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- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Phänotyp (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Ameisen Algorithmen (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Distance-based functions for image comparison (2 Links)
- Improving face detection (2 Links)
- Composition in Perspectives (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Neuroästhetik (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Evolving virtual creatures (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Non-Realistic 3D Object Stylization (2 Links)
- Variation (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Tatsu Unemi (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Consensual Paintings (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- Extending the Range of Facial Types (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
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