Seiten mit den meisten Links
Unten werden bis zu 50 Ergebnisse im Bereich 951 bis 1.000 angezeigt.
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- The Authorship of Generative Art (2 Links)
- Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- Line-Based Rendering with Truchet-Like Tiles (2 Links)
- X-Faces: The eXploit Is Out There (2 Links)
- Searching for Surprise (2 Links)
- The Emergence of Social Learning in Artificial Societies (2 Links)
- The Evolving Role of the Artist (2 Links)
- Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings (2 Links)
- Disney Meets Darwin — The Evolution of Funny Animated Figures (2 Links)
- Ästhetik (2 Links)
- Semi-Automatic Digital Epigraphy from Images with Normals (2 Links)
- The Markov Pen: Online Synthesis of Free-Hand Drawing Styles (2 Links)
- Painting With Triangles (2 Links)
- Man + Robots: Symbiotic Art (2 Links)
- A Comparison Between Representations for Evolving Images (2 Links)
- Evolving Art Using Multiple Aesthetic Measures (2 Links)
- The Painting Fool in New Dimensions (2 Links)
- An Introduction To Kolmogorov Complexity and its Applications (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Peter Kleiweg (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Evolving virtual creatures (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Consensual Paintings (2 Links)
- Art, emergence and the computational sublime (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Extending the Range of Facial Types (2 Links)
- Towards a model for artificial aesthetics (2 Links)
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