Seit längerem unbearbeitete Seiten

Wechseln zu: Navigation, Suche

Unten werden bis zu 50 Ergebnisse im Bereich 571 bis 620 angezeigt.

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)

  1. Evolutionary Development of Mathematically Defined Forms‏‎ (22:04, 2. Jan. 2015)
  2. Foundations of Generative Art Systems - a hybrid survey and studio class for graduate students‏‎ (15:32, 6. Jan. 2015)
  3. Generative Art 2001‏‎ (15:33, 6. Jan. 2015)
  4. Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies‏‎ (15:49, 6. Jan. 2015)
  5. Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation‏‎ (16:16, 6. Jan. 2015)
  6. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (21:22, 6. Jan. 2015)
  7. The Evolution of Style and Gigantism in New Media Art‏‎ (21:31, 6. Jan. 2015)
  8. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (21:40, 6. Jan. 2015)
  9. Generative Art And Rules-Based Art‏‎ (21:48, 6. Jan. 2015)
  10. Curious agents and situated design evaluations‏‎ (12:18, 7. Jan. 2015)
  11. What's interesting?‏‎ (12:37, 7. Jan. 2015)
  12. Enriching Aesthetics with Artificial Life‏‎ (14:58, 7. Jan. 2015)
  13. Pattern Grammar within the Language of Architecture‏‎ (15:14, 7. Jan. 2015)
  14. Frankensteinian Methods for Evolutionary Music Composition‏‎ (17:19, 7. Jan. 2015)
  15. Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music‏‎ (18:33, 7. Jan. 2015)
  16. Evolutionary and Neurocognitive Approaches to Aesthetics, Creativity and the Arts‏‎ (12:50, 8. Jan. 2015)
  17. The Adaptive Function of the Arts: Alternative Evolutionary Hypotheses‏‎ (13:09, 8. Jan. 2015)
  18. Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution‏‎ (14:24, 9. Jan. 2015)
  19. Shape grammars and grammatical evolution for evolutionary design‏‎ (14:41, 9. Jan. 2015)
  20. Higher-Order Functions in Aesthetic EC Encodings‏‎ (14:55, 9. Jan. 2015)
  21. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (15:02, 9. Jan. 2015)
  22. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (15:09, 9. Jan. 2015)
  23. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (15:17, 9. Jan. 2015)
  24. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (15:26, 9. Jan. 2015)
  25. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (15:32, 9. Jan. 2015)
  26. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (15:40, 9. Jan. 2015)
  27. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (15:44, 9. Jan. 2015)
  28. A methodology for user directed search in evolutionary design‏‎ (15:55, 9. Jan. 2015)
  29. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (16:04, 9. Jan. 2015)
  30. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (23:04, 9. Jan. 2015)
  31. Grammatical Evolution: Evolving Programs for an Arbitrary Language‏‎ (23:13, 9. Jan. 2015)
  32. Grammar-based Genetic Programming: A Survey‏‎ (23:26, 9. Jan. 2015)
  33. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (23:47, 9. Jan. 2015)
  34. Interactive evolution for industrial design‏‎ (23:51, 9. Jan. 2015)
  35. Interactive Evolution for Designing Motion Variants‏‎ (00:05, 10. Jan. 2015)
  36. Interactive Evolutionary Design of Motion Variants‏‎ (00:11, 10. Jan. 2015)
  37. Direct Illumination With Lazy Visibility Evaluation‏‎ (22:25, 10. Jan. 2015)
  38. Strategies for Direct Volume Rendering of Diffusion Tensor Fields‏‎ (23:02, 10. Jan. 2015)
  39. Computational Field Visualization‏‎ (23:10, 10. Jan. 2015)
  40. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (23:40, 10. Jan. 2015)
  41. On the Future of Computers and Creativity‏‎ (16:25, 12. Jan. 2015)
  42. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (16:33, 12. Jan. 2015)
  43. Promoting creative design in interactive evolutionary computation‏‎ (16:37, 12. Jan. 2015)
  44. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (16:46, 12. Jan. 2015)
  45. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (17:03, 12. Jan. 2015)
  46. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (17:05, 12. Jan. 2015)
  47. Enhancing Creativity with Niche Construction‏‎ (22:18, 12. Jan. 2015)
  48. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (22:32, 12. Jan. 2015)
  49. Developmental modelling with SDS‏‎ (22:43, 12. Jan. 2015)
  50. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (22:47, 12. Jan. 2015)

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)