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  1. Evolutionary Design by Computers‏‎ (2 Links)
  2. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  3. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  4. Swarm Painting Atelier‏‎ (2 Links)
  5. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  6. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  7. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  8. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  9. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  10. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  11. A History of Creativity for Future AI Research‏‎ (2 Links)
  12. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (2 Links)
  13. Evolutionary exploration of Complex Fractals‏‎ (2 Links)
  14. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  15. Color Mixing using Colliding Particles‏‎ (2 Links)
  16. Evolutionäre Musik‏‎ (2 Links)
  17. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  18. Evolved look-up tables for simulated DNA controlled robots‏‎ (2 Links)
  19. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  20. Generative Art Geometry. Logical interpretations for Generative Algorithms‏‎ (2 Links)
  21. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  22. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  23. Improving face detection‏‎ (2 Links)
  24. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  25. Generative Modelling with Timed L-Systems‏‎ (2 Links)
  26. Distance-based functions for image comparison‏‎ (2 Links)
  27. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  28. Evolving Human Faces‏‎ (2 Links)
  29. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  30. Composition in Perspectives‏‎ (2 Links)
  31. Search Strategies and the Creative Process‏‎ (2 Links)
  32. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  33. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  34. Information aesthetics: an heroic experiment‏‎ (2 Links)
  35. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  36. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  37. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  38. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  39. Evolving ambiguous images‏‎ (2 Links)
  40. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  41. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  42. Self-design and ontogenetic evolution‏‎ (2 Links)
  43. Evolving expressions and art by choice‏‎ (2 Links)
  44. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  45. P3m1 Reference Implementation‏‎ (2 Links)
  46. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  47. Semantic aware methods for evolutionary art‏‎ (2 Links)
  48. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  49. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  50. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)

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