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- Knowledge-Level Creativity in Game Design (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Artificial Drawing + Unity (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Natural Color Symmetry (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Improving face detection (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Evolving virtual creatures (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Reproduktion (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
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