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  1. Autonomous Evolutionary Art‏‎ (2 Links)
  2. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  3. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  4. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  5. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  6. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  7. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  8. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  9. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  10. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  11. Disney Meets Darwin — The Evolution of Funny Animated Figures‏‎ (2 Links)
  12. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  13. Live Coding Towards Computational Creativity‏‎ (2 Links)
  14. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  15. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  16. Visual Hallucination For Computational Creation‏‎ (2 Links)
  17. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  18. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  19. Edge Detection of Petrographic Images Using Genetic Programming‏‎ (2 Links)
  20. Fractal geometry describes the beauty of infinity in nature‏‎ (2 Links)
  21. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  22. Scott Neil-Teilly‏‎ (2 Links)
  23. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  24. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  25. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  26. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  27. Frayed Cell Diagrams‏‎ (2 Links)
  28. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  29. Evolutionary Computation and Image Re-Coloring‏‎ (2 Links)
  30. Organized order in ornamentation‏‎ (2 Links)
  31. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  32. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (2 Links)
  33. P4m Reference Implementation‏‎ (2 Links)
  34. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  35. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  36. Painterly rendering using image salience‏‎ (2 Links)
  37. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  38. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  39. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  40. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  41. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  42. Michael Witbrock‏‎ (2 Links)
  43. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  44. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  45. Interactive evolution of images‏‎ (2 Links)
  46. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  47. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  48. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  49. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  50. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)

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