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- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (2 Links)
- Artificial Life Meets Computational Creativity? (2 Links)
- P4m Reference Implementation (2 Links)
- A formal theory of creativity to model the creation of art (2 Links)
- The Markov Pen: Online Synthesis of Free-Hand Drawing Styles (2 Links)
- Domain Bridging Associations Support Creativity (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Painterly rendering using image salience (2 Links)
- A genetic engineering approach to genetic algorithms (2 Links)
- The Painting Fool in New Dimensions (2 Links)
- Evolving design genes in space layout problems (2 Links)
- ShipShape: A Drawing Beautification Assistant (2 Links)
- Interactive evolutionary computation for analyzing human characteristics (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- A review on the application of evolutionary computation to information retrieval (2 Links)
- Simulated aesthetics and evolving artworks: A coevolutionary approach (2 Links)
- The Virtual Ecosystem as Generative Electronic Art (2 Links)
- Interior Illumination Design Using Genetic Programming (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Computational Creativity Conceptualisation Grounded on ICCC Papers (2 Links)
- A user-oriented image retrieval system based on interactive genetic algorithm (2 Links)
- The case for a mixed-initiative collaborative neuroevolution approach (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Morgan McGuire (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- Automated recoloring of evolved designs using evolved palettes (2 Links)
- Computational and Collective Creativity: Who’s Being Creative? (2 Links)
- Specific curiosity as a cause and consequence of transformational creativity (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Entropie (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Flowsnake Earth (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Natural Color Symmetry (2 Links)
- Swarm Painting Atelier (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Ameisen Algorithmen (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
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