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- Preference Learning: An Introduction (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- A comparative classification of complexity measures (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Aaron Davidson (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Leonel Moura (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Electric Sheep (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Computational Creativity through a Gap (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Embodied creativity (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
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