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  1. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  2. The Evolving Role of the Artist‏‎ (2 Links)
  3. Ästhetik‏‎ (2 Links)
  4. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  5. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  6. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  7. Computational Creativity Conceptualisation Grounded on ICCC Papers‏‎ (2 Links)
  8. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  9. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  10. A Turing Test for Generative Art‏‎ (2 Links)
  11. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  12. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  13. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  14. The Painting Fool in New Dimensions‏‎ (2 Links)
  15. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  16. Artificial Neural Network Spaces‏‎ (2 Links)
  17. Computational and Collective Creativity: Who’s Being Creative?‏‎ (2 Links)
  18. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  19. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  20. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  21. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  22. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  23. Morgan McGuire‏‎ (2 Links)
  24. Computer Vision for the Structured Representation and Stylisation of Visual Media Collections‏‎ (2 Links)
  25. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  26. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  27. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  28. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  29. Stepping stones in the mist‏‎ (2 Links)
  30. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  31. Stimulating creative flow through computational feedback‏‎ (2 Links)
  32. Mutation‏‎ (2 Links)
  33. Pmm Reference Implementation‏‎ (2 Links)
  34. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  35. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  36. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  37. Population‏‎ (2 Links)
  38. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  39. Active User Intervention in an EC Search‏‎ (2 Links)
  40. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  41. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  42. Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes‏‎ (2 Links)
  43. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  44. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  45. Karl Gerbel‏‎ (2 Links)
  46. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  47. Towards MCTS for Creative Domains‏‎ (2 Links)
  48. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  49. Quantum Art‏‎ (2 Links)
  50. Creative Ecosystems 2009‏‎ (2 Links)

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