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- Evolving Mondrian-Style Artworks (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Reproduktion (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Evolving virtual creatures (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Bubble Hierarchies (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Extending the Range of Facial Types (2 Links)
- Is Evolution Creative? (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Gregory S. Hornby (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- P6m Reference Implementation (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- John Mount (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Chris Coyne (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Keith Wiley (2 Links)
- Simulating Morphogenesis (2 Links)
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