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  1. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  2. New Kinds of Fractal Patterns‏‎ (2 Links)
  3. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  4. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  5. Niche Constructing Drawing Robots‏‎ (2 Links)
  6. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  7. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  8. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  9. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  10. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  11. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  12. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  13. Video Granular Synthesis‏‎ (2 Links)
  14. Evolving for the Audience‏‎ (2 Links)
  15. Learning representations for creative design using evolution‏‎ (2 Links)
  16. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  17. Electric Sheep‏‎ (2 Links)
  18. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  19. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  20. Ten questions concerning generative computer art‏‎ (2 Links)
  21. Computational Creativity through a Gap‏‎ (2 Links)
  22. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  23. Genetische Programmierung‏‎ (2 Links)
  24. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  25. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  26. Embodied creativity‏‎ (2 Links)
  27. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  28. Reproduktion‏‎ (2 Links)
  29. Image Stylization by Oil Paint Filtering using Color Palettes‏‎ (2 Links)
  30. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  31. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  32. Exploring aesthetic pattern formation‏‎ (2 Links)
  33. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  34. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  35. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  36. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  37. Batik Fractal : Traditional Art to Modern Complexity‏‎ (2 Links)
  38. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  39. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  40. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  41. Gregory Dudek‏‎ (2 Links)
  42. Improbable Creativity‏‎ (2 Links)
  43. The Future of Evolutionary Design Research‏‎ (2 Links)
  44. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  45. Algorithmic randomness and physical entropy‏‎ (2 Links)
  46. Mathematische Kunst‏‎ (2 Links)
  47. P6m Reference Implementation‏‎ (2 Links)
  48. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  49. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)
  50. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)

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