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  1. An Introduction To Kolmogorov Complexity and its Applications‏‎ (2 Links)
  2. The Creative Mind: Myths and Mechanisms‏‎ (2 Links)
  3. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  4. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  5. Creative Evolutionary Systems‏‎ (2 Links)
  6. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (2 Links)
  7. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (2 Links)
  8. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)
  9. Creativity, emergence and evolution in design‏‎ (2 Links)
  10. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  11. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  12. Mixed-Initiative Creative Drawing with webIconoscope‏‎ (2 Links)
  13. Semantic Operators for Evolutionary Art‏‎ (2 Links)
  14. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  15. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  16. The Painting Fool Teaching Interface‏‎ (2 Links)
  17. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  18. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  19. Evolving Approximate Image Filters‏‎ (2 Links)
  20. Art, emergence and the computational sublime‏‎ (2 Links)
  21. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  22. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  23. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  24. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  25. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  26. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  27. Color Mixing using Colliding Particles‏‎ (2 Links)
  28. Peter Weibel‏‎ (2 Links)
  29. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  30. Artistic Stylization of Images and Video‏‎ (2 Links)
  31. Evolving for the Audience‏‎ (2 Links)
  32. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  33. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  34. Distance-based functions for image comparison‏‎ (2 Links)
  35. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  36. Composition in Perspectives‏‎ (2 Links)
  37. Genetische Programmierung‏‎ (2 Links)
  38. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  39. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  40. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  41. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  42. Preference Learning: An Introduction‏‎ (2 Links)
  43. Abstract Art by Shape Classification‏‎ (2 Links)
  44. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  45. Automated collage generation — with intent‏‎ (2 Links)
  46. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  47. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  48. Exploring aesthetic pattern formation‏‎ (2 Links)
  49. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  50. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)

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