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- Dimension Reduction for Object Ranking (2 Links)
- Mapped Pictures: Aesthetic Image Annotations (2 Links)
- Scott Neil-Teilly (2 Links)
- Adaptive enlargement of state spaces in evolutionary designing (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Improving the ranking quality of medical image retrieval using a genetic feature selection method (2 Links)
- Evolving Human Faces (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Evolving ambiguous images (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- P6m Reference Implementation (2 Links)
- Being Kasimir Malevich (2 Links)
- Evolving expressions and art by choice (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Electric Sheep (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Against Individual Creativity (2 Links)
- Computational Creativity through a Gap (2 Links)
- Embodied creativity (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Simulating Morphogenesis (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Giving Colour to Images (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
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