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- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- SBEAT3: A tool for multi-part music composition by simulated breeding (2 Links)
- Aesthetic image rating (AIR) algorithm (2 Links)
- Schwarm Algorithmen (2 Links)
- Man + Robots: Symbiotic Art (2 Links)
- On the Translation of Design Data into Design Form in Evolutionary Design (2 Links)
- Mapped Pictures: Aesthetic Image Annotations (2 Links)
- Improving the ranking quality of medical image retrieval using a genetic feature selection method (2 Links)
- Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies (2 Links)
- The Creative Mind: Myths and Mechanisms (2 Links)
- Disney Meets Darwin — The Evolution of Funny Animated Figures (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation (2 Links)
- Selektion (2 Links)
- Evolving Glitch Art (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- Zufallsprozess (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- Evolving ambiguous images (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Evolving expressions and art by choice (2 Links)
- Passive Solar Building Design Using Genetic Programming (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- Giving Colour to Images (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Consensual Paintings (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Phänotyp (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Art, emergence and the computational sublime (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
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