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  1. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  2. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  3. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  4. Swarm paintings – nonhuman art‏‎ (2 Links)
  5. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  6. Leonel Moura‏‎ (2 Links)
  7. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  8. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  9. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  10. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  11. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  12. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  13. Reproduktion‏‎ (2 Links)
  14. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  15. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  16. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  17. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  18. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  19. Evolution of Animated Photomosaics‏‎ (2 Links)
  20. Video Granular Synthesis‏‎ (2 Links)
  21. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  22. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  23. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  24. Ten questions concerning generative computer art‏‎ (2 Links)
  25. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  26. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  27. Ameisen Algorithmen‏‎ (2 Links)
  28. Echo‏‎ (2 Links)
  29. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  30. Importance-Driven Focus of Attention‏‎ (2 Links)
  31. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  32. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  33. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  34. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  35. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  36. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  37. P6m Reference Implementation‏‎ (2 Links)
  38. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  39. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  40. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  41. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  42. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  43. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  44. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  45. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  46. Erik J. Gustafson‏‎ (2 Links)
  47. Metaprogramming Emergent Graphics‏‎ (2 Links)
  48. The Future of Evolutionary Design Research‏‎ (2 Links)
  49. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  50. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)

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