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- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Evolutionary Design by Computers (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Depth-aware neural style transfer (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Evolutionäre Musik (2 Links)
- Evolved look-up tables for simulated DNA controlled robots (2 Links)
- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Evolving Human Faces (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- Improving face detection (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Zellij Multipuzzle (2 Links)
- Evolving ambiguous images (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Evolving expressions and art by choice (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Computer-Ästhetik (2 Links)
- The alphabet synthesis machine (2 Links)
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