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  1. Embodied creativity‏‎ (2 Links)
  2. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  3. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  4. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  5. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  6. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  7. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  8. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  9. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  10. Peter Weibel‏‎ (2 Links)
  11. A 3D Modeling System for Creative Design‏‎ (2 Links)
  12. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  13. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  14. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  15. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  16. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  17. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  18. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  19. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  20. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  21. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  22. Preference Learning: An Introduction‏‎ (2 Links)
  23. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  24. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  25. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  26. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  27. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  28. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Links)
  29. Creative Search Trajectories and their Implications‏‎ (2 Links)
  30. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  31. EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design‏‎ (2 Links)
  32. Art, emergence and the computational sublime‏‎ (2 Links)
  33. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  34. Fractal expressionism - where art meets science‏‎ (2 Links)
  35. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  36. Curious agents and situated design evaluations‏‎ (2 Links)
  37. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  38. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  39. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  40. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  41. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  42. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  43. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  44. Variation‏‎ (2 Links)
  45. Artistic Stylization of Images and Video‏‎ (2 Links)
  46. Leonel Moura‏‎ (2 Links)
  47. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  48. Tatsu Unemi‏‎ (2 Links)
  49. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  50. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)

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