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  1. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  2. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  3. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  4. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  5. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  6. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  7. Evolving virtual creatures‏‎ (2 Links)
  8. Electric Sheep‏‎ (2 Links)
  9. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  10. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  11. Computational Creativity through a Gap‏‎ (2 Links)
  12. Embodied creativity‏‎ (2 Links)
  13. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  14. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  15. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  16. Ameisen Algorithmen‏‎ (2 Links)
  17. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  18. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  19. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  20. Peter Weibel‏‎ (2 Links)
  21. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  22. Extending the Range of Facial Types‏‎ (2 Links)
  23. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  24. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  25. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  26. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  27. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  28. Is Evolution Creative?‏‎ (2 Links)
  29. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  30. Gregory S. Hornby‏‎ (2 Links)
  31. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  32. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  33. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  34. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  35. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  36. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  37. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  38. John Mount‏‎ (2 Links)
  39. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  40. Preference Learning: An Introduction‏‎ (2 Links)
  41. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  42. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  43. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  44. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  45. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  46. Keith Wiley‏‎ (2 Links)
  47. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  48. Evolution of Animated Photomosaics‏‎ (2 Links)
  49. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  50. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)

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