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- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Gregory S. Hornby (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Is Evolution Creative? (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- John Mount (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Phänotyp (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Keith Wiley (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Being Kasimir Malevich (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Against Individual Creativity (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Neuroästhetik (2 Links)
- Swarm Painting Atelier (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Non-Realistic 3D Object Stylization (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
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