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- Towards Adaptive Evolutionary Architecture (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Giving Colour to Images (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Computer-Ästhetik (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Entropie (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Video Granular Synthesis (2 Links)
- Leonel Moura (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Flowsnake Earth (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Evolutionary Design by Computers (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
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