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  1. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  2. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  3. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  4. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  5. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  6. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  7. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  8. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  9. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (2 Links)
  10. Evolutionary exploration of Complex Fractals‏‎ (2 Links)
  11. Chris Coyne‏‎ (2 Links)
  12. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  13. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  14. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  15. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  16. Evolutionäre Musik‏‎ (2 Links)
  17. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  18. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  19. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  20. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  21. Evolved look-up tables for simulated DNA controlled robots‏‎ (2 Links)
  22. Generative Art Geometry. Logical interpretations for Generative Algorithms‏‎ (2 Links)
  23. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  24. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  25. Improving face detection‏‎ (2 Links)
  26. Andrew Rowbottom‏‎ (2 Links)
  27. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  28. Generative Modelling with Timed L-Systems‏‎ (2 Links)
  29. Natural Color Symmetry‏‎ (2 Links)
  30. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  31. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  32. Evolving Human Faces‏‎ (2 Links)
  33. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  34. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  35. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  36. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  37. Information aesthetics: an heroic experiment‏‎ (2 Links)
  38. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  39. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  40. New Kinds of Fractal Patterns‏‎ (2 Links)
  41. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  42. Evolving ambiguous images‏‎ (2 Links)
  43. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  44. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  45. Niche Constructing Drawing Robots‏‎ (2 Links)
  46. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  47. Evolving expressions and art by choice‏‎ (2 Links)
  48. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  49. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  50. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)

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