Seiten mit den meisten Links
Unten werden bis zu 50 Ergebnisse im Bereich 951 bis 1.000 angezeigt.
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- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Is Evolution Creative? (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Phänotyp (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- John Mount (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Flowsnake Earth (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- Keith Wiley (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Neuroästhetik (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Evolutionary Design by Computers (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Non-Realistic 3D Object Stylization (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Video Granular Synthesis (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
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