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- Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers (2 Links)
- Decision Tree Modeling for Ranking Data (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Automatic invention of fitness functions with application to scene generation (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Autonomy, Signature and Creativity (2 Links)
- Collage, Technology, and Creative Process (2 Links)
- Steve Dipaola (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Stippling with Aerial Robots (2 Links)
- Combining Representational Domains for Computational Creativity (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Complex constructions based on symmetry breaking in simple three dimensional IFS (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Evolving Glitch Art (2 Links)
- Domain Bridging Associations Support Creativity (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- Natural Processes and Artificial Procedures (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Quantum sculpture: art inspired by the deeper nature of reality (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- Computational Creativity Conceptualisation Grounded on ICCC Papers (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- A Computer Model for the Generation of Visual Compositions (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- A Fitness Function for Creativity in Jazz Improvisation and Beyond (2 Links)
- Rebecca Luger-Guil (2 Links)
- Computational and Collective Creativity: Who’s Being Creative? (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections (2 Links)
- Computer Vision for the Structured Representation and Stylisation of Visual Media Collections (2 Links)
- Michael Witbrock (2 Links)
- Novelty and figurative expression-based evolutionary art (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Interactive evolution of images (2 Links)
- A Meme-Based Architecture for Modeling Creativity (2 Links)
- Golan Levin (2 Links)
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