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- Interactive evolution of dynamical systems (2 Links)
- A comparative classification of complexity measures (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- Depth-aware neural style transfer (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Aaron Davidson (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Natural Color Symmetry (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Künstliches Leben (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Computer-Ästhetik (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Entropie (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Ameisen Algorithmen (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
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