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- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Künstliches Leben (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Evolutionary Design by Computers (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Live Algorithms (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Evolutionäre Musik (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Evolved look-up tables for simulated DNA controlled robots (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- Distance-based functions for image comparison (2 Links)
- Evolving Human Faces (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Composition in Perspectives (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- Zellij Multipuzzle (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Evolving ambiguous images (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Evolving expressions and art by choice (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Interactive evolution of dynamical systems (2 Links)
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