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- Fractal art — a comparison of styles (2 Links)
- Creative Machine Performance: Computational Creativity and Robotic Art (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Peter Kleiweg (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Being Kasimir Malevich (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Against Individual Creativity (2 Links)
- Evolving Fractal Drawings (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Electric Sheep (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Rebecca Luger-Guillaume (2 Links)
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