Seiten mit den meisten Links
Unten werden bis zu 50 Ergebnisse im Bereich 951 bis 1.000 angezeigt.
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- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Novelty and figurative expression-based evolutionary art (2 Links)
- A genetic engineering approach to genetic algorithms (2 Links)
- Golan Levin (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Aaron Davidson (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Consensual Paintings (2 Links)
- John Mount (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Flowsnake Earth (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Keith Wiley (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Zufallsprozess (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Evolutionary Design by Computers (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Peter Kleiweg (2 Links)
- Ameisen Algorithmen (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
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