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- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Bearbeitungen)
- Manipulation of Non-Linear IFS Attractors Using Genetic Programming (2 Bearbeitungen)
- Portraits of Groups on Bordered Surfaces (2 Bearbeitungen)
- Mathematics Learning through Arts and Collaborative Problem-Solving: The Princess and the Diamond-Problem (2 Bearbeitungen)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Bearbeitungen)
- 3D Geological Modeling using Sketches and Annotations from Geologic Maps (2 Bearbeitungen)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts Dagstuhl (2 Bearbeitungen)
- Realtime Aesthetic Image Retargeting (2 Bearbeitungen)
- Imagenet classification with deep convolutional neural networks (2 Bearbeitungen)
- Assessing creativity: The importance of unexpected novelty (2 Bearbeitungen)
- Fractal Wallpaper Patterns (2 Bearbeitungen)
- A Rogue Dream: Web-Driven Theme Generation for Games (2 Bearbeitungen)
- Designing Metrics for the Purpose of Aesthetically Evaluating (2 Bearbeitungen)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Bearbeitungen)
- Feedback-guided Stroke Placement for a Painting Machine (2 Bearbeitungen)
- Fun with Whirls (2 Bearbeitungen)
- Duotone Surfaces (2 Bearbeitungen)
- Towards creative evolutionary systems with interactive genetic algorithm (2 Bearbeitungen)
- Knowledge-Level Creativity in Game Design (2 Bearbeitungen)
- Brush Stroke Ordering Techniques for Painterly Rendering (2 Bearbeitungen)
- Aesthetic Placement of Points Using Generalized Lloyd Relaxation (2 Bearbeitungen)
- Evolution as Artist (2 Bearbeitungen)
- Line Drawings vs. Curvature Shading: Scientific Illustration of Range Scanned Artefacts (2 Bearbeitungen)
- Classification Strategies for Image Classification in Genetic Programming (2 Bearbeitungen)
- Visualization of Four-Dimensional Spacetimes (2 Bearbeitungen)
- Geometric Patterns as Material Things: The Making of Seljuk Patterns on Curved Surfaces (2 Bearbeitungen)
- Content-based image retrieval via subspace-projected salient features (2 Bearbeitungen)
- The Concept of Elevation applied to Flat Tiling Patterns (2 Bearbeitungen)
- A Case Study from the Point of View of Aesthetics: A Dialogue Between an Artist and a Computer Scientist (2 Bearbeitungen)
- Creatively Subverting Messages in Posters (2 Bearbeitungen)
- Multilevel Computational Creativity (2 Bearbeitungen)
- The artist’s intentions and genetic coding in algorithmically generated drawings (2 Bearbeitungen)
- Improbable Creativity (2 Bearbeitungen)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Bearbeitungen)
- Flattening the Viewable Sphere (2 Bearbeitungen)
- A hybrid image restoration approach: Using fuzzy punctual kriging and genetic programming (2 Bearbeitungen)
- On understanding the search problem for image spaces (2 Bearbeitungen)
- EvoFIT: A holistic, evolutionary facial imaging technique for creating composites (2 Bearbeitungen)
- Surfaces with Natural Ridges (2 Bearbeitungen)
- Computers and Creativity: The Road Ahead (2 Bearbeitungen)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Bearbeitungen)
- Evolutionary design of dynamic SwarmScapes (2 Bearbeitungen)
- Random Walks on Vertices of Archimedean Tilings (2 Bearbeitungen)
- A Fast Algorithm for Creating Turing-McCabe Patterns (2 Bearbeitungen)
- Curious agents and situated design evaluations (2 Bearbeitungen)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Bearbeitungen)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Bearbeitungen)
- Fast Techniques for Mosaic Rendering (2 Bearbeitungen)
- Smoke Brush (2 Bearbeitungen)
- Toward Auvers Period: Evolution of van Gogh's Style (2 Bearbeitungen)
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