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- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- P6m Reference Implementation (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- Zellij Multipuzzle (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Echo (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Evolving virtual creatures (2 Links)
- Simulating Morphogenesis (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Andrew Rowbottom (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- The alphabet synthesis machine (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- The darwinian structure of the design process (2 Links)
- Extending the Range of Facial Types (2 Links)
- Erik J. Gustafson (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Gregory S. Hornby (2 Links)
- Theory of Complexity (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Artificial Drawing + Unity (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
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