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  1. Against Individual Creativity‏‎ (2 Links)
  2. Evolving virtual creatures‏‎ (2 Links)
  3. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  4. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  5. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  6. Swarm paintings – nonhuman art‏‎ (2 Links)
  7. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  8. Metaprogramming Emergent Graphics‏‎ (2 Links)
  9. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  10. Computer-Ästhetik‏‎ (2 Links)
  11. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  12. Entropie‏‎ (2 Links)
  13. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  14. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  15. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  16. Extending the Range of Facial Types‏‎ (2 Links)
  17. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  18. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  19. Video Granular Synthesis‏‎ (2 Links)
  20. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  21. Gregory S. Hornby‏‎ (2 Links)
  22. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  23. Ten questions concerning generative computer art‏‎ (2 Links)
  24. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  25. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  26. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  27. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  28. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  29. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  30. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  31. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  32. Andrew Rowbottom‏‎ (2 Links)
  33. Natural Color Symmetry‏‎ (2 Links)
  34. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  35. Creating and rendering convolution surfaces‏‎ (2 Links)
  36. New Kinds of Fractal Patterns‏‎ (2 Links)
  37. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  38. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  39. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  40. Niche Constructing Drawing Robots‏‎ (2 Links)
  41. Evolution of Animated Photomosaics‏‎ (2 Links)
  42. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  43. The Future of Evolutionary Design Research‏‎ (2 Links)
  44. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  45. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  46. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  47. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  48. Artificial Drawing + Unity‏‎ (2 Links)
  49. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  50. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)

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