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- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Is Evolution Creative? (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Echo (2 Links)
- Gegenständliche Kunst (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- John Mount (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- P3m1 Reference Implementation (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Keith Wiley (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Erik J. Gustafson (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Evolving for the Audience (2 Links)
- Peter Weibel (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Genetische Programmierung (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
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