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- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Evolving Fractal Drawings (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Peter Kleiweg (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Ameisen Algorithmen (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Consensual Paintings (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Künstliches Leben (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Swarm Painting Atelier (2 Links)
- Live Algorithms (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- A comparative classification of complexity measures (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
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