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  1. Inverse Mapping with Sensitivity Analysis for Partial Selection in Interactive Evolution‏‎ (4 Bearbeitungen)
  2. Texture image retrieval using new rotated complex wavelet filters‏‎ (4 Bearbeitungen)
  3. Implicit fitness functions for evolving a drawing robot‏‎ (4 Bearbeitungen)
  4. Computational Aesthetics Conferences‏‎ (4 Bearbeitungen)
  5. Graph-Based Evolution of Visual Languages‏‎ (4 Bearbeitungen)
  6. Echo‏‎ (4 Bearbeitungen)
  7. EvoMUSART 2004‏‎ (4 Bearbeitungen)
  8. Rating Image Aesthetics Using Deep Learning‏‎ (4 Bearbeitungen)
  9. Combining Structural Analysis and Multi-Objective Criteria for Evolutionary Architectural Design‏‎ (4 Bearbeitungen)
  10. An informational model for cellular automata aesthetic measure‏‎ (4 Bearbeitungen)
  11. Toward Greater Artistic Control for Interactive Evolution of Images and Animation‏‎ (4 Bearbeitungen)
  12. Artificial Nature: Immersive World Making‏‎ (4 Bearbeitungen)
  13. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (4 Bearbeitungen)
  14. Comparing Aesthetic Measures for Evolutionary Art‏‎ (4 Bearbeitungen)
  15. On the Socialization of Evolutionary Art‏‎ (4 Bearbeitungen)
  16. Computer Graphics and Geometric Ornamental Design‏‎ (4 Bearbeitungen)
  17. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (4 Bearbeitungen)
  18. Modelling Human Preference in Evolutionary Art‏‎ (4 Bearbeitungen)
  19. Natural Processes and Artificial Procedures‏‎ (4 Bearbeitungen)
  20. Shape Grammars and Grammatical Evolution for Evolutionary Design‏‎ (4 Bearbeitungen)
  21. Automated collage generation — with intent‏‎ (4 Bearbeitungen)
  22. Autonomy, Signature and Creativity‏‎ (4 Bearbeitungen)
  23. Composite diffusion limited aggregation paintings‏‎ (4 Bearbeitungen)
  24. EvoMUSART 2017‏‎ (4 Bearbeitungen)
  25. The Evolution of Artistic Filters‏‎ (4 Bearbeitungen)
  26. Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks‏‎ (4 Bearbeitungen)
  27. The Social Impact of Self-Regulated Creativity on the Evolution of Simple versus Complex Creative Ideas‏‎ (4 Bearbeitungen)
  28. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (4 Bearbeitungen)
  29. Towards Adaptive Evolutionary Architecture‏‎ (4 Bearbeitungen)
  30. Swarmic Paintings and Colour Attention‏‎ (4 Bearbeitungen)
  31. Ten questions concerning generative computer art‏‎ (4 Bearbeitungen)
  32. Evolutionary generation of faces‏‎ (4 Bearbeitungen)
  33. Experiments in Computational Aesthetics‏‎ (4 Bearbeitungen)
  34. Generalize and Blend: Concept Blending Based on Generalization, Analogy, and Amalgams‏‎ (4 Bearbeitungen)
  35. Evolving Approximate Image Filters‏‎ (4 Bearbeitungen)
  36. Customizing Aesthetics in Shared Immersive Virtual Environments‏‎ (4 Bearbeitungen)
  37. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (4 Bearbeitungen)
  38. Swarmic Sketches and Attention Mechanism‏‎ (4 Bearbeitungen)
  39. Facing the Future: Evolutionary Possibilities for Human-Machine Creativity‏‎ (4 Bearbeitungen)
  40. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (4 Bearbeitungen)
  41. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (4 Bearbeitungen)
  42. Evolving Art Using Multiple Aesthetic Measures‏‎ (4 Bearbeitungen)
  43. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (4 Bearbeitungen)
  44. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (4 Bearbeitungen)
  45. Improving Scans of Black and White photographs by Recovering the Print Maker's Artistic Intent‏‎ (4 Bearbeitungen)
  46. Video Granular Synthesis‏‎ (4 Bearbeitungen)
  47. Induction Design: A Method for Evolutionary Design‏‎ (4 Bearbeitungen)
  48. Evolutionary Design by Computers‏‎ (4 Bearbeitungen)
  49. Evolutionary pointillist modules: evolving assemblages of 3D objects‏‎ (4 Bearbeitungen)
  50. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (4 Bearbeitungen)

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