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- Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines (2 Links)
- Decision Tree Modeling for Ranking Data (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
- A review on the application of evolutionary computation to information retrieval (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- Genetic Algorithms for the Generation of Models with Micropopulations (2 Links)
- A user-oriented image retrieval system based on interactive genetic algorithm (2 Links)
- Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution (2 Links)
- Collage, Technology, and Creative Process (2 Links)
- Informational Aesthetics Measures (2 Links)
- Semi-Automatic Digital Epigraphy from Images with Normals (2 Links)
- Painting With Triangles (2 Links)
- Automated recoloring of evolved designs using evolved palettes (2 Links)
- Combining Representational Domains for Computational Creativity (2 Links)
- Interactive Evolutionary CAD System for MEMS Layout Synthesis (2 Links)
- The Painting Fool Sees! New Projects with the Automated Painter (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Peter Kleiweg (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Ameisen Algorithmen (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Computer-Ästhetik (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Entropie (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
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