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Unten werden bis zu 50 Ergebnisse im Bereich 951 bis 1.000 angezeigt.

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  1. Artificial Neural Network Spaces‏‎ (2 Links)
  2. Computer Software for Measuring Creative Search‏‎ (2 Links)
  3. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  4. Pavimenta: A Photo Tiling Tool‏‎ (2 Links)
  5. Golan Levin‏‎ (2 Links)
  6. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  7. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  8. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  9. Space layout planning using an evolutionary approach‏‎ (2 Links)
  10. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  11. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)
  12. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  13. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  14. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  15. Flowsnake Earth‏‎ (2 Links)
  16. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  17. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  18. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  19. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  20. Bubble Hierarchies‏‎ (2 Links)
  21. Zellij Multipuzzle‏‎ (2 Links)
  22. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  23. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  24. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  25. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  26. Being Kasimir Malevich‏‎ (2 Links)
  27. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  28. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  29. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  30. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  31. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  32. Evolutionary Design by Computers‏‎ (2 Links)
  33. Against Individual Creativity‏‎ (2 Links)
  34. Neuroästhetik‏‎ (2 Links)
  35. Chris Coyne‏‎ (2 Links)
  36. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  37. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  38. The alphabet synthesis machine‏‎ (2 Links)
  39. Leonel Moura‏‎ (2 Links)
  40. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  41. Non-Realistic 3D Object Stylization‏‎ (2 Links)
  42. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (2 Links)
  43. Evolutionary exploration of Complex Fractals‏‎ (2 Links)
  44. The darwinian structure of the design process‏‎ (2 Links)
  45. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  46. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  47. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  48. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  49. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  50. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)

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