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  1. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  2. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  3. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  4. A History of Creativity for Future AI Research‏‎ (2 Links)
  5. John Mount‏‎ (2 Links)
  6. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  7. Preference Learning: An Introduction‏‎ (2 Links)
  8. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  9. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  10. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  11. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  12. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  13. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  14. Keith Wiley‏‎ (2 Links)
  15. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  16. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  17. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  18. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  19. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  20. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  21. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  22. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  23. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  24. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  25. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  26. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  27. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  28. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  29. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  30. Variation‏‎ (2 Links)
  31. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  32. A review on the application of evolutionary computation to information retrieval‏‎ (2 Links)
  33. Line-Based Rendering with Truchet-Like Tiles‏‎ (2 Links)
  34. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  35. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  36. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  37. A user-oriented image retrieval system based on interactive genetic algorithm‏‎ (2 Links)
  38. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  39. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  40. Automated recoloring of evolved designs using evolved palettes‏‎ (2 Links)
  41. Developmental modelling with SDS‏‎ (2 Links)
  42. Scott Neil-Teilly‏‎ (2 Links)
  43. Man + Robots: Symbiotic Art‏‎ (2 Links)
  44. The Authorship of Generative Art‏‎ (2 Links)
  45. Dimension Reduction for Object Ranking‏‎ (2 Links)
  46. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  47. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  48. Mapped Pictures: Aesthetic Image Annotations‏‎ (2 Links)
  49. Improving the ranking quality of medical image retrieval using a genetic feature selection method‏‎ (2 Links)
  50. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)

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