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- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Depth-aware neural style transfer (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Is Evolution Creative? (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- John Mount (2 Links)
- Swarm Painting Atelier (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- P3m1 Reference Implementation (2 Links)
- Evolving Fractal Drawings (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Keith Wiley (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Computer-Ästhetik (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Entropie (2 Links)
- Peter Weibel (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
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