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- Tatsu Unemi (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Mathematische Kunst (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Preference Learning: An Introduction (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Giving Colour to Images (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Interactive evolution for industrial design (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Computer-Ästhetik (2 Links)
- Entropie (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Zufallsprozess (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Investigating Face Space (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Ishihama Yoshiaki (2 Links)
- Flowsnake Earth (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- Evolutionary Design by Computers (2 Links)
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