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  1. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  2. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  3. Extending the Range of Facial Types‏‎ (2 Links)
  4. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  5. Investigating Face Space‏‎ (2 Links)
  6. Gregory S. Hornby‏‎ (2 Links)
  7. A comparative classification of complexity measures‏‎ (2 Links)
  8. Ishihama Yoshiaki‏‎ (2 Links)
  9. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  10. Phänotyp‏‎ (2 Links)
  11. Artificial Nature: Immersive World Making‏‎ (2 Links)
  12. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  13. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  14. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  15. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  16. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  17. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  18. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  19. Creating and rendering convolution surfaces‏‎ (2 Links)
  20. Aaron Davidson‏‎ (2 Links)
  21. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  22. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  23. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  24. Evolution of Animated Photomosaics‏‎ (2 Links)
  25. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  26. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  27. Neuroästhetik‏‎ (2 Links)
  28. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  29. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  30. Autonomous Evolutionary Art‏‎ (2 Links)
  31. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  32. Variation‏‎ (2 Links)
  33. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  34. Non-Realistic 3D Object Stylization‏‎ (2 Links)
  35. Learning representations for creative design using evolution‏‎ (2 Links)
  36. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  37. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  38. Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity‏‎ (2 Links)
  39. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  40. Generating floor plan layouts with K-D tree algorithms and evolutionary strategies‏‎ (2 Links)
  41. Design Space of Tiling Template‏‎ (2 Links)
  42. Image Warping for a Painterly Effect‏‎ (2 Links)
  43. Evolutionary generation of faces‏‎ (2 Links)
  44. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  45. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  46. Evolutionäre Algorithmen‏‎ (2 Links)
  47. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  48. Evolved Aesthetic Analogies to Improve Artistic Experience‏‎ (2 Links)
  49. The Authorship of Generative Art‏‎ (2 Links)
  50. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)

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