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- A Fully Automatic Evolutionary Art (2 Bearbeitungen)
- Generating floor plan layouts with K-D tree algorithms and evolutionary strategies (2 Bearbeitungen)
- Evolutionary shape grammars for product design (2 Bearbeitungen)
- A genetic engineering approach to genetic algorithms (2 Bearbeitungen)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Bearbeitungen)
- Curious Whispers: An Embodied Artificial Creative System (2 Bearbeitungen)
- Manipulation of Non-Linear IFS Attractors Using Genetic Programming (2 Bearbeitungen)
- Portraits of Groups on Bordered Surfaces (2 Bearbeitungen)
- Building The Plotter - an Aesthetic Exploration with Drawing Robots (2 Bearbeitungen)
- Aesthetic fitness and artificial evolution for the selection of imagery from the mythical infinite library (2 Bearbeitungen)
- Distinctive Parameters of Expressive Motion (2 Bearbeitungen)
- Co-creating game content using an adaptive model of user taste (2 Bearbeitungen)
- The Painting Fool in New Dimensions (2 Bearbeitungen)
- Revising the evolutionary computation abstraction: minimal criteria novelty search (2 Bearbeitungen)
- Form Follows Function: Aesthetic Interactive Labels (2 Bearbeitungen)
- The further exploits of Aaron, painter (2 Bearbeitungen)
- Skirt Image Retrieval based on Sketches (2 Bearbeitungen)
- Content-based image retrieval via subspace-projected salient features (2 Bearbeitungen)
- Knowledge-Level Creativity in Game Design (2 Bearbeitungen)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts Dagstuhl (2 Bearbeitungen)
- Line Drawings vs. Curvature Shading: Scientific Illustration of Range Scanned Artefacts (2 Bearbeitungen)
- Geometric Patterns as Material Things: The Making of Seljuk Patterns on Curved Surfaces (2 Bearbeitungen)
- Mathematics Learning through Arts and Collaborative Problem-Solving: The Princess and the Diamond-Problem (2 Bearbeitungen)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Bearbeitungen)
- Designing Metrics for the Purpose of Aesthetically Evaluating (2 Bearbeitungen)
- Feedback-guided Stroke Placement for a Painting Machine (2 Bearbeitungen)
- Realtime Aesthetic Image Retargeting (2 Bearbeitungen)
- Duotone Surfaces (2 Bearbeitungen)
- Imagenet classification with deep convolutional neural networks (2 Bearbeitungen)
- Fractal Wallpaper Patterns (2 Bearbeitungen)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Bearbeitungen)
- Evolution as Artist (2 Bearbeitungen)
- Fun with Whirls (2 Bearbeitungen)
- A Playful Geometry Workshop: Creating 3D Polyhedral Structures from Innovative 2D Self-Assembling Paper Folding Units (2 Bearbeitungen)
- Evolutionary design of dynamic SwarmScapes (2 Bearbeitungen)
- On understanding the search problem for image spaces (2 Bearbeitungen)
- Surfaces with Natural Ridges (2 Bearbeitungen)
- A comprehensive survey of fitness approximation in evolutionary computation (2 Bearbeitungen)
- Creatively Subverting Messages in Posters (2 Bearbeitungen)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Bearbeitungen)
- The Concept of Elevation applied to Flat Tiling Patterns (2 Bearbeitungen)
- Flattening the Viewable Sphere (2 Bearbeitungen)
- Multilevel Computational Creativity (2 Bearbeitungen)
- The artist’s intentions and genetic coding in algorithmically generated drawings (2 Bearbeitungen)
- Using DNA to generate 3D organic art forms (2 Bearbeitungen)
- EvoFIT: A holistic, evolutionary facial imaging technique for creating composites (2 Bearbeitungen)
- Improbable Creativity (2 Bearbeitungen)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Bearbeitungen)
- Computers and Creativity: The Road Ahead (2 Bearbeitungen)
- Constructing Conceptual Spaces for Novel Associations (2 Bearbeitungen)
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