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  1. The emergence of the representation of style in design‏‎ (2 Links)
  2. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  3. Aesthetic image rating (AIR) algorithm‏‎ (2 Links)
  4. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  5. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  6. Morgan McGuire‏‎ (2 Links)
  7. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  8. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  9. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  10. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  11. Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies‏‎ (2 Links)
  12. Steve Dipaola‏‎ (2 Links)
  13. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  14. Stippling with Aerial Robots‏‎ (2 Links)
  15. Mutation‏‎ (2 Links)
  16. Biokunst‏‎ (2 Links)
  17. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  18. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  19. Creative Search Trajectories and their Implications‏‎ (2 Links)
  20. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  21. Evolution of Animated Photomosaics‏‎ (2 Links)
  22. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  23. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  24. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  25. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  26. Curious agents and situated design evaluations‏‎ (2 Links)
  27. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  28. Rebecca Luger-Guillaume‏‎ (2 Links)
  29. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  30. Variation‏‎ (2 Links)
  31. Learning representations for creative design using evolution‏‎ (2 Links)
  32. Tatsu Unemi‏‎ (2 Links)
  33. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  34. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  35. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  36. Art, emergence and the computational sublime‏‎ (2 Links)
  37. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  38. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  39. Image Stylization by Oil Paint Filtering using Color Palettes‏‎ (2 Links)
  40. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  41. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  42. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  43. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  44. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  45. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  46. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  47. Artistic Stylization of Images and Video‏‎ (2 Links)
  48. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)
  49. Improbable Creativity‏‎ (2 Links)
  50. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)

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