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- Computational Aesthetics Conferences (2 Links)
- Henry Rowley (2 Links)
- Knowledge Discovery of Artistic Influences: A Metric Learning Approach (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Natural Processes and Artificial Procedures (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Quantum sculpture: art inspired by the deeper nature of reality (2 Links)
- Ungegenständliche Kunst (2 Links)
- How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity (2 Links)
- Label Ranking Algorithms: A Survey (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Giving Colour to Images (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Leonel Moura (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Video Granular Synthesis (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Ten questions concerning generative computer art (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Flowsnake Earth (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
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