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- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Gentropy: evolving 2D textures (2 Links)
- A Meme-Based Architecture for Modeling Creativity (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Michael Witbrock (2 Links)
- Interactive evolution of images (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
- Exploring a Parameterized Portrait Painting Space (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- FaceSpace: A Facial Spatial-Domain Toolkit (2 Links)
- Art-directed Watercolor Rendered Animation (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- A Survey on ROC-based Ordinal Regression (2 Links)
- Ungegenständliche Kunst (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- A cybernetic approach to aesthetics (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- Artificial ecosystems for creative discovery (2 Links)
- Establishing Appreciation In a Creative System (2 Links)
- Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used? (2 Links)
- Biokunst (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping (2 Links)
- Assessing Progress in Building Autonomously Creative Systems (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- A preliminary investigation of evolution as a form design strategy (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- On Two Desiderata for Creativity Support Tools (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Automated Collage Generation - With More Intent 2011 (2 Links)
- On the Impact of Chat Communication on Computer-Supported Idea Generation Processes (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Creative Machine Performance: Computational Creativity and Robotic Art (2 Links)
- Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Automatic Mineral Identification Using Genetic Programming (2 Links)
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