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- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- Evolving an Aircraft Using a Parametric Design System (2 Links)
- Data-Driven Iconification (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- The Painting Fool Sees! New Projects with the Automated Painter (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- Interactive evolutionary computation for analyzing human characteristics (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- Collaborative Preference Learning (2 Links)
- Interior Illumination Design Using Genetic Programming (2 Links)
- Gentropy: evolving 2D textures (2 Links)
- Automated Landscape Painting in the Style of Bob Ross (2 Links)
- The artist’s intentions and genetic coding in algorithmically generated drawings (2 Links)
- Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces (2 Links)
- Detecting people in cubist art (2 Links)
- Exploring a Parameterized Portrait Painting Space (2 Links)
- Morgan McGuire (2 Links)
- Automatic Evolution of Conceptual Building Architectures (2 Links)
- The emergence of the representation of style in design (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- Active User Intervention in an EC Search (2 Links)
- Digital Face Beautification (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms (2 Links)
- Adaptive enlargement of state spaces in evolutionary designing (2 Links)
- FaceSpace: A Facial Spatial-Domain Toolkit (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- Mutation (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Aesthetic Learning in an Interactive Evolutionary Art System (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- Stylized Reality (2 Links)
- Begriffe zur Evolutionären Kunst (2 Links)
- Establishing Appreciation In a Creative System (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used? (2 Links)
- Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping (2 Links)
- Karl Gerbel (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- Tuning of Image Parameters by Interactive Evolutionary Computation (2 Links)
- Computer-Kreativität (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- Computer Software for Measuring Creative Search (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
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