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- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Evolutionäre Musik (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Peter Weibel (2 Links)
- Evolved look-up tables for simulated DNA controlled robots (2 Links)
- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Distance-based functions for image comparison (2 Links)
- Evolving Human Faces (2 Links)
- Composition in Perspectives (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Is Evolution Creative? (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Evolving ambiguous images (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Preference Learning: An Introduction (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Evolving expressions and art by choice (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Video Granular Synthesis (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- John Mount (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Ten questions concerning generative computer art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- Giving Colour to Images (2 Links)
- Keith Wiley (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
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