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Unten werden bis zu 50 Ergebnisse im Bereich 951 bis 1.000 angezeigt.
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- Automatic content generation in the galactic arms race video game (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- Evolving Human Faces (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Peter Weibel (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Evolving ambiguous images (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Is Evolution Creative? (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Evolving expressions and art by choice (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Electric Sheep (2 Links)
- Computational Creativity through a Gap (2 Links)
- Embodied creativity (2 Links)
- John Mount (2 Links)
- Preference Learning: An Introduction (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Ameisen Algorithmen (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Giving Colour to Images (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Keith Wiley (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
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