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  1. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (2 Links)
  2. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  3. Painting With Triangles‏‎ (2 Links)
  4. Artificial Life Meets Computational Creativity?‏‎ (2 Links)
  5. Informational Aesthetics Measures‏‎ (2 Links)
  6. A formal theory of creativity to model the creation of art‏‎ (2 Links)
  7. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  8. Evolving art with scalable vector graphics‏‎ (2 Links)
  9. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  10. Electric Sheep‏‎ (2 Links)
  11. Computational Creativity through a Gap‏‎ (2 Links)
  12. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  13. Embodied creativity‏‎ (2 Links)
  14. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  15. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  16. Evolving virtual creatures‏‎ (2 Links)
  17. Metaprogramming Emergent Graphics‏‎ (2 Links)
  18. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  19. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  20. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  21. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  22. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  23. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  24. Aaron Davidson‏‎ (2 Links)
  25. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  26. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  27. Peter Kleiweg‏‎ (2 Links)
  28. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  29. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  30. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  31. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  32. Extending the Range of Facial Types‏‎ (2 Links)
  33. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  34. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  35. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  36. Gregory S. Hornby‏‎ (2 Links)
  37. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  38. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  39. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  40. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  41. Autonomous Evolutionary Art‏‎ (2 Links)
  42. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  43. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  44. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  45. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  46. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  47. Creative Search Trajectories and their Implications‏‎ (2 Links)
  48. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  49. Evolution of Animated Photomosaics‏‎ (2 Links)
  50. Ameisen Algorithmen‏‎ (2 Links)

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