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  1. Simulating Morphogenesis‏‎ (2 Links)
  2. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  3. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  4. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  5. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  6. Echo‏‎ (2 Links)
  7. Evolving ambiguous images‏‎ (2 Links)
  8. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  9. Evolving expressions and art by choice‏‎ (2 Links)
  10. Interactive evolution of dynamical systems‏‎ (2 Links)
  11. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  12. A 3D Modeling System for Creative Design‏‎ (2 Links)
  13. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  14. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  15. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  16. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  17. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  18. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  19. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  20. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  21. Giving Colour to Images‏‎ (2 Links)
  22. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  23. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  24. Erik J. Gustafson‏‎ (2 Links)
  25. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  26. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  27. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  28. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  29. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  30. Natural Color Symmetry‏‎ (2 Links)
  31. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  32. Art, emergence and the computational sublime‏‎ (2 Links)
  33. New Kinds of Fractal Patterns‏‎ (2 Links)
  34. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  35. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  36. Variation‏‎ (2 Links)
  37. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  38. Niche Constructing Drawing Robots‏‎ (2 Links)
  39. Flowsnake Earth‏‎ (2 Links)
  40. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  41. Tatsu Unemi‏‎ (2 Links)
  42. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  43. Bubble Hierarchies‏‎ (2 Links)
  44. Künstliches Leben‏‎ (2 Links)
  45. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  46. Artistic Stylization of Images and Video‏‎ (2 Links)
  47. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  48. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  49. Reproduktion‏‎ (2 Links)
  50. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)

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