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Unten werden bis zu 50 Ergebnisse im Bereich 731 bis 780 angezeigt.

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  1. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  2. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  3. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (2 Links)
  4. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  5. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  6. Data-Driven Iconification‏‎ (2 Links)
  7. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  8. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  9. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  10. Live Coding Towards Computational Creativity‏‎ (2 Links)
  11. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  12. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  13. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  14. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  15. Collaborative Preference Learning‏‎ (2 Links)
  16. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  17. Visual Hallucination For Computational Creation‏‎ (2 Links)
  18. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  19. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  20. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  21. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  22. Detecting people in cubist art‏‎ (2 Links)
  23. Scott Neil-Teilly‏‎ (2 Links)
  24. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  25. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  26. Digital Face Beautification‏‎ (2 Links)
  27. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  28. Organized order in ornamentation‏‎ (2 Links)
  29. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  30. Evolving Glitch Art‏‎ (2 Links)
  31. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  32. P4m Reference Implementation‏‎ (2 Links)
  33. Autonomously Creating Quality Images‏‎ (2 Links)
  34. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  35. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  36. Painterly rendering using image salience‏‎ (2 Links)
  37. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  38. Aesthetic image rating (AIR) algorithm‏‎ (2 Links)
  39. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  40. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  41. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  42. Evolving design genes in space layout problems‏‎ (2 Links)
  43. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  44. Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies‏‎ (2 Links)
  45. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  46. Michael Witbrock‏‎ (2 Links)
  47. Interactive evolution of images‏‎ (2 Links)
  48. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  49. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  50. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)

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