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- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Evolutionary Design by Computers (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Automated collage generation — with intent (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Echo (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Evolutionäre Musik (2 Links)
- Evolved look-up tables for simulated DNA controlled robots (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Improving face detection (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- Evolving Human Faces (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- Zellij Multipuzzle (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Evolving ambiguous images (2 Links)
- Erik J. Gustafson (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Evolving expressions and art by choice (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
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