributional Semantics to Conceptual Spaces‏‎ (3 Bearbeitungen)
  9. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (3 Bearbeitungen)
  10. Knowledge Discovery of Artistic Influences: A Metric Learning Approach‏‎ (3 Bearbeitungen)
  11. Evolving Pop Art Using Scalable Vector Graphics‏‎ (3 Bearbeitungen)
  12. Combining Representational Domains for Computational Creativity‏‎ (3 Bearbeitungen)
  13. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (3 Bearbeitungen)
  14. A Fractal Approach Towards Visual Analogy‏‎ (3 Bearbeitungen)
  15. Artistic Stylization of Images and Video‏‎ (3 Bearbeitungen)
  16. Automatic content generation in the galactic arms race video game‏‎ (3 Bearbeitungen)
  17. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (3 Bearbeitungen)
  18. ANGELINA – Coevolution in Automated Game Design‏‎ (3 Bearbeitungen)
  19. Attributing Creative Agency: Are we doing it right?‏‎ (3 Bearbeitungen)
  20. A Semantic Map for Evaluating Creativity‏‎ (3 Bearbeitungen)
  21. Computer Software for Measuring Creative Search‏‎ (2 Bearbeitungen)
  22. A methodology for user directed search in evolutionary design‏‎ (2 Bearbeitungen)
  23. Suggestive Hatching‏‎ (2 Bearbeitungen)
  24. Generative Representations for Artificial Architecture and Passive Solar Performance TR‏‎ (2 Bearbeitungen)
  25. Pannini: A New Projection for Rendering Wide Angle Perspective Images‏‎ (2 Bearbeitungen)
  26. Evolving Families of Shapes‏‎ (2 Bearbeitungen)
  27. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Bearbeitungen)
  28. Taitographs: Drawings made by Machines‏‎ (2 Bearbeitungen)
  29. Can Human Assistance Improve a Computational Poet‏‎ (2 Bearbeitungen)
  30. Pied de Pulse: Packing Embroidered Circles and Coil Actuators in Pied de Poule (Houndstooth)‏‎ (2 Bearbeitungen)
  31. Aesthetics in Covariant Image Reconstruction‏‎ (2 Bearbeitungen)
  32. The Glitch Moment(um)‏‎ (2 Bearbeitungen)
  33. Regularity and Randomness in Bridget Riley's early Op Art‏‎ (2 Bearbeitungen)
  34. Another look at Pentagonal Persian Patterns‏‎ (2 Bearbeitungen)
  35. A Computer Model for the Generation of Visual Compositions‏‎ (2 Bearbeitungen)
  36. Image Statistics for Clustering Paintings According to their Visual Appearance‏‎ (2 Bearbeitungen)
  37. Evaluation of Creative Aesthetics‏‎ (2 Bearbeitungen)
  38. Automated Shape Design by Grammatical Evolution‏‎ (2 Bearbeitungen)
  39. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Bearbeitungen)
  40. Interpretation-driven Visual Association‏‎ (2 Bearbeitungen)
  41. Turing-like Patterns from Cellular Automata‏‎ (2 Bearbeitungen)
  42. Genetic Algorithms for the Generation of Models with Micropopulations‏‎ (2 Bearbeitungen)
  43. Aesthetic Appraisal of Art - from Eye Movements to Computers‏‎ (2 Bearbeitungen)
  44. Polyhedral Tableaux‏‎ (2 Bearbeitungen)
  45. Algorithms for Morphing Escher-Like Tessellations‏‎ (2 Bearbeitungen)
  46. An Investigation into Aesthetic Preference using Generative Art‏‎ (2 Bearbeitungen)
  47. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Bearbeitungen)
  48. The Monumental Geometry of E Pluribus Unum‏‎ (2 Bearbeitungen)
  49. Representational Random Walks‏‎ (2 Bearbeitungen)
  50. A Fully Automatic Evolutionary Art‏‎ (2 Bearbeitungen)

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