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  1. An Investigation into Aesthetic Preference using Generative Art‏‎ (2 Bearbeitungen)
  2. Guest editors’ introduction, Special Issue: Mathematical Models used in Aesthetic Evaluation‏‎ (2 Bearbeitungen)
  3. A Fully Automatic Evolutionary Art‏‎ (2 Bearbeitungen)
  4. Artistic vision: Painterly rendering using computer vision techniques‏‎ (2 Bearbeitungen)
  5. Image classification: an evolutionary approach‏‎ (2 Bearbeitungen)
  6. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Bearbeitungen)
  7. New Methods to Project Panoramas for Practical and Aesthetic Purposes‏‎ (2 Bearbeitungen)
  8. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Bearbeitungen)
  9. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Bearbeitungen)
  10. Tilings of Sequences of Co-evolved Images‏‎ (2 Bearbeitungen)
  11. On Two Desiderata for Creativity Support Tools‏‎ (2 Bearbeitungen)
  12. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Bearbeitungen)
  13. Underlying Tiles in a 15th Century Mamluk Pattern‏‎ (2 Bearbeitungen)
  14. Overview of Object Detection and Image Analysis by Means of Genetic Programming Techniques‏‎ (2 Bearbeitungen)
  15. Aesthetic Appraisal of Art - from Eye Movements to Computers‏‎ (2 Bearbeitungen)
  16. Viewpoint Quality: Measures and Applications‏‎ (2 Bearbeitungen)
  17. Personality characteristics and aesthetic preference for chaotic curves‏‎ (2 Bearbeitungen)
  18. Co-creating game content using an adaptive model of user taste‏‎ (2 Bearbeitungen)
  19. Reference chromosome to overcome user fatigue in iec‏‎ (2 Bearbeitungen)
  20. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Bearbeitungen)
  21. Evolutionary shape grammars for product design‏‎ (2 Bearbeitungen)
  22. Shape-Changing Polyhedra‏‎ (2 Bearbeitungen)
  23. Curious Whispers: An Embodied Artificial Creative System‏‎ (2 Bearbeitungen)
  24. Interaction Evaluation for Human-Computer Co-creativity: A Case Study‏‎ (2 Bearbeitungen)
  25. A genetic engineering approach to genetic algorithms‏‎ (2 Bearbeitungen)
  26. Towards MCTS for Creative Domains‏‎ (2 Bearbeitungen)
  27. Painting With Triangles‏‎ (2 Bearbeitungen)
  28. Building The Plotter - an Aesthetic Exploration with Drawing Robots‏‎ (2 Bearbeitungen)
  29. Distinctive Parameters of Expressive Motion‏‎ (2 Bearbeitungen)
  30. Laser-Cut Plywood and Cable-Tie Sculptures‏‎ (2 Bearbeitungen)
  31. Aesthetic fitness and artificial evolution for the selection of imagery from the mythical infinite library‏‎ (2 Bearbeitungen)
  32. Genetic Improvisation Model A Framework for Real-Time Performance Environments‏‎ (2 Bearbeitungen)
  33. Visual abstraction and stylisation of maps‏‎ (2 Bearbeitungen)
  34. Evolution as Artist‏‎ (2 Bearbeitungen)
  35. Content-based image retrieval via subspace-projected salient features‏‎ (2 Bearbeitungen)
  36. Creative Agency: A Clearer Goal for Artificial Life in the Arts Dagstuhl‏‎ (2 Bearbeitungen)
  37. Frayed Cell Diagrams‏‎ (2 Bearbeitungen)
  38. Truth to Process – Evolutionary Art and the Aesthetics of Dynamism‏‎ (2 Bearbeitungen)
  39. Designing Metrics for the Purpose of Aesthetically Evaluating‏‎ (2 Bearbeitungen)
  40. Feedback-guided Stroke Placement for a Painting Machine‏‎ (2 Bearbeitungen)
  41. Duotone Surfaces‏‎ (2 Bearbeitungen)
  42. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Bearbeitungen)
  43. Gentropy: Evolutionary 2D Texture Generation‏‎ (2 Bearbeitungen)
  44. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Bearbeitungen)
  45. EvoFIT: A holistic, evolutionary facial imaging technique for creating composites‏‎ (2 Bearbeitungen)
  46. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Bearbeitungen)
  47. Computers and Creativity: The Road Ahead‏‎ (2 Bearbeitungen)
  48. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Bearbeitungen)
  49. Evolutionary design of dynamic SwarmScapes‏‎ (2 Bearbeitungen)
  50. A Playful Geometry Workshop: Creating 3D Polyhedral Structures from Innovative 2D Self-Assembling Paper Folding Units‏‎ (2 Bearbeitungen)

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