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- New Kinds of Fractal Patterns (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Leonel Moura (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Reproduktion (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Video Granular Synthesis (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Ameisen Algorithmen (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- P6m Reference Implementation (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Electric Sheep (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
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