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  1. Consensual Paintings‏‎ (2 Links)
  2. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  3. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  4. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  5. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  6. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  7. Rebecca Luger-Guillaume‏‎ (2 Links)
  8. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  9. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  10. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  11. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  12. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  13. Leonel Moura‏‎ (2 Links)
  14. Variation‏‎ (2 Links)
  15. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  16. Tatsu Unemi‏‎ (2 Links)
  17. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  18. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  19. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  20. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  21. Art, emergence and the computational sublime‏‎ (2 Links)
  22. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  23. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  24. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  25. Importance-Driven Focus of Attention‏‎ (2 Links)
  26. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  27. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  28. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  29. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  30. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  31. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  32. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  33. Artistic Stylization of Images and Video‏‎ (2 Links)
  34. Gegenständliche Kunst‏‎ (2 Links)
  35. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  36. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  37. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  38. Zufallsprozess‏‎ (2 Links)
  39. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  40. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  41. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  42. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  43. Abstract Art by Shape Classification‏‎ (2 Links)
  44. Color Mixing using Colliding Particles‏‎ (2 Links)
  45. Metaprogramming Emergent Graphics‏‎ (2 Links)
  46. Automated collage generation — with intent‏‎ (2 Links)
  47. The Painting Fool Teaching Interface‏‎ (2 Links)
  48. Evolving Approximate Image Filters‏‎ (2 Links)
  49. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  50. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)

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