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- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Swarm Painting Atelier (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Search Strategies and the Creative Process (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Evolving Fractal Drawings (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Künstliches Leben (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- P3m1 Reference Implementation (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Live Algorithms (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- A comparative classification of complexity measures (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Distance-based functions for image comparison (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Composition in Perspectives (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Peter Weibel (2 Links)
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