Seiten mit den meisten Links
Unten werden bis zu 50 Ergebnisse im Bereich 951 bis 1.000 angezeigt.
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- Leonel Moura (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- P3m1 Reference Implementation (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Distance-based functions for image comparison (2 Links)
- Evolving Fractal Drawings (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Composition in Perspectives (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Peter Weibel (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Preference Learning: An Introduction (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Consensual Paintings (2 Links)
- Video Granular Synthesis (2 Links)
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