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- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Depth-aware neural style transfer (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Zufallsprozess (2 Links)
- Peter Weibel (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Live Algorithms (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Being Kasimir Malevich (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Preference Learning: An Introduction (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Evolving Fractal Drawings (2 Links)
- Against Individual Creativity (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Computer-Ästhetik (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Entropie (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
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