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- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Evolving virtual creatures (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Erik J. Gustafson (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Extending the Range of Facial Types (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Natural Color Symmetry (2 Links)
- Gregory S. Hornby (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Being Kasimir Malevich (2 Links)
- Bubble Hierarchies (2 Links)
- Leonel Moura (2 Links)
- Video Granular Synthesis (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Against Individual Creativity (2 Links)
- Reproduktion (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
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