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- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- Peter Weibel (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Zufallsprozess (2 Links)
- Evolving Fractal Drawings (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Echo (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Preference Learning: An Introduction (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Is Evolution Creative? (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- John Mount (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Erik J. Gustafson (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Keith Wiley (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
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