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  1. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  2. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  3. A review on the application of evolutionary computation to information retrieval‏‎ (2 Links)
  4. Computational and Collective Creativity: Who’s Being Creative?‏‎ (2 Links)
  5. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  6. A user-oriented image retrieval system based on interactive genetic algorithm‏‎ (2 Links)
  7. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  8. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  9. Morgan McGuire‏‎ (2 Links)
  10. Computer Vision for the Structured Representation and Stylisation of Visual Media Collections‏‎ (2 Links)
  11. Automated recoloring of evolved designs using evolved palettes‏‎ (2 Links)
  12. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  13. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  14. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  15. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  16. Steve Dipaola‏‎ (2 Links)
  17. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  18. Mutation‏‎ (2 Links)
  19. Tim Rowley‏‎ (2 Links)
  20. Stippling with Aerial Robots‏‎ (2 Links)
  21. Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music‏‎ (2 Links)
  22. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  23. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  24. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  25. Creating and rendering convolution surfaces‏‎ (2 Links)
  26. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  27. Evolution of Animated Photomosaics‏‎ (2 Links)
  28. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  29. Ameisen Algorithmen‏‎ (2 Links)
  30. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  31. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  32. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  33. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  34. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  35. Rebecca Luger-Guillaume‏‎ (2 Links)
  36. Learning representations for creative design using evolution‏‎ (2 Links)
  37. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  38. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  39. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  40. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  41. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  42. Image Stylization by Oil Paint Filtering using Color Palettes‏‎ (2 Links)
  43. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  44. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  45. Depth-aware neural style transfer‏‎ (2 Links)
  46. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  47. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  48. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  49. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  50. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)

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