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Unten werden bis zu 50 Ergebnisse im Bereich 951 bis 1.000 angezeigt.
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- On the Translation of Design Data into Design Form in Evolutionary Design (2 Links)
- The Creative Mind: Myths and Mechanisms (2 Links)
- A Meme-Based Architecture for Modeling Creativity (2 Links)
- Mapped Pictures: Aesthetic Image Annotations (2 Links)
- Evolving Art Using Multiple Aesthetic Measures (2 Links)
- Improving the ranking quality of medical image retrieval using a genetic feature selection method (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Self-Assembling Dynamical Hierarchies (2 Links)
- Zufallsprozess (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Erik J. Gustafson (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Passive Solar Building Design Using Genetic Programming (2 Links)
- Evolving virtual creatures (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Extending the Range of Facial Types (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Bubble Hierarchies (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Phänotyp (2 Links)
- Gregory S. Hornby (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
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