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  1. Mutation‏‎ (2 Links)
  2. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  3. Tuning of Image Parameters by Interactive Evolutionary Computation‏‎ (2 Links)
  4. Automatic invention of fitness functions with application to scene generation‏‎ (2 Links)
  5. Establishing Appreciation In a Creative System‏‎ (2 Links)
  6. Biokunst‏‎ (2 Links)
  7. Autonomy, Signature and Creativity‏‎ (2 Links)
  8. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  9. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  10. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  11. Karl Gerbel‏‎ (2 Links)
  12. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  13. Using Physiological Signals to Evolve Art‏‎ (2 Links)
  14. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  15. Scott Neil-Teilly‏‎ (2 Links)
  16. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (2 Links)
  17. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  18. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (2 Links)
  19. Learning Lexicographic Preference Models‏‎ (2 Links)
  20. Curious Whispers: An Embodied Artificial Creative System‏‎ (2 Links)
  21. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)
  22. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  23. Evolutionary Design in Art‏‎ (2 Links)
  24. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  25. Organized order in ornamentation‏‎ (2 Links)
  26. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  27. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  28. P4m Reference Implementation‏‎ (2 Links)
  29. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)
  30. Chinese pattern design using generative shape grammar‏‎ (2 Links)
  31. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)
  32. Painterly rendering using image salience‏‎ (2 Links)
  33. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  34. Low-complexity art‏‎ (2 Links)
  35. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)
  36. The Creative Mind: Myths and Mechanisms‏‎ (2 Links)
  37. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  38. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  39. Evolutionary shape grammars for product design‏‎ (2 Links)
  40. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  41. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (2 Links)
  42. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  43. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  44. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  45. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  46. Evolving 3D Morphology and Behavior by Competition‏‎ (2 Links)
  47. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  48. Generative Art Inspired by Nature, Using NodeBox‏‎ (2 Links)
  49. Developmental modelling with SDS‏‎ (2 Links)
  50. In Praise of Evolution and Opacity‏‎ (2 Links)

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