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- A genetic engineering approach to genetic algorithms (2 Links)
- Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Low-complexity art (2 Links)
- A review on the application of evolutionary computation to information retrieval (2 Links)
- Scott Neil-Teilly (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- A user-oriented image retrieval system based on interactive genetic algorithm (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Maintaining Population Diversity in Evolutionary Art (2 Links)
- Improbable Creativity (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- P6m Reference Implementation (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Mathematische Kunst (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Gegenständliche Kunst (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Simulating Morphogenesis (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Interactive evolution for industrial design (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Ameisen Algorithmen (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Investigating Face Space (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Ishihama Yoshiaki (2 Links)
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