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  1. Evolutionary Development of Mathematically Defined Forms‏‎ (20:04, 2. Jan. 2015)
  2. Foundations of Generative Art Systems - a hybrid survey and studio class for graduate students‏‎ (13:32, 6. Jan. 2015)
  3. Generative Art 2001‏‎ (13:33, 6. Jan. 2015)
  4. Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies‏‎ (13:49, 6. Jan. 2015)
  5. Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation‏‎ (14:16, 6. Jan. 2015)
  6. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (19:22, 6. Jan. 2015)
  7. The Evolution of Style and Gigantism in New Media Art‏‎ (19:31, 6. Jan. 2015)
  8. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (19:40, 6. Jan. 2015)
  9. Generative Art And Rules-Based Art‏‎ (19:48, 6. Jan. 2015)
  10. Curious agents and situated design evaluations‏‎ (10:18, 7. Jan. 2015)
  11. What's interesting?‏‎ (10:37, 7. Jan. 2015)
  12. Enriching Aesthetics with Artificial Life‏‎ (12:58, 7. Jan. 2015)
  13. Pattern Grammar within the Language of Architecture‏‎ (13:14, 7. Jan. 2015)
  14. Frankensteinian Methods for Evolutionary Music Composition‏‎ (15:19, 7. Jan. 2015)
  15. Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music‏‎ (16:33, 7. Jan. 2015)
  16. Evolutionary and Neurocognitive Approaches to Aesthetics, Creativity and the Arts‏‎ (10:50, 8. Jan. 2015)
  17. The Adaptive Function of the Arts: Alternative Evolutionary Hypotheses‏‎ (11:09, 8. Jan. 2015)
  18. Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution‏‎ (12:24, 9. Jan. 2015)
  19. Shape grammars and grammatical evolution for evolutionary design‏‎ (12:41, 9. Jan. 2015)
  20. Higher-Order Functions in Aesthetic EC Encodings‏‎ (12:55, 9. Jan. 2015)
  21. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (13:02, 9. Jan. 2015)
  22. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (13:09, 9. Jan. 2015)
  23. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (13:17, 9. Jan. 2015)
  24. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (13:26, 9. Jan. 2015)
  25. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (13:32, 9. Jan. 2015)
  26. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (13:40, 9. Jan. 2015)
  27. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (13:44, 9. Jan. 2015)
  28. A methodology for user directed search in evolutionary design‏‎ (13:55, 9. Jan. 2015)
  29. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (14:04, 9. Jan. 2015)
  30. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (21:04, 9. Jan. 2015)
  31. Grammatical Evolution: Evolving Programs for an Arbitrary Language‏‎ (21:13, 9. Jan. 2015)
  32. Grammar-based Genetic Programming: A Survey‏‎ (21:26, 9. Jan. 2015)
  33. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (21:47, 9. Jan. 2015)
  34. Interactive evolution for industrial design‏‎ (21:51, 9. Jan. 2015)
  35. Interactive Evolution for Designing Motion Variants‏‎ (22:05, 9. Jan. 2015)
  36. Interactive Evolutionary Design of Motion Variants‏‎ (22:11, 9. Jan. 2015)
  37. Direct Illumination With Lazy Visibility Evaluation‏‎ (20:25, 10. Jan. 2015)
  38. Strategies for Direct Volume Rendering of Diffusion Tensor Fields‏‎ (21:02, 10. Jan. 2015)
  39. Computational Field Visualization‏‎ (21:10, 10. Jan. 2015)
  40. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (21:40, 10. Jan. 2015)
  41. On the Future of Computers and Creativity‏‎ (14:25, 12. Jan. 2015)
  42. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (14:33, 12. Jan. 2015)
  43. Promoting creative design in interactive evolutionary computation‏‎ (14:37, 12. Jan. 2015)
  44. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (14:46, 12. Jan. 2015)
  45. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (15:03, 12. Jan. 2015)
  46. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (15:05, 12. Jan. 2015)
  47. Enhancing Creativity with Niche Construction‏‎ (20:18, 12. Jan. 2015)
  48. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (20:32, 12. Jan. 2015)
  49. Developmental modelling with SDS‏‎ (20:43, 12. Jan. 2015)
  50. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (20:47, 12. Jan. 2015)

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