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  1. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  2. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  3. Electric Sheep‏‎ (2 Links)
  4. Computational Creativity through a Gap‏‎ (2 Links)
  5. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  6. The Painting Fool Teaching Interface‏‎ (2 Links)
  7. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  8. Embodied creativity‏‎ (2 Links)
  9. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  10. Evolving virtual creatures‏‎ (2 Links)
  11. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  12. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  13. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  14. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  15. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  16. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  17. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  18. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  19. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  20. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  21. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  22. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  23. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  24. Peter Weibel‏‎ (2 Links)
  25. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  26. Extending the Range of Facial Types‏‎ (2 Links)
  27. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  28. Is Evolution Creative?‏‎ (2 Links)
  29. Andrew Rowbottom‏‎ (2 Links)
  30. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  31. Gregory S. Hornby‏‎ (2 Links)
  32. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  33. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  34. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  35. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  36. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  37. John Mount‏‎ (2 Links)
  38. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  39. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  40. Preference Learning: An Introduction‏‎ (2 Links)
  41. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  42. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  43. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  44. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  45. Keith Wiley‏‎ (2 Links)
  46. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  47. Artificial Drawing + Unity‏‎ (2 Links)
  48. Creative Search Trajectories and their Implications‏‎ (2 Links)
  49. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  50. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)

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