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- About a special relationship: abstract art - aesthetics - mathematics (2 Links)
- Generative Design: A Paradigm for Design Research (2 Links)
- Low-complexity art (2 Links)
- On Symmetry, Aesthetics and Quantifying Symmetrical Complexity (2 Links)
- SBEAT3: A tool for multi-part music composition by simulated breeding (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines (2 Links)
- The artist’s intentions and genetic coding in algorithmically generated drawings (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- Schwarm Algorithmen (2 Links)
- Genetic Algorithms for the Generation of Models with Micropopulations (2 Links)
- Maintaining Population Diversity in Evolutionary Art (2 Links)
- On the Translation of Design Data into Design Form in Evolutionary Design (2 Links)
- Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution (2 Links)
- The emergence of the representation of style in design (2 Links)
- Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Self-Assembling Dynamical Hierarchies (2 Links)
- Mathematische Kunst (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Passive Solar Building Design Using Genetic Programming (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Erik J. Gustafson (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Interactive evolution for industrial design (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Investigating Face Space (2 Links)
- Phänotyp (2 Links)
- Ishihama Yoshiaki (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Variation (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Bubble Hierarchies (2 Links)
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