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- Generating 3D Scenes in the style of Keith Haring (2 Links)
- On-line Knowledge Embedding for Interactive EC-based Montage System (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Collaborative Preference Learning (2 Links)
- Bernd Lintermann (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- On Symmetry, Aesthetics and Quantifying Symmetrical Complexity (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- SBEAT3: A tool for multi-part music composition by simulated breeding (2 Links)
- Detecting people in cubist art (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Schwarm Algorithmen (2 Links)
- Digital Face Beautification (2 Links)
- On the Translation of Design Data into Design Form in Evolutionary Design (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation (2 Links)
- Evolving Glitch Art (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- Selektion (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- An Examination on the Modularity of Grammars in Grammatical Evolutionary Design (2 Links)
- A Benchmark Image Set for Evaluating Stylization (2 Links)
- Self Portraits with Mandelbrot Genetics (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- Painting with Flowsnakes (2 Links)
- Evolving design genes in space layout problems (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- A Fractal Approach Towards Visual Analogy (2 Links)
- An exploration-based evolutionary model of a generative design process (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Michael Witbrock (2 Links)
- A Knowledge Based Approach to Modeling Portrait Painting Methodology (2 Links)
- Interactive evolution of images (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Pavimenta: A Photo Tiling Tool (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Computer-Kreativität (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- Computer Software for Measuring Creative Search (2 Links)
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