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  1. Distance-based functions for image comparison‏‎ (2 Links)
  2. Mathematische Kunst‏‎ (2 Links)
  3. Composition in Perspectives‏‎ (2 Links)
  4. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  5. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  6. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  7. Measuring complexity using information fluctuation‏‎ (2 Links)
  8. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  9. Evolving ambiguous images‏‎ (2 Links)
  10. Interactive EC-based Signal Processing‏‎ (2 Links)
  11. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  12. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  13. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  14. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  15. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  16. Evolving expressions and art by choice‏‎ (2 Links)
  17. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  18. Rebecca Luger-Guillaume‏‎ (2 Links)
  19. Aaron Davidson‏‎ (2 Links)
  20. Interactive evolution for industrial design‏‎ (2 Links)
  21. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  22. Variation‏‎ (2 Links)
  23. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  24. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  25. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  26. Tatsu Unemi‏‎ (2 Links)
  27. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  28. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  29. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  30. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  31. Giving Colour to Images‏‎ (2 Links)
  32. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  33. Investigating Face Space‏‎ (2 Links)
  34. Autonomous Evolutionary Art‏‎ (2 Links)
  35. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  36. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  37. Ishihama Yoshiaki‏‎ (2 Links)
  38. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  39. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  40. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  41. Consensual Paintings‏‎ (2 Links)
  42. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  43. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  44. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  45. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  46. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  47. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  48. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  49. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  50. Zufallsprozess‏‎ (2 Links)

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