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  1. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  2. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  3. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  4. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  5. Echo‏‎ (2 Links)
  6. SEURAT: robotic painter‏‎ (2 Links)
  7. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  8. On the Future of Computers and Creativity‏‎ (2 Links)
  9. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  10. Evolving Approximate Image Filters‏‎ (2 Links)
  11. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  12. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  13. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  14. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  15. Improving face detection‏‎ (2 Links)
  16. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  17. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  18. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  19. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  20. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  21. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  22. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  23. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  24. Information aesthetics: an heroic experiment‏‎ (2 Links)
  25. Being Kasimir Malevich‏‎ (2 Links)
  26. Erik J. Gustafson‏‎ (2 Links)
  27. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  28. Evolving for the Audience‏‎ (2 Links)
  29. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  30. Against Individual Creativity‏‎ (2 Links)
  31. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  32. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  33. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  34. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  35. Genetische Programmierung‏‎ (2 Links)
  36. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  37. Variation‏‎ (2 Links)
  38. Exploring aesthetic pattern formation‏‎ (2 Links)
  39. Tatsu Unemi‏‎ (2 Links)
  40. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  41. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  42. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  43. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  44. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  45. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  46. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  47. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  48. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  49. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  50. Is Evolution Creative?‏‎ (2 Links)

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