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- Semantic Operators for Evolutionary Art (2 Links)
- Evolving Textures from High Level Descriptions: Gray with an Accent Color (2 Links)
- Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Evolving virtual creatures (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Computer-Ästhetik (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Entropie (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Is Evolution Creative? (2 Links)
- Peter Weibel (2 Links)
- Extending the Range of Facial Types (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Zufallsprozess (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Gregory S. Hornby (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- John Mount (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Preference Learning: An Introduction (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Keith Wiley (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
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