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Unten werden bis zu 50 Ergebnisse im Bereich 951 bis 1.000 angezeigt.
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- Population (2 Links)
- The artist’s intentions and genetic coding in algorithmically generated drawings (2 Links)
- Golan Levin (2 Links)
- An informational model for cellular automata aesthetic measure (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- The emergence of the representation of style in design (2 Links)
- Michael Witbrock (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Interactive evolution of images (2 Links)
- Animating Typescript Using Aesthetically Evolved Images (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- A New Musical Tool for Composition and Play Based on Simulated Breeding (2 Links)
- Breeding on site (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- Quantum Art (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Flowsnake Earth (2 Links)
- Is Evolution Creative? (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Bubble Hierarchies (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- John Mount (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Reproduktion (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Evolutionary Design by Computers (2 Links)
- Chris Coyne (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Keith Wiley (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
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