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Unten werden bis zu 50 Ergebnisse im Bereich 951 bis 1.000 angezeigt.

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  1. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (2 Links)
  2. Informational Aesthetics Measures‏‎ (2 Links)
  3. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  4. Self Portraits with Mandelbrot Genetics‏‎ (2 Links)
  5. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  6. Evolving design genes in space layout problems‏‎ (2 Links)
  7. Painting with Flowsnakes‏‎ (2 Links)
  8. Computational Creativity Conceptualisation Grounded on ICCC Papers‏‎ (2 Links)
  9. Interactive Evolutionary CAD System for MEMS Layout Synthesis‏‎ (2 Links)
  10. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  11. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (2 Links)
  12. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  13. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  14. Computational and Collective Creativity: Who’s Being Creative?‏‎ (2 Links)
  15. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  16. Mixed-Initiative Creative Drawing with webIconoscope‏‎ (2 Links)
  17. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  18. Pavimenta: A Photo Tiling Tool‏‎ (2 Links)
  19. Computer Vision for the Structured Representation and Stylisation of Visual Media Collections‏‎ (2 Links)
  20. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Links)
  21. Giving Colour to Images‏‎ (2 Links)
  22. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  23. Andrew Rowbottom‏‎ (2 Links)
  24. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  25. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  26. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  27. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  28. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  29. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  30. Phänotyp‏‎ (2 Links)
  31. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  32. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  33. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  34. Artificial Drawing + Unity‏‎ (2 Links)
  35. Flowsnake Earth‏‎ (2 Links)
  36. Creating and rendering convolution surfaces‏‎ (2 Links)
  37. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  38. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  39. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  40. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  41. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  42. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  43. Neuroästhetik‏‎ (2 Links)
  44. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  45. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  46. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  47. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  48. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  49. Evolutionary Design by Computers‏‎ (2 Links)
  50. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)

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