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  1. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  2. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  3. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  4. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  5. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  6. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  7. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  8. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  9. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  10. Chris Coyne‏‎ (2 Links)
  11. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  12. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  13. Artistic Stylization of Images and Video‏‎ (2 Links)
  14. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  15. Importance-Driven Focus of Attention‏‎ (2 Links)
  16. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  17. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  18. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  19. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  20. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  21. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  22. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  23. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  24. Zellij Multipuzzle‏‎ (2 Links)
  25. Abstract Art by Shape Classification‏‎ (2 Links)
  26. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  27. Automated collage generation — with intent‏‎ (2 Links)
  28. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  29. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  30. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  31. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  32. Evolving Fractal Drawings‏‎ (2 Links)
  33. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  34. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  35. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  36. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  37. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  38. Metaprogramming Emergent Graphics‏‎ (2 Links)
  39. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  40. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  41. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  42. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  43. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  44. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  45. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  46. Echo‏‎ (2 Links)
  47. The alphabet synthesis machine‏‎ (2 Links)
  48. Evolving content in the galactic arms race video game‏‎ (2 Links)
  49. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  50. The darwinian structure of the design process‏‎ (2 Links)

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