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- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- Hybrid Biological-Digital Systems in Artistic and Entertainment Computing (2 Links)
- Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces (2 Links)
- Learning Comparative User Models for Accelerating Human-Computer Collaborative Search (2 Links)
- Evolutionary Banners, exploring a generative design approach (2 Links)
- Automatic Evolution of Conceptual Building Architectures (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Active User Intervention in an EC Search (2 Links)
- Evolutionary Development of Mathematically Defined Forms (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms (2 Links)
- Adaptive enlargement of state spaces in evolutionary designing (2 Links)
- Tabula Rasa: A Case Study in Evolutionary Curation (2 Links)
- Line-Based Rendering with Truchet-Like Tiles (2 Links)
- Virtual constructive swarm compositions and inspiration (2 Links)
- Aesthetic Learning in an Interactive Evolutionary Art System (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Being Kasimir Malevich (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Erik J. Gustafson (2 Links)
- Against Individual Creativity (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Evolving Fractal Drawings (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- P6m Reference Implementation (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Simulating Morphogenesis (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Bubble Hierarchies (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
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