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Unten werden bis zu 50 Ergebnisse im Bereich 951 bis 1.000 angezeigt.

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  1. Creatively Subverting Messages in Posters‏‎ (2 Links)
  2. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  3. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  4. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  5. Can a Genetic Algorithm Think Like a Composer?‏‎ (2 Links)
  6. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  7. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  8. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  9. Quantifying Creativity in Art Networks‏‎ (2 Links)
  10. Evolutionary Design in Art‏‎ (2 Links)
  11. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  12. Artistic Stylization of Images and Video‏‎ (2 Links)
  13. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  14. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  15. Swarm paintings – nonhuman art‏‎ (2 Links)
  16. Gegenständliche Kunst‏‎ (2 Links)
  17. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  18. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  19. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  20. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  21. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  22. Depth-aware neural style transfer‏‎ (2 Links)
  23. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  24. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  25. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  26. Abstract Art by Shape Classification‏‎ (2 Links)
  27. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  28. Automated collage generation — with intent‏‎ (2 Links)
  29. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  30. Video Granular Synthesis‏‎ (2 Links)
  31. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  32. Ten questions concerning generative computer art‏‎ (2 Links)
  33. Evolving Approximate Image Filters‏‎ (2 Links)
  34. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  35. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  36. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  37. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  38. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  39. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  40. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  41. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  42. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  43. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  44. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  45. Search Strategies and the Creative Process‏‎ (2 Links)
  46. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  47. Improving face detection‏‎ (2 Links)
  48. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  49. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  50. Evolving for the Audience‏‎ (2 Links)

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