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  1. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  2. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  3. Towards a model for artificial aesthetics‏‎ (2 Links)
  4. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  5. Being Kasimir Malevich‏‎ (2 Links)
  6. Against Individual Creativity‏‎ (2 Links)
  7. Color Mixing using Colliding Particles‏‎ (2 Links)
  8. Swarm Painting Atelier‏‎ (2 Links)
  9. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  10. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  11. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  12. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  13. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  14. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  15. Evolving Fractal Drawings‏‎ (2 Links)
  16. Learning representations for creative design using evolution‏‎ (2 Links)
  17. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  18. Distance-based functions for image comparison‏‎ (2 Links)
  19. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  20. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  21. Composition in Perspectives‏‎ (2 Links)
  22. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  23. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  24. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  25. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  26. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  27. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  28. Image Stylization by Oil Paint Filtering using Color Palettes‏‎ (2 Links)
  29. Evolving content in the galactic arms race video game‏‎ (2 Links)
  30. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  31. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  32. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  33. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  34. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  35. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  36. Andrew Rowbottom‏‎ (2 Links)
  37. Search Strategies and the Creative Process‏‎ (2 Links)
  38. Improbable Creativity‏‎ (2 Links)
  39. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  40. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  41. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  42. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  43. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  44. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  45. Self-design and ontogenetic evolution‏‎ (2 Links)
  46. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  47. P3m1 Reference Implementation‏‎ (2 Links)
  48. Mathematische Kunst‏‎ (2 Links)
  49. Semantic aware methods for evolutionary art‏‎ (2 Links)
  50. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)

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