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Unten werden bis zu 50 Ergebnisse im Bereich 951 bis 1.000 angezeigt.

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  1. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)
  2. Complex constructions based on symmetry breaking in simple three dimensional IFS‏‎ (2 Links)
  3. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  4. Evolutionary shape grammars for product design‏‎ (2 Links)
  5. Low-complexity art‏‎ (2 Links)
  6. Domain Bridging Associations Support Creativity‏‎ (2 Links)
  7. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  8. Evolving 3D Morphology and Behavior by Competition‏‎ (2 Links)
  9. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  10. Steve Dipaola‏‎ (2 Links)
  11. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  12. Generative Art Inspired by Nature, Using NodeBox‏‎ (2 Links)
  13. Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function‏‎ (2 Links)
  14. Stippling with Aerial Robots‏‎ (2 Links)
  15. Generative Representations for Artificial Architecture and Passive Solar Performance TR‏‎ (2 Links)
  16. Tim Rowley‏‎ (2 Links)
  17. Computational Creativity Conceptualisation Grounded on ICCC Papers‏‎ (2 Links)
  18. In Praise of Evolution and Opacity‏‎ (2 Links)
  19. Generic Evolutionary Design‏‎ (2 Links)
  20. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  21. Evolving an Aircraft Using a Parametric Design System‏‎ (2 Links)
  22. Computational and Collective Creativity: Who’s Being Creative?‏‎ (2 Links)
  23. Transforming Exploratory Creativity with DeLeNoX‏‎ (2 Links)
  24. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  25. Measuring Creativity In Software Development‏‎ (2 Links)
  26. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  27. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  28. Natural Processes and Artificial Procedures‏‎ (2 Links)
  29. Computer Vision for the Structured Representation and Stylisation of Visual Media Collections‏‎ (2 Links)
  30. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (2 Links)
  31. Swarm Tech-Tiles Tim‏‎ (2 Links)
  32. Gentropy: evolving 2D textures‏‎ (2 Links)
  33. Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution‏‎ (2 Links)
  34. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  35. Exploring aesthetic pattern formation‏‎ (2 Links)
  36. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  37. Rebecca Luger-Guillaume‏‎ (2 Links)
  38. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  39. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  40. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  41. Investigating Face Space‏‎ (2 Links)
  42. Gregory Dudek‏‎ (2 Links)
  43. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  44. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  45. Ishihama Yoshiaki‏‎ (2 Links)
  46. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  47. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  48. Creating and rendering convolution surfaces‏‎ (2 Links)
  49. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  50. Artificial Drawing + Unity‏‎ (2 Links)

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