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- Art, emergence and the computational sublime (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Gegenständliche Kunst (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Consensual Paintings (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Automated collage generation — with intent (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Natural Color Symmetry (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Evolving for the Audience (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Genetische Programmierung (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Leonel Moura (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Reproduktion (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Swarm Painting Atelier (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Gregory Dudek (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
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