Seit längerem unbearbeitete Seiten

Wechseln zu: Navigation, Suche

Unten werden bis zu 50 Ergebnisse im Bereich 1.141 bis 1.190 angezeigt.

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)

  1. Implicit fitness functions for evolving a drawing robot‏‎ (12:58, 1. Nov. 2015)
  2. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (12:59, 1. Nov. 2015)
  3. Virtual constructive swarm compositions and inspiration‏‎ (13:01, 1. Nov. 2015)
  4. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (13:02, 1. Nov. 2015)
  5. Probabilistic Decision Making for Interactive Evolution with Sensitivity Analysis‏‎ (13:03, 1. Nov. 2015)
  6. An Interface for Fitness Function Design‏‎ (13:04, 1. Nov. 2015)
  7. Balancing Act: Variation and Utility in Evolutionary Art‏‎ (13:04, 1. Nov. 2015)
  8. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (13:05, 1. Nov. 2015)
  9. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (13:06, 1. Nov. 2015)
  10. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (13:06, 1. Nov. 2015)
  11. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (13:07, 1. Nov. 2015)
  12. An Indirect Fitness Scheme for Automated Evolution of Aesthetic Images‏‎ (13:08, 1. Nov. 2015)
  13. Evolving an Aircraft Using a Parametric Design System‏‎ (13:08, 1. Nov. 2015)
  14. EvoMUSART 2014‏‎ (13:09, 1. Nov. 2015)
  15. EvoMUSART 2015‏‎ (13:09, 1. Nov. 2015)
  16. Evolution of Animated Photomosaics‏‎ (23:10, 1. Nov. 2015)
  17. EvoMUSART 2007‏‎ (23:12, 1. Nov. 2015)
  18. Toward Greater Artistic Control for Interactive Evolution of Images and Animation‏‎ (23:13, 1. Nov. 2015)
  19. Curve, Draft, and Style: Three Steps to the Image‏‎ (23:14, 1. Nov. 2015)
  20. Supervised Genetic Search for Parameter Selection in Painterly Rendering‏‎ (23:16, 1. Nov. 2015)
  21. EvoMUSART 2006‏‎ (23:18, 1. Nov. 2015)
  22. Robot Paintings Evolved Using Simulated Robots‏‎ (23:19, 1. Nov. 2015)
  23. Consensual Paintings‏‎ (23:20, 1. Nov. 2015)
  24. Using Physiological Signals to Evolve Art‏‎ (23:21, 1. Nov. 2015)
  25. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (23:23, 1. Nov. 2015)
  26. Open Problems in Evolutionary Music and Art‏‎ (23:25, 1. Nov. 2015)
  27. EvoMUSART 2005‏‎ (23:26, 1. Nov. 2015)
  28. Genetic Paint: A Search for Salient Paintings‏‎ (23:27, 1. Nov. 2015)
  29. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (23:28, 1. Nov. 2015)
  30. The Electric Sheep Screen-Saver: A Case Study in Aesthetic Evolution‏‎ (23:30, 1. Nov. 2015)
  31. Swarm Tech-Tiles Tim‏‎ (23:31, 1. Nov. 2015)
  32. Evolutionary Methods for Ant Colony Paintings‏‎ (23:32, 1. Nov. 2015)
  33. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (23:33, 1. Nov. 2015)
  34. Aesthetics, Art, Evolution‏‎ (23:34, 1. Nov. 2015)
  35. Finding Image Features Associated with High Aesthetic Value by Machine Learning‏‎ (23:35, 1. Nov. 2015)
  36. Aesthetic Measures for Evolutionary Vase Design‏‎ (23:35, 1. Nov. 2015)
  37. Inverse Mapping with Sensitivity Analysis for Partial Selection in Interactive Evolution‏‎ (23:36, 1. Nov. 2015)
  38. Swarmic Sketches and Attention Mechanism‏‎ (23:37, 1. Nov. 2015)
  39. Swarmic Paintings and Colour Attention‏‎ (23:37, 1. Nov. 2015)
  40. Evolving Glitch Art‏‎ (23:38, 1. Nov. 2015)
  41. EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design‏‎ (23:38, 1. Nov. 2015)
  42. Feature Selection and Novelty in Computational Aesthetics‏‎ (23:39, 1. Nov. 2015)
  43. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (23:39, 1. Nov. 2015)
  44. Aesthetic 3D Model Evolution‏‎ (23:40, 1. Nov. 2015)
  45. A Local Search Interface for Interactive Evolutionary Architectural Design‏‎ (23:41, 1. Nov. 2015)
  46. Evolving a Library of Artistic Scene Descriptors‏‎ (23:41, 1. Nov. 2015)
  47. Evolving Pop Art Using Scalable Vector Graphics‏‎ (23:42, 1. Nov. 2015)
  48. Maintaining Population Diversity in Evolutionary Art‏‎ (23:42, 1. Nov. 2015)
  49. A Platform for Evolving Controllers for Simulated Drawing Robots‏‎ (23:43, 1. Nov. 2015)
  50. Learning Comparative User Models for Accelerating Human-Computer Collaborative Search‏‎ (23:43, 1. Nov. 2015)

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)