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- P3m1 Reference Implementation (2 Links)
- Evolving Human Faces (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Autonomous Evolutionary Art (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- Zufallsprozess (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Echo (2 Links)
- Evolving ambiguous images (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Evolving expressions and art by choice (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Peter Weibel (2 Links)
- Ameisen Algorithmen (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Giving Colour to Images (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Erik J. Gustafson (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Preference Learning: An Introduction (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Flowsnake Earth (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Bubble Hierarchies (2 Links)
- Künstliches Leben (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
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