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- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Being Kasimir Malevich (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Against Individual Creativity (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Search Strategies and the Creative Process (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- P3m1 Reference Implementation (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Zufallsprozess (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Evolving for the Audience (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Distance-based functions for image comparison (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Composition in Perspectives (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Genetische Programmierung (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Andrew Rowbottom (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Peter Weibel (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
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