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  1. Computational Creativity through a Gap‏‎ (2 Links)
  2. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  3. Interactive evolution for industrial design‏‎ (2 Links)
  4. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  5. Embodied creativity‏‎ (2 Links)
  6. Genetische Programmierung‏‎ (2 Links)
  7. Algorithmic randomness and physical entropy‏‎ (2 Links)
  8. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  9. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  10. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)
  11. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  12. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  13. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  14. Exploring aesthetic pattern formation‏‎ (2 Links)
  15. Investigating Face Space‏‎ (2 Links)
  16. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  17. Peter Kleiweg‏‎ (2 Links)
  18. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  19. Ishihama Yoshiaki‏‎ (2 Links)
  20. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  21. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  22. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  23. Gregory Dudek‏‎ (2 Links)
  24. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  25. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  26. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  27. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  28. A History of Creativity for Future AI Research‏‎ (2 Links)
  29. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  30. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  31. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  32. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  33. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  34. Creative Search Trajectories and their Implications‏‎ (2 Links)
  35. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  36. Curious agents and situated design evaluations‏‎ (2 Links)
  37. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  38. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  39. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  40. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  41. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  42. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  43. Learning representations for creative design using evolution‏‎ (2 Links)
  44. Rebecca Luger-Guillaume‏‎ (2 Links)
  45. Variation‏‎ (2 Links)
  46. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  47. Tatsu Unemi‏‎ (2 Links)
  48. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  49. Image Stylization by Oil Paint Filtering using Color Palettes‏‎ (2 Links)
  50. Gegenständliche Kunst‏‎ (2 Links)

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