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  1. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  2. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  3. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  4. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  5. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  6. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  7. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  8. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  9. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  10. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  11. Artificial Drawing + Unity‏‎ (2 Links)
  12. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  13. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  14. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  15. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  16. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  17. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  18. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  19. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  20. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)
  21. Natural Color Symmetry‏‎ (2 Links)
  22. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  23. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  24. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  25. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  26. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  27. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  28. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  29. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  30. New Kinds of Fractal Patterns‏‎ (2 Links)
  31. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  32. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  33. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  34. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  35. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  36. Niche Constructing Drawing Robots‏‎ (2 Links)
  37. Improving face detection‏‎ (2 Links)
  38. Evolving art with scalable vector graphics‏‎ (2 Links)
  39. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  40. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  41. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  42. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  43. Information aesthetics: an heroic experiment‏‎ (2 Links)
  44. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  45. Color Mixing using Colliding Particles‏‎ (2 Links)
  46. Evolving virtual creatures‏‎ (2 Links)
  47. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  48. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  49. Reproduktion‏‎ (2 Links)
  50. Experiments in Objet Trouve Browsing‏‎ (2 Links)

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