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- Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- Automatic Mineral Identification Using Genetic Programming (2 Links)
- Interactive evolutionary computation for analyzing human characteristics (2 Links)
- The artist’s intentions and genetic coding in algorithmically generated drawings (2 Links)
- Interior Illumination Design Using Genetic Programming (2 Links)
- Automatic invention of fitness functions with application to scene generation (2 Links)
- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- Evolutionary Design in Art (2 Links)
- The emergence of the representation of style in design (2 Links)
- Data-Driven Iconification (2 Links)
- From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations (2 Links)
- Autonomy, Signature and Creativity (2 Links)
- Morgan McGuire (2 Links)
- Evolutionary Image Transition Using Random Walks (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Ishihama Yoshiaki (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- Gegenständliche Kunst (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- Preference Learning: An Introduction (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Echo (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Evolving for the Audience (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Variation (2 Links)
- Learning representations for creative design using evolution (2 Links)
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