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- Peter Kleiweg (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Gegenständliche Kunst (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Is Evolution Creative? (2 Links)
- A comparative classification of complexity measures (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Evolving Approximate Image Filters (2 Links)
- John Mount (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Aaron Davidson (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Keith Wiley (2 Links)
- Echo (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Evolving for the Audience (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Swarm Painting Atelier (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Genetische Programmierung (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
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