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  1. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  2. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  3. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  4. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  5. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  6. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  7. Leonel Moura‏‎ (2 Links)
  8. Reproduktion‏‎ (2 Links)
  9. Gegenständliche Kunst‏‎ (2 Links)
  10. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  11. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  12. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  13. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  14. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  15. Color Mixing using Colliding Particles‏‎ (2 Links)
  16. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  17. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  18. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  19. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  20. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  21. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  22. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  23. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  24. Evolving Approximate Image Filters‏‎ (2 Links)
  25. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  26. Importance-Driven Focus of Attention‏‎ (2 Links)
  27. Distance-based functions for image comparison‏‎ (2 Links)
  28. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  29. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  30. Composition in Perspectives‏‎ (2 Links)
  31. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  32. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  33. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  34. P6m Reference Implementation‏‎ (2 Links)
  35. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  36. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  37. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  38. Being Kasimir Malevich‏‎ (2 Links)
  39. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  40. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  41. Against Individual Creativity‏‎ (2 Links)
  42. Evolving for the Audience‏‎ (2 Links)
  43. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  44. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  45. Metaprogramming Emergent Graphics‏‎ (2 Links)
  46. Simulating Morphogenesis‏‎ (2 Links)
  47. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  48. Genetische Programmierung‏‎ (2 Links)
  49. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  50. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)

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