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- Architectural Innovation as an evolutionary process (2 Links)
- Stroke surfaces: Temporally coherent non-photorealistic animations from video (2 Links)
- Biokunst (2 Links)
- Population (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Artificial Drawing + Unity (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Natural Color Symmetry (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Leonel Moura (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Variation (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Reproduktion (2 Links)
- Tatsu Unemi (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Being Kasimir Malevich (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
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