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- Niche Constructing Drawing Robots (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Electric Sheep (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Reproduktion (2 Links)
- Computational Creativity through a Gap (2 Links)
- Embodied creativity (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Gegenständliche Kunst (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Andrew Rowbottom (2 Links)
- Improving face detection (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- P6m Reference Implementation (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
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