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  1. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  2. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  3. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  4. Mathematische Kunst‏‎ (2 Links)
  5. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  6. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  7. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  8. Evolving content in the galactic arms race video game‏‎ (2 Links)
  9. Measuring complexity using information fluctuation‏‎ (2 Links)
  10. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  11. Interactive EC-based Signal Processing‏‎ (2 Links)
  12. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  13. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  14. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  15. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  16. Interactive evolution for industrial design‏‎ (2 Links)
  17. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  18. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  19. Being Kasimir Malevich‏‎ (2 Links)
  20. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  21. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  22. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  23. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  24. Against Individual Creativity‏‎ (2 Links)
  25. Investigating Face Space‏‎ (2 Links)
  26. Phänotyp‏‎ (2 Links)
  27. Color Mixing using Colliding Particles‏‎ (2 Links)
  28. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  29. Ishihama Yoshiaki‏‎ (2 Links)
  30. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  31. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  32. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  33. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  34. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  35. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  36. Distance-based functions for image comparison‏‎ (2 Links)
  37. Composition in Perspectives‏‎ (2 Links)
  38. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Links)
  39. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  40. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  41. Towards a model for artificial aesthetics‏‎ (2 Links)
  42. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  43. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  44. EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design‏‎ (2 Links)
  45. Fractal expressionism - where art meets science‏‎ (2 Links)
  46. Andrew Rowbottom‏‎ (2 Links)
  47. Neuroästhetik‏‎ (2 Links)
  48. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  49. Swarm Painting Atelier‏‎ (2 Links)
  50. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)

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