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- Constrained novelty search: a study on game content generation (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Investigating Face Space (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Ishihama Yoshiaki (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Preference Learning: An Introduction (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Flowsnake Earth (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- A comparative classification of complexity measures (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Evolutionary Design by Computers (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Learning representations for creative design using evolution (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Variation (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- Aaron Davidson (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- Tatsu Unemi (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Evolutionäre Musik (2 Links)
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