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  1. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  2. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  3. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  4. Swarm Painting Atelier‏‎ (2 Links)
  5. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  6. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  7. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  8. Being Kasimir Malevich‏‎ (2 Links)
  9. Evolving ambiguous images‏‎ (2 Links)
  10. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  11. Rebecca Luger-Guillaume‏‎ (2 Links)
  12. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  13. Evolving expressions and art by choice‏‎ (2 Links)
  14. Against Individual Creativity‏‎ (2 Links)
  15. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  16. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  17. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  18. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  19. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  20. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  21. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  22. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  23. Giving Colour to Images‏‎ (2 Links)
  24. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  25. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  26. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  27. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  28. Consensual Paintings‏‎ (2 Links)
  29. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  30. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  31. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  32. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  33. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  34. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  35. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  36. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  37. Improving face detection‏‎ (2 Links)
  38. Andrew Rowbottom‏‎ (2 Links)
  39. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  40. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  41. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  42. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  43. Information aesthetics: an heroic experiment‏‎ (2 Links)
  44. Flowsnake Earth‏‎ (2 Links)
  45. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  46. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  47. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  48. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  49. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  50. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)

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