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  1. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  2. Quantifying Creativity in Art Networks‏‎ (2 Links)
  3. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  4. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  5. Ranking Cases with Classification Rules‏‎ (2 Links)
  6. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  7. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  8. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  9. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  10. Disney Meets Darwin — The Evolution of Funny Animated Figures‏‎ (2 Links)
  11. Using Physiological Signals to Evolve Art‏‎ (2 Links)
  12. Learning Lexicographic Preference Models‏‎ (2 Links)
  13. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  14. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  15. Variation‏‎ (2 Links)
  16. Learning representations for creative design using evolution‏‎ (2 Links)
  17. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  18. Art, emergence and the computational sublime‏‎ (2 Links)
  19. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  20. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  21. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  22. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  23. Tatsu Unemi‏‎ (2 Links)
  24. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  25. Evolving art with scalable vector graphics‏‎ (2 Links)
  26. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  27. Image Stylization by Oil Paint Filtering using Color Palettes‏‎ (2 Links)
  28. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  29. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  30. Evolving virtual creatures‏‎ (2 Links)
  31. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  32. Artistic Stylization of Images and Video‏‎ (2 Links)
  33. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  34. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  35. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  36. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  37. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  38. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  39. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  40. Improbable Creativity‏‎ (2 Links)
  41. Search Strategies and the Creative Process‏‎ (2 Links)
  42. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  43. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  44. Extending the Range of Facial Types‏‎ (2 Links)
  45. Abstract Art by Shape Classification‏‎ (2 Links)
  46. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  47. Consensual Paintings‏‎ (2 Links)
  48. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  49. Automated collage generation — with intent‏‎ (2 Links)
  50. Self-design and ontogenetic evolution‏‎ (2 Links)

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