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  1. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  2. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  3. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  4. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  5. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  6. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  7. Improving face detection‏‎ (2 Links)
  8. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  9. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  10. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  11. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  12. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  13. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  14. Reproduktion‏‎ (2 Links)
  15. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  16. Information aesthetics: an heroic experiment‏‎ (2 Links)
  17. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  18. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  19. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  20. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  21. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  22. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  23. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  24. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  25. Being Kasimir Malevich‏‎ (2 Links)
  26. Color Mixing using Colliding Particles‏‎ (2 Links)
  27. Against Individual Creativity‏‎ (2 Links)
  28. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  29. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  30. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  31. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  32. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  33. Distance-based functions for image comparison‏‎ (2 Links)
  34. P6m Reference Implementation‏‎ (2 Links)
  35. Evolving Fractal Drawings‏‎ (2 Links)
  36. Composition in Perspectives‏‎ (2 Links)
  37. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  38. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  39. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  40. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  41. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  42. Is Evolution Creative?‏‎ (2 Links)
  43. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  44. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  45. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  46. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  47. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  48. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  49. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  50. Evolving content in the galactic arms race video game‏‎ (2 Links)

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