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Unten werden bis zu 50 Ergebnisse im Bereich 951 bis 1.000 angezeigt.

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  1. Dimension Reduction for Object Ranking‏‎ (2 Links)
  2. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  3. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  4. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  5. In Praise of Evolution and Opacity‏‎ (2 Links)
  6. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  7. Evolving Glitch Art‏‎ (2 Links)
  8. Bernd Lintermann‏‎ (2 Links)
  9. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  10. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  11. Mathematische Kunst‏‎ (2 Links)
  12. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  13. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  14. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  15. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  16. Measuring complexity using information fluctuation‏‎ (2 Links)
  17. Evolving ambiguous images‏‎ (2 Links)
  18. Interactive EC-based Signal Processing‏‎ (2 Links)
  19. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  20. Evolving expressions and art by choice‏‎ (2 Links)
  21. Electric Sheep‏‎ (2 Links)
  22. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  23. Ameisen Algorithmen‏‎ (2 Links)
  24. Computational Creativity through a Gap‏‎ (2 Links)
  25. Swarm paintings – nonhuman art‏‎ (2 Links)
  26. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  27. Embodied creativity‏‎ (2 Links)
  28. Interactive evolution for industrial design‏‎ (2 Links)
  29. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  30. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  31. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  32. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  33. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  34. Rebecca Luger-Guillaume‏‎ (2 Links)
  35. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  36. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  37. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  38. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  39. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  40. Giving Colour to Images‏‎ (2 Links)
  41. Video Granular Synthesis‏‎ (2 Links)
  42. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  43. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  44. Investigating Face Space‏‎ (2 Links)
  45. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  46. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  47. Ten questions concerning generative computer art‏‎ (2 Links)
  48. Ishihama Yoshiaki‏‎ (2 Links)
  49. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  50. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)

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