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- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Evolved look-up tables for simulated DNA controlled robots (2 Links)
- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Leonel Moura (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Distance-based functions for image comparison (2 Links)
- Evolving Human Faces (2 Links)
- Composition in Perspectives (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Evolving ambiguous images (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Evolving expressions and art by choice (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Ameisen Algorithmen (2 Links)
- Video Granular Synthesis (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Giving Colour to Images (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Consensual Paintings (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Peter Kleiweg (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
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