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Unten werden bis zu 50 Ergebnisse im Bereich 951 bis 1.000 angezeigt.

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  1. P4m Reference Implementation‏‎ (2 Links)
  2. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  3. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  4. Evolving content in the galactic arms race video game‏‎ (2 Links)
  5. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  6. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  7. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  8. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  9. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  10. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  11. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  12. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  13. Simulating Morphogenesis‏‎ (2 Links)
  14. Autonomous Evolutionary Art‏‎ (2 Links)
  15. Computer-Ästhetik‏‎ (2 Links)
  16. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  17. Entropie‏‎ (2 Links)
  18. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  19. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  20. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  21. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  22. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  23. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  24. Is Evolution Creative?‏‎ (2 Links)
  25. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  26. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  27. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  28. John Mount‏‎ (2 Links)
  29. Ameisen Algorithmen‏‎ (2 Links)
  30. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  31. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  32. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  33. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  34. Creating and rendering convolution surfaces‏‎ (2 Links)
  35. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Links)
  36. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  37. Keith Wiley‏‎ (2 Links)
  38. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  39. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  40. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  41. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  42. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  43. EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design‏‎ (2 Links)
  44. Natural Color Symmetry‏‎ (2 Links)
  45. Fractal expressionism - where art meets science‏‎ (2 Links)
  46. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  47. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  48. New Kinds of Fractal Patterns‏‎ (2 Links)
  49. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  50. Swarm paintings – nonhuman art‏‎ (2 Links)

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