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- Induction Design: A Method for Evolutionary Design (2 Links)
- The Evolving Role of the Artist (2 Links)
- Evolving Textures from High Level Descriptions: Gray with an Accent Color (2 Links)
- Semi-Automatic Digital Epigraphy from Images with Normals (2 Links)
- Ästhetik (2 Links)
- Measuring Creativity In Software Development (2 Links)
- Painting With Triangles (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (2 Links)
- The Markov Pen: Online Synthesis of Free-Hand Drawing Styles (2 Links)
- Genetic learning for biologically inspired aesthetic processes (2 Links)
- The Painting Fool in New Dimensions (2 Links)
- Evolving urban structures using Computer Optimisation Techniques (2 Links)
- Automated Landscape Painting in the Style of Bob Ross (2 Links)
- Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces (2 Links)
- Interactive evolutionary computation for analyzing human characteristics (2 Links)
- Automatic Evolution of Conceptual Building Architectures (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Peter Kleiweg (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Extending the Range of Facial Types (2 Links)
- Investigating Face Space (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Ishihama Yoshiaki (2 Links)
- Gregory S. Hornby (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Being Kasimir Malevich (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Against Individual Creativity (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- Swarm Painting Atelier (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
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