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  1. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  2. Consensual Paintings‏‎ (2 Links)
  3. Aaron Davidson‏‎ (2 Links)
  4. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  5. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  6. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  7. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)
  8. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  9. Investigating Face Space‏‎ (2 Links)
  10. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  11. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  12. Ishihama Yoshiaki‏‎ (2 Links)
  13. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  14. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  15. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  16. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  17. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  18. Autonomous Evolutionary Art‏‎ (2 Links)
  19. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  20. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  21. Evolving art with scalable vector graphics‏‎ (2 Links)
  22. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  23. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  24. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  25. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  26. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  27. Evolving virtual creatures‏‎ (2 Links)
  28. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  29. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  30. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  31. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  32. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  33. Swarm paintings – nonhuman art‏‎ (2 Links)
  34. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  35. Ameisen Algorithmen‏‎ (2 Links)
  36. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  37. Extending the Range of Facial Types‏‎ (2 Links)
  38. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  39. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  40. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  41. Gregory S. Hornby‏‎ (2 Links)
  42. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  43. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  44. Peter Kleiweg‏‎ (2 Links)
  45. Video Granular Synthesis‏‎ (2 Links)
  46. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  47. Learning representations for creative design using evolution‏‎ (2 Links)
  48. Color Mixing using Colliding Particles‏‎ (2 Links)
  49. Ten questions concerning generative computer art‏‎ (2 Links)
  50. A Fully Automatic Evolutionary Art‏‎ (2 Links)

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