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- Metaprogramming Emergent Graphics (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Bubble Hierarchies (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- P6m Reference Implementation (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Being Kasimir Malevich (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Simulating Morphogenesis (2 Links)
- Chris Coyne (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Against Individual Creativity (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- Evolving virtual creatures (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Extending the Range of Facial Types (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
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