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  1. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  2. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  3. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  4. Being Kasimir Malevich‏‎ (2 Links)
  5. Search Strategies and the Creative Process‏‎ (2 Links)
  6. Complexity of two-dimensional patterns‏‎ (2 Links)
  7. Importance-Driven Focus of Attention‏‎ (2 Links)
  8. Against Individual Creativity‏‎ (2 Links)
  9. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  10. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  11. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  12. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  13. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  14. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  15. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  16. Evolving Fractal Drawings‏‎ (2 Links)
  17. Self-design and ontogenetic evolution‏‎ (2 Links)
  18. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  19. P3m1 Reference Implementation‏‎ (2 Links)
  20. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  21. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  22. The Future of Evolutionary Design Research‏‎ (2 Links)
  23. Semantic aware methods for evolutionary art‏‎ (2 Links)
  24. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  25. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  26. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  27. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  28. Electric Sheep‏‎ (2 Links)
  29. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  30. Evolving content in the galactic arms race video game‏‎ (2 Links)
  31. Computational Creativity through a Gap‏‎ (2 Links)
  32. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  33. Embodied creativity‏‎ (2 Links)
  34. Metaprogramming Emergent Graphics‏‎ (2 Links)
  35. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  36. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  37. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  38. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  39. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  40. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  41. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  42. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  43. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  44. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  45. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  46. Andrew Rowbottom‏‎ (2 Links)
  47. Peter Weibel‏‎ (2 Links)
  48. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  49. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  50. Constrained novelty search: a study on game content generation‏‎ (2 Links)

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