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- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Automated collage generation — with intent (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Reproduktion (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Improbable Creativity (2 Links)
- Evolving Fractal Drawings (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- P6m Reference Implementation (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Zellij Multipuzzle (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Mathematische Kunst (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Simulating Morphogenesis (2 Links)
- Interactive evolution for industrial design (2 Links)
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