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Unten werden bis zu 50 Ergebnisse im Bereich 951 bis 1.000 angezeigt.

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  1. Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution‏‎ (2 Links)
  2. Frayed Cell Diagrams‏‎ (2 Links)
  3. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  4. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (2 Links)
  5. Evolutionary Computation and Image Re-Coloring‏‎ (2 Links)
  6. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  7. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (2 Links)
  8. Data-Driven Iconification‏‎ (2 Links)
  9. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  10. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  11. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  12. Live Coding Towards Computational Creativity‏‎ (2 Links)
  13. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  14. Collaborative Preference Learning‏‎ (2 Links)
  15. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  16. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  17. A Comparison Between Representations for Evolving Images‏‎ (2 Links)
  18. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  19. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  20. Evolutionary exploration of Complex Fractals‏‎ (2 Links)
  21. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  22. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  23. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  24. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  25. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  26. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  27. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  28. Evolutionäre Musik‏‎ (2 Links)
  29. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  30. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  31. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  32. Improving face detection‏‎ (2 Links)
  33. Evolved look-up tables for simulated DNA controlled robots‏‎ (2 Links)
  34. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  35. Generative Art Geometry. Logical interpretations for Generative Algorithms‏‎ (2 Links)
  36. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  37. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  38. Generative Modelling with Timed L-Systems‏‎ (2 Links)
  39. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  40. Information aesthetics: an heroic experiment‏‎ (2 Links)
  41. Evolving Human Faces‏‎ (2 Links)
  42. Echo‏‎ (2 Links)
  43. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  44. Zellij Multipuzzle‏‎ (2 Links)
  45. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  46. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  47. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  48. Evolving ambiguous images‏‎ (2 Links)
  49. Art, emergence and the computational sublime‏‎ (2 Links)
  50. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)

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