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  1. Evolving expressions and art by choice‏‎ (2 Links)
  2. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  3. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  4. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  5. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  6. Importance-Driven Focus of Attention‏‎ (2 Links)
  7. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  8. Batik Fractal : Traditional Art to Modern Complexity‏‎ (2 Links)
  9. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  10. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  11. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  12. Giving Colour to Images‏‎ (2 Links)
  13. Peter Weibel‏‎ (2 Links)
  14. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  15. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  16. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  17. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  18. Consensual Paintings‏‎ (2 Links)
  19. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  20. Algorithmic randomness and physical entropy‏‎ (2 Links)
  21. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  22. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  23. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)
  24. Metaprogramming Emergent Graphics‏‎ (2 Links)
  25. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  26. Preference Learning: An Introduction‏‎ (2 Links)
  27. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  28. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  29. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  30. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  31. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  32. Flowsnake Earth‏‎ (2 Links)
  33. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  34. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  35. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  36. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  37. Swarm paintings – nonhuman art‏‎ (2 Links)
  38. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  39. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  40. A History of Creativity for Future AI Research‏‎ (2 Links)
  41. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  42. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  43. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  44. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  45. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  46. Evolutionary Design by Computers‏‎ (2 Links)
  47. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  48. Video Granular Synthesis‏‎ (2 Links)
  49. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  50. Ten questions concerning generative computer art‏‎ (2 Links)

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