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- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Leonel Moura (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Reproduktion (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- Video Granular Synthesis (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- Ten questions concerning generative computer art (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Ameisen Algorithmen (2 Links)
- Echo (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- P6m Reference Implementation (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Erik J. Gustafson (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
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