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- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Leonel Moura (2 Links)
- Gegenständliche Kunst (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Depth-aware neural style transfer (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Abstract Art by Shape Classification (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Automated collage generation — with intent (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Zellij Multipuzzle (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Evolving for the Audience (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Genetische Programmierung (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Interactive evolutionary computation for analyzing human characteristics (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Exploring Evolutionary Possibilities for Digital Doilies (2 Links)
- Interior Illumination Design Using Genetic Programming (2 Links)
- Space layout planning using an evolutionary approach (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
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