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- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Swarm Painting Atelier (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Chris Coyne (2 Links)
- Artificial Drawing + Unity (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Evolving virtual creatures (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Echo (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Improbable Creativity (2 Links)
- Extending the Range of Facial Types (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Being Kasimir Malevich (2 Links)
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