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- SBArt4 for an Automatic Evolutionary Art (2 Links)
- Detecting people in cubist art (2 Links)
- Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI (2 Links)
- Digital Face Beautification (2 Links)
- Automatic Mineral Identification Using Genetic Programming (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Searching for Surprise (2 Links)
- The Escher evolver: evolution to the people (2 Links)
- Automatic invention of fitness functions with application to scene generation (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- Evolving Glitch Art (2 Links)
- The FloWr Online Platform: Automated Programming and Computational Creativity as a Service (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Autonomy, Signature and Creativity (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Evolving expressions and art by choice (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- The alphabet synthesis machine (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- The darwinian structure of the design process (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Erik J. Gustafson (2 Links)
- Giving Colour to Images (2 Links)
- Peter Kleiweg (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Theory of Complexity (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Flowsnake Earth (2 Links)
- Bubble Hierarchies (2 Links)
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