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  1. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  2. A 3D Modeling System for Creative Design‏‎ (2 Links)
  3. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  4. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  5. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  6. Peter Kleiweg‏‎ (2 Links)
  7. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  8. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  9. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  10. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  11. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  12. Is Evolution Creative?‏‎ (2 Links)
  13. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  14. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  15. Flowsnake Earth‏‎ (2 Links)
  16. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  17. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  18. Creating and rendering convolution surfaces‏‎ (2 Links)
  19. John Mount‏‎ (2 Links)
  20. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  21. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  22. Art, emergence and the computational sublime‏‎ (2 Links)
  23. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  24. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  25. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  26. Keith Wiley‏‎ (2 Links)
  27. Evolutionary Design by Computers‏‎ (2 Links)
  28. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  29. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  30. Artistic Stylization of Images and Video‏‎ (2 Links)
  31. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  32. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  33. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  34. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (2 Links)
  35. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  36. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  37. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  38. Evolutionary exploration of Complex Fractals‏‎ (2 Links)
  39. Rebecca Luger-Guillaume‏‎ (2 Links)
  40. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  41. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  42. Depth-aware neural style transfer‏‎ (2 Links)
  43. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  44. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  45. Evolutionäre Musik‏‎ (2 Links)
  46. Abstract Art by Shape Classification‏‎ (2 Links)
  47. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  48. Automated collage generation — with intent‏‎ (2 Links)
  49. Evolved look-up tables for simulated DNA controlled robots‏‎ (2 Links)
  50. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)

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