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- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Peter Kleiweg (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Gregory Dudek (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Swarm Painting Atelier (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Depth-aware neural style transfer (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Gegenständliche Kunst (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Leonel Moura (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- A formal theory of creativity to model the creation of art (2 Links)
- Schwarm Algorithmen (2 Links)
- Evolving Art Using Multiple Aesthetic Measures (2 Links)
- Maintaining Population Diversity in Evolutionary Art (2 Links)
- On the Translation of Design Data into Design Form in Evolutionary Design (2 Links)
- Computational Creativity Theory: Inspirations behind the FACE and the IDEA models (2 Links)
- Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models (2 Links)
- A genetic engineering approach to genetic algorithms (2 Links)
- Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms (2 Links)
- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Links)
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