Seiten mit den meisten Links

Wechseln zu: Navigation, Suche

Unten werden bis zu 50 Ergebnisse im Bereich 631 bis 680 angezeigt.

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)

  1. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  2. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  3. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  4. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  5. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  6. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  7. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  8. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  9. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  10. Zufallsprozess‏‎ (2 Links)
  11. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  12. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  13. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  14. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  15. P6m Reference Implementation‏‎ (2 Links)
  16. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  17. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  18. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  19. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  20. Evolving Fractal Drawings‏‎ (2 Links)
  21. Metaprogramming Emergent Graphics‏‎ (2 Links)
  22. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  23. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  24. The Painting Fool Teaching Interface‏‎ (2 Links)
  25. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  26. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  27. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  28. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  29. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  30. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  31. Simulating Morphogenesis‏‎ (2 Links)
  32. Echo‏‎ (2 Links)
  33. Evolving content in the galactic arms race video game‏‎ (2 Links)
  34. Art, emergence and the computational sublime‏‎ (2 Links)
  35. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  36. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  37. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  38. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  39. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  40. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  41. Artistic Stylization of Images and Video‏‎ (2 Links)
  42. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  43. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  44. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  45. Erik J. Gustafson‏‎ (2 Links)
  46. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  47. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  48. Abstract Art by Shape Classification‏‎ (2 Links)
  49. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  50. Automated collage generation — with intent‏‎ (2 Links)

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)