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- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Bubble Hierarchies (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- The alphabet synthesis machine (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- The darwinian structure of the design process (2 Links)
- Giving Colour to Images (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Investigating Face Space (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Peter Weibel (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Automated collage generation — with intent (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Ishihama Yoshiaki (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Theory of Complexity (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Chris Coyne (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Preference Learning: An Introduction (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Flowsnake Earth (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- Evolutionary Design by Computers (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Learning representations for creative design using evolution (2 Links)
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