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- Complexity of two-dimensional patterns (2 Links)
- Evolving ambiguous images (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Evolving expressions and art by choice (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Preference Learning: An Introduction (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Electric Sheep (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Computational Creativity through a Gap (2 Links)
- Embodied creativity (2 Links)
- Giving Colour to Images (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Is Evolution Creative? (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Swarm Painting Atelier (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- John Mount (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Automated collage generation — with intent (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Flowsnake Earth (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Keith Wiley (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
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