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  1. Towards Adaptive Evolutionary Architecture‏‎ (4 Bearbeitungen)
  2. Life's What You Make: Niche Construction and Evolutionary Art‏‎ (4 Bearbeitungen)
  3. Random Discrete Colour Sampling‏‎ (4 Bearbeitungen)
  4. Evolving Approximate Image Filters‏‎ (4 Bearbeitungen)
  5. Customizing Aesthetics in Shared Immersive Virtual Environments‏‎ (4 Bearbeitungen)
  6. Animating Typescript Using Aesthetically Evolved Images‏‎ (4 Bearbeitungen)
  7. MultiCam: A System for Interactive Rendering of Abstract Digital Images‏‎ (4 Bearbeitungen)
  8. A Four Strategy Model of Creative Parameter Space Interaction‏‎ (4 Bearbeitungen)
  9. Facing the Future: Evolutionary Possibilities for Human-Machine Creativity‏‎ (4 Bearbeitungen)
  10. Non-stop Evolutionary Art You are Embedded in‏‎ (4 Bearbeitungen)
  11. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (4 Bearbeitungen)
  12. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (4 Bearbeitungen)
  13. Call for Participation Patterns and Tilings Competition 2015 2‏‎ (4 Bearbeitungen)
  14. Evolving Art Using Multiple Aesthetic Measures‏‎ (4 Bearbeitungen)
  15. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (4 Bearbeitungen)
  16. Video Granular Synthesis‏‎ (4 Bearbeitungen)
  17. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (4 Bearbeitungen)
  18. Implicit fitness functions for evolving a drawing robot‏‎ (4 Bearbeitungen)
  19. Inverse Mapping with Sensitivity Analysis for Partial Selection in Interactive Evolution‏‎ (4 Bearbeitungen)
  20. Style-aware Robust Color Transfer‏‎ (4 Bearbeitungen)
  21. Evolutionary Design by Computers‏‎ (4 Bearbeitungen)
  22. Graph-Based Evolution of Visual Languages‏‎ (4 Bearbeitungen)
  23. Evolutionary pointillist modules: evolving assemblages of 3D objects‏‎ (4 Bearbeitungen)
  24. Compositional Pattern Producing Networks: A Novel Abstraction of Development‏‎ (4 Bearbeitungen)
  25. Combining Structural Analysis and Multi-Objective Criteria for Evolutionary Architectural Design‏‎ (4 Bearbeitungen)
  26. Evolving the shape of things to come: A comparison of direct manipulation and interactive evolutionary design‏‎ (4 Bearbeitungen)
  27. Pmm Reference Implementation‏‎ (4 Bearbeitungen)
  28. An informational model for cellular automata aesthetic measure‏‎ (4 Bearbeitungen)
  29. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (4 Bearbeitungen)
  30. The Emergence of Social Learning in Artificial Societies‏‎ (4 Bearbeitungen)
  31. The Problem with Evolutionary Art Is‏‎ (4 Bearbeitungen)
  32. Artificial Nature: Immersive World Making‏‎ (4 Bearbeitungen)
  33. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (4 Bearbeitungen)
  34. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (4 Bearbeitungen)
  35. Comparing Aesthetic Measures for Evolutionary Art‏‎ (4 Bearbeitungen)
  36. Modelling Human Preference in Evolutionary Art‏‎ (4 Bearbeitungen)
  37. Natural Processes and Artificial Procedures‏‎ (4 Bearbeitungen)
  38. Autonomy, Signature and Creativity‏‎ (4 Bearbeitungen)
  39. Texture image retrieval using new rotated complex wavelet filters‏‎ (4 Bearbeitungen)
  40. Filterscape: Energy Recycling in a Creative Ecosystem‏‎ (4 Bearbeitungen)
  41. Automated collage generation — with intent‏‎ (4 Bearbeitungen)
  42. Rating Image Aesthetics Using Deep Learning‏‎ (4 Bearbeitungen)
  43. Evolutionary exploration of Complex Fractals‏‎ (4 Bearbeitungen)
  44. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (4 Bearbeitungen)
  45. Generalize and Blend: Concept Blending Based on Generalization, Analogy, and Amalgams‏‎ (4 Bearbeitungen)
  46. EvoMUSART 2013‏‎ (4 Bearbeitungen)
  47. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (4 Bearbeitungen)
  48. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (4 Bearbeitungen)
  49. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (4 Bearbeitungen)
  50. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (4 Bearbeitungen)

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