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  1. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  2. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  3. Algorithmic randomness and physical entropy‏‎ (2 Links)
  4. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  5. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)
  6. Consensual Paintings‏‎ (2 Links)
  7. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  8. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  9. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  10. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  11. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  12. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  13. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Links)
  14. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  15. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  16. A History of Creativity for Future AI Research‏‎ (2 Links)
  17. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  18. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  19. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  20. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  21. EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design‏‎ (2 Links)
  22. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  23. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  24. Fractal expressionism - where art meets science‏‎ (2 Links)
  25. Natural Color Symmetry‏‎ (2 Links)
  26. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  27. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  28. New Kinds of Fractal Patterns‏‎ (2 Links)
  29. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  30. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  31. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  32. Niche Constructing Drawing Robots‏‎ (2 Links)
  33. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  34. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  35. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  36. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  37. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  38. Leonel Moura‏‎ (2 Links)
  39. Variation‏‎ (2 Links)
  40. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  41. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  42. Tatsu Unemi‏‎ (2 Links)
  43. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  44. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  45. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  46. Reproduktion‏‎ (2 Links)
  47. Color Mixing using Colliding Particles‏‎ (2 Links)
  48. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  49. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  50. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)

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