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  1. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  2. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  3. Exploring aesthetic pattern formation‏‎ (2 Links)
  4. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  5. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  6. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  7. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  8. Swarm paintings – nonhuman art‏‎ (2 Links)
  9. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  10. Complexity of two-dimensional patterns‏‎ (2 Links)
  11. Gregory Dudek‏‎ (2 Links)
  12. Preference Learning: An Introduction‏‎ (2 Links)
  13. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  14. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  15. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  16. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  17. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  18. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  19. Video Granular Synthesis‏‎ (2 Links)
  20. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  21. Art, emergence and the computational sublime‏‎ (2 Links)
  22. Ten questions concerning generative computer art‏‎ (2 Links)
  23. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  24. Electric Sheep‏‎ (2 Links)
  25. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  26. Computational Creativity through a Gap‏‎ (2 Links)
  27. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  28. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  29. Embodied creativity‏‎ (2 Links)
  30. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  31. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  32. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  33. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  34. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  35. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  36. Artistic Stylization of Images and Video‏‎ (2 Links)
  37. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  38. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  39. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  40. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  41. Leonel Moura‏‎ (2 Links)
  42. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  43. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  44. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  45. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  46. The Future of Evolutionary Design Research‏‎ (2 Links)
  47. Abstract Art by Shape Classification‏‎ (2 Links)
  48. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  49. Automated collage generation — with intent‏‎ (2 Links)
  50. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)

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