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- Computational Creativity through a Gap (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Preference Learning: An Introduction (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Embodied creativity (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Extending the Range of Facial Types (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Gregory S. Hornby (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Video Granular Synthesis (2 Links)
- Andrew Rowbottom (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- Künstliches Leben (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Artificial Drawing + Unity (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
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