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  1. A Local Search Interface for Interactive Evolutionary Architectural Design‏‎ (3 Links)
  2. Towards automated artificial evolution for computer-generated images‏‎ (3 Links)
  3. Brush Stroke Ordering Techniques for Painterly Rendering‏‎ (3 Links)
  4. Promoting creative design in interactive evolutionary computation‏‎ (3 Links)
  5. Hankin’s ‘Polygons in Contact’ Grid Method for Recreating a Decagonal Star Polygon Design‏‎ (3 Links)
  6. Kenneth O. Stanley‏‎ (3 Links)
  7. Curvature-Controlled Aesthetic Curves Using Magnetic Fields‏‎ (3 Links)
  8. Swarms on Stage – Swarm Simulations for Dance Performance‏‎ (3 Links)
  9. Symmetry Hybrids‏‎ (3 Links)
  10. Recursive Scene Graphs for Art and Design‏‎ (3 Links)
  11. Artificial life or surreal art?‏‎ (3 Links)
  12. Using complexity estimates in aesthetic image classification‏‎ (3 Links)
  13. Vic Ciesielksi‏‎ (3 Links)
  14. Nuno Duarte‏‎ (3 Links)
  15. Richard Watson‏‎ (3 Links)
  16. Abandoning objectives: Evolution through the search for novelty alone‏‎ (3 Links)
  17. Image Statistics for Clustering Paintings According to their Visual Appearance‏‎ (3 Links)
  18. The Digital Clockwork Muse: A Computational Model of Aesthetic Evolution‏‎ (3 Links)
  19. Zbigniew Michalewicz‏‎ (3 Links)
  20. Computational Color Harmony based on Coloroid System‏‎ (3 Links)
  21. Elementary Social Interactions and Their Effects on Creativity: A Computational Simulation‏‎ (3 Links)
  22. Evolving the shape of things to come: A comparison of direct manipulation and interactive evolutionary design‏‎ (3 Links)
  23. Pannini: A New Projection for Rendering Wide Angle Perspective Images‏‎ (3 Links)
  24. Aesthetics of Hand-Drawn vs. Computer-Generated Stippling‏‎ (3 Links)
  25. Constructing Conceptual Spaces for Novel Associations‏‎ (3 Links)
  26. Gregory Dudek‏‎ (2 Links)
  27. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  28. Investigating Face Space‏‎ (2 Links)
  29. Theory of Complexity‏‎ (2 Links)
  30. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  31. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  32. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  33. Ishihama Yoshiaki‏‎ (2 Links)
  34. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  35. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  36. Andrew Rowbottom‏‎ (2 Links)
  37. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  38. Preference Learning: An Introduction‏‎ (2 Links)
  39. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  40. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  41. Bubble Hierarchies‏‎ (2 Links)
  42. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  43. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  44. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  45. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  46. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  47. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  48. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  49. Artificial Drawing + Unity‏‎ (2 Links)
  50. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)

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