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Unten werden bis zu 50 Ergebnisse im Bereich 631 bis 680 angezeigt.

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  1. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  2. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  3. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  4. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  5. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  6. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  7. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  8. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  9. Computer-Ästhetik‏‎ (2 Links)
  10. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  11. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  12. Entropie‏‎ (2 Links)
  13. Autonomous Evolutionary Art‏‎ (2 Links)
  14. Giving Colour to Images‏‎ (2 Links)
  15. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  16. Peter Kleiweg‏‎ (2 Links)
  17. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  18. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  19. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  20. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  21. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  22. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  23. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  24. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  25. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  26. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  27. Ameisen Algorithmen‏‎ (2 Links)
  28. Creating and rendering convolution surfaces‏‎ (2 Links)
  29. Flowsnake Earth‏‎ (2 Links)
  30. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  31. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  32. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  33. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  34. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  35. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  36. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  37. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  38. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  39. Swarm paintings – nonhuman art‏‎ (2 Links)
  40. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  41. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  42. Evolutionary Design by Computers‏‎ (2 Links)
  43. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  44. Rebecca Luger-Guillaume‏‎ (2 Links)
  45. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  46. Leonel Moura‏‎ (2 Links)
  47. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  48. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  49. Video Granular Synthesis‏‎ (2 Links)
  50. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)

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