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- Evolution of Animated Photomosaics (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- Improbable Creativity (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Mathematische Kunst (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Zellij Multipuzzle (2 Links)
- Interactive evolution for industrial design (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- P3m1 Reference Implementation (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Investigating Face Space (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Genetic Algorithms for the Generation of Models with Micropopulations (2 Links)
- ShipShape: A Drawing Beautification Assistant (2 Links)
- Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution (2 Links)
- Deepland, a Travel through many Dimensions (2 Links)
- Simulated aesthetics and evolving artworks: A coevolutionary approach (2 Links)
- Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music (2 Links)
- Developmental modelling with SDS (2 Links)
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