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  1. Niche Constructing Drawing Robots‏‎ (2 Links)
  2. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  3. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  4. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  5. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  6. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  7. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  8. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  9. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  10. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  11. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  12. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  13. Reproduktion‏‎ (2 Links)
  14. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  15. Gegenständliche Kunst‏‎ (2 Links)
  16. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  17. Live Algorithms‏‎ (2 Links)
  18. Ameisen Algorithmen‏‎ (2 Links)
  19. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  20. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  21. Complexity of two-dimensional patterns‏‎ (2 Links)
  22. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  23. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  24. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  25. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  26. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  27. Evolving Approximate Image Filters‏‎ (2 Links)
  28. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  29. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  30. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  31. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  32. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  33. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  34. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  35. P6m Reference Implementation‏‎ (2 Links)
  36. Electric Sheep‏‎ (2 Links)
  37. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  38. Computational Creativity through a Gap‏‎ (2 Links)
  39. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  40. Embodied creativity‏‎ (2 Links)
  41. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  42. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  43. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  44. Evolving for the Audience‏‎ (2 Links)
  45. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  46. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  47. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  48. Simulating Morphogenesis‏‎ (2 Links)
  49. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  50. Genetische Programmierung‏‎ (2 Links)

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