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- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Leonel Moura (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Variation (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Tatsu Unemi (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Zufallsprozess (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Evolving virtual creatures (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
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