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  1. Computer-Ästhetik‏‎ (2 Links)
  2. Peter Kleiweg‏‎ (2 Links)
  3. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  4. Entropie‏‎ (2 Links)
  5. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  6. Giving Colour to Images‏‎ (2 Links)
  7. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  8. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  9. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  10. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  11. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  12. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  13. A comparative classification of complexity measures‏‎ (2 Links)
  14. Artificial Nature: Immersive World Making‏‎ (2 Links)
  15. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  16. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  17. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  18. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  19. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  20. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  21. Flowsnake Earth‏‎ (2 Links)
  22. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  23. Creating and rendering convolution surfaces‏‎ (2 Links)
  24. Aaron Davidson‏‎ (2 Links)
  25. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  26. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  27. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  28. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  29. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  30. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  31. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  32. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  33. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  34. Rebecca Luger-Guillaume‏‎ (2 Links)
  35. Evolutionary Design by Computers‏‎ (2 Links)
  36. Autonomous Evolutionary Art‏‎ (2 Links)
  37. Variation‏‎ (2 Links)
  38. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  39. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  40. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  41. Leonel Moura‏‎ (2 Links)
  42. Tatsu Unemi‏‎ (2 Links)
  43. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  44. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  45. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (2 Links)
  46. Evolutionary exploration of Complex Fractals‏‎ (2 Links)
  47. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  48. Depth-aware neural style transfer‏‎ (2 Links)
  49. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  50. Evolutionäre Musik‏‎ (2 Links)

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