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Unten werden bis zu 50 Ergebnisse im Bereich 951 bis 1.000 angezeigt.

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  1. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  2. Computer Software for Measuring Creative Search‏‎ (2 Links)
  3. Erik J. Gustafson‏‎ (2 Links)
  4. The darwinian structure of the design process‏‎ (2 Links)
  5. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  6. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  7. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  8. Is Evolution Creative?‏‎ (2 Links)
  9. Theory of Complexity‏‎ (2 Links)
  10. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  11. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  12. A History of Creativity for Future AI Research‏‎ (2 Links)
  13. John Mount‏‎ (2 Links)
  14. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  15. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  16. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Links)
  17. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  18. Keith Wiley‏‎ (2 Links)
  19. Bubble Hierarchies‏‎ (2 Links)
  20. EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design‏‎ (2 Links)
  21. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  22. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  23. Fractal expressionism - where art meets science‏‎ (2 Links)
  24. Natural Color Symmetry‏‎ (2 Links)
  25. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  26. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  27. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  28. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  29. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  30. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  31. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  32. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  33. New Kinds of Fractal Patterns‏‎ (2 Links)
  34. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  35. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  36. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  37. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  38. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  39. Niche Constructing Drawing Robots‏‎ (2 Links)
  40. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  41. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  42. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  43. Chris Coyne‏‎ (2 Links)
  44. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  45. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  46. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  47. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  48. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  49. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  50. Novelty-Seeking Multi-Agent System‏‎ (2 Links)

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