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- Evolutionary Development of Mathematically Defined Forms (2 Links)
- Can a Genetic Algorithm Think Like a Composer? (2 Links)
- X-Faces: The eXploit Is Out There (2 Links)
- The Emergence of Social Learning in Artificial Societies (2 Links)
- Semantic Operators for Evolutionary Art (2 Links)
- Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach (2 Links)
- Image Warping for a Painterly Effect (2 Links)
- The Evolving Role of the Artist (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- Ästhetik (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Depth-aware neural style transfer (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Evolving Fractal Drawings (2 Links)
- Peter Weibel (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Preference Learning: An Introduction (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
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