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- X-Faces: The eXploit Is Out There (2 Links)
- A user-oriented image retrieval system based on interactive genetic algorithm (2 Links)
- In Praise of Evolution and Opacity (2 Links)
- Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines (2 Links)
- The Emergence of Social Learning in Artificial Societies (2 Links)
- Developmental modelling with SDS (2 Links)
- Induction Design: A Method for Evolutionary Design (2 Links)
- Genetic Algorithms for the Generation of Models with Micropopulations (2 Links)
- The Evolving Role of the Artist (2 Links)
- Automated recoloring of evolved designs using evolved palettes (2 Links)
- Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution (2 Links)
- Semi-Automatic Digital Epigraphy from Images with Normals (2 Links)
- Ästhetik (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Painting With Triangles (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Measuring Creativity In Software Development (2 Links)
- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (2 Links)
- The Markov Pen: Online Synthesis of Free-Hand Drawing Styles (2 Links)
- The Painting Fool in New Dimensions (2 Links)
- Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music (2 Links)
- Genotyp (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Interactive evolutionary computation for analyzing human characteristics (2 Links)
- The Virtual Ecosystem as Generative Electronic Art (2 Links)
- Exploring Persian Rug Design Using a Computational Evolutionary Approach (2 Links)
- Interior Illumination Design Using Genetic Programming (2 Links)
- The case for a mixed-initiative collaborative neuroevolution approach (2 Links)
- Bernd Lintermann (2 Links)
- Morgan McGuire (2 Links)
- State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- Grammatical Evolution: Evolving Programs for an Arbitrary Language (2 Links)
- Steve Dipaola (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Feature Extraction Languages and Visual Pattern Recognition (2 Links)
- Stippling with Aerial Robots (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Mutation (2 Links)
- Filterscape: Energy Recycling in a Creative Ecosystem (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- An Examination on the Modularity of Grammars in Grammatical Evolutionary Design (2 Links)
- Evaluating Search Engine Relevance with Click-Based Metrics (2 Links)
- A Benchmark Image Set for Evaluating Stylization (2 Links)
- Towards MCTS for Creative Domains (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Biokunst (2 Links)
- Karl Gerbel (2 Links)
- A Fractal Approach Towards Visual Analogy (2 Links)
- Natural Processes and Artificial Procedures (2 Links)
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