Seiten mit den meisten Links

Wechseln zu: Navigation, Suche

Unten werden bis zu 50 Ergebnisse im Bereich 951 bis 1.000 angezeigt.

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)

  1. Evolutionäre Algorithmen‏‎ (2 Links)
  2. A Survey on ROC-based Ordinal Regression‏‎ (2 Links)
  3. Man + Robots: Symbiotic Art‏‎ (2 Links)
  4. Evolved Aesthetic Analogies to Improve Artistic Experience‏‎ (2 Links)
  5. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  6. Mapped Pictures: Aesthetic Image Annotations‏‎ (2 Links)
  7. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  8. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  9. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  10. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  11. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  12. Distance-based functions for image comparison‏‎ (2 Links)
  13. Evolving Fractal Drawings‏‎ (2 Links)
  14. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  15. Composition in Perspectives‏‎ (2 Links)
  16. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  17. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  18. The Future of Evolutionary Design Research‏‎ (2 Links)
  19. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  20. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  21. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  22. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  23. Evolving content in the galactic arms race video game‏‎ (2 Links)
  24. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  25. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  26. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  27. Metaprogramming Emergent Graphics‏‎ (2 Links)
  28. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  29. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  30. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  31. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  32. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  33. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  34. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  35. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  36. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  37. Peter Kleiweg‏‎ (2 Links)
  38. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  39. Consensual Paintings‏‎ (2 Links)
  40. Batik Fractal : Traditional Art to Modern Complexity‏‎ (2 Links)
  41. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  42. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  43. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  44. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  45. Algorithmic randomness and physical entropy‏‎ (2 Links)
  46. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  47. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)
  48. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Links)
  49. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  50. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)