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  1. Tatsu Unemi‏‎ (2 Links)
  2. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  3. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  4. Mathematische Kunst‏‎ (2 Links)
  5. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  6. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  7. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  8. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  9. Measuring complexity using information fluctuation‏‎ (2 Links)
  10. Preference Learning: An Introduction‏‎ (2 Links)
  11. Interactive EC-based Signal Processing‏‎ (2 Links)
  12. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  13. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  14. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  15. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  16. Giving Colour to Images‏‎ (2 Links)
  17. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  18. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  19. Interactive evolution for industrial design‏‎ (2 Links)
  20. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  21. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  22. Batik Fractal : Traditional Art to Modern Complexity‏‎ (2 Links)
  23. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  24. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  25. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  26. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  27. Computer-Ästhetik‏‎ (2 Links)
  28. Entropie‏‎ (2 Links)
  29. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  30. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  31. Zufallsprozess‏‎ (2 Links)
  32. Algorithmic randomness and physical entropy‏‎ (2 Links)
  33. Investigating Face Space‏‎ (2 Links)
  34. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  35. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)
  36. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  37. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  38. Ishihama Yoshiaki‏‎ (2 Links)
  39. Flowsnake Earth‏‎ (2 Links)
  40. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  41. The Painting Fool Teaching Interface‏‎ (2 Links)
  42. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  43. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  44. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  45. Creating and rendering convolution surfaces‏‎ (2 Links)
  46. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  47. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  48. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  49. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  50. Evolutionary Design by Computers‏‎ (2 Links)

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