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Unten werden bis zu 50 Ergebnisse im Bereich 951 bis 1.000 angezeigt.

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  1. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  2. Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes‏‎ (2 Links)
  3. A Turing Test for Generative Art‏‎ (2 Links)
  4. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  5. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  6. Interactive Evolutionary CAD System for MEMS Layout Synthesis‏‎ (2 Links)
  7. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  8. Tuning of Image Parameters by Interactive Evolutionary Computation‏‎ (2 Links)
  9. Evolving design genes in space layout problems‏‎ (2 Links)
  10. Artificial Neural Network Spaces‏‎ (2 Links)
  11. Quantifying Creativity in Art Networks‏‎ (2 Links)
  12. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  13. Creative Ecosystems 2009‏‎ (2 Links)
  14. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  15. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  16. Mixed-Initiative Creative Drawing with webIconoscope‏‎ (2 Links)
  17. Creatively Subverting Messages in Posters‏‎ (2 Links)
  18. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  19. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  20. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  21. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  22. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  23. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  24. Giving Colour to Images‏‎ (2 Links)
  25. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  26. Variation‏‎ (2 Links)
  27. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  28. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  29. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  30. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  31. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  32. Tatsu Unemi‏‎ (2 Links)
  33. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  34. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  35. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  36. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  37. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  38. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  39. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  40. Depth-aware neural style transfer‏‎ (2 Links)
  41. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  42. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  43. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  44. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  45. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  46. Flowsnake Earth‏‎ (2 Links)
  47. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  48. Being Kasimir Malevich‏‎ (2 Links)
  49. Search Strategies and the Creative Process‏‎ (2 Links)
  50. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)

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