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  1. Image Warping for a Painterly Effect‏‎ (2 Links)
  2. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  3. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  4. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  5. Design Space of Tiling Template‏‎ (2 Links)
  6. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)
  7. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  8. Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies‏‎ (2 Links)
  9. Color Mixing using Colliding Particles‏‎ (2 Links)
  10. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  11. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  12. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  13. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  14. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  15. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  16. Evolving Approximate Image Filters‏‎ (2 Links)
  17. Distance-based functions for image comparison‏‎ (2 Links)
  18. Composition in Perspectives‏‎ (2 Links)
  19. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  20. Search Strategies and the Creative Process‏‎ (2 Links)
  21. A 3D Modeling System for Creative Design‏‎ (2 Links)
  22. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  23. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  24. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  25. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  26. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  27. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  28. Self-design and ontogenetic evolution‏‎ (2 Links)
  29. P3m1 Reference Implementation‏‎ (2 Links)
  30. The Future of Evolutionary Design Research‏‎ (2 Links)
  31. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  32. Semantic aware methods for evolutionary art‏‎ (2 Links)
  33. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  34. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  35. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  36. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  37. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  38. Evolving for the Audience‏‎ (2 Links)
  39. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  40. Interactive evolution of dynamical systems‏‎ (2 Links)
  41. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  42. Genetische Programmierung‏‎ (2 Links)
  43. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  44. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  45. Exploring aesthetic pattern formation‏‎ (2 Links)
  46. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  47. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  48. Consensual Paintings‏‎ (2 Links)
  49. Art, emergence and the computational sublime‏‎ (2 Links)
  50. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)

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