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- Creative Search Trajectories and their Implications (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- Curious agents and situated design evaluations (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Phänotyp (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Gegenständliche Kunst (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Being Kasimir Malevich (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Neuroästhetik (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Swarm Painting Atelier (2 Links)
- Against Individual Creativity (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Non-Realistic 3D Object Stylization (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Leonel Moura (2 Links)
- Electric Sheep (2 Links)
- Evolving for the Audience (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Computational Creativity through a Gap (2 Links)
- Embodied creativity (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Genetische Programmierung (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
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