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  1. Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining‏‎ (2 Links)
  2. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  3. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  4. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  5. Measuring Creativity In Software Development‏‎ (2 Links)
  6. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  7. Evolving design genes in space layout problems‏‎ (2 Links)
  8. Passive Solar Building Design Using Genetic Programming TR‏‎ (2 Links)
  9. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  10. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  11. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  12. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  13. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  14. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  15. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  16. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  17. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  18. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  19. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  20. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  21. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  22. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  23. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  24. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  25. Morgan McGuire‏‎ (2 Links)
  26. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  27. Golan Levin‏‎ (2 Links)
  28. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  29. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  30. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  31. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  32. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  33. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  34. Biokunst‏‎ (2 Links)
  35. Mutation‏‎ (2 Links)
  36. Stylized Reality‏‎ (2 Links)
  37. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  38. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  39. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  40. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  41. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  42. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  43. Karl Gerbel‏‎ (2 Links)
  44. Quantifying Creativity in Art Networks‏‎ (2 Links)
  45. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  46. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  47. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (2 Links)
  48. Autonomously Creating Quality Images‏‎ (2 Links)
  49. Fractal geometry describes the beauty of infinity in nature‏‎ (2 Links)
  50. Ungegenständliche Kunst‏‎ (2 Links)

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