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  1. On the Future of Computers and Creativity‏‎ (2 Links)
  2. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  3. Color Mixing using Colliding Particles‏‎ (2 Links)
  4. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)
  5. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  6. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  7. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  8. Improbable Creativity‏‎ (2 Links)
  9. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  10. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  11. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  12. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  13. Distance-based functions for image comparison‏‎ (2 Links)
  14. Zellij Multipuzzle‏‎ (2 Links)
  15. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  16. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  17. Composition in Perspectives‏‎ (2 Links)
  18. A History of Creativity for Future AI Research‏‎ (2 Links)
  19. Evolving art with scalable vector graphics‏‎ (2 Links)
  20. Mathematische Kunst‏‎ (2 Links)
  21. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  22. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  23. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  24. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  25. Measuring complexity using information fluctuation‏‎ (2 Links)
  26. Interactive EC-based Signal Processing‏‎ (2 Links)
  27. Evolving virtual creatures‏‎ (2 Links)
  28. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  29. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  30. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  31. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  32. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  33. Interactive evolution for industrial design‏‎ (2 Links)
  34. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  35. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  36. The alphabet synthesis machine‏‎ (2 Links)
  37. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  38. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  39. The darwinian structure of the design process‏‎ (2 Links)
  40. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  41. Extending the Range of Facial Types‏‎ (2 Links)
  42. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  43. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  44. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  45. Theory of Complexity‏‎ (2 Links)
  46. Gregory S. Hornby‏‎ (2 Links)
  47. Investigating Face Space‏‎ (2 Links)
  48. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  49. Phänotyp‏‎ (2 Links)
  50. Consensual Paintings‏‎ (2 Links)

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