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- A Benchmark Image Set for Evaluating Stylization (2 Links)
- Evolving Glitch Art (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Organized order in ornamentation (2 Links)
- Computer Vision for the Structured Representation and Stylisation of Visual Media Collections (2 Links)
- P4m Reference Implementation (2 Links)
- A Fractal Approach Towards Visual Analogy (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- An exploration-based evolutionary model of a generative design process (2 Links)
- Painterly rendering using image salience (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
- A Knowledge Based Approach to Modeling Portrait Painting Methodology (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- ShipShape: A Drawing Beautification Assistant (2 Links)
- Towards MCTS for Creative Domains (2 Links)
- Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation (2 Links)
- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Simulated aesthetics and evolving artworks: A coevolutionary approach (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes (2 Links)
- Applicability of interactive evolutionary computation to mental health measurement (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- Giving Colour to Images (2 Links)
- Swarm Painting Atelier (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- A comparative classification of complexity measures (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Flowsnake Earth (2 Links)
- Aaron Davidson (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Natural Color Symmetry (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Depth-aware neural style transfer (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
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