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  1. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  2. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  3. Being Kasimir Malevich‏‎ (2 Links)
  4. Leonel Moura‏‎ (2 Links)
  5. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  6. Evolving Approximate Image Filters‏‎ (2 Links)
  7. Against Individual Creativity‏‎ (2 Links)
  8. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  9. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  10. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  11. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  12. Phänotyp‏‎ (2 Links)
  13. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  14. Creating and rendering convolution surfaces‏‎ (2 Links)
  15. Importance-Driven Focus of Attention‏‎ (2 Links)
  16. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  17. Evolving for the Audience‏‎ (2 Links)
  18. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  19. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  20. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  21. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  22. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  23. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  24. Genetische Programmierung‏‎ (2 Links)
  25. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  26. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  27. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  28. Exploring aesthetic pattern formation‏‎ (2 Links)
  29. Andrew Rowbottom‏‎ (2 Links)
  30. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  31. Neuroästhetik‏‎ (2 Links)
  32. Metaprogramming Emergent Graphics‏‎ (2 Links)
  33. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  34. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  35. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  36. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  37. Gregory Dudek‏‎ (2 Links)
  38. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  39. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  40. Non-Realistic 3D Object Stylization‏‎ (2 Links)
  41. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  42. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  43. Depth-aware neural style transfer‏‎ (2 Links)
  44. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  45. Artificial Drawing + Unity‏‎ (2 Links)
  46. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  47. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  48. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  49. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  50. SEURAT: robotic painter‏‎ (2 Links)

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