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  1. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (3 Bearbeitungen)
  2. Defining Computational Aesthetics‏‎ (3 Bearbeitungen)
  3. Image Filtering for Interactive Level-of-Abstraction Visualization of 3D Scenes‏‎ (3 Bearbeitungen)
  4. Casually Evolving Creative Technology Systems‏‎ (3 Bearbeitungen)
  5. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (3 Bearbeitungen)
  6. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (3 Bearbeitungen)
  7. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (3 Bearbeitungen)
  8. Semantic aware methods for evolutionary art‏‎ (3 Bearbeitungen)
  9. Evolution of fractal shapes for artists and designers‏‎ (3 Bearbeitungen)
  10. Bubble Hierarchies‏‎ (3 Bearbeitungen)
  11. Computerized measures of visual complexity‏‎ (3 Bearbeitungen)
  12. Aesthetic Video Filter Evolution in an Interactive Real-Time Framework‏‎ (3 Bearbeitungen)
  13. Creative Web Services with Pattern‏‎ (3 Bearbeitungen)
  14. GenoTyp, an experiment about genetic typography‏‎ (3 Bearbeitungen)
  15. Movie Posters from Video by Example‏‎ (3 Bearbeitungen)
  16. Empirically Grounding the Evaluation of Creative Systems: Incorporating Interaction Design‏‎ (3 Bearbeitungen)
  17. A machine learning approach to inductive query by examples: an experiment using relevance feedback, ID3, genetic algorithms, and simulated annealing‏‎ (3 Bearbeitungen)
  18. Active User Intervention in an EC Search‏‎ (3 Bearbeitungen)
  19. Interaction-based Authoring for Scalable Co-creative Agents‏‎ (3 Bearbeitungen)
  20. Evolving Simple Art-based Games‏‎ (3 Bearbeitungen)
  21. A closer look at creativity as search‏‎ (2 Bearbeitungen)
  22. The contourlet transform: an efficient directional multiresolution image representation‏‎ (2 Bearbeitungen)
  23. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Bearbeitungen)
  24. Simulating Morphogenesis‏‎ (2 Bearbeitungen)
  25. Adding Lighting and Viewing Effects to Digital Images‏‎ (2 Bearbeitungen)
  26. Evolutionary Learning of Primitive-Based Visual Concepts‏‎ (2 Bearbeitungen)
  27. Cellular Automata and Complexity: Collected Papers‏‎ (2 Bearbeitungen)
  28. Statistical shape features in content-based image retrieval‏‎ (2 Bearbeitungen)
  29. Algorithmic Quilting‏‎ (2 Bearbeitungen)
  30. Learning Preference Models in Recommender Systems‏‎ (2 Bearbeitungen)
  31. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Bearbeitungen)
  32. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Bearbeitungen)
  33. Designing 2D Ordinary Differential Equations To Obtain Abstract Paintings, Illustrations and Animations‏‎ (2 Bearbeitungen)
  34. Elementary Social Interactions and Their Effects on Creativity: A Computational Simulation‏‎ (2 Bearbeitungen)
  35. Image classification: an evolutionary approach‏‎ (2 Bearbeitungen)
  36. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Bearbeitungen)
  37. Abstract Art by Shape Classification‏‎ (2 Bearbeitungen)
  38. New Methods to Project Panoramas for Practical and Aesthetic Purposes‏‎ (2 Bearbeitungen)
  39. On Two Desiderata for Creativity Support Tools‏‎ (2 Bearbeitungen)
  40. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Bearbeitungen)
  41. An Efficient Perception-based Adaptive Color to Gray Transformation‏‎ (2 Bearbeitungen)
  42. Overview of Object Detection and Image Analysis by Means of Genetic Programming Techniques‏‎ (2 Bearbeitungen)
  43. Personality characteristics and aesthetic preference for chaotic curves‏‎ (2 Bearbeitungen)
  44. Visualseek: a fully automated content-based image query system‏‎ (2 Bearbeitungen)
  45. Guest editors’ introduction, Special Issue: Mathematical Models used in Aesthetic Evaluation‏‎ (2 Bearbeitungen)
  46. Distinctive Parameters of Expressive Motion‏‎ (2 Bearbeitungen)
  47. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Bearbeitungen)
  48. Reference chromosome to overcome user fatigue in iec‏‎ (2 Bearbeitungen)
  49. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Bearbeitungen)
  50. A mathematical theory of evolutionand biological creativity‏‎ (2 Bearbeitungen)

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