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- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- Exploring component-based representations - the secret of creativity by evolution? (2 Links)
- Extending grammatical evolution to evolve digital surfaces with genr8 (2 Links)
- An Examination on the Modularity of Grammars in Grammatical Evolutionary Design (2 Links)
- Grammar-based Genetic Programming: A Survey (2 Links)
- A Benchmark Image Set for Evaluating Stylization (2 Links)
- State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video (2 Links)
- Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value (2 Links)
- A Fractal Approach Towards Visual Analogy (2 Links)
- Steve Dipaola (2 Links)
- An exploration-based evolutionary model of a generative design process (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Erik J. Gustafson (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Variation (2 Links)
- A comparative classification of complexity measures (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Tatsu Unemi (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Bubble Hierarchies (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Leonel Moura (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Aaron Davidson (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
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