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- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- Stippling with Aerial Robots (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Image Warping for a Painterly Effect (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Evolving virtual creatures (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Variation (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Tatsu Unemi (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Extending the Range of Facial Types (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Gregory S. Hornby (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
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