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Unten werden bis zu 50 Ergebnisse im Bereich 951 bis 1.000 angezeigt.

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  1. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  2. Giving Colour to Images‏‎ (2 Links)
  3. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  4. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  5. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  6. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  7. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  8. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  9. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  10. Is Evolution Creative?‏‎ (2 Links)
  11. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  12. Phänotyp‏‎ (2 Links)
  13. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  14. Electric Sheep‏‎ (2 Links)
  15. Computational Creativity through a Gap‏‎ (2 Links)
  16. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  17. Embodied creativity‏‎ (2 Links)
  18. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  19. John Mount‏‎ (2 Links)
  20. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  21. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  22. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  23. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  24. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  25. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  26. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  27. Flowsnake Earth‏‎ (2 Links)
  28. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  29. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  30. Keith Wiley‏‎ (2 Links)
  31. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  32. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  33. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  34. Neuroästhetik‏‎ (2 Links)
  35. Swarm paintings – nonhuman art‏‎ (2 Links)
  36. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  37. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  38. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  39. Batik Fractal : Traditional Art to Modern Complexity‏‎ (2 Links)
  40. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  41. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  42. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  43. Evolutionary Design by Computers‏‎ (2 Links)
  44. Non-Realistic 3D Object Stylization‏‎ (2 Links)
  45. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  46. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  47. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  48. Video Granular Synthesis‏‎ (2 Links)
  49. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  50. Algorithmic randomness and physical entropy‏‎ (2 Links)

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