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- Chris Coyne (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Neuroästhetik (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Non-Realistic 3D Object Stylization (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Video Granular Synthesis (2 Links)
- Leonel Moura (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Being Kasimir Malevich (2 Links)
- Evolving Fractal Drawings (2 Links)
- SEURAT: robotic painter (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- On the Future of Computers and Creativity (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Against Individual Creativity (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Echo (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
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