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- Creating and rendering convolution surfaces (2 Links)
- Andrew Rowbottom (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Natural Color Symmetry (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Artificial Drawing + Unity (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Leonel Moura (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Depth-aware neural style transfer (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Reproduktion (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
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