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  1. Evolved look-up tables for simulated DNA controlled robots‏‎ (2 Links)
  2. Generative Art Geometry. Logical interpretations for Generative Algorithms‏‎ (2 Links)
  3. Distance-based functions for image comparison‏‎ (2 Links)
  4. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  5. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  6. Composition in Perspectives‏‎ (2 Links)
  7. Improbable Creativity‏‎ (2 Links)
  8. Generative Modelling with Timed L-Systems‏‎ (2 Links)
  9. Rebecca Luger-Guillaume‏‎ (2 Links)
  10. Evolving Human Faces‏‎ (2 Links)
  11. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  12. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  13. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  14. Variation‏‎ (2 Links)
  15. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  16. Mathematische Kunst‏‎ (2 Links)
  17. Evolving ambiguous images‏‎ (2 Links)
  18. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  19. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  20. Tatsu Unemi‏‎ (2 Links)
  21. Measuring complexity using information fluctuation‏‎ (2 Links)
  22. Evolving expressions and art by choice‏‎ (2 Links)
  23. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  24. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  25. Interactive EC-based Signal Processing‏‎ (2 Links)
  26. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  27. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  28. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  29. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  30. Interactive evolution for industrial design‏‎ (2 Links)
  31. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  32. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  33. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  34. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  35. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  36. Giving Colour to Images‏‎ (2 Links)
  37. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  38. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  39. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  40. Consensual Paintings‏‎ (2 Links)
  41. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  42. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  43. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  44. Investigating Face Space‏‎ (2 Links)
  45. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  46. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  47. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  48. Zufallsprozess‏‎ (2 Links)
  49. Ishihama Yoshiaki‏‎ (2 Links)
  50. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)

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