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  1. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  2. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  3. Collage, Technology, and Creative Process‏‎ (2 Links)
  4. Scott Neil-Teilly‏‎ (2 Links)
  5. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  6. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  7. Combining Representational Domains for Computational Creativity‏‎ (2 Links)
  8. The Creative Mind: Myths and Mechanisms‏‎ (2 Links)
  9. Autonomously Creating Quality Images‏‎ (2 Links)
  10. Evolving Glitch Art‏‎ (2 Links)
  11. Complex constructions based on symmetry breaking in simple three dimensional IFS‏‎ (2 Links)
  12. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  13. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  14. Organized order in ornamentation‏‎ (2 Links)
  15. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (2 Links)
  16. Aesthetic image rating (AIR) algorithm‏‎ (2 Links)
  17. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  18. P4m Reference Implementation‏‎ (2 Links)
  19. Domain Bridging Associations Support Creativity‏‎ (2 Links)
  20. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  21. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  22. Painterly rendering using image salience‏‎ (2 Links)
  23. Evolving design genes in space layout problems‏‎ (2 Links)
  24. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  25. Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies‏‎ (2 Links)
  26. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  27. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  28. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (2 Links)
  29. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  30. Michael Witbrock‏‎ (2 Links)
  31. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  32. Computational Creativity Conceptualisation Grounded on ICCC Papers‏‎ (2 Links)
  33. Interactive evolution of images‏‎ (2 Links)
  34. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  35. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  36. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  37. Computational and Collective Creativity: Who’s Being Creative?‏‎ (2 Links)
  38. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Links)
  39. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  40. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  41. Golan Levin‏‎ (2 Links)
  42. The emergence of the representation of style in design‏‎ (2 Links)
  43. A Comparison Between Representations for Evolving Images‏‎ (2 Links)
  44. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  45. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  46. An Introduction To Kolmogorov Complexity and its Applications‏‎ (2 Links)
  47. Computer Vision for the Structured Representation and Stylisation of Visual Media Collections‏‎ (2 Links)
  48. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  49. Stepping stones in the mist‏‎ (2 Links)
  50. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)

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