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- Search Strategies and the Creative Process (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- P3m1 Reference Implementation (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Evolving for the Audience (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- Andrew Rowbottom (2 Links)
- Genetische Programmierung (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Echo (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Peter Weibel (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Gregory Dudek (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Artificial Drawing + Unity (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- Erik J. Gustafson (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
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