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- Mathematische Kunst (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Evolving expressions and art by choice (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Zufallsprozess (2 Links)
- P6m Reference Implementation (2 Links)
- Interactive evolution for industrial design (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- A comparative classification of complexity measures (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Giving Colour to Images (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Simulating Morphogenesis (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Investigating Face Space (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Ishihama Yoshiaki (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Aaron Davidson (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Flowsnake Earth (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Autonomous Evolutionary Art (2 Links)
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