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- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- Reproduktion (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Gegenständliche Kunst (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Improbable Creativity (2 Links)
- P6m Reference Implementation (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Depth-aware neural style transfer (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Mathematische Kunst (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Simulating Morphogenesis (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Interactive evolution for industrial design (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Evolving for the Audience (2 Links)
- Variation (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Genetische Programmierung (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Tatsu Unemi (2 Links)
- Investigating Face Space (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
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