Seiten mit den meisten Links
Unten werden bis zu 50 Ergebnisse im Bereich 631 bis 680 angezeigt.
Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Leonel Moura (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Evolving Fractal Drawings (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Zellij Multipuzzle (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Abstract Art by Shape Classification (2 Links)
- The alphabet synthesis machine (2 Links)
- Automated collage generation — with intent (2 Links)
- Electric Sheep (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- The darwinian structure of the design process (2 Links)
- Computational Creativity through a Gap (2 Links)
Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)