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  1. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  2. Evolving ambiguous images‏‎ (2 Links)
  3. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  4. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  5. Evolving expressions and art by choice‏‎ (2 Links)
  6. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  7. Leonel Moura‏‎ (2 Links)
  8. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  9. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  10. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  11. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  12. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  13. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  14. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  15. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  16. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  17. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  18. Computer-Ästhetik‏‎ (2 Links)
  19. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  20. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  21. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  22. Entropie‏‎ (2 Links)
  23. Natural Color Symmetry‏‎ (2 Links)
  24. Giving Colour to Images‏‎ (2 Links)
  25. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  26. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  27. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  28. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  29. Importance-Driven Focus of Attention‏‎ (2 Links)
  30. New Kinds of Fractal Patterns‏‎ (2 Links)
  31. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  32. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  33. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  34. Niche Constructing Drawing Robots‏‎ (2 Links)
  35. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  36. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  37. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  38. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  39. Being Kasimir Malevich‏‎ (2 Links)
  40. Variation‏‎ (2 Links)
  41. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  42. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  43. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  44. Against Individual Creativity‏‎ (2 Links)
  45. Flowsnake Earth‏‎ (2 Links)
  46. Reproduktion‏‎ (2 Links)
  47. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  48. Tatsu Unemi‏‎ (2 Links)
  49. Creating and rendering convolution surfaces‏‎ (2 Links)
  50. Metaprogramming Emergent Graphics‏‎ (2 Links)

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