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Unten werden bis zu 50 Ergebnisse im Bereich 731 bis 780 angezeigt.

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  1. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  2. Automated recoloring of evolved designs using evolved palettes‏‎ (2 Links)
  3. Stepping stones in the mist‏‎ (2 Links)
  4. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  5. Stimulating creative flow through computational feedback‏‎ (2 Links)
  6. Mutation‏‎ (2 Links)
  7. Pmm Reference Implementation‏‎ (2 Links)
  8. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  9. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  10. Population‏‎ (2 Links)
  11. Breeding on site‏‎ (2 Links)
  12. Tim Rowley‏‎ (2 Links)
  13. Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music‏‎ (2 Links)
  14. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  15. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  16. Karl Gerbel‏‎ (2 Links)
  17. Creative Computers, Improvisation and Intimacy‏‎ (2 Links)
  18. Transforming Exploratory Creativity with DeLeNoX‏‎ (2 Links)
  19. Bernd Lintermann‏‎ (2 Links)
  20. Creative Web Services with Pattern‏‎ (2 Links)
  21. Quantum Art‏‎ (2 Links)
  22. CGP, Creativity and Art‏‎ (2 Links)
  23. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  24. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  25. New IEC Research and Frameworks‏‎ (2 Links)
  26. Swarm Tech-Tiles Tim‏‎ (2 Links)
  27. Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution‏‎ (2 Links)
  28. Niall J. L. Griffith‏‎ (2 Links)
  29. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  30. Learning Lexicographic Preference Models‏‎ (2 Links)
  31. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  32. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  33. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  34. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  35. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  36. Data-Driven Iconification‏‎ (2 Links)
  37. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  38. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  39. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  40. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  41. A Fractal Approach Towards Visual Analogy‏‎ (2 Links)
  42. Collaborative Preference Learning‏‎ (2 Links)
  43. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  44. Low-complexity art‏‎ (2 Links)
  45. An exploration-based evolutionary model of a generative design process‏‎ (2 Links)
  46. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  47. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)
  48. Detecting people in cubist art‏‎ (2 Links)
  49. A Knowledge Based Approach to Modeling Portrait Painting Methodology‏‎ (2 Links)
  50. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)

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