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  1. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  2. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  3. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  4. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  5. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  6. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  7. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  8. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  9. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  10. Flowsnake Earth‏‎ (2 Links)
  11. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  12. Being Kasimir Malevich‏‎ (2 Links)
  13. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  14. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  15. Against Individual Creativity‏‎ (2 Links)
  16. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  17. Künstliches Leben‏‎ (2 Links)
  18. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  19. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  20. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  21. Evolutionary Design by Computers‏‎ (2 Links)
  22. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  23. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  24. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  25. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  26. Rebecca Luger-Guillaume‏‎ (2 Links)
  27. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  28. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  29. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  30. Live Algorithms‏‎ (2 Links)
  31. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  32. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (2 Links)
  33. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  34. Evolutionary exploration of Complex Fractals‏‎ (2 Links)
  35. Color Mixing using Colliding Particles‏‎ (2 Links)
  36. Andrew Rowbottom‏‎ (2 Links)
  37. Evolutionäre Musik‏‎ (2 Links)
  38. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  39. Evolved look-up tables for simulated DNA controlled robots‏‎ (2 Links)
  40. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  41. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  42. Generative Art Geometry. Logical interpretations for Generative Algorithms‏‎ (2 Links)
  43. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  44. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  45. Generative Modelling with Timed L-Systems‏‎ (2 Links)
  46. Distance-based functions for image comparison‏‎ (2 Links)
  47. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  48. Evolving Human Faces‏‎ (2 Links)
  49. Composition in Perspectives‏‎ (2 Links)
  50. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)

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