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  1. New Kinds of Fractal Patterns‏‎ (2 Links)
  2. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  3. Niche Constructing Drawing Robots‏‎ (2 Links)
  4. Autonomous Evolutionary Art‏‎ (2 Links)
  5. Swarm paintings – nonhuman art‏‎ (2 Links)
  6. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  7. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  8. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  9. Leonel Moura‏‎ (2 Links)
  10. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  11. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  12. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  13. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  14. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  15. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  16. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  17. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  18. Reproduktion‏‎ (2 Links)
  19. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  20. Video Granular Synthesis‏‎ (2 Links)
  21. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  22. Ten questions concerning generative computer art‏‎ (2 Links)
  23. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  24. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  25. Ameisen Algorithmen‏‎ (2 Links)
  26. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  27. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  28. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  29. Importance-Driven Focus of Attention‏‎ (2 Links)
  30. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  31. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  32. Complexity of two-dimensional patterns‏‎ (2 Links)
  33. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  34. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  35. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Links)
  36. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  37. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  38. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  39. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  40. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  41. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  42. P6m Reference Implementation‏‎ (2 Links)
  43. EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design‏‎ (2 Links)
  44. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  45. Fractal expressionism - where art meets science‏‎ (2 Links)
  46. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  47. The Future of Evolutionary Design Research‏‎ (2 Links)
  48. Electric Sheep‏‎ (2 Links)
  49. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  50. Metaprogramming Emergent Graphics‏‎ (2 Links)

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