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- An exploration-based evolutionary model of a generative design process (2 Links)
- Digital Face Beautification (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- A Knowledge Based Approach to Modeling Portrait Painting Methodology (2 Links)
- Mixed-Initiative Creative Drawing with webIconoscope (2 Links)
- The artist’s intentions and genetic coding in algorithmically generated drawings (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- The emergence of the representation of style in design (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- Golan Levin (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Applicability of interactive evolutionary computation to mental health measurement (2 Links)
- State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- ArTbitrating: an evolutionary environment for visual and sound composition (2 Links)
- Steve Dipaola (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- A comparative classification of complexity measures (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Flowsnake Earth (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Erik J. Gustafson (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Aaron Davidson (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Evolutionary Design by Computers (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Variation (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Leonel Moura (2 Links)
- Tatsu Unemi (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
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