Seiten mit den meisten Links

Wechseln zu: Navigation, Suche

Unten werden bis zu 50 Ergebnisse im Bereich 631 bis 680 angezeigt.

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)

  1. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  2. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  3. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  4. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  5. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  6. Evolving ambiguous images‏‎ (2 Links)
  7. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  8. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  9. Being Kasimir Malevich‏‎ (2 Links)
  10. Evolving expressions and art by choice‏‎ (2 Links)
  11. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  12. Against Individual Creativity‏‎ (2 Links)
  13. Depth-aware neural style transfer‏‎ (2 Links)
  14. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  15. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  16. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  17. Giving Colour to Images‏‎ (2 Links)
  18. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  19. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  20. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  21. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  22. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  23. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  24. Peter Kleiweg‏‎ (2 Links)
  25. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  26. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  27. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  28. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  29. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  30. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  31. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  32. Andrew Rowbottom‏‎ (2 Links)
  33. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  34. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  35. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  36. Flowsnake Earth‏‎ (2 Links)
  37. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  38. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  39. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  40. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  41. Leonel Moura‏‎ (2 Links)
  42. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  43. Computer-Ästhetik‏‎ (2 Links)
  44. Towards a model for artificial aesthetics‏‎ (2 Links)
  45. Entropie‏‎ (2 Links)
  46. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  47. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  48. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  49. Artificial Drawing + Unity‏‎ (2 Links)
  50. Evolutionary Design by Computers‏‎ (2 Links)

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)