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  1. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  2. Embodied creativity‏‎ (2 Links)
  3. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  4. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  5. Art, emergence and the computational sublime‏‎ (2 Links)
  6. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  7. Investigating Face Space‏‎ (2 Links)
  8. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  9. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  10. Evolving Approximate Image Filters‏‎ (2 Links)
  11. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  12. Ishihama Yoshiaki‏‎ (2 Links)
  13. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  14. P6m Reference Implementation‏‎ (2 Links)
  15. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  16. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  17. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  18. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  19. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  20. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  21. Artistic Stylization of Images and Video‏‎ (2 Links)
  22. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  23. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  24. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  25. Simulating Morphogenesis‏‎ (2 Links)
  26. Evolving for the Audience‏‎ (2 Links)
  27. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  28. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  29. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  30. Abstract Art by Shape Classification‏‎ (2 Links)
  31. Genetische Programmierung‏‎ (2 Links)
  32. Automated collage generation — with intent‏‎ (2 Links)
  33. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  34. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  35. Creative Search Trajectories and their Implications‏‎ (2 Links)
  36. Exploring aesthetic pattern formation‏‎ (2 Links)
  37. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  38. Swarm paintings – nonhuman art‏‎ (2 Links)
  39. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  40. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  41. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  42. Curious agents and situated design evaluations‏‎ (2 Links)
  43. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  44. Learning representations for creative design using evolution‏‎ (2 Links)
  45. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  46. Gregory Dudek‏‎ (2 Links)
  47. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  48. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  49. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  50. Video Granular Synthesis‏‎ (2 Links)

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