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  1. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  2. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  3. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  4. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  5. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  6. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  7. Video Granular Synthesis‏‎ (2 Links)
  8. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  9. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  10. Live Algorithms‏‎ (2 Links)
  11. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  12. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  13. Ten questions concerning generative computer art‏‎ (2 Links)
  14. Being Kasimir Malevich‏‎ (2 Links)
  15. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  16. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  17. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  18. Against Individual Creativity‏‎ (2 Links)
  19. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)
  20. Color Mixing using Colliding Particles‏‎ (2 Links)
  21. Search Strategies and the Creative Process‏‎ (2 Links)
  22. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  23. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  24. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  25. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  26. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  27. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  28. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  29. Self-design and ontogenetic evolution‏‎ (2 Links)
  30. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  31. P3m1 Reference Implementation‏‎ (2 Links)
  32. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  33. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  34. Evolving art with scalable vector graphics‏‎ (2 Links)
  35. Semantic aware methods for evolutionary art‏‎ (2 Links)
  36. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  37. Distance-based functions for image comparison‏‎ (2 Links)
  38. Composition in Perspectives‏‎ (2 Links)
  39. The Future of Evolutionary Design Research‏‎ (2 Links)
  40. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  41. Evolving virtual creatures‏‎ (2 Links)
  42. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  43. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  44. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  45. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  46. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  47. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  48. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  49. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  50. Interactive evolution of dynamical systems‏‎ (2 Links)

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