Seiten mit den meisten Links
Unten werden bis zu 50 Ergebnisse im Bereich 951 bis 1.000 angezeigt.
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- In Praise of Evolution and Opacity (2 Links)
- The Emergence of Social Learning in Artificial Societies (2 Links)
- Induction Design: A Method for Evolutionary Design (2 Links)
- Organized order in ornamentation (2 Links)
- The Evolving Role of the Artist (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- Ästhetik (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- P4m Reference Implementation (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- Evolutionary Design in Art (2 Links)
- Measuring Creativity In Software Development (2 Links)
- From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations (2 Links)
- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (2 Links)
- Painterly rendering using image salience (2 Links)
- The Markov Pen: Online Synthesis of Free-Hand Drawing Styles (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Evolutionary Image Transition Using Random Walks (2 Links)
- Artificial creativity: A synthetic approach to the study of creative behaviour (2 Links)
- The Painting Fool in New Dimensions (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation (2 Links)
- ShipShape: A Drawing Beautification Assistant (2 Links)
- Gegenständliche Kunst (2 Links)
- Interactive evolution for industrial design (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Simulating Morphogenesis (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Automated collage generation — with intent (2 Links)
- Investigating Face Space (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Ishihama Yoshiaki (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Towards a model for artificial aesthetics (2 Links)
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