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Unten werden bis zu 50 Ergebnisse im Bereich 951 bis 1.000 angezeigt.
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- Creating tiling by means of 2D graphics applications (2 Links)
- Creative Evolutionary Systems (2 Links)
- Gentropy: evolving 2D textures (2 Links)
- Building Artistic Computer Colleagues with an Enactive Model of Creativity (2 Links)
- Mixed-Initiative Creative Drawing with webIconoscope (2 Links)
- Transforming Exploratory Creativity with DeLeNoX (2 Links)
- Creativity, emergence and evolution in design (2 Links)
- Pavimenta: A Photo Tiling Tool (2 Links)
- Exploring a Parameterized Portrait Painting Space (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Space layout planning using an evolutionary approach (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Artificial Drawing + Unity (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Gregory Dudek (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Phänotyp (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Distance-based functions for image comparison (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Composition in Perspectives (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Neuroästhetik (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Zellij Multipuzzle (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Non-Realistic 3D Object Stylization (2 Links)
- Being Kasimir Malevich (2 Links)
- Leonel Moura (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
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