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  1. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  2. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  3. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  4. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  5. Electric Sheep‏‎ (2 Links)
  6. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  7. Computational Creativity through a Gap‏‎ (2 Links)
  8. Embodied creativity‏‎ (2 Links)
  9. Variation‏‎ (2 Links)
  10. Exploring aesthetic pattern formation‏‎ (2 Links)
  11. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  12. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  13. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  14. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  15. Tatsu Unemi‏‎ (2 Links)
  16. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  17. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  18. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  19. Peter Kleiweg‏‎ (2 Links)
  20. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  21. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  22. Gregory Dudek‏‎ (2 Links)
  23. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  24. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  25. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  26. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  27. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  28. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  29. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  30. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  31. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  32. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  33. Batik Fractal : Traditional Art to Modern Complexity‏‎ (2 Links)
  34. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  35. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  36. Zufallsprozess‏‎ (2 Links)
  37. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  38. Creative Search Trajectories and their Implications‏‎ (2 Links)
  39. Algorithmic randomness and physical entropy‏‎ (2 Links)
  40. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  41. The Painting Fool Teaching Interface‏‎ (2 Links)
  42. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  43. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)
  44. Curious agents and situated design evaluations‏‎ (2 Links)
  45. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  46. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  47. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  48. Rebecca Luger-Guillaume‏‎ (2 Links)
  49. Leonel Moura‏‎ (2 Links)
  50. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)

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