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  1. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (14:02, 9. Jan. 2015)
  2. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (14:09, 9. Jan. 2015)
  3. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (14:17, 9. Jan. 2015)
  4. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (14:26, 9. Jan. 2015)
  5. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (14:32, 9. Jan. 2015)
  6. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (14:40, 9. Jan. 2015)
  7. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (14:44, 9. Jan. 2015)
  8. A methodology for user directed search in evolutionary design‏‎ (14:55, 9. Jan. 2015)
  9. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (15:04, 9. Jan. 2015)
  10. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (22:04, 9. Jan. 2015)
  11. Grammatical Evolution: Evolving Programs for an Arbitrary Language‏‎ (22:13, 9. Jan. 2015)
  12. Grammar-based Genetic Programming: A Survey‏‎ (22:26, 9. Jan. 2015)
  13. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (22:47, 9. Jan. 2015)
  14. Interactive evolution for industrial design‏‎ (22:51, 9. Jan. 2015)
  15. Interactive Evolution for Designing Motion Variants‏‎ (23:05, 9. Jan. 2015)
  16. Interactive Evolutionary Design of Motion Variants‏‎ (23:11, 9. Jan. 2015)
  17. Direct Illumination With Lazy Visibility Evaluation‏‎ (21:25, 10. Jan. 2015)
  18. Strategies for Direct Volume Rendering of Diffusion Tensor Fields‏‎ (22:02, 10. Jan. 2015)
  19. Computational Field Visualization‏‎ (22:10, 10. Jan. 2015)
  20. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (22:40, 10. Jan. 2015)
  21. On the Future of Computers and Creativity‏‎ (15:25, 12. Jan. 2015)
  22. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (15:33, 12. Jan. 2015)
  23. Promoting creative design in interactive evolutionary computation‏‎ (15:37, 12. Jan. 2015)
  24. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (15:46, 12. Jan. 2015)
  25. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (16:03, 12. Jan. 2015)
  26. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (16:05, 12. Jan. 2015)
  27. Enhancing Creativity with Niche Construction‏‎ (21:18, 12. Jan. 2015)
  28. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (21:32, 12. Jan. 2015)
  29. Developmental modelling with SDS‏‎ (21:43, 12. Jan. 2015)
  30. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (21:47, 12. Jan. 2015)
  31. Creative Ecosystems in Computational Creativity 2007‏‎ (21:54, 12. Jan. 2015)
  32. Generative Design: A Paradigm for Design Research‏‎ (12:47, 13. Jan. 2015)
  33. Generative Modelling with Timed L-Systems‏‎ (12:52, 13. Jan. 2015)
  34. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (12:58, 13. Jan. 2015)
  35. Self-Assembling Dynamical Hierarchies‏‎ (13:13, 13. Jan. 2015)
  36. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (13:17, 13. Jan. 2015)
  37. Creating and rendering convolution surfaces‏‎ (13:23, 13. Jan. 2015)
  38. Jon McCormack‏‎ (17:44, 13. Jan. 2015)
  39. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (20:23, 13. Jan. 2015)
  40. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (20:30, 13. Jan. 2015)
  41. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (20:38, 13. Jan. 2015)
  42. Passive Solar Building Design Using Genetic Programming‏‎ (20:52, 13. Jan. 2015)
  43. Passive Solar Building Design Using Genetic Programming TR‏‎ (10:14, 14. Jan. 2015)
  44. Feature Extraction Languages and Visual Pattern Recognition‏‎ (10:15, 14. Jan. 2015)
  45. Generative Representations for Artificial Architecture and Passive Solar Performance TR‏‎ (10:21, 14. Jan. 2015)
  46. Aesthetic 3D Model Evolution 2013‏‎ (10:28, 14. Jan. 2015)
  47. Automatic Evolution of Conceptual Building Architectures‏‎ (10:45, 14. Jan. 2015)
  48. Automatic Evolution of Conceptual Building Architectures TR‏‎ (10:49, 14. Jan. 2015)
  49. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (10:58, 14. Jan. 2015)
  50. Evolutionary Learning and Stochastic Process Algebra‏‎ (11:02, 14. Jan. 2015)

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