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  1. Chinese pattern design using generative shape grammar‏‎ (2 Links)
  2. Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining‏‎ (2 Links)
  3. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  4. Passive Solar Building Design Using Genetic Programming TR‏‎ (2 Links)
  5. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  6. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  7. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  8. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  9. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  10. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  11. The T. albipennis Sand Painting Artists‏‎ (2 Links)
  12. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  13. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  14. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  15. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  16. Morgan McGuire‏‎ (2 Links)
  17. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  18. Developmental modelling with SDS‏‎ (2 Links)
  19. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  20. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  21. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  22. Dimension Reduction for Object Ranking‏‎ (2 Links)
  23. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  24. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  25. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  26. Mutation‏‎ (2 Links)
  27. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  28. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  29. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  30. Computational Aesthetics Conferences‏‎ (2 Links)
  31. Stylized Reality‏‎ (2 Links)
  32. Tim Rowley‏‎ (2 Links)
  33. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  34. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  35. Karl Gerbel‏‎ (2 Links)
  36. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  37. Quantifying Creativity in Art Networks‏‎ (2 Links)
  38. Transforming Exploratory Creativity with DeLeNoX‏‎ (2 Links)
  39. Evolution of Animated Photomosaics‏‎ (2 Links)
  40. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  41. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  42. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  43. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  44. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  45. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  46. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  47. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  48. Learning representations for creative design using evolution‏‎ (2 Links)
  49. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  50. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)

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