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- Computational Artistic Creativity and its Evaluation (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Electric Sheep (2 Links)
- Keith Wiley (2 Links)
- Computational Creativity through a Gap (2 Links)
- Being Kasimir Malevich (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Embodied creativity (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Against Individual Creativity (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- P3m1 Reference Implementation (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Variation (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Evolving for the Audience (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Tatsu Unemi (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Genetische Programmierung (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Peter Weibel (2 Links)
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