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- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- Daniel Shiffman (2 Links)
- Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems (2 Links)
- Stepping stones in the mist (2 Links)
- About a special relationship: abstract art - aesthetics - mathematics (2 Links)
- Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence (2 Links)
- Stimulating creative flow through computational feedback (2 Links)
- The Authorship of Generative Art (2 Links)
- Pmm Reference Implementation (2 Links)
- Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity (2 Links)
- Stroke surfaces: Temporally coherent non-photorealistic animations from video (2 Links)
- Population (2 Links)
- X-Faces: The eXploit Is Out There (2 Links)
- Design Space of Tiling Template (2 Links)
- The Emergence of Social Learning in Artificial Societies (2 Links)
- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- The Evolving Role of the Artist (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Natural Color Symmetry (2 Links)
- Distance-based functions for image comparison (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Composition in Perspectives (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Reproduktion (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
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