Seiten mit den meisten Links
Unten werden bis zu 50 Ergebnisse im Bereich 951 bis 1.000 angezeigt.
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- Modelling Human Preference in Evolutionary Art (2 Links)
- Computer Software for Measuring Creative Search (2 Links)
- Erik J. Gustafson (2 Links)
- The darwinian structure of the design process (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Is Evolution Creative? (2 Links)
- Theory of Complexity (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- John Mount (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Keith Wiley (2 Links)
- Bubble Hierarchies (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Natural Color Symmetry (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Chris Coyne (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
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