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  1. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  2. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  3. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  4. P3m1 Reference Implementation‏‎ (2 Links)
  5. Zufallsprozess‏‎ (2 Links)
  6. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  7. Evolving art with scalable vector graphics‏‎ (2 Links)
  8. Semantic aware methods for evolutionary art‏‎ (2 Links)
  9. Information aesthetics: an heroic experiment‏‎ (2 Links)
  10. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  11. Evolving virtual creatures‏‎ (2 Links)
  12. The Painting Fool Teaching Interface‏‎ (2 Links)
  13. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  14. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  15. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  16. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  17. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  18. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  19. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  20. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  21. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  22. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  23. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  24. Extending the Range of Facial Types‏‎ (2 Links)
  25. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  26. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  27. Peter Weibel‏‎ (2 Links)
  28. Consensual Paintings‏‎ (2 Links)
  29. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  30. Gregory S. Hornby‏‎ (2 Links)
  31. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  32. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  33. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  34. Is Evolution Creative?‏‎ (2 Links)
  35. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  36. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  37. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  38. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  39. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  40. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  41. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  42. John Mount‏‎ (2 Links)
  43. Preference Learning: An Introduction‏‎ (2 Links)
  44. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  45. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  46. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  47. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  48. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  49. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  50. Keith Wiley‏‎ (2 Links)

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