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- Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves (2 Links)
- Construction and intuition: Creativity in early computer art (2 Links)
- A Fractal Approach Towards Visual Analogy (2 Links)
- An exploration-based evolutionary model of a generative design process (2 Links)
- A Knowledge Based Approach to Modeling Portrait Painting Methodology (2 Links)
- Evolutionary Learning and Stochastic Process Algebra (2 Links)
- The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Zellij Multipuzzle (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- A comparative classification of complexity measures (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Leonel Moura (2 Links)
- The alphabet synthesis machine (2 Links)
- Aaron Davidson (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- The darwinian structure of the design process (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Evolving virtual creatures (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Theory of Complexity (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
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