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- Evolving ambiguous images (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Evolving expressions and art by choice (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Neuroästhetik (2 Links)
- Aaron Davidson (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Giving Colour to Images (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Non-Realistic 3D Object Stylization (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Is Evolution Creative? (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- John Mount (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- SEURAT: robotic painter (2 Links)
- On the Future of Computers and Creativity (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Flowsnake Earth (2 Links)
- Keith Wiley (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Swarm Painting Atelier (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Self-Assembling Dynamical Hierarchies (2 Links)
- Distance-based functions for image comparison (2 Links)
- Ameisen Algorithmen (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Composition in Perspectives (2 Links)
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