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- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Artificial Drawing + Unity (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Chris Coyne (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Gegenständliche Kunst (2 Links)
- Live Algorithms (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Echo (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Being Kasimir Malevich (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Evolving for the Audience (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Against Individual Creativity (2 Links)
- Interactive evolution of dynamical systems (2 Links)
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