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- Casually Evolving Creative Technology Systems (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Chris Coyne (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Being Kasimir Malevich (2 Links)
- Natural Color Symmetry (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Against Individual Creativity (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Künstliches Leben (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- Evolving Fractal Drawings (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Reproduktion (2 Links)
- Live Algorithms (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Echo (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Andrew Rowbottom (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
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