Seiten mit den meisten Links
Unten werden bis zu 50 Ergebnisse im Bereich 951 bis 1.000 angezeigt.
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- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Art-directed Watercolor Rendered Animation (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- A Survey on ROC-based Ordinal Regression (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Golan Levin (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- A cybernetic approach to aesthetics (2 Links)
- Natural Processes and Artificial Procedures (2 Links)
- Tuning of Image Parameters by Interactive Evolutionary Computation (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- Is Evolution Creative? (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- John Mount (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Flowsnake Earth (2 Links)
- Variation (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Tatsu Unemi (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Keith Wiley (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Evolutionary Design by Computers (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
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