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- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Chris Coyne (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- Peter Weibel (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Preference Learning: An Introduction (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Echo (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Künstliches Leben (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Evolving virtual creatures (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
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