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  1. Ranking Cases with Classification Rules‏‎ (2 Links)
  2. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  3. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  4. Computer Vision for the Structured Representation and Stylisation of Visual Media Collections‏‎ (2 Links)
  5. Golan Levin‏‎ (2 Links)
  6. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  7. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  8. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  9. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  10. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  11. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  12. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  13. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  14. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  15. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  16. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  17. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  18. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  19. Flowsnake Earth‏‎ (2 Links)
  20. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  21. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  22. Creating and rendering convolution surfaces‏‎ (2 Links)
  23. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  24. Search Strategies and the Creative Process‏‎ (2 Links)
  25. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  26. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  27. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  28. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  29. Improving face detection‏‎ (2 Links)
  30. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  31. Zellij Multipuzzle‏‎ (2 Links)
  32. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  33. Self-design and ontogenetic evolution‏‎ (2 Links)
  34. P3m1 Reference Implementation‏‎ (2 Links)
  35. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  36. Andrew Rowbottom‏‎ (2 Links)
  37. Information aesthetics: an heroic experiment‏‎ (2 Links)
  38. Semantic aware methods for evolutionary art‏‎ (2 Links)
  39. Evolutionary Design by Computers‏‎ (2 Links)
  40. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  41. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  42. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  43. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  44. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  45. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  46. The alphabet synthesis machine‏‎ (2 Links)
  47. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  48. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (2 Links)
  49. Evolutionary exploration of Complex Fractals‏‎ (2 Links)
  50. The darwinian structure of the design process‏‎ (2 Links)

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