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  1. Evolving Human Faces‏‎ (2 Links)
  2. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  3. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  4. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  5. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  6. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  7. Phänotyp‏‎ (2 Links)
  8. Being Kasimir Malevich‏‎ (2 Links)
  9. Evolving ambiguous images‏‎ (2 Links)
  10. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  11. Evolving expressions and art by choice‏‎ (2 Links)
  12. Against Individual Creativity‏‎ (2 Links)
  13. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  14. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  15. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  16. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  17. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  18. Giving Colour to Images‏‎ (2 Links)
  19. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  20. Consensual Paintings‏‎ (2 Links)
  21. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  22. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  23. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  24. Neuroästhetik‏‎ (2 Links)
  25. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  26. Künstliches Leben‏‎ (2 Links)
  27. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  28. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  29. Swarm paintings – nonhuman art‏‎ (2 Links)
  30. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  31. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  32. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  33. Non-Realistic 3D Object Stylization‏‎ (2 Links)
  34. Andrew Rowbottom‏‎ (2 Links)
  35. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  36. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  37. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  38. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  39. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  40. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  41. Flowsnake Earth‏‎ (2 Links)
  42. Live Algorithms‏‎ (2 Links)
  43. Video Granular Synthesis‏‎ (2 Links)
  44. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  45. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  46. Ten questions concerning generative computer art‏‎ (2 Links)
  47. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  48. SEURAT: robotic painter‏‎ (2 Links)
  49. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  50. On the Future of Computers and Creativity‏‎ (2 Links)

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