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- Interwoven Islamic Geometric Patterns (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Passive Solar Building Design Using Genetic Programming (2 Links)
- Is Evolution Creative? (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Evolving for the Audience (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Zellij Multipuzzle (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Genetische Programmierung (2 Links)
- Computer-Ästhetik (2 Links)
- John Mount (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Entropie (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Phänotyp (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Keith Wiley (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- The alphabet synthesis machine (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Gregory Dudek (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- The darwinian structure of the design process (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Theory of Complexity (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Neuroästhetik (2 Links)
- Art, emergence and the computational sublime (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
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