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Unten werden bis zu 50 Ergebnisse im Bereich 951 bis 1.000 angezeigt.

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  1. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  2. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  3. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)
  4. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  5. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  6. Evolving design genes in space layout problems‏‎ (2 Links)
  7. Mutation‏‎ (2 Links)
  8. Stepping stones in the mist‏‎ (2 Links)
  9. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  10. Stimulating creative flow through computational feedback‏‎ (2 Links)
  11. Developmental modelling with SDS‏‎ (2 Links)
  12. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  13. Pmm Reference Implementation‏‎ (2 Links)
  14. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  15. Dimension Reduction for Object Ranking‏‎ (2 Links)
  16. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  17. The Creative Mind: Myths and Mechanisms‏‎ (2 Links)
  18. Population‏‎ (2 Links)
  19. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  20. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  21. Complexity of two-dimensional patterns‏‎ (2 Links)
  22. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  23. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  24. Abstract Art by Shape Classification‏‎ (2 Links)
  25. Giving Colour to Images‏‎ (2 Links)
  26. Automated collage generation — with intent‏‎ (2 Links)
  27. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  28. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  29. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  30. Zufallsprozess‏‎ (2 Links)
  31. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  32. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  33. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  34. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  35. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  36. Natural Color Symmetry‏‎ (2 Links)
  37. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  38. Electric Sheep‏‎ (2 Links)
  39. The Painting Fool Teaching Interface‏‎ (2 Links)
  40. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  41. Computational Creativity through a Gap‏‎ (2 Links)
  42. New Kinds of Fractal Patterns‏‎ (2 Links)
  43. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  44. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  45. Embodied creativity‏‎ (2 Links)
  46. Niche Constructing Drawing Robots‏‎ (2 Links)
  47. Learning representations for creative design using evolution‏‎ (2 Links)
  48. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  49. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  50. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)

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