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  1. Echo‏‎ (2 Links)
  2. John Mount‏‎ (2 Links)
  3. Autonomous Evolutionary Art‏‎ (2 Links)
  4. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Links)
  5. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  6. Towards a model for artificial aesthetics‏‎ (2 Links)
  7. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  8. Keith Wiley‏‎ (2 Links)
  9. EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design‏‎ (2 Links)
  10. Fractal expressionism - where art meets science‏‎ (2 Links)
  11. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  12. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  13. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  14. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  15. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  16. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  17. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  18. Swarm Painting Atelier‏‎ (2 Links)
  19. Erik J. Gustafson‏‎ (2 Links)
  20. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  21. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  22. Rebecca Luger-Guillaume‏‎ (2 Links)
  23. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  24. Ameisen Algorithmen‏‎ (2 Links)
  25. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  26. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  27. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  28. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  29. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  30. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  31. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  32. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  33. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  34. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  35. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  36. Bubble Hierarchies‏‎ (2 Links)
  37. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  38. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  39. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  40. Evolving Fractal Drawings‏‎ (2 Links)
  41. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  42. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  43. Improving face detection‏‎ (2 Links)
  44. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  45. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  46. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  47. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  48. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  49. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  50. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)

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