Seiten mit den meisten Links
Unten werden bis zu 50 Ergebnisse im Bereich 951 bis 1.000 angezeigt.
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- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Depth-aware neural style transfer (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Improving face detection (2 Links)
- A comparative classification of complexity measures (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- P3m1 Reference Implementation (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- Evolving Fractal Drawings (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Aaron Davidson (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Peter Weibel (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Autonomous Evolutionary Art (2 Links)
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