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- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Flowsnake Earth (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Being Kasimir Malevich (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Against Individual Creativity (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Künstliches Leben (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Evolutionary Design by Computers (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Live Algorithms (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Andrew Rowbottom (2 Links)
- Evolutionäre Musik (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Evolved look-up tables for simulated DNA controlled robots (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- Distance-based functions for image comparison (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Evolving Human Faces (2 Links)
- Composition in Perspectives (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
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