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  1. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  2. Rebecca Luger-Guillaume‏‎ (2 Links)
  3. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  4. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  5. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  6. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  7. Learning representations for creative design using evolution‏‎ (2 Links)
  8. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  9. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  10. Image Stylization by Oil Paint Filtering using Color Palettes‏‎ (2 Links)
  11. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  12. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  13. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  14. Color Mixing using Colliding Particles‏‎ (2 Links)
  15. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  16. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  17. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  18. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  19. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  20. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  21. Improbable Creativity‏‎ (2 Links)
  22. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  23. Evolving Fractal Drawings‏‎ (2 Links)
  24. Distance-based functions for image comparison‏‎ (2 Links)
  25. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  26. Composition in Perspectives‏‎ (2 Links)
  27. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  28. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  29. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  30. Mathematische Kunst‏‎ (2 Links)
  31. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  32. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  33. Evolving content in the galactic arms race video game‏‎ (2 Links)
  34. Batik Fractal : Traditional Art to Modern Complexity‏‎ (2 Links)
  35. Measuring complexity using information fluctuation‏‎ (2 Links)
  36. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  37. Interactive EC-based Signal Processing‏‎ (2 Links)
  38. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  39. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  40. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  41. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  42. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  43. Interactive evolution for industrial design‏‎ (2 Links)
  44. Algorithmic randomness and physical entropy‏‎ (2 Links)
  45. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)
  46. Peter Kleiweg‏‎ (2 Links)
  47. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  48. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  49. Golan Levin‏‎ (2 Links)
  50. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)

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