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  1. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  2. Reproduktion‏‎ (2 Links)
  3. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  4. Creating and rendering convolution surfaces‏‎ (2 Links)
  5. Learning representations for creative design using evolution‏‎ (2 Links)
  6. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  7. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  8. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  9. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  10. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  11. Image Stylization by Oil Paint Filtering using Color Palettes‏‎ (2 Links)
  12. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  13. Gegenständliche Kunst‏‎ (2 Links)
  14. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  15. Improbable Creativity‏‎ (2 Links)
  16. P6m Reference Implementation‏‎ (2 Links)
  17. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  18. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  19. A 3D Modeling System for Creative Design‏‎ (2 Links)
  20. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  21. Depth-aware neural style transfer‏‎ (2 Links)
  22. Evolving Approximate Image Filters‏‎ (2 Links)
  23. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  24. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  25. Mathematische Kunst‏‎ (2 Links)
  26. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  27. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  28. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  29. Measuring complexity using information fluctuation‏‎ (2 Links)
  30. Simulating Morphogenesis‏‎ (2 Links)
  31. Interactive EC-based Signal Processing‏‎ (2 Links)
  32. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  33. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  34. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  35. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  36. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  37. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  38. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  39. Interactive evolution for industrial design‏‎ (2 Links)
  40. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  41. Evolving for the Audience‏‎ (2 Links)
  42. Variation‏‎ (2 Links)
  43. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  44. Genetische Programmierung‏‎ (2 Links)
  45. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  46. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  47. Tatsu Unemi‏‎ (2 Links)
  48. Investigating Face Space‏‎ (2 Links)
  49. Art, emergence and the computational sublime‏‎ (2 Links)
  50. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)

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