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- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Being Kasimir Malevich (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Against Individual Creativity (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Evolving virtual creatures (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Consensual Paintings (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Extending the Range of Facial Types (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Zellij Multipuzzle (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Gregory S. Hornby (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Andrew Rowbottom (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Künstliches Leben (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- The alphabet synthesis machine (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- The darwinian structure of the design process (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
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