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- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Evolving for the Audience (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Electric Sheep (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Computational Creativity through a Gap (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Embodied creativity (2 Links)
- Genetische Programmierung (2 Links)
- Aaron Davidson (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- Peter Kleiweg (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Gregory Dudek (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Ameisen Algorithmen (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Künstliches Leben (2 Links)
- Swarm Painting Atelier (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
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