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- Non-Realistic 3D Object Stylization (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Variation (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Tatsu Unemi (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- SEURAT: robotic painter (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- On the Future of Computers and Creativity (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Consensual Paintings (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Evolving Fractal Drawings (2 Links)
- Self-Assembling Dynamical Hierarchies (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Zufallsprozess (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Passive Solar Building Design Using Genetic Programming (2 Links)
- Improving face detection (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
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