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Unten werden bis zu 50 Ergebnisse im Bereich 631 bis 680 angezeigt.

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  1. Generative Modelling with Timed L-Systems‏‎ (2 Links)
  2. Evolving Human Faces‏‎ (2 Links)
  3. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  4. Video Granular Synthesis‏‎ (2 Links)
  5. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  6. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  7. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  8. Ten questions concerning generative computer art‏‎ (2 Links)
  9. Evolving ambiguous images‏‎ (2 Links)
  10. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  11. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  12. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  13. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  14. Evolving expressions and art by choice‏‎ (2 Links)
  15. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  16. Metaprogramming Emergent Graphics‏‎ (2 Links)
  17. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  18. SEURAT: robotic painter‏‎ (2 Links)
  19. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  20. Complexity of two-dimensional patterns‏‎ (2 Links)
  21. On the Future of Computers and Creativity‏‎ (2 Links)
  22. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  23. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  24. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  25. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  26. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  27. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  28. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  29. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  30. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  31. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  32. Giving Colour to Images‏‎ (2 Links)
  33. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  34. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  35. Being Kasimir Malevich‏‎ (2 Links)
  36. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  37. Electric Sheep‏‎ (2 Links)
  38. The Future of Evolutionary Design Research‏‎ (2 Links)
  39. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  40. Computational Creativity through a Gap‏‎ (2 Links)
  41. Against Individual Creativity‏‎ (2 Links)
  42. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  43. Embodied creativity‏‎ (2 Links)
  44. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  45. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  46. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  47. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  48. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  49. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  50. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)

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