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- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Being Kasimir Malevich (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Against Individual Creativity (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Evolving Fractal Drawings (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- P3m1 Reference Implementation (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Electric Sheep (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Computational Creativity through a Gap (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Embodied creativity (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Andrew Rowbottom (2 Links)
- Peter Weibel (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
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