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  1. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  2. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  3. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  4. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  5. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  6. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  7. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  8. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  9. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  10. Is Evolution Creative?‏‎ (2 Links)
  11. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  12. Evolving for the Audience‏‎ (2 Links)
  13. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  14. Zellij Multipuzzle‏‎ (2 Links)
  15. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  16. Genetische Programmierung‏‎ (2 Links)
  17. Computer-Ästhetik‏‎ (2 Links)
  18. John Mount‏‎ (2 Links)
  19. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  20. Entropie‏‎ (2 Links)
  21. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  22. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  23. A 3D Modeling System for Creative Design‏‎ (2 Links)
  24. Exploring aesthetic pattern formation‏‎ (2 Links)
  25. Phänotyp‏‎ (2 Links)
  26. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  27. Keith Wiley‏‎ (2 Links)
  28. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  29. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  30. The alphabet synthesis machine‏‎ (2 Links)
  31. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  32. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  33. Gregory Dudek‏‎ (2 Links)
  34. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  35. The darwinian structure of the design process‏‎ (2 Links)
  36. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  37. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  38. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  39. Theory of Complexity‏‎ (2 Links)
  40. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  41. Creating and rendering convolution surfaces‏‎ (2 Links)
  42. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  43. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  44. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  45. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  46. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  47. Neuroästhetik‏‎ (2 Links)
  48. Art, emergence and the computational sublime‏‎ (2 Links)
  49. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  50. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)

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