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  1. Interactive evolution for industrial design‏‎ (2 Links)
  2. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  3. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  4. Curious agents and situated design evaluations‏‎ (2 Links)
  5. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  6. Evolving Fractal Drawings‏‎ (2 Links)
  7. Simulating Morphogenesis‏‎ (2 Links)
  8. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  9. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  10. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  11. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  12. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  13. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  14. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  15. Investigating Face Space‏‎ (2 Links)
  16. Evolving content in the galactic arms race video game‏‎ (2 Links)
  17. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  18. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  19. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  20. Ishihama Yoshiaki‏‎ (2 Links)
  21. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  22. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  23. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  24. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  25. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  26. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  27. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  28. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  29. Zellij Multipuzzle‏‎ (2 Links)
  30. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  31. Complexity of two-dimensional patterns‏‎ (2 Links)
  32. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  33. Batik Fractal : Traditional Art to Modern Complexity‏‎ (2 Links)
  34. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  35. Natural Color Symmetry‏‎ (2 Links)
  36. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  37. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  38. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  39. New Kinds of Fractal Patterns‏‎ (2 Links)
  40. Electric Sheep‏‎ (2 Links)
  41. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  42. Computational Creativity through a Gap‏‎ (2 Links)
  43. The alphabet synthesis machine‏‎ (2 Links)
  44. Algorithmic randomness and physical entropy‏‎ (2 Links)
  45. Niche Constructing Drawing Robots‏‎ (2 Links)
  46. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Links)
  47. Embodied creativity‏‎ (2 Links)
  48. Learning representations for creative design using evolution‏‎ (2 Links)
  49. The darwinian structure of the design process‏‎ (2 Links)
  50. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)

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