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- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Zufallsprozess (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Electric Sheep (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Simulating Morphogenesis (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Computational Creativity through a Gap (2 Links)
- Embodied creativity (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Art, emergence and the computational sublime (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Natural Color Symmetry (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Automated collage generation — with intent (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
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