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- Implicit fitness functions for evolving a drawing robot (12:58, 1. Nov. 2015)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (12:59, 1. Nov. 2015)
- Virtual constructive swarm compositions and inspiration (13:01, 1. Nov. 2015)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (13:02, 1. Nov. 2015)
- Probabilistic Decision Making for Interactive Evolution with Sensitivity Analysis (13:03, 1. Nov. 2015)
- An Interface for Fitness Function Design (13:04, 1. Nov. 2015)
- Balancing Act: Variation and Utility in Evolutionary Art (13:04, 1. Nov. 2015)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (13:05, 1. Nov. 2015)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (13:06, 1. Nov. 2015)
- Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value (13:06, 1. Nov. 2015)
- Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems (13:07, 1. Nov. 2015)
- An Indirect Fitness Scheme for Automated Evolution of Aesthetic Images (13:08, 1. Nov. 2015)
- Evolving an Aircraft Using a Parametric Design System (13:08, 1. Nov. 2015)
- EvoMUSART 2014 (13:09, 1. Nov. 2015)
- EvoMUSART 2015 (13:09, 1. Nov. 2015)
- Evolution of Animated Photomosaics (23:10, 1. Nov. 2015)
- EvoMUSART 2007 (23:12, 1. Nov. 2015)
- Toward Greater Artistic Control for Interactive Evolution of Images and Animation (23:13, 1. Nov. 2015)
- Curve, Draft, and Style: Three Steps to the Image (23:14, 1. Nov. 2015)
- Supervised Genetic Search for Parameter Selection in Painterly Rendering (23:16, 1. Nov. 2015)
- EvoMUSART 2006 (23:18, 1. Nov. 2015)
- Robot Paintings Evolved Using Simulated Robots (23:19, 1. Nov. 2015)
- Consensual Paintings (23:20, 1. Nov. 2015)
- Using Physiological Signals to Evolve Art (23:21, 1. Nov. 2015)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (23:23, 1. Nov. 2015)
- Open Problems in Evolutionary Music and Art (23:25, 1. Nov. 2015)
- EvoMUSART 2005 (23:26, 1. Nov. 2015)
- Genetic Paint: A Search for Salient Paintings (23:27, 1. Nov. 2015)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (23:28, 1. Nov. 2015)
- The Electric Sheep Screen-Saver: A Case Study in Aesthetic Evolution (23:30, 1. Nov. 2015)
- Swarm Tech-Tiles Tim (23:31, 1. Nov. 2015)
- Evolutionary Methods for Ant Colony Paintings (23:32, 1. Nov. 2015)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (23:33, 1. Nov. 2015)
- Aesthetics, Art, Evolution (23:34, 1. Nov. 2015)
- Finding Image Features Associated with High Aesthetic Value by Machine Learning (23:35, 1. Nov. 2015)
- Aesthetic Measures for Evolutionary Vase Design (23:35, 1. Nov. 2015)
- Inverse Mapping with Sensitivity Analysis for Partial Selection in Interactive Evolution (23:36, 1. Nov. 2015)
- Swarmic Sketches and Attention Mechanism (23:37, 1. Nov. 2015)
- Swarmic Paintings and Colour Attention (23:37, 1. Nov. 2015)
- Evolving Glitch Art (23:38, 1. Nov. 2015)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (23:38, 1. Nov. 2015)
- Feature Selection and Novelty in Computational Aesthetics (23:39, 1. Nov. 2015)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (23:39, 1. Nov. 2015)
- Aesthetic 3D Model Evolution (23:40, 1. Nov. 2015)
- A Local Search Interface for Interactive Evolutionary Architectural Design (23:41, 1. Nov. 2015)
- Evolving a Library of Artistic Scene Descriptors (23:41, 1. Nov. 2015)
- Evolving Pop Art Using Scalable Vector Graphics (23:42, 1. Nov. 2015)
- Maintaining Population Diversity in Evolutionary Art (23:42, 1. Nov. 2015)
- A Platform for Evolving Controllers for Simulated Drawing Robots (23:43, 1. Nov. 2015)
- Learning Comparative User Models for Accelerating Human-Computer Collaborative Search (23:43, 1. Nov. 2015)
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