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  1. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  2. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  3. Evolving Approximate Image Filters‏‎ (2 Links)
  4. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  5. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  6. Investigating Face Space‏‎ (2 Links)
  7. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  8. Distance-based functions for image comparison‏‎ (2 Links)
  9. Ishihama Yoshiaki‏‎ (2 Links)
  10. Composition in Perspectives‏‎ (2 Links)
  11. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  12. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  13. The alphabet synthesis machine‏‎ (2 Links)
  14. Ameisen Algorithmen‏‎ (2 Links)
  15. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  16. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  17. The darwinian structure of the design process‏‎ (2 Links)
  18. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  19. Evolving for the Audience‏‎ (2 Links)
  20. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  21. Theory of Complexity‏‎ (2 Links)
  22. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  23. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  24. Genetische Programmierung‏‎ (2 Links)
  25. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  26. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  27. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  28. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  29. Natural Color Symmetry‏‎ (2 Links)
  30. Exploring aesthetic pattern formation‏‎ (2 Links)
  31. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  32. New Kinds of Fractal Patterns‏‎ (2 Links)
  33. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  34. Consensual Paintings‏‎ (2 Links)
  35. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  36. Niche Constructing Drawing Robots‏‎ (2 Links)
  37. Gregory Dudek‏‎ (2 Links)
  38. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  39. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  40. Learning representations for creative design using evolution‏‎ (2 Links)
  41. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  42. Biokunst‏‎ (2 Links)
  43. Ungegenständliche Kunst‏‎ (2 Links)
  44. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  45. A Turing Test for Generative Art‏‎ (2 Links)
  46. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  47. Image Warping for a Painterly Effect‏‎ (2 Links)
  48. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  49. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  50. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)

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