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- Pied de Pulse: Packing Embroidered Circles and Coil Actuators in Pied de Poule (Houndstooth) (2 Bearbeitungen)
- Line-Based Rendering with Truchet-Like Tiles (2 Bearbeitungen)
- Art-directed Watercolor Rendered Animation (2 Bearbeitungen)
- Evolutionary Learning of Primitive-Based Visual Concepts (2 Bearbeitungen)
- A Review of the Fractal Image Coding Literature (2 Bearbeitungen)
- The Glitch Moment(um) (2 Bearbeitungen)
- Regularity and Randomness in Bridget Riley's early Op Art (2 Bearbeitungen)
- Designing 2D Ordinary Differential Equations To Obtain Abstract Paintings, Illustrations and Animations (2 Bearbeitungen)
- Informational Dialogue with Van Gogh's Paintings (2 Bearbeitungen)
- Three Families of Mitered Borromean Ring Sculptures (2 Bearbeitungen)
- Suggestive Hatching (2 Bearbeitungen)
- Pannini: A New Projection for Rendering Wide Angle Perspective Images (2 Bearbeitungen)
- Using Physiological Signals to Evolve Art (2 Bearbeitungen)
- 3D-Dithered Ortho-Pictures: 3D Models from Independent 2D Images (2 Bearbeitungen)
- Taitographs: Drawings made by Machines (2 Bearbeitungen)
- Polyhedral Tableaux (2 Bearbeitungen)
- Automated Collage Generation - With More Intent 2011 (2 Bearbeitungen)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Bearbeitungen)
- The Monumental Geometry of E Pluribus Unum (2 Bearbeitungen)
- Representational Random Walks (2 Bearbeitungen)
- Automatic learning of multiple extended Boolean queries by multiobjective GA-P algorithms (2 Bearbeitungen)
- COMPLEXITY AND AESTHETIC PREFERENCE FOR DIVERSE VISUAL STIMULI (2 Bearbeitungen)
- Tilings of Sequences of Co-evolved Images (2 Bearbeitungen)
- Collaborative Preference Learning (2 Bearbeitungen)
- Elementary Social Interactions and Their Effects on Creativity: A Computational Simulation (2 Bearbeitungen)
- Underlying Tiles in a 15th Century Mamluk Pattern (2 Bearbeitungen)
- Viewpoint Quality: Measures and Applications (2 Bearbeitungen)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Bearbeitungen)
- Visual abstraction and stylisation of maps (2 Bearbeitungen)
- The Aesthetics of the Underworld (2 Bearbeitungen)
- Manipulation of Non-Linear IFS Attractors Using Genetic Programming (2 Bearbeitungen)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Bearbeitungen)
- Evolutionary shape grammars for product design (2 Bearbeitungen)
- Real-World Tessellations (2 Bearbeitungen)
- Curious Whispers: An Embodied Artificial Creative System (2 Bearbeitungen)
- A review of content-based image retrieval systems in medical applications – clinical benefits and future directions (2 Bearbeitungen)
- Form Follows Function: Aesthetic Interactive Labels (2 Bearbeitungen)
- New directions for evolving expressions (2 Bearbeitungen)
- Distinctive Parameters of Expressive Motion (2 Bearbeitungen)
- Towards MCTS for Creative Domains (2 Bearbeitungen)
- Generating floor plan layouts with K-D tree algorithms and evolutionary strategies (2 Bearbeitungen)
- Strategies for creating new informational primitives in minds and machines (2 Bearbeitungen)
- Evolution as Artist (2 Bearbeitungen)
- Planes and Frames: Spatial Layering in Josef Albers' Homage to the Square Paintings (2 Bearbeitungen)
- Line Drawings vs. Curvature Shading: Scientific Illustration of Range Scanned Artefacts (2 Bearbeitungen)
- Geometric Patterns as Material Things: The Making of Seljuk Patterns on Curved Surfaces (2 Bearbeitungen)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Bearbeitungen)
- Prospects for a cognitive neuroscience of visual aesthetics (2 Bearbeitungen)
- Mathematics Learning through Arts and Collaborative Problem-Solving: The Princess and the Diamond-Problem (2 Bearbeitungen)
- Assessing creativity: The importance of unexpected novelty (2 Bearbeitungen)
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