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- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Leonel Moura (2 Links)
- Reproduktion (2 Links)
- Gegenständliche Kunst (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Evolving Approximate Image Filters (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Distance-based functions for image comparison (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Composition in Perspectives (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- P6m Reference Implementation (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Being Kasimir Malevich (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Against Individual Creativity (2 Links)
- Evolving for the Audience (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Simulating Morphogenesis (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Genetische Programmierung (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
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