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  1. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  2. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  3. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  4. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  5. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  6. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  7. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  8. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  9. Zellij Multipuzzle‏‎ (2 Links)
  10. Aaron Davidson‏‎ (2 Links)
  11. Consensual Paintings‏‎ (2 Links)
  12. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  13. P6m Reference Implementation‏‎ (2 Links)
  14. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  15. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  16. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  17. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  18. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  19. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  20. Simulating Morphogenesis‏‎ (2 Links)
  21. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  22. Autonomous Evolutionary Art‏‎ (2 Links)
  23. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  24. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  25. The alphabet synthesis machine‏‎ (2 Links)
  26. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  27. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Links)
  28. The darwinian structure of the design process‏‎ (2 Links)
  29. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  30. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  31. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  32. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  33. EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design‏‎ (2 Links)
  34. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  35. Theory of Complexity‏‎ (2 Links)
  36. Fractal expressionism - where art meets science‏‎ (2 Links)
  37. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  38. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  39. Ameisen Algorithmen‏‎ (2 Links)
  40. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  41. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  42. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  43. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  44. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  45. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  46. Leonel Moura‏‎ (2 Links)
  47. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  48. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  49. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  50. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)

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