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Unten werden bis zu 50 Ergebnisse im Bereich 951 bis 1.000 angezeigt.
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- Line-Based Rendering with Truchet-Like Tiles (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Giving Colour to Images (2 Links)
- Ameisen Algorithmen (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- P6m Reference Implementation (2 Links)
- Zellij Multipuzzle (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Flowsnake Earth (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Simulating Morphogenesis (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- The alphabet synthesis machine (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Curious agents and situated design evaluations (2 Links)
- The darwinian structure of the design process (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Evolutionary Design by Computers (2 Links)
- A comparative classification of complexity measures (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
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