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  1. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  2. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  3. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  4. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  5. Andrew Rowbottom‏‎ (2 Links)
  6. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  7. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  8. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  9. Giving Colour to Images‏‎ (2 Links)
  10. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  11. Computer-Ästhetik‏‎ (2 Links)
  12. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  13. Entropie‏‎ (2 Links)
  14. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  15. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  16. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  17. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  18. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  19. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  20. Artificial Drawing + Unity‏‎ (2 Links)
  21. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  22. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  23. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  24. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  25. Flowsnake Earth‏‎ (2 Links)
  26. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  27. Natural Color Symmetry‏‎ (2 Links)
  28. Creating and rendering convolution surfaces‏‎ (2 Links)
  29. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  30. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  31. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  32. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  33. New Kinds of Fractal Patterns‏‎ (2 Links)
  34. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  35. Swarm paintings – nonhuman art‏‎ (2 Links)
  36. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  37. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  38. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  39. Niche Constructing Drawing Robots‏‎ (2 Links)
  40. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  41. Evolutionary Design by Computers‏‎ (2 Links)
  42. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  43. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  44. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  45. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  46. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  47. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  48. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  49. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  50. Video Granular Synthesis‏‎ (2 Links)

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