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  1. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  2. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  3. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  4. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  5. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  6. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  7. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  8. Being Kasimir Malevich‏‎ (2 Links)
  9. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  10. Giving Colour to Images‏‎ (2 Links)
  11. Natural Color Symmetry‏‎ (2 Links)
  12. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  13. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  14. Against Individual Creativity‏‎ (2 Links)
  15. The Future of Evolutionary Design Research‏‎ (2 Links)
  16. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  17. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  18. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  19. New Kinds of Fractal Patterns‏‎ (2 Links)
  20. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  21. Niche Constructing Drawing Robots‏‎ (2 Links)
  22. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  23. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  24. Is Evolution Creative?‏‎ (2 Links)
  25. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  26. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  27. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  28. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  29. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  30. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  31. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  32. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  33. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  34. Flowsnake Earth‏‎ (2 Links)
  35. Reproduktion‏‎ (2 Links)
  36. John Mount‏‎ (2 Links)
  37. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  38. Creative Search Trajectories and their Implications‏‎ (2 Links)
  39. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  40. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  41. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  42. Curious agents and situated design evaluations‏‎ (2 Links)
  43. Andrew Rowbottom‏‎ (2 Links)
  44. Keith Wiley‏‎ (2 Links)
  45. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  46. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  47. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  48. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  49. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  50. Evolutionary Design by Computers‏‎ (2 Links)

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