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  1. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  2. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  3. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  4. Rebecca Luger-Guillaume‏‎ (2 Links)
  5. Creative Search Trajectories and their Implications‏‎ (2 Links)
  6. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  7. Leonel Moura‏‎ (2 Links)
  8. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  9. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  10. Variation‏‎ (2 Links)
  11. Curious agents and situated design evaluations‏‎ (2 Links)
  12. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  13. Tatsu Unemi‏‎ (2 Links)
  14. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  15. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  16. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  17. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)
  18. Importance-Driven Focus of Attention‏‎ (2 Links)
  19. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  20. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  21. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  22. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  23. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  24. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  25. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  26. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  27. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  28. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  29. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  30. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  31. A 3D Modeling System for Creative Design‏‎ (2 Links)
  32. Evolving art with scalable vector graphics‏‎ (2 Links)
  33. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  34. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  35. Zufallsprozess‏‎ (2 Links)
  36. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  37. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  38. Complexity of two-dimensional patterns‏‎ (2 Links)
  39. Evolving virtual creatures‏‎ (2 Links)
  40. Metaprogramming Emergent Graphics‏‎ (2 Links)
  41. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  42. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  43. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  44. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  45. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  46. The Painting Fool Teaching Interface‏‎ (2 Links)
  47. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  48. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  49. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  50. EMO-based Architectural Room Floor Planning‏‎ (2 Links)

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