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  1. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  2. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  3. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  4. Exploring aesthetic pattern formation‏‎ (2 Links)
  5. Peter Kleiweg‏‎ (2 Links)
  6. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  7. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  8. Ameisen Algorithmen‏‎ (2 Links)
  9. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  10. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  11. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  12. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  13. Gregory Dudek‏‎ (2 Links)
  14. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  15. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  16. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  17. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  18. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  19. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  20. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  21. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  22. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  23. Computer-Ästhetik‏‎ (2 Links)
  24. Entropie‏‎ (2 Links)
  25. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  26. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  27. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  28. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  29. Swarm paintings – nonhuman art‏‎ (2 Links)
  30. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  31. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  32. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  33. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  34. Rebecca Luger-Guillaume‏‎ (2 Links)
  35. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  36. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  37. Leonel Moura‏‎ (2 Links)
  38. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  39. A comparative classification of complexity measures‏‎ (2 Links)
  40. Video Granular Synthesis‏‎ (2 Links)
  41. Artificial Nature: Immersive World Making‏‎ (2 Links)
  42. Gegenständliche Kunst‏‎ (2 Links)
  43. Creating and rendering convolution surfaces‏‎ (2 Links)
  44. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  45. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  46. Ten questions concerning generative computer art‏‎ (2 Links)
  47. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  48. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  49. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  50. A methodology for user directed search in evolutionary design‏‎ (2 Links)

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