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  1. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  2. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)
  3. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  4. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  5. Improbable Creativity‏‎ (2 Links)
  6. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  7. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  8. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  9. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  10. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  11. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  12. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  13. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  14. Mathematische Kunst‏‎ (2 Links)
  15. Evolving art with scalable vector graphics‏‎ (2 Links)
  16. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  17. P6m Reference Implementation‏‎ (2 Links)
  18. Measuring complexity using information fluctuation‏‎ (2 Links)
  19. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  20. The Future of Evolutionary Design Research‏‎ (2 Links)
  21. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  22. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  23. Interactive EC-based Signal Processing‏‎ (2 Links)
  24. Being Kasimir Malevich‏‎ (2 Links)
  25. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  26. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  27. Evolving virtual creatures‏‎ (2 Links)
  28. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  29. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  30. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  31. Against Individual Creativity‏‎ (2 Links)
  32. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  33. Interactive evolution for industrial design‏‎ (2 Links)
  34. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  35. Simulating Morphogenesis‏‎ (2 Links)
  36. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  37. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  38. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  39. Computer-Ästhetik‏‎ (2 Links)
  40. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  41. Extending the Range of Facial Types‏‎ (2 Links)
  42. Entropie‏‎ (2 Links)
  43. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  44. Investigating Face Space‏‎ (2 Links)
  45. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  46. Gregory S. Hornby‏‎ (2 Links)
  47. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  48. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  49. Ishihama Yoshiaki‏‎ (2 Links)
  50. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)

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