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  1. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  2. Exploring aesthetic pattern formation‏‎ (2 Links)
  3. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  4. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  5. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  6. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  7. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  8. Reproduktion‏‎ (2 Links)
  9. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  10. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  11. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  12. Live Algorithms‏‎ (2 Links)
  13. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  14. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  15. Gregory Dudek‏‎ (2 Links)
  16. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  17. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  18. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  19. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  20. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  21. Artificial Drawing + Unity‏‎ (2 Links)
  22. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  23. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  24. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  25. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  26. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  27. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  28. P6m Reference Implementation‏‎ (2 Links)
  29. Zellij Multipuzzle‏‎ (2 Links)
  30. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  31. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  32. Creative Search Trajectories and their Implications‏‎ (2 Links)
  33. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  34. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  35. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  36. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  37. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  38. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  39. Curious agents and situated design evaluations‏‎ (2 Links)
  40. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  41. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  42. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  43. Simulating Morphogenesis‏‎ (2 Links)
  44. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  45. Interactive evolution of dynamical systems‏‎ (2 Links)
  46. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  47. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  48. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  49. The alphabet synthesis machine‏‎ (2 Links)
  50. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)

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