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  1. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  2. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  3. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  4. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  5. Gentropy: evolving 2D textures‏‎ (2 Links)
  6. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  7. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  8. Michael Witbrock‏‎ (2 Links)
  9. Interactive evolution of images‏‎ (2 Links)
  10. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  11. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)
  12. Quantifying Creativity in Art Networks‏‎ (2 Links)
  13. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  14. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  15. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  16. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  17. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  18. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  19. Art-directed Watercolor Rendered Animation‏‎ (2 Links)
  20. Ranking Cases with Classification Rules‏‎ (2 Links)
  21. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  22. A Survey on ROC-based Ordinal Regression‏‎ (2 Links)
  23. Ungegenständliche Kunst‏‎ (2 Links)
  24. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  25. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  26. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  27. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  28. A cybernetic approach to aesthetics‏‎ (2 Links)
  29. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  30. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  31. Artificial ecosystems for creative discovery‏‎ (2 Links)
  32. Establishing Appreciation In a Creative System‏‎ (2 Links)
  33. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  34. Biokunst‏‎ (2 Links)
  35. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  36. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  37. Assessing Progress in Building Autonomously Creative Systems‏‎ (2 Links)
  38. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  39. A preliminary investigation of evolution as a form design strategy‏‎ (2 Links)
  40. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  41. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  42. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  43. Visual Hallucination For Computational Creation‏‎ (2 Links)
  44. Automated Collage Generation - With More Intent 2011‏‎ (2 Links)
  45. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  46. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  47. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  48. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (2 Links)
  49. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  50. Automatic Mineral Identification Using Genetic Programming‏‎ (2 Links)

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