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  1. Creatively Subverting Messages in Posters‏‎ (2 Links)
  2. Fractals and Multi-Layer Coloring Algorithms‏‎ (2 Links)
  3. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  4. Quantum Art‏‎ (2 Links)
  5. Swarm Granulator‏‎ (2 Links)
  6. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  7. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  8. Can a Genetic Algorithm Think Like a Composer?‏‎ (2 Links)
  9. Evolutionary Banners, exploring a generative design approach‏‎ (2 Links)
  10. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  11. New IEC Research and Frameworks‏‎ (2 Links)
  12. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  13. Evolutionary Development of Mathematically Defined Forms‏‎ (2 Links)
  14. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  15. Niall J. L. Griffith‏‎ (2 Links)
  16. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  17. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  18. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  19. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  20. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  21. Reproduktion‏‎ (2 Links)
  22. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  23. Depth-aware neural style transfer‏‎ (2 Links)
  24. Abstract Art by Shape Classification‏‎ (2 Links)
  25. Automated collage generation — with intent‏‎ (2 Links)
  26. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  27. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  28. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  29. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  30. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  31. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  32. Evolving Fractal Drawings‏‎ (2 Links)
  33. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  34. Improving face detection‏‎ (2 Links)
  35. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  36. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  37. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  38. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  39. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  40. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  41. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  42. Information aesthetics: an heroic experiment‏‎ (2 Links)
  43. Evolving content in the galactic arms race video game‏‎ (2 Links)
  44. P6m Reference Implementation‏‎ (2 Links)
  45. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  46. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  47. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  48. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  49. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  50. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)

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