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- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Evolving virtual creatures (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- P3m1 Reference Implementation (2 Links)
- Ameisen Algorithmen (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Zellij Multipuzzle (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Erik J. Gustafson (2 Links)
- Extending the Range of Facial Types (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Gregory S. Hornby (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- The alphabet synthesis machine (2 Links)
- Peter Weibel (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- The darwinian structure of the design process (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Theory of Complexity (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Bubble Hierarchies (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- Preference Learning: An Introduction (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- A comparative classification of complexity measures (2 Links)
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