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  1. Image Stylization by Oil Paint Filtering using Color Palettes‏‎ (2 Links)
  2. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  3. Depth-aware neural style transfer‏‎ (2 Links)
  4. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  5. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  6. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  7. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  8. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  9. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  10. Improbable Creativity‏‎ (2 Links)
  11. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)
  12. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  13. Ameisen Algorithmen‏‎ (2 Links)
  14. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  15. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  16. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  17. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  18. Zufallsprozess‏‎ (2 Links)
  19. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  20. Mathematische Kunst‏‎ (2 Links)
  21. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  22. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  23. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  24. Measuring complexity using information fluctuation‏‎ (2 Links)
  25. Interactive EC-based Signal Processing‏‎ (2 Links)
  26. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  27. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  28. Evolving art with scalable vector graphics‏‎ (2 Links)
  29. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  30. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  31. The Painting Fool Teaching Interface‏‎ (2 Links)
  32. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  33. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  34. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  35. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  36. Interactive evolution for industrial design‏‎ (2 Links)
  37. Evolving virtual creatures‏‎ (2 Links)
  38. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  39. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  40. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  41. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  42. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  43. Computer-Ästhetik‏‎ (2 Links)
  44. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  45. Peter Kleiweg‏‎ (2 Links)
  46. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  47. Entropie‏‎ (2 Links)
  48. Investigating Face Space‏‎ (2 Links)
  49. Extending the Range of Facial Types‏‎ (2 Links)
  50. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)

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