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- Semi-Automatic Digital Epigraphy from Images with Normals (2 Links)
- Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence (2 Links)
- Painting With Triangles (2 Links)
- ArTbitrating: an evolutionary environment for visual and sound composition (2 Links)
- A Study of Image Colourfulness (2 Links)
- Decision Tree Modeling for Ranking Data (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Artificial Art Made by Artificial Ants (2 Links)
- Mixed-Initiative Creative Drawing with webIconoscope (2 Links)
- A closer look at creativity as search (2 Links)
- Collage, Technology, and Creative Process (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Peter Kleiweg (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Aaron Davidson (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Computer-Ästhetik (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Entropie (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
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