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  1. Implicit fitness functions for evolving a drawing robot‏‎ (4 Bearbeitungen)
  2. Inverse Mapping with Sensitivity Analysis for Partial Selection in Interactive Evolution‏‎ (4 Bearbeitungen)
  3. Style-aware Robust Color Transfer‏‎ (4 Bearbeitungen)
  4. Video Granular Synthesis‏‎ (4 Bearbeitungen)
  5. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (4 Bearbeitungen)
  6. Computational Aesthetics Conferences‏‎ (4 Bearbeitungen)
  7. Graph-Based Evolution of Visual Languages‏‎ (4 Bearbeitungen)
  8. Echo‏‎ (4 Bearbeitungen)
  9. EvoMUSART 2004‏‎ (4 Bearbeitungen)
  10. Combining Structural Analysis and Multi-Objective Criteria for Evolutionary Architectural Design‏‎ (4 Bearbeitungen)
  11. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (4 Bearbeitungen)
  12. Pmm Reference Implementation‏‎ (4 Bearbeitungen)
  13. An informational model for cellular automata aesthetic measure‏‎ (4 Bearbeitungen)
  14. Artificial Nature: Immersive World Making‏‎ (4 Bearbeitungen)
  15. The Emergence of Social Learning in Artificial Societies‏‎ (4 Bearbeitungen)
  16. The Problem with Evolutionary Art Is‏‎ (4 Bearbeitungen)
  17. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (4 Bearbeitungen)
  18. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (4 Bearbeitungen)
  19. Comparing Aesthetic Measures for Evolutionary Art‏‎ (4 Bearbeitungen)
  20. Computer Graphics and Geometric Ornamental Design‏‎ (4 Bearbeitungen)
  21. Modelling Human Preference in Evolutionary Art‏‎ (4 Bearbeitungen)
  22. Natural Processes and Artificial Procedures‏‎ (4 Bearbeitungen)
  23. Automated collage generation — with intent‏‎ (4 Bearbeitungen)
  24. Autonomy, Signature and Creativity‏‎ (4 Bearbeitungen)
  25. Texture image retrieval using new rotated complex wavelet filters‏‎ (4 Bearbeitungen)
  26. Composite diffusion limited aggregation paintings‏‎ (4 Bearbeitungen)
  27. EvoMUSART 2017‏‎ (4 Bearbeitungen)
  28. Evolutionary generation of faces‏‎ (4 Bearbeitungen)
  29. Experiments in Computational Aesthetics‏‎ (4 Bearbeitungen)
  30. Rating Image Aesthetics Using Deep Learning‏‎ (4 Bearbeitungen)
  31. Generalize and Blend: Concept Blending Based on Generalization, Analogy, and Amalgams‏‎ (4 Bearbeitungen)
  32. Evolving Approximate Image Filters‏‎ (4 Bearbeitungen)
  33. Customizing Aesthetics in Shared Immersive Virtual Environments‏‎ (4 Bearbeitungen)
  34. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (4 Bearbeitungen)
  35. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (4 Bearbeitungen)
  36. Facing the Future: Evolutionary Possibilities for Human-Machine Creativity‏‎ (4 Bearbeitungen)
  37. Improving Scans of Black and White photographs by Recovering the Print Maker's Artistic Intent‏‎ (4 Bearbeitungen)
  38. Shape Grammars and Grammatical Evolution for Evolutionary Design‏‎ (4 Bearbeitungen)
  39. On the Socialization of Evolutionary Art‏‎ (4 Bearbeitungen)
  40. Evolving Art Using Multiple Aesthetic Measures‏‎ (4 Bearbeitungen)
  41. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (4 Bearbeitungen)
  42. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (4 Bearbeitungen)
  43. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (4 Bearbeitungen)
  44. Induction Design: A Method for Evolutionary Design‏‎ (4 Bearbeitungen)
  45. Compositional Pattern Producing Networks: A Novel Abstraction of Development‏‎ (4 Bearbeitungen)
  46. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (4 Bearbeitungen)
  47. Evolutionary Design by Computers‏‎ (4 Bearbeitungen)
  48. Evolutionary pointillist modules: evolving assemblages of 3D objects‏‎ (4 Bearbeitungen)
  49. The Evolution of Artistic Filters‏‎ (4 Bearbeitungen)
  50. Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks‏‎ (4 Bearbeitungen)

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