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- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- Generating floor plan layouts with K-D tree algorithms and evolutionary strategies (2 Links)
- On Two Desiderata for Creativity Support Tools (2 Links)
- Evolutionary generation of faces (2 Links)
- Computational Creativity Conceptualisation Grounded on ICCC Papers (2 Links)
- On the Impact of Chat Communication on Computer-Supported Idea Generation Processes (2 Links)
- Evolutionäre Algorithmen (2 Links)
- The Creative Mind: Myths and Mechanisms (2 Links)
- Evolved Aesthetic Analogies to Improve Artistic Experience (2 Links)
- Man + Robots: Symbiotic Art (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Computer-Ästhetik (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Evolving Fractal Drawings (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Zufallsprozess (2 Links)
- Entropie (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- P3m1 Reference Implementation (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Artificial Drawing + Unity (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Peter Weibel (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
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