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Unten werden bis zu 50 Ergebnisse im Bereich 951 bis 1.000 angezeigt.

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  1. Computational Aesthetics Conferences‏‎ (2 Links)
  2. Henry Rowley‏‎ (2 Links)
  3. Knowledge Discovery of Artistic Influences: A Metric Learning Approach‏‎ (2 Links)
  4. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  5. Natural Processes and Artificial Procedures‏‎ (2 Links)
  6. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  7. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (2 Links)
  8. Ungegenständliche Kunst‏‎ (2 Links)
  9. How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity‏‎ (2 Links)
  10. Label Ranking Algorithms: A Survey‏‎ (2 Links)
  11. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  12. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  13. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  14. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  15. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  16. A 3D Modeling System for Creative Design‏‎ (2 Links)
  17. Giving Colour to Images‏‎ (2 Links)
  18. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  19. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  20. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  21. Rebecca Luger-Guillaume‏‎ (2 Links)
  22. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  23. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  24. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  25. Leonel Moura‏‎ (2 Links)
  26. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  27. Video Granular Synthesis‏‎ (2 Links)
  28. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  29. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  30. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  31. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  32. Ten questions concerning generative computer art‏‎ (2 Links)
  33. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  34. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  35. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  36. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  37. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  38. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  39. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  40. Flowsnake Earth‏‎ (2 Links)
  41. Importance-Driven Focus of Attention‏‎ (2 Links)
  42. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  43. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  44. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  45. Art, emergence and the computational sublime‏‎ (2 Links)
  46. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  47. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  48. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  49. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  50. Creative Search Trajectories and their Implications‏‎ (2 Links)

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