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  1. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  2. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  3. Natural Color Symmetry‏‎ (2 Links)
  4. Curious agents and situated design evaluations‏‎ (2 Links)
  5. Keith Wiley‏‎ (2 Links)
  6. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  7. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  8. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  9. New Kinds of Fractal Patterns‏‎ (2 Links)
  10. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  11. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  12. Niche Constructing Drawing Robots‏‎ (2 Links)
  13. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  14. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  15. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  16. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  17. Evolutionary Design by Computers‏‎ (2 Links)
  18. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  19. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  20. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  21. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  22. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  23. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  24. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  25. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  26. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  27. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  28. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  29. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  30. Reproduktion‏‎ (2 Links)
  31. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  32. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (2 Links)
  33. Evolutionary exploration of Complex Fractals‏‎ (2 Links)
  34. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  35. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  36. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  37. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  38. Being Kasimir Malevich‏‎ (2 Links)
  39. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  40. Complexity of two-dimensional patterns‏‎ (2 Links)
  41. Evolutionäre Musik‏‎ (2 Links)
  42. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  43. Against Individual Creativity‏‎ (2 Links)
  44. Evolved look-up tables for simulated DNA controlled robots‏‎ (2 Links)
  45. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  46. Generative Art Geometry. Logical interpretations for Generative Algorithms‏‎ (2 Links)
  47. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  48. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  49. Generative Modelling with Timed L-Systems‏‎ (2 Links)
  50. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)

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