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  1. Measuring Complexity by Measuring Structure and Organization‏‎ (2 Bearbeitungen)
  2. Crystal Flowers in Halls of Mirrors: Mathematics Meets Art and Architecture‏‎ (2 Bearbeitungen)
  3. Experiments in Objet Trouve Browsing‏‎ (2 Bearbeitungen)
  4. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Bearbeitungen)
  5. A Case Study from the Point of View of Aesthetics: A Dialogue Between an Artist and a Computer Scientist‏‎ (2 Bearbeitungen)
  6. Distance-based functions for image comparison‏‎ (2 Bearbeitungen)
  7. On understanding the search problem for image spaces‏‎ (2 Bearbeitungen)
  8. Computational Creativity in Naturalistic Decision–Making‏‎ (2 Bearbeitungen)
  9. Surfaces with Natural Ridges‏‎ (2 Bearbeitungen)
  10. A hybrid image restoration approach: Using fuzzy punctual kriging and genetic programming‏‎ (2 Bearbeitungen)
  11. Consensual Paintings‏‎ (2 Bearbeitungen)
  12. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Bearbeitungen)
  13. Live Algorithms‏‎ (2 Bearbeitungen)
  14. Evolutionary learning of Boolean queries by multiobjective genetic programming‏‎ (2 Bearbeitungen)
  15. Goal-Driven Conceptual Blending: A Computational Approach for Creativity‏‎ (2 Bearbeitungen)
  16. Random Walks on Vertices of Archimedean Tilings‏‎ (2 Bearbeitungen)
  17. Highly Unlikely Triangles and Other Impossible Figures in Bead Weaving‏‎ (2 Bearbeitungen)
  18. Cut Colored Paper Sculptures of 3D Contour Plots of the Real and Imaginary Parts of Complex Functions‏‎ (2 Bearbeitungen)
  19. A Fast Algorithm for Creating Turing-McCabe Patterns‏‎ (2 Bearbeitungen)
  20. Smoke Brush‏‎ (2 Bearbeitungen)
  21. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Bearbeitungen)
  22. Interactive Evolutionary Computation by Duplication and Diversification of L-Systems‏‎ (2 Bearbeitungen)
  23. Stimulating creative flow through computational feedback‏‎ (2 Bearbeitungen)
  24. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Bearbeitungen)
  25. Magnetism and Minimal Surfaces - a Different Tool for Surface Design‏‎ (2 Bearbeitungen)
  26. Math Bugs‏‎ (2 Bearbeitungen)
  27. Evolving Fractal Drawings‏‎ (2 Bearbeitungen)
  28. Four heads are better than one. combining face composites yields improvements in face likeness‏‎ (2 Bearbeitungen)
  29. Art in global context: an evolutionary/functionalist perspective for the 21st century‏‎ (2 Bearbeitungen)
  30. Sentient sketchbook: computer-aided game level authoring‏‎ (2 Bearbeitungen)
  31. No free lunch theorems for search‏‎ (2 Bearbeitungen)
  32. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Bearbeitungen)
  33. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Bearbeitungen)
  34. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Bearbeitungen)
  35. What does water look like?‏‎ (2 Bearbeitungen)
  36. The Conformal Hyperbolic Square and Its Ilk‏‎ (2 Bearbeitungen)
  37. Quantifying Beauty: An Information System for Evaluating Universal Aesthetics‏‎ (2 Bearbeitungen)
  38. Measuring Creativity In Software Development‏‎ (2 Bearbeitungen)
  39. The MPEG-7 visual standard for content description — An overview‏‎ (2 Bearbeitungen)
  40. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Bearbeitungen)
  41. Animating Persian Floral Patterns‏‎ (2 Bearbeitungen)
  42. Search Strategies and the Creative Process‏‎ (2 Bearbeitungen)
  43. A Mathematical Approach to Obtain Isoperimetric Shapes for D-Form Construction‏‎ (2 Bearbeitungen)
  44. Nonplanar expansions of polyhedral edges in Platonic and Archimedean solids‏‎ (2 Bearbeitungen)
  45. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Bearbeitungen)
  46. Unexpected Beauty Hidden in Radin-Conway's Pinwheel Tiling‏‎ (2 Bearbeitungen)
  47. Computational Creativity through a Gap‏‎ (2 Bearbeitungen)
  48. Autonomous Evolutionary Art‏‎ (2 Bearbeitungen)
  49. Swarm Grammars: Modeling Computational Development through Highly Dynamic Complex Processes‏‎ (2 Bearbeitungen)
  50. Live Coding Towards Computational Creativity‏‎ (2 Bearbeitungen)

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