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- Evolutionary Development of Mathematically Defined Forms (22:04, 2. Jan. 2015)
- Foundations of Generative Art Systems - a hybrid survey and studio class for graduate students (15:32, 6. Jan. 2015)
- Generative Art 2001 (15:33, 6. Jan. 2015)
- Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies (15:49, 6. Jan. 2015)
- Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation (16:16, 6. Jan. 2015)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (21:22, 6. Jan. 2015)
- The Evolution of Style and Gigantism in New Media Art (21:31, 6. Jan. 2015)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (21:40, 6. Jan. 2015)
- Generative Art And Rules-Based Art (21:48, 6. Jan. 2015)
- Curious agents and situated design evaluations (12:18, 7. Jan. 2015)
- What's interesting? (12:37, 7. Jan. 2015)
- Enriching Aesthetics with Artificial Life (14:58, 7. Jan. 2015)
- Pattern Grammar within the Language of Architecture (15:14, 7. Jan. 2015)
- Frankensteinian Methods for Evolutionary Music Composition (17:19, 7. Jan. 2015)
- Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music (18:33, 7. Jan. 2015)
- Evolutionary and Neurocognitive Approaches to Aesthetics, Creativity and the Arts (12:50, 8. Jan. 2015)
- The Adaptive Function of the Arts: Alternative Evolutionary Hypotheses (13:09, 8. Jan. 2015)
- Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution (14:24, 9. Jan. 2015)
- Shape grammars and grammatical evolution for evolutionary design (14:41, 9. Jan. 2015)
- Higher-Order Functions in Aesthetic EC Encodings (14:55, 9. Jan. 2015)
- An Examination on the Modularity of Grammars in Grammatical Evolutionary Design (15:02, 9. Jan. 2015)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (15:09, 9. Jan. 2015)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (15:17, 9. Jan. 2015)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (15:26, 9. Jan. 2015)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (15:32, 9. Jan. 2015)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (15:40, 9. Jan. 2015)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (15:44, 9. Jan. 2015)
- A methodology for user directed search in evolutionary design (15:55, 9. Jan. 2015)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (16:04, 9. Jan. 2015)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (23:04, 9. Jan. 2015)
- Grammatical Evolution: Evolving Programs for an Arbitrary Language (23:13, 9. Jan. 2015)
- Grammar-based Genetic Programming: A Survey (23:26, 9. Jan. 2015)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (23:47, 9. Jan. 2015)
- Interactive evolution for industrial design (23:51, 9. Jan. 2015)
- Interactive Evolution for Designing Motion Variants (00:05, 10. Jan. 2015)
- Interactive Evolutionary Design of Motion Variants (00:11, 10. Jan. 2015)
- Direct Illumination With Lazy Visibility Evaluation (22:25, 10. Jan. 2015)
- Strategies for Direct Volume Rendering of Diffusion Tensor Fields (23:02, 10. Jan. 2015)
- Computational Field Visualization (23:10, 10. Jan. 2015)
- Stroke surfaces: Temporally coherent non-photorealistic animations from video (23:40, 10. Jan. 2015)
- On the Future of Computers and Creativity (16:25, 12. Jan. 2015)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (16:33, 12. Jan. 2015)
- Promoting creative design in interactive evolutionary computation (16:37, 12. Jan. 2015)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (16:46, 12. Jan. 2015)
- Ecosystemic methods for creative domains: niche construction and boundary formation (17:03, 12. Jan. 2015)
- Taming nature: tapping the creative potential of ecosystem models in the arts (17:05, 12. Jan. 2015)
- Enhancing Creativity with Niche Construction (22:18, 12. Jan. 2015)
- Evolutionary automated recognition and characterization of an individual's artistic style (22:32, 12. Jan. 2015)
- Developmental modelling with SDS (22:43, 12. Jan. 2015)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (22:47, 12. Jan. 2015)
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