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- Evolving Approximate Image Filters (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- P3m1 Reference Implementation (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Evolving for the Audience (2 Links)
- Zellij Multipuzzle (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Genetische Programmierung (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- The alphabet synthesis machine (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Peter Weibel (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Gregory Dudek (2 Links)
- The darwinian structure of the design process (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Automated collage generation — with intent (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Theory of Complexity (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
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