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  1. Theory of Complexity‏‎ (2 Links)
  2. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  3. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  4. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  5. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  6. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  7. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  8. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  9. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  10. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  11. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  12. Flowsnake Earth‏‎ (2 Links)
  13. Creating and rendering convolution surfaces‏‎ (2 Links)
  14. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  15. A comparative classification of complexity measures‏‎ (2 Links)
  16. Artificial Nature: Immersive World Making‏‎ (2 Links)
  17. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  18. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  19. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  20. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  21. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  22. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  23. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  24. Evolutionary Design by Computers‏‎ (2 Links)
  25. Rebecca Luger-Guillaume‏‎ (2 Links)
  26. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  27. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  28. Aaron Davidson‏‎ (2 Links)
  29. Leonel Moura‏‎ (2 Links)
  30. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  31. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  32. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (2 Links)
  33. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  34. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  35. Evolutionary exploration of Complex Fractals‏‎ (2 Links)
  36. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  37. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  38. Depth-aware neural style transfer‏‎ (2 Links)
  39. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  40. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  41. Evolutionäre Musik‏‎ (2 Links)
  42. Autonomous Evolutionary Art‏‎ (2 Links)
  43. Evolved look-up tables for simulated DNA controlled robots‏‎ (2 Links)
  44. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  45. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  46. Importance-Driven Focus of Attention‏‎ (2 Links)
  47. Generative Art Geometry. Logical interpretations for Generative Algorithms‏‎ (2 Links)
  48. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  49. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  50. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)

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