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Unten werden bis zu 50 Ergebnisse im Bereich 951 bis 1.000 angezeigt.

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  1. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (2 Links)
  2. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  3. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  4. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  5. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  6. Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity‏‎ (2 Links)
  7. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  8. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  9. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  10. Line-Based Rendering with Truchet-Like Tiles‏‎ (2 Links)
  11. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  12. Design Space of Tiling Template‏‎ (2 Links)
  13. Visual Hallucination For Computational Creation‏‎ (2 Links)
  14. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  15. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  16. Generative Art Geometry. Logical interpretations for Generative Algorithms‏‎ (2 Links)
  17. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  18. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  19. Generative Modelling with Timed L-Systems‏‎ (2 Links)
  20. Distance-based functions for image comparison‏‎ (2 Links)
  21. Evolving Human Faces‏‎ (2 Links)
  22. Importance-Driven Focus of Attention‏‎ (2 Links)
  23. Composition in Perspectives‏‎ (2 Links)
  24. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  25. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  26. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  27. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  28. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  29. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  30. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  31. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  32. Evolving ambiguous images‏‎ (2 Links)
  33. The Future of Evolutionary Design Research‏‎ (2 Links)
  34. Evolving expressions and art by choice‏‎ (2 Links)
  35. Artificial Drawing + Unity‏‎ (2 Links)
  36. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  37. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  38. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  39. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  40. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  41. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  42. Metaprogramming Emergent Graphics‏‎ (2 Links)
  43. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  44. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  45. Giving Colour to Images‏‎ (2 Links)
  46. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  47. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  48. Peter Kleiweg‏‎ (2 Links)
  49. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  50. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)

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