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- The alphabet synthesis machine (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- The darwinian structure of the design process (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Peter Weibel (2 Links)
- Is Evolution Creative? (2 Links)
- Theory of Complexity (2 Links)
- A comparative classification of complexity measures (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Flowsnake Earth (2 Links)
- John Mount (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- Bubble Hierarchies (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Preference Learning: An Introduction (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Aaron Davidson (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Keith Wiley (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Evolutionary Design by Computers (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Chris Coyne (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
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