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Unten werden bis zu 50 Ergebnisse im Bereich 951 bis 1.000 angezeigt.

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  1. Extending the Range of Facial Types‏‎ (2 Links)
  2. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  3. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  4. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  5. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  6. Phänotyp‏‎ (2 Links)
  7. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  8. Aaron Davidson‏‎ (2 Links)
  9. Gregory S. Hornby‏‎ (2 Links)
  10. Is Evolution Creative?‏‎ (2 Links)
  11. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  12. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  13. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  14. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  15. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  16. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  17. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  18. John Mount‏‎ (2 Links)
  19. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  20. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  21. Autonomous Evolutionary Art‏‎ (2 Links)
  22. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  23. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  24. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  25. Keith Wiley‏‎ (2 Links)
  26. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  27. Evolution of Animated Photomosaics‏‎ (2 Links)
  28. Neuroästhetik‏‎ (2 Links)
  29. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  30. Creative Search Trajectories and their Implications‏‎ (2 Links)
  31. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  32. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  33. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  34. Swarm paintings – nonhuman art‏‎ (2 Links)
  35. Curious agents and situated design evaluations‏‎ (2 Links)
  36. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  37. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  38. Non-Realistic 3D Object Stylization‏‎ (2 Links)
  39. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  40. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  41. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  42. Ameisen Algorithmen‏‎ (2 Links)
  43. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  44. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  45. Video Granular Synthesis‏‎ (2 Links)
  46. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  47. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  48. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  49. Ten questions concerning generative computer art‏‎ (2 Links)
  50. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)

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