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  1. Visual Hallucination For Computational Creation‏‎ (2 Links)
  2. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  3. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  4. Gentropy: evolving 2D textures‏‎ (2 Links)
  5. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  6. Scott Neil-Teilly‏‎ (2 Links)
  7. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)
  8. DESIGN ARCHITECTURE BY GENETIC ALGORITHM‏‎ (2 Links)
  9. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  10. Daniel Shiffman‏‎ (2 Links)
  11. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  12. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  13. Organized order in ornamentation‏‎ (2 Links)
  14. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  15. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  16. P4m Reference Implementation‏‎ (2 Links)
  17. Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity‏‎ (2 Links)
  18. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  19. Painterly rendering using image salience‏‎ (2 Links)
  20. Design Space of Tiling Template‏‎ (2 Links)
  21. Establishing Appreciation In a Creative System‏‎ (2 Links)
  22. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  23. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  24. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  25. Model Proposal for a Constructed Artist‏‎ (2 Links)
  26. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  27. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  28. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  29. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  30. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  31. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  32. Disney Meets Darwin — The Evolution of Funny Animated Figures‏‎ (2 Links)
  33. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  34. A Turing Test for Generative Art‏‎ (2 Links)
  35. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  36. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  37. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  38. Artificial Neural Network Spaces‏‎ (2 Links)
  39. Edge Detection of Petrographic Images Using Genetic Programming‏‎ (2 Links)
  40. Stepping stones in the mist‏‎ (2 Links)
  41. Evolutionary Design in Art‏‎ (2 Links)
  42. Stimulating creative flow through computational feedback‏‎ (2 Links)
  43. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  44. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  45. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  46. Pmm Reference Implementation‏‎ (2 Links)
  47. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  48. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  49. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  50. Population‏‎ (2 Links)

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