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- Deepland, a Travel through many Dimensions (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- Artificial creativity: A synthetic approach to the study of creative behaviour (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Mutation (2 Links)
- Stepping stones in the mist (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Stimulating creative flow through computational feedback (2 Links)
- Developmental modelling with SDS (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Pmm Reference Implementation (2 Links)
- Stroke surfaces: Temporally coherent non-photorealistic animations from video (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- The Creative Mind: Myths and Mechanisms (2 Links)
- Population (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Giving Colour to Images (2 Links)
- Automated collage generation — with intent (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Zufallsprozess (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Natural Color Symmetry (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Electric Sheep (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Computational Creativity through a Gap (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- Embodied creativity (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
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