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- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Evolving Human Faces (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- P3m1 Reference Implementation (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Evolving ambiguous images (2 Links)
- Zellij Multipuzzle (2 Links)
- Evolving expressions and art by choice (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Giving Colour to Images (2 Links)
- The alphabet synthesis machine (2 Links)
- Peter Weibel (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- The darwinian structure of the design process (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Theory of Complexity (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Preference Learning: An Introduction (2 Links)
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