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  1. Curious agents and situated design evaluations‏‎ (2 Links)
  2. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  3. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  4. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  5. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  6. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  7. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  8. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  9. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  10. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  11. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  12. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  13. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  14. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  15. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  16. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  17. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  18. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  19. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  20. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  21. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  22. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  23. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  24. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  25. Improving face detection‏‎ (2 Links)
  26. Complexity of two-dimensional patterns‏‎ (2 Links)
  27. Search Strategies and the Creative Process‏‎ (2 Links)
  28. Evolving Fractal Drawings‏‎ (2 Links)
  29. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  30. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  31. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  32. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  33. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  34. Information aesthetics: an heroic experiment‏‎ (2 Links)
  35. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  36. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  37. Self-design and ontogenetic evolution‏‎ (2 Links)
  38. Batik Fractal : Traditional Art to Modern Complexity‏‎ (2 Links)
  39. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  40. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  41. P3m1 Reference Implementation‏‎ (2 Links)
  42. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  43. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  44. Semantic aware methods for evolutionary art‏‎ (2 Links)
  45. Evolving content in the galactic arms race video game‏‎ (2 Links)
  46. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  47. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  48. Electric Sheep‏‎ (2 Links)
  49. Computational Creativity through a Gap‏‎ (2 Links)
  50. Embodied creativity‏‎ (2 Links)

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