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- A Local Search Interface for Interactive Evolutionary Architectural Design (3 Links)
- Towards automated artificial evolution for computer-generated images (3 Links)
- Brush Stroke Ordering Techniques for Painterly Rendering (3 Links)
- Promoting creative design in interactive evolutionary computation (3 Links)
- Hankin’s ‘Polygons in Contact’ Grid Method for Recreating a Decagonal Star Polygon Design (3 Links)
- Kenneth O. Stanley (3 Links)
- Curvature-Controlled Aesthetic Curves Using Magnetic Fields (3 Links)
- Swarms on Stage – Swarm Simulations for Dance Performance (3 Links)
- Symmetry Hybrids (3 Links)
- Recursive Scene Graphs for Art and Design (3 Links)
- Artificial life or surreal art? (3 Links)
- Using complexity estimates in aesthetic image classification (3 Links)
- Vic Ciesielksi (3 Links)
- Nuno Duarte (3 Links)
- Richard Watson (3 Links)
- Abandoning objectives: Evolution through the search for novelty alone (3 Links)
- Image Statistics for Clustering Paintings According to their Visual Appearance (3 Links)
- The Digital Clockwork Muse: A Computational Model of Aesthetic Evolution (3 Links)
- Zbigniew Michalewicz (3 Links)
- Computational Color Harmony based on Coloroid System (3 Links)
- Elementary Social Interactions and Their Effects on Creativity: A Computational Simulation (3 Links)
- Evolving the shape of things to come: A comparison of direct manipulation and interactive evolutionary design (3 Links)
- Pannini: A New Projection for Rendering Wide Angle Perspective Images (3 Links)
- Aesthetics of Hand-Drawn vs. Computer-Generated Stippling (3 Links)
- Constructing Conceptual Spaces for Novel Associations (3 Links)
- Gregory Dudek (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Investigating Face Space (2 Links)
- Theory of Complexity (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Ishihama Yoshiaki (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Andrew Rowbottom (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Preference Learning: An Introduction (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Bubble Hierarchies (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Artificial Drawing + Unity (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
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