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  1. Visual abstraction and stylisation of maps‏‎ (2 Bearbeitungen)
  2. Portraits of Groups on Bordered Surfaces‏‎ (2 Bearbeitungen)
  3. Frayed Cell Diagrams‏‎ (2 Bearbeitungen)
  4. Realtime Aesthetic Image Retargeting‏‎ (2 Bearbeitungen)
  5. Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining‏‎ (2 Bearbeitungen)
  6. Evolving Figurative Images Using Expression-Based Evolutionary Art‏‎ (2 Bearbeitungen)
  7. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Bearbeitungen)
  8. Creative Search Trajectories and their Implications‏‎ (2 Bearbeitungen)
  9. Truth to Process – Evolutionary Art and the Aesthetics of Dynamism‏‎ (2 Bearbeitungen)
  10. Fitness functions for ant colony paintings‏‎ (2 Bearbeitungen)
  11. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Bearbeitungen)
  12. Computational Creativity in Naturalistic Decision–Making‏‎ (2 Bearbeitungen)
  13. From Stippling to Scribbling‏‎ (2 Bearbeitungen)
  14. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Bearbeitungen)
  15. Consensual Paintings‏‎ (2 Bearbeitungen)
  16. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Bearbeitungen)
  17. Evolutionary learning of Boolean queries by multiobjective genetic programming‏‎ (2 Bearbeitungen)
  18. Crystal Flowers in Halls of Mirrors: Mathematics Meets Art and Architecture‏‎ (2 Bearbeitungen)
  19. Gentropy: Evolutionary 2D Texture Generation‏‎ (2 Bearbeitungen)
  20. Experiments in Objet Trouve Browsing‏‎ (2 Bearbeitungen)
  21. On understanding the search problem for image spaces‏‎ (2 Bearbeitungen)
  22. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Bearbeitungen)
  23. Surfaces with Natural Ridges‏‎ (2 Bearbeitungen)
  24. Distance-based functions for image comparison‏‎ (2 Bearbeitungen)
  25. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Bearbeitungen)
  26. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Bearbeitungen)
  27. A Playful Geometry Workshop: Creating 3D Polyhedral Structures from Innovative 2D Self-Assembling Paper Folding Units‏‎ (2 Bearbeitungen)
  28. Fractal Gaskets: Reptiles, Hamiltonian Cycles, and Spatial Development‏‎ (2 Bearbeitungen)
  29. The Concept of Elevation applied to Flat Tiling Patterns‏‎ (2 Bearbeitungen)
  30. A comprehensive survey of fitness approximation in evolutionary computation‏‎ (2 Bearbeitungen)
  31. Random Walks on Vertices of Archimedean Tilings‏‎ (2 Bearbeitungen)
  32. Smoke Brush‏‎ (2 Bearbeitungen)
  33. Local Tetra Patterns: A New Feature Descriptor for Content-Based Image Retrieval‏‎ (2 Bearbeitungen)
  34. Cut Colored Paper Sculptures of 3D Contour Plots of the Real and Imaginary Parts of Complex Functions‏‎ (2 Bearbeitungen)
  35. Stimulating creative flow through computational feedback‏‎ (2 Bearbeitungen)
  36. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Bearbeitungen)
  37. Multi-level shape description technique‏‎ (2 Bearbeitungen)
  38. Ausstellungen zur Evolutionären Kunst‏‎ (2 Bearbeitungen)
  39. A Step Towards the Evolution of Visual Languages‏‎ (2 Bearbeitungen)
  40. Impact of a Creativity Support Tool on Student Learning about Scientific Discovery Process‏‎ (2 Bearbeitungen)
  41. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Bearbeitungen)
  42. Sentient sketchbook: computer-aided game level authoring‏‎ (2 Bearbeitungen)
  43. Evolving Fractal Drawings‏‎ (2 Bearbeitungen)
  44. Aesthetics of Hand-Drawn vs. Computer-Generated Stippling‏‎ (2 Bearbeitungen)
  45. No free lunch theorems for search‏‎ (2 Bearbeitungen)
  46. Learning about Shadows from Artists‏‎ (2 Bearbeitungen)
  47. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Bearbeitungen)
  48. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Bearbeitungen)
  49. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Bearbeitungen)
  50. What does water look like?‏‎ (2 Bearbeitungen)

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