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- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Preference Learning: An Introduction (2 Links)
- Distance-based functions for image comparison (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Composition in Perspectives (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Variation (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Tatsu Unemi (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- A comparative classification of complexity measures (2 Links)
- Evolving virtual creatures (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Consensual Paintings (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
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