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- Combining Abstract Images using Texture Transfer (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Artificial Drawing + Unity (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Echo (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Evolving Fractal Drawings (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Künstliches Leben (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Erik J. Gustafson (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Live Algorithms (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Being Kasimir Malevich (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Against Individual Creativity (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Bubble Hierarchies (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
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