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  1. A 3D Modeling System for Creative Design‏‎ (2 Links)
  2. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  3. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  4. Evolving ambiguous images‏‎ (2 Links)
  5. Tatsu Unemi‏‎ (2 Links)
  6. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  7. Evolving expressions and art by choice‏‎ (2 Links)
  8. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  9. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  10. Importance-Driven Focus of Attention‏‎ (2 Links)
  11. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  12. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  13. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  14. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  15. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  16. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  17. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  18. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  19. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  20. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  21. Giving Colour to Images‏‎ (2 Links)
  22. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  23. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  24. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  25. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  26. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  27. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  28. Art, emergence and the computational sublime‏‎ (2 Links)
  29. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  30. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  31. Zufallsprozess‏‎ (2 Links)
  32. Metaprogramming Emergent Graphics‏‎ (2 Links)
  33. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  34. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  35. Computer-Ästhetik‏‎ (2 Links)
  36. Entropie‏‎ (2 Links)
  37. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  38. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  39. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  40. The Painting Fool Teaching Interface‏‎ (2 Links)
  41. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  42. Artistic Stylization of Images and Video‏‎ (2 Links)
  43. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  44. Flowsnake Earth‏‎ (2 Links)
  45. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  46. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  47. Peter Kleiweg‏‎ (2 Links)
  48. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  49. Abstract Art by Shape Classification‏‎ (2 Links)
  50. Automated collage generation — with intent‏‎ (2 Links)

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