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  1. Interactive EC-based Signal Processing‏‎ (2 Links)
  2. Swarm Painting Atelier‏‎ (2 Links)
  3. Creating and rendering convolution surfaces‏‎ (2 Links)
  4. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  5. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  6. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  7. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  8. Evolution of Animated Photomosaics‏‎ (2 Links)
  9. New Kinds of Fractal Patterns‏‎ (2 Links)
  10. Interactive evolution for industrial design‏‎ (2 Links)
  11. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  12. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  13. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  14. Niche Constructing Drawing Robots‏‎ (2 Links)
  15. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  16. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  17. A comparative classification of complexity measures‏‎ (2 Links)
  18. Artificial Nature: Immersive World Making‏‎ (2 Links)
  19. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  20. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  21. Investigating Face Space‏‎ (2 Links)
  22. Reproduktion‏‎ (2 Links)
  23. Ishihama Yoshiaki‏‎ (2 Links)
  24. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  25. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  26. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  27. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  28. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  29. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  30. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  31. Depth-aware neural style transfer‏‎ (2 Links)
  32. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  33. Aaron Davidson‏‎ (2 Links)
  34. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  35. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  36. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  37. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)
  38. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  39. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  40. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  41. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  42. P6m Reference Implementation‏‎ (2 Links)
  43. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  44. Autonomous Evolutionary Art‏‎ (2 Links)
  45. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  46. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  47. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  48. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  49. Evolving art with scalable vector graphics‏‎ (2 Links)
  50. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)

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