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- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Live Algorithms (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Evolutionäre Musik (2 Links)
- Ameisen Algorithmen (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Evolved look-up tables for simulated DNA controlled robots (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Depth-aware neural style transfer (2 Links)
- Peter Weibel (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- Evolving Human Faces (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Evolving ambiguous images (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Evolving expressions and art by choice (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Preference Learning: An Introduction (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Giving Colour to Images (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- A comparative classification of complexity measures (2 Links)
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