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  1. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  2. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  3. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  4. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  5. Evolving for the Audience‏‎ (2 Links)
  6. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  7. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  8. Electric Sheep‏‎ (2 Links)
  9. Computational Creativity through a Gap‏‎ (2 Links)
  10. Genetische Programmierung‏‎ (2 Links)
  11. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  12. Embodied creativity‏‎ (2 Links)
  13. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  14. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  15. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  16. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  17. Exploring aesthetic pattern formation‏‎ (2 Links)
  18. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  19. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  20. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  21. Swarm paintings – nonhuman art‏‎ (2 Links)
  22. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  23. Rebecca Luger-Guillaume‏‎ (2 Links)
  24. A comparative classification of complexity measures‏‎ (2 Links)
  25. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  26. Artificial Nature: Immersive World Making‏‎ (2 Links)
  27. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  28. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  29. Gregory Dudek‏‎ (2 Links)
  30. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  31. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  32. Leonel Moura‏‎ (2 Links)
  33. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  34. Video Granular Synthesis‏‎ (2 Links)
  35. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  36. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  37. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  38. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  39. Ten questions concerning generative computer art‏‎ (2 Links)
  40. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  41. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  42. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  43. Aaron Davidson‏‎ (2 Links)
  44. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  45. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  46. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  47. Importance-Driven Focus of Attention‏‎ (2 Links)
  48. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  49. Creative Search Trajectories and their Implications‏‎ (2 Links)
  50. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)

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