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- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Computer Vision for the Structured Representation and Stylisation of Visual Media Collections (2 Links)
- Extending grammatical evolution to evolve digital surfaces with genr8 (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Grammar-based Genetic Programming: A Survey (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Gregory S. Hornby (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Andrew Rowbottom (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- Preference Learning: An Introduction (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Artificial Drawing + Unity (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Leonel Moura (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Depth-aware neural style transfer (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Importance-Driven Focus of Attention (2 Links)
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