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  1. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  2. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  3. Abstract Art by Shape Classification‏‎ (2 Links)
  4. Automated collage generation — with intent‏‎ (2 Links)
  5. Color Mixing using Colliding Particles‏‎ (2 Links)
  6. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  7. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  8. Importance-Driven Focus of Attention‏‎ (2 Links)
  9. Evolving Approximate Image Filters‏‎ (2 Links)
  10. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  11. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  12. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  13. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  14. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  15. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  16. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  17. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  18. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  19. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  20. Distance-based functions for image comparison‏‎ (2 Links)
  21. Composition in Perspectives‏‎ (2 Links)
  22. P6m Reference Implementation‏‎ (2 Links)
  23. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  24. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  25. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  26. Evolving for the Audience‏‎ (2 Links)
  27. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  28. Metaprogramming Emergent Graphics‏‎ (2 Links)
  29. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  30. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  31. Genetische Programmierung‏‎ (2 Links)
  32. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  33. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  34. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  35. Simulating Morphogenesis‏‎ (2 Links)
  36. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  37. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  38. Exploring aesthetic pattern formation‏‎ (2 Links)
  39. A 3D Modeling System for Creative Design‏‎ (2 Links)
  40. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  41. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  42. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  43. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  44. Consensual Paintings‏‎ (2 Links)
  45. Gregory Dudek‏‎ (2 Links)
  46. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  47. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  48. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  49. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  50. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)

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