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Unten werden bis zu 50 Ergebnisse im Bereich 951 bis 1.000 angezeigt.

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  1. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  2. Art-directed Watercolor Rendered Animation‏‎ (2 Links)
  3. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  4. A Survey on ROC-based Ordinal Regression‏‎ (2 Links)
  5. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  6. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  7. Golan Levin‏‎ (2 Links)
  8. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  9. A cybernetic approach to aesthetics‏‎ (2 Links)
  10. Natural Processes and Artificial Procedures‏‎ (2 Links)
  11. Tuning of Image Parameters by Interactive Evolutionary Computation‏‎ (2 Links)
  12. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  13. Is Evolution Creative?‏‎ (2 Links)
  14. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  15. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  16. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  17. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  18. Rebecca Luger-Guillaume‏‎ (2 Links)
  19. John Mount‏‎ (2 Links)
  20. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  21. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  22. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  23. Flowsnake Earth‏‎ (2 Links)
  24. Variation‏‎ (2 Links)
  25. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  26. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  27. Tatsu Unemi‏‎ (2 Links)
  28. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  29. Keith Wiley‏‎ (2 Links)
  30. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  31. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  32. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  33. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  34. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  35. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  36. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  37. Evolutionary Design by Computers‏‎ (2 Links)
  38. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  39. Batik Fractal : Traditional Art to Modern Complexity‏‎ (2 Links)
  40. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  41. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  42. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  43. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  44. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  45. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  46. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  47. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  48. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  49. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (2 Links)
  50. Algorithmic randomness and physical entropy‏‎ (2 Links)

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