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  1. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  2. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  3. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  4. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  5. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  6. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  7. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  8. Artificial Drawing + Unity‏‎ (2 Links)
  9. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  10. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  11. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  12. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  13. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  14. Improving face detection‏‎ (2 Links)
  15. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  16. Zellij Multipuzzle‏‎ (2 Links)
  17. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  18. Gegenständliche Kunst‏‎ (2 Links)
  19. Information aesthetics: an heroic experiment‏‎ (2 Links)
  20. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  21. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  22. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  23. Color Mixing using Colliding Particles‏‎ (2 Links)
  24. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  25. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  26. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  27. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  28. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  29. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  30. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  31. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  32. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  33. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  34. The alphabet synthesis machine‏‎ (2 Links)
  35. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  36. Distance-based functions for image comparison‏‎ (2 Links)
  37. Evolving Approximate Image Filters‏‎ (2 Links)
  38. Composition in Perspectives‏‎ (2 Links)
  39. The darwinian structure of the design process‏‎ (2 Links)
  40. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  41. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  42. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  43. Peter Kleiweg‏‎ (2 Links)
  44. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  45. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  46. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  47. Theory of Complexity‏‎ (2 Links)
  48. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  49. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  50. Being Kasimir Malevich‏‎ (2 Links)

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