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  1. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  2. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  3. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  4. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  5. The alphabet synthesis machine‏‎ (2 Links)
  6. Extending the Range of Facial Types‏‎ (2 Links)
  7. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  8. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  9. The darwinian structure of the design process‏‎ (2 Links)
  10. Algorithmic randomness and physical entropy‏‎ (2 Links)
  11. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  12. Gregory S. Hornby‏‎ (2 Links)
  13. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  14. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)
  15. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  16. Theory of Complexity‏‎ (2 Links)
  17. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  18. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  19. Phänotyp‏‎ (2 Links)
  20. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  21. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  22. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  23. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  24. Creative Search Trajectories and their Implications‏‎ (2 Links)
  25. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  26. A History of Creativity for Future AI Research‏‎ (2 Links)
  27. Evolution of Animated Photomosaics‏‎ (2 Links)
  28. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  29. Curious agents and situated design evaluations‏‎ (2 Links)
  30. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  31. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  32. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  33. Neuroästhetik‏‎ (2 Links)
  34. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  35. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  36. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  37. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  38. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  39. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  40. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  41. Non-Realistic 3D Object Stylization‏‎ (2 Links)
  42. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  43. Leonel Moura‏‎ (2 Links)
  44. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  45. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  46. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  47. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  48. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  49. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  50. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)

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