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Unten werden bis zu 50 Ergebnisse im Bereich 951 bis 1.000 angezeigt.

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  1. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  2. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  3. Painting With Triangles‏‎ (2 Links)
  4. ArTbitrating: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  5. A Study of Image Colourfulness‏‎ (2 Links)
  6. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  7. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  8. Artificial Art Made by Artificial Ants‏‎ (2 Links)
  9. Mixed-Initiative Creative Drawing with webIconoscope‏‎ (2 Links)
  10. A closer look at creativity as search‏‎ (2 Links)
  11. Collage, Technology, and Creative Process‏‎ (2 Links)
  12. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  13. Artificial Nature: Immersive World Making‏‎ (2 Links)
  14. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  15. Peter Kleiweg‏‎ (2 Links)
  16. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  17. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  18. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  19. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  20. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  21. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  22. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  23. Aaron Davidson‏‎ (2 Links)
  24. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  25. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  26. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  27. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  28. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  29. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  30. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  31. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  32. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)
  33. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  34. Autonomous Evolutionary Art‏‎ (2 Links)
  35. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  36. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  37. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  38. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  39. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  40. Computer-Ästhetik‏‎ (2 Links)
  41. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  42. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  43. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  44. Entropie‏‎ (2 Links)
  45. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  46. Evolving art with scalable vector graphics‏‎ (2 Links)
  47. Swarm paintings – nonhuman art‏‎ (2 Links)
  48. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  49. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  50. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)

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