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- Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections (2 Links)
- Novelty and figurative expression-based evolutionary art (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Line-Based Rendering with Truchet-Like Tiles (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Design Space of Tiling Template (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- Distance-based functions for image comparison (2 Links)
- Evolving Human Faces (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Composition in Perspectives (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Evolving ambiguous images (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Evolving expressions and art by choice (2 Links)
- Artificial Drawing + Unity (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Giving Colour to Images (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Peter Kleiweg (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
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