Seiten mit den meisten Links
Unten werden bis zu 50 Ergebnisse im Bereich 951 bis 1.000 angezeigt.
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- The Painting Fool in New Dimensions (2 Links)
- Artificial Life Meets Computational Creativity? (2 Links)
- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
- Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping (2 Links)
- A formal theory of creativity to model the creation of art (2 Links)
- Creating tiling by means of 2D graphics applications (2 Links)
- A genetic engineering approach to genetic algorithms (2 Links)
- Creative Evolutionary Systems (2 Links)
- The Virtual Ecosystem as Generative Electronic Art (2 Links)
- Building Artistic Computer Colleagues with an Enactive Model of Creativity (2 Links)
- Interactive operators for evolutionary architectural design (2 Links)
- Creativity, emergence and evolution in design (2 Links)
- Model Proposal for a Constructed Artist (2 Links)
- The case for a mixed-initiative collaborative neuroevolution approach (2 Links)
- A review on the application of evolutionary computation to information retrieval (2 Links)
- Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity (2 Links)
- A user-oriented image retrieval system based on interactive genetic algorithm (2 Links)
- DESIGN ARCHITECTURE BY GENETIC ALGORITHM (2 Links)
- Automated recoloring of evolved designs using evolved palettes (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Gegenständliche Kunst (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Swarm Painting Atelier (2 Links)
- Distance-based functions for image comparison (2 Links)
- Composition in Perspectives (2 Links)
- Künstliches Leben (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Ameisen Algorithmen (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
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