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  1. Tatsu Unemi‏‎ (2 Links)
  2. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  3. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  4. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  5. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  6. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  7. Color Mixing using Colliding Particles‏‎ (2 Links)
  8. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  9. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  10. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  11. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  12. Evolving Approximate Image Filters‏‎ (2 Links)
  13. Importance-Driven Focus of Attention‏‎ (2 Links)
  14. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  15. Search Strategies and the Creative Process‏‎ (2 Links)
  16. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  17. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  18. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  19. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  20. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  21. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  22. Distance-based functions for image comparison‏‎ (2 Links)
  23. Composition in Perspectives‏‎ (2 Links)
  24. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  25. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  26. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  27. Self-design and ontogenetic evolution‏‎ (2 Links)
  28. P3m1 Reference Implementation‏‎ (2 Links)
  29. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  30. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  31. Semantic aware methods for evolutionary art‏‎ (2 Links)
  32. Zufallsprozess‏‎ (2 Links)
  33. Batik Fractal : Traditional Art to Modern Complexity‏‎ (2 Links)
  34. Evolving for the Audience‏‎ (2 Links)
  35. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  36. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  37. Metaprogramming Emergent Graphics‏‎ (2 Links)
  38. The Painting Fool Teaching Interface‏‎ (2 Links)
  39. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  40. Genetische Programmierung‏‎ (2 Links)
  41. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  42. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  43. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  44. Algorithmic randomness and physical entropy‏‎ (2 Links)
  45. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  46. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  47. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)
  48. Exploring aesthetic pattern formation‏‎ (2 Links)
  49. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  50. Peter Weibel‏‎ (2 Links)

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