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Unten werden bis zu 50 Ergebnisse im Bereich 481 bis 530 angezeigt.

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  1. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Bearbeitungen)
  2. The further exploits of Aaron, painter‏‎ (2 Bearbeitungen)
  3. Computational and Collective Creativity: Who’s Being Creative?‏‎ (2 Bearbeitungen)
  4. A mathematical theory of evolutionand biological creativity‏‎ (2 Bearbeitungen)
  5. Generating floor plan layouts with K-D tree algorithms and evolutionary strategies‏‎ (2 Bearbeitungen)
  6. Skirt Image Retrieval based on Sketches‏‎ (2 Bearbeitungen)
  7. Active learning in very large databases‏‎ (2 Bearbeitungen)
  8. Towards MCTS for Creative Domains‏‎ (2 Bearbeitungen)
  9. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Bearbeitungen)
  10. Aesthetics and Psychobiology‏‎ (2 Bearbeitungen)
  11. Color Search and Replace‏‎ (2 Bearbeitungen)
  12. Manipulation of Non-Linear IFS Attractors Using Genetic Programming‏‎ (2 Bearbeitungen)
  13. Visual abstraction and stylisation of maps‏‎ (2 Bearbeitungen)
  14. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Bearbeitungen)
  15. Fitness functions for ant colony paintings‏‎ (2 Bearbeitungen)
  16. Approaches to Evolutionary Architectural Design Exploration Using Grammatical Evolution‏‎ (2 Bearbeitungen)
  17. Realtime Aesthetic Image Retargeting‏‎ (2 Bearbeitungen)
  18. Artistic Canvases for Gestural and Non-linear Typography‏‎ (2 Bearbeitungen)
  19. Imagenet classification with deep convolutional neural networks‏‎ (2 Bearbeitungen)
  20. A Painterly Rendering Based on Stroke Profile and Database‏‎ (2 Bearbeitungen)
  21. Fractal Wallpaper Patterns‏‎ (2 Bearbeitungen)
  22. A comparative classification of complexity measures‏‎ (2 Bearbeitungen)
  23. Fun with Whirls‏‎ (2 Bearbeitungen)
  24. Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining‏‎ (2 Bearbeitungen)
  25. Beautification of Islamic Patterns via Constraint Satisfaction‏‎ (2 Bearbeitungen)
  26. A service oriented evolutionary architecture: applications and results‏‎ (2 Bearbeitungen)
  27. Knowledge-Level Creativity in Game Design‏‎ (2 Bearbeitungen)
  28. Evolving Figurative Images Using Expression-Based Evolutionary Art‏‎ (2 Bearbeitungen)
  29. Truth to Process – Evolutionary Art and the Aesthetics of Dynamism‏‎ (2 Bearbeitungen)
  30. Creative Search Trajectories and their Implications‏‎ (2 Bearbeitungen)
  31. Celtic Knots Colorization based on Color Harmony Principles‏‎ (2 Bearbeitungen)
  32. Line Drawings vs. Curvature Shading: Scientific Illustration of Range Scanned Artefacts‏‎ (2 Bearbeitungen)
  33. Geometric Patterns as Material Things: The Making of Seljuk Patterns on Curved Surfaces‏‎ (2 Bearbeitungen)
  34. Mathematics Learning through Arts and Collaborative Problem-Solving: The Princess and the Diamond-Problem‏‎ (2 Bearbeitungen)
  35. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Bearbeitungen)
  36. Distance-based functions for image comparison‏‎ (2 Bearbeitungen)
  37. The Concept of Elevation applied to Flat Tiling Patterns‏‎ (2 Bearbeitungen)
  38. Multilevel Computational Creativity‏‎ (2 Bearbeitungen)
  39. Improbable Creativity‏‎ (2 Bearbeitungen)
  40. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Bearbeitungen)
  41. Computational Creativity in Naturalistic Decision–Making‏‎ (2 Bearbeitungen)
  42. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Bearbeitungen)
  43. Consensual Paintings‏‎ (2 Bearbeitungen)
  44. Evolutionary learning of Boolean queries by multiobjective genetic programming‏‎ (2 Bearbeitungen)
  45. On understanding the search problem for image spaces‏‎ (2 Bearbeitungen)
  46. Crystal Flowers in Halls of Mirrors: Mathematics Meets Art and Architecture‏‎ (2 Bearbeitungen)
  47. Surfaces with Natural Ridges‏‎ (2 Bearbeitungen)
  48. Experiments in Objet Trouve Browsing‏‎ (2 Bearbeitungen)
  49. An Emerging Computational Model of Flow Spaces in Social Creativity and Learning‏‎ (2 Bearbeitungen)
  50. Random Walks on Vertices of Archimedean Tilings‏‎ (2 Bearbeitungen)

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