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- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Improbable Creativity (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Mathematische Kunst (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Interactive evolution for industrial design (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Peter Kleiweg (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Investigating Face Space (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Ishihama Yoshiaki (2 Links)
- Automated collage generation — with intent (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
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