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  1. Flowsnake Earth‏‎ (2 Links)
  2. A comparative classification of complexity measures‏‎ (2 Links)
  3. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  4. Artificial Nature: Immersive World Making‏‎ (2 Links)
  5. Echo‏‎ (2 Links)
  6. Künstliches Leben‏‎ (2 Links)
  7. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  8. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  9. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  10. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  11. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  12. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  13. Evolutionary Design by Computers‏‎ (2 Links)
  14. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  15. Rebecca Luger-Guillaume‏‎ (2 Links)
  16. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  17. Aaron Davidson‏‎ (2 Links)
  18. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  19. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  20. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  21. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  22. Live Algorithms‏‎ (2 Links)
  23. Erik J. Gustafson‏‎ (2 Links)
  24. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (2 Links)
  25. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  26. Evolutionary exploration of Complex Fractals‏‎ (2 Links)
  27. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  28. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  29. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  30. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  31. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  32. Evolutionäre Musik‏‎ (2 Links)
  33. Autonomous Evolutionary Art‏‎ (2 Links)
  34. Evolved look-up tables for simulated DNA controlled robots‏‎ (2 Links)
  35. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  36. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  37. Generative Art Geometry. Logical interpretations for Generative Algorithms‏‎ (2 Links)
  38. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  39. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  40. Generative Modelling with Timed L-Systems‏‎ (2 Links)
  41. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  42. Evolving Human Faces‏‎ (2 Links)
  43. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  44. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  45. Zellij Multipuzzle‏‎ (2 Links)
  46. Evolving ambiguous images‏‎ (2 Links)
  47. Bubble Hierarchies‏‎ (2 Links)
  48. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  49. Evolving expressions and art by choice‏‎ (2 Links)
  50. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)

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