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  1. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  2. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  3. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  4. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  5. Electric Sheep‏‎ (2 Links)
  6. Evolving for the Audience‏‎ (2 Links)
  7. Computational Creativity through a Gap‏‎ (2 Links)
  8. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  9. Embodied creativity‏‎ (2 Links)
  10. Genetische Programmierung‏‎ (2 Links)
  11. Simulating Morphogenesis‏‎ (2 Links)
  12. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  13. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  14. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  15. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  16. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  17. The alphabet synthesis machine‏‎ (2 Links)
  18. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  19. Exploring aesthetic pattern formation‏‎ (2 Links)
  20. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  21. The darwinian structure of the design process‏‎ (2 Links)
  22. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  23. Is Evolution Creative?‏‎ (2 Links)
  24. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  25. A 3D Modeling System for Creative Design‏‎ (2 Links)
  26. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  27. Theory of Complexity‏‎ (2 Links)
  28. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  29. Gregory Dudek‏‎ (2 Links)
  30. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  31. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  32. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  33. John Mount‏‎ (2 Links)
  34. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  35. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  36. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  37. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  38. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  39. Keith Wiley‏‎ (2 Links)
  40. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  41. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  42. Creative Search Trajectories and their Implications‏‎ (2 Links)
  43. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  44. Natural Color Symmetry‏‎ (2 Links)
  45. Art, emergence and the computational sublime‏‎ (2 Links)
  46. Curious agents and situated design evaluations‏‎ (2 Links)
  47. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  48. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  49. New Kinds of Fractal Patterns‏‎ (2 Links)
  50. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)

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