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- Non-Photorealistic Rendering of Portraits (2 Links)
- Rekombination (2 Links)
- Evolutionary Development of Mathematically Defined Forms (2 Links)
- Line-Based Rendering with Truchet-Like Tiles (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Chris Coyne (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Automated collage generation — with intent (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- SEURAT: robotic painter (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- On the Future of Computers and Creativity (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- Self-Assembling Dynamical Hierarchies (2 Links)
- Evolving Fractal Drawings (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Echo (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Passive Solar Building Design Using Genetic Programming (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
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