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- Passive Solar Building Design Using Genetic Programming (2 Links)
- Automated collage generation — with intent (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Evolving Fractal Drawings (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- Distance-based functions for image comparison (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Composition in Perspectives (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Phänotyp (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Neuroästhetik (2 Links)
- Consensual Paintings (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Swarm Painting Atelier (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Non-Realistic 3D Object Stylization (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Leonel Moura (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
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