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  1. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  2. Being Kasimir Malevich‏‎ (2 Links)
  3. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  4. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  5. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  6. Against Individual Creativity‏‎ (2 Links)
  7. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  8. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  9. Search Strategies and the Creative Process‏‎ (2 Links)
  10. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  11. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  12. Evolving Approximate Image Filters‏‎ (2 Links)
  13. Importance-Driven Focus of Attention‏‎ (2 Links)
  14. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  15. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  16. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  17. Self-design and ontogenetic evolution‏‎ (2 Links)
  18. Color Mixing using Colliding Particles‏‎ (2 Links)
  19. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  20. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  21. P3m1 Reference Implementation‏‎ (2 Links)
  22. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  23. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  24. Zufallsprozess‏‎ (2 Links)
  25. Semantic aware methods for evolutionary art‏‎ (2 Links)
  26. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  27. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  28. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  29. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  30. The Painting Fool Teaching Interface‏‎ (2 Links)
  31. Evolving for the Audience‏‎ (2 Links)
  32. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  33. Distance-based functions for image comparison‏‎ (2 Links)
  34. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  35. Composition in Perspectives‏‎ (2 Links)
  36. Metaprogramming Emergent Graphics‏‎ (2 Links)
  37. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  38. Genetische Programmierung‏‎ (2 Links)
  39. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  40. Andrew Rowbottom‏‎ (2 Links)
  41. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  42. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  43. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  44. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  45. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  46. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  47. Peter Weibel‏‎ (2 Links)
  48. Exploring aesthetic pattern formation‏‎ (2 Links)
  49. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  50. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)

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