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- Evolved look-up tables for simulated DNA controlled robots (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Non-Realistic 3D Object Stylization (2 Links)
- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- Variation (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Evolving Human Faces (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- Tatsu Unemi (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Evolving ambiguous images (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Evolving expressions and art by choice (2 Links)
- SEURAT: robotic painter (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- On the Future of Computers and Creativity (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Curious agents and situated design evaluations (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Self-Assembling Dynamical Hierarchies (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Giving Colour to Images (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Zufallsprozess (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Passive Solar Building Design Using Genetic Programming (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Flowsnake Earth (2 Links)
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