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  1. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  2. Image Stylization by Oil Paint Filtering using Color Palettes‏‎ (2 Links)
  3. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  4. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  5. Autonomous Evolutionary Art‏‎ (2 Links)
  6. Swarm Painting Atelier‏‎ (2 Links)
  7. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  8. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  9. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  10. Color Mixing using Colliding Particles‏‎ (2 Links)
  11. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  12. Improbable Creativity‏‎ (2 Links)
  13. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)
  14. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  15. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  16. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  17. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  18. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  19. Distance-based functions for image comparison‏‎ (2 Links)
  20. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  21. Mathematische Kunst‏‎ (2 Links)
  22. Composition in Perspectives‏‎ (2 Links)
  23. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  24. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  25. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  26. Measuring complexity using information fluctuation‏‎ (2 Links)
  27. Ameisen Algorithmen‏‎ (2 Links)
  28. Interactive EC-based Signal Processing‏‎ (2 Links)
  29. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  30. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  31. Evolving art with scalable vector graphics‏‎ (2 Links)
  32. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  33. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  34. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  35. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  36. Interactive evolution for industrial design‏‎ (2 Links)
  37. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  38. Evolving virtual creatures‏‎ (2 Links)
  39. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  40. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  41. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  42. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  43. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  44. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  45. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  46. Search Strategies and the Creative Process‏‎ (2 Links)
  47. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  48. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  49. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  50. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)

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