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Unten werden bis zu 50 Ergebnisse im Bereich 951 bis 1.000 angezeigt.

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  1. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (2 Links)
  2. Automatic Mineral Identification Using Genetic Programming‏‎ (2 Links)
  3. Towards MCTS for Creative Domains‏‎ (2 Links)
  4. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  5. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  6. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  7. Generating floor plan layouts with K-D tree algorithms and evolutionary strategies‏‎ (2 Links)
  8. Evolutionary generation of faces‏‎ (2 Links)
  9. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  10. Automatic invention of fitness functions with application to scene generation‏‎ (2 Links)
  11. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  12. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  13. Swarm Painting Atelier‏‎ (2 Links)
  14. Curious agents and situated design evaluations‏‎ (2 Links)
  15. Batik Fractal : Traditional Art to Modern Complexity‏‎ (2 Links)
  16. Investigating Face Space‏‎ (2 Links)
  17. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  18. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  19. Ishihama Yoshiaki‏‎ (2 Links)
  20. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  21. Evolving Fractal Drawings‏‎ (2 Links)
  22. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  23. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  24. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  25. Algorithmic randomness and physical entropy‏‎ (2 Links)
  26. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  27. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  28. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)
  29. Evolving content in the galactic arms race video game‏‎ (2 Links)
  30. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  31. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  32. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  33. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  34. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  35. Natural Color Symmetry‏‎ (2 Links)
  36. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  37. Complexity of two-dimensional patterns‏‎ (2 Links)
  38. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  39. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  40. New Kinds of Fractal Patterns‏‎ (2 Links)
  41. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  42. A History of Creativity for Future AI Research‏‎ (2 Links)
  43. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  44. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  45. Niche Constructing Drawing Robots‏‎ (2 Links)
  46. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  47. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  48. Learning representations for creative design using evolution‏‎ (2 Links)
  49. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  50. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)

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