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Unten werden bis zu 50 Ergebnisse im Bereich 951 bis 1.000 angezeigt.

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  1. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  2. CGP, Creativity and Art‏‎ (2 Links)
  3. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)
  4. Ranking Cases with Classification Rules‏‎ (2 Links)
  5. Swarm Granulator‏‎ (2 Links)
  6. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  7. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  8. A History of Creativity for Future AI Research‏‎ (2 Links)
  9. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  10. Chris Coyne‏‎ (2 Links)
  11. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  12. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  13. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  14. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  15. Gegenständliche Kunst‏‎ (2 Links)
  16. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  17. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  18. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  19. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  20. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  21. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  22. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  23. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  24. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  25. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  26. Search Strategies and the Creative Process‏‎ (2 Links)
  27. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  28. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  29. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  30. Evolving Approximate Image Filters‏‎ (2 Links)
  31. Improving face detection‏‎ (2 Links)
  32. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  33. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  34. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  35. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  36. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  37. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  38. Self-design and ontogenetic evolution‏‎ (2 Links)
  39. P3m1 Reference Implementation‏‎ (2 Links)
  40. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  41. Information aesthetics: an heroic experiment‏‎ (2 Links)
  42. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  43. Semantic aware methods for evolutionary art‏‎ (2 Links)
  44. Echo‏‎ (2 Links)
  45. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  46. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  47. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  48. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  49. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  50. Evolving for the Audience‏‎ (2 Links)

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