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- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Neuroästhetik (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Non-Realistic 3D Object Stylization (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Variation (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Gegenständliche Kunst (2 Links)
- Leonel Moura (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Tatsu Unemi (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- SEURAT: robotic painter (2 Links)
- Ameisen Algorithmen (2 Links)
- On the Future of Computers and Creativity (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Distance-based functions for image comparison (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Composition in Perspectives (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Self-Assembling Dynamical Hierarchies (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
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