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  1. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  2. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  3. Erik J. Gustafson‏‎ (2 Links)
  4. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  5. A 3D Modeling System for Creative Design‏‎ (2 Links)
  6. Extending the Range of Facial Types‏‎ (2 Links)
  7. Phänotyp‏‎ (2 Links)
  8. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  9. Gregory S. Hornby‏‎ (2 Links)
  10. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  11. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  12. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  13. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  14. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  15. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  16. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  17. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  18. Bubble Hierarchies‏‎ (2 Links)
  19. Neuroästhetik‏‎ (2 Links)
  20. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  21. Art, emergence and the computational sublime‏‎ (2 Links)
  22. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  23. Künstliches Leben‏‎ (2 Links)
  24. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  25. Evolution of Animated Photomosaics‏‎ (2 Links)
  26. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  27. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  28. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  29. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  30. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  31. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  32. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  33. Non-Realistic 3D Object Stylization‏‎ (2 Links)
  34. Variation‏‎ (2 Links)
  35. Artificial ecosystems for creative discovery‏‎ (2 Links)
  36. Evolutionary Development of Mathematically Defined Forms‏‎ (2 Links)
  37. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  38. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  39. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  40. Assessing Progress in Building Autonomously Creative Systems‏‎ (2 Links)
  41. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  42. Live Coding Towards Computational Creativity‏‎ (2 Links)
  43. A preliminary investigation of evolution as a form design strategy‏‎ (2 Links)
  44. Collage, Technology, and Creative Process‏‎ (2 Links)
  45. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  46. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  47. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  48. Automated Collage Generation - With More Intent 2011‏‎ (2 Links)
  49. Generating floor plan layouts with K-D tree algorithms and evolutionary strategies‏‎ (2 Links)
  50. Evolutionary generation of faces‏‎ (2 Links)

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