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  1. Importance-Driven Focus of Attention‏‎ (2 Links)
  2. Evolving Human Faces‏‎ (2 Links)
  3. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  4. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  5. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  6. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  7. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  8. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  9. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  10. Evolving ambiguous images‏‎ (2 Links)
  11. Zufallsprozess‏‎ (2 Links)
  12. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  13. Evolving expressions and art by choice‏‎ (2 Links)
  14. Aaron Davidson‏‎ (2 Links)
  15. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  16. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  17. The Painting Fool Teaching Interface‏‎ (2 Links)
  18. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  19. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  20. Metaprogramming Emergent Graphics‏‎ (2 Links)
  21. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  22. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  23. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  24. Depth-aware neural style transfer‏‎ (2 Links)
  25. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  26. Giving Colour to Images‏‎ (2 Links)
  27. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  28. Autonomous Evolutionary Art‏‎ (2 Links)
  29. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  30. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  31. Peter Kleiweg‏‎ (2 Links)
  32. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  33. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  34. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  35. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  36. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  37. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  38. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  39. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  40. Flowsnake Earth‏‎ (2 Links)
  41. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  42. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  43. Ameisen Algorithmen‏‎ (2 Links)
  44. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  45. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  46. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  47. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  48. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  49. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  50. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)

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