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- Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models (2 Links)
- New IEC Research and Frameworks (2 Links)
- X-Faces: The eXploit Is Out There (2 Links)
- The Emergence of Social Learning in Artificial Societies (2 Links)
- Niall J. L. Griffith (2 Links)
- Computer Vision for the Structured Representation and Stylisation of Visual Media Collections (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- The Evolving Role of the Artist (2 Links)
- In Praise of Evolution and Opacity (2 Links)
- Ästhetik (2 Links)
- Evolving Glitch Art (2 Links)
- Induction Design: A Method for Evolutionary Design (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- The Markov Pen: Online Synthesis of Free-Hand Drawing Styles (2 Links)
- Measuring Creativity In Software Development (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- The Painting Fool in New Dimensions (2 Links)
- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (2 Links)
- A Computer Model for the Generation of Visual Compositions (2 Links)
- Evolving design genes in space layout problems (2 Links)
- A Fitness Function for Creativity in Jazz Improvisation and Beyond (2 Links)
- Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- The Virtual Ecosystem as Generative Electronic Art (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- The case for a mixed-initiative collaborative neuroevolution approach (2 Links)
- Interactive evolutionary computation for analyzing human characteristics (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Interior Illumination Design Using Genetic Programming (2 Links)
- Scott Neil-Teilly (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Giving Colour to Images (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Investigating Face Space (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Ishihama Yoshiaki (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- P6m Reference Implementation (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
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