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Unten werden bis zu 50 Ergebnisse im Bereich 951 bis 1.000 angezeigt.

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  1. Computer-Kreativität‏‎ (2 Links)
  2. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  3. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  4. Computer Software for Measuring Creative Search‏‎ (2 Links)
  5. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  6. Stepping stones in the mist‏‎ (2 Links)
  7. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  8. Is Evolution Creative?‏‎ (2 Links)
  9. Ameisen Algorithmen‏‎ (2 Links)
  10. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  11. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  12. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  13. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  14. John Mount‏‎ (2 Links)
  15. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  16. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  17. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  18. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  19. Natural Color Symmetry‏‎ (2 Links)
  20. Keith Wiley‏‎ (2 Links)
  21. Bubble Hierarchies‏‎ (2 Links)
  22. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  23. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  24. New Kinds of Fractal Patterns‏‎ (2 Links)
  25. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  26. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  27. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  28. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  29. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  30. Niche Constructing Drawing Robots‏‎ (2 Links)
  31. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  32. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  33. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  34. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  35. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  36. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  37. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  38. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  39. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  40. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  41. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  42. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  43. Chris Coyne‏‎ (2 Links)
  44. Gegenständliche Kunst‏‎ (2 Links)
  45. Reproduktion‏‎ (2 Links)
  46. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  47. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  48. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  49. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  50. A comparative classification of complexity measures‏‎ (2 Links)

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