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- Evolving expressions and art by choice (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Giving Colour to Images (2 Links)
- Peter Weibel (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Consensual Paintings (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Preference Learning: An Introduction (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Flowsnake Earth (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Evolutionary Design by Computers (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Video Granular Synthesis (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Ten questions concerning generative computer art (2 Links)
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