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- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Evolutionary Design by Computers (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Video Granular Synthesis (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Depth-aware neural style transfer (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Evolutionäre Musik (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Evolved look-up tables for simulated DNA controlled robots (2 Links)
- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- Improving face detection (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Evolving Human Faces (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- A comparative classification of complexity measures (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Evolving ambiguous images (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Evolving expressions and art by choice (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
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