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  1. Self-design and ontogenetic evolution‏‎ (2 Links)
  2. P3m1 Reference Implementation‏‎ (2 Links)
  3. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  4. Semantic aware methods for evolutionary art‏‎ (2 Links)
  5. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  6. Artistic Stylization of Images and Video‏‎ (2 Links)
  7. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  8. Electric Sheep‏‎ (2 Links)
  9. Computational Creativity through a Gap‏‎ (2 Links)
  10. Embodied creativity‏‎ (2 Links)
  11. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  12. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  13. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  14. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  15. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  16. Abstract Art by Shape Classification‏‎ (2 Links)
  17. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  18. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  19. Evolving Fractal Drawings‏‎ (2 Links)
  20. Automated collage generation — with intent‏‎ (2 Links)
  21. Interactive evolution of dynamical systems‏‎ (2 Links)
  22. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  23. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  24. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  25. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  26. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  27. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  28. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  29. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  30. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  31. Peter Weibel‏‎ (2 Links)
  32. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  33. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  34. Evolving content in the galactic arms race video game‏‎ (2 Links)
  35. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  36. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  37. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  38. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  39. Towards a model for artificial aesthetics‏‎ (2 Links)
  40. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  41. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  42. Preference Learning: An Introduction‏‎ (2 Links)
  43. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  44. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  45. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  46. Swarm Painting Atelier‏‎ (2 Links)
  47. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  48. Creative Search Trajectories and their Implications‏‎ (2 Links)
  49. A 3D Modeling System for Creative Design‏‎ (2 Links)
  50. Curious agents and situated design evaluations‏‎ (2 Links)

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