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- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Natural Color Symmetry (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Computer-Ästhetik (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Entropie (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Swarm Painting Atelier (2 Links)
- Leonel Moura (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Gregory Dudek (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Reproduktion (2 Links)
- Ameisen Algorithmen (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- P6m Reference Implementation (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
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