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- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- Chris Coyne (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Evolutionäre Musik (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Evolved look-up tables for simulated DNA controlled robots (2 Links)
- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- Improving face detection (2 Links)
- Andrew Rowbottom (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- Natural Color Symmetry (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Evolving Human Faces (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- Evolving ambiguous images (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Evolving expressions and art by choice (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
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