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Unten werden bis zu 50 Ergebnisse im Bereich 951 bis 1.000 angezeigt.

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  1. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  2. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  3. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  4. Painting With Triangles‏‎ (2 Links)
  5. Michael Witbrock‏‎ (2 Links)
  6. Gentropy: evolving 2D textures‏‎ (2 Links)
  7. Interactive evolution of images‏‎ (2 Links)
  8. Computer-Kreativität‏‎ (2 Links)
  9. The T. albipennis Sand Painting Artists‏‎ (2 Links)
  10. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  11. Computer Software for Measuring Creative Search‏‎ (2 Links)
  12. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)
  13. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  14. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  15. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  16. Is Evolution Creative?‏‎ (2 Links)
  17. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  18. Theory of Complexity‏‎ (2 Links)
  19. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  20. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  21. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  22. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  23. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  24. John Mount‏‎ (2 Links)
  25. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  26. Andrew Rowbottom‏‎ (2 Links)
  27. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  28. Bubble Hierarchies‏‎ (2 Links)
  29. Keith Wiley‏‎ (2 Links)
  30. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  31. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  32. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  33. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  34. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  35. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  36. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  37. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  38. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  39. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  40. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  41. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  42. Artificial Drawing + Unity‏‎ (2 Links)
  43. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  44. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  45. Chris Coyne‏‎ (2 Links)
  46. Rebecca Luger-Guillaume‏‎ (2 Links)
  47. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  48. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  49. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  50. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)

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