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- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Depth-aware neural style transfer (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Interactive evolution for industrial design (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Peter Weibel (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- Investigating Face Space (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Ishihama Yoshiaki (2 Links)
- Evolving Fractal Drawings (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Preference Learning: An Introduction (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Computer-Ästhetik (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Entropie (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
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