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- Generating floor plan layouts with K-D tree algorithms and evolutionary strategies (2 Links)
- Evolutionary generation of faces (2 Links)
- Tim Rowley (2 Links)
- Evolutionäre Algorithmen (2 Links)
- DESIGN ARCHITECTURE BY GENETIC ALGORITHM (2 Links)
- Specific curiosity as a cause and consequence of transformational creativity (2 Links)
- Evolved Aesthetic Analogies to Improve Artistic Experience (2 Links)
- Daniel Shiffman (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Evolving Fractal Drawings (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Künstliches Leben (2 Links)
- Andrew Rowbottom (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Distance-based functions for image comparison (2 Links)
- Natural Color Symmetry (2 Links)
- Composition in Perspectives (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Live Algorithms (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Artificial Drawing + Unity (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
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