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  1. Interactive evolution of images‏‎ (2 Links)
  2. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  3. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  4. Evolving design genes in space layout problems‏‎ (2 Links)
  5. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  6. Can a Genetic Algorithm Think Like a Composer?‏‎ (2 Links)
  7. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  8. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  9. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  10. A cybernetic approach to aesthetics‏‎ (2 Links)
  11. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  12. Artificial ecosystems for creative discovery‏‎ (2 Links)
  13. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  14. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  15. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  16. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  17. Is Evolution Creative?‏‎ (2 Links)
  18. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  19. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  20. Giving Colour to Images‏‎ (2 Links)
  21. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  22. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  23. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  24. The Future of Evolutionary Design Research‏‎ (2 Links)
  25. Depth-aware neural style transfer‏‎ (2 Links)
  26. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  27. John Mount‏‎ (2 Links)
  28. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  29. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  30. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  31. Keith Wiley‏‎ (2 Links)
  32. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  33. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  34. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  35. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  36. Flowsnake Earth‏‎ (2 Links)
  37. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  38. Batik Fractal : Traditional Art to Modern Complexity‏‎ (2 Links)
  39. Natural Color Symmetry‏‎ (2 Links)
  40. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  41. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  42. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  43. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  44. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  45. New Kinds of Fractal Patterns‏‎ (2 Links)
  46. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  47. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  48. Niche Constructing Drawing Robots‏‎ (2 Links)
  49. Algorithmic randomness and physical entropy‏‎ (2 Links)
  50. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)

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