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  1. Design and Measurement with Interactive Evolutionary Computation‏‎ (22:40, 17. Jan. 2015)
  2. New Topics from Recent Interactive Evolutionary Computation Researches‏‎ (22:41, 17. Jan. 2015)
  3. New Frameworks of Interactive Evolutionary Computation‏‎ (22:42, 17. Jan. 2015)
  4. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (22:57, 17. Jan. 2015)
  5. Active User Intervention in an EC Search‏‎ (23:02, 17. Jan. 2015)
  6. On-line Knowledge Embedding for Interactive EC-based Montage System‏‎ (23:05, 17. Jan. 2015)
  7. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (23:11, 17. Jan. 2015)
  8. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (23:19, 17. Jan. 2015)
  9. 3-D CG lighting with an interactive GA‏‎ (23:26, 17. Jan. 2015)
  10. SBArt4 for an Automatic Evolutionary Art‏‎ (14:27, 18. Jan. 2015)
  11. Generative Art 2010‏‎ (14:29, 18. Jan. 2015)
  12. Cycles - Blending Natural and Artificial Properties in a Generative Artwork‏‎ (14:36, 18. Jan. 2015)
  13. Generative Art 2009‏‎ (15:07, 18. Jan. 2015)
  14. Swarms on Stage – Swarm Simulations for Dance Performance‏‎ (15:09, 18. Jan. 2015)
  15. Generative Art 2008‏‎ (15:13, 18. Jan. 2015)
  16. Identity SA – an Interactive Swarm-based Animation with a Deformed Reflection‏‎ (15:21, 18. Jan. 2015)
  17. Generative Art 2007‏‎ (15:24, 18. Jan. 2015)
  18. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (15:29, 18. Jan. 2015)
  19. Generative Art 2006‏‎ (15:30, 18. Jan. 2015)
  20. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (15:31, 18. Jan. 2015)
  21. Flocking Messengers‏‎ (15:33, 18. Jan. 2015)
  22. Generative Art 2005‏‎ (15:36, 18. Jan. 2015)
  23. Flocking Orchestra – to play a type of generative music by interaction between human and flocking agents‏‎ (15:38, 18. Jan. 2015)
  24. Music by Interaction among Two Flocking Species and Human‏‎ (15:42, 18. Jan. 2015)
  25. Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life‏‎ (16:09, 18. Jan. 2015)
  26. Günter Bachelier‏‎ (16:30, 18. Jan. 2015)
  27. SBEAT3: A tool for multi-part music composition by simulated breeding‏‎ (22:28, 18. Jan. 2015)
  28. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (22:30, 18. Jan. 2015)
  29. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (22:32, 18. Jan. 2015)
  30. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (22:36, 18. Jan. 2015)
  31. A generative remixing of music tracks based on an interactive swarm‏‎ (22:58, 18. Jan. 2015)
  32. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (23:00, 18. Jan. 2015)
  33. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (20:41, 19. Jan. 2015)
  34. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (20:51, 19. Jan. 2015)
  35. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (21:04, 19. Jan. 2015)
  36. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (21:07, 19. Jan. 2015)
  37. Exploring Persian Rug Design Using a Computational Evolutionary Approach‏‎ (21:10, 19. Jan. 2015)
  38. Exploring a Parameterized Portrait Painting Space‏‎ (21:16, 19. Jan. 2015)
  39. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (21:19, 19. Jan. 2015)
  40. Darwin’s Enduring Legacy – Images of computational evolution of creativity research‏‎ (21:22, 19. Jan. 2015)
  41. Computationally Rendered Painterly Portrait Spaces‏‎ (21:24, 19. Jan. 2015)
  42. A Knowledge Based Approach to Modeling Portrait Painting Methodology‏‎ (21:26, 19. Jan. 2015)
  43. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (21:40, 19. Jan. 2015)
  44. Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach‏‎ (21:42, 19. Jan. 2015)
  45. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (21:45, 19. Jan. 2015)
  46. Artificial Intelligence Systems in New Media Art and Design‏‎ (21:47, 19. Jan. 2015)
  47. Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function‏‎ (21:49, 19. Jan. 2015)
  48. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (21:51, 19. Jan. 2015)
  49. Investigating Face Space‏‎ (21:53, 19. Jan. 2015)
  50. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (21:54, 19. Jan. 2015)

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