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  1. Evolutionary exploration of Complex Fractals‏‎ (2 Links)
  2. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  3. Distance-based functions for image comparison‏‎ (2 Links)
  4. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  5. Andrew Rowbottom‏‎ (2 Links)
  6. Composition in Perspectives‏‎ (2 Links)
  7. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  8. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  9. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  10. Evolutionäre Musik‏‎ (2 Links)
  11. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  12. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  13. Evolved look-up tables for simulated DNA controlled robots‏‎ (2 Links)
  14. Generative Art Geometry. Logical interpretations for Generative Algorithms‏‎ (2 Links)
  15. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  16. Importance-Driven Focus of Attention‏‎ (2 Links)
  17. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  18. Generative Modelling with Timed L-Systems‏‎ (2 Links)
  19. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  20. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  21. Evolving Human Faces‏‎ (2 Links)
  22. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  23. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  24. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  25. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  26. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  27. Artificial Drawing + Unity‏‎ (2 Links)
  28. Zellij Multipuzzle‏‎ (2 Links)
  29. Evolving ambiguous images‏‎ (2 Links)
  30. Evolving expressions and art by choice‏‎ (2 Links)
  31. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  32. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  33. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  34. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  35. Metaprogramming Emergent Graphics‏‎ (2 Links)
  36. Consensual Paintings‏‎ (2 Links)
  37. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  38. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  39. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  40. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  41. The alphabet synthesis machine‏‎ (2 Links)
  42. Peter Kleiweg‏‎ (2 Links)
  43. Giving Colour to Images‏‎ (2 Links)
  44. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  45. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  46. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  47. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  48. The darwinian structure of the design process‏‎ (2 Links)
  49. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  50. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)

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