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- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Andrew Rowbottom (2 Links)
- Interactive evolution for industrial design (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Evolving virtual creatures (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Peter Kleiweg (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Investigating Face Space (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Curious agents and situated design evaluations (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Extending the Range of Facial Types (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Ishihama Yoshiaki (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Artificial Drawing + Unity (2 Links)
- Gregory S. Hornby (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Rebecca Luger-Guillaume (2 Links)
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