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- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Exploring component-based representations - the secret of creativity by evolution? (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Extending grammatical evolution to evolve digital surfaces with genr8 (2 Links)
- Morgan McGuire (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- Steve Dipaola (2 Links)
- Grammar-based Genetic Programming: A Survey (2 Links)
- A Turing Test for Generative Art (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- Stippling with Aerial Robots (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value (2 Links)
- Biokunst (2 Links)
- Artificial Neural Network Spaces (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Swarm Painting Atelier (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Being Kasimir Malevich (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Against Individual Creativity (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
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