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Unten werden bis zu 50 Ergebnisse im Bereich 951 bis 1.000 angezeigt.

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  1. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  2. Man + Robots: Symbiotic Art‏‎ (2 Links)
  3. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  4. New challenges for evolutionary music and art‏‎ (2 Links)
  5. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  6. Mapped Pictures: Aesthetic Image Annotations‏‎ (2 Links)
  7. Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks‏‎ (2 Links)
  8. Improving the ranking quality of medical image retrieval using a genetic feature selection method‏‎ (2 Links)
  9. Breeding on site‏‎ (2 Links)
  10. Non-Photorealistic Rendering of Portraits‏‎ (2 Links)
  11. Tuning of Image Parameters by Interactive Evolutionary Computation‏‎ (2 Links)
  12. Rekombination‏‎ (2 Links)
  13. Informational Aesthetics Measures‏‎ (2 Links)
  14. Autonomously Creating Quality Images‏‎ (2 Links)
  15. Rendering artistic light patterns‏‎ (2 Links)
  16. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  17. Creative Computers, Improvisation and Intimacy‏‎ (2 Links)
  18. Bubble Hierarchies‏‎ (2 Links)
  19. Generative Modelling with Timed L-Systems‏‎ (2 Links)
  20. Evolving Human Faces‏‎ (2 Links)
  21. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  22. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  23. Metaprogramming Emergent Graphics‏‎ (2 Links)
  24. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  25. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  26. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  27. SEURAT: robotic painter‏‎ (2 Links)
  28. Evolving ambiguous images‏‎ (2 Links)
  29. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  30. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  31. On the Future of Computers and Creativity‏‎ (2 Links)
  32. Variation‏‎ (2 Links)
  33. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  34. Evolving expressions and art by choice‏‎ (2 Links)
  35. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  36. Tatsu Unemi‏‎ (2 Links)
  37. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  38. Chris Coyne‏‎ (2 Links)
  39. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  40. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  41. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  42. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  43. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  44. A 3D Modeling System for Creative Design‏‎ (2 Links)
  45. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  46. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  47. Giving Colour to Images‏‎ (2 Links)
  48. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  49. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  50. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)

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