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- P3m1 Reference Implementation (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- John Mount (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Keith Wiley (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Peter Weibel (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Zellij Multipuzzle (2 Links)
- A comparative classification of complexity measures (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Preference Learning: An Introduction (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Aaron Davidson (2 Links)
- The alphabet synthesis machine (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
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