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Unten werden bis zu 50 Ergebnisse im Bereich 631 bis 680 angezeigt.

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  1. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  2. Keith Wiley‏‎ (2 Links)
  3. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  4. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  5. Bubble Hierarchies‏‎ (2 Links)
  6. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  7. Evolution of Animated Photomosaics‏‎ (2 Links)
  8. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  9. Autonomous Evolutionary Art‏‎ (2 Links)
  10. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  11. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  12. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  13. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  14. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  15. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  16. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  17. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  18. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  19. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  20. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  21. Rebecca Luger-Guillaume‏‎ (2 Links)
  22. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  23. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  24. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  25. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  26. Chris Coyne‏‎ (2 Links)
  27. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  28. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  29. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  30. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  31. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  32. Ameisen Algorithmen‏‎ (2 Links)
  33. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  34. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  35. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  36. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  37. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  38. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  39. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)
  40. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  41. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  42. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  43. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  44. Improving face detection‏‎ (2 Links)
  45. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  46. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  47. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  48. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  49. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  50. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)

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