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  1. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  2. Towards a model for artificial aesthetics‏‎ (2 Links)
  3. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  4. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  5. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  6. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  7. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  8. Flowsnake Earth‏‎ (2 Links)
  9. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  10. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  11. Swarm Painting Atelier‏‎ (2 Links)
  12. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  13. Creative Search Trajectories and their Implications‏‎ (2 Links)
  14. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  15. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  16. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  17. Art, emergence and the computational sublime‏‎ (2 Links)
  18. Leonel Moura‏‎ (2 Links)
  19. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  20. Curious agents and situated design evaluations‏‎ (2 Links)
  21. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  22. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  23. Evolutionary Design by Computers‏‎ (2 Links)
  24. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  25. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  26. Artistic Stylization of Images and Video‏‎ (2 Links)
  27. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  28. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  29. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  30. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (2 Links)
  31. Importance-Driven Focus of Attention‏‎ (2 Links)
  32. Evolutionary exploration of Complex Fractals‏‎ (2 Links)
  33. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  34. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  35. Search Strategies and the Creative Process‏‎ (2 Links)
  36. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  37. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  38. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  39. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  40. Abstract Art by Shape Classification‏‎ (2 Links)
  41. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  42. Evolutionäre Musik‏‎ (2 Links)
  43. Automated collage generation — with intent‏‎ (2 Links)
  44. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  45. Self-design and ontogenetic evolution‏‎ (2 Links)
  46. Evolved look-up tables for simulated DNA controlled robots‏‎ (2 Links)
  47. P3m1 Reference Implementation‏‎ (2 Links)
  48. Generative Art Geometry. Logical interpretations for Generative Algorithms‏‎ (2 Links)
  49. Semantic aware methods for evolutionary art‏‎ (2 Links)
  50. Complexity of two-dimensional patterns‏‎ (2 Links)

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