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Unten werden bis zu 50 Ergebnisse im Bereich 951 bis 1.000 angezeigt.
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- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes (2 Links)
- A Turing Test for Generative Art (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- Interactive Evolutionary CAD System for MEMS Layout Synthesis (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Tuning of Image Parameters by Interactive Evolutionary Computation (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Artificial Neural Network Spaces (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Creative Ecosystems 2009 (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Mixed-Initiative Creative Drawing with webIconoscope (2 Links)
- Creatively Subverting Messages in Posters (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Giving Colour to Images (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Variation (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Tatsu Unemi (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Depth-aware neural style transfer (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Flowsnake Earth (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Being Kasimir Malevich (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
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