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- Abstract Art by Shape Classification (2 Links)
- Phänotyp (2 Links)
- Automated collage generation — with intent (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Erik J. Gustafson (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Neuroästhetik (2 Links)
- Künstliches Leben (2 Links)
- Swarm Painting Atelier (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Non-Realistic 3D Object Stylization (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Bubble Hierarchies (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Live Algorithms (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- SEURAT: robotic painter (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- On the Future of Computers and Creativity (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Chris Coyne (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Self-Assembling Dynamical Hierarchies (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- Art, emergence and the computational sublime (2 Links)
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