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  1. Search Strategies and the Creative Process‏‎ (2 Links)
  2. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  3. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  4. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  5. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  6. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  7. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  8. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  9. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  10. Self-design and ontogenetic evolution‏‎ (2 Links)
  11. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  12. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  13. P3m1 Reference Implementation‏‎ (2 Links)
  14. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  15. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  16. Semantic aware methods for evolutionary art‏‎ (2 Links)
  17. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  18. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  19. Evolving for the Audience‏‎ (2 Links)
  20. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  21. Andrew Rowbottom‏‎ (2 Links)
  22. Genetische Programmierung‏‎ (2 Links)
  23. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  24. Echo‏‎ (2 Links)
  25. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  26. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  27. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  28. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  29. Exploring aesthetic pattern formation‏‎ (2 Links)
  30. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  31. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  32. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  33. Interactive evolution of dynamical systems‏‎ (2 Links)
  34. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  35. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  36. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  37. Peter Weibel‏‎ (2 Links)
  38. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  39. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  40. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  41. Gregory Dudek‏‎ (2 Links)
  42. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  43. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  44. Artificial Drawing + Unity‏‎ (2 Links)
  45. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  46. Erik J. Gustafson‏‎ (2 Links)
  47. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  48. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  49. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  50. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)

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