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- From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation (2 Links)
- Aesthetic image rating (AIR) algorithm (2 Links)
- Learning Preference Models in Recommender Systems (2 Links)
- Ian Butterfield (2 Links)
- Learning to colour greyscale images (2 Links)
- Using Physiological Signals to Evolve Art (2 Links)
- Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers (2 Links)
- Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Decision Tree Modeling for Ranking Data (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- Image Warping for a Painterly Effect (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization (2 Links)
- Collage, Technology, and Creative Process (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- On Two Desiderata for Creativity Support Tools (2 Links)
- Evolved look-up tables for simulated DNA controlled robots (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Evolving Human Faces (2 Links)
- Search Strategies and the Creative Process (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Evolving ambiguous images (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- P3m1 Reference Implementation (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Zufallsprozess (2 Links)
- Evolving expressions and art by choice (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
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