Seiten mit den meisten Links
Unten werden bis zu 50 Ergebnisse im Bereich 951 bis 1.000 angezeigt.
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- A genetic engineering approach to genetic algorithms (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- Painting With Triangles (2 Links)
- Computational Creativity Conceptualisation Grounded on ICCC Papers (2 Links)
- A review on the application of evolutionary computation to information retrieval (2 Links)
- Michael Witbrock (2 Links)
- Interactive evolution of images (2 Links)
- The T. albipennis Sand Painting Artists (2 Links)
- Gentropy: evolving 2D textures (2 Links)
- A user-oriented image retrieval system based on interactive genetic algorithm (2 Links)
- Computational and Collective Creativity: Who’s Being Creative? (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- Exploring a Parameterized Portrait Painting Space (2 Links)
- Automated recoloring of evolved designs using evolved palettes (2 Links)
- Computer Vision for the Structured Representation and Stylisation of Visual Media Collections (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Is Evolution Creative? (2 Links)
- Theory of Complexity (2 Links)
- Gregory Dudek (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- John Mount (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Keith Wiley (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Ameisen Algorithmen (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
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