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  1. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  2. Peter Kleiweg‏‎ (2 Links)
  3. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  4. Fractal expressionism - where art meets science‏‎ (2 Links)
  5. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  6. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  7. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  8. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  9. Electric Sheep‏‎ (2 Links)
  10. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  11. Computational Creativity through a Gap‏‎ (2 Links)
  12. Embodied creativity‏‎ (2 Links)
  13. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  14. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  15. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  16. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  17. Learning representations for creative design using evolution‏‎ (2 Links)
  18. Art, emergence and the computational sublime‏‎ (2 Links)
  19. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  20. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  21. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  22. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  23. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  24. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  25. Towards a model for artificial aesthetics‏‎ (2 Links)
  26. Image Stylization by Oil Paint Filtering using Color Palettes‏‎ (2 Links)
  27. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  28. Artistic Stylization of Images and Video‏‎ (2 Links)
  29. Swarm Painting Atelier‏‎ (2 Links)
  30. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  31. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  32. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  33. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  34. Improbable Creativity‏‎ (2 Links)
  35. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  36. Evolving Fractal Drawings‏‎ (2 Links)
  37. Rebecca Luger-Guillaume‏‎ (2 Links)
  38. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  39. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  40. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  41. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  42. Abstract Art by Shape Classification‏‎ (2 Links)
  43. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  44. Automated collage generation — with intent‏‎ (2 Links)
  45. Mathematische Kunst‏‎ (2 Links)
  46. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  47. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  48. Measuring complexity using information fluctuation‏‎ (2 Links)
  49. Creative Search Trajectories and their Implications‏‎ (2 Links)
  50. Evolving content in the galactic arms race video game‏‎ (2 Links)

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