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Unten werden bis zu 50 Ergebnisse im Bereich 951 bis 1.000 angezeigt.

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  1. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  2. Non-Realistic 3D Object Stylization‏‎ (2 Links)
  3. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  4. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  5. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  6. Leonel Moura‏‎ (2 Links)
  7. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  8. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  9. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  10. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  11. Video Granular Synthesis‏‎ (2 Links)
  12. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  13. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  14. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  15. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  16. Ten questions concerning generative computer art‏‎ (2 Links)
  17. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  18. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  19. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  20. SEURAT: robotic painter‏‎ (2 Links)
  21. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  22. On the Future of Computers and Creativity‏‎ (2 Links)
  23. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  24. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  25. Importance-Driven Focus of Attention‏‎ (2 Links)
  26. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  27. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  28. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  29. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)
  30. Echo‏‎ (2 Links)
  31. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  32. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  33. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  34. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  35. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  36. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  37. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  38. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  39. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  40. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  41. The Future of Evolutionary Design Research‏‎ (2 Links)
  42. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  43. Evolving art with scalable vector graphics‏‎ (2 Links)
  44. Metaprogramming Emergent Graphics‏‎ (2 Links)
  45. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  46. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  47. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  48. Batik Fractal : Traditional Art to Modern Complexity‏‎ (2 Links)
  49. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  50. Evolving virtual creatures‏‎ (2 Links)

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