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  1. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  2. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  3. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  4. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  5. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  6. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  7. Being Kasimir Malevich‏‎ (2 Links)
  8. Evolving content in the galactic arms race video game‏‎ (2 Links)
  9. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  10. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  11. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  12. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  13. Against Individual Creativity‏‎ (2 Links)
  14. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  15. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  16. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  17. Computer-Ästhetik‏‎ (2 Links)
  18. Entropie‏‎ (2 Links)
  19. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  20. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  21. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  22. Peter Kleiweg‏‎ (2 Links)
  23. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  24. Is Evolution Creative?‏‎ (2 Links)
  25. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  26. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  27. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  28. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  29. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  30. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  31. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  32. John Mount‏‎ (2 Links)
  33. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  34. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  35. Andrew Rowbottom‏‎ (2 Links)
  36. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  37. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Links)
  38. Keith Wiley‏‎ (2 Links)
  39. Creating and rendering convolution surfaces‏‎ (2 Links)
  40. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  41. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  42. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  43. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  44. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  45. EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design‏‎ (2 Links)
  46. Fractal expressionism - where art meets science‏‎ (2 Links)
  47. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  48. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  49. Swarm paintings – nonhuman art‏‎ (2 Links)
  50. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)

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