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- A History of Creativity for Future AI Research (2 Links)
- Curious agents and situated design evaluations (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Gegenständliche Kunst (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- P3m1 Reference Implementation (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Peter Weibel (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Leonel Moura (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Evolving for the Audience (2 Links)
- Electric Sheep (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Computational Creativity through a Gap (2 Links)
- Genetische Programmierung (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Embodied creativity (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
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