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Unten werden bis zu 50 Ergebnisse im Bereich 951 bis 1.000 angezeigt.

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  1. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  2. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  3. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  4. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  5. Color Mixing using Colliding Particles‏‎ (2 Links)
  6. SEURAT: robotic painter‏‎ (2 Links)
  7. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  8. On the Future of Computers and Creativity‏‎ (2 Links)
  9. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  10. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  11. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  12. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  13. Evolving Fractal Drawings‏‎ (2 Links)
  14. Importance-Driven Focus of Attention‏‎ (2 Links)
  15. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  16. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  17. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  18. Distance-based functions for image comparison‏‎ (2 Links)
  19. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  20. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  21. Composition in Perspectives‏‎ (2 Links)
  22. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  23. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  24. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  25. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  26. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  27. The Future of Evolutionary Design Research‏‎ (2 Links)
  28. Being Kasimir Malevich‏‎ (2 Links)
  29. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  30. Evolving content in the galactic arms race video game‏‎ (2 Links)
  31. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  32. Against Individual Creativity‏‎ (2 Links)
  33. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  34. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  35. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  36. Metaprogramming Emergent Graphics‏‎ (2 Links)
  37. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  38. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  39. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  40. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  41. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  42. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  43. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  44. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  45. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  46. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  47. Consensual Paintings‏‎ (2 Links)
  48. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  49. Phänotyp‏‎ (2 Links)
  50. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)

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