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  1. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (4 Bearbeitungen)
  2. The Problem with Evolutionary Art Is‏‎ (4 Bearbeitungen)
  3. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (4 Bearbeitungen)
  4. Call for Participation Patterns and Tilings Competition 2015 2‏‎ (4 Bearbeitungen)
  5. Improving Scans of Black and White photographs by Recovering the Print Maker's Artistic Intent‏‎ (4 Bearbeitungen)
  6. Texture image retrieval using new rotated complex wavelet filters‏‎ (4 Bearbeitungen)
  7. Filterscape: Energy Recycling in a Creative Ecosystem‏‎ (4 Bearbeitungen)
  8. Induction Design: A Method for Evolutionary Design‏‎ (4 Bearbeitungen)
  9. Towards Adaptive Evolutionary Architecture‏‎ (4 Bearbeitungen)
  10. Rating Image Aesthetics Using Deep Learning‏‎ (4 Bearbeitungen)
  11. Combining Structural Analysis and Multi-Objective Criteria for Evolutionary Architectural Design‏‎ (4 Bearbeitungen)
  12. Evolutionary exploration of Complex Fractals‏‎ (4 Bearbeitungen)
  13. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (4 Bearbeitungen)
  14. An informational model for cellular automata aesthetic measure‏‎ (4 Bearbeitungen)
  15. EvoMUSART 2013‏‎ (4 Bearbeitungen)
  16. Artificial Nature: Immersive World Making‏‎ (4 Bearbeitungen)
  17. Generative Art Inspired by Nature, Using NodeBox‏‎ (4 Bearbeitungen)
  18. Maintaining Population Diversity in Evolutionary Art‏‎ (4 Bearbeitungen)
  19. Comparing Aesthetic Measures for Evolutionary Art‏‎ (4 Bearbeitungen)
  20. On the Socialization of Evolutionary Art‏‎ (4 Bearbeitungen)
  21. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (4 Bearbeitungen)
  22. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (4 Bearbeitungen)
  23. Shape Grammars and Grammatical Evolution for Evolutionary Design‏‎ (4 Bearbeitungen)
  24. Automated collage generation — with intent‏‎ (4 Bearbeitungen)
  25. Video Granular Synthesis‏‎ (4 Bearbeitungen)
  26. Autonomy, Signature and Creativity‏‎ (4 Bearbeitungen)
  27. Computational Aesthetics 2007‏‎ (4 Bearbeitungen)
  28. Computational Aesthetics Conferences‏‎ (4 Bearbeitungen)
  29. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (4 Bearbeitungen)
  30. The Evolution of Artistic Filters‏‎ (4 Bearbeitungen)
  31. Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks‏‎ (4 Bearbeitungen)
  32. The Social Impact of Self-Regulated Creativity on the Evolution of Simple versus Complex Creative Ideas‏‎ (4 Bearbeitungen)
  33. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (4 Bearbeitungen)
  34. Echo‏‎ (4 Bearbeitungen)
  35. EvoMUSART 2004‏‎ (4 Bearbeitungen)
  36. Genetic Paint: A Search for Salient Paintings‏‎ (4 Bearbeitungen)
  37. Swarmic Paintings and Colour Attention‏‎ (4 Bearbeitungen)
  38. Ten questions concerning generative computer art‏‎ (4 Bearbeitungen)
  39. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (4 Bearbeitungen)
  40. Life's What You Make: Niche Construction and Evolutionary Art‏‎ (4 Bearbeitungen)
  41. MultiCam: A System for Interactive Rendering of Abstract Digital Images‏‎ (4 Bearbeitungen)
  42. Swarmic Sketches and Attention Mechanism‏‎ (4 Bearbeitungen)
  43. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (4 Bearbeitungen)
  44. Computer Graphics and Geometric Ornamental Design‏‎ (4 Bearbeitungen)
  45. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (4 Bearbeitungen)
  46. Inverse Mapping with Sensitivity Analysis for Partial Selection in Interactive Evolution‏‎ (4 Bearbeitungen)
  47. Implicit fitness functions for evolving a drawing robot‏‎ (4 Bearbeitungen)
  48. Composite diffusion limited aggregation paintings‏‎ (4 Bearbeitungen)
  49. EvoMUSART 2017‏‎ (4 Bearbeitungen)
  50. Graph-Based Evolution of Visual Languages‏‎ (4 Bearbeitungen)

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