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  1. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  2. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  3. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  4. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  5. Aaron Davidson‏‎ (2 Links)
  6. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  7. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  8. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  9. Preference Learning: An Introduction‏‎ (2 Links)
  10. Towards a model for artificial aesthetics‏‎ (2 Links)
  11. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  12. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  13. Bubble Hierarchies‏‎ (2 Links)
  14. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  15. Autonomous Evolutionary Art‏‎ (2 Links)
  16. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  17. Swarm Painting Atelier‏‎ (2 Links)
  18. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  19. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  20. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  21. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  22. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  23. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  24. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  25. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  26. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  27. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  28. Chris Coyne‏‎ (2 Links)
  29. Learning representations for creative design using evolution‏‎ (2 Links)
  30. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  31. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  32. Gegenständliche Kunst‏‎ (2 Links)
  33. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  34. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  35. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  36. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  37. Image Stylization by Oil Paint Filtering using Color Palettes‏‎ (2 Links)
  38. Ameisen Algorithmen‏‎ (2 Links)
  39. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  40. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  41. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  42. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  43. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  44. Evolving Approximate Image Filters‏‎ (2 Links)
  45. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  46. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  47. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  48. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  49. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  50. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)

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