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- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Chris Coyne (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Peter Weibel (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Evolving for the Audience (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Being Kasimir Malevich (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- Genetische Programmierung (2 Links)
- Against Individual Creativity (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- Preference Learning: An Introduction (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Echo (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
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