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  1. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  2. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  3. Bubble Hierarchies‏‎ (2 Links)
  4. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  5. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  6. The alphabet synthesis machine‏‎ (2 Links)
  7. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  8. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  9. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  10. The darwinian structure of the design process‏‎ (2 Links)
  11. Giving Colour to Images‏‎ (2 Links)
  12. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  13. Investigating Face Space‏‎ (2 Links)
  14. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  15. Abstract Art by Shape Classification‏‎ (2 Links)
  16. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  17. Peter Weibel‏‎ (2 Links)
  18. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  19. Automated collage generation — with intent‏‎ (2 Links)
  20. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  21. Ishihama Yoshiaki‏‎ (2 Links)
  22. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  23. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  24. Theory of Complexity‏‎ (2 Links)
  25. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  26. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  27. Chris Coyne‏‎ (2 Links)
  28. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  29. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  30. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  31. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  32. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  33. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  34. Preference Learning: An Introduction‏‎ (2 Links)
  35. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  36. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  37. Flowsnake Earth‏‎ (2 Links)
  38. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  39. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  40. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  41. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  42. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  43. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  44. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  45. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  46. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  47. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  48. Evolutionary Design by Computers‏‎ (2 Links)
  49. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  50. Learning representations for creative design using evolution‏‎ (2 Links)

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