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  1. Niche Constructing Drawing Robots‏‎ (2 Links)
  2. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  3. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  4. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  5. Aaron Davidson‏‎ (2 Links)
  6. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  7. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  8. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  9. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  10. Gegenständliche Kunst‏‎ (2 Links)
  11. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  12. Reproduktion‏‎ (2 Links)
  13. Creating and rendering convolution surfaces‏‎ (2 Links)
  14. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  15. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  16. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  17. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  18. Autonomous Evolutionary Art‏‎ (2 Links)
  19. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  20. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  21. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  22. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  23. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  24. Evolving Approximate Image Filters‏‎ (2 Links)
  25. Improving face detection‏‎ (2 Links)
  26. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  27. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  28. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  29. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  30. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  31. Information aesthetics: an heroic experiment‏‎ (2 Links)
  32. P6m Reference Implementation‏‎ (2 Links)
  33. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  34. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  35. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  36. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  37. Evolving for the Audience‏‎ (2 Links)
  38. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  39. Depth-aware neural style transfer‏‎ (2 Links)
  40. Ameisen Algorithmen‏‎ (2 Links)
  41. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  42. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  43. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  44. Genetische Programmierung‏‎ (2 Links)
  45. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  46. Simulating Morphogenesis‏‎ (2 Links)
  47. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  48. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  49. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  50. Exploring aesthetic pattern formation‏‎ (2 Links)

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