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- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- P3m1 Reference Implementation (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Variation (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Echo (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Tatsu Unemi (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Peter Weibel (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- Erik J. Gustafson (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Zufallsprozess (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Preference Learning: An Introduction (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Bubble Hierarchies (2 Links)
- Fractal expressionism - where art meets science (2 Links)
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