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- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Zufallsprozess (2 Links)
- Automated collage generation — with intent (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Depth-aware neural style transfer (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Künstliches Leben (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Gegenständliche Kunst (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Live Algorithms (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Peter Kleiweg (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Computer-Ästhetik (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Entropie (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Swarmic Paintings and Colour Attention (2 Links)
- A Meme-Based Architecture for Modeling Creativity (2 Links)
- Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- Construction and intuition: Creativity in early computer art (2 Links)
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