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  1. A 3D Modeling System for Creative Design‏‎ (2 Links)
  2. Leonel Moura‏‎ (2 Links)
  3. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  4. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  5. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  6. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  7. SEURAT: robotic painter‏‎ (2 Links)
  8. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  9. On the Future of Computers and Creativity‏‎ (2 Links)
  10. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  11. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  12. Creating and rendering convolution surfaces‏‎ (2 Links)
  13. Importance-Driven Focus of Attention‏‎ (2 Links)
  14. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  15. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  16. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  17. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  18. Swarm paintings – nonhuman art‏‎ (2 Links)
  19. Art, emergence and the computational sublime‏‎ (2 Links)
  20. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  21. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  22. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  23. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  24. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  25. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  26. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  27. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  28. Metaprogramming Emergent Graphics‏‎ (2 Links)
  29. Video Granular Synthesis‏‎ (2 Links)
  30. Gegenständliche Kunst‏‎ (2 Links)
  31. Artistic Stylization of Images and Video‏‎ (2 Links)
  32. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  33. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  34. Ten questions concerning generative computer art‏‎ (2 Links)
  35. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  36. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  37. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  38. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  39. Depth-aware neural style transfer‏‎ (2 Links)
  40. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  41. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  42. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  43. Abstract Art by Shape Classification‏‎ (2 Links)
  44. Automated collage generation — with intent‏‎ (2 Links)
  45. Phänotyp‏‎ (2 Links)
  46. Evolving Approximate Image Filters‏‎ (2 Links)
  47. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  48. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  49. Mutation‏‎ (2 Links)
  50. Disney Meets Darwin — The Evolution of Funny Animated Figures‏‎ (2 Links)

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