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Unten werden bis zu 50 Ergebnisse im Bereich 951 bis 1.000 angezeigt.

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  1. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Links)
  2. Computer Software for Measuring Creative Search‏‎ (2 Links)
  3. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  4. Erik J. Gustafson‏‎ (2 Links)
  5. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  6. Extending the Range of Facial Types‏‎ (2 Links)
  7. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  8. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  9. Is Evolution Creative?‏‎ (2 Links)
  10. Gregory S. Hornby‏‎ (2 Links)
  11. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  12. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  13. Ameisen Algorithmen‏‎ (2 Links)
  14. John Mount‏‎ (2 Links)
  15. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  16. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  17. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  18. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  19. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  20. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  21. Keith Wiley‏‎ (2 Links)
  22. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  23. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  24. Bubble Hierarchies‏‎ (2 Links)
  25. Natural Color Symmetry‏‎ (2 Links)
  26. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  27. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  28. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  29. Evolution of Animated Photomosaics‏‎ (2 Links)
  30. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  31. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  32. New Kinds of Fractal Patterns‏‎ (2 Links)
  33. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  34. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  35. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  36. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  37. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  38. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  39. Niche Constructing Drawing Robots‏‎ (2 Links)
  40. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  41. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  42. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  43. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  44. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  45. Chris Coyne‏‎ (2 Links)
  46. Variation‏‎ (2 Links)
  47. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  48. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  49. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  50. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)

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