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- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Reproduktion (2 Links)
- Live Algorithms (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Distance-based functions for image comparison (2 Links)
- Evolving Fractal Drawings (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Composition in Perspectives (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Zellij Multipuzzle (2 Links)
- P6m Reference Implementation (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Simulating Morphogenesis (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
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