Seiten mit den meisten Versionen

Wechseln zu: Navigation, Suche

Unten werden bis zu 50 Ergebnisse im Bereich 401 bis 450 angezeigt.

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)

  1. Evolving Pop Art Using Scalable Vector Graphics‏‎ (3 Bearbeitungen)
  2. Bubble Hierarchies‏‎ (3 Bearbeitungen)
  3. Aesthetic Video Filter Evolution in an Interactive Real-Time Framework‏‎ (3 Bearbeitungen)
  4. Knowledge Discovery of Artistic Influences: A Metric Learning Approach‏‎ (3 Bearbeitungen)
  5. A machine learning approach to inductive query by examples: an experiment using relevance feedback, ID3, genetic algorithms, and simulated annealing‏‎ (3 Bearbeitungen)
  6. Active User Intervention in an EC Search‏‎ (3 Bearbeitungen)
  7. Fostering Creativity in the Teaching of Mathematics with Project Based Learning‏‎ (3 Bearbeitungen)
  8. Computational Creativity: A Philosophical Approach, and an Approach to Philosophy‏‎ (3 Bearbeitungen)
  9. Evolutionary Banners, exploring a generative design approach‏‎ (3 Bearbeitungen)
  10. On the Origins of the Term "Computational Aesthetics"‏‎ (3 Bearbeitungen)
  11. Composition Principles for Quality Depiction and Aesthetics‏‎ (3 Bearbeitungen)
  12. EvoMUSART 2007‏‎ (3 Bearbeitungen)
  13. Evolutionary L-systems‏‎ (3 Bearbeitungen)
  14. Swarm Granulator‏‎ (3 Bearbeitungen)
  15. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (3 Bearbeitungen)
  16. Quantifying Creativity in Art Networks‏‎ (3 Bearbeitungen)
  17. Removing Tremas with a Rational Function‏‎ (3 Bearbeitungen)
  18. The man behind the curtain: Overcoming skepticism about creative computers‏‎ (3 Bearbeitungen)
  19. Aesthetic 3D Model Evolution‏‎ (3 Bearbeitungen)
  20. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (3 Bearbeitungen)
  21. From Klein Bottles to Modular Super-Bottles‏‎ (3 Bearbeitungen)
  22. Evolutionary Computation and Image Re-Coloring‏‎ (3 Bearbeitungen)
  23. Blending in the Hub: Towards a Collaborative Concept Invention Platform‏‎ (3 Bearbeitungen)
  24. Defining Computational Aesthetics‏‎ (3 Bearbeitungen)
  25. Using complexity estimates in aesthetic image classification‏‎ (3 Bearbeitungen)
  26. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (3 Bearbeitungen)
  27. EvoMUSART 2008‏‎ (3 Bearbeitungen)
  28. Image Filtering for Interactive Level-of-Abstraction Visualization of 3D Scenes‏‎ (3 Bearbeitungen)
  29. Aesthetics and emotions in images‏‎ (3 Bearbeitungen)
  30. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (3 Bearbeitungen)
  31. Computerized measures of visual complexity‏‎ (3 Bearbeitungen)
  32. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (3 Bearbeitungen)
  33. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (3 Bearbeitungen)
  34. Semantic aware methods for evolutionary art‏‎ (3 Bearbeitungen)
  35. Creative Web Services with Pattern‏‎ (3 Bearbeitungen)
  36. Combining Representational Domains for Computational Creativity‏‎ (3 Bearbeitungen)
  37. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (3 Bearbeitungen)
  38. A Fractal Approach Towards Visual Analogy‏‎ (3 Bearbeitungen)
  39. GenoTyp, an experiment about genetic typography‏‎ (3 Bearbeitungen)
  40. Artistic Stylization of Images and Video‏‎ (3 Bearbeitungen)
  41. Evolution of fractal shapes for artists and designers‏‎ (3 Bearbeitungen)
  42. Automatic content generation in the galactic arms race video game‏‎ (3 Bearbeitungen)
  43. Movie Posters from Video by Example‏‎ (3 Bearbeitungen)
  44. Evolving Simple Art-based Games‏‎ (3 Bearbeitungen)
  45. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (3 Bearbeitungen)
  46. Interaction-based Authoring for Scalable Co-creative Agents‏‎ (3 Bearbeitungen)
  47. ANGELINA – Coevolution in Automated Game Design‏‎ (3 Bearbeitungen)
  48. Empirically Grounding the Evaluation of Creative Systems: Incorporating Interaction Design‏‎ (3 Bearbeitungen)
  49. Attributing Creative Agency: Are we doing it right?‏‎ (3 Bearbeitungen)
  50. A Semantic Map for Evaluating Creativity‏‎ (3 Bearbeitungen)

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)