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- ArTbitrating: an evolutionary environment for visual and sound composition (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- A Study of Image Colourfulness (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- The artist’s intentions and genetic coding in algorithmically generated drawings (2 Links)
- The emergence of the representation of style in design (2 Links)
- Artificial Art Made by Artificial Ants (2 Links)
- A closer look at creativity as search (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video (2 Links)
- Artificial Life Meets Computational Creativity? (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Improving face detection (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Flowsnake Earth (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Bubble Hierarchies (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Aaron Davidson (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Evolutionary Design by Computers (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Chris Coyne (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- Is Evolution Creative? (2 Links)
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