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  1. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  2. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  3. Genetische Programmierung‏‎ (2 Links)
  4. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  5. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  6. Interactive evolution for industrial design‏‎ (2 Links)
  7. Simulating Morphogenesis‏‎ (2 Links)
  8. Artistic Stylization of Images and Video‏‎ (2 Links)
  9. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  10. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  11. Exploring aesthetic pattern formation‏‎ (2 Links)
  12. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  13. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  14. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  15. Abstract Art by Shape Classification‏‎ (2 Links)
  16. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  17. Investigating Face Space‏‎ (2 Links)
  18. Creative Search Trajectories and their Implications‏‎ (2 Links)
  19. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  20. Automated collage generation — with intent‏‎ (2 Links)
  21. Gregory Dudek‏‎ (2 Links)
  22. Ishihama Yoshiaki‏‎ (2 Links)
  23. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  24. Curious agents and situated design evaluations‏‎ (2 Links)
  25. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  26. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  27. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  28. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  29. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  30. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  31. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  32. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  33. Natural Color Symmetry‏‎ (2 Links)
  34. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  35. New Kinds of Fractal Patterns‏‎ (2 Links)
  36. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  37. Swarm paintings – nonhuman art‏‎ (2 Links)
  38. Niche Constructing Drawing Robots‏‎ (2 Links)
  39. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  40. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  41. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  42. Complexity of two-dimensional patterns‏‎ (2 Links)
  43. Learning representations for creative design using evolution‏‎ (2 Links)
  44. A 3D Modeling System for Creative Design‏‎ (2 Links)
  45. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  46. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  47. Gegenständliche Kunst‏‎ (2 Links)
  48. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  49. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  50. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)

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