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- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- The alphabet synthesis machine (2 Links)
- Extending the Range of Facial Types (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- The darwinian structure of the design process (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Gregory S. Hornby (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Theory of Complexity (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Phänotyp (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- Curious agents and situated design evaluations (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Neuroästhetik (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Non-Realistic 3D Object Stylization (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Leonel Moura (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
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