Seiten mit den meisten Links
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- Space layout planning using an evolutionary approach (2 Links)
- A Meme-Based Architecture for Modeling Creativity (2 Links)
- The emergence of the representation of style in design (2 Links)
- Design Space of Tiling Template (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Phänotyp (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Distance-based functions for image comparison (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Composition in Perspectives (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Evolving virtual creatures (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- Neuroästhetik (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Non-Realistic 3D Object Stylization (2 Links)
- Variation (2 Links)
- Extending the Range of Facial Types (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Consensual Paintings (2 Links)
- Tatsu Unemi (2 Links)
- Leonel Moura (2 Links)
- Gregory S. Hornby (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- SEURAT: robotic painter (2 Links)
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