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- Evolving Textures from High Level Descriptions: Gray with an Accent Color (2 Links)
- Virtual constructive swarm compositions and inspiration (2 Links)
- Painting With Triangles (2 Links)
- Artificial Life Meets Computational Creativity? (2 Links)
- Informational Aesthetics Measures (2 Links)
- A formal theory of creativity to model the creation of art (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Electric Sheep (2 Links)
- Computational Creativity through a Gap (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- Embodied creativity (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Evolving virtual creatures (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Aaron Davidson (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Peter Kleiweg (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Extending the Range of Facial Types (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Gregory S. Hornby (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- Ameisen Algorithmen (2 Links)
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