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- P4m Reference Implementation (2 Links)
- Evolving Textures from High Level Descriptions: Gray with an Accent Color (2 Links)
- Informational Aesthetics Measures (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Painterly rendering using image salience (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Electric Sheep (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Computational Creativity through a Gap (2 Links)
- Evolving virtual creatures (2 Links)
- Embodied creativity (2 Links)
- Simulating Morphogenesis (2 Links)
- Artificial Drawing + Unity (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Extending the Range of Facial Types (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Gregory S. Hornby (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Natural Color Symmetry (2 Links)
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