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  1. Autonomously Creating Quality Images‏‎ (2 Links)
  2. Domain Bridging Associations Support Creativity‏‎ (2 Links)
  3. Model Proposal for a Constructed Artist‏‎ (2 Links)
  4. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  5. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  6. Aesthetic image rating (AIR) algorithm‏‎ (2 Links)
  7. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  8. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  9. Gentropy: evolving 2D textures‏‎ (2 Links)
  10. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  11. Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies‏‎ (2 Links)
  12. Computational Creativity Conceptualisation Grounded on ICCC Papers‏‎ (2 Links)
  13. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)
  14. Computational and Collective Creativity: Who’s Being Creative?‏‎ (2 Links)
  15. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  16. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  17. Gregory Dudek‏‎ (2 Links)
  18. Computer-Ästhetik‏‎ (2 Links)
  19. Entropie‏‎ (2 Links)
  20. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  21. A 3D Modeling System for Creative Design‏‎ (2 Links)
  22. Preference Learning: An Introduction‏‎ (2 Links)
  23. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  24. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  25. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  26. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  27. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  28. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  29. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  30. Künstliches Leben‏‎ (2 Links)
  31. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  32. Swarm paintings – nonhuman art‏‎ (2 Links)
  33. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  34. Creating and rendering convolution surfaces‏‎ (2 Links)
  35. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  36. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  37. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  38. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  39. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  40. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  41. Art, emergence and the computational sublime‏‎ (2 Links)
  42. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  43. Live Algorithms‏‎ (2 Links)
  44. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  45. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  46. Video Granular Synthesis‏‎ (2 Links)
  47. Gegenständliche Kunst‏‎ (2 Links)
  48. Ten questions concerning generative computer art‏‎ (2 Links)
  49. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  50. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)

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