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  1. Evolved look-up tables for simulated DNA controlled robots‏‎ (2 Links)
  2. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  3. Importance-Driven Focus of Attention‏‎ (2 Links)
  4. Non-Realistic 3D Object Stylization‏‎ (2 Links)
  5. Generative Art Geometry. Logical interpretations for Generative Algorithms‏‎ (2 Links)
  6. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  7. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  8. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  9. Generative Modelling with Timed L-Systems‏‎ (2 Links)
  10. Variation‏‎ (2 Links)
  11. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  12. Evolving Human Faces‏‎ (2 Links)
  13. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  14. Tatsu Unemi‏‎ (2 Links)
  15. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  16. Evolving ambiguous images‏‎ (2 Links)
  17. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  18. Evolving expressions and art by choice‏‎ (2 Links)
  19. SEURAT: robotic painter‏‎ (2 Links)
  20. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  21. On the Future of Computers and Creativity‏‎ (2 Links)
  22. Metaprogramming Emergent Graphics‏‎ (2 Links)
  23. Creative Search Trajectories and their Implications‏‎ (2 Links)
  24. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  25. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  26. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  27. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  28. Curious agents and situated design evaluations‏‎ (2 Links)
  29. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  30. A 3D Modeling System for Creative Design‏‎ (2 Links)
  31. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  32. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  33. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  34. Giving Colour to Images‏‎ (2 Links)
  35. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  36. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  37. Zufallsprozess‏‎ (2 Links)
  38. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  39. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  40. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  41. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  42. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  43. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  44. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  45. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  46. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  47. The Painting Fool Teaching Interface‏‎ (2 Links)
  48. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  49. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  50. Flowsnake Earth‏‎ (2 Links)

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