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Unten werden bis zu 50 Ergebnisse im Bereich 951 bis 1.000 angezeigt.

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  1. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)
  2. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  3. Stepping stones in the mist‏‎ (2 Links)
  4. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  5. Stimulating creative flow through computational feedback‏‎ (2 Links)
  6. Pmm Reference Implementation‏‎ (2 Links)
  7. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  8. Population‏‎ (2 Links)
  9. Breeding on site‏‎ (2 Links)
  10. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  11. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  12. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  13. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  14. Natural Color Symmetry‏‎ (2 Links)
  15. Bubble Hierarchies‏‎ (2 Links)
  16. Evolution of Animated Photomosaics‏‎ (2 Links)
  17. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  18. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  19. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  20. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  21. New Kinds of Fractal Patterns‏‎ (2 Links)
  22. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  23. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  24. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  25. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  26. Niche Constructing Drawing Robots‏‎ (2 Links)
  27. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  28. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  29. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  30. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  31. Variation‏‎ (2 Links)
  32. Leonel Moura‏‎ (2 Links)
  33. Chris Coyne‏‎ (2 Links)
  34. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  35. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  36. Tatsu Unemi‏‎ (2 Links)
  37. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  38. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  39. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  40. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  41. Reproduktion‏‎ (2 Links)
  42. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  43. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  44. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  45. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  46. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  47. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  48. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  49. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  50. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)

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