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  1. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  2. Fractal expressionism - where art meets science‏‎ (2 Links)
  3. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  4. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  5. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  6. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  7. Abstract Art by Shape Classification‏‎ (2 Links)
  8. Automated collage generation — with intent‏‎ (2 Links)
  9. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  10. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  11. Bubble Hierarchies‏‎ (2 Links)
  12. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  13. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  14. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  15. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  16. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  17. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  18. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  19. P6m Reference Implementation‏‎ (2 Links)
  20. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  21. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  22. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  23. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  24. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  25. Zufallsprozess‏‎ (2 Links)
  26. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  27. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  28. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  29. Chris Coyne‏‎ (2 Links)
  30. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  31. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  32. The Painting Fool Teaching Interface‏‎ (2 Links)
  33. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  34. Simulating Morphogenesis‏‎ (2 Links)
  35. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  36. Interactive evolution of dynamical systems‏‎ (2 Links)
  37. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  38. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  39. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  40. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  41. Evolving Fractal Drawings‏‎ (2 Links)
  42. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  43. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  44. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  45. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  46. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  47. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  48. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  49. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  50. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)

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