Seiten mit den meisten Links
Unten werden bis zu 50 Ergebnisse im Bereich 951 bis 1.000 angezeigt.
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- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
- Extending grammatical evolution to evolve digital surfaces with genr8 (2 Links)
- State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video (2 Links)
- Creating tiling by means of 2D graphics applications (2 Links)
- Grammar-based Genetic Programming: A Survey (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Gregory S. Hornby (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- John Mount (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Keith Wiley (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Variation (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Distance-based functions for image comparison (2 Links)
- Tatsu Unemi (2 Links)
- Composition in Perspectives (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
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