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  1. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  2. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  3. Mathematische Kunst‏‎ (2 Links)
  4. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  5. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  6. Measuring complexity using information fluctuation‏‎ (2 Links)
  7. Aaron Davidson‏‎ (2 Links)
  8. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  9. Zellij Multipuzzle‏‎ (2 Links)
  10. Interactive EC-based Signal Processing‏‎ (2 Links)
  11. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  12. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  13. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  14. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  15. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  16. Evolving for the Audience‏‎ (2 Links)
  17. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  18. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  19. Interactive evolution for industrial design‏‎ (2 Links)
  20. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  21. Genetische Programmierung‏‎ (2 Links)
  22. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  23. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  24. Autonomous Evolutionary Art‏‎ (2 Links)
  25. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  26. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  27. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  28. The alphabet synthesis machine‏‎ (2 Links)
  29. Exploring aesthetic pattern formation‏‎ (2 Links)
  30. Peter Kleiweg‏‎ (2 Links)
  31. Investigating Face Space‏‎ (2 Links)
  32. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  33. The darwinian structure of the design process‏‎ (2 Links)
  34. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  35. Ishihama Yoshiaki‏‎ (2 Links)
  36. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  37. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  38. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  39. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  40. Gregory Dudek‏‎ (2 Links)
  41. Theory of Complexity‏‎ (2 Links)
  42. Creative Search Trajectories and their Implications‏‎ (2 Links)
  43. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  44. Ameisen Algorithmen‏‎ (2 Links)
  45. Curious agents and situated design evaluations‏‎ (2 Links)
  46. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  47. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  48. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  49. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  50. A Fully Automatic Evolutionary Art‏‎ (2 Links)

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