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- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Automated collage generation — with intent (2 Links)
- Bubble Hierarchies (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Zellij Multipuzzle (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- P6m Reference Implementation (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Chris Coyne (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Simulating Morphogenesis (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- The alphabet synthesis machine (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- The darwinian structure of the design process (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Theory of Complexity (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
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