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Unten werden bis zu 50 Ergebnisse im Bereich 951 bis 1.000 angezeigt.

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  1. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  2. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  3. Swarm Granulator‏‎ (2 Links)
  4. Computer-Kreativität‏‎ (2 Links)
  5. Space layout planning using an evolutionary approach‏‎ (2 Links)
  6. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  7. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  8. Computer Software for Measuring Creative Search‏‎ (2 Links)
  9. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  10. Golan Levin‏‎ (2 Links)
  11. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  12. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  13. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  14. Phänotyp‏‎ (2 Links)
  15. Is Evolution Creative?‏‎ (2 Links)
  16. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  17. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  18. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  19. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  20. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  21. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  22. John Mount‏‎ (2 Links)
  23. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  24. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  25. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  26. Flowsnake Earth‏‎ (2 Links)
  27. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  28. Keith Wiley‏‎ (2 Links)
  29. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  30. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  31. Being Kasimir Malevich‏‎ (2 Links)
  32. Bubble Hierarchies‏‎ (2 Links)
  33. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  34. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  35. Neuroästhetik‏‎ (2 Links)
  36. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  37. Against Individual Creativity‏‎ (2 Links)
  38. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  39. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  40. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  41. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  42. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  43. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  44. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  45. Evolutionary Design by Computers‏‎ (2 Links)
  46. Non-Realistic 3D Object Stylization‏‎ (2 Links)
  47. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  48. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  49. Chris Coyne‏‎ (2 Links)
  50. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)

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