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- Organized order in ornamentation (2 Links)
- Aesthetic Learning in an Interactive Evolutionary Art System (2 Links)
- The Evolving Role of the Artist (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- Evolving Textures from High Level Descriptions: Gray with an Accent Color (2 Links)
- P4m Reference Implementation (2 Links)
- Ästhetik (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- Begriffe zur Evolutionären Kunst (2 Links)
- Painterly rendering using image salience (2 Links)
- Computational Aesthetics Conferences (2 Links)
- The Markov Pen: Online Synthesis of Free-Hand Drawing Styles (2 Links)
- Michael Witbrock (2 Links)
- Genetic learning for biologically inspired aesthetic processes (2 Links)
- The Painting Fool in New Dimensions (2 Links)
- Interactive evolution of images (2 Links)
- ShipShape: A Drawing Beautification Assistant (2 Links)
- Evolving urban structures using Computer Optimisation Techniques (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- Simulated aesthetics and evolving artworks: A coevolutionary approach (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- The Virtual Ecosystem as Generative Electronic Art (2 Links)
- Exploring Evolutionary Possibilities for Digital Doilies (2 Links)
- The case for a mixed-initiative collaborative neuroevolution approach (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Exploring component-based representations - the secret of creativity by evolution? (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- Specific curiosity as a cause and consequence of transformational creativity (2 Links)
- Extending grammatical evolution to evolve digital surfaces with genr8 (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Grammar-based Genetic Programming: A Survey (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Stepping stones in the mist (2 Links)
- Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Stimulating creative flow through computational feedback (2 Links)
- Pmm Reference Implementation (2 Links)
- Biokunst (2 Links)
- Stroke surfaces: Temporally coherent non-photorealistic animations from video (2 Links)
- Population (2 Links)
- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- Towards MCTS for Creative Domains (2 Links)
- Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence (2 Links)
- Quantum Art (2 Links)
- Creative Machine Performance: Computational Creativity and Robotic Art (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Neural style transfer: a paradigm shift for image-based artistic rendering? (2 Links)
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