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  1. Abstract Art by Shape Classification‏‎ (2 Links)
  2. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  3. The darwinian structure of the design process‏‎ (2 Links)
  4. Automated collage generation — with intent‏‎ (2 Links)
  5. Erik J. Gustafson‏‎ (2 Links)
  6. Exploring aesthetic pattern formation‏‎ (2 Links)
  7. Peter Kleiweg‏‎ (2 Links)
  8. Investigating Face Space‏‎ (2 Links)
  9. Ishihama Yoshiaki‏‎ (2 Links)
  10. Theory of Complexity‏‎ (2 Links)
  11. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  12. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  13. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  14. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  15. Gregory Dudek‏‎ (2 Links)
  16. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  17. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  18. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  19. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  20. Bubble Hierarchies‏‎ (2 Links)
  21. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  22. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  23. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  24. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  25. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  26. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  27. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  28. A 3D Modeling System for Creative Design‏‎ (2 Links)
  29. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  30. Rebecca Luger-Guillaume‏‎ (2 Links)
  31. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  32. Learning representations for creative design using evolution‏‎ (2 Links)
  33. Chris Coyne‏‎ (2 Links)
  34. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  35. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  36. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  37. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  38. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  39. Gegenständliche Kunst‏‎ (2 Links)
  40. Image Stylization by Oil Paint Filtering using Color Palettes‏‎ (2 Links)
  41. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  42. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  43. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  44. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  45. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  46. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  47. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  48. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  49. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  50. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)

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