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Unten werden bis zu 50 Ergebnisse im Bereich 951 bis 1.000 angezeigt.

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  1. Man + Robots: Symbiotic Art‏‎ (2 Links)
  2. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  3. Searching for Surprise‏‎ (2 Links)
  4. Mapped Pictures: Aesthetic Image Annotations‏‎ (2 Links)
  5. The Creative Mind: Myths and Mechanisms‏‎ (2 Links)
  6. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  7. Improving the ranking quality of medical image retrieval using a genetic feature selection method‏‎ (2 Links)
  8. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  9. Evolving Line Drawings‏‎ (2 Links)
  10. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  11. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (2 Links)
  12. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  13. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  14. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  15. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  16. Echo‏‎ (2 Links)
  17. Zufallsprozess‏‎ (2 Links)
  18. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  19. Evolving art with scalable vector graphics‏‎ (2 Links)
  20. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  21. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  22. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  23. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  24. Metaprogramming Emergent Graphics‏‎ (2 Links)
  25. The Painting Fool Teaching Interface‏‎ (2 Links)
  26. Evolving virtual creatures‏‎ (2 Links)
  27. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  28. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  29. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  30. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  31. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  32. Ameisen Algorithmen‏‎ (2 Links)
  33. Peter Kleiweg‏‎ (2 Links)
  34. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  35. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  36. Erik J. Gustafson‏‎ (2 Links)
  37. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  38. Extending the Range of Facial Types‏‎ (2 Links)
  39. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  40. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  41. Gregory S. Hornby‏‎ (2 Links)
  42. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  43. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  44. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  45. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  46. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  47. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  48. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  49. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  50. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)

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