Seiten mit den meisten Links
Unten werden bis zu 50 Ergebnisse im Bereich 951 bis 1.000 angezeigt.
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- Specific curiosity as a cause and consequence of transformational creativity (2 Links)
- Developmental modelling with SDS (2 Links)
- Evolutionary Design in Art (2 Links)
- From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations (2 Links)
- Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Evolutionary Image Transition Using Random Walks (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Stepping stones in the mist (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation (2 Links)
- Stimulating creative flow through computational feedback (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Electric Sheep (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Computational Creativity through a Gap (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Embodied creativity (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Natural Color Symmetry (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Improving face detection (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Swarm Painting Atelier (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Evolving for the Audience (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
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