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  1. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  2. Rebecca Luger-Guillaume‏‎ (2 Links)
  3. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  4. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  5. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  6. A comparative classification of complexity measures‏‎ (2 Links)
  7. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  8. Artificial Nature: Immersive World Making‏‎ (2 Links)
  9. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  10. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  11. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  12. Video Granular Synthesis‏‎ (2 Links)
  13. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  14. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  15. Ten questions concerning generative computer art‏‎ (2 Links)
  16. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  17. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  18. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  19. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  20. Creating and rendering convolution surfaces‏‎ (2 Links)
  21. Aaron Davidson‏‎ (2 Links)
  22. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  23. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  24. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  25. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  26. Improving face detection‏‎ (2 Links)
  27. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  28. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  29. Evolving Fractal Drawings‏‎ (2 Links)
  30. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  31. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  32. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  33. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  34. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  35. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  36. Information aesthetics: an heroic experiment‏‎ (2 Links)
  37. Autonomous Evolutionary Art‏‎ (2 Links)
  38. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  39. The Future of Evolutionary Design Research‏‎ (2 Links)
  40. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  41. Evolving content in the galactic arms race video game‏‎ (2 Links)
  42. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  43. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  44. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  45. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  46. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  47. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  48. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  49. Depth-aware neural style transfer‏‎ (2 Links)
  50. Interwoven Islamic Geometric Patterns‏‎ (2 Links)

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