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  1. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  2. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  3. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  4. Generic Evolutionary Design‏‎ (2 Links)
  5. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  6. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  7. Evolving an Aircraft Using a Parametric Design System‏‎ (2 Links)
  8. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  9. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  10. Searching for Surprise‏‎ (2 Links)
  11. Improving face detection‏‎ (2 Links)
  12. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  13. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  14. Genetische Programmierung‏‎ (2 Links)
  15. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  16. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  17. Information aesthetics: an heroic experiment‏‎ (2 Links)
  18. The Future of Evolutionary Design Research‏‎ (2 Links)
  19. Exploring aesthetic pattern formation‏‎ (2 Links)
  20. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  21. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  22. Bubble Hierarchies‏‎ (2 Links)
  23. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  24. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  25. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  26. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  27. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  28. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  29. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  30. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  31. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  32. Gregory Dudek‏‎ (2 Links)
  33. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  34. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  35. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  36. Peter Kleiweg‏‎ (2 Links)
  37. Chris Coyne‏‎ (2 Links)
  38. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  39. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  40. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  41. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  42. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  43. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  44. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  45. Is Evolution Creative?‏‎ (2 Links)
  46. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  47. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  48. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  49. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  50. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)

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