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- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Consensual Paintings (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Zellij Multipuzzle (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- P3m1 Reference Implementation (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- The alphabet synthesis machine (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- The darwinian structure of the design process (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Peter Weibel (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
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