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  1. Frayed Cell Diagrams‏‎ (2 Links)
  2. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  3. Evolutionary Computation and Image Re-Coloring‏‎ (2 Links)
  4. Edge Detection of Petrographic Images Using Genetic Programming‏‎ (2 Links)
  5. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (2 Links)
  6. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  7. Semantic Operators for Evolutionary Art‏‎ (2 Links)
  8. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  9. Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach‏‎ (2 Links)
  10. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  11. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  12. Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining‏‎ (2 Links)
  13. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  14. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  15. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  16. Passive Solar Building Design Using Genetic Programming TR‏‎ (2 Links)
  17. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  18. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  19. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  20. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  21. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  22. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)
  23. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  24. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  25. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  26. Evolving Glitch Art‏‎ (2 Links)
  27. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  28. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  29. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  30. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  31. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  32. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  33. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  34. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  35. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  36. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  37. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  38. Evolving design genes in space layout problems‏‎ (2 Links)
  39. Stylized Reality‏‎ (2 Links)
  40. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  41. Preference Learning: An Introduction‏‎ (2 Links)
  42. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  43. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  44. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  45. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  46. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  47. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  48. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  49. Giving Colour to Images‏‎ (2 Links)
  50. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)

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