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  1. Measuring complexity using information fluctuation‏‎ (2 Links)
  2. Evolving content in the galactic arms race video game‏‎ (2 Links)
  3. Interactive EC-based Signal Processing‏‎ (2 Links)
  4. Echo‏‎ (2 Links)
  5. The Future of Evolutionary Design Research‏‎ (2 Links)
  6. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  7. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  8. Interactive evolution for industrial design‏‎ (2 Links)
  9. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  10. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  11. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  12. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  13. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  14. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  15. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  16. Peter Weibel‏‎ (2 Links)
  17. A 3D Modeling System for Creative Design‏‎ (2 Links)
  18. Investigating Face Space‏‎ (2 Links)
  19. Erik J. Gustafson‏‎ (2 Links)
  20. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  21. Ishihama Yoshiaki‏‎ (2 Links)
  22. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  23. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  24. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  25. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  26. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  27. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  28. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  29. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  30. Preference Learning: An Introduction‏‎ (2 Links)
  31. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Links)
  32. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  33. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  34. EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design‏‎ (2 Links)
  35. Fractal expressionism - where art meets science‏‎ (2 Links)
  36. Art, emergence and the computational sublime‏‎ (2 Links)
  37. Bubble Hierarchies‏‎ (2 Links)
  38. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  39. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  40. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  41. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  42. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  43. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  44. Swarm paintings – nonhuman art‏‎ (2 Links)
  45. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  46. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  47. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  48. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  49. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  50. Learning representations for creative design using evolution‏‎ (2 Links)

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