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  1. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  2. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  3. Towards a model for artificial aesthetics‏‎ (2 Links)
  4. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  5. Natural Color Symmetry‏‎ (2 Links)
  6. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  7. Being Kasimir Malevich‏‎ (2 Links)
  8. New Kinds of Fractal Patterns‏‎ (2 Links)
  9. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  10. Evolving for the Audience‏‎ (2 Links)
  11. Niche Constructing Drawing Robots‏‎ (2 Links)
  12. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  13. Against Individual Creativity‏‎ (2 Links)
  14. Swarm Painting Atelier‏‎ (2 Links)
  15. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  16. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  17. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  18. Is Evolution Creative?‏‎ (2 Links)
  19. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  20. Genetische Programmierung‏‎ (2 Links)
  21. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  22. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  23. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  24. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  25. Reproduktion‏‎ (2 Links)
  26. Exploring aesthetic pattern formation‏‎ (2 Links)
  27. John Mount‏‎ (2 Links)
  28. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  29. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  30. Color Mixing using Colliding Particles‏‎ (2 Links)
  31. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  32. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  33. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  34. Gregory Dudek‏‎ (2 Links)
  35. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  36. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  37. Keith Wiley‏‎ (2 Links)
  38. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  39. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  40. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  41. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  42. Distance-based functions for image comparison‏‎ (2 Links)
  43. Andrew Rowbottom‏‎ (2 Links)
  44. Composition in Perspectives‏‎ (2 Links)
  45. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  46. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  47. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  48. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  49. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  50. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)

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