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  1. A History of Creativity for Future AI Research‏‎ (2 Links)
  2. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  3. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  4. Generative Modelling with Timed L-Systems‏‎ (2 Links)
  5. Evolving Human Faces‏‎ (2 Links)
  6. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  7. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  8. P6m Reference Implementation‏‎ (2 Links)
  9. Mathematische Kunst‏‎ (2 Links)
  10. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  11. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  12. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  13. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  14. Zellij Multipuzzle‏‎ (2 Links)
  15. Measuring complexity using information fluctuation‏‎ (2 Links)
  16. Evolving ambiguous images‏‎ (2 Links)
  17. Interactive EC-based Signal Processing‏‎ (2 Links)
  18. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  19. Electric Sheep‏‎ (2 Links)
  20. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  21. Computational Creativity through a Gap‏‎ (2 Links)
  22. Evolving expressions and art by choice‏‎ (2 Links)
  23. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  24. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  25. Embodied creativity‏‎ (2 Links)
  26. Interactive evolution for industrial design‏‎ (2 Links)
  27. Simulating Morphogenesis‏‎ (2 Links)
  28. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  29. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  30. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  31. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  32. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  33. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  34. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  35. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  36. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  37. The alphabet synthesis machine‏‎ (2 Links)
  38. Giving Colour to Images‏‎ (2 Links)
  39. The darwinian structure of the design process‏‎ (2 Links)
  40. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  41. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  42. Investigating Face Space‏‎ (2 Links)
  43. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  44. Ishihama Yoshiaki‏‎ (2 Links)
  45. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  46. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  47. Theory of Complexity‏‎ (2 Links)
  48. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  49. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  50. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)

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