Seiten mit den meisten Links

Wechseln zu: Navigation, Suche

Unten werden bis zu 50 Ergebnisse im Bereich 951 bis 1.000 angezeigt.

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)

  1. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  2. Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining‏‎ (2 Links)
  3. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  4. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  5. Evolving design genes in space layout problems‏‎ (2 Links)
  6. Computational Creativity Conceptualisation Grounded on ICCC Papers‏‎ (2 Links)
  7. The Painting Fool in New Dimensions‏‎ (2 Links)
  8. Passive Solar Building Design Using Genetic Programming TR‏‎ (2 Links)
  9. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  10. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  11. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  12. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  13. Computational and Collective Creativity: Who’s Being Creative?‏‎ (2 Links)
  14. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  15. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  16. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  17. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  18. Computer Vision for the Structured Representation and Stylisation of Visual Media Collections‏‎ (2 Links)
  19. Morgan McGuire‏‎ (2 Links)
  20. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  21. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  22. Golan Levin‏‎ (2 Links)
  23. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  24. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  25. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  26. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  27. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  28. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  29. Preference Learning: An Introduction‏‎ (2 Links)
  30. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  31. Towards a model for artificial aesthetics‏‎ (2 Links)
  32. A History of Creativity for Future AI Research‏‎ (2 Links)
  33. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  34. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  35. Flowsnake Earth‏‎ (2 Links)
  36. Creating and rendering convolution surfaces‏‎ (2 Links)
  37. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  38. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  39. Swarm Painting Atelier‏‎ (2 Links)
  40. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  41. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  42. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  43. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  44. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  45. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  46. Evolutionary Design by Computers‏‎ (2 Links)
  47. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  48. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  49. Learning representations for creative design using evolution‏‎ (2 Links)
  50. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)