Seiten mit den wenigsten Versionen

Wechseln zu: Navigation, Suche

Unten werden bis zu 50 Ergebnisse im Bereich 1 bis 50 angezeigt.

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)

  1. Suggestive Hatching‏‎ (2 Bearbeitungen)
  2. Pannini: A New Projection for Rendering Wide Angle Perspective Images‏‎ (2 Bearbeitungen)
  3. Domain Bridging Associations Support Creativity‏‎ (2 Bearbeitungen)
  4. A methodology for user directed search in evolutionary design‏‎ (2 Bearbeitungen)
  5. Taitographs: Drawings made by Machines‏‎ (2 Bearbeitungen)
  6. Pied de Pulse: Packing Embroidered Circles and Coil Actuators in Pied de Poule (Houndstooth)‏‎ (2 Bearbeitungen)
  7. Enhancing Creativity with Niche Construction‏‎ (2 Bearbeitungen)
  8. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Bearbeitungen)
  9. Can Human Assistance Improve a Computational Poet‏‎ (2 Bearbeitungen)
  10. Aesthetics in Covariant Image Reconstruction‏‎ (2 Bearbeitungen)
  11. The Glitch Moment(um)‏‎ (2 Bearbeitungen)
  12. Regularity and Randomness in Bridget Riley's early Op Art‏‎ (2 Bearbeitungen)
  13. What is generative art?‏‎ (2 Bearbeitungen)
  14. Another look at Pentagonal Persian Patterns‏‎ (2 Bearbeitungen)
  15. Learning Preference Models in Recommender Systems‏‎ (2 Bearbeitungen)
  16. A Computer Model for the Generation of Visual Compositions‏‎ (2 Bearbeitungen)
  17. Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution‏‎ (2 Bearbeitungen)
  18. Automated Shape Design by Grammatical Evolution‏‎ (2 Bearbeitungen)
  19. Exploring aesthetic pattern formation‏‎ (2 Bearbeitungen)
  20. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Bearbeitungen)
  21. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Bearbeitungen)
  22. Image classification: an evolutionary approach‏‎ (2 Bearbeitungen)
  23. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Bearbeitungen)
  24. Polyhedral Tableaux‏‎ (2 Bearbeitungen)
  25. Establishing Appreciation In a Creative System‏‎ (2 Bearbeitungen)
  26. Aesthetic Appraisal of Art - from Eye Movements to Computers‏‎ (2 Bearbeitungen)
  27. Evolution of Aesthetically Pleasing Images Without Human-In-The-Loop‏‎ (2 Bearbeitungen)
  28. Algorithms for Morphing Escher-Like Tessellations‏‎ (2 Bearbeitungen)
  29. The Monumental Geometry of E Pluribus Unum‏‎ (2 Bearbeitungen)
  30. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Bearbeitungen)
  31. Representational Random Walks‏‎ (2 Bearbeitungen)
  32. Yvon-Villarceau Circle Equivalents on Dupin Cyclides‏‎ (2 Bearbeitungen)
  33. An Investigation into Aesthetic Preference using Generative Art‏‎ (2 Bearbeitungen)
  34. Creative Computers, Improvisation and Intimacy‏‎ (2 Bearbeitungen)
  35. A Fully Automatic Evolutionary Art‏‎ (2 Bearbeitungen)
  36. Artistic vision: Painterly rendering using computer vision techniques‏‎ (2 Bearbeitungen)
  37. DEFINING SPACES OF POTENTIAL ART The significance of representation in computer-aided creativity‏‎ (2 Bearbeitungen)
  38. Guest editors’ introduction, Special Issue: Mathematical Models used in Aesthetic Evaluation‏‎ (2 Bearbeitungen)
  39. Thoughts on Generative Art‏‎ (2 Bearbeitungen)
  40. Dimension Reduction for Object Ranking‏‎ (2 Bearbeitungen)
  41. A genetic engineering approach to genetic algorithms‏‎ (2 Bearbeitungen)
  42. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Bearbeitungen)
  43. The Aesthetics of the Underworld‏‎ (2 Bearbeitungen)
  44. Building The Plotter - an Aesthetic Exploration with Drawing Robots‏‎ (2 Bearbeitungen)
  45. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Bearbeitungen)
  46. Aesthetic fitness and artificial evolution for the selection of imagery from the mythical infinite library‏‎ (2 Bearbeitungen)
  47. Interaction Evaluation for Human-Computer Co-creativity: A Case Study‏‎ (2 Bearbeitungen)
  48. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Bearbeitungen)
  49. Real-World Tessellations‏‎ (2 Bearbeitungen)
  50. Co-creating game content using an adaptive model of user taste‏‎ (2 Bearbeitungen)

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)