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  1. The alphabet synthesis machine‏‎ (2 Links)
  2. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  3. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  4. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  5. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  6. The darwinian structure of the design process‏‎ (2 Links)
  7. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  8. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  9. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  10. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  11. Peter Weibel‏‎ (2 Links)
  12. Is Evolution Creative?‏‎ (2 Links)
  13. Theory of Complexity‏‎ (2 Links)
  14. A comparative classification of complexity measures‏‎ (2 Links)
  15. Artificial Nature: Immersive World Making‏‎ (2 Links)
  16. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  17. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  18. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  19. Flowsnake Earth‏‎ (2 Links)
  20. John Mount‏‎ (2 Links)
  21. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  22. Bubble Hierarchies‏‎ (2 Links)
  23. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  24. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  25. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  26. Preference Learning: An Introduction‏‎ (2 Links)
  27. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  28. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  29. Aaron Davidson‏‎ (2 Links)
  30. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  31. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  32. Keith Wiley‏‎ (2 Links)
  33. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  34. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  35. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  36. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  37. Evolutionary Design by Computers‏‎ (2 Links)
  38. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  39. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  40. Chris Coyne‏‎ (2 Links)
  41. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  42. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  43. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  44. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  45. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  46. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  47. Autonomous Evolutionary Art‏‎ (2 Links)
  48. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  49. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  50. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (2 Links)

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