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  1. Artificial Nature: Immersive World Making‏‎ (2 Links)
  2. Tatsu Unemi‏‎ (2 Links)
  3. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  4. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  5. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  6. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  7. Live Algorithms‏‎ (2 Links)
  8. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  9. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  10. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  11. SEURAT: robotic painter‏‎ (2 Links)
  12. On the Future of Computers and Creativity‏‎ (2 Links)
  13. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  14. The Authorship of Generative Art‏‎ (2 Links)
  15. Digital Face Beautification‏‎ (2 Links)
  16. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  17. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  18. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  19. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  20. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  21. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  22. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  23. Active User Intervention in an EC Search‏‎ (2 Links)
  24. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  25. Evolving Glitch Art‏‎ (2 Links)
  26. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  27. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  28. The Evolving Role of the Artist‏‎ (2 Links)
  29. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  30. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  31. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  32. Ästhetik‏‎ (2 Links)
  33. Semantic Operators for Evolutionary Art‏‎ (2 Links)
  34. Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach‏‎ (2 Links)
  35. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  36. Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining‏‎ (2 Links)
  37. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  38. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  39. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  40. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  41. Evolving design genes in space layout problems‏‎ (2 Links)
  42. The Painting Fool in New Dimensions‏‎ (2 Links)
  43. Passive Solar Building Design Using Genetic Programming TR‏‎ (2 Links)
  44. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  45. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  46. Michael Witbrock‏‎ (2 Links)
  47. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  48. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  49. Interactive evolution of images‏‎ (2 Links)
  50. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)

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