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- Constrained novelty search: a study on game content generation (2 Links)
- Gegenständliche Kunst (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- SEURAT: robotic painter (2 Links)
- On the Future of Computers and Creativity (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Self-Assembling Dynamical Hierarchies (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- Evolving for the Audience (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Passive Solar Building Design Using Genetic Programming (2 Links)
- Genetische Programmierung (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Gregory Dudek (2 Links)
- Video Granular Synthesis (2 Links)
- Phänotyp (2 Links)
- Ten questions concerning generative computer art (2 Links)
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