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- Evolutionary Development of Mathematically Defined Forms (20:04, 2. Jan. 2015)
- Foundations of Generative Art Systems - a hybrid survey and studio class for graduate students (13:32, 6. Jan. 2015)
- Generative Art 2001 (13:33, 6. Jan. 2015)
- Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies (13:49, 6. Jan. 2015)
- Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation (14:16, 6. Jan. 2015)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (19:22, 6. Jan. 2015)
- The Evolution of Style and Gigantism in New Media Art (19:31, 6. Jan. 2015)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (19:40, 6. Jan. 2015)
- Generative Art And Rules-Based Art (19:48, 6. Jan. 2015)
- Curious agents and situated design evaluations (10:18, 7. Jan. 2015)
- What's interesting? (10:37, 7. Jan. 2015)
- Enriching Aesthetics with Artificial Life (12:58, 7. Jan. 2015)
- Pattern Grammar within the Language of Architecture (13:14, 7. Jan. 2015)
- Frankensteinian Methods for Evolutionary Music Composition (15:19, 7. Jan. 2015)
- Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music (16:33, 7. Jan. 2015)
- Evolutionary and Neurocognitive Approaches to Aesthetics, Creativity and the Arts (10:50, 8. Jan. 2015)
- The Adaptive Function of the Arts: Alternative Evolutionary Hypotheses (11:09, 8. Jan. 2015)
- Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution (12:24, 9. Jan. 2015)
- Shape grammars and grammatical evolution for evolutionary design (12:41, 9. Jan. 2015)
- Higher-Order Functions in Aesthetic EC Encodings (12:55, 9. Jan. 2015)
- An Examination on the Modularity of Grammars in Grammatical Evolutionary Design (13:02, 9. Jan. 2015)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (13:09, 9. Jan. 2015)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (13:17, 9. Jan. 2015)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (13:26, 9. Jan. 2015)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (13:32, 9. Jan. 2015)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (13:40, 9. Jan. 2015)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (13:44, 9. Jan. 2015)
- A methodology for user directed search in evolutionary design (13:55, 9. Jan. 2015)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (14:04, 9. Jan. 2015)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (21:04, 9. Jan. 2015)
- Grammatical Evolution: Evolving Programs for an Arbitrary Language (21:13, 9. Jan. 2015)
- Grammar-based Genetic Programming: A Survey (21:26, 9. Jan. 2015)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (21:47, 9. Jan. 2015)
- Interactive evolution for industrial design (21:51, 9. Jan. 2015)
- Interactive Evolution for Designing Motion Variants (22:05, 9. Jan. 2015)
- Interactive Evolutionary Design of Motion Variants (22:11, 9. Jan. 2015)
- Direct Illumination With Lazy Visibility Evaluation (20:25, 10. Jan. 2015)
- Strategies for Direct Volume Rendering of Diffusion Tensor Fields (21:02, 10. Jan. 2015)
- Computational Field Visualization (21:10, 10. Jan. 2015)
- Stroke surfaces: Temporally coherent non-photorealistic animations from video (21:40, 10. Jan. 2015)
- On the Future of Computers and Creativity (14:25, 12. Jan. 2015)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (14:33, 12. Jan. 2015)
- Promoting creative design in interactive evolutionary computation (14:37, 12. Jan. 2015)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (14:46, 12. Jan. 2015)
- Ecosystemic methods for creative domains: niche construction and boundary formation (15:03, 12. Jan. 2015)
- Taming nature: tapping the creative potential of ecosystem models in the arts (15:05, 12. Jan. 2015)
- Enhancing Creativity with Niche Construction (20:18, 12. Jan. 2015)
- Evolutionary automated recognition and characterization of an individual's artistic style (20:32, 12. Jan. 2015)
- Developmental modelling with SDS (20:43, 12. Jan. 2015)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (20:47, 12. Jan. 2015)
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