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- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Being Kasimir Malevich (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Giving Colour to Images (2 Links)
- Natural Color Symmetry (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Against Individual Creativity (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Is Evolution Creative? (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Flowsnake Earth (2 Links)
- Reproduktion (2 Links)
- John Mount (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Andrew Rowbottom (2 Links)
- Keith Wiley (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Evolutionary Design by Computers (2 Links)
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