Seiten mit den meisten Versionen

Wechseln zu: Navigation, Suche

Unten werden bis zu 50 Ergebnisse im Bereich 781 bis 830 angezeigt.

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)

  1. Computer Software for Measuring Creative Search‏‎ (2 Bearbeitungen)
  2. A methodology for user directed search in evolutionary design‏‎ (2 Bearbeitungen)
  3. Suggestive Hatching‏‎ (2 Bearbeitungen)
  4. Evolving Families of Shapes‏‎ (2 Bearbeitungen)
  5. Pannini: A New Projection for Rendering Wide Angle Perspective Images‏‎ (2 Bearbeitungen)
  6. Learning Preference Models in Recommender Systems‏‎ (2 Bearbeitungen)
  7. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Bearbeitungen)
  8. Can Human Assistance Improve a Computational Poet‏‎ (2 Bearbeitungen)
  9. Taitographs: Drawings made by Machines‏‎ (2 Bearbeitungen)
  10. Aesthetics in Covariant Image Reconstruction‏‎ (2 Bearbeitungen)
  11. Pied de Pulse: Packing Embroidered Circles and Coil Actuators in Pied de Poule (Houndstooth)‏‎ (2 Bearbeitungen)
  12. What is generative art?‏‎ (2 Bearbeitungen)
  13. The Glitch Moment(um)‏‎ (2 Bearbeitungen)
  14. Another look at Pentagonal Persian Patterns‏‎ (2 Bearbeitungen)
  15. Regularity and Randomness in Bridget Riley's early Op Art‏‎ (2 Bearbeitungen)
  16. A Computer Model for the Generation of Visual Compositions‏‎ (2 Bearbeitungen)
  17. Evaluation of Creative Aesthetics‏‎ (2 Bearbeitungen)
  18. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Bearbeitungen)
  19. Automated Shape Design by Grammatical Evolution‏‎ (2 Bearbeitungen)
  20. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Bearbeitungen)
  21. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Bearbeitungen)
  22. Aesthetic Appraisal of Art - from Eye Movements to Computers‏‎ (2 Bearbeitungen)
  23. Algorithms for Morphing Escher-Like Tessellations‏‎ (2 Bearbeitungen)
  24. Polyhedral Tableaux‏‎ (2 Bearbeitungen)
  25. Guest editors’ introduction, Special Issue: Mathematical Models used in Aesthetic Evaluation‏‎ (2 Bearbeitungen)
  26. Yvon-Villarceau Circle Equivalents on Dupin Cyclides‏‎ (2 Bearbeitungen)
  27. An Investigation into Aesthetic Preference using Generative Art‏‎ (2 Bearbeitungen)
  28. The Monumental Geometry of E Pluribus Unum‏‎ (2 Bearbeitungen)
  29. Representational Random Walks‏‎ (2 Bearbeitungen)
  30. A Fully Automatic Evolutionary Art‏‎ (2 Bearbeitungen)
  31. Image classification: an evolutionary approach‏‎ (2 Bearbeitungen)
  32. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Bearbeitungen)
  33. Artistic vision: Painterly rendering using computer vision techniques‏‎ (2 Bearbeitungen)
  34. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Bearbeitungen)
  35. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Bearbeitungen)
  36. Computational and Collective Creativity: Who’s Being Creative?‏‎ (2 Bearbeitungen)
  37. Thoughts on Generative Art‏‎ (2 Bearbeitungen)
  38. A genetic engineering approach to genetic algorithms‏‎ (2 Bearbeitungen)
  39. Strategies for creating new informational primitives in minds and machines‏‎ (2 Bearbeitungen)
  40. Laser-Cut Plywood and Cable-Tie Sculptures‏‎ (2 Bearbeitungen)
  41. Genetic Improvisation Model A Framework for Real-Time Performance Environments‏‎ (2 Bearbeitungen)
  42. Building The Plotter - an Aesthetic Exploration with Drawing Robots‏‎ (2 Bearbeitungen)
  43. Aesthetic fitness and artificial evolution for the selection of imagery from the mythical infinite library‏‎ (2 Bearbeitungen)
  44. Watercolor Illustrations of CAD Data‏‎ (2 Bearbeitungen)
  45. Co-creating game content using an adaptive model of user taste‏‎ (2 Bearbeitungen)
  46. The Aesthetics of the Underworld‏‎ (2 Bearbeitungen)
  47. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Bearbeitungen)
  48. Real-World Tessellations‏‎ (2 Bearbeitungen)
  49. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Bearbeitungen)
  50. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Bearbeitungen)

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)