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  1. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  2. Generating floor plan layouts with K-D tree algorithms and evolutionary strategies‏‎ (2 Links)
  3. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  4. Evolutionary generation of faces‏‎ (2 Links)
  5. Computational Creativity Conceptualisation Grounded on ICCC Papers‏‎ (2 Links)
  6. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  7. Evolutionäre Algorithmen‏‎ (2 Links)
  8. The Creative Mind: Myths and Mechanisms‏‎ (2 Links)
  9. Evolved Aesthetic Analogies to Improve Artistic Experience‏‎ (2 Links)
  10. Man + Robots: Symbiotic Art‏‎ (2 Links)
  11. Search Strategies and the Creative Process‏‎ (2 Links)
  12. Importance-Driven Focus of Attention‏‎ (2 Links)
  13. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  14. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  15. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  16. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  17. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  18. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  19. Computer-Ästhetik‏‎ (2 Links)
  20. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  21. Evolving Fractal Drawings‏‎ (2 Links)
  22. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  23. Zufallsprozess‏‎ (2 Links)
  24. Entropie‏‎ (2 Links)
  25. Self-design and ontogenetic evolution‏‎ (2 Links)
  26. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  27. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  28. P3m1 Reference Implementation‏‎ (2 Links)
  29. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  30. Semantic aware methods for evolutionary art‏‎ (2 Links)
  31. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  32. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  33. Artificial Drawing + Unity‏‎ (2 Links)
  34. The Painting Fool Teaching Interface‏‎ (2 Links)
  35. Evolving content in the galactic arms race video game‏‎ (2 Links)
  36. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  37. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  38. Metaprogramming Emergent Graphics‏‎ (2 Links)
  39. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  40. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  41. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  42. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  43. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  44. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  45. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  46. Creating and rendering convolution surfaces‏‎ (2 Links)
  47. Peter Weibel‏‎ (2 Links)
  48. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  49. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  50. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)

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