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  1. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  2. Improbable Creativity‏‎ (2 Links)
  3. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  4. Evolving Fractal Drawings‏‎ (2 Links)
  5. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  6. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  7. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  8. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  9. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  10. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  11. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  12. Mathematische Kunst‏‎ (2 Links)
  13. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  14. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  15. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  16. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  17. Measuring complexity using information fluctuation‏‎ (2 Links)
  18. Interactive EC-based Signal Processing‏‎ (2 Links)
  19. Evolving content in the galactic arms race video game‏‎ (2 Links)
  20. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  21. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  22. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  23. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  24. Interactive evolution for industrial design‏‎ (2 Links)
  25. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  26. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  27. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  28. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  29. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  30. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  31. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  32. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  33. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  34. Computer-Ästhetik‏‎ (2 Links)
  35. Entropie‏‎ (2 Links)
  36. Investigating Face Space‏‎ (2 Links)
  37. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  38. Peter Kleiweg‏‎ (2 Links)
  39. Ishihama Yoshiaki‏‎ (2 Links)
  40. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  41. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  42. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  43. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  44. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  45. Batik Fractal : Traditional Art to Modern Complexity‏‎ (2 Links)
  46. Bernd Lintermann‏‎ (2 Links)
  47. Preconceptual Creativity‏‎ (2 Links)
  48. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  49. Programmed life: Evolutionary Imagery of Data Visualization with Aesthetic Moods in terms of Genetic Algorithm‏‎ (2 Links)
  50. Creating tiling by means of 2D graphics applications‏‎ (2 Links)

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