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  1. Evolving Approximate Image Filters‏‎ (2 Links)
  2. Improbable Creativity‏‎ (2 Links)
  3. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  4. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  5. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  6. P6m Reference Implementation‏‎ (2 Links)
  7. Mathematische Kunst‏‎ (2 Links)
  8. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  9. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  10. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  11. Being Kasimir Malevich‏‎ (2 Links)
  12. Measuring complexity using information fluctuation‏‎ (2 Links)
  13. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  14. Interactive EC-based Signal Processing‏‎ (2 Links)
  15. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  16. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  17. Against Individual Creativity‏‎ (2 Links)
  18. Evolving for the Audience‏‎ (2 Links)
  19. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  20. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  21. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  22. Interactive evolution for industrial design‏‎ (2 Links)
  23. Simulating Morphogenesis‏‎ (2 Links)
  24. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  25. Genetische Programmierung‏‎ (2 Links)
  26. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  27. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  28. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  29. Computer-Ästhetik‏‎ (2 Links)
  30. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  31. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  32. Entropie‏‎ (2 Links)
  33. Exploring aesthetic pattern formation‏‎ (2 Links)
  34. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  35. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  36. Investigating Face Space‏‎ (2 Links)
  37. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  38. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  39. Steve Dipaola‏‎ (2 Links)
  40. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  41. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  42. Stippling with Aerial Robots‏‎ (2 Links)
  43. Swarm Granulator‏‎ (2 Links)
  44. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  45. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  46. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  47. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  48. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  49. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  50. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)

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