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Unten werden bis zu 50 Ergebnisse im Bereich 951 bis 1.000 angezeigt.

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  1. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  2. New IEC Research and Frameworks‏‎ (2 Links)
  3. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  4. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  5. Niall J. L. Griffith‏‎ (2 Links)
  6. Computer Vision for the Structured Representation and Stylisation of Visual Media Collections‏‎ (2 Links)
  7. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  8. The Evolving Role of the Artist‏‎ (2 Links)
  9. In Praise of Evolution and Opacity‏‎ (2 Links)
  10. Ästhetik‏‎ (2 Links)
  11. Evolving Glitch Art‏‎ (2 Links)
  12. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  13. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  14. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  15. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  16. Measuring Creativity In Software Development‏‎ (2 Links)
  17. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  18. The Painting Fool in New Dimensions‏‎ (2 Links)
  19. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  20. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)
  21. Evolving design genes in space layout problems‏‎ (2 Links)
  22. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  23. Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes‏‎ (2 Links)
  24. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  25. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  26. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  27. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  28. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  29. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  30. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  31. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  32. Scott Neil-Teilly‏‎ (2 Links)
  33. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  34. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  35. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  36. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  37. Giving Colour to Images‏‎ (2 Links)
  38. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  39. Investigating Face Space‏‎ (2 Links)
  40. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  41. Ishihama Yoshiaki‏‎ (2 Links)
  42. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  43. P6m Reference Implementation‏‎ (2 Links)
  44. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  45. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  46. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  47. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  48. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  49. Towards a model for artificial aesthetics‏‎ (2 Links)
  50. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)

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