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- Evolved look-up tables for simulated DNA controlled robots (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- Aaron Davidson (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Is Evolution Creative? (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Evolving Human Faces (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Evolving ambiguous images (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- John Mount (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Evolving expressions and art by choice (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Neuroästhetik (2 Links)
- Swarm Painting Atelier (2 Links)
- Computer-Ästhetik (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Entropie (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Keith Wiley (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Non-Realistic 3D Object Stylization (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Giving Colour to Images (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Ameisen Algorithmen (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- SEURAT: robotic painter (2 Links)
- On the Future of Computers and Creativity (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
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