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Unten werden bis zu 50 Ergebnisse im Bereich 951 bis 1.000 angezeigt.

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  1. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  2. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  3. Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks‏‎ (2 Links)
  4. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  5. Computational and Collective Creativity: Who’s Being Creative?‏‎ (2 Links)
  6. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  7. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  8. Automated recoloring of evolved designs using evolved palettes‏‎ (2 Links)
  9. Non-Photorealistic Rendering of Portraits‏‎ (2 Links)
  10. Measuring Creativity In Software Development‏‎ (2 Links)
  11. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  12. Interactive EC-based Signal Processing‏‎ (2 Links)
  13. Entropie‏‎ (2 Links)
  14. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  15. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  16. Video Granular Synthesis‏‎ (2 Links)
  17. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  18. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  19. Autonomous Evolutionary Art‏‎ (2 Links)
  20. Interactive evolution for industrial design‏‎ (2 Links)
  21. Ten questions concerning generative computer art‏‎ (2 Links)
  22. Extending the Range of Facial Types‏‎ (2 Links)
  23. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  24. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  25. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  26. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  27. SEURAT: robotic painter‏‎ (2 Links)
  28. Gregory S. Hornby‏‎ (2 Links)
  29. On the Future of Computers and Creativity‏‎ (2 Links)
  30. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  31. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  32. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  33. Investigating Face Space‏‎ (2 Links)
  34. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  35. Ishihama Yoshiaki‏‎ (2 Links)
  36. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  37. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  38. Creating and rendering convolution surfaces‏‎ (2 Links)
  39. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  40. Ameisen Algorithmen‏‎ (2 Links)
  41. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  42. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  43. The Future of Evolutionary Design Research‏‎ (2 Links)
  44. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  45. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  46. Evolution of Animated Photomosaics‏‎ (2 Links)
  47. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  48. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  49. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  50. A Fully Automatic Evolutionary Art‏‎ (2 Links)

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