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- Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems (11:07, 1. Nov. 2015)
- An Indirect Fitness Scheme for Automated Evolution of Aesthetic Images (11:08, 1. Nov. 2015)
- Evolving an Aircraft Using a Parametric Design System (11:08, 1. Nov. 2015)
- EvoMUSART 2014 (11:09, 1. Nov. 2015)
- EvoMUSART 2015 (11:09, 1. Nov. 2015)
- Evolution of Animated Photomosaics (21:10, 1. Nov. 2015)
- EvoMUSART 2007 (21:12, 1. Nov. 2015)
- Toward Greater Artistic Control for Interactive Evolution of Images and Animation (21:13, 1. Nov. 2015)
- Curve, Draft, and Style: Three Steps to the Image (21:14, 1. Nov. 2015)
- Supervised Genetic Search for Parameter Selection in Painterly Rendering (21:16, 1. Nov. 2015)
- EvoMUSART 2006 (21:18, 1. Nov. 2015)
- Robot Paintings Evolved Using Simulated Robots (21:19, 1. Nov. 2015)
- Consensual Paintings (21:20, 1. Nov. 2015)
- Using Physiological Signals to Evolve Art (21:21, 1. Nov. 2015)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (21:23, 1. Nov. 2015)
- Open Problems in Evolutionary Music and Art (21:25, 1. Nov. 2015)
- EvoMUSART 2005 (21:26, 1. Nov. 2015)
- Genetic Paint: A Search for Salient Paintings (21:27, 1. Nov. 2015)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (21:28, 1. Nov. 2015)
- The Electric Sheep Screen-Saver: A Case Study in Aesthetic Evolution (21:30, 1. Nov. 2015)
- Swarm Tech-Tiles Tim (21:31, 1. Nov. 2015)
- Evolutionary Methods for Ant Colony Paintings (21:32, 1. Nov. 2015)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (21:33, 1. Nov. 2015)
- Aesthetics, Art, Evolution (21:34, 1. Nov. 2015)
- Finding Image Features Associated with High Aesthetic Value by Machine Learning (21:35, 1. Nov. 2015)
- Aesthetic Measures for Evolutionary Vase Design (21:35, 1. Nov. 2015)
- Inverse Mapping with Sensitivity Analysis for Partial Selection in Interactive Evolution (21:36, 1. Nov. 2015)
- Swarmic Sketches and Attention Mechanism (21:37, 1. Nov. 2015)
- Swarmic Paintings and Colour Attention (21:37, 1. Nov. 2015)
- Evolving Glitch Art (21:38, 1. Nov. 2015)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (21:38, 1. Nov. 2015)
- Feature Selection and Novelty in Computational Aesthetics (21:39, 1. Nov. 2015)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (21:39, 1. Nov. 2015)
- Aesthetic 3D Model Evolution (21:40, 1. Nov. 2015)
- A Local Search Interface for Interactive Evolutionary Architectural Design (21:41, 1. Nov. 2015)
- Evolving a Library of Artistic Scene Descriptors (21:41, 1. Nov. 2015)
- Evolving Pop Art Using Scalable Vector Graphics (21:42, 1. Nov. 2015)
- Maintaining Population Diversity in Evolutionary Art (21:42, 1. Nov. 2015)
- A Platform for Evolving Controllers for Simulated Drawing Robots (21:43, 1. Nov. 2015)
- Learning Comparative User Models for Accelerating Human-Computer Collaborative Search (21:43, 1. Nov. 2015)
- Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used? (21:44, 1. Nov. 2015)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (21:44, 1. Nov. 2015)
- Expression-Based Evolution of Faces (21:45, 1. Nov. 2015)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (21:45, 1. Nov. 2015)
- Combining Structural Analysis and Multi-Objective Criteria for Evolutionary Architectural Design (21:46, 1. Nov. 2015)
- Ludic Considerations of Tablet-Based Evo-Art (21:47, 1. Nov. 2015)
- Evolving Art Using Multiple Aesthetic Measures (21:47, 1. Nov. 2015)
- Generative Art Inspired by Nature, Using NodeBox (21:48, 1. Nov. 2015)
- Modelling Human Preference in Evolutionary Art (21:48, 1. Nov. 2015)
- Evolution of Architectural Floor Plans (21:49, 1. Nov. 2015)
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