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- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Peter Kleiweg (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Electric Sheep (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Computational Creativity through a Gap (2 Links)
- Embodied creativity (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Swarm Painting Atelier (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Improbable Creativity (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Evolving Fractal Drawings (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Automated collage generation — with intent (2 Links)
- Mathematische Kunst (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
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