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  1. Evolving for the Audience‏‎ (2 Links)
  2. The Future of Evolutionary Design Research‏‎ (2 Links)
  3. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  4. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  5. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  6. Color Mixing using Colliding Particles‏‎ (2 Links)
  7. A 3D Modeling System for Creative Design‏‎ (2 Links)
  8. Genetische Programmierung‏‎ (2 Links)
  9. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  10. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  11. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  12. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  13. Exploring aesthetic pattern formation‏‎ (2 Links)
  14. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  15. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  16. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  17. Distance-based functions for image comparison‏‎ (2 Links)
  18. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  19. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  20. Composition in Perspectives‏‎ (2 Links)
  21. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  22. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  23. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  24. Is Evolution Creative?‏‎ (2 Links)
  25. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  26. Gregory Dudek‏‎ (2 Links)
  27. Phänotyp‏‎ (2 Links)
  28. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  29. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  30. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  31. John Mount‏‎ (2 Links)
  32. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  33. Art, emergence and the computational sublime‏‎ (2 Links)
  34. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  35. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  36. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  37. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  38. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  39. Keith Wiley‏‎ (2 Links)
  40. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  41. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  42. Artistic Stylization of Images and Video‏‎ (2 Links)
  43. Consensual Paintings‏‎ (2 Links)
  44. Neuroästhetik‏‎ (2 Links)
  45. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  46. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  47. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  48. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  49. Swarm paintings – nonhuman art‏‎ (2 Links)
  50. Hypergraph-based Evolutionary Design System‏‎ (2 Links)

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