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  1. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  2. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  3. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  4. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  5. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  6. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  7. Learning representations for creative design using evolution‏‎ (2 Links)
  8. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  9. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  10. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  11. Aaron Davidson‏‎ (2 Links)
  12. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  13. Preference Learning: An Introduction‏‎ (2 Links)
  14. Towards a model for artificial aesthetics‏‎ (2 Links)
  15. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  16. Image Stylization by Oil Paint Filtering using Color Palettes‏‎ (2 Links)
  17. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  18. Bubble Hierarchies‏‎ (2 Links)
  19. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  20. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  21. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  22. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  23. Swarm Painting Atelier‏‎ (2 Links)
  24. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  25. Autonomous Evolutionary Art‏‎ (2 Links)
  26. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  27. Improbable Creativity‏‎ (2 Links)
  28. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  29. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  30. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  31. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  32. Evolving Fractal Drawings‏‎ (2 Links)
  33. Chris Coyne‏‎ (2 Links)
  34. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  35. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  36. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  37. Mathematische Kunst‏‎ (2 Links)
  38. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  39. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  40. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  41. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  42. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  43. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  44. Measuring complexity using information fluctuation‏‎ (2 Links)
  45. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  46. Interactive EC-based Signal Processing‏‎ (2 Links)
  47. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  48. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  49. Evolving content in the galactic arms race video game‏‎ (2 Links)
  50. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)

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