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- Simulated aesthetics and evolving artworks: A coevolutionary approach (2 Links)
- DESIGN ARCHITECTURE BY GENETIC ALGORITHM (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- Daniel Shiffman (2 Links)
- Swarm Granulator (2 Links)
- Andrew Rowbottom (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Is Evolution Creative? (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- John Mount (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Distance-based functions for image comparison (2 Links)
- Artificial Drawing + Unity (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Composition in Perspectives (2 Links)
- Evolving virtual creatures (2 Links)
- Keith Wiley (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Natural Color Symmetry (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Extending the Range of Facial Types (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
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