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- Computer Vision for the Structured Representation and Stylisation of Visual Media Collections (2 Links)
- Aesthetic image rating (AIR) algorithm (2 Links)
- Learning Preference Models in Recommender Systems (2 Links)
- Ian Butterfield (2 Links)
- Learning to colour greyscale images (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Grammatical Evolution: Evolving Programs for an Arbitrary Language (2 Links)
- Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies (2 Links)
- Feature Extraction Languages and Visual Pattern Recognition (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video (2 Links)
- Image Warping for a Painterly Effect (2 Links)
- Filterscape: Energy Recycling in a Creative Ecosystem (2 Links)
- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Steve Dipaola (2 Links)
- Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes (2 Links)
- Stippling with Aerial Robots (2 Links)
- Evaluating Search Engine Relevance with Click-Based Metrics (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Video Granular Synthesis (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Depth-aware neural style transfer (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
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