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Unten werden bis zu 50 Ergebnisse im Bereich 951 bis 1.000 angezeigt.

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  1. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  2. The Evolving Role of the Artist‏‎ (2 Links)
  3. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (2 Links)
  4. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  5. Ästhetik‏‎ (2 Links)
  6. Measuring Creativity In Software Development‏‎ (2 Links)
  7. Painting With Triangles‏‎ (2 Links)
  8. Computational Aesthetics Conferences‏‎ (2 Links)
  9. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  10. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  11. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  12. The Painting Fool in New Dimensions‏‎ (2 Links)
  13. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  14. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  15. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  16. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  17. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  18. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  19. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  20. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  21. Peter Kleiweg‏‎ (2 Links)
  22. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  23. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  24. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  25. Extending the Range of Facial Types‏‎ (2 Links)
  26. Investigating Face Space‏‎ (2 Links)
  27. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  28. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  29. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  30. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  31. Ishihama Yoshiaki‏‎ (2 Links)
  32. Gregory S. Hornby‏‎ (2 Links)
  33. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  34. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  35. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  36. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  37. Being Kasimir Malevich‏‎ (2 Links)
  38. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  39. Against Individual Creativity‏‎ (2 Links)
  40. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  41. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  42. Towards a model for artificial aesthetics‏‎ (2 Links)
  43. Creative Search Trajectories and their Implications‏‎ (2 Links)
  44. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  45. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  46. Evolution of Animated Photomosaics‏‎ (2 Links)
  47. Swarm Painting Atelier‏‎ (2 Links)
  48. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  49. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  50. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)

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