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  1. Metaprogramming Emergent Graphics‏‎ (2 Links)
  2. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  3. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  4. Algorithmic randomness and physical entropy‏‎ (2 Links)
  5. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  6. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  7. The alphabet synthesis machine‏‎ (2 Links)
  8. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)
  9. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  10. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  11. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  12. The darwinian structure of the design process‏‎ (2 Links)
  13. Extending the Range of Facial Types‏‎ (2 Links)
  14. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  15. Erik J. Gustafson‏‎ (2 Links)
  16. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  17. Gregory S. Hornby‏‎ (2 Links)
  18. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  19. Theory of Complexity‏‎ (2 Links)
  20. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  21. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  22. Phänotyp‏‎ (2 Links)
  23. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  24. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  25. A History of Creativity for Future AI Research‏‎ (2 Links)
  26. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  27. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  28. Bubble Hierarchies‏‎ (2 Links)
  29. Evolution of Animated Photomosaics‏‎ (2 Links)
  30. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  31. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  32. Neuroästhetik‏‎ (2 Links)
  33. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  34. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  35. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  36. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  37. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  38. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  39. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  40. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  41. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  42. Non-Realistic 3D Object Stylization‏‎ (2 Links)
  43. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  44. Chris Coyne‏‎ (2 Links)
  45. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  46. Leonel Moura‏‎ (2 Links)
  47. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  48. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  49. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  50. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)

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