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  1. Swarm Painting Atelier‏‎ (2 Links)
  2. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  3. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  4. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  5. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  6. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  7. Evolving ambiguous images‏‎ (2 Links)
  8. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  9. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  10. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  11. Non-Realistic 3D Object Stylization‏‎ (2 Links)
  12. Evolving expressions and art by choice‏‎ (2 Links)
  13. Learning representations for creative design using evolution‏‎ (2 Links)
  14. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  15. Electric Sheep‏‎ (2 Links)
  16. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  17. Computational Creativity through a Gap‏‎ (2 Links)
  18. Embodied creativity‏‎ (2 Links)
  19. Image Stylization by Oil Paint Filtering using Color Palettes‏‎ (2 Links)
  20. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  21. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  22. Ameisen Algorithmen‏‎ (2 Links)
  23. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  24. SEURAT: robotic painter‏‎ (2 Links)
  25. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  26. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  27. Giving Colour to Images‏‎ (2 Links)
  28. On the Future of Computers and Creativity‏‎ (2 Links)
  29. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  30. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  31. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  32. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  33. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  34. Improbable Creativity‏‎ (2 Links)
  35. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  36. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  37. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  38. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  39. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  40. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  41. Mathematische Kunst‏‎ (2 Links)
  42. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  43. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  44. Measuring complexity using information fluctuation‏‎ (2 Links)
  45. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  46. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  47. Interactive EC-based Signal Processing‏‎ (2 Links)
  48. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  49. Flowsnake Earth‏‎ (2 Links)
  50. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)

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