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- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- Search Strategies and the Creative Process (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Zellij Multipuzzle (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Evolutionäre Musik (2 Links)
- Improbable Creativity (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Electric Sheep (2 Links)
- P3m1 Reference Implementation (2 Links)
- Computational Creativity through a Gap (2 Links)
- Evolved look-up tables for simulated DNA controlled robots (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Embodied creativity (2 Links)
- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- Artificial Drawing + Unity (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- Mathematische Kunst (2 Links)
- Evolving Human Faces (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- The alphabet synthesis machine (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Evolving ambiguous images (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- The darwinian structure of the design process (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Evolving expressions and art by choice (2 Links)
- Interactive evolution for industrial design (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Theory of Complexity (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
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