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  1. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  2. Evolving Approximate Image Filters‏‎ (2 Links)
  3. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  4. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  5. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  6. Distance-based functions for image comparison‏‎ (2 Links)
  7. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  8. Composition in Perspectives‏‎ (2 Links)
  9. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  10. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  11. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  12. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  13. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  14. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  15. Zellij Multipuzzle‏‎ (2 Links)
  16. Evolving for the Audience‏‎ (2 Links)
  17. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  18. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  19. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  20. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  21. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  22. Genetische Programmierung‏‎ (2 Links)
  23. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  24. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  25. Interactive evolution of dynamical systems‏‎ (2 Links)
  26. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  27. Exploring aesthetic pattern formation‏‎ (2 Links)
  28. The alphabet synthesis machine‏‎ (2 Links)
  29. The darwinian structure of the design process‏‎ (2 Links)
  30. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  31. Peter Kleiweg‏‎ (2 Links)
  32. Consensual Paintings‏‎ (2 Links)
  33. A 3D Modeling System for Creative Design‏‎ (2 Links)
  34. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  35. Gregory Dudek‏‎ (2 Links)
  36. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  37. Theory of Complexity‏‎ (2 Links)
  38. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  39. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  40. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  41. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  42. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  43. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  44. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  45. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  46. Programmed life: Evolutionary Imagery of Data Visualization with Aesthetic Moods in terms of Genetic Algorithm‏‎ (2 Links)
  47. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  48. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  49. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (2 Links)
  50. Art-directed Watercolor Rendered Animation‏‎ (2 Links)

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