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  1. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  2. Generative Art Geometry. Logical interpretations for Generative Algorithms‏‎ (2 Links)
  3. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  4. Generative Modelling with Timed L-Systems‏‎ (2 Links)
  5. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  6. Evolving Human Faces‏‎ (2 Links)
  7. A comparative classification of complexity measures‏‎ (2 Links)
  8. Artificial Nature: Immersive World Making‏‎ (2 Links)
  9. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  10. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  11. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  12. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  13. Peter Kleiweg‏‎ (2 Links)
  14. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  15. Evolving ambiguous images‏‎ (2 Links)
  16. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  17. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  18. Evolving expressions and art by choice‏‎ (2 Links)
  19. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  20. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  21. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  22. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  23. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  24. Zufallsprozess‏‎ (2 Links)
  25. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  26. Aaron Davidson‏‎ (2 Links)
  27. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  28. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  29. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  30. The Painting Fool Teaching Interface‏‎ (2 Links)
  31. Giving Colour to Images‏‎ (2 Links)
  32. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  33. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  34. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  35. Creative Search Trajectories and their Implications‏‎ (2 Links)
  36. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  37. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  38. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  39. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  40. Autonomous Evolutionary Art‏‎ (2 Links)
  41. Curious agents and situated design evaluations‏‎ (2 Links)
  42. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  43. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  44. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  45. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  46. Leonel Moura‏‎ (2 Links)
  47. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  48. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  49. Rebecca Luger-Guillaume‏‎ (2 Links)
  50. Flowsnake Earth‏‎ (2 Links)

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