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- Constrained novelty search: a study on game content generation (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Ameisen Algorithmen (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Evolutionäre Musik (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Evolved look-up tables for simulated DNA controlled robots (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Improving face detection (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Evolving Human Faces (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Zellij Multipuzzle (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- P3m1 Reference Implementation (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Evolving ambiguous images (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Evolving expressions and art by choice (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
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