Seiten mit den meisten Links
Unten werden bis zu 50 Ergebnisse im Bereich 951 bis 1.000 angezeigt.
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- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Evolutionary Design in Art (2 Links)
- Computer-Kreativität (2 Links)
- From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Evolutionary Image Transition Using Random Walks (2 Links)
- Computer Software for Measuring Creative Search (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation (2 Links)
- Tabula Rasa: A Case Study in Evolutionary Curation (2 Links)
- Generating Artwork Using Previous Created Image as Coloring Palette (2 Links)
- Virtual constructive swarm compositions and inspiration (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Evolutionary shape grammars for product design (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Evolving Approximate Image Filters (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Artificial Drawing + Unity (2 Links)
- Improving face detection (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Bubble Hierarchies (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- P6m Reference Implementation (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Evolving for the Audience (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Genetische Programmierung (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Simulating Morphogenesis (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Chris Coyne (2 Links)
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