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- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Non-Realistic 3D Object Stylization (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Video Granular Synthesis (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- Aaron Davidson (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- SEURAT: robotic painter (2 Links)
- Evolutionäre Musik (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- On the Future of Computers and Creativity (2 Links)
- Evolved look-up tables for simulated DNA controlled robots (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Distance-based functions for image comparison (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- Composition in Perspectives (2 Links)
- Evolving Human Faces (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Improving face detection (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Self-Assembling Dynamical Hierarchies (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Evolving ambiguous images (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- Evolving expressions and art by choice (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
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