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- Adaptive game level creation through rank-based interactive evolution (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Künstliches Leben (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Being Kasimir Malevich (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Computer-Ästhetik (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Entropie (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Against Individual Creativity (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Live Algorithms (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Evolving Fractal Drawings (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Video Granular Synthesis (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Andrew Rowbottom (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
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