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- Pmm Reference Implementation (2 Links)
- Extending grammatical evolution to evolve digital surfaces with genr8 (2 Links)
- Creative Computers, Improvisation and Intimacy (2 Links)
- Stroke surfaces: Temporally coherent non-photorealistic animations from video (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- Grammar-based Genetic Programming: A Survey (2 Links)
- Population (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- Creative Web Services with Pattern (2 Links)
- Tabula Rasa: A Case Study in Evolutionary Curation (2 Links)
- CGP, Creativity and Art (2 Links)
- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value (2 Links)
- Virtual constructive swarm compositions and inspiration (2 Links)
- A Computer Model for the Generation of Visual Compositions (2 Links)
- Quantum Art (2 Links)
- Neural style transfer: a paradigm shift for image-based artistic rendering? (2 Links)
- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- A Fitness Function for Creativity in Jazz Improvisation and Beyond (2 Links)
- Data-Driven Iconification (2 Links)
- New IEC Research and Frameworks (2 Links)
- The Authorship of Generative Art (2 Links)
- Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence (2 Links)
- Niall J. L. Griffith (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- X-Faces: The eXploit Is Out There (2 Links)
- The Emergence of Social Learning in Artificial Societies (2 Links)
- Collaborative Preference Learning (2 Links)
- A Meme-Based Architecture for Modeling Creativity (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- The Evolving Role of the Artist (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
- Ästhetik (2 Links)
- Detecting people in cubist art (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- Digital Face Beautification (2 Links)
- The Markov Pen: Online Synthesis of Free-Hand Drawing Styles (2 Links)
- The Painting Fool in New Dimensions (2 Links)
- Art-directed Watercolor Rendered Animation (2 Links)
- Evolutionary Learning and Stochastic Process Algebra (2 Links)
- A Survey on ROC-based Ordinal Regression (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- The Virtual Ecosystem as Generative Electronic Art (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- A cybernetic approach to aesthetics (2 Links)
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