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- The Creative Mind: Myths and Mechanisms (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Mapped Pictures: Aesthetic Image Annotations (2 Links)
- Improving the ranking quality of medical image retrieval using a genetic feature selection method (2 Links)
- Complex constructions based on symmetry breaking in simple three dimensional IFS (2 Links)
- Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation (2 Links)
- Evolving Glitch Art (2 Links)
- Selektion (2 Links)
- Automatic invention of fitness functions with application to scene generation (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- Domain Bridging Associations Support Creativity (2 Links)
- Self Portraits with Mandelbrot Genetics (2 Links)
- Autonomy, Signature and Creativity (2 Links)
- Informational Aesthetics Measures (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Painting with Flowsnakes (2 Links)
- Evolving expressions and art by choice (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Passive Solar Building Design Using Genetic Programming (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Giving Colour to Images (2 Links)
- Computer-Ästhetik (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Entropie (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Phänotyp (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Flowsnake Earth (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
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