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  1. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  2. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  3. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  4. Zellij Multipuzzle‏‎ (2 Links)
  5. Echo‏‎ (2 Links)
  6. Evolving for the Audience‏‎ (2 Links)
  7. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  8. Metaprogramming Emergent Graphics‏‎ (2 Links)
  9. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  10. Genetische Programmierung‏‎ (2 Links)
  11. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  12. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  13. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  14. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  15. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  16. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  17. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  18. The alphabet synthesis machine‏‎ (2 Links)
  19. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  20. Exploring aesthetic pattern formation‏‎ (2 Links)
  21. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  22. The darwinian structure of the design process‏‎ (2 Links)
  23. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  24. Erik J. Gustafson‏‎ (2 Links)
  25. Peter Kleiweg‏‎ (2 Links)
  26. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  27. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  28. Gregory Dudek‏‎ (2 Links)
  29. Theory of Complexity‏‎ (2 Links)
  30. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  31. Batik Fractal : Traditional Art to Modern Complexity‏‎ (2 Links)
  32. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  33. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  34. Algorithmic randomness and physical entropy‏‎ (2 Links)
  35. Bubble Hierarchies‏‎ (2 Links)
  36. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)
  37. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  38. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  39. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  40. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  41. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  42. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  43. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  44. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  45. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  46. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  47. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  48. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  49. Rebecca Luger-Guillaume‏‎ (2 Links)
  50. Chris Coyne‏‎ (2 Links)

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