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- A Turing Test for Generative Art (2 Links)
- Stroke surfaces: Temporally coherent non-photorealistic animations from video (2 Links)
- Establishing Appreciation In a Creative System (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- Population (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used? (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping (2 Links)
- Artificial Neural Network Spaces (2 Links)
- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- Creative Ecosystems 2009 (2 Links)
- Henry Rowley (2 Links)
- Creatively Subverting Messages in Posters (2 Links)
- Knowledge Discovery of Artistic Influences: A Metric Learning Approach (2 Links)
- Quantum Art (2 Links)
- Ungegenständliche Kunst (2 Links)
- Neural style transfer: a paradigm shift for image-based artistic rendering? (2 Links)
- Can a Genetic Algorithm Think Like a Composer? (2 Links)
- How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Video Granular Synthesis (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Leonel Moura (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Gegenständliche Kunst (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Reproduktion (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Depth-aware neural style transfer (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Being Kasimir Malevich (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Against Individual Creativity (2 Links)
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