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- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Computer-Ästhetik (2 Links)
- Peter Kleiweg (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Entropie (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Evolutionary Computation and Image Re-Coloring (2 Links)
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