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  1. Computational Aesthetics 2008‏‎ (20:04, 8. Nov. 2015)
  2. Composition in Perspectives‏‎ (20:10, 8. Nov. 2015)
  3. The Aesthetics of the Underworld‏‎ (14:02, 9. Nov. 2015)
  4. Watercolor Illustrations of CAD Data‏‎ (14:03, 9. Nov. 2015)
  5. Arty Shapes‏‎ (14:04, 9. Nov. 2015)
  6. Improving Scans of Black and White photographs by Recovering the Print Maker's Artistic Intent‏‎ (14:12, 9. Nov. 2015)
  7. Regularity and Randomness in Bridget Riley's early Op Art‏‎ (14:13, 9. Nov. 2015)
  8. Informational Dialogue with Van Gogh's Paintings‏‎ (14:14, 9. Nov. 2015)
  9. Pictorial Analysis of Line-drawings‏‎ (14:15, 9. Nov. 2015)
  10. Perceptual and Computational Categories in Art‏‎ (14:16, 9. Nov. 2015)
  11. New Methods to Project Panoramas for Practical and Aesthetic Purposes‏‎ (14:18, 9. Nov. 2015)
  12. Flattening the Viewable Sphere‏‎ (14:20, 9. Nov. 2015)
  13. Composition Principles for Quality Depiction and Aesthetics‏‎ (14:23, 9. Nov. 2015)
  14. Stipple Placement using Distance in a Weighted Graph‏‎ (14:26, 9. Nov. 2015)
  15. Computational Aesthetics 2007‏‎ (14:29, 9. Nov. 2015)
  16. Aesthetics of Hand-Drawn vs. Computer-Generated Stippling‏‎ (14:30, 9. Nov. 2015)
  17. Celtic Knots Colorization based on Color Harmony Principles‏‎ (18:53, 9. Nov. 2015)
  18. An Efficient Perception-based Adaptive Color to Gray Transformation‏‎ (18:55, 9. Nov. 2015)
  19. Magnetism and Minimal Surfaces - a Different Tool for Surface Design‏‎ (18:56, 9. Nov. 2015)
  20. Conceptualizing Birkhoff's Aesthetic Measure Using Shannon Entropy and Kolmogorov Complexity‏‎ (18:57, 9. Nov. 2015)
  21. Extracting the Essence from Sets of Images‏‎ (18:58, 9. Nov. 2015)
  22. In the Eye of the Beholder - Perception of Indeterminate Art‏‎ (19:00, 9. Nov. 2015)
  23. A Case Study from the Point of View of Aesthetics: A Dialogue Between an Artist and a Computer Scientist‏‎ (19:01, 9. Nov. 2015)
  24. Customizing Aesthetics in Shared Immersive Virtual Environments‏‎ (19:03, 9. Nov. 2015)
  25. A New Way to See Inside Black Holes‏‎ (19:05, 9. Nov. 2015)
  26. Computational Creativity 2014 ICCC 2014‏‎ (14:00, 12. Nov. 2015)
  27. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (14:04, 12. Nov. 2015)
  28. The Social Impact of Self-Regulated Creativity on the Evolution of Simple versus Complex Creative Ideas‏‎ (14:05, 12. Nov. 2015)
  29. A Four Strategy Model of Creative Parameter Space Interaction‏‎ (14:05, 12. Nov. 2015)
  30. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (14:06, 12. Nov. 2015)
  31. Automated Daily Production of Evolutionary Audio Visual Art — An Experimental Practice‏‎ (14:06, 12. Nov. 2015)
  32. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (14:07, 12. Nov. 2015)
  33. Computational Game Creativity‏‎ (14:07, 12. Nov. 2015)
  34. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (14:08, 12. Nov. 2015)
  35. Empirically Grounding the Evaluation of Creative Systems: Incorporating Interaction Design‏‎ (14:08, 12. Nov. 2015)
  36. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (14:08, 12. Nov. 2015)
  37. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (14:09, 12. Nov. 2015)
  38. Assessing Progress in Building Autonomously Creative Systems‏‎ (14:09, 12. Nov. 2015)
  39. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (14:09, 12. Nov. 2015)
  40. Automatic Detection of Irony and Humour in Twitter‏‎ (14:10, 12. Nov. 2015)
  41. Knowledge Discovery of Artistic Influences: A Metric Learning Approach‏‎ (14:10, 12. Nov. 2015)
  42. A Model of Runaway Evolution of Creative Domains‏‎ (14:11, 12. Nov. 2015)
  43. Computational Creativity: A Philosophical Approach, and an Approach to Philosophy‏‎ (14:11, 12. Nov. 2015)
  44. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (14:11, 12. Nov. 2015)
  45. Towards Dr Inventor: A Tool for Promoting Scientific Creativity‏‎ (14:11, 12. Nov. 2015)
  46. Combining Representational Domains for Computational Creativity‏‎ (14:12, 12. Nov. 2015)
  47. Exploring Conceptual Space in Language Games Using Hedonic Functions‏‎ (14:12, 12. Nov. 2015)
  48. The Apprentice Framework: Planning and Assessing Creativity‏‎ (14:12, 12. Nov. 2015)
  49. Creative Web Services with Pattern‏‎ (14:13, 12. Nov. 2015)
  50. COINVENT: Towards a Computational Concept Invention Theory‏‎ (14:13, 12. Nov. 2015)

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