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Unten werden bis zu 50 Ergebnisse im Bereich 951 bis 1.000 angezeigt.

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  1. Fractal art — a comparison of styles‏‎ (2 Links)
  2. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  3. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  4. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  5. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  6. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  7. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  8. Curious agents and situated design evaluations‏‎ (2 Links)
  9. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  10. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  11. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  12. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  13. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  14. Peter Kleiweg‏‎ (2 Links)
  15. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  16. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  17. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  18. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  19. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  20. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  21. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  22. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  23. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  24. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  25. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  26. Being Kasimir Malevich‏‎ (2 Links)
  27. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  28. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  29. Against Individual Creativity‏‎ (2 Links)
  30. Evolving Fractal Drawings‏‎ (2 Links)
  31. Complexity of two-dimensional patterns‏‎ (2 Links)
  32. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  33. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  34. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  35. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  36. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  37. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  38. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  39. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  40. Evolving content in the galactic arms race video game‏‎ (2 Links)
  41. Swarm paintings – nonhuman art‏‎ (2 Links)
  42. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  43. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  44. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  45. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  46. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  47. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  48. Electric Sheep‏‎ (2 Links)
  49. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  50. Rebecca Luger-Guillaume‏‎ (2 Links)

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