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  1. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  2. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  3. Preference Learning: An Introduction‏‎ (2 Links)
  4. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Links)
  5. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  6. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  7. Keith Wiley‏‎ (2 Links)
  8. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  9. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  10. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  11. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  12. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  13. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  14. EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design‏‎ (2 Links)
  15. Creative Search Trajectories and their Implications‏‎ (2 Links)
  16. Fractal expressionism - where art meets science‏‎ (2 Links)
  17. Aaron Davidson‏‎ (2 Links)
  18. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  19. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  20. Curious agents and situated design evaluations‏‎ (2 Links)
  21. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  22. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  23. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  24. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  25. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  26. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  27. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  28. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  29. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  30. Variation‏‎ (2 Links)
  31. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  32. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  33. Autonomous Evolutionary Art‏‎ (2 Links)
  34. Tatsu Unemi‏‎ (2 Links)
  35. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  36. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  37. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  38. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  39. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  40. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  41. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  42. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  43. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  44. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  45. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  46. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  47. Improving face detection‏‎ (2 Links)
  48. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  49. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  50. Complexity of two-dimensional patterns‏‎ (2 Links)

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