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Unten werden bis zu 50 Ergebnisse im Bereich 951 bis 1.000 angezeigt.

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  1. Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function‏‎ (2 Links)
  2. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  3. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  4. Generative Representations for Artificial Architecture and Passive Solar Performance TR‏‎ (2 Links)
  5. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  6. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  7. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  8. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  9. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  10. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  11. Peter Weibel‏‎ (2 Links)
  12. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  13. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  14. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  15. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  16. Being Kasimir Malevich‏‎ (2 Links)
  17. Evolving for the Audience‏‎ (2 Links)
  18. Electric Sheep‏‎ (2 Links)
  19. Against Individual Creativity‏‎ (2 Links)
  20. Computational Creativity through a Gap‏‎ (2 Links)
  21. Genetische Programmierung‏‎ (2 Links)
  22. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  23. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  24. Embodied creativity‏‎ (2 Links)
  25. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  26. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  27. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  28. Interactive evolution of dynamical systems‏‎ (2 Links)
  29. Preference Learning: An Introduction‏‎ (2 Links)
  30. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  31. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  32. Exploring aesthetic pattern formation‏‎ (2 Links)
  33. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  34. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  35. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  36. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  37. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  38. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  39. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  40. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  41. Gregory Dudek‏‎ (2 Links)
  42. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  43. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  44. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  45. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  46. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  47. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  48. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  49. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  50. Andrew Rowbottom‏‎ (2 Links)

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