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  1. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  2. Being Kasimir Malevich‏‎ (2 Links)
  3. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  4. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  5. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  6. Video Granular Synthesis‏‎ (2 Links)
  7. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  8. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  9. Reproduktion‏‎ (2 Links)
  10. Against Individual Creativity‏‎ (2 Links)
  11. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  12. Ten questions concerning generative computer art‏‎ (2 Links)
  13. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  14. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  15. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  16. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  17. Importance-Driven Focus of Attention‏‎ (2 Links)
  18. Complexity of two-dimensional patterns‏‎ (2 Links)
  19. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  20. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  21. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  22. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  23. Evolving Fractal Drawings‏‎ (2 Links)
  24. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  25. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  26. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  27. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  28. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  29. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  30. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  31. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  32. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  33. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  34. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  35. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  36. P6m Reference Implementation‏‎ (2 Links)
  37. The Future of Evolutionary Design Research‏‎ (2 Links)
  38. Evolving content in the galactic arms race video game‏‎ (2 Links)
  39. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  40. Electric Sheep‏‎ (2 Links)
  41. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  42. Computational Creativity through a Gap‏‎ (2 Links)
  43. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  44. Andrew Rowbottom‏‎ (2 Links)
  45. Metaprogramming Emergent Graphics‏‎ (2 Links)
  46. Embodied creativity‏‎ (2 Links)
  47. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  48. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  49. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  50. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)

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