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- Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity (2 Links)
- Novelty and figurative expression-based evolutionary art (2 Links)
- Generating Artwork Using Previous Created Image as Coloring Palette (2 Links)
- Design Space of Tiling Template (2 Links)
- The Creative Mind: Myths and Mechanisms (2 Links)
- Evolutionary shape grammars for product design (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
- A Computer Model for the Generation of Visual Compositions (2 Links)
- Man + Robots: Symbiotic Art (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- Evolving 3D Morphology and Behavior by Competition (2 Links)
- A Fitness Function for Creativity in Jazz Improvisation and Beyond (2 Links)
- Mapped Pictures: Aesthetic Image Annotations (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- Generative Art Inspired by Nature, Using NodeBox (2 Links)
- Improving the ranking quality of medical image retrieval using a genetic feature selection method (2 Links)
- Disney Meets Darwin — The Evolution of Funny Animated Figures (2 Links)
- Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Composition in Perspectives (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Evolving for the Audience (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Genetische Programmierung (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Peter Kleiweg (2 Links)
- Consensual Paintings (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Gregory Dudek (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
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