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- Ästhetik (2 Links)
- A Benchmark Image Set for Evaluating Stylization (2 Links)
- The Markov Pen: Online Synthesis of Free-Hand Drawing Styles (2 Links)
- Chinese pattern design using generative shape grammar (2 Links)
- Interactive evolutionary computation for analyzing human characteristics (2 Links)
- Gentropy: evolving 2D textures (2 Links)
- A Fractal Approach Towards Visual Analogy (2 Links)
- The Painting Fool in New Dimensions (2 Links)
- An exploration-based evolutionary model of a generative design process (2 Links)
- Interior Illumination Design Using Genetic Programming (2 Links)
- Exploring a Parameterized Portrait Painting Space (2 Links)
- A Knowledge Based Approach to Modeling Portrait Painting Methodology (2 Links)
- The Virtual Ecosystem as Generative Electronic Art (2 Links)
- Deepland, a Travel through many Dimensions (2 Links)
- Morgan McGuire (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- The case for a mixed-initiative collaborative neuroevolution approach (2 Links)
- FaceSpace: A Facial Spatial-Domain Toolkit (2 Links)
- State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- A comparative classification of complexity measures (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Electric Sheep (2 Links)
- Computational Creativity through a Gap (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Embodied creativity (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Aaron Davidson (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Swarm Painting Atelier (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Learning representations for creative design using evolution (2 Links)
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