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- Grammatical Evolution: Evolving Programs for an Arbitrary Language (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- Stepping stones in the mist (2 Links)
- Feature Extraction Languages and Visual Pattern Recognition (2 Links)
- Stimulating creative flow through computational feedback (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- Pmm Reference Implementation (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- Filterscape: Energy Recycling in a Creative Ecosystem (2 Links)
- Stroke surfaces: Temporally coherent non-photorealistic animations from video (2 Links)
- Population (2 Links)
- Evaluating Search Engine Relevance with Click-Based Metrics (2 Links)
- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Breeding on site (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Quantum Art (2 Links)
- Creative Computers, Improvisation and Intimacy (2 Links)
- Fractal art — a comparison of styles (2 Links)
- Neural style transfer: a paradigm shift for image-based artistic rendering? (2 Links)
- Creative Web Services with Pattern (2 Links)
- Fractals and Multi-Layer Coloring Algorithms (2 Links)
- New IEC Research and Frameworks (2 Links)
- CGP, Creativity and Art (2 Links)
- Ungegenständliche Kunst (2 Links)
- Niall J. L. Griffith (2 Links)
- Evolutionary Banners, exploring a generative design approach (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- Evolutionary Development of Mathematically Defined Forms (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Data-Driven Iconification (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- A Turing Test for Generative Art (2 Links)
- Generating floor plan layouts with K-D tree algorithms and evolutionary strategies (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Evolutionary generation of faces (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Collaborative Preference Learning (2 Links)
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