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- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Investigating Face Space (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Chris Coyne (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Ishihama Yoshiaki (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- P3m1 Reference Implementation (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Evolving virtual creatures (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- A comparative classification of complexity measures (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Extending the Range of Facial Types (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- Peter Weibel (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Gregory S. Hornby (2 Links)
- Aaron Davidson (2 Links)
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