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  1. Bernd Lintermann‏‎ (2 Links)
  2. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  3. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  4. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  5. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  6. Passive Solar Building Design Using Genetic Programming TR‏‎ (2 Links)
  7. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  8. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  9. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  10. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  11. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  12. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  13. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  14. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  15. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  16. Morgan McGuire‏‎ (2 Links)
  17. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  18. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  19. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  20. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  21. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  22. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  23. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  24. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  25. Mutation‏‎ (2 Links)
  26. A Fractal Approach Towards Visual Analogy‏‎ (2 Links)
  27. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  28. An exploration-based evolutionary model of a generative design process‏‎ (2 Links)
  29. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  30. Stylized Reality‏‎ (2 Links)
  31. A Knowledge Based Approach to Modeling Portrait Painting Methodology‏‎ (2 Links)
  32. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  33. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  34. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  35. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  36. Karl Gerbel‏‎ (2 Links)
  37. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  38. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  39. Applicability of interactive evolutionary computation to mental health measurement‏‎ (2 Links)
  40. Creative Evolutionary Systems‏‎ (2 Links)
  41. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (2 Links)
  42. Quantifying Creativity in Art Networks‏‎ (2 Links)
  43. ArTbitrating: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  44. Creativity, emergence and evolution in design‏‎ (2 Links)
  45. A Study of Image Colourfulness‏‎ (2 Links)
  46. Ungegenständliche Kunst‏‎ (2 Links)
  47. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  48. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  49. Ranking Cases with Classification Rules‏‎ (2 Links)
  50. A comparative classification of complexity measures‏‎ (2 Links)

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