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  1. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  2. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  3. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  4. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  5. Improving face detection‏‎ (2 Links)
  6. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  7. Color Mixing using Colliding Particles‏‎ (2 Links)
  8. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  9. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  10. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  11. Reproduktion‏‎ (2 Links)
  12. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  13. Information aesthetics: an heroic experiment‏‎ (2 Links)
  14. Swarm paintings – nonhuman art‏‎ (2 Links)
  15. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)
  16. Autonomous Evolutionary Art‏‎ (2 Links)
  17. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  18. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  19. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  20. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  21. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  22. Distance-based functions for image comparison‏‎ (2 Links)
  23. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  24. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  25. Composition in Perspectives‏‎ (2 Links)
  26. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  27. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  28. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  29. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  30. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  31. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  32. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  33. Video Granular Synthesis‏‎ (2 Links)
  34. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  35. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  36. Evolving art with scalable vector graphics‏‎ (2 Links)
  37. Ten questions concerning generative computer art‏‎ (2 Links)
  38. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  39. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  40. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  41. Evolving virtual creatures‏‎ (2 Links)
  42. P6m Reference Implementation‏‎ (2 Links)
  43. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  44. Ameisen Algorithmen‏‎ (2 Links)
  45. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  46. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  47. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  48. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  49. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  50. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)

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