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  1. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  2. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  3. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  4. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  5. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  6. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  7. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  8. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  9. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  10. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  11. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  12. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  13. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  14. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  15. Color Mixing using Colliding Particles‏‎ (2 Links)
  16. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  17. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  18. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  19. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)
  20. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  21. Search Strategies and the Creative Process‏‎ (2 Links)
  22. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  23. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  24. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  25. Distance-based functions for image comparison‏‎ (2 Links)
  26. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  27. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  28. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  29. Composition in Perspectives‏‎ (2 Links)
  30. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  31. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  32. Improving face detection‏‎ (2 Links)
  33. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  34. Self-design and ontogenetic evolution‏‎ (2 Links)
  35. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  36. P3m1 Reference Implementation‏‎ (2 Links)
  37. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  38. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  39. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  40. Zellij Multipuzzle‏‎ (2 Links)
  41. Semantic aware methods for evolutionary art‏‎ (2 Links)
  42. Evolving art with scalable vector graphics‏‎ (2 Links)
  43. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  44. Information aesthetics: an heroic experiment‏‎ (2 Links)
  45. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  46. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  47. Evolving virtual creatures‏‎ (2 Links)
  48. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  49. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  50. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)

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