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- Co-creating game content using an adaptive model of user taste (2 Links)
- Generating Artwork Using Previous Created Image as Coloring Palette (2 Links)
- The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis (2 Links)
- Collaborative Preference Learning (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
- Evolutionary shape grammars for product design (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Detecting people in cubist art (2 Links)
- Man + Robots: Symbiotic Art (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Digital Face Beautification (2 Links)
- Evolving 3D Morphology and Behavior by Competition (2 Links)
- Mapped Pictures: Aesthetic Image Annotations (2 Links)
- Searching for Surprise (2 Links)
- Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation (2 Links)
- Generative Art Inspired by Nature, Using NodeBox (2 Links)
- Improving the ranking quality of medical image retrieval using a genetic feature selection method (2 Links)
- The Escher evolver: evolution to the people (2 Links)
- Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function (2 Links)
- Generative Representations for Artificial Architecture and Passive Solar Performance TR (2 Links)
- Andrew Rowbottom (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Echo (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Evolving for the Audience (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Genetische Programmierung (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- The alphabet synthesis machine (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- The darwinian structure of the design process (2 Links)
- Artificial Drawing + Unity (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Peter Kleiweg (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Theory of Complexity (2 Links)
- Erik J. Gustafson (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
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