Seiten mit den meisten Links
Unten werden bis zu 50 Ergebnisse im Bereich 951 bis 1.000 angezeigt.
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- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Electric Sheep (2 Links)
- Computational Creativity through a Gap (2 Links)
- Preference Learning: An Introduction (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Embodied creativity (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Evolving Fractal Drawings (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Zellij Multipuzzle (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
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