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- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Swarm Painting Atelier (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Improbable Creativity (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Distance-based functions for image comparison (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Mathematische Kunst (2 Links)
- Composition in Perspectives (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Ameisen Algorithmen (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Interactive evolution for industrial design (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Evolving virtual creatures (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
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