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- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Electric Sheep (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Computational Creativity through a Gap (2 Links)
- Embodied creativity (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Video Granular Synthesis (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Improving face detection (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Automated collage generation — with intent (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
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