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- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- Live Algorithms (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Video Granular Synthesis (2 Links)
- Bubble Hierarchies (2 Links)
- Ten questions concerning generative computer art (2 Links)
- A comparative classification of complexity measures (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Evolving Fractal Drawings (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Chris Coyne (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Aaron Davidson (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
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