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- Tatsu Unemi (2 Links)
 - Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
 - Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
 - Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
 - SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
 - Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
 - Color Mixing using Colliding Particles (2 Links)
 - A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
 - SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
 - Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
 - The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
 - Evolving Approximate Image Filters (2 Links)
 - Importance-Driven Focus of Attention (2 Links)
 - Digits that are not: Generating new types through deep neural nets (2 Links)
 - Search Strategies and the Creative Process (2 Links)
 - Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
 - What makes patterns interesting in knowledge discovery systems (2 Links)
 - Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
 - The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
 - Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
 - Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
 - Distance-based functions for image comparison (2 Links)
 - Composition in Perspectives (2 Links)
 - Masterpiece: Interactive Evolution in Visual Domain (2 Links)
 - Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
 - Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
 - Self-design and ontogenetic evolution (2 Links)
 - P3m1 Reference Implementation (2 Links)
 - The Evolution of Style and Gigantism in New Media Art (2 Links)
 - Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
 - Semantic aware methods for evolutionary art (2 Links)
 - Zufallsprozess (2 Links)
 - Batik Fractal : Traditional Art to Modern Complexity (2 Links)
 - Evolving for the Audience (2 Links)
 - Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
 - Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
 - Metaprogramming Emergent Graphics (2 Links)
 - The Painting Fool Teaching Interface (2 Links)
 - Embedding movie into SBART – breeding deformed movies (2 Links)
 - Genetische Programmierung (2 Links)
 - Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
 - Experimental Search for Order in the Code of Generated Drawings (2 Links)
 - Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
 - Algorithmic randomness and physical entropy (2 Links)
 - Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
 - Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
 - Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
 - Exploring aesthetic pattern formation (2 Links)
 - Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
 - Peter Weibel (2 Links)
 
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