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- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- A comparative classification of complexity measures (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Zufallsprozess (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Evolving for the Audience (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Electric Sheep (2 Links)
- Aaron Davidson (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Genetische Programmierung (2 Links)
- Computational Creativity through a Gap (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Embodied creativity (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Peter Kleiweg (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Gregory Dudek (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
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