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  1. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  2. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  3. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  4. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  5. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  6. Evolving content in the galactic arms race video game‏‎ (2 Links)
  7. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  8. Swarm paintings – nonhuman art‏‎ (2 Links)
  9. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  10. Electric Sheep‏‎ (2 Links)
  11. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  12. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  13. Computational Creativity through a Gap‏‎ (2 Links)
  14. Embodied creativity‏‎ (2 Links)
  15. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  16. Rebecca Luger-Guillaume‏‎ (2 Links)
  17. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  18. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  19. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  20. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  21. Art, emergence and the computational sublime‏‎ (2 Links)
  22. Video Granular Synthesis‏‎ (2 Links)
  23. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  24. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  25. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  26. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  27. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  28. Ten questions concerning generative computer art‏‎ (2 Links)
  29. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  30. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  31. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  32. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  33. Artistic Stylization of Images and Video‏‎ (2 Links)
  34. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  35. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  36. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  37. Improving face detection‏‎ (2 Links)
  38. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  39. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  40. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  41. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  42. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  43. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Links)
  44. Information aesthetics: an heroic experiment‏‎ (2 Links)
  45. Abstract Art by Shape Classification‏‎ (2 Links)
  46. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  47. Automated collage generation — with intent‏‎ (2 Links)
  48. The Future of Evolutionary Design Research‏‎ (2 Links)
  49. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  50. EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design‏‎ (2 Links)

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