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  1. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  2. The alphabet synthesis machine‏‎ (2 Links)
  3. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  4. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  5. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  6. Peter Kleiweg‏‎ (2 Links)
  7. The darwinian structure of the design process‏‎ (2 Links)
  8. Ameisen Algorithmen‏‎ (2 Links)
  9. Computer-Ästhetik‏‎ (2 Links)
  10. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  11. Entropie‏‎ (2 Links)
  12. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  13. Investigating Face Space‏‎ (2 Links)
  14. Extending the Range of Facial Types‏‎ (2 Links)
  15. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  16. Theory of Complexity‏‎ (2 Links)
  17. Ishihama Yoshiaki‏‎ (2 Links)
  18. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  19. Gregory S. Hornby‏‎ (2 Links)
  20. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  21. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  22. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  23. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  24. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  25. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  26. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  27. Creating and rendering convolution surfaces‏‎ (2 Links)
  28. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  29. Evolution of Animated Photomosaics‏‎ (2 Links)
  30. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  31. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  32. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  33. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  34. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  35. Rebecca Luger-Guillaume‏‎ (2 Links)
  36. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  37. A comparative classification of complexity measures‏‎ (2 Links)
  38. Artificial Nature: Immersive World Making‏‎ (2 Links)
  39. Learning representations for creative design using evolution‏‎ (2 Links)
  40. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  41. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  42. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  43. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  44. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  45. Image Stylization by Oil Paint Filtering using Color Palettes‏‎ (2 Links)
  46. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  47. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  48. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  49. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  50. Depth-aware neural style transfer‏‎ (2 Links)

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