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- Image Warping for a Painterly Effect (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- Virtual constructive swarm compositions and inspiration (2 Links)
- Collaborative Preference Learning (2 Links)
- A review on the application of evolutionary computation to information retrieval (2 Links)
- A user-oriented image retrieval system based on interactive genetic algorithm (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
- Detecting people in cubist art (2 Links)
- Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings (2 Links)
- Digital Face Beautification (2 Links)
- Automated recoloring of evolved designs using evolved palettes (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- The Authorship of Generative Art (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Echo (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Evolving virtual creatures (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Ameisen Algorithmen (2 Links)
- Erik J. Gustafson (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Peter Kleiweg (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Extending the Range of Facial Types (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
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