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  1. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  2. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  3. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  4. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  5. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  6. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  7. Chris Coyne‏‎ (2 Links)
  8. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  9. Being Kasimir Malevich‏‎ (2 Links)
  10. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  11. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  12. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  13. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  14. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  15. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  16. Natural Color Symmetry‏‎ (2 Links)
  17. Towards a model for artificial aesthetics‏‎ (2 Links)
  18. Against Individual Creativity‏‎ (2 Links)
  19. Is Evolution Creative?‏‎ (2 Links)
  20. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  21. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  22. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  23. New Kinds of Fractal Patterns‏‎ (2 Links)
  24. Niche Constructing Drawing Robots‏‎ (2 Links)
  25. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  26. John Mount‏‎ (2 Links)
  27. Swarm Painting Atelier‏‎ (2 Links)
  28. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  29. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  30. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  31. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  32. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  33. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  34. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  35. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  36. Evolving Fractal Drawings‏‎ (2 Links)
  37. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  38. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  39. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  40. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  41. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  42. Keith Wiley‏‎ (2 Links)
  43. Reproduktion‏‎ (2 Links)
  44. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  45. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  46. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  47. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  48. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  49. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  50. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)

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