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  1. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  2. Evolved look-up tables for simulated DNA controlled robots‏‎ (2 Links)
  3. Generative Art Geometry. Logical interpretations for Generative Algorithms‏‎ (2 Links)
  4. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  5. Leonel Moura‏‎ (2 Links)
  6. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  7. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  8. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  9. Generative Modelling with Timed L-Systems‏‎ (2 Links)
  10. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  11. Distance-based functions for image comparison‏‎ (2 Links)
  12. Evolving Human Faces‏‎ (2 Links)
  13. Composition in Perspectives‏‎ (2 Links)
  14. Autonomous Evolutionary Art‏‎ (2 Links)
  15. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  16. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  17. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  18. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  19. Evolving ambiguous images‏‎ (2 Links)
  20. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  21. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  22. Evolving expressions and art by choice‏‎ (2 Links)
  23. Swarm paintings – nonhuman art‏‎ (2 Links)
  24. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  25. Importance-Driven Focus of Attention‏‎ (2 Links)
  26. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  27. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  28. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  29. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  30. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  31. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  32. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  33. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  34. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  35. Ameisen Algorithmen‏‎ (2 Links)
  36. Video Granular Synthesis‏‎ (2 Links)
  37. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  38. Giving Colour to Images‏‎ (2 Links)
  39. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  40. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  41. Ten questions concerning generative computer art‏‎ (2 Links)
  42. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  43. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  44. Consensual Paintings‏‎ (2 Links)
  45. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  46. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  47. Metaprogramming Emergent Graphics‏‎ (2 Links)
  48. Peter Kleiweg‏‎ (2 Links)
  49. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  50. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)

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