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  1. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  2. P3m1 Reference Implementation‏‎ (2 Links)
  3. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  4. Semantic aware methods for evolutionary art‏‎ (2 Links)
  5. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  6. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  7. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  8. Evolving for the Audience‏‎ (2 Links)
  9. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  10. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  11. Interactive evolution of dynamical systems‏‎ (2 Links)
  12. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  13. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  14. Genetische Programmierung‏‎ (2 Links)
  15. Ameisen Algorithmen‏‎ (2 Links)
  16. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  17. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  18. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  19. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  20. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  21. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  22. Exploring aesthetic pattern formation‏‎ (2 Links)
  23. Peter Weibel‏‎ (2 Links)
  24. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  25. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  26. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  27. Consensual Paintings‏‎ (2 Links)
  28. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  29. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  30. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  31. Gregory Dudek‏‎ (2 Links)
  32. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  33. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  34. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  35. Preference Learning: An Introduction‏‎ (2 Links)
  36. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  37. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  38. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  39. Towards a model for artificial aesthetics‏‎ (2 Links)
  40. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  41. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  42. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  43. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  44. A comparative classification of complexity measures‏‎ (2 Links)
  45. Künstliches Leben‏‎ (2 Links)
  46. Swarm Painting Atelier‏‎ (2 Links)
  47. Artificial Nature: Immersive World Making‏‎ (2 Links)
  48. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  49. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  50. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)

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