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  1. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (15:02, 9. Jan. 2015)
  2. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (15:09, 9. Jan. 2015)
  3. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (15:17, 9. Jan. 2015)
  4. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (15:26, 9. Jan. 2015)
  5. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (15:32, 9. Jan. 2015)
  6. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (15:40, 9. Jan. 2015)
  7. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (15:44, 9. Jan. 2015)
  8. A methodology for user directed search in evolutionary design‏‎ (15:55, 9. Jan. 2015)
  9. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (16:04, 9. Jan. 2015)
  10. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (23:04, 9. Jan. 2015)
  11. Grammatical Evolution: Evolving Programs for an Arbitrary Language‏‎ (23:13, 9. Jan. 2015)
  12. Grammar-based Genetic Programming: A Survey‏‎ (23:26, 9. Jan. 2015)
  13. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (23:47, 9. Jan. 2015)
  14. Interactive evolution for industrial design‏‎ (23:51, 9. Jan. 2015)
  15. Interactive Evolution for Designing Motion Variants‏‎ (00:05, 10. Jan. 2015)
  16. Interactive Evolutionary Design of Motion Variants‏‎ (00:11, 10. Jan. 2015)
  17. Direct Illumination With Lazy Visibility Evaluation‏‎ (22:25, 10. Jan. 2015)
  18. Strategies for Direct Volume Rendering of Diffusion Tensor Fields‏‎ (23:02, 10. Jan. 2015)
  19. Computational Field Visualization‏‎ (23:10, 10. Jan. 2015)
  20. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (23:40, 10. Jan. 2015)
  21. On the Future of Computers and Creativity‏‎ (16:25, 12. Jan. 2015)
  22. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (16:33, 12. Jan. 2015)
  23. Promoting creative design in interactive evolutionary computation‏‎ (16:37, 12. Jan. 2015)
  24. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (16:46, 12. Jan. 2015)
  25. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (17:03, 12. Jan. 2015)
  26. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (17:05, 12. Jan. 2015)
  27. Enhancing Creativity with Niche Construction‏‎ (22:18, 12. Jan. 2015)
  28. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (22:32, 12. Jan. 2015)
  29. Developmental modelling with SDS‏‎ (22:43, 12. Jan. 2015)
  30. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (22:47, 12. Jan. 2015)
  31. Creative Ecosystems in Computational Creativity 2007‏‎ (22:54, 12. Jan. 2015)
  32. Generative Design: A Paradigm for Design Research‏‎ (13:47, 13. Jan. 2015)
  33. Generative Modelling with Timed L-Systems‏‎ (13:52, 13. Jan. 2015)
  34. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (13:58, 13. Jan. 2015)
  35. Self-Assembling Dynamical Hierarchies‏‎ (14:13, 13. Jan. 2015)
  36. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (14:17, 13. Jan. 2015)
  37. Creating and rendering convolution surfaces‏‎ (14:23, 13. Jan. 2015)
  38. Jon McCormack‏‎ (18:44, 13. Jan. 2015)
  39. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (21:23, 13. Jan. 2015)
  40. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (21:30, 13. Jan. 2015)
  41. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (21:38, 13. Jan. 2015)
  42. Passive Solar Building Design Using Genetic Programming‏‎ (21:52, 13. Jan. 2015)
  43. Passive Solar Building Design Using Genetic Programming TR‏‎ (11:14, 14. Jan. 2015)
  44. Feature Extraction Languages and Visual Pattern Recognition‏‎ (11:15, 14. Jan. 2015)
  45. Generative Representations for Artificial Architecture and Passive Solar Performance TR‏‎ (11:21, 14. Jan. 2015)
  46. Aesthetic 3D Model Evolution 2013‏‎ (11:28, 14. Jan. 2015)
  47. Automatic Evolution of Conceptual Building Architectures‏‎ (11:45, 14. Jan. 2015)
  48. Automatic Evolution of Conceptual Building Architectures TR‏‎ (11:49, 14. Jan. 2015)
  49. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (11:58, 14. Jan. 2015)
  50. Evolutionary Learning and Stochastic Process Algebra‏‎ (12:02, 14. Jan. 2015)

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