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- Live Coding Towards Computational Creativity (2 Links)
- Evolutionary shape grammars for product design (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
- Animating Typescript Using Aesthetically Evolved Images (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- A New Musical Tool for Composition and Play Based on Simulated Breeding (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Zufallsprozess (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- P3m1 Reference Implementation (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Distance-based functions for image comparison (2 Links)
- Composition in Perspectives (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Improving face detection (2 Links)
- Art, emergence and the computational sublime (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Evolving for the Audience (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Genetische Programmierung (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Peter Weibel (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Automated collage generation — with intent (2 Links)
- Consensual Paintings (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
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