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  1. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  2. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  3. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  4. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  5. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  6. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  7. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  8. Peter Kleiweg‏‎ (2 Links)
  9. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  10. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  11. Extending the Range of Facial Types‏‎ (2 Links)
  12. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  13. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  14. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  15. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  16. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  17. Gregory S. Hornby‏‎ (2 Links)
  18. Is Evolution Creative?‏‎ (2 Links)
  19. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  20. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  21. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  22. Depth-aware neural style transfer‏‎ (2 Links)
  23. Being Kasimir Malevich‏‎ (2 Links)
  24. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  25. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  26. Against Individual Creativity‏‎ (2 Links)
  27. John Mount‏‎ (2 Links)
  28. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  29. Keith Wiley‏‎ (2 Links)
  30. Evolution of Animated Photomosaics‏‎ (2 Links)
  31. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  32. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  33. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  34. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  35. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  36. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  37. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  38. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  39. Swarm paintings – nonhuman art‏‎ (2 Links)
  40. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  41. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  42. Rebecca Luger-Guillaume‏‎ (2 Links)
  43. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  44. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  45. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  46. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  47. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  48. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  49. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  50. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)

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