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- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Variation (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Tatsu Unemi (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Depth-aware neural style transfer (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Leonel Moura (2 Links)
- Zufallsprozess (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- A Fractal Approach Towards Visual Analogy (2 Links)
- An exploration-based evolutionary model of a generative design process (2 Links)
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