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  1. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  2. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  3. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  4. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  5. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  6. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  7. Search Strategies and the Creative Process‏‎ (2 Links)
  8. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  9. Importance-Driven Focus of Attention‏‎ (2 Links)
  10. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  11. Evolving Fractal Drawings‏‎ (2 Links)
  12. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  13. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  14. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  15. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  16. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  17. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  18. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  19. Self-design and ontogenetic evolution‏‎ (2 Links)
  20. Zellij Multipuzzle‏‎ (2 Links)
  21. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  22. P3m1 Reference Implementation‏‎ (2 Links)
  23. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  24. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  25. Semantic aware methods for evolutionary art‏‎ (2 Links)
  26. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  27. Evolving content in the galactic arms race video game‏‎ (2 Links)
  28. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  29. Being Kasimir Malevich‏‎ (2 Links)
  30. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  31. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  32. Metaprogramming Emergent Graphics‏‎ (2 Links)
  33. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  34. Against Individual Creativity‏‎ (2 Links)
  35. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  36. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  37. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  38. The alphabet synthesis machine‏‎ (2 Links)
  39. Computer-Ästhetik‏‎ (2 Links)
  40. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  41. The darwinian structure of the design process‏‎ (2 Links)
  42. Entropie‏‎ (2 Links)
  43. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  44. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  45. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  46. Peter Weibel‏‎ (2 Links)
  47. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  48. Theory of Complexity‏‎ (2 Links)
  49. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  50. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)

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