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  1. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (2 Links)
  2. Aesthetic image rating (AIR) algorithm‏‎ (2 Links)
  3. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  4. Ian Butterfield‏‎ (2 Links)
  5. Learning to colour greyscale images‏‎ (2 Links)
  6. Using Physiological Signals to Evolve Art‏‎ (2 Links)
  7. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  8. Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies‏‎ (2 Links)
  9. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  10. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  11. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  12. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  13. Image Warping for a Painterly Effect‏‎ (2 Links)
  14. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  15. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  16. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (2 Links)
  17. Collage, Technology, and Creative Process‏‎ (2 Links)
  18. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)
  19. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  20. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  21. Evolved look-up tables for simulated DNA controlled robots‏‎ (2 Links)
  22. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  23. A 3D Modeling System for Creative Design‏‎ (2 Links)
  24. Generative Art Geometry. Logical interpretations for Generative Algorithms‏‎ (2 Links)
  25. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  26. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  27. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  28. Generative Modelling with Timed L-Systems‏‎ (2 Links)
  29. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  30. Evolving Human Faces‏‎ (2 Links)
  31. Search Strategies and the Creative Process‏‎ (2 Links)
  32. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  33. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  34. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  35. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  36. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  37. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  38. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  39. Evolving ambiguous images‏‎ (2 Links)
  40. Self-design and ontogenetic evolution‏‎ (2 Links)
  41. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  42. P3m1 Reference Implementation‏‎ (2 Links)
  43. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  44. Zufallsprozess‏‎ (2 Links)
  45. Evolving expressions and art by choice‏‎ (2 Links)
  46. Semantic aware methods for evolutionary art‏‎ (2 Links)
  47. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  48. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  49. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  50. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)

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