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  1. A review of content-based image retrieval systems in medical applications – clinical benefits and future directions‏‎ (2 Bearbeitungen)
  2. Portraits of Groups on Bordered Surfaces‏‎ (2 Bearbeitungen)
  3. Dimension Reduction for Object Ranking‏‎ (2 Bearbeitungen)
  4. The Painting Fool in New Dimensions‏‎ (2 Bearbeitungen)
  5. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Bearbeitungen)
  6. Revising the evolutionary computation abstraction: minimal criteria novelty search‏‎ (2 Bearbeitungen)
  7. The further exploits of Aaron, painter‏‎ (2 Bearbeitungen)
  8. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Bearbeitungen)
  9. Interaction Evaluation for Human-Computer Co-creativity: A Case Study‏‎ (2 Bearbeitungen)
  10. Skirt Image Retrieval based on Sketches‏‎ (2 Bearbeitungen)
  11. Laser-Cut Plywood and Cable-Tie Sculptures‏‎ (2 Bearbeitungen)
  12. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Bearbeitungen)
  13. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Bearbeitungen)
  14. Visualization of Four-Dimensional Spacetimes‏‎ (2 Bearbeitungen)
  15. Brush Stroke Ordering Techniques for Painterly Rendering‏‎ (2 Bearbeitungen)
  16. Aesthetic Placement of Points Using Generalized Lloyd Relaxation‏‎ (2 Bearbeitungen)
  17. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Bearbeitungen)
  18. Classification Strategies for Image Classification in Genetic Programming‏‎ (2 Bearbeitungen)
  19. Double Meandering Algorithm‏‎ (2 Bearbeitungen)
  20. Realtime Aesthetic Image Retargeting‏‎ (2 Bearbeitungen)
  21. 3D Geological Modeling using Sketches and Annotations from Geologic Maps‏‎ (2 Bearbeitungen)
  22. Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining‏‎ (2 Bearbeitungen)
  23. Frayed Cell Diagrams‏‎ (2 Bearbeitungen)
  24. Assessing creativity: The importance of unexpected novelty‏‎ (2 Bearbeitungen)
  25. A Rogue Dream: Web-Driven Theme Generation for Games‏‎ (2 Bearbeitungen)
  26. Towards creative evolutionary systems with interactive genetic algorithm‏‎ (2 Bearbeitungen)
  27. Gentropy: Evolutionary 2D Texture Generation‏‎ (2 Bearbeitungen)
  28. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Bearbeitungen)
  29. The Concept of Elevation applied to Flat Tiling Patterns‏‎ (2 Bearbeitungen)
  30. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Bearbeitungen)
  31. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Bearbeitungen)
  32. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Bearbeitungen)
  33. Fractal Gaskets: Reptiles, Hamiltonian Cycles, and Spatial Development‏‎ (2 Bearbeitungen)
  34. A Case Study from the Point of View of Aesthetics: A Dialogue Between an Artist and a Computer Scientist‏‎ (2 Bearbeitungen)
  35. From Stippling to Scribbling‏‎ (2 Bearbeitungen)
  36. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Bearbeitungen)
  37. On understanding the search problem for image spaces‏‎ (2 Bearbeitungen)
  38. Surfaces with Natural Ridges‏‎ (2 Bearbeitungen)
  39. A hybrid image restoration approach: Using fuzzy punctual kriging and genetic programming‏‎ (2 Bearbeitungen)
  40. Creative Ecosystems 2009‏‎ (2 Bearbeitungen)
  41. Virtual constructive swarm compositions and inspiration‏‎ (2 Bearbeitungen)
  42. Local Tetra Patterns: A New Feature Descriptor for Content-Based Image Retrieval‏‎ (2 Bearbeitungen)
  43. Decision Tree Modeling for Ranking Data‏‎ (2 Bearbeitungen)
  44. Extracting the Essence from Sets of Images‏‎ (2 Bearbeitungen)
  45. Random Walks on Vertices of Archimedean Tilings‏‎ (2 Bearbeitungen)
  46. Multi-level shape description technique‏‎ (2 Bearbeitungen)
  47. Flocks, herds, schools. A distributed behavioural model‏‎ (2 Bearbeitungen)
  48. Impact of a Creativity Support Tool on Student Learning about Scientific Discovery Process‏‎ (2 Bearbeitungen)
  49. EvoMUSART 2003‏‎ (2 Bearbeitungen)
  50. A Fast Algorithm for Creating Turing-McCabe Patterns‏‎ (2 Bearbeitungen)

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