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- Computational Creativity through a Gap (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Interactive evolution for industrial design (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Embodied creativity (2 Links)
- Genetische Programmierung (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Investigating Face Space (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Peter Kleiweg (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Ishihama Yoshiaki (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Gregory Dudek (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Variation (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- Tatsu Unemi (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- Gegenständliche Kunst (2 Links)
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