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- DESIGN ARCHITECTURE BY GENETIC ALGORITHM (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Animating Typescript Using Aesthetically Evolved Images (2 Links)
- Evolutionary Design in Art (2 Links)
- A New Musical Tool for Composition and Play Based on Simulated Breeding (2 Links)
- Daniel Shiffman (2 Links)
- From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations (2 Links)
- Evolutionary Image Transition Using Random Walks (2 Links)
- Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation (2 Links)
- Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- Holger Ferstl (2 Links)
- Design Space of Tiling Template (2 Links)
- Generating Artwork Using Previous Created Image as Coloring Palette (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- Natural Processes and Artificial Procedures (2 Links)
- Quantum sculpture: art inspired by the deeper nature of reality (2 Links)
- Evolutionary shape grammars for product design (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Distance-based functions for image comparison (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Composition in Perspectives (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Live Algorithms (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Automated collage generation — with intent (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Evolving for the Audience (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Genetische Programmierung (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
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