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- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Evolving ambiguous images (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Evolving expressions and art by choice (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Reproduktion (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- Ästhetik (2 Links)
- Data-Driven Iconification (2 Links)
- FaceSpace: A Facial Spatial-Domain Toolkit (2 Links)
- The Markov Pen: Online Synthesis of Free-Hand Drawing Styles (2 Links)
- Searching for Surprise (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- The Painting Fool in New Dimensions (2 Links)
- Collaborative Preference Learning (2 Links)
- A Computer Model for the Generation of Visual Compositions (2 Links)
- A Fitness Function for Creativity in Jazz Improvisation and Beyond (2 Links)
- The Virtual Ecosystem as Generative Electronic Art (2 Links)
- Semi-Automatic Digital Epigraphy from Images with Normals (2 Links)
- Detecting people in cubist art (2 Links)
- Establishing Appreciation In a Creative System (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
- Painting With Triangles (2 Links)
- Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used? (2 Links)
- The case for a mixed-initiative collaborative neuroevolution approach (2 Links)
- Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation (2 Links)
- Digital Face Beautification (2 Links)
- Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping (2 Links)
- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
- A Meme-Based Architecture for Modeling Creativity (2 Links)
- Interactive operators for evolutionary architectural design (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
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