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- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Giving Colour to Images (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Preference Learning: An Introduction (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Flowsnake Earth (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Distance-based functions for image comparison (2 Links)
- Composition in Perspectives (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Evolutionary Design by Computers (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Leonel Moura (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Video Granular Synthesis (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- Ten questions concerning generative computer art (2 Links)
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