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  1. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  2. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  3. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  4. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  5. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  6. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  7. Peter Weibel‏‎ (2 Links)
  8. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  9. Is Evolution Creative?‏‎ (2 Links)
  10. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  11. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  12. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  13. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  14. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  15. Evolving for the Audience‏‎ (2 Links)
  16. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  17. Creating and rendering convolution surfaces‏‎ (2 Links)
  18. Artificial Drawing + Unity‏‎ (2 Links)
  19. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  20. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  21. John Mount‏‎ (2 Links)
  22. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  23. Genetische Programmierung‏‎ (2 Links)
  24. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  25. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  26. Zufallsprozess‏‎ (2 Links)
  27. Preference Learning: An Introduction‏‎ (2 Links)
  28. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  29. Exploring aesthetic pattern formation‏‎ (2 Links)
  30. Keith Wiley‏‎ (2 Links)
  31. The Painting Fool Teaching Interface‏‎ (2 Links)
  32. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  33. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  34. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  35. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  36. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  37. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  38. Gregory Dudek‏‎ (2 Links)
  39. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  40. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  41. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  42. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  43. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  44. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  45. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  46. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  47. Depth-aware neural style transfer‏‎ (2 Links)
  48. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  49. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  50. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)

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