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- A closer look at creativity as search (2 Links)
- Generating floor plan layouts with K-D tree algorithms and evolutionary strategies (2 Links)
- Evolutionary generation of faces (2 Links)
- Artificial Life Meets Computational Creativity? (2 Links)
- A formal theory of creativity to model the creation of art (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Zufallsprozess (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Distance-based functions for image comparison (2 Links)
- Composition in Perspectives (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Evolving Fractal Drawings (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Aaron Davidson (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- P6m Reference Implementation (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Simulating Morphogenesis (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Consensual Paintings (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
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