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  1. A comparative classification of complexity measures‏‎ (2 Links)
  2. Chris Coyne‏‎ (2 Links)
  3. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  4. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  5. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  6. Artificial Nature: Immersive World Making‏‎ (2 Links)
  7. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  8. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  9. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  10. Video Granular Synthesis‏‎ (2 Links)
  11. Reproduktion‏‎ (2 Links)
  12. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  13. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  14. Ten questions concerning generative computer art‏‎ (2 Links)
  15. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  16. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  17. Live Algorithms‏‎ (2 Links)
  18. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  19. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  20. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  21. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  22. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  23. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  24. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  25. Aaron Davidson‏‎ (2 Links)
  26. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  27. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  28. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  29. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  30. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  31. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  32. Evolving Fractal Drawings‏‎ (2 Links)
  33. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  34. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  35. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  36. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  37. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  38. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  39. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  40. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  41. P6m Reference Implementation‏‎ (2 Links)
  42. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  43. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  44. The Future of Evolutionary Design Research‏‎ (2 Links)
  45. Autonomous Evolutionary Art‏‎ (2 Links)
  46. Echo‏‎ (2 Links)
  47. Evolving content in the galactic arms race video game‏‎ (2 Links)
  48. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  49. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  50. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)

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