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  1. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  2. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  3. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  4. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  5. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  6. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  7. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  8. Golan Levin‏‎ (2 Links)
  9. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  10. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  11. A Comparison Between Representations for Evolving Images‏‎ (2 Links)
  12. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  13. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  14. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  15. An Introduction To Kolmogorov Complexity and its Applications‏‎ (2 Links)
  16. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  17. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  18. Steve Dipaola‏‎ (2 Links)
  19. Stippling with Aerial Robots‏‎ (2 Links)
  20. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  21. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  22. Flowsnake Earth‏‎ (2 Links)
  23. Towards a model for artificial aesthetics‏‎ (2 Links)
  24. Keith Wiley‏‎ (2 Links)
  25. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  26. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  27. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  28. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  29. Art, emergence and the computational sublime‏‎ (2 Links)
  30. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  31. Swarm Painting Atelier‏‎ (2 Links)
  32. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  33. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  34. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  35. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  36. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  37. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  38. Evolutionary Design by Computers‏‎ (2 Links)
  39. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  40. Rebecca Luger-Guillaume‏‎ (2 Links)
  41. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  42. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  43. Artistic Stylization of Images and Video‏‎ (2 Links)
  44. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  45. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  46. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (2 Links)
  47. Evolutionary exploration of Complex Fractals‏‎ (2 Links)
  48. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  49. Abstract Art by Shape Classification‏‎ (2 Links)
  50. Automated collage generation — with intent‏‎ (2 Links)

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