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  1. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  2. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  3. Interactive evolution for industrial design‏‎ (2 Links)
  4. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  5. Algorithmic randomness and physical entropy‏‎ (2 Links)
  6. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)
  7. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  8. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  9. Peter Kleiweg‏‎ (2 Links)
  10. Giving Colour to Images‏‎ (2 Links)
  11. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  12. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  13. Investigating Face Space‏‎ (2 Links)
  14. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  15. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  16. Consensual Paintings‏‎ (2 Links)
  17. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  18. Ishihama Yoshiaki‏‎ (2 Links)
  19. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  20. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  21. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  22. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  23. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  24. A History of Creativity for Future AI Research‏‎ (2 Links)
  25. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  26. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  27. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  28. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  29. Flowsnake Earth‏‎ (2 Links)
  30. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  31. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  32. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  33. Swarm paintings – nonhuman art‏‎ (2 Links)
  34. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  35. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  36. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  37. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  38. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  39. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  40. Rebecca Luger-Guillaume‏‎ (2 Links)
  41. Evolutionary Design by Computers‏‎ (2 Links)
  42. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  43. Learning representations for creative design using evolution‏‎ (2 Links)
  44. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  45. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  46. Video Granular Synthesis‏‎ (2 Links)
  47. Image Stylization by Oil Paint Filtering using Color Palettes‏‎ (2 Links)
  48. Ten questions concerning generative computer art‏‎ (2 Links)
  49. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  50. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (2 Links)

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