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- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- Evolving Assemblages of 3D Objects (2 Links)
- In Praise of Evolution and Opacity (2 Links)
- Generative Design: A Paradigm for Design Research (2 Links)
- Induction Design: A Method for Evolutionary Design (2 Links)
- Disney Meets Darwin — The Evolution of Funny Animated Figures (2 Links)
- Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines (2 Links)
- Genetic Algorithms for the Generation of Models with Micropopulations (2 Links)
- Measuring Creativity In Software Development (2 Links)
- A Meme-Based Architecture for Modeling Creativity (2 Links)
- Quantum Art (2 Links)
- Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution (2 Links)
- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (2 Links)
- Neural style transfer: a paradigm shift for image-based artistic rendering? (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Interactive evolution for industrial design (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Variation (2 Links)
- Reproduktion (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Investigating Face Space (2 Links)
- Tatsu Unemi (2 Links)
- Ishihama Yoshiaki (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Consensual Paintings (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
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