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  1. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  2. Self Portraits with Mandelbrot Genetics‏‎ (2 Links)
  3. Evolving Assemblages of 3D Objects‏‎ (2 Links)
  4. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  5. Generative Design: A Paradigm for Design Research‏‎ (2 Links)
  6. Painting with Flowsnakes‏‎ (2 Links)
  7. Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines‏‎ (2 Links)
  8. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  9. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  10. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  11. Genetic Algorithms for the Generation of Models with Micropopulations‏‎ (2 Links)
  12. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (2 Links)
  13. Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution‏‎ (2 Links)
  14. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  15. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  16. Pavimenta: A Photo Tiling Tool‏‎ (2 Links)
  17. A Turing Test for Generative Art‏‎ (2 Links)
  18. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  19. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  20. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  21. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Links)
  22. Space layout planning using an evolutionary approach‏‎ (2 Links)
  23. Artificial Neural Network Spaces‏‎ (2 Links)
  24. Genotyp‏‎ (2 Links)
  25. The emergence of the representation of style in design‏‎ (2 Links)
  26. Michael Witbrock‏‎ (2 Links)
  27. Interactive evolution of images‏‎ (2 Links)
  28. Computer-Kreativität‏‎ (2 Links)
  29. Exploring Persian Rug Design Using a Computational Evolutionary Approach‏‎ (2 Links)
  30. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  31. Computer Software for Measuring Creative Search‏‎ (2 Links)
  32. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  33. Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life‏‎ (2 Links)
  34. Grammatical Evolution: Evolving Programs for an Arbitrary Language‏‎ (2 Links)
  35. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  36. Style-aware Robust Color Transfer‏‎ (2 Links)
  37. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  38. Preconceptual Creativity‏‎ (2 Links)
  39. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  40. Feature Extraction Languages and Visual Pattern Recognition‏‎ (2 Links)
  41. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  42. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  43. Active User Intervention in an EC Search‏‎ (2 Links)
  44. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  45. Filterscape: Energy Recycling in a Creative Ecosystem‏‎ (2 Links)
  46. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  47. Programmed life: Evolutionary Imagery of Data Visualization with Aesthetic Moods in terms of Genetic Algorithm‏‎ (2 Links)
  48. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  49. Breeding on site‏‎ (2 Links)
  50. Evaluating Search Engine Relevance with Click-Based Metrics‏‎ (2 Links)

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