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  1. SEURAT: robotic painter‏‎ (2 Links)
  2. On the Future of Computers and Creativity‏‎ (2 Links)
  3. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  4. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  5. Importance-Driven Focus of Attention‏‎ (2 Links)
  6. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  7. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  8. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  9. Evolving Approximate Image Filters‏‎ (2 Links)
  10. Distance-based functions for image comparison‏‎ (2 Links)
  11. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  12. Composition in Perspectives‏‎ (2 Links)
  13. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  14. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  15. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  16. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  17. Autonomous Evolutionary Art‏‎ (2 Links)
  18. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  19. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  20. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  21. Zufallsprozess‏‎ (2 Links)
  22. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  23. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  24. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  25. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  26. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  27. The Painting Fool Teaching Interface‏‎ (2 Links)
  28. Evolving for the Audience‏‎ (2 Links)
  29. Metaprogramming Emergent Graphics‏‎ (2 Links)
  30. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  31. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  32. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  33. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  34. Genetische Programmierung‏‎ (2 Links)
  35. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  36. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  37. Ameisen Algorithmen‏‎ (2 Links)
  38. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  39. Exploring aesthetic pattern formation‏‎ (2 Links)
  40. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  41. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  42. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  43. Consensual Paintings‏‎ (2 Links)
  44. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  45. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  46. Gregory Dudek‏‎ (2 Links)
  47. Phänotyp‏‎ (2 Links)
  48. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  49. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  50. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)

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