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  1. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  2. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  3. A 3D Modeling System for Creative Design‏‎ (2 Links)
  4. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  5. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  6. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  7. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  8. Computer-Ästhetik‏‎ (2 Links)
  9. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  10. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  11. Entropie‏‎ (2 Links)
  12. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  13. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  14. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  15. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  16. Extending the Range of Facial Types‏‎ (2 Links)
  17. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  18. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  19. Gregory S. Hornby‏‎ (2 Links)
  20. Is Evolution Creative?‏‎ (2 Links)
  21. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  22. Peter Kleiweg‏‎ (2 Links)
  23. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  24. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  25. John Mount‏‎ (2 Links)
  26. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  27. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  28. Art, emergence and the computational sublime‏‎ (2 Links)
  29. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  30. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  31. Creating and rendering convolution surfaces‏‎ (2 Links)
  32. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  33. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  34. Keith Wiley‏‎ (2 Links)
  35. Evolution of Animated Photomosaics‏‎ (2 Links)
  36. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  37. Artistic Stylization of Images and Video‏‎ (2 Links)
  38. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  39. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  40. Towards a model for artificial aesthetics‏‎ (2 Links)
  41. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  42. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  43. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  44. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  45. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  46. Abstract Art by Shape Classification‏‎ (2 Links)
  47. Automated collage generation — with intent‏‎ (2 Links)
  48. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  49. Swarm Painting Atelier‏‎ (2 Links)
  50. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)

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