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  1. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  2. Computer-Ästhetik‏‎ (2 Links)
  3. Giving Colour to Images‏‎ (2 Links)
  4. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  5. Entropie‏‎ (2 Links)
  6. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  7. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  8. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  9. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  10. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  11. Live Algorithms‏‎ (2 Links)
  12. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  13. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  14. Being Kasimir Malevich‏‎ (2 Links)
  15. Against Individual Creativity‏‎ (2 Links)
  16. Peter Kleiweg‏‎ (2 Links)
  17. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  18. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  19. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  20. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  21. Flowsnake Earth‏‎ (2 Links)
  22. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  23. Creating and rendering convolution surfaces‏‎ (2 Links)
  24. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  25. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  26. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  27. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  28. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  29. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  30. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  31. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  32. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  33. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  34. Evolutionary Design by Computers‏‎ (2 Links)
  35. Interactive evolution of dynamical systems‏‎ (2 Links)
  36. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  37. Andrew Rowbottom‏‎ (2 Links)
  38. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  39. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (2 Links)
  40. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  41. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  42. Evolutionary exploration of Complex Fractals‏‎ (2 Links)
  43. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  44. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  45. Rebecca Luger-Guillaume‏‎ (2 Links)
  46. Depth-aware neural style transfer‏‎ (2 Links)
  47. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  48. Evolutionäre Musik‏‎ (2 Links)
  49. Evolved look-up tables for simulated DNA controlled robots‏‎ (2 Links)
  50. Artificial Drawing + Unity‏‎ (2 Links)

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