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Unten werden bis zu 50 Ergebnisse im Bereich 951 bis 1.000 angezeigt.

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  1. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  2. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  3. Gregory S. Hornby‏‎ (2 Links)
  4. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  5. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  6. Is Evolution Creative?‏‎ (2 Links)
  7. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  8. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  9. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  10. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  11. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  12. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  13. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  14. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  15. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  16. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  17. John Mount‏‎ (2 Links)
  18. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  19. Phänotyp‏‎ (2 Links)
  20. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  21. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  22. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  23. Keith Wiley‏‎ (2 Links)
  24. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  25. Creative Search Trajectories and their Implications‏‎ (2 Links)
  26. Evolution of Animated Photomosaics‏‎ (2 Links)
  27. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  28. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  29. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  30. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  31. Towards a model for artificial aesthetics‏‎ (2 Links)
  32. Being Kasimir Malevich‏‎ (2 Links)
  33. Curious agents and situated design evaluations‏‎ (2 Links)
  34. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  35. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  36. Against Individual Creativity‏‎ (2 Links)
  37. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  38. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  39. Neuroästhetik‏‎ (2 Links)
  40. Swarm Painting Atelier‏‎ (2 Links)
  41. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  42. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  43. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  44. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  45. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  46. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  47. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  48. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  49. Non-Realistic 3D Object Stylization‏‎ (2 Links)
  50. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)

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