Seiten mit den meisten Links

Wechseln zu: Navigation, Suche

Unten werden bis zu 50 Ergebnisse im Bereich 631 bis 680 angezeigt.

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)

  1. Ten questions concerning generative computer art‏‎ (2 Links)
  2. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  3. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  4. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  5. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  6. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  7. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  8. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  9. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  10. Autonomous Evolutionary Art‏‎ (2 Links)
  11. Importance-Driven Focus of Attention‏‎ (2 Links)
  12. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  13. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)
  14. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  15. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  16. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  17. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  18. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  19. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  20. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  21. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  22. P6m Reference Implementation‏‎ (2 Links)
  23. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  24. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  25. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  26. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  27. Evolving art with scalable vector graphics‏‎ (2 Links)
  28. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  29. The Future of Evolutionary Design Research‏‎ (2 Links)
  30. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  31. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  32. Metaprogramming Emergent Graphics‏‎ (2 Links)
  33. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  34. Ameisen Algorithmen‏‎ (2 Links)
  35. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  36. Evolving virtual creatures‏‎ (2 Links)
  37. Simulating Morphogenesis‏‎ (2 Links)
  38. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  39. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  40. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  41. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  42. Creative Search Trajectories and their Implications‏‎ (2 Links)
  43. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  44. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  45. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  46. Curious agents and situated design evaluations‏‎ (2 Links)
  47. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  48. Extending the Range of Facial Types‏‎ (2 Links)
  49. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  50. The painting fool: Stories from building an automated painter‏‎ (2 Links)

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)