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  1. Color Mixing using Colliding Particles‏‎ (2 Links)
  2. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  3. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  4. Autonomous Evolutionary Art‏‎ (2 Links)
  5. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  6. Evolving for the Audience‏‎ (2 Links)
  7. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  8. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  9. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  10. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  11. Metaprogramming Emergent Graphics‏‎ (2 Links)
  12. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  13. Distance-based functions for image comparison‏‎ (2 Links)
  14. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  15. Composition in Perspectives‏‎ (2 Links)
  16. Genetische Programmierung‏‎ (2 Links)
  17. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  18. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  19. Zellij Multipuzzle‏‎ (2 Links)
  20. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  21. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  22. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  23. Exploring aesthetic pattern formation‏‎ (2 Links)
  24. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  25. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  26. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  27. Ameisen Algorithmen‏‎ (2 Links)
  28. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  29. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  30. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  31. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  32. Gregory Dudek‏‎ (2 Links)
  33. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  34. Phänotyp‏‎ (2 Links)
  35. The alphabet synthesis machine‏‎ (2 Links)
  36. The darwinian structure of the design process‏‎ (2 Links)
  37. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  38. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  39. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  40. Consensual Paintings‏‎ (2 Links)
  41. Theory of Complexity‏‎ (2 Links)
  42. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  43. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  44. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  45. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  46. Neuroästhetik‏‎ (2 Links)
  47. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  48. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  49. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  50. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)

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