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- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Evolving Fractal Drawings (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Variation (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Tatsu Unemi (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Ameisen Algorithmen (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Improving face detection (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
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