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- Self-design and ontogenetic evolution (2 Links)
- P3m1 Reference Implementation (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Electric Sheep (2 Links)
- Computational Creativity through a Gap (2 Links)
- Embodied creativity (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Evolving Fractal Drawings (2 Links)
- Automated collage generation — with intent (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Peter Weibel (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Preference Learning: An Introduction (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Swarm Painting Atelier (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Curious agents and situated design evaluations (2 Links)
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