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- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- John Mount (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Automated collage generation — with intent (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Zellij Multipuzzle (2 Links)
- Keith Wiley (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Electric Sheep (2 Links)
- Computational Creativity through a Gap (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Embodied creativity (2 Links)
- Gegenständliche Kunst (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- The alphabet synthesis machine (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- The darwinian structure of the design process (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Theory of Complexity (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Evolving Approximate Image Filters (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
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