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- Constrained novelty search: a study on game content generation (2 Links)
- Artificial Drawing + Unity (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Evolving expressions and art by choice (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Simulating Morphogenesis (2 Links)
- Interactive evolution for industrial design (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Giving Colour to Images (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Investigating Face Space (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Ishihama Yoshiaki (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Flowsnake Earth (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Being Kasimir Malevich (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Natural Color Symmetry (2 Links)
- Against Individual Creativity (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
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