Seiten mit den meisten Links
Unten werden bis zu 50 Ergebnisse im Bereich 951 bis 1.000 angezeigt.
Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)
- Population (2 Links)
- Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used? (2 Links)
- Automated recoloring of evolved designs using evolved palettes (2 Links)
- Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping (2 Links)
- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Keith Wiley (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Natural Color Symmetry (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- The alphabet synthesis machine (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- The darwinian structure of the design process (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Theory of Complexity (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Gegenständliche Kunst (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Ameisen Algorithmen (2 Links)
- Reproduktion (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Improving face detection (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)