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  1. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  2. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  3. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  4. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  5. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  6. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  7. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  8. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  9. Rebecca Luger-Guillaume‏‎ (2 Links)
  10. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  11. Learning representations for creative design using evolution‏‎ (2 Links)
  12. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  13. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  14. Depth-aware neural style transfer‏‎ (2 Links)
  15. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  16. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  17. Being Kasimir Malevich‏‎ (2 Links)
  18. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Links)
  19. Image Stylization by Oil Paint Filtering using Color Palettes‏‎ (2 Links)
  20. Against Individual Creativity‏‎ (2 Links)
  21. EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design‏‎ (2 Links)
  22. Fractal expressionism - where art meets science‏‎ (2 Links)
  23. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  24. Towards a model for artificial aesthetics‏‎ (2 Links)
  25. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  26. Improbable Creativity‏‎ (2 Links)
  27. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  28. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  29. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  30. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  31. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  32. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  33. Swarm Painting Atelier‏‎ (2 Links)
  34. Mathematische Kunst‏‎ (2 Links)
  35. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  36. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  37. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  38. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  39. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  40. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  41. Measuring complexity using information fluctuation‏‎ (2 Links)
  42. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  43. Interactive EC-based Signal Processing‏‎ (2 Links)
  44. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  45. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  46. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  47. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  48. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  49. Andrew Rowbottom‏‎ (2 Links)
  50. Computer-Ästhetik‏‎ (2 Links)

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