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  1. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  2. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  3. New Kinds of Fractal Patterns‏‎ (2 Links)
  4. Interactive evolution for industrial design‏‎ (2 Links)
  5. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  6. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  7. Niche Constructing Drawing Robots‏‎ (2 Links)
  8. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  9. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  10. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  11. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  12. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  13. Evolving Approximate Image Filters‏‎ (2 Links)
  14. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  15. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  16. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  17. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  18. Investigating Face Space‏‎ (2 Links)
  19. Reproduktion‏‎ (2 Links)
  20. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  21. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  22. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  23. Ishihama Yoshiaki‏‎ (2 Links)
  24. Batik Fractal : Traditional Art to Modern Complexity‏‎ (2 Links)
  25. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  26. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  27. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  28. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  29. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  30. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  31. Evolving for the Audience‏‎ (2 Links)
  32. Echo‏‎ (2 Links)
  33. Algorithmic randomness and physical entropy‏‎ (2 Links)
  34. Genetische Programmierung‏‎ (2 Links)
  35. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)
  36. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  37. P6m Reference Implementation‏‎ (2 Links)
  38. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  39. Towards a model for artificial aesthetics‏‎ (2 Links)
  40. Exploring aesthetic pattern formation‏‎ (2 Links)
  41. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  42. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  43. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  44. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  45. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  46. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  47. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  48. Erik J. Gustafson‏‎ (2 Links)
  49. Gregory Dudek‏‎ (2 Links)
  50. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)

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