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  1. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  2. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  3. Chris Coyne‏‎ (2 Links)
  4. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  5. Evolving Approximate Image Filters‏‎ (2 Links)
  6. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  7. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  8. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  9. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  10. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  11. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  12. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  13. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  14. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  15. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  16. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  17. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  18. Zufallsprozess‏‎ (2 Links)
  19. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  20. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  21. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  22. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  23. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  24. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  25. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  26. Evolving for the Audience‏‎ (2 Links)
  27. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  28. The Painting Fool Teaching Interface‏‎ (2 Links)
  29. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  30. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  31. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  32. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  33. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  34. Genetische Programmierung‏‎ (2 Links)
  35. Interactive evolution of dynamical systems‏‎ (2 Links)
  36. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  37. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  38. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  39. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  40. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  41. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  42. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  43. Being Kasimir Malevich‏‎ (2 Links)
  44. Exploring aesthetic pattern formation‏‎ (2 Links)
  45. Echo‏‎ (2 Links)
  46. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  47. Phänotyp‏‎ (2 Links)
  48. Against Individual Creativity‏‎ (2 Links)
  49. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  50. Gregory Dudek‏‎ (2 Links)

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