Seiten mit den meisten Links
Unten werden bis zu 50 Ergebnisse im Bereich 951 bis 1.000 angezeigt.
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- Grammatical Evolution: Evolving Programs for an Arbitrary Language (2 Links)
- Steve Dipaola (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- Stippling with Aerial Robots (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- Feature Extraction Languages and Visual Pattern Recognition (2 Links)
- Filterscape: Energy Recycling in a Creative Ecosystem (2 Links)
- Evaluating Search Engine Relevance with Click-Based Metrics (2 Links)
- Towards MCTS for Creative Domains (2 Links)
- Breeding on site (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Keith Wiley (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Swarm Painting Atelier (2 Links)
- Bubble Hierarchies (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Chris Coyne (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
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