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  1. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (13:32, 17. Jan. 2015)
  2. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (14:51, 17. Jan. 2015)
  3. A comprehensive survey of fitness approximation in evolutionary computation‏‎ (14:53, 17. Jan. 2015)
  4. Interactive Evolutionary CAD System for MEMS Layout Synthesis‏‎ (14:58, 17. Jan. 2015)
  5. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (15:04, 17. Jan. 2015)
  6. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (15:09, 17. Jan. 2015)
  7. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (15:12, 17. Jan. 2015)
  8. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (15:15, 17. Jan. 2015)
  9. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (15:35, 17. Jan. 2015)
  10. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (15:42, 17. Jan. 2015)
  11. Applicability of interactive evolutionary computation to mental health measurement‏‎ (17:52, 17. Jan. 2015)
  12. Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation‏‎ (17:57, 17. Jan. 2015)
  13. Tuning of Image Parameters by Interactive Evolutionary Computation‏‎ (18:05, 17. Jan. 2015)
  14. Image Filter Design with Interactive Evolutionary Computation‏‎ (18:09, 17. Jan. 2015)
  15. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (18:15, 17. Jan. 2015)
  16. Interactive EC-based Signal Processing‏‎ (18:28, 17. Jan. 2015)
  17. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (18:29, 17. Jan. 2015)
  18. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (18:32, 17. Jan. 2015)
  19. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (22:32, 17. Jan. 2015)
  20. A 3D Modeling System for Creative Design‏‎ (22:37, 17. Jan. 2015)
  21. Design and Measurement with Interactive Evolutionary Computation‏‎ (22:40, 17. Jan. 2015)
  22. New Topics from Recent Interactive Evolutionary Computation Researches‏‎ (22:41, 17. Jan. 2015)
  23. New Frameworks of Interactive Evolutionary Computation‏‎ (22:42, 17. Jan. 2015)
  24. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (22:57, 17. Jan. 2015)
  25. Active User Intervention in an EC Search‏‎ (23:02, 17. Jan. 2015)
  26. On-line Knowledge Embedding for Interactive EC-based Montage System‏‎ (23:05, 17. Jan. 2015)
  27. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (23:11, 17. Jan. 2015)
  28. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (23:19, 17. Jan. 2015)
  29. 3-D CG lighting with an interactive GA‏‎ (23:26, 17. Jan. 2015)
  30. SBArt4 for an Automatic Evolutionary Art‏‎ (14:27, 18. Jan. 2015)
  31. Generative Art 2010‏‎ (14:29, 18. Jan. 2015)
  32. Cycles - Blending Natural and Artificial Properties in a Generative Artwork‏‎ (14:36, 18. Jan. 2015)
  33. Generative Art 2009‏‎ (15:07, 18. Jan. 2015)
  34. Swarms on Stage – Swarm Simulations for Dance Performance‏‎ (15:09, 18. Jan. 2015)
  35. Generative Art 2008‏‎ (15:13, 18. Jan. 2015)
  36. Identity SA – an Interactive Swarm-based Animation with a Deformed Reflection‏‎ (15:21, 18. Jan. 2015)
  37. Generative Art 2007‏‎ (15:24, 18. Jan. 2015)
  38. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (15:29, 18. Jan. 2015)
  39. Generative Art 2006‏‎ (15:30, 18. Jan. 2015)
  40. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (15:31, 18. Jan. 2015)
  41. Flocking Messengers‏‎ (15:33, 18. Jan. 2015)
  42. Generative Art 2005‏‎ (15:36, 18. Jan. 2015)
  43. Flocking Orchestra – to play a type of generative music by interaction between human and flocking agents‏‎ (15:38, 18. Jan. 2015)
  44. Music by Interaction among Two Flocking Species and Human‏‎ (15:42, 18. Jan. 2015)
  45. Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life‏‎ (16:09, 18. Jan. 2015)
  46. Günter Bachelier‏‎ (16:30, 18. Jan. 2015)
  47. SBEAT3: A tool for multi-part music composition by simulated breeding‏‎ (22:28, 18. Jan. 2015)
  48. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (22:30, 18. Jan. 2015)
  49. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (22:32, 18. Jan. 2015)
  50. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (22:36, 18. Jan. 2015)

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