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Unten werden bis zu 50 Ergebnisse im Bereich 951 bis 1.000 angezeigt.

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  1. The Authorship of Generative Art‏‎ (2 Links)
  2. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  3. Improving the ranking quality of medical image retrieval using a genetic feature selection method‏‎ (2 Links)
  4. Searching for Surprise‏‎ (2 Links)
  5. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  6. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  7. Evolving Glitch Art‏‎ (2 Links)
  8. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  9. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  10. Informational Aesthetics Measures‏‎ (2 Links)
  11. The Evolving Role of the Artist‏‎ (2 Links)
  12. Computational Aesthetics Conferences‏‎ (2 Links)
  13. Ästhetik‏‎ (2 Links)
  14. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  15. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  16. Painting With Triangles‏‎ (2 Links)
  17. Autonomously Creating Quality Images‏‎ (2 Links)
  18. Interactive Evolutionary CAD System for MEMS Layout Synthesis‏‎ (2 Links)
  19. Evolving design genes in space layout problems‏‎ (2 Links)
  20. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  21. Embodied creativity‏‎ (2 Links)
  22. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  23. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  24. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  25. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  26. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  27. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  28. Peter Kleiweg‏‎ (2 Links)
  29. Giving Colour to Images‏‎ (2 Links)
  30. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  31. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  32. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  33. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  34. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  35. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  36. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  37. A 3D Modeling System for Creative Design‏‎ (2 Links)
  38. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  39. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  40. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  41. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  42. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  43. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  44. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  45. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  46. Flowsnake Earth‏‎ (2 Links)
  47. Towards a model for artificial aesthetics‏‎ (2 Links)
  48. Creative Search Trajectories and their Implications‏‎ (2 Links)
  49. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  50. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)

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