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- Experiments in Objet Trouve Browsing (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Consensual Paintings (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Non-Realistic 3D Object Stylization (2 Links)
- Extending the Range of Facial Types (2 Links)
- Video Granular Synthesis (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Gregory S. Hornby (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- SEURAT: robotic painter (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- On the Future of Computers and Creativity (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Self-Assembling Dynamical Hierarchies (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Passive Solar Building Design Using Genetic Programming (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Leonel Moura (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
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