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Unten werden bis zu 50 Ergebnisse im Bereich 951 bis 1.000 angezeigt.

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  1. Learning Comparative User Models for Accelerating Human-Computer Collaborative Search‏‎ (2 Links)
  2. Autonomously Creating Quality Images‏‎ (2 Links)
  3. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  4. Stylized Reality‏‎ (2 Links)
  5. Creative Ecosystems 2009‏‎ (2 Links)
  6. Fractal art — a comparison of styles‏‎ (2 Links)
  7. Aesthetic image rating (AIR) algorithm‏‎ (2 Links)
  8. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  9. Leonel Moura‏‎ (2 Links)
  10. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  11. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  12. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  13. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  14. Swarm paintings – nonhuman art‏‎ (2 Links)
  15. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  16. Importance-Driven Focus of Attention‏‎ (2 Links)
  17. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  18. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  19. A 3D Modeling System for Creative Design‏‎ (2 Links)
  20. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  21. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  22. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  23. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  24. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  25. Depth-aware neural style transfer‏‎ (2 Links)
  26. Video Granular Synthesis‏‎ (2 Links)
  27. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  28. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  29. Ten questions concerning generative computer art‏‎ (2 Links)
  30. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  31. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  32. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  33. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  34. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  35. Evolving Fractal Drawings‏‎ (2 Links)
  36. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  37. Metaprogramming Emergent Graphics‏‎ (2 Links)
  38. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  39. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  40. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  41. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  42. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  43. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  44. Search Strategies and the Creative Process‏‎ (2 Links)
  45. Evolving content in the galactic arms race video game‏‎ (2 Links)
  46. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  47. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  48. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  49. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  50. Art, emergence and the computational sublime‏‎ (2 Links)

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