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  1. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  2. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  3. Karl Gerbel‏‎ (2 Links)
  4. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  5. Towards MCTS for Creative Domains‏‎ (2 Links)
  6. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  7. Quantum Art‏‎ (2 Links)
  8. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  9. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  10. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (2 Links)
  11. Swarm Granulator‏‎ (2 Links)
  12. New IEC Research and Frameworks‏‎ (2 Links)
  13. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  14. Curious Whispers: An Embodied Artificial Creative System‏‎ (2 Links)
  15. Evolutionary Design in Art‏‎ (2 Links)
  16. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  17. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  18. Niall J. L. Griffith‏‎ (2 Links)
  19. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  20. Learning Lexicographic Preference Models‏‎ (2 Links)
  21. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  22. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  23. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  24. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  25. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  26. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  27. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)
  28. Chinese pattern design using generative shape grammar‏‎ (2 Links)
  29. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  30. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)
  31. Low-complexity art‏‎ (2 Links)
  32. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  33. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  34. Evolutionary shape grammars for product design‏‎ (2 Links)
  35. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  36. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  37. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  38. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  39. Evolving 3D Morphology and Behavior by Competition‏‎ (2 Links)
  40. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  41. Generative Art Inspired by Nature, Using NodeBox‏‎ (2 Links)
  42. Developmental modelling with SDS‏‎ (2 Links)
  43. Scott Neil-Teilly‏‎ (2 Links)
  44. Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function‏‎ (2 Links)
  45. The Authorship of Generative Art‏‎ (2 Links)
  46. Generative Representations for Artificial Architecture and Passive Solar Performance TR‏‎ (2 Links)
  47. Dimension Reduction for Object Ranking‏‎ (2 Links)
  48. In Praise of Evolution and Opacity‏‎ (2 Links)
  49. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  50. Generic Evolutionary Design‏‎ (2 Links)

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