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- A generative design system based on evolutionary and mathematical functions (2 Links)
- Evolving ambiguous images (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Evolving expressions and art by choice (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Leonel Moura (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Computer-Ästhetik (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Entropie (2 Links)
- Natural Color Symmetry (2 Links)
- Giving Colour to Images (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Being Kasimir Malevich (2 Links)
- Variation (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Against Individual Creativity (2 Links)
- Flowsnake Earth (2 Links)
- Reproduktion (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Tatsu Unemi (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
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