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- Niche Constructing Drawing Robots (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Aaron Davidson (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Gegenständliche Kunst (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Reproduktion (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Autonomous Evolutionary Art (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Improving face detection (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- P6m Reference Implementation (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Evolving for the Audience (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Depth-aware neural style transfer (2 Links)
- Ameisen Algorithmen (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Genetische Programmierung (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Simulating Morphogenesis (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Exploring aesthetic pattern formation (2 Links)
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