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  1. A closer look at creativity as search‏‎ (2 Links)
  2. Generating floor plan layouts with K-D tree algorithms and evolutionary strategies‏‎ (2 Links)
  3. Evolutionary generation of faces‏‎ (2 Links)
  4. Artificial Life Meets Computational Creativity?‏‎ (2 Links)
  5. A formal theory of creativity to model the creation of art‏‎ (2 Links)
  6. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  7. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  8. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  9. Zufallsprozess‏‎ (2 Links)
  10. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  11. Importance-Driven Focus of Attention‏‎ (2 Links)
  12. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  13. Distance-based functions for image comparison‏‎ (2 Links)
  14. Composition in Perspectives‏‎ (2 Links)
  15. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  16. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  17. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  18. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  19. Evolving Fractal Drawings‏‎ (2 Links)
  20. The Painting Fool Teaching Interface‏‎ (2 Links)
  21. Aaron Davidson‏‎ (2 Links)
  22. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  23. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  24. P6m Reference Implementation‏‎ (2 Links)
  25. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  26. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  27. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  28. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  29. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  30. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  31. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  32. Evolving content in the galactic arms race video game‏‎ (2 Links)
  33. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  34. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  35. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  36. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  37. Metaprogramming Emergent Graphics‏‎ (2 Links)
  38. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  39. Simulating Morphogenesis‏‎ (2 Links)
  40. Autonomous Evolutionary Art‏‎ (2 Links)
  41. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  42. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  43. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  44. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  45. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  46. Consensual Paintings‏‎ (2 Links)
  47. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  48. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  49. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  50. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)

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