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Unten werden bis zu 50 Ergebnisse im Bereich 951 bis 1.000 angezeigt.

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  1. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (2 Links)
  2. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  3. Line-Based Rendering with Truchet-Like Tiles‏‎ (2 Links)
  4. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  5. A Knowledge Based Approach to Modeling Portrait Painting Methodology‏‎ (2 Links)
  6. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  7. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  8. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  9. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  10. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  11. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  12. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  13. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  14. Importance-Driven Focus of Attention‏‎ (2 Links)
  15. Consensual Paintings‏‎ (2 Links)
  16. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  17. Extending the Range of Facial Types‏‎ (2 Links)
  18. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  19. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  20. A comparative classification of complexity measures‏‎ (2 Links)
  21. Artificial Nature: Immersive World Making‏‎ (2 Links)
  22. Gregory S. Hornby‏‎ (2 Links)
  23. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  24. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  25. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  26. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  27. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  28. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  29. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  30. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  31. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  32. Metaprogramming Emergent Graphics‏‎ (2 Links)
  33. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  34. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  35. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  36. Aaron Davidson‏‎ (2 Links)
  37. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  38. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  39. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  40. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  41. Peter Kleiweg‏‎ (2 Links)
  42. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  43. Evolution of Animated Photomosaics‏‎ (2 Links)
  44. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  45. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  46. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  47. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  48. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  49. Autonomous Evolutionary Art‏‎ (2 Links)
  50. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)

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