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  1. Tatsu Unemi‏‎ (2 Links)
  2. Color Mixing using Colliding Particles‏‎ (2 Links)
  3. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  4. SEURAT: robotic painter‏‎ (2 Links)
  5. On the Future of Computers and Creativity‏‎ (2 Links)
  6. Algorithmic randomness and physical entropy‏‎ (2 Links)
  7. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  8. Improbable Creativity‏‎ (2 Links)
  9. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)
  10. Distance-based functions for image comparison‏‎ (2 Links)
  11. Evolving Approximate Image Filters‏‎ (2 Links)
  12. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  13. Composition in Perspectives‏‎ (2 Links)
  14. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  15. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  16. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  17. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  18. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  19. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  20. Mathematische Kunst‏‎ (2 Links)
  21. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  22. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  23. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  24. Measuring complexity using information fluctuation‏‎ (2 Links)
  25. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  26. Interactive EC-based Signal Processing‏‎ (2 Links)
  27. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  28. Zufallsprozess‏‎ (2 Links)
  29. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  30. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  31. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  32. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  33. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  34. Evolving for the Audience‏‎ (2 Links)
  35. Interactive evolution for industrial design‏‎ (2 Links)
  36. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  37. A History of Creativity for Future AI Research‏‎ (2 Links)
  38. The Painting Fool Teaching Interface‏‎ (2 Links)
  39. Genetische Programmierung‏‎ (2 Links)
  40. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  41. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  42. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  43. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  44. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  45. Exploring aesthetic pattern formation‏‎ (2 Links)
  46. Consensual Paintings‏‎ (2 Links)
  47. Investigating Face Space‏‎ (2 Links)
  48. Ishihama Yoshiaki‏‎ (2 Links)
  49. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  50. Phänotyp‏‎ (2 Links)

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