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- Interactive evolution of dynamical systems (2 Links)
- Peter Weibel (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Evolving expressions and art by choice (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Theory of Complexity (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Electric Sheep (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Computational Creativity through a Gap (2 Links)
- Embodied creativity (2 Links)
- Preference Learning: An Introduction (2 Links)
- Giving Colour to Images (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Flowsnake Earth (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Künstliches Leben (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
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