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  1. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  2. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  3. Investigating Face Space‏‎ (2 Links)
  4. Phänotyp‏‎ (2 Links)
  5. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  6. Ishihama Yoshiaki‏‎ (2 Links)
  7. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  8. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  9. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Links)
  10. Complexity of two-dimensional patterns‏‎ (2 Links)
  11. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  12. Towards a model for artificial aesthetics‏‎ (2 Links)
  13. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  14. EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design‏‎ (2 Links)
  15. Fractal expressionism - where art meets science‏‎ (2 Links)
  16. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  17. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  18. A 3D Modeling System for Creative Design‏‎ (2 Links)
  19. Neuroästhetik‏‎ (2 Links)
  20. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  21. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  22. Electric Sheep‏‎ (2 Links)
  23. Swarm Painting Atelier‏‎ (2 Links)
  24. Computational Creativity through a Gap‏‎ (2 Links)
  25. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  26. Embodied creativity‏‎ (2 Links)
  27. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  28. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  29. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  30. Non-Realistic 3D Object Stylization‏‎ (2 Links)
  31. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  32. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  33. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  34. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  35. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  36. Learning representations for creative design using evolution‏‎ (2 Links)
  37. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  38. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  39. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  40. Image Stylization by Oil Paint Filtering using Color Palettes‏‎ (2 Links)
  41. SEURAT: robotic painter‏‎ (2 Links)
  42. On the Future of Computers and Creativity‏‎ (2 Links)
  43. Art, emergence and the computational sublime‏‎ (2 Links)
  44. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  45. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  46. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  47. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  48. Evolving Fractal Drawings‏‎ (2 Links)
  49. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  50. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)

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