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- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Improving face detection (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Computer-Ästhetik (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Entropie (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Peter Kleiweg (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Ameisen Algorithmen (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Is Evolution Creative? (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
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