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  1. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  2. Measuring complexity using information fluctuation‏‎ (2 Links)
  3. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  4. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  5. Interactive EC-based Signal Processing‏‎ (2 Links)
  6. Evolving art with scalable vector graphics‏‎ (2 Links)
  7. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  8. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  9. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  10. Andrew Rowbottom‏‎ (2 Links)
  11. Interactive evolution for industrial design‏‎ (2 Links)
  12. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  13. Evolving virtual creatures‏‎ (2 Links)
  14. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  15. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  16. Creative Search Trajectories and their Implications‏‎ (2 Links)
  17. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  18. Peter Kleiweg‏‎ (2 Links)
  19. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  20. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  21. Investigating Face Space‏‎ (2 Links)
  22. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  23. Curious agents and situated design evaluations‏‎ (2 Links)
  24. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  25. Extending the Range of Facial Types‏‎ (2 Links)
  26. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  27. Ishihama Yoshiaki‏‎ (2 Links)
  28. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  29. Artificial Drawing + Unity‏‎ (2 Links)
  30. Gregory S. Hornby‏‎ (2 Links)
  31. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  32. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  33. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  34. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  35. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  36. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  37. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  38. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  39. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  40. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  41. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  42. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  43. Evolution of Animated Photomosaics‏‎ (2 Links)
  44. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  45. Swarm paintings – nonhuman art‏‎ (2 Links)
  46. Complexity of two-dimensional patterns‏‎ (2 Links)
  47. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  48. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  49. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  50. Rebecca Luger-Guillaume‏‎ (2 Links)

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