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- Ten questions concerning generative computer art (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- P6m Reference Implementation (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Ameisen Algorithmen (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Evolving virtual creatures (2 Links)
- Simulating Morphogenesis (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Curious agents and situated design evaluations (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Extending the Range of Facial Types (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
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