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  1. Evolutionary Computation and Image Re-Coloring‏‎ (2 Links)
  2. Automated recoloring of evolved designs using evolved palettes‏‎ (2 Links)
  3. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  4. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (2 Links)
  5. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  6. Ian Butterfield‏‎ (2 Links)
  7. Towards MCTS for Creative Domains‏‎ (2 Links)
  8. Learning to colour greyscale images‏‎ (2 Links)
  9. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  10. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  11. Data-Driven Iconification‏‎ (2 Links)
  12. Quantifying Creativity in Art Networks‏‎ (2 Links)
  13. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  14. Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music‏‎ (2 Links)
  15. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  16. Image Warping for a Painterly Effect‏‎ (2 Links)
  17. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  18. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  19. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  20. Swarm Granulator‏‎ (2 Links)
  21. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  22. Collaborative Preference Learning‏‎ (2 Links)
  23. Ranking Cases with Classification Rules‏‎ (2 Links)
  24. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  25. Bernd Lintermann‏‎ (2 Links)
  26. Detecting people in cubist art‏‎ (2 Links)
  27. Digital Face Beautification‏‎ (2 Links)
  28. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  29. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  30. Evolving Glitch Art‏‎ (2 Links)
  31. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  32. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  33. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  34. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  35. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  36. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  37. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  38. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  39. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  40. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  41. Evolving design genes in space layout problems‏‎ (2 Links)
  42. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  43. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  44. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  45. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  46. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  47. The Authorship of Generative Art‏‎ (2 Links)
  48. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  49. A Fractal Approach Towards Visual Analogy‏‎ (2 Links)
  50. An exploration-based evolutionary model of a generative design process‏‎ (2 Links)

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