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- Logic-based Genetic Programming with Definite Clause Translation Grammars
- Low-complexity art
- Low-dimensional procedure for the characterization of human faces
- Ludic Considerations of Tablet-Based Evo-Art
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans
- Magic Geometry: Mosaics in the Alhambra
- Magnetic Sphere Constructions
- Magnetism and Minimal Surfaces - a Different Tool for Surface Design
- Main Page
- Maintaining Population Diversity in Evolutionary Art
- Making Patterns on the Surfaces of Swing-Hinged Dissections
- Mandala and 5,6 and 7-fold Division of the Circle
- Manipulating Images with Fractal Julia Sets
- Manipulating artificial ecosystems
- Manipulation of Non-Linear IFS Attractors Using Genetic Programming
- Map-Colored Mosaics
- Mapped Pictures: Aesthetic Image Annotations
- Masterpiece: Interactive Evolution in Visual Domain
- Math Bugs
- Math Runes
- Mathematical Methods in Origami Design
- Mathematical Sculpture Classification
- Mathematical Tools for Computer-Generated Ornamental Patterns
- Mathematical building blocks for evolving expressions
- Mathematics Education and Early Abstract Art
- Mathematics Learning through Arts and Collaborative Problem-Solving: The Princess and the Diamond-Problem
- Matthew Lewis
- Measuring, enabling and comparing modularity, regularity and hierarchy in evolutionary design
- Measuring Complexity by Measuring Structure and Organization
- Measuring Creativity In Software Development
- Measuring complexity using information fluctuation
- Measuring cultural value using social network analysis: a case study on valuing electronic musicians
- MediaFlies – A Video and Audio Remixing Multi Agent System
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media
- Medical Image Retrieval System using an Improved MLP Neural Network
- Mere Generation: Essential Barometer or Dated Concept?
- Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism
- Metacreations: Art and Artificial Life
- Metaheuristics for Genetic Optimal Design
- Metamorphosis in Escher’s Art
- Michael O'Neill
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results
- Mixed-Initiative Creative Drawing with webIconoscope
- Mixed Heuristic Search for Sketch Prediction on Chemical Structure Drawing
- Mixed IFS: resolution of the inverse problem using genetic programming
- Model Proposal for a Constructed Artist
- Modelling Human Preference in Evolutionary Art
- Modelling Seashells Shapes and Pigmentation Patterns: Experiments with 3D Printing
- Modelling the underlying principles of human aesthetic preference in evolutionary art
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