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  1. Improving Scans of Black and White photographs by Recovering the Print Maker's Artistic Intent‏‎ (4 Bearbeitungen)
  2. Computer Graphics and Geometric Ornamental Design‏‎ (4 Bearbeitungen)
  3. Composite diffusion limited aggregation paintings‏‎ (4 Bearbeitungen)
  4. Induction Design: A Method for Evolutionary Design‏‎ (4 Bearbeitungen)
  5. Texture image retrieval using new rotated complex wavelet filters‏‎ (4 Bearbeitungen)
  6. EvoMUSART 2017‏‎ (4 Bearbeitungen)
  7. Rating Image Aesthetics Using Deep Learning‏‎ (4 Bearbeitungen)
  8. Experiments in Computational Aesthetics‏‎ (4 Bearbeitungen)
  9. Combining Structural Analysis and Multi-Objective Criteria for Evolutionary Architectural Design‏‎ (4 Bearbeitungen)
  10. Towards Adaptive Evolutionary Architecture‏‎ (4 Bearbeitungen)
  11. Evolutionary generation of faces‏‎ (4 Bearbeitungen)
  12. Customizing Aesthetics in Shared Immersive Virtual Environments‏‎ (4 Bearbeitungen)
  13. An informational model for cellular automata aesthetic measure‏‎ (4 Bearbeitungen)
  14. Evolving Approximate Image Filters‏‎ (4 Bearbeitungen)
  15. Maintaining Population Diversity in Evolutionary Art‏‎ (4 Bearbeitungen)
  16. Artificial Nature: Immersive World Making‏‎ (4 Bearbeitungen)
  17. Generative Art Inspired by Nature, Using NodeBox‏‎ (4 Bearbeitungen)
  18. Facing the Future: Evolutionary Possibilities for Human-Machine Creativity‏‎ (4 Bearbeitungen)
  19. Comparing Aesthetic Measures for Evolutionary Art‏‎ (4 Bearbeitungen)
  20. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (4 Bearbeitungen)
  21. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (4 Bearbeitungen)
  22. Shape Grammars and Grammatical Evolution for Evolutionary Design‏‎ (4 Bearbeitungen)
  23. On the Socialization of Evolutionary Art‏‎ (4 Bearbeitungen)
  24. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (4 Bearbeitungen)
  25. Evolving Art Using Multiple Aesthetic Measures‏‎ (4 Bearbeitungen)
  26. Automated collage generation — with intent‏‎ (4 Bearbeitungen)
  27. Video Granular Synthesis‏‎ (4 Bearbeitungen)
  28. Autonomy, Signature and Creativity‏‎ (4 Bearbeitungen)
  29. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (4 Bearbeitungen)
  30. The Evolution of Artistic Filters‏‎ (4 Bearbeitungen)
  31. Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks‏‎ (4 Bearbeitungen)
  32. The Social Impact of Self-Regulated Creativity on the Evolution of Simple versus Complex Creative Ideas‏‎ (4 Bearbeitungen)
  33. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (4 Bearbeitungen)
  34. Compositional Pattern Producing Networks: A Novel Abstraction of Development‏‎ (4 Bearbeitungen)
  35. Evolutionary Design by Computers‏‎ (4 Bearbeitungen)
  36. Evolutionary pointillist modules: evolving assemblages of 3D objects‏‎ (4 Bearbeitungen)
  37. Genetic Paint: A Search for Salient Paintings‏‎ (4 Bearbeitungen)
  38. Evolving the shape of things to come: A comparison of direct manipulation and interactive evolutionary design‏‎ (4 Bearbeitungen)
  39. Swarmic Paintings and Colour Attention‏‎ (4 Bearbeitungen)
  40. Ten questions concerning generative computer art‏‎ (4 Bearbeitungen)
  41. Life's What You Make: Niche Construction and Evolutionary Art‏‎ (4 Bearbeitungen)
  42. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (4 Bearbeitungen)
  43. MultiCam: A System for Interactive Rendering of Abstract Digital Images‏‎ (4 Bearbeitungen)
  44. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (4 Bearbeitungen)
  45. Swarmic Sketches and Attention Mechanism‏‎ (4 Bearbeitungen)
  46. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (4 Bearbeitungen)
  47. Filterscape: Energy Recycling in a Creative Ecosystem‏‎ (4 Bearbeitungen)
  48. Implicit fitness functions for evolving a drawing robot‏‎ (4 Bearbeitungen)
  49. Inverse Mapping with Sensitivity Analysis for Partial Selection in Interactive Evolution‏‎ (4 Bearbeitungen)
  50. Graph-Based Evolution of Visual Languages‏‎ (4 Bearbeitungen)

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