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- An exploration-based evolutionary model of a generative design process (2 Links)
- Mixed-Initiative Creative Drawing with webIconoscope (2 Links)
- Giving Colour to Images (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Consensual Paintings (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Phänotyp (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- A comparative classification of complexity measures (2 Links)
- Flowsnake Earth (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Neuroästhetik (2 Links)
- Aaron Davidson (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Evolutionary Design by Computers (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Non-Realistic 3D Object Stylization (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Leonel Moura (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Video Granular Synthesis (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
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