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- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- A genetic engineering approach to genetic algorithms (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Deepland, a Travel through many Dimensions (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- A review on the application of evolutionary computation to information retrieval (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- A user-oriented image retrieval system based on interactive genetic algorithm (2 Links)
- Developmental modelling with SDS (2 Links)
- Scott Neil-Teilly (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- Automated recoloring of evolved designs using evolved palettes (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Evolving Glitch Art (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- Organized order in ornamentation (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- P4m Reference Implementation (2 Links)
- Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Painterly rendering using image salience (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- Evolving design genes in space layout problems (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- ShipShape: A Drawing Beautification Assistant (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Bernd Lintermann (2 Links)
- Michael Witbrock (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Simulated aesthetics and evolving artworks: A coevolutionary approach (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Interactive evolution of images (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Specific curiosity as a cause and consequence of transformational creativity (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
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