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  1. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  2. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  3. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  4. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  5. Peter Weibel‏‎ (2 Links)
  6. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  7. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  8. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  9. Flowsnake Earth‏‎ (2 Links)
  10. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  11. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  12. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  13. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  14. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  15. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  16. Preference Learning: An Introduction‏‎ (2 Links)
  17. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  18. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  19. Evolutionary Design by Computers‏‎ (2 Links)
  20. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  21. A 3D Modeling System for Creative Design‏‎ (2 Links)
  22. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  23. Leonel Moura‏‎ (2 Links)
  24. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  25. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  26. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  27. Creative Search Trajectories and their Implications‏‎ (2 Links)
  28. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  29. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  30. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (2 Links)
  31. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  32. Evolutionary exploration of Complex Fractals‏‎ (2 Links)
  33. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  34. Curious agents and situated design evaluations‏‎ (2 Links)
  35. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  36. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  37. Evolutionäre Musik‏‎ (2 Links)
  38. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  39. Importance-Driven Focus of Attention‏‎ (2 Links)
  40. Evolved look-up tables for simulated DNA controlled robots‏‎ (2 Links)
  41. Generative Art Geometry. Logical interpretations for Generative Algorithms‏‎ (2 Links)
  42. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  43. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  44. Generative Modelling with Timed L-Systems‏‎ (2 Links)
  45. Variation‏‎ (2 Links)
  46. Evolving Human Faces‏‎ (2 Links)
  47. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  48. Art, emergence and the computational sublime‏‎ (2 Links)
  49. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  50. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)

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