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  1. SEURAT: robotic painter‏‎ (2 Links)
  2. On the Future of Computers and Creativity‏‎ (2 Links)
  3. Improbable Creativity‏‎ (2 Links)
  4. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)
  5. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  6. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  7. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  8. A 3D Modeling System for Creative Design‏‎ (2 Links)
  9. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  10. Mathematische Kunst‏‎ (2 Links)
  11. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  12. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  13. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  14. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  15. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  16. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  17. Measuring complexity using information fluctuation‏‎ (2 Links)
  18. Interactive EC-based Signal Processing‏‎ (2 Links)
  19. Evolving art with scalable vector graphics‏‎ (2 Links)
  20. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  21. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  22. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  23. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  24. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  25. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  26. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  27. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  28. Interactive evolution for industrial design‏‎ (2 Links)
  29. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  30. Evolving virtual creatures‏‎ (2 Links)
  31. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  32. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  33. Computer-Ästhetik‏‎ (2 Links)
  34. Entropie‏‎ (2 Links)
  35. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  36. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  37. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  38. Investigating Face Space‏‎ (2 Links)
  39. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  40. Extending the Range of Facial Types‏‎ (2 Links)
  41. Art, emergence and the computational sublime‏‎ (2 Links)
  42. Ishihama Yoshiaki‏‎ (2 Links)
  43. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  44. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  45. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  46. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  47. Gregory S. Hornby‏‎ (2 Links)
  48. Phänotyp‏‎ (2 Links)
  49. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  50. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)

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