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  1. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  2. Color Mixing using Colliding Particles‏‎ (2 Links)
  3. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  4. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  5. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  6. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  7. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  8. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  9. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  10. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  11. Preference Learning: An Introduction‏‎ (2 Links)
  12. Distance-based functions for image comparison‏‎ (2 Links)
  13. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  14. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)
  15. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  16. Composition in Perspectives‏‎ (2 Links)
  17. Importance-Driven Focus of Attention‏‎ (2 Links)
  18. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  19. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  20. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  21. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  22. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  23. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  24. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  25. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  26. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  27. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  28. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  29. Evolving art with scalable vector graphics‏‎ (2 Links)
  30. Variation‏‎ (2 Links)
  31. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  32. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  33. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  34. Tatsu Unemi‏‎ (2 Links)
  35. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  36. A comparative classification of complexity measures‏‎ (2 Links)
  37. Evolving virtual creatures‏‎ (2 Links)
  38. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  39. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  40. Metaprogramming Emergent Graphics‏‎ (2 Links)
  41. Artificial Nature: Immersive World Making‏‎ (2 Links)
  42. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  43. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  44. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  45. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  46. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  47. Consensual Paintings‏‎ (2 Links)
  48. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  49. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  50. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)

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