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  1. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  2. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  3. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  4. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  5. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  6. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  7. The Future of Evolutionary Design Research‏‎ (2 Links)
  8. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  9. Evolving Fractal Drawings‏‎ (2 Links)
  10. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  11. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  12. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  13. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  14. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  15. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  16. Chris Coyne‏‎ (2 Links)
  17. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  18. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  19. Is Evolution Creative?‏‎ (2 Links)
  20. A 3D Modeling System for Creative Design‏‎ (2 Links)
  21. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  22. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  23. Evolving content in the galactic arms race video game‏‎ (2 Links)
  24. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  25. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  26. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  27. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  28. Phänotyp‏‎ (2 Links)
  29. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  30. John Mount‏‎ (2 Links)
  31. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  32. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  33. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  34. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  35. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  36. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  37. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  38. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  39. Keith Wiley‏‎ (2 Links)
  40. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  41. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  42. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  43. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  44. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  45. Art, emergence and the computational sublime‏‎ (2 Links)
  46. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  47. Echo‏‎ (2 Links)
  48. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  49. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  50. Neuroästhetik‏‎ (2 Links)

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