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- Mathematische Kunst (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- P6m Reference Implementation (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Evolving virtual creatures (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Interactive evolution for industrial design (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Zufallsprozess (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Simulating Morphogenesis (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Extending the Range of Facial Types (2 Links)
- Investigating Face Space (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Ishihama Yoshiaki (2 Links)
- Gregory S. Hornby (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Distance-based functions for image comparison (2 Links)
- Composition in Perspectives (2 Links)
- Ameisen Algorithmen (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
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