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- Flowsnake Earth (2 Links)
- Preference Learning: An Introduction (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Bubble Hierarchies (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Ameisen Algorithmen (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Evolutionary Design by Computers (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Learning representations for creative design using evolution (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Variation (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- Chris Coyne (2 Links)
- Tatsu Unemi (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Evolutionäre Musik (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Evolved look-up tables for simulated DNA controlled robots (2 Links)
- Improbable Creativity (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
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