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- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Gregory Dudek (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Natural Color Symmetry (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Curious agents and situated design evaluations (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Leonel Moura (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Swarm Painting Atelier (2 Links)
- Reproduktion (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Gegenständliche Kunst (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Evolving Approximate Image Filters (2 Links)
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