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- Autonomously Creating Quality Images (2 Links)
- Image Warping for a Painterly Effect (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- Aesthetic image rating (AIR) algorithm (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Peter Kleiweg (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Evolving Fractal Drawings (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Electric Sheep (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Computational Creativity through a Gap (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Embodied creativity (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Video Granular Synthesis (2 Links)
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