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Unten werden bis zu 50 Ergebnisse im Bereich 951 bis 1.000 angezeigt.

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  1. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  2. The Painting Fool in New Dimensions‏‎ (2 Links)
  3. Michael Witbrock‏‎ (2 Links)
  4. Interactive evolution of images‏‎ (2 Links)
  5. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  6. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  7. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  8. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  9. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  10. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  11. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  12. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  13. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  14. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  15. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  16. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  17. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  18. Is Evolution Creative?‏‎ (2 Links)
  19. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  20. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  21. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  22. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  23. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  24. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  25. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  26. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  27. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  28. John Mount‏‎ (2 Links)
  29. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  30. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  31. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  32. Flowsnake Earth‏‎ (2 Links)
  33. Towards a model for artificial aesthetics‏‎ (2 Links)
  34. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  35. Andrew Rowbottom‏‎ (2 Links)
  36. Keith Wiley‏‎ (2 Links)
  37. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  38. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  39. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  40. Creative Search Trajectories and their Implications‏‎ (2 Links)
  41. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  42. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  43. Swarm Painting Atelier‏‎ (2 Links)
  44. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  45. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  46. Curious agents and situated design evaluations‏‎ (2 Links)
  47. Evolutionary Design by Computers‏‎ (2 Links)
  48. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  49. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  50. Rebecca Luger-Guillaume‏‎ (2 Links)

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