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- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Peter Weibel (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Curious agents and situated design evaluations (2 Links)
- A comparative classification of complexity measures (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Flowsnake Earth (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Preference Learning: An Introduction (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Aaron Davidson (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Künstliches Leben (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Evolutionary Design by Computers (2 Links)
- Autonomous Evolutionary Art (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- Electric Sheep (2 Links)
- Live Algorithms (2 Links)
- Computational Creativity through a Gap (2 Links)
- Embodied creativity (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
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