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  1. Creative Search Trajectories and their Implications‏‎ (2 Links)
  2. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  3. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  4. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  5. Curious agents and situated design evaluations‏‎ (2 Links)
  6. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  7. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  8. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  9. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  10. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  11. Phänotyp‏‎ (2 Links)
  12. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  13. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  14. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  15. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  16. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  17. Gegenständliche Kunst‏‎ (2 Links)
  18. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  19. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  20. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  21. Towards a model for artificial aesthetics‏‎ (2 Links)
  22. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  23. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  24. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  25. Being Kasimir Malevich‏‎ (2 Links)
  26. Evolving Approximate Image Filters‏‎ (2 Links)
  27. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  28. Neuroästhetik‏‎ (2 Links)
  29. Complexity of two-dimensional patterns‏‎ (2 Links)
  30. Swarm Painting Atelier‏‎ (2 Links)
  31. Against Individual Creativity‏‎ (2 Links)
  32. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  33. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  34. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  35. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  36. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  37. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  38. Non-Realistic 3D Object Stylization‏‎ (2 Links)
  39. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  40. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  41. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  42. Leonel Moura‏‎ (2 Links)
  43. Electric Sheep‏‎ (2 Links)
  44. Evolving for the Audience‏‎ (2 Links)
  45. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  46. Computational Creativity through a Gap‏‎ (2 Links)
  47. Embodied creativity‏‎ (2 Links)
  48. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  49. Genetische Programmierung‏‎ (2 Links)
  50. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)

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