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  1. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  2. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  3. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  4. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  5. Preference Learning: An Introduction‏‎ (2 Links)
  6. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  7. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  8. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  9. Creative Search Trajectories and their Implications‏‎ (2 Links)
  10. Evolution of Animated Photomosaics‏‎ (2 Links)
  11. Swarm paintings – nonhuman art‏‎ (2 Links)
  12. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  13. Art, emergence and the computational sublime‏‎ (2 Links)
  14. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  15. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  16. Curious agents and situated design evaluations‏‎ (2 Links)
  17. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  18. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  19. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  20. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  21. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  22. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  23. Video Granular Synthesis‏‎ (2 Links)
  24. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  25. Artistic Stylization of Images and Video‏‎ (2 Links)
  26. Leonel Moura‏‎ (2 Links)
  27. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  28. Ten questions concerning generative computer art‏‎ (2 Links)
  29. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  30. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  31. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  32. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  33. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  34. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  35. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  36. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  37. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  38. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  39. Abstract Art by Shape Classification‏‎ (2 Links)
  40. Automated collage generation — with intent‏‎ (2 Links)
  41. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)
  42. Search Strategies and the Creative Process‏‎ (2 Links)
  43. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  44. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  45. Importance-Driven Focus of Attention‏‎ (2 Links)
  46. Complexity of two-dimensional patterns‏‎ (2 Links)
  47. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  48. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  49. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  50. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)

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