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- Using interactive evolutionary computation to generate creative building designs (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Leonel Moura (2 Links)
- Video Granular Synthesis (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Electric Sheep (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Computational Creativity through a Gap (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Embodied creativity (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Evolving virtual creatures (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Art, emergence and the computational sublime (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Extending the Range of Facial Types (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Gregory S. Hornby (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Artistic Stylization of Images and Video (2 Links)
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