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- Evolving Approximate Image Filters (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Leonel Moura (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Reproduktion (2 Links)
- Distance-based functions for image comparison (2 Links)
- Composition in Perspectives (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Evolving for the Audience (2 Links)
- Ameisen Algorithmen (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Genetische Programmierung (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- P6m Reference Implementation (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Video Granular Synthesis (2 Links)
- Gregory Dudek (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Consensual Paintings (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Simulating Morphogenesis (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
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