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- Evolving ambiguous images (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Evolving expressions and art by choice (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- A comparative classification of complexity measures (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Giving Colour to Images (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- Peter Weibel (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Aaron Davidson (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Zellij Multipuzzle (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Preference Learning: An Introduction (2 Links)
- Flowsnake Earth (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Autonomous Evolutionary Art (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- The alphabet synthesis machine (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
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