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- Evolving urban structures using Computer Optimisation Techniques (2 Links)
- Interactive evolutionary computation for analyzing human characteristics (2 Links)
- A review on the application of evolutionary computation to information retrieval (2 Links)
- Computational and Collective Creativity: Who’s Being Creative? (2 Links)
- Interior Illumination Design Using Genetic Programming (2 Links)
- A user-oriented image retrieval system based on interactive genetic algorithm (2 Links)
- Exploring Evolutionary Possibilities for Digital Doilies (2 Links)
- Exploring component-based representations - the secret of creativity by evolution? (2 Links)
- Morgan McGuire (2 Links)
- Computer Vision for the Structured Representation and Stylisation of Visual Media Collections (2 Links)
- Automated recoloring of evolved designs using evolved palettes (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- Extending grammatical evolution to evolve digital surfaces with genr8 (2 Links)
- Grammar-based Genetic Programming: A Survey (2 Links)
- State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video (2 Links)
- Steve Dipaola (2 Links)
- Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value (2 Links)
- Mutation (2 Links)
- Tim Rowley (2 Links)
- Stippling with Aerial Robots (2 Links)
- Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Ameisen Algorithmen (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Learning representations for creative design using evolution (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Depth-aware neural style transfer (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
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