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- The artist’s intentions and genetic coding in algorithmically generated drawings (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- The emergence of the representation of style in design (2 Links)
- Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems (2 Links)
- Golan Levin (2 Links)
- Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity (2 Links)
- State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- About a special relationship: abstract art - aesthetics - mathematics (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Steve Dipaola (2 Links)
- Collaborative Preference Learning (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Stippling with Aerial Robots (2 Links)
- Detecting people in cubist art (2 Links)
- Digital Face Beautification (2 Links)
- Autonomously Creating Quality Images (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- Aesthetic image rating (AIR) algorithm (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- Natural Processes and Artificial Procedures (2 Links)
- Quantum sculpture: art inspired by the deeper nature of reality (2 Links)
- Tuning of Image Parameters by Interactive Evolutionary Computation (2 Links)
- Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies (2 Links)
- Fractal geometry describes the beauty of infinity in nature (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Künstliches Leben (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Evolutionary Design by Computers (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Variation (2 Links)
- Erik J. Gustafson (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Tatsu Unemi (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Live Algorithms (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Evolutionäre Musik (2 Links)
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