Seiten mit den meisten Links

Wechseln zu: Navigation, Suche

Unten werden bis zu 50 Ergebnisse im Bereich 951 bis 1.000 angezeigt.

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)

  1. An exploration-based evolutionary model of a generative design process‏‎ (2 Links)
  2. Digital Face Beautification‏‎ (2 Links)
  3. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  4. A Knowledge Based Approach to Modeling Portrait Painting Methodology‏‎ (2 Links)
  5. Mixed-Initiative Creative Drawing with webIconoscope‏‎ (2 Links)
  6. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Links)
  7. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  8. The emergence of the representation of style in design‏‎ (2 Links)
  9. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  10. Golan Levin‏‎ (2 Links)
  11. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  12. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  13. Applicability of interactive evolutionary computation to mental health measurement‏‎ (2 Links)
  14. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  15. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  16. ArTbitrating: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  17. Steve Dipaola‏‎ (2 Links)
  18. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  19. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  20. A comparative classification of complexity measures‏‎ (2 Links)
  21. Artificial Nature: Immersive World Making‏‎ (2 Links)
  22. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  23. Flowsnake Earth‏‎ (2 Links)
  24. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  25. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  26. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  27. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  28. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  29. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  30. Erik J. Gustafson‏‎ (2 Links)
  31. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  32. Aaron Davidson‏‎ (2 Links)
  33. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  34. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  35. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  36. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  37. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  38. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  39. Evolutionary Design by Computers‏‎ (2 Links)
  40. Rebecca Luger-Guillaume‏‎ (2 Links)
  41. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  42. Variation‏‎ (2 Links)
  43. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  44. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  45. Autonomous Evolutionary Art‏‎ (2 Links)
  46. Leonel Moura‏‎ (2 Links)
  47. Tatsu Unemi‏‎ (2 Links)
  48. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (2 Links)
  49. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  50. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)