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- Learning Comparative User Models for Accelerating Human-Computer Collaborative Search (2 Links)
- Autonomously Creating Quality Images (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Stylized Reality (2 Links)
- Creative Ecosystems 2009 (2 Links)
- Fractal art — a comparison of styles (2 Links)
- Aesthetic image rating (AIR) algorithm (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Leonel Moura (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Depth-aware neural style transfer (2 Links)
- Video Granular Synthesis (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Ten questions concerning generative computer art (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Evolving Fractal Drawings (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Art, emergence and the computational sublime (2 Links)
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