Seiten mit den meisten Links
Unten werden bis zu 50 Ergebnisse im Bereich 951 bis 1.000 angezeigt.
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- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Keith Wiley (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Natural Color Symmetry (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Aaron Davidson (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Evolutionary Design by Computers (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Video Granular Synthesis (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Reproduktion (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Evolutionäre Musik (2 Links)
- Evolved look-up tables for simulated DNA controlled robots (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- Evolving Human Faces (2 Links)
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