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- Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity (2 Links)
- Image Warping for a Painterly Effect (2 Links)
- Novelty and figurative expression-based evolutionary art (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization (2 Links)
- Design Space of Tiling Template (2 Links)
- A Fractal Approach Towards Visual Analogy (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Distance-based functions for image comparison (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Composition in Perspectives (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Zufallsprozess (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- A comparative classification of complexity measures (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Evolving virtual creatures (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
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