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  1. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  2. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  3. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  4. Zufallsprozess‏‎ (2 Links)
  5. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  6. Gregory Dudek‏‎ (2 Links)
  7. Investigating Face Space‏‎ (2 Links)
  8. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  9. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  10. A comparative classification of complexity measures‏‎ (2 Links)
  11. Ishihama Yoshiaki‏‎ (2 Links)
  12. Artificial Nature: Immersive World Making‏‎ (2 Links)
  13. The Painting Fool Teaching Interface‏‎ (2 Links)
  14. Depth-aware neural style transfer‏‎ (2 Links)
  15. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  16. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  17. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  18. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  19. Peter Kleiweg‏‎ (2 Links)
  20. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  21. Aaron Davidson‏‎ (2 Links)
  22. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  23. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  24. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  25. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  26. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  27. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  28. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  29. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  30. Autonomous Evolutionary Art‏‎ (2 Links)
  31. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  32. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  33. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  34. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  35. Gegenständliche Kunst‏‎ (2 Links)
  36. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  37. Learning representations for creative design using evolution‏‎ (2 Links)
  38. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  39. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  40. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  41. Computer-Ästhetik‏‎ (2 Links)
  42. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  43. Entropie‏‎ (2 Links)
  44. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  45. Image Stylization by Oil Paint Filtering using Color Palettes‏‎ (2 Links)
  46. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  47. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  48. Evolving Approximate Image Filters‏‎ (2 Links)
  49. Rebecca Luger-Guillaume‏‎ (2 Links)
  50. Ameisen Algorithmen‏‎ (2 Links)

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