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- Consensual Paintings (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Leonel Moura (2 Links)
- Variation (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Tatsu Unemi (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Art, emergence and the computational sublime (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Gegenständliche Kunst (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Zufallsprozess (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Automated collage generation — with intent (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
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