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  1. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  2. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  3. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  4. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  5. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  6. Depth-aware neural style transfer‏‎ (2 Links)
  7. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  8. Interactive evolution for industrial design‏‎ (2 Links)
  9. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  10. The Painting Fool Teaching Interface‏‎ (2 Links)
  11. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  12. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  13. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  14. Peter Weibel‏‎ (2 Links)
  15. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  16. Investigating Face Space‏‎ (2 Links)
  17. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  18. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  19. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  20. Ishihama Yoshiaki‏‎ (2 Links)
  21. Evolving Fractal Drawings‏‎ (2 Links)
  22. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  23. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  24. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  25. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  26. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  27. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  28. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  29. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  30. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  31. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  32. Evolving content in the galactic arms race video game‏‎ (2 Links)
  33. Preference Learning: An Introduction‏‎ (2 Links)
  34. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  35. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  36. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  37. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  38. Batik Fractal : Traditional Art to Modern Complexity‏‎ (2 Links)
  39. Computer-Ästhetik‏‎ (2 Links)
  40. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  41. Entropie‏‎ (2 Links)
  42. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  43. Algorithmic randomness and physical entropy‏‎ (2 Links)
  44. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  45. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  46. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  47. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)
  48. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  49. Learning representations for creative design using evolution‏‎ (2 Links)
  50. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)

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