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  1. A History of Creativity for Future AI Research‏‎ (2 Links)
  2. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  3. Niche Constructing Drawing Robots‏‎ (2 Links)
  4. Erik J. Gustafson‏‎ (2 Links)
  5. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  6. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  7. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  8. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  9. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  10. Reproduktion‏‎ (2 Links)
  11. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  12. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  13. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  14. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  15. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  16. Künstliches Leben‏‎ (2 Links)
  17. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  18. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  19. Bubble Hierarchies‏‎ (2 Links)
  20. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  21. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  22. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  23. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  24. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  25. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  26. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  27. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  28. P6m Reference Implementation‏‎ (2 Links)
  29. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  30. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  31. Gegenständliche Kunst‏‎ (2 Links)
  32. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  33. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  34. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  35. Live Algorithms‏‎ (2 Links)
  36. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  37. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  38. Chris Coyne‏‎ (2 Links)
  39. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  40. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  41. Simulating Morphogenesis‏‎ (2 Links)
  42. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  43. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  44. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  45. Evolving Approximate Image Filters‏‎ (2 Links)
  46. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  47. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  48. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  49. Batik Fractal : Traditional Art to Modern Complexity‏‎ (2 Links)
  50. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)

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