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- Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- The Escher evolver: evolution to the people (2 Links)
- Morgan McGuire (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- Animating Typescript Using Aesthetically Evolved Images (2 Links)
- Fractal art — a comparison of styles (2 Links)
- State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video (2 Links)
- The FloWr Online Platform: Automated Programming and Computational Creativity as a Service (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- A New Musical Tool for Composition and Play Based on Simulated Breeding (2 Links)
- Fractals and Multi-Layer Coloring Algorithms (2 Links)
- Steve Dipaola (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Art, emergence and the computational sublime (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- The alphabet synthesis machine (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- The darwinian structure of the design process (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Theory of Complexity (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- Automated collage generation — with intent (2 Links)
- Evolving Fractal Drawings (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
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