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  1. Image Warping for a Painterly Effect‏‎ (2 Links)
  2. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  3. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  4. Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation‏‎ (2 Links)
  5. Selektion‏‎ (2 Links)
  6. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  7. Self Portraits with Mandelbrot Genetics‏‎ (2 Links)
  8. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  9. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)
  10. A Turing Test for Generative Art‏‎ (2 Links)
  11. Painting with Flowsnakes‏‎ (2 Links)
  12. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  13. Evolving Glitch Art‏‎ (2 Links)
  14. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  15. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  16. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  17. Artificial Neural Network Spaces‏‎ (2 Links)
  18. Collage, Technology, and Creative Process‏‎ (2 Links)
  19. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  20. Evolving ambiguous images‏‎ (2 Links)
  21. Evolving expressions and art by choice‏‎ (2 Links)
  22. Zellij Multipuzzle‏‎ (2 Links)
  23. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  24. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  25. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  26. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  27. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  28. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  29. Interactive evolution of dynamical systems‏‎ (2 Links)
  30. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  31. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  32. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  33. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  34. Phänotyp‏‎ (2 Links)
  35. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  36. Giving Colour to Images‏‎ (2 Links)
  37. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  38. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  39. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  40. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  41. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  42. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  43. The alphabet synthesis machine‏‎ (2 Links)
  44. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  45. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  46. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  47. The darwinian structure of the design process‏‎ (2 Links)
  48. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  49. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  50. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)

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