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  1. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  2. Variation‏‎ (2 Links)
  3. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  4. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  5. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  6. Complexity of two-dimensional patterns‏‎ (2 Links)
  7. Evolving Approximate Image Filters‏‎ (2 Links)
  8. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  9. Tatsu Unemi‏‎ (2 Links)
  10. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  11. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  12. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  13. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  14. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  15. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  16. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  17. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  18. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  19. Being Kasimir Malevich‏‎ (2 Links)
  20. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  21. Electric Sheep‏‎ (2 Links)
  22. Against Individual Creativity‏‎ (2 Links)
  23. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  24. Computational Creativity through a Gap‏‎ (2 Links)
  25. Evolving for the Audience‏‎ (2 Links)
  26. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  27. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  28. Embodied creativity‏‎ (2 Links)
  29. Improving face detection‏‎ (2 Links)
  30. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  31. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  32. Genetische Programmierung‏‎ (2 Links)
  33. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  34. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  35. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  36. Zufallsprozess‏‎ (2 Links)
  37. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  38. Information aesthetics: an heroic experiment‏‎ (2 Links)
  39. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  40. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  41. Exploring aesthetic pattern formation‏‎ (2 Links)
  42. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  43. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  44. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  45. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  46. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  47. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  48. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  49. The Painting Fool Teaching Interface‏‎ (2 Links)
  50. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)

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