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- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Passive Solar Building Design Using Genetic Programming (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Evolving Fractal Drawings (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Chris Coyne (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Is Evolution Creative? (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- Phänotyp (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- John Mount (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Keith Wiley (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- Art, emergence and the computational sublime (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Echo (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Neuroästhetik (2 Links)
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