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- Evolving Pop Art Using Scalable Vector Graphics (3 Bearbeitungen)
- Bubble Hierarchies (3 Bearbeitungen)
- Aesthetic Video Filter Evolution in an Interactive Real-Time Framework (3 Bearbeitungen)
- Knowledge Discovery of Artistic Influences: A Metric Learning Approach (3 Bearbeitungen)
- A machine learning approach to inductive query by examples: an experiment using relevance feedback, ID3, genetic algorithms, and simulated annealing (3 Bearbeitungen)
- Active User Intervention in an EC Search (3 Bearbeitungen)
- Fostering Creativity in the Teaching of Mathematics with Project Based Learning (3 Bearbeitungen)
- Computational Creativity: A Philosophical Approach, and an Approach to Philosophy (3 Bearbeitungen)
- Evolutionary Banners, exploring a generative design approach (3 Bearbeitungen)
- On the Origins of the Term "Computational Aesthetics" (3 Bearbeitungen)
- Composition Principles for Quality Depiction and Aesthetics (3 Bearbeitungen)
- EvoMUSART 2007 (3 Bearbeitungen)
- Evolutionary L-systems (3 Bearbeitungen)
- Swarm Granulator (3 Bearbeitungen)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (3 Bearbeitungen)
- Quantifying Creativity in Art Networks (3 Bearbeitungen)
- Removing Tremas with a Rational Function (3 Bearbeitungen)
- The man behind the curtain: Overcoming skepticism about creative computers (3 Bearbeitungen)
- Aesthetic 3D Model Evolution (3 Bearbeitungen)
- On Symmetry, Aesthetics and Quantifying Symmetrical Complexity (3 Bearbeitungen)
- From Klein Bottles to Modular Super-Bottles (3 Bearbeitungen)
- Evolutionary Computation and Image Re-Coloring (3 Bearbeitungen)
- Blending in the Hub: Towards a Collaborative Concept Invention Platform (3 Bearbeitungen)
- Defining Computational Aesthetics (3 Bearbeitungen)
- Using complexity estimates in aesthetic image classification (3 Bearbeitungen)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (3 Bearbeitungen)
- EvoMUSART 2008 (3 Bearbeitungen)
- Image Filtering for Interactive Level-of-Abstraction Visualization of 3D Scenes (3 Bearbeitungen)
- Aesthetics and emotions in images (3 Bearbeitungen)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (3 Bearbeitungen)
- Computerized measures of visual complexity (3 Bearbeitungen)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (3 Bearbeitungen)
- Hybrid Biological-Digital Systems in Artistic and Entertainment Computing (3 Bearbeitungen)
- Semantic aware methods for evolutionary art (3 Bearbeitungen)
- Creative Web Services with Pattern (3 Bearbeitungen)
- Combining Representational Domains for Computational Creativity (3 Bearbeitungen)
- Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used? (3 Bearbeitungen)
- A Fractal Approach Towards Visual Analogy (3 Bearbeitungen)
- GenoTyp, an experiment about genetic typography (3 Bearbeitungen)
- Artistic Stylization of Images and Video (3 Bearbeitungen)
- Evolution of fractal shapes for artists and designers (3 Bearbeitungen)
- Automatic content generation in the galactic arms race video game (3 Bearbeitungen)
- Movie Posters from Video by Example (3 Bearbeitungen)
- Evolving Simple Art-based Games (3 Bearbeitungen)
- Building Artistic Computer Colleagues with an Enactive Model of Creativity (3 Bearbeitungen)
- Interaction-based Authoring for Scalable Co-creative Agents (3 Bearbeitungen)
- ANGELINA – Coevolution in Automated Game Design (3 Bearbeitungen)
- Empirically Grounding the Evaluation of Creative Systems: Incorporating Interaction Design (3 Bearbeitungen)
- Attributing Creative Agency: Are we doing it right? (3 Bearbeitungen)
- A Semantic Map for Evaluating Creativity (3 Bearbeitungen)
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