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  1. The T. albipennis Sand Painting Artists‏‎ (2 Links)
  2. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  3. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  4. Stepping stones in the mist‏‎ (2 Links)
  5. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  6. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  7. Stimulating creative flow through computational feedback‏‎ (2 Links)
  8. Pmm Reference Implementation‏‎ (2 Links)
  9. Establishing Appreciation In a Creative System‏‎ (2 Links)
  10. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  11. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  12. Population‏‎ (2 Links)
  13. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  14. Biokunst‏‎ (2 Links)
  15. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  16. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  17. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  18. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  19. Tim Rowley‏‎ (2 Links)
  20. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  21. Quantum Art‏‎ (2 Links)
  22. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  23. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  24. Holger Ferstl‏‎ (2 Links)
  25. New IEC Research and Frameworks‏‎ (2 Links)
  26. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (2 Links)
  27. Evolutionary Design in Art‏‎ (2 Links)
  28. Transforming Exploratory Creativity with DeLeNoX‏‎ (2 Links)
  29. Niall J. L. Griffith‏‎ (2 Links)
  30. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  31. Curious Whispers: An Embodied Artificial Creative System‏‎ (2 Links)
  32. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  33. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  34. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  35. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  36. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  37. Ian Butterfield‏‎ (2 Links)
  38. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)
  39. Learning to colour greyscale images‏‎ (2 Links)
  40. Swarm Tech-Tiles Tim‏‎ (2 Links)
  41. Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution‏‎ (2 Links)
  42. Chinese pattern design using generative shape grammar‏‎ (2 Links)
  43. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)
  44. Image Warping for a Painterly Effect‏‎ (2 Links)
  45. Evolutionary shape grammars for product design‏‎ (2 Links)
  46. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  47. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  48. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  49. Autonomously Creating Quality Images‏‎ (2 Links)
  50. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)

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