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  1. Evolving Human Faces‏‎ (2 Links)
  2. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  3. Composition in Perspectives‏‎ (2 Links)
  4. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  5. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  6. Variation‏‎ (2 Links)
  7. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  8. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  9. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  10. Evolving ambiguous images‏‎ (2 Links)
  11. Tatsu Unemi‏‎ (2 Links)
  12. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  13. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  14. Evolving expressions and art by choice‏‎ (2 Links)
  15. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  16. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  17. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  18. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  19. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  20. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  21. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  22. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  23. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  24. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  25. Search Strategies and the Creative Process‏‎ (2 Links)
  26. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  27. Giving Colour to Images‏‎ (2 Links)
  28. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  29. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  30. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  31. Improving face detection‏‎ (2 Links)
  32. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  33. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  34. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  35. Consensual Paintings‏‎ (2 Links)
  36. Self-design and ontogenetic evolution‏‎ (2 Links)
  37. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  38. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  39. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  40. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  41. P3m1 Reference Implementation‏‎ (2 Links)
  42. Zufallsprozess‏‎ (2 Links)
  43. Semantic aware methods for evolutionary art‏‎ (2 Links)
  44. Information aesthetics: an heroic experiment‏‎ (2 Links)
  45. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  46. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  47. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  48. The Painting Fool Teaching Interface‏‎ (2 Links)
  49. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  50. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)

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