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  1. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  2. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  3. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  4. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  5. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  6. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  7. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  8. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  9. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  10. Bubble Hierarchies‏‎ (2 Links)
  11. Natural Color Symmetry‏‎ (2 Links)
  12. Evolution of Animated Photomosaics‏‎ (2 Links)
  13. Art, emergence and the computational sublime‏‎ (2 Links)
  14. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  15. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  16. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  17. New Kinds of Fractal Patterns‏‎ (2 Links)
  18. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  19. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  20. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  21. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  22. Niche Constructing Drawing Robots‏‎ (2 Links)
  23. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  24. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  25. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  26. Chris Coyne‏‎ (2 Links)
  27. Learning representations for creative design using evolution‏‎ (2 Links)
  28. Artistic Stylization of Images and Video‏‎ (2 Links)
  29. Variation‏‎ (2 Links)
  30. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  31. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  32. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  33. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  34. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  35. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  36. Reproduktion‏‎ (2 Links)
  37. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  38. Tatsu Unemi‏‎ (2 Links)
  39. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  40. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  41. Image Stylization by Oil Paint Filtering using Color Palettes‏‎ (2 Links)
  42. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  43. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  44. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  45. Abstract Art by Shape Classification‏‎ (2 Links)
  46. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  47. Automated collage generation — with intent‏‎ (2 Links)
  48. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  49. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  50. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)

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