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- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- The Painting Fool Sees! New Projects with the Automated Painter (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- Evolving an Aircraft Using a Parametric Design System (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes (2 Links)
- The artist’s intentions and genetic coding in algorithmically generated drawings (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- The emergence of the representation of style in design (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Gentropy: evolving 2D textures (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Andrew Rowbottom (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Gregory Dudek (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Preference Learning: An Introduction (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Artificial Drawing + Unity (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Depth-aware neural style transfer (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Variation (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Improving face detection (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Tatsu Unemi (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
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