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  1. P4m Reference Implementation‏‎ (2 Links)
  2. Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation‏‎ (2 Links)
  3. Data-Driven Iconification‏‎ (2 Links)
  4. The Escher evolver: evolution to the people‏‎ (2 Links)
  5. Painterly rendering using image salience‏‎ (2 Links)
  6. The FloWr Online Platform: Automated Programming and Computational Creativity as a Service‏‎ (2 Links)
  7. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  8. Evolving 3D Morphology and Behavior by Competition‏‎ (2 Links)
  9. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  10. Generative Art Inspired by Nature, Using NodeBox‏‎ (2 Links)
  11. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  12. Collaborative Preference Learning‏‎ (2 Links)
  13. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  14. Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function‏‎ (2 Links)
  15. Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music‏‎ (2 Links)
  16. Generative Representations for Artificial Architecture and Passive Solar Performance TR‏‎ (2 Links)
  17. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  18. Detecting people in cubist art‏‎ (2 Links)
  19. Generic Evolutionary Design‏‎ (2 Links)
  20. In Praise of Evolution and Opacity‏‎ (2 Links)
  21. Digital Face Beautification‏‎ (2 Links)
  22. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  23. The T. albipennis Sand Painting Artists‏‎ (2 Links)
  24. Bernd Lintermann‏‎ (2 Links)
  25. Evolving an Aircraft Using a Parametric Design System‏‎ (2 Links)
  26. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  27. Measuring Creativity In Software Development‏‎ (2 Links)
  28. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  29. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  30. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  31. Stepping stones in the mist‏‎ (2 Links)
  32. Gentropy: evolving 2D textures‏‎ (2 Links)
  33. Stimulating creative flow through computational feedback‏‎ (2 Links)
  34. Pmm Reference Implementation‏‎ (2 Links)
  35. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  36. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  37. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)
  38. Population‏‎ (2 Links)
  39. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  40. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  41. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  42. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  43. Tim Rowley‏‎ (2 Links)
  44. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  45. Morgan McGuire‏‎ (2 Links)
  46. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  47. Computer-Kreativität‏‎ (2 Links)
  48. A Fractal Approach Towards Visual Analogy‏‎ (2 Links)
  49. An exploration-based evolutionary model of a generative design process‏‎ (2 Links)
  50. Computer Software for Measuring Creative Search‏‎ (2 Links)

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