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  1. Evolutionary Design in Art‏‎ (2 Links)
  2. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  3. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  4. Autonomy, Signature and Creativity‏‎ (2 Links)
  5. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  6. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)
  7. Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life‏‎ (2 Links)
  8. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  9. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  10. Algorithmic randomness and physical entropy‏‎ (2 Links)
  11. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  12. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)
  13. Bubble Hierarchies‏‎ (2 Links)
  14. Evolving Approximate Image Filters‏‎ (2 Links)
  15. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  16. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  17. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  18. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  19. Swarm paintings – nonhuman art‏‎ (2 Links)
  20. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  21. Interactive evolution of dynamical systems‏‎ (2 Links)
  22. Neuroästhetik‏‎ (2 Links)
  23. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  24. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  25. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  26. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  27. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  28. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  29. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  30. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  31. Non-Realistic 3D Object Stylization‏‎ (2 Links)
  32. Chris Coyne‏‎ (2 Links)
  33. Video Granular Synthesis‏‎ (2 Links)
  34. Evolving for the Audience‏‎ (2 Links)
  35. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  36. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  37. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  38. A History of Creativity for Future AI Research‏‎ (2 Links)
  39. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  40. Ten questions concerning generative computer art‏‎ (2 Links)
  41. Genetische Programmierung‏‎ (2 Links)
  42. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  43. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  44. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  45. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  46. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  47. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  48. Exploring aesthetic pattern formation‏‎ (2 Links)
  49. SEURAT: robotic painter‏‎ (2 Links)
  50. On the Future of Computers and Creativity‏‎ (2 Links)

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