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- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Peter Weibel (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Improbable Creativity (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Mathematische Kunst (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Preference Learning: An Introduction (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Interactive evolution for industrial design (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Distance-based functions for image comparison (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Composition in Perspectives (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Investigating Face Space (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Variation (2 Links)
- Ishihama Yoshiaki (2 Links)
- Automated collage generation — with intent (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Tatsu Unemi (2 Links)
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