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  1. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  2. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  3. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  4. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  5. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  6. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  7. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  8. Variation‏‎ (2 Links)
  9. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  10. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  11. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  12. Gegenständliche Kunst‏‎ (2 Links)
  13. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  14. Tatsu Unemi‏‎ (2 Links)
  15. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  16. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  17. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  18. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  19. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  20. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  21. Evolving Approximate Image Filters‏‎ (2 Links)
  22. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  23. Search Strategies and the Creative Process‏‎ (2 Links)
  24. A comparative classification of complexity measures‏‎ (2 Links)
  25. Complexity of two-dimensional patterns‏‎ (2 Links)
  26. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  27. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  28. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  29. Artificial Nature: Immersive World Making‏‎ (2 Links)
  30. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  31. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  32. Improving face detection‏‎ (2 Links)
  33. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  34. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  35. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  36. Self-design and ontogenetic evolution‏‎ (2 Links)
  37. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  38. P3m1 Reference Implementation‏‎ (2 Links)
  39. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  40. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  41. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  42. Semantic aware methods for evolutionary art‏‎ (2 Links)
  43. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  44. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  45. Information aesthetics: an heroic experiment‏‎ (2 Links)
  46. Zufallsprozess‏‎ (2 Links)
  47. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  48. Electric Sheep‏‎ (2 Links)
  49. Evolving for the Audience‏‎ (2 Links)
  50. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)

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