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- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Peter Weibel (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Extending the Range of Facial Types (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Gregory S. Hornby (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Preference Learning: An Introduction (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Distance-based functions for image comparison (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Composition in Perspectives (2 Links)
- Is Evolution Creative? (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Being Kasimir Malevich (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- John Mount (2 Links)
- Against Individual Creativity (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
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