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  1. Evolutionary Development of Mathematically Defined Forms‏‎ (2 Links)
  2. Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music‏‎ (2 Links)
  3. The T. albipennis Sand Painting Artists‏‎ (2 Links)
  4. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  5. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  6. Data-Driven Iconification‏‎ (2 Links)
  7. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  8. The alphabet synthesis machine‏‎ (2 Links)
  9. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  10. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  11. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  12. The darwinian structure of the design process‏‎ (2 Links)
  13. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  14. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  15. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  16. Investigating Face Space‏‎ (2 Links)
  17. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  18. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  19. Theory of Complexity‏‎ (2 Links)
  20. Ishihama Yoshiaki‏‎ (2 Links)
  21. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  22. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  23. Phänotyp‏‎ (2 Links)
  24. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  25. Ameisen Algorithmen‏‎ (2 Links)
  26. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  27. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  28. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  29. Evolving Fractal Drawings‏‎ (2 Links)
  30. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  31. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  32. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  33. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  34. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  35. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  36. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  37. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  38. Evolving content in the galactic arms race video game‏‎ (2 Links)
  39. Echo‏‎ (2 Links)
  40. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  41. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  42. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  43. Neuroästhetik‏‎ (2 Links)
  44. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  45. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  46. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  47. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  48. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  49. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  50. Learning representations for creative design using evolution‏‎ (2 Links)

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