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- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Computer-Ästhetik (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Entropie (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Evolving for the Audience (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Genetische Programmierung (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Zellij Multipuzzle (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Peter Kleiweg (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Gregory Dudek (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- An exploration-based evolutionary model of a generative design process (2 Links)
- DESIGN ARCHITECTURE BY GENETIC ALGORITHM (2 Links)
- Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Daniel Shiffman (2 Links)
- A Knowledge Based Approach to Modeling Portrait Painting Methodology (2 Links)
- Mutation (2 Links)
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