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- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Zufallsprozess (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Gregory Dudek (2 Links)
- Investigating Face Space (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- A comparative classification of complexity measures (2 Links)
- Ishihama Yoshiaki (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Depth-aware neural style transfer (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Peter Kleiweg (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Aaron Davidson (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Gegenständliche Kunst (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Computer-Ästhetik (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- Entropie (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Ameisen Algorithmen (2 Links)
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