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- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Gegenständliche Kunst (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Depth-aware neural style transfer (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Improbable Creativity (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Zellij Multipuzzle (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Mathematische Kunst (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Evolving for the Audience (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Applicability of interactive evolutionary computation to mental health measurement (2 Links)
- Computational Creativity Theory: Inspirations behind the FACE and the IDEA models (2 Links)
- Genetic learning for biologically inspired aesthetic processes (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
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