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  1. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  2. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  3. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  4. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  5. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  6. Curious agents and situated design evaluations‏‎ (2 Links)
  7. Autonomous Evolutionary Art‏‎ (2 Links)
  8. Evolving Fractal Drawings‏‎ (2 Links)
  9. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  10. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  11. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  12. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  13. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  14. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  15. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  16. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  17. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  18. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  19. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  20. Rebecca Luger-Guillaume‏‎ (2 Links)
  21. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  22. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  23. Evolving content in the galactic arms race video game‏‎ (2 Links)
  24. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  25. Variation‏‎ (2 Links)
  26. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  27. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  28. Tatsu Unemi‏‎ (2 Links)
  29. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  30. Ameisen Algorithmen‏‎ (2 Links)
  31. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  32. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  33. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  34. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  35. Complexity of two-dimensional patterns‏‎ (2 Links)
  36. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  37. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  38. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  39. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  40. Improving face detection‏‎ (2 Links)
  41. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  42. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  43. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  44. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  45. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  46. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  47. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  48. Information aesthetics: an heroic experiment‏‎ (2 Links)
  49. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  50. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)

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