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- Computational Creativity Conceptualisation Grounded on ICCC Papers (2 Links)
- Stylized Reality (2 Links)
- An Examination on the Modularity of Grammars in Grammatical Evolutionary Design (2 Links)
- Interactive evolutionary computation for analyzing human characteristics (2 Links)
- A Benchmark Image Set for Evaluating Stylization (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Computational and Collective Creativity: Who’s Being Creative? (2 Links)
- Interior Illumination Design Using Genetic Programming (2 Links)
- Evolving Art Using Multiple Aesthetic Measures (2 Links)
- Transforming Exploratory Creativity with DeLeNoX (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Computer-Ästhetik (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Entropie (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Investigating Face Space (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Ishihama Yoshiaki (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Evolving virtual creatures (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- A comparative classification of complexity measures (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Extending the Range of Facial Types (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Gregory S. Hornby (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
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