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- Design and Measurement with Interactive Evolutionary Computation (20:40, 17. Jan. 2015)
- New Topics from Recent Interactive Evolutionary Computation Researches (20:41, 17. Jan. 2015)
- New Frameworks of Interactive Evolutionary Computation (20:42, 17. Jan. 2015)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (20:57, 17. Jan. 2015)
- Active User Intervention in an EC Search (21:02, 17. Jan. 2015)
- On-line Knowledge Embedding for Interactive EC-based Montage System (21:05, 17. Jan. 2015)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (21:11, 17. Jan. 2015)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (21:19, 17. Jan. 2015)
- 3-D CG lighting with an interactive GA (21:26, 17. Jan. 2015)
- SBArt4 for an Automatic Evolutionary Art (12:27, 18. Jan. 2015)
- Generative Art 2010 (12:29, 18. Jan. 2015)
- Cycles - Blending Natural and Artificial Properties in a Generative Artwork (12:36, 18. Jan. 2015)
- Generative Art 2009 (13:07, 18. Jan. 2015)
- Swarms on Stage – Swarm Simulations for Dance Performance (13:09, 18. Jan. 2015)
- Generative Art 2008 (13:13, 18. Jan. 2015)
- Identity SA – an Interactive Swarm-based Animation with a Deformed Reflection (13:21, 18. Jan. 2015)
- Generative Art 2007 (13:24, 18. Jan. 2015)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (13:29, 18. Jan. 2015)
- Generative Art 2006 (13:30, 18. Jan. 2015)
- MediaFlies – A Video and Audio Remixing Multi Agent System (13:31, 18. Jan. 2015)
- Flocking Messengers (13:33, 18. Jan. 2015)
- Generative Art 2005 (13:36, 18. Jan. 2015)
- Flocking Orchestra – to play a type of generative music by interaction between human and flocking agents (13:38, 18. Jan. 2015)
- Music by Interaction among Two Flocking Species and Human (13:42, 18. Jan. 2015)
- Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life (14:09, 18. Jan. 2015)
- Günter Bachelier (14:30, 18. Jan. 2015)
- SBEAT3: A tool for multi-part music composition by simulated breeding (20:28, 18. Jan. 2015)
- Partial breeding — a method of IEC for well-structured large scale target domains (20:30, 18. Jan. 2015)
- A New Musical Tool for Composition and Play Based on Simulated Breeding (20:32, 18. Jan. 2015)
- A Tool for Composing Short Music Pieces by Means of Breeding (20:36, 18. Jan. 2015)
- A generative remixing of music tracks based on an interactive swarm (20:58, 18. Jan. 2015)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (21:00, 18. Jan. 2015)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (18:41, 19. Jan. 2015)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (18:51, 19. Jan. 2015)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (19:04, 19. Jan. 2015)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (19:07, 19. Jan. 2015)
- Exploring Persian Rug Design Using a Computational Evolutionary Approach (19:10, 19. Jan. 2015)
- Exploring a Parameterized Portrait Painting Space (19:16, 19. Jan. 2015)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (19:19, 19. Jan. 2015)
- Darwin’s Enduring Legacy – Images of computational evolution of creativity research (19:22, 19. Jan. 2015)
- Computationally Rendered Painterly Portrait Spaces (19:24, 19. Jan. 2015)
- A Knowledge Based Approach to Modeling Portrait Painting Methodology (19:26, 19. Jan. 2015)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (19:40, 19. Jan. 2015)
- Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach (19:42, 19. Jan. 2015)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (19:45, 19. Jan. 2015)
- Artificial Intelligence Systems in New Media Art and Design (19:47, 19. Jan. 2015)
- Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function (19:49, 19. Jan. 2015)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (19:51, 19. Jan. 2015)
- Investigating Face Space (19:53, 19. Jan. 2015)
- FaceSpace: A Facial Spatial-Domain Toolkit (19:54, 19. Jan. 2015)
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