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  1. Measuring complexity using information fluctuation‏‎ (2 Links)
  2. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  3. Interactive EC-based Signal Processing‏‎ (2 Links)
  4. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  5. Simulating Morphogenesis‏‎ (2 Links)
  6. The Painting Fool Teaching Interface‏‎ (2 Links)
  7. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  8. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  9. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  10. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  11. Interactive evolution for industrial design‏‎ (2 Links)
  12. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  13. A comparative classification of complexity measures‏‎ (2 Links)
  14. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  15. Artificial Nature: Immersive World Making‏‎ (2 Links)
  16. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  17. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  18. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  19. Investigating Face Space‏‎ (2 Links)
  20. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  21. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  22. Ishihama Yoshiaki‏‎ (2 Links)
  23. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  24. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  25. Aaron Davidson‏‎ (2 Links)
  26. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  27. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  28. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  29. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Links)
  30. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  31. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  32. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  33. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  34. Natural Color Symmetry‏‎ (2 Links)
  35. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  36. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  37. EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design‏‎ (2 Links)
  38. Fractal expressionism - where art meets science‏‎ (2 Links)
  39. Autonomous Evolutionary Art‏‎ (2 Links)
  40. New Kinds of Fractal Patterns‏‎ (2 Links)
  41. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  42. Color Mixing using Colliding Particles‏‎ (2 Links)
  43. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  44. Niche Constructing Drawing Robots‏‎ (2 Links)
  45. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  46. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  47. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  48. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  49. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  50. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)

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