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  1. Evolving expressions and art by choice‏‎ (2 Links)
  2. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  3. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  4. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  5. The Future of Evolutionary Design Research‏‎ (2 Links)
  6. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  7. Art, emergence and the computational sublime‏‎ (2 Links)
  8. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  9. Echo‏‎ (2 Links)
  10. Metaprogramming Emergent Graphics‏‎ (2 Links)
  11. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  12. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  13. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  14. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  15. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  16. Giving Colour to Images‏‎ (2 Links)
  17. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  18. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  19. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  20. Artistic Stylization of Images and Video‏‎ (2 Links)
  21. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  22. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  23. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  24. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  25. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  26. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  27. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  28. Erik J. Gustafson‏‎ (2 Links)
  29. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  30. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  31. Abstract Art by Shape Classification‏‎ (2 Links)
  32. Phänotyp‏‎ (2 Links)
  33. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  34. Automated collage generation — with intent‏‎ (2 Links)
  35. Flowsnake Earth‏‎ (2 Links)
  36. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  37. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  38. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  39. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  40. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  41. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  42. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  43. Evolutionary Design by Computers‏‎ (2 Links)
  44. Bubble Hierarchies‏‎ (2 Links)
  45. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  46. Neuroästhetik‏‎ (2 Links)
  47. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  48. Swarm paintings – nonhuman art‏‎ (2 Links)
  49. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  50. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)

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