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  1. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  2. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  3. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  4. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  5. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  6. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  7. Morgan McGuire‏‎ (2 Links)
  8. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  9. Steve Dipaola‏‎ (2 Links)
  10. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  11. A Turing Test for Generative Art‏‎ (2 Links)
  12. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  13. Stippling with Aerial Robots‏‎ (2 Links)
  14. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  15. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  16. Biokunst‏‎ (2 Links)
  17. Artificial Neural Network Spaces‏‎ (2 Links)
  18. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  19. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  20. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  21. Towards a model for artificial aesthetics‏‎ (2 Links)
  22. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  23. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  24. Creative Search Trajectories and their Implications‏‎ (2 Links)
  25. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  26. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  27. Swarm Painting Atelier‏‎ (2 Links)
  28. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  29. Evolution of Animated Photomosaics‏‎ (2 Links)
  30. Curious agents and situated design evaluations‏‎ (2 Links)
  31. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  32. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  33. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  34. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  35. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  36. Rebecca Luger-Guillaume‏‎ (2 Links)
  37. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  38. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  39. Learning representations for creative design using evolution‏‎ (2 Links)
  40. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  41. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  42. Being Kasimir Malevich‏‎ (2 Links)
  43. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  44. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  45. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  46. Against Individual Creativity‏‎ (2 Links)
  47. Image Stylization by Oil Paint Filtering using Color Palettes‏‎ (2 Links)
  48. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  49. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  50. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)

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