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  1. Non-Realistic 3D Object Stylization‏‎ (2 Links)
  2. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  3. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  4. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  5. A History of Creativity for Future AI Research‏‎ (2 Links)
  6. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  7. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  8. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  9. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  10. Variation‏‎ (2 Links)
  11. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  12. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  13. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  14. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  15. Tatsu Unemi‏‎ (2 Links)
  16. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  17. SEURAT: robotic painter‏‎ (2 Links)
  18. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  19. On the Future of Computers and Creativity‏‎ (2 Links)
  20. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  21. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  22. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  23. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  24. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  25. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  26. Consensual Paintings‏‎ (2 Links)
  27. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  28. Evolving Fractal Drawings‏‎ (2 Links)
  29. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  30. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  31. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  32. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  33. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  34. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  35. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  36. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  37. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  38. Evolving content in the galactic arms race video game‏‎ (2 Links)
  39. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  40. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  41. Zufallsprozess‏‎ (2 Links)
  42. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  43. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  44. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  45. Improving face detection‏‎ (2 Links)
  46. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  47. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  48. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  49. The Painting Fool Teaching Interface‏‎ (2 Links)
  50. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)

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