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- The emergence of the representation of style in design (2 Links)
- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- Programmed life: Evolutionary Imagery of Data Visualization with Aesthetic Moods in terms of Genetic Algorithm (2 Links)
- Data-Driven Iconification (2 Links)
- Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Generating Artwork Using Previous Created Image as Coloring Palette (2 Links)
- Neuroästhetik (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- Keith Wiley (2 Links)
- Andrew Rowbottom (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Non-Realistic 3D Object Stylization (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Echo (2 Links)
- Artificial Drawing + Unity (2 Links)
- SEURAT: robotic painter (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Evolving for the Audience (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- On the Future of Computers and Creativity (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Genetische Programmierung (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Variation (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Tatsu Unemi (2 Links)
- Self-Assembling Dynamical Hierarchies (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Exploring aesthetic pattern formation (2 Links)
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