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  1. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  2. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  3. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  4. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  5. Peter Kleiweg‏‎ (2 Links)
  6. Metaprogramming Emergent Graphics‏‎ (2 Links)
  7. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  8. Evolving content in the galactic arms race video game‏‎ (2 Links)
  9. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  10. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  11. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  12. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  13. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  14. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  15. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  16. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  17. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  18. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  19. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  20. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  21. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  22. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  23. Batik Fractal : Traditional Art to Modern Complexity‏‎ (2 Links)
  24. Color Mixing using Colliding Particles‏‎ (2 Links)
  25. Swarm paintings – nonhuman art‏‎ (2 Links)
  26. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  27. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  28. Rebecca Luger-Guillaume‏‎ (2 Links)
  29. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  30. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Links)
  31. Algorithmic randomness and physical entropy‏‎ (2 Links)
  32. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  33. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  34. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  35. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)
  36. Distance-based functions for image comparison‏‎ (2 Links)
  37. Video Granular Synthesis‏‎ (2 Links)
  38. Composition in Perspectives‏‎ (2 Links)
  39. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  40. EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design‏‎ (2 Links)
  41. Fractal expressionism - where art meets science‏‎ (2 Links)
  42. Ten questions concerning generative computer art‏‎ (2 Links)
  43. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  44. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  45. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  46. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  47. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  48. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  49. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  50. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)

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