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- Artificial Drawing + Unity (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Evolving Fractal Drawings (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Zellij Multipuzzle (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- P6m Reference Implementation (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Echo (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Simulating Morphogenesis (2 Links)
- The alphabet synthesis machine (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- The darwinian structure of the design process (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Being Kasimir Malevich (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- Erik J. Gustafson (2 Links)
- Theory of Complexity (2 Links)
- State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video (2 Links)
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