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  1. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  2. Generative Modelling with Timed L-Systems‏‎ (2 Links)
  3. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  4. Evolving Human Faces‏‎ (2 Links)
  5. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  6. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  7. Self-design and ontogenetic evolution‏‎ (2 Links)
  8. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  9. P3m1 Reference Implementation‏‎ (2 Links)
  10. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  11. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  12. Semantic aware methods for evolutionary art‏‎ (2 Links)
  13. Evolving ambiguous images‏‎ (2 Links)
  14. Evolving expressions and art by choice‏‎ (2 Links)
  15. Artificial Drawing + Unity‏‎ (2 Links)
  16. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  17. The Future of Evolutionary Design Research‏‎ (2 Links)
  18. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  19. Metaprogramming Emergent Graphics‏‎ (2 Links)
  20. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  21. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  22. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  23. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  24. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  25. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  26. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  27. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  28. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  29. Giving Colour to Images‏‎ (2 Links)
  30. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  31. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  32. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  33. Peter Weibel‏‎ (2 Links)
  34. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  35. Computer-Ästhetik‏‎ (2 Links)
  36. Entropie‏‎ (2 Links)
  37. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  38. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  39. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  40. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  41. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  42. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  43. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  44. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  45. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  46. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  47. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  48. Preference Learning: An Introduction‏‎ (2 Links)
  49. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  50. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)

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