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  1. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (2 Links)
  2. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  3. Evolving Line Drawings‏‎ (2 Links)
  4. Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music‏‎ (2 Links)
  5. Measuring Creativity In Software Development‏‎ (2 Links)
  6. Edge Detection of Petrographic Images Using Genetic Programming‏‎ (2 Links)
  7. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (2 Links)
  8. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  9. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  10. Painting With Triangles‏‎ (2 Links)
  11. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  12. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (2 Links)
  13. Bernd Lintermann‏‎ (2 Links)
  14. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  15. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  16. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  17. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  18. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  19. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Links)
  20. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  21. The emergence of the representation of style in design‏‎ (2 Links)
  22. Morgan McGuire‏‎ (2 Links)
  23. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  24. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  25. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  26. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  27. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  28. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  29. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  30. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  31. Steve Dipaola‏‎ (2 Links)
  32. Mutation‏‎ (2 Links)
  33. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  34. Stippling with Aerial Robots‏‎ (2 Links)
  35. A Fractal Approach Towards Visual Analogy‏‎ (2 Links)
  36. An exploration-based evolutionary model of a generative design process‏‎ (2 Links)
  37. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  38. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  39. A Knowledge Based Approach to Modeling Portrait Painting Methodology‏‎ (2 Links)
  40. Karl Gerbel‏‎ (2 Links)
  41. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  42. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  43. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  44. Evolution of Animated Photomosaics‏‎ (2 Links)
  45. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  46. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  47. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  48. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  49. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  50. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)

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