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  1. Improbable Creativity‏‎ (2 Links)
  2. Ameisen Algorithmen‏‎ (2 Links)
  3. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  4. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  5. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  6. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  7. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  8. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  9. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  10. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  11. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  12. Mathematische Kunst‏‎ (2 Links)
  13. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  14. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  15. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  16. Measuring complexity using information fluctuation‏‎ (2 Links)
  17. Evolving art with scalable vector graphics‏‎ (2 Links)
  18. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  19. Erik J. Gustafson‏‎ (2 Links)
  20. Interactive EC-based Signal Processing‏‎ (2 Links)
  21. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  22. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  23. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  24. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  25. Evolving virtual creatures‏‎ (2 Links)
  26. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  27. Interactive evolution for industrial design‏‎ (2 Links)
  28. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  29. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  30. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  31. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  32. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  33. Extending the Range of Facial Types‏‎ (2 Links)
  34. Peter Kleiweg‏‎ (2 Links)
  35. Investigating Face Space‏‎ (2 Links)
  36. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  37. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  38. Ishihama Yoshiaki‏‎ (2 Links)
  39. Gregory S. Hornby‏‎ (2 Links)
  40. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  41. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  42. Bubble Hierarchies‏‎ (2 Links)
  43. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  44. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  45. A comparative classification of complexity measures‏‎ (2 Links)
  46. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  47. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  48. Artificial Nature: Immersive World Making‏‎ (2 Links)
  49. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  50. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)

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