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  1. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  2. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  3. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  4. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  5. Natural Color Symmetry‏‎ (2 Links)
  6. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  7. Autonomous Evolutionary Art‏‎ (2 Links)
  8. Computer-Ästhetik‏‎ (2 Links)
  9. Exploring aesthetic pattern formation‏‎ (2 Links)
  10. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  11. Entropie‏‎ (2 Links)
  12. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  13. New Kinds of Fractal Patterns‏‎ (2 Links)
  14. Swarm Painting Atelier‏‎ (2 Links)
  15. Leonel Moura‏‎ (2 Links)
  16. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  17. Niche Constructing Drawing Robots‏‎ (2 Links)
  18. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  19. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  20. Gregory Dudek‏‎ (2 Links)
  21. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  22. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  23. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  24. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  25. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  26. Reproduktion‏‎ (2 Links)
  27. Ameisen Algorithmen‏‎ (2 Links)
  28. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  29. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  30. Importance-Driven Focus of Attention‏‎ (2 Links)
  31. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  32. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  33. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  34. Creating and rendering convolution surfaces‏‎ (2 Links)
  35. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  36. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  37. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  38. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  39. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  40. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  41. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  42. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  43. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  44. Metaprogramming Emergent Graphics‏‎ (2 Links)
  45. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  46. P6m Reference Implementation‏‎ (2 Links)
  47. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  48. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  49. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  50. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)

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