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- Decision Tree Modeling for Ranking Data (2 Links)
- Swarm Granulator (2 Links)
- Aesthetic image rating (AIR) algorithm (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Specific curiosity as a cause and consequence of transformational creativity (2 Links)
- Swarmic Paintings and Colour Attention (2 Links)
- Collage, Technology, and Creative Process (2 Links)
- Evolving Glitch Art (2 Links)
- Mutation (2 Links)
- Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Stepping stones in the mist (2 Links)
- Combining Representational Domains for Computational Creativity (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Stimulating creative flow through computational feedback (2 Links)
- Tabula Rasa: A Case Study in Evolutionary Curation (2 Links)
- Complex constructions based on symmetry breaking in simple three dimensional IFS (2 Links)
- Pmm Reference Implementation (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Stroke surfaces: Temporally coherent non-photorealistic animations from video (2 Links)
- Karl Gerbel (2 Links)
- Population (2 Links)
- Virtual constructive swarm compositions and inspiration (2 Links)
- Domain Bridging Associations Support Creativity (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- A Comparison Between Representations for Evolving Images (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- An Introduction To Kolmogorov Complexity and its Applications (2 Links)
- The Authorship of Generative Art (2 Links)
- Computational Creativity Conceptualisation Grounded on ICCC Papers (2 Links)
- Quantum Art (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- Neural style transfer: a paradigm shift for image-based artistic rendering? (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Computer-Ästhetik (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- Entropie (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
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