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  1. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  2. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  3. Rebecca Luger-Guillaume‏‎ (2 Links)
  4. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  5. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  6. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  7. Artificial Drawing + Unity‏‎ (2 Links)
  8. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  9. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  10. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  11. Chris Coyne‏‎ (2 Links)
  12. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  13. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  14. Gegenständliche Kunst‏‎ (2 Links)
  15. Live Algorithms‏‎ (2 Links)
  16. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  17. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  18. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  19. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  20. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  21. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  22. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  23. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  24. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  25. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  26. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  27. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  28. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  29. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  30. Evolving Approximate Image Filters‏‎ (2 Links)
  31. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  32. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  33. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  34. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  35. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  36. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  37. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  38. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  39. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  40. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  41. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  42. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  43. Echo‏‎ (2 Links)
  44. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  45. Being Kasimir Malevich‏‎ (2 Links)
  46. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  47. Evolving for the Audience‏‎ (2 Links)
  48. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  49. Against Individual Creativity‏‎ (2 Links)
  50. Interactive evolution of dynamical systems‏‎ (2 Links)

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