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- Begriffe zur Evolutionären Kunst (2 Links)
- The Painting Fool in New Dimensions (2 Links)
- Michael Witbrock (2 Links)
- Interactive evolution of images (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- The Virtual Ecosystem as Generative Electronic Art (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- The case for a mixed-initiative collaborative neuroevolution approach (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Is Evolution Creative? (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- John Mount (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Flowsnake Earth (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Andrew Rowbottom (2 Links)
- Keith Wiley (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Swarm Painting Atelier (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Evolutionary Design by Computers (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Rebecca Luger-Guillaume (2 Links)
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