Seiten mit den meisten Links
Unten werden bis zu 50 Ergebnisse im Bereich 951 bis 1.000 angezeigt.
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- Construction and intuition: Creativity in early computer art (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- Pmm Reference Implementation (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- Stroke surfaces: Temporally coherent non-photorealistic animations from video (2 Links)
- Population (2 Links)
- Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems (2 Links)
- About a special relationship: abstract art - aesthetics - mathematics (2 Links)
- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- Establishing Appreciation In a Creative System (2 Links)
- Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used? (2 Links)
- Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping (2 Links)
- Creating New Informational Primitives in Minds and Machines (2 Links)
- Towards MCTS for Creative Domains (2 Links)
- Creating tiling by means of 2D graphics applications (2 Links)
- Quantum Art (2 Links)
- Neural style transfer: a paradigm shift for image-based artistic rendering? (2 Links)
- Creative Evolutionary Systems (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Swarm Painting Atelier (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Reproduktion (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Gegenständliche Kunst (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
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