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- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Automated collage generation — with intent (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- The darwinian structure of the design process (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Consensual Paintings (2 Links)
- Theory of Complexity (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Phänotyp (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Gregory Dudek (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Neuroästhetik (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Non-Realistic 3D Object Stylization (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Leonel Moura (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Gegenständliche Kunst (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- SEURAT: robotic painter (2 Links)
- On the Future of Computers and Creativity (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Evolving Art Using Multiple Aesthetic Measures (2 Links)
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