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- Creating and rendering convolution surfaces (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Peter Kleiweg (2 Links)
- Depth-aware neural style transfer (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Automated collage generation — with intent (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Evolving Fractal Drawings (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Computational Creativity Theory: Inspirations behind the FACE and the IDEA models (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
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