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- Digits that are not: Generating new types through deep neural nets (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Distance-based functions for image comparison (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Composition in Perspectives (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Gegenständliche Kunst (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Abstract Art by Shape Classification (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Automated collage generation — with intent (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Consensual Paintings (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Swarm Painting Atelier (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Evolving for the Audience (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Genetische Programmierung (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- Creative Machine Performance: Computational Creativity and Robotic Art (2 Links)
- Exploring component-based representations - the secret of creativity by evolution? (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- Space layout planning using an evolutionary approach (2 Links)
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