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  1. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  2. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  3. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  4. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  5. Rebecca Luger-Guillaume‏‎ (2 Links)
  6. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  7. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  8. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  9. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  10. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  11. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  12. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  13. Live Algorithms‏‎ (2 Links)
  14. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  15. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  16. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  17. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  18. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  19. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  20. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  21. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  22. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  23. Evolving Fractal Drawings‏‎ (2 Links)
  24. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  25. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  26. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  27. Complexity of two-dimensional patterns‏‎ (2 Links)
  28. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  29. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  30. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  31. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  32. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  33. Zellij Multipuzzle‏‎ (2 Links)
  34. Evolving content in the galactic arms race video game‏‎ (2 Links)
  35. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  36. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  37. Batik Fractal : Traditional Art to Modern Complexity‏‎ (2 Links)
  38. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  39. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  40. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  41. Electric Sheep‏‎ (2 Links)
  42. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  43. Computational Creativity through a Gap‏‎ (2 Links)
  44. Embodied creativity‏‎ (2 Links)
  45. Interactive evolution of dynamical systems‏‎ (2 Links)
  46. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  47. Algorithmic randomness and physical entropy‏‎ (2 Links)
  48. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  49. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  50. The alphabet synthesis machine‏‎ (2 Links)

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