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  1. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  2. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  3. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  4. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  5. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  6. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  7. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  8. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  9. Interactive evolution of dynamical systems‏‎ (2 Links)
  10. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  11. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  12. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  13. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  14. Evolving art with scalable vector graphics‏‎ (2 Links)
  15. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  16. Being Kasimir Malevich‏‎ (2 Links)
  17. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  18. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  19. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  20. Against Individual Creativity‏‎ (2 Links)
  21. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  22. Evolving virtual creatures‏‎ (2 Links)
  23. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  24. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  25. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  26. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  27. Consensual Paintings‏‎ (2 Links)
  28. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  29. Extending the Range of Facial Types‏‎ (2 Links)
  30. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  31. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  32. Zellij Multipuzzle‏‎ (2 Links)
  33. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  34. Gregory S. Hornby‏‎ (2 Links)
  35. Rebecca Luger-Guillaume‏‎ (2 Links)
  36. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  37. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  38. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  39. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  40. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  41. Andrew Rowbottom‏‎ (2 Links)
  42. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  43. Künstliches Leben‏‎ (2 Links)
  44. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  45. The alphabet synthesis machine‏‎ (2 Links)
  46. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  47. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  48. The darwinian structure of the design process‏‎ (2 Links)
  49. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  50. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)

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