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- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- The alphabet synthesis machine (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- The darwinian structure of the design process (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Is Evolution Creative? (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Theory of Complexity (2 Links)
- Andrew Rowbottom (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Evolving for the Audience (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- John Mount (2 Links)
- Electric Sheep (2 Links)
- Computational Creativity through a Gap (2 Links)
- Genetische Programmierung (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Embodied creativity (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Keith Wiley (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Artificial Drawing + Unity (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Gregory Dudek (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
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