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- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Extending the Range of Facial Types (2 Links)
- Investigating Face Space (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Theory of Complexity (2 Links)
- Ishihama Yoshiaki (2 Links)
- Gregory S. Hornby (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Automated collage generation — with intent (2 Links)
- Preference Learning: An Introduction (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Fractal art — a comparison of styles (2 Links)
- New IEC Research and Frameworks (2 Links)
- Holger Ferstl (2 Links)
- Ungegenständliche Kunst (2 Links)
- Fractals and Multi-Layer Coloring Algorithms (2 Links)
- Niall J. L. Griffith (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- Evolutionary Banners, exploring a generative design approach (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Learning Preference Models in Recommender Systems (2 Links)
- Evolutionary Development of Mathematically Defined Forms (2 Links)
- Ian Butterfield (2 Links)
- Learning to colour greyscale images (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Image Warping for a Painterly Effect (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Generating floor plan layouts with K-D tree algorithms and evolutionary strategies (2 Links)
- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- Evolutionary generation of faces (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
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