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Unten werden bis zu 50 Ergebnisse im Bereich 951 bis 1.000 angezeigt.

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  1. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  2. A comparative classification of complexity measures‏‎ (2 Links)
  3. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  4. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  5. Electric Sheep‏‎ (2 Links)
  6. Artificial Nature: Immersive World Making‏‎ (2 Links)
  7. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  8. Computational Creativity through a Gap‏‎ (2 Links)
  9. The Painting Fool Teaching Interface‏‎ (2 Links)
  10. Simulating Morphogenesis‏‎ (2 Links)
  11. Embodied creativity‏‎ (2 Links)
  12. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  13. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  14. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  15. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  16. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  17. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  18. Giving Colour to Images‏‎ (2 Links)
  19. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  20. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  21. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  22. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  23. Aaron Davidson‏‎ (2 Links)
  24. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  25. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  26. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  27. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  28. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  29. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  30. Is Evolution Creative?‏‎ (2 Links)
  31. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  32. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  33. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  34. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  35. John Mount‏‎ (2 Links)
  36. Autonomous Evolutionary Art‏‎ (2 Links)
  37. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  38. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  39. Flowsnake Earth‏‎ (2 Links)
  40. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  41. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  42. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  43. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  44. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  45. Keith Wiley‏‎ (2 Links)
  46. Natural Color Symmetry‏‎ (2 Links)
  47. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  48. Creative Search Trajectories and their Implications‏‎ (2 Links)
  49. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  50. Knowledge-Level Creativity in Game Design‏‎ (2 Links)

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