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  1. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  2. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  3. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  4. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  5. Creating and rendering convolution surfaces‏‎ (2 Links)
  6. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  7. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  8. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  9. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  10. Batik Fractal : Traditional Art to Modern Complexity‏‎ (2 Links)
  11. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  12. Rebecca Luger-Guillaume‏‎ (2 Links)
  13. Learning representations for creative design using evolution‏‎ (2 Links)
  14. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  15. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  16. Algorithmic randomness and physical entropy‏‎ (2 Links)
  17. Gegenständliche Kunst‏‎ (2 Links)
  18. Image Stylization by Oil Paint Filtering using Color Palettes‏‎ (2 Links)
  19. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  20. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  21. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  22. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)
  23. Depth-aware neural style transfer‏‎ (2 Links)
  24. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  25. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  26. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  27. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  28. Improbable Creativity‏‎ (2 Links)
  29. Evolving Approximate Image Filters‏‎ (2 Links)
  30. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  31. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  32. Zellij Multipuzzle‏‎ (2 Links)
  33. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  34. Mathematische Kunst‏‎ (2 Links)
  35. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  36. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  37. A History of Creativity for Future AI Research‏‎ (2 Links)
  38. Measuring complexity using information fluctuation‏‎ (2 Links)
  39. Interactive EC-based Signal Processing‏‎ (2 Links)
  40. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  41. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  42. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  43. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  44. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  45. Evolving for the Audience‏‎ (2 Links)
  46. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  47. Applicability of interactive evolutionary computation to mental health measurement‏‎ (2 Links)
  48. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  49. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  50. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)

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