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  1. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  2. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  3. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  4. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  5. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  6. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  7. Evolving art with scalable vector graphics‏‎ (2 Links)
  8. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  9. Autonomous Evolutionary Art‏‎ (2 Links)
  10. Neuroästhetik‏‎ (2 Links)
  11. Evolving virtual creatures‏‎ (2 Links)
  12. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  13. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  14. Color Mixing using Colliding Particles‏‎ (2 Links)
  15. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  16. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  17. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  18. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  19. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  20. Interactive evolution of dynamical systems‏‎ (2 Links)
  21. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  22. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  23. Non-Realistic 3D Object Stylization‏‎ (2 Links)
  24. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  25. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  26. Distance-based functions for image comparison‏‎ (2 Links)
  27. Extending the Range of Facial Types‏‎ (2 Links)
  28. Composition in Perspectives‏‎ (2 Links)
  29. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  30. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  31. Gregory S. Hornby‏‎ (2 Links)
  32. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  33. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  34. Ameisen Algorithmen‏‎ (2 Links)
  35. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  36. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  37. Variation‏‎ (2 Links)
  38. SEURAT: robotic painter‏‎ (2 Links)
  39. On the Future of Computers and Creativity‏‎ (2 Links)
  40. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  41. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  42. Tatsu Unemi‏‎ (2 Links)
  43. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  44. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  45. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  46. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  47. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  48. Evolution of Animated Photomosaics‏‎ (2 Links)
  49. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  50. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)

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