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- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Investigating Face Space (2 Links)
- Consensual Paintings (2 Links)
- Ishihama Yoshiaki (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Natural Color Symmetry (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- Reproduktion (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Improbable Creativity (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
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