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Unten werden bis zu 50 Ergebnisse im Bereich 951 bis 1.000 angezeigt.

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  1. Rebecca Luger-Guil‏‎ (2 Links)
  2. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  3. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (2 Links)
  4. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (2 Links)
  5. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  6. Disney Meets Darwin — The Evolution of Funny Animated Figures‏‎ (2 Links)
  7. Generating floor plan layouts with K-D tree algorithms and evolutionary strategies‏‎ (2 Links)
  8. Autonomously Creating Quality Images‏‎ (2 Links)
  9. Evolutionary generation of faces‏‎ (2 Links)
  10. Live Coding Towards Computational Creativity‏‎ (2 Links)
  11. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  12. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  13. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  14. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  15. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  16. Evolving Fractal Drawings‏‎ (2 Links)
  17. Improving face detection‏‎ (2 Links)
  18. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  19. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  20. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  21. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  22. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  23. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  24. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  25. Information aesthetics: an heroic experiment‏‎ (2 Links)
  26. Evolving content in the galactic arms race video game‏‎ (2 Links)
  27. A 3D Modeling System for Creative Design‏‎ (2 Links)
  28. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  29. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  30. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  31. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  32. Consensual Paintings‏‎ (2 Links)
  33. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  34. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  35. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  36. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  37. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  38. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  39. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  40. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  41. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  42. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  43. Peter Kleiweg‏‎ (2 Links)
  44. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  45. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  46. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  47. Is Evolution Creative?‏‎ (2 Links)
  48. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  49. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  50. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)

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