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- Evolved look-up tables for simulated DNA controlled robots (2 Links)
- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- Distance-based functions for image comparison (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Composition in Perspectives (2 Links)
- Improbable Creativity (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Evolving Human Faces (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Variation (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Mathematische Kunst (2 Links)
- Evolving ambiguous images (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Tatsu Unemi (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Evolving expressions and art by choice (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Interactive evolution for industrial design (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Giving Colour to Images (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Consensual Paintings (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Investigating Face Space (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Zufallsprozess (2 Links)
- Ishihama Yoshiaki (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
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