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  1. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  2. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  3. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  4. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  5. Autonomous Evolutionary Art‏‎ (2 Links)
  6. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  7. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  8. Peter Kleiweg‏‎ (2 Links)
  9. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  10. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  11. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  12. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  13. Consensual Paintings‏‎ (2 Links)
  14. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  15. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  16. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  17. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  18. Ameisen Algorithmen‏‎ (2 Links)
  19. Towards a model for artificial aesthetics‏‎ (2 Links)
  20. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  21. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  22. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Links)
  23. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  24. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  25. EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design‏‎ (2 Links)
  26. Fractal expressionism - where art meets science‏‎ (2 Links)
  27. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  28. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  29. Swarm Painting Atelier‏‎ (2 Links)
  30. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  31. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  32. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  33. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  34. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  35. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  36. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  37. Rebecca Luger-Guillaume‏‎ (2 Links)
  38. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  39. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  40. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  41. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  42. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  43. Leonel Moura‏‎ (2 Links)
  44. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  45. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  46. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  47. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  48. Color Mixing using Colliding Particles‏‎ (2 Links)
  49. A comparative classification of complexity measures‏‎ (2 Links)
  50. Artificial Nature: Immersive World Making‏‎ (2 Links)

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