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  1. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  2. Algorithmic randomness and physical entropy‏‎ (2 Links)
  3. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  4. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)
  5. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  6. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  7. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  8. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  9. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  10. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  11. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  12. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  13. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  14. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  15. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  16. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  17. Computer-Ästhetik‏‎ (2 Links)
  18. Entropie‏‎ (2 Links)
  19. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  20. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  21. Gegenständliche Kunst‏‎ (2 Links)
  22. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  23. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  24. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  25. A History of Creativity for Future AI Research‏‎ (2 Links)
  26. Phänotyp‏‎ (2 Links)
  27. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  28. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  29. Improving face detection‏‎ (2 Links)
  30. Evolving Approximate Image Filters‏‎ (2 Links)
  31. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  32. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  33. Information aesthetics: an heroic experiment‏‎ (2 Links)
  34. Towards a model for artificial aesthetics‏‎ (2 Links)
  35. Creating and rendering convolution surfaces‏‎ (2 Links)
  36. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  37. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  38. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  39. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  40. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  41. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  42. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  43. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  44. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  45. Neuroästhetik‏‎ (2 Links)
  46. Evolving for the Audience‏‎ (2 Links)
  47. Swarm Painting Atelier‏‎ (2 Links)
  48. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  49. Genetische Programmierung‏‎ (2 Links)
  50. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)

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