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  1. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  2. Automated collage generation — with intent‏‎ (2 Links)
  3. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  4. Color Mixing using Colliding Particles‏‎ (2 Links)
  5. Metaprogramming Emergent Graphics‏‎ (2 Links)
  6. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  7. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  8. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  9. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  10. Evolving Fractal Drawings‏‎ (2 Links)
  11. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  12. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  13. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  14. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  15. Distance-based functions for image comparison‏‎ (2 Links)
  16. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  17. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  18. Composition in Perspectives‏‎ (2 Links)
  19. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  20. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  21. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  22. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  23. Phänotyp‏‎ (2 Links)
  24. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  25. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  26. Evolving content in the galactic arms race video game‏‎ (2 Links)
  27. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  28. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  29. Towards a model for artificial aesthetics‏‎ (2 Links)
  30. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  31. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  32. A 3D Modeling System for Creative Design‏‎ (2 Links)
  33. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  34. Neuroästhetik‏‎ (2 Links)
  35. Consensual Paintings‏‎ (2 Links)
  36. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  37. Swarm Painting Atelier‏‎ (2 Links)
  38. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  39. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  40. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  41. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  42. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  43. Non-Realistic 3D Object Stylization‏‎ (2 Links)
  44. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  45. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  46. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  47. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Links)
  48. Leonel Moura‏‎ (2 Links)
  49. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  50. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)

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