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- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Live Algorithms (2 Links)
- Depth-aware neural style transfer (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Art, emergence and the computational sublime (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Search Strategies and the Creative Process (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- P3m1 Reference Implementation (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Evolving virtual creatures (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Automated collage generation — with intent (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Computer-Ästhetik (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
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