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  1. Evolving ambiguous images‏‎ (2 Links)
  2. Semantic aware methods for evolutionary art‏‎ (2 Links)
  3. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  4. Evolving expressions and art by choice‏‎ (2 Links)
  5. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  6. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  7. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  8. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  9. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  10. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  11. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  12. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  13. A comparative classification of complexity measures‏‎ (2 Links)
  14. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  15. Artificial Nature: Immersive World Making‏‎ (2 Links)
  16. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  17. Creative Search Trajectories and their Implications‏‎ (2 Links)
  18. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  19. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  20. Giving Colour to Images‏‎ (2 Links)
  21. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  22. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  23. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  24. Peter Weibel‏‎ (2 Links)
  25. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  26. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  27. Curious agents and situated design evaluations‏‎ (2 Links)
  28. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  29. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  30. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  31. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  32. Aaron Davidson‏‎ (2 Links)
  33. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  34. Zellij Multipuzzle‏‎ (2 Links)
  35. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  36. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  37. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  38. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  39. Preference Learning: An Introduction‏‎ (2 Links)
  40. Flowsnake Earth‏‎ (2 Links)
  41. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  42. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  43. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  44. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  45. Autonomous Evolutionary Art‏‎ (2 Links)
  46. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  47. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  48. The alphabet synthesis machine‏‎ (2 Links)
  49. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  50. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)

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