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- Filterscape: Energy Recycling in a Creative Ecosystem (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- The artist’s intentions and genetic coding in algorithmically generated drawings (2 Links)
- An informational model for cellular automata aesthetic measure (2 Links)
- Evaluating Search Engine Relevance with Click-Based Metrics (2 Links)
- Preference Learning: An Introduction (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Art, emergence and the computational sublime (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Leonel Moura (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Abstract Art by Shape Classification (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Automated collage generation — with intent (2 Links)
- Variation (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Tatsu Unemi (2 Links)
- Distance-based functions for image comparison (2 Links)
- Evolving Fractal Drawings (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Composition in Perspectives (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
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