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- Preference Learning: An Introduction (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Evolutionary Design by Computers (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Chris Coyne (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- Swarm Painting Atelier (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Evolutionäre Musik (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Is Evolution Creative? (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- Evolved look-up tables for simulated DNA controlled robots (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Evolving Human Faces (2 Links)
- John Mount (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- Evolving ambiguous images (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Echo (2 Links)
- Artistic Stylization of Images and Video (2 Links)
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