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  1. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  2. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  3. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  4. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  5. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  6. Abstract Art by Shape Classification‏‎ (2 Links)
  7. Automated collage generation — with intent‏‎ (2 Links)
  8. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  9. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  10. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  11. Evolving Fractal Drawings‏‎ (2 Links)
  12. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  13. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  14. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  15. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  16. Complexity of two-dimensional patterns‏‎ (2 Links)
  17. Natural Color Symmetry‏‎ (2 Links)
  18. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  19. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  20. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  21. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  22. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  23. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  24. Swarm paintings – nonhuman art‏‎ (2 Links)
  25. Evolving content in the galactic arms race video game‏‎ (2 Links)
  26. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  27. New Kinds of Fractal Patterns‏‎ (2 Links)
  28. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  29. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  30. Niche Constructing Drawing Robots‏‎ (2 Links)
  31. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  32. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  33. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  34. Electric Sheep‏‎ (2 Links)
  35. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  36. Computational Creativity through a Gap‏‎ (2 Links)
  37. Video Granular Synthesis‏‎ (2 Links)
  38. Embodied creativity‏‎ (2 Links)
  39. Leonel Moura‏‎ (2 Links)
  40. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  41. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  42. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  43. Ten questions concerning generative computer art‏‎ (2 Links)
  44. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  45. Reproduktion‏‎ (2 Links)
  46. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  47. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  48. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  49. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  50. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)

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