Seiten mit den meisten Links
Unten werden bis zu 50 Ergebnisse im Bereich 951 bis 1.000 angezeigt.
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- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- Begriffe zur Evolutionären Kunst (2 Links)
- Evolving Glitch Art (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Mutation (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Evolving expressions and art by choice (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- Giving Colour to Images (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Andrew Rowbottom (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Echo (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- P3m1 Reference Implementation (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
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