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- State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video (2 Links)
- Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
- Steve Dipaola (2 Links)
- Genetic Algorithms for the Generation of Models with Micropopulations (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution (2 Links)
- Stippling with Aerial Robots (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- Creative Machine Performance: Computational Creativity and Robotic Art (2 Links)
- The Creative Mind: Myths and Mechanisms (2 Links)
- Genotyp (2 Links)
- Creativity refined: bypassing the gatekeepers of appropriateness and value (2 Links)
- Curious Whispers: An Embodied Artificial Creative System (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
- Exploring Persian Rug Design Using a Computational Evolutionary Approach (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- Natural Processes and Artificial Procedures (2 Links)
- Quantum sculpture: art inspired by the deeper nature of reality (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Chinese pattern design using generative shape grammar (2 Links)
- Grammatical Evolution: Evolving Programs for an Arbitrary Language (2 Links)
- The Painting Fool Sees! New Projects with the Automated Painter (2 Links)
- A Turing Test for Generative Art (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- Rebecca Luger-Guil (2 Links)
- Feature Extraction Languages and Visual Pattern Recognition (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Deepland, a Travel through many Dimensions (2 Links)
- Artificial Neural Network Spaces (2 Links)
- Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections (2 Links)
- Filterscape: Energy Recycling in a Creative Ecosystem (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- The artist’s intentions and genetic coding in algorithmically generated drawings (2 Links)
- Novelty and figurative expression-based evolutionary art (2 Links)
- Evaluating Search Engine Relevance with Click-Based Metrics (2 Links)
- The emergence of the representation of style in design (2 Links)
- Developmental modelling with SDS (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Automated Landscape Painting in the Style of Bob Ross (2 Links)
- Fractal art — a comparison of styles (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
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