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- Evolving aesthetic images using multiobjective optimization (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (2 Links)
- The Markov Pen: Online Synthesis of Free-Hand Drawing Styles (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Computational Creativity Conceptualisation Grounded on ICCC Papers (2 Links)
- The Painting Fool in New Dimensions (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- Interactive evolutionary computation for analyzing human characteristics (2 Links)
- Computational and Collective Creativity: Who’s Being Creative? (2 Links)
- The Virtual Ecosystem as Generative Electronic Art (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Interior Illumination Design Using Genetic Programming (2 Links)
- The case for a mixed-initiative collaborative neuroevolution approach (2 Links)
- Computer Vision for the Structured Representation and Stylisation of Visual Media Collections (2 Links)
- Morgan McGuire (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- Golan Levin (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Preference Learning: An Introduction (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Flowsnake Earth (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Swarm Painting Atelier (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- Evolutionary Design by Computers (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
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