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Unten werden bis zu 50 Ergebnisse im Bereich 951 bis 1.000 angezeigt.
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- Interactive evolution of images (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- ShipShape: A Drawing Beautification Assistant (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- Can a Genetic Algorithm Think Like a Composer? (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Simulated aesthetics and evolving artworks: A coevolutionary approach (2 Links)
- A cybernetic approach to aesthetics (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Artificial ecosystems for creative discovery (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Is Evolution Creative? (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- Giving Colour to Images (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Depth-aware neural style transfer (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- John Mount (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Keith Wiley (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Flowsnake Earth (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Natural Color Symmetry (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
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