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- Keith Wiley (2 Links)
- Chris Coyne (2 Links)
- Gegenständliche Kunst (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Ameisen Algorithmen (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Echo (2 Links)
- Evolving for the Audience (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Variation (2 Links)
- Genetische Programmierung (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Improving face detection (2 Links)
- Tatsu Unemi (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Exploring aesthetic pattern formation (2 Links)
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