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  1. Domain Bridging Associations Support Creativity‏‎ (2 Links)
  2. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  3. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (2 Links)
  4. A Knowledge Based Approach to Modeling Portrait Painting Methodology‏‎ (2 Links)
  5. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  6. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  7. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  8. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  9. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  10. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  11. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  12. Is Evolution Creative?‏‎ (2 Links)
  13. Evolving virtual creatures‏‎ (2 Links)
  14. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  15. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  16. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  17. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  18. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  19. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  20. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  21. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  22. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  23. John Mount‏‎ (2 Links)
  24. A comparative classification of complexity measures‏‎ (2 Links)
  25. Computer-Ästhetik‏‎ (2 Links)
  26. Artificial Nature: Immersive World Making‏‎ (2 Links)
  27. Entropie‏‎ (2 Links)
  28. Extending the Range of Facial Types‏‎ (2 Links)
  29. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  30. Gregory S. Hornby‏‎ (2 Links)
  31. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  32. Keith Wiley‏‎ (2 Links)
  33. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  34. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  35. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  36. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  37. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  38. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  39. Aaron Davidson‏‎ (2 Links)
  40. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  41. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  42. Swarm paintings – nonhuman art‏‎ (2 Links)
  43. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  44. Rebecca Luger-Guillaume‏‎ (2 Links)
  45. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  46. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  47. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  48. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  49. Creating and rendering convolution surfaces‏‎ (2 Links)
  50. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)

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