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- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Entropie (2 Links)
- Swarm Painting Atelier (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Extending the Range of Facial Types (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Gregory S. Hornby (2 Links)
- Automated collage generation — with intent (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Improving face detection (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Depth-aware neural style transfer (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Peter Kleiweg (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
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