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- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Filterscape: Energy Recycling in a Creative Ecosystem (2 Links)
- Stroke surfaces: Temporally coherent non-photorealistic animations from video (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Population (2 Links)
- Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes (2 Links)
- Evaluating Search Engine Relevance with Click-Based Metrics (2 Links)
- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- A Turing Test for Generative Art (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Natural Color Symmetry (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Künstliches Leben (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Live Algorithms (2 Links)
- Reproduktion (2 Links)
- Video Granular Synthesis (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Depth-aware neural style transfer (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
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