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  1. Evolving Assemblages of 3D Objects‏‎ (2 Links)
  2. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  3. Scott Neil-Teilly‏‎ (2 Links)
  4. Generative Design: A Paradigm for Design Research‏‎ (2 Links)
  5. Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines‏‎ (2 Links)
  6. Chinese pattern design using generative shape grammar‏‎ (2 Links)
  7. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  8. Genetic Algorithms for the Generation of Models with Micropopulations‏‎ (2 Links)
  9. Organized order in ornamentation‏‎ (2 Links)
  10. Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution‏‎ (2 Links)
  11. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  12. P4m Reference Implementation‏‎ (2 Links)
  13. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  14. Painterly rendering using image salience‏‎ (2 Links)
  15. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  16. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  17. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  18. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  19. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  20. Genotyp‏‎ (2 Links)
  21. Developmental modelling with SDS‏‎ (2 Links)
  22. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  23. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  24. Exploring Persian Rug Design Using a Computational Evolutionary Approach‏‎ (2 Links)
  25. Dimension Reduction for Object Ranking‏‎ (2 Links)
  26. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  27. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  28. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  29. Model Proposal for a Constructed Artist‏‎ (2 Links)
  30. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  31. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  32. Grammatical Evolution: Evolving Programs for an Arbitrary Language‏‎ (2 Links)
  33. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  34. Computational Aesthetics Conferences‏‎ (2 Links)
  35. Feature Extraction Languages and Visual Pattern Recognition‏‎ (2 Links)
  36. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  37. Stepping stones in the mist‏‎ (2 Links)
  38. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  39. Filterscape: Energy Recycling in a Creative Ecosystem‏‎ (2 Links)
  40. Stimulating creative flow through computational feedback‏‎ (2 Links)
  41. Pmm Reference Implementation‏‎ (2 Links)
  42. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  43. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  44. Evaluating Search Engine Relevance with Click-Based Metrics‏‎ (2 Links)
  45. Population‏‎ (2 Links)
  46. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  47. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  48. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  49. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  50. Fractal art — a comparison of styles‏‎ (2 Links)

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