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  1. A 3D Modeling System for Creative Design‏‎ (2 Links)
  2. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  3. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  4. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  5. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  6. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  7. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  8. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  9. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  10. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  11. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  12. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  13. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  14. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  15. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  16. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  17. Search Strategies and the Creative Process‏‎ (2 Links)
  18. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  19. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  20. Leonel Moura‏‎ (2 Links)
  21. Gegenständliche Kunst‏‎ (2 Links)
  22. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  23. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  24. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  25. Self-design and ontogenetic evolution‏‎ (2 Links)
  26. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  27. P3m1 Reference Implementation‏‎ (2 Links)
  28. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  29. Zufallsprozess‏‎ (2 Links)
  30. Semantic aware methods for evolutionary art‏‎ (2 Links)
  31. Creative Search Trajectories and their Implications‏‎ (2 Links)
  32. Art, emergence and the computational sublime‏‎ (2 Links)
  33. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  34. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  35. Evolving Approximate Image Filters‏‎ (2 Links)
  36. The Painting Fool Teaching Interface‏‎ (2 Links)
  37. Curious agents and situated design evaluations‏‎ (2 Links)
  38. Importance-Driven Focus of Attention‏‎ (2 Links)
  39. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  40. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  41. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  42. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  43. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  44. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  45. Artistic Stylization of Images and Video‏‎ (2 Links)
  46. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  47. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  48. Peter Weibel‏‎ (2 Links)
  49. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  50. Evolving for the Audience‏‎ (2 Links)

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