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  1. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  2. The Creative Mind: Myths and Mechanisms‏‎ (2 Links)
  3. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  4. Measuring Creativity In Software Development‏‎ (2 Links)
  5. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  6. Breeding on site‏‎ (2 Links)
  7. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  8. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (2 Links)
  9. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  10. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  11. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  12. Creative Computers, Improvisation and Intimacy‏‎ (2 Links)
  13. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  14. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  15. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  16. Creative Web Services with Pattern‏‎ (2 Links)
  17. CGP, Creativity and Art‏‎ (2 Links)
  18. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  19. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (2 Links)
  20. A Fractal Approach Towards Visual Analogy‏‎ (2 Links)
  21. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  22. Searching for Surprise‏‎ (2 Links)
  23. An exploration-based evolutionary model of a generative design process‏‎ (2 Links)
  24. Morgan McGuire‏‎ (2 Links)
  25. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  26. A Knowledge Based Approach to Modeling Portrait Painting Methodology‏‎ (2 Links)
  27. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Links)
  28. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  29. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  30. The emergence of the representation of style in design‏‎ (2 Links)
  31. Painting With Triangles‏‎ (2 Links)
  32. Data-Driven Iconification‏‎ (2 Links)
  33. Mutation‏‎ (2 Links)
  34. Applicability of interactive evolutionary computation to mental health measurement‏‎ (2 Links)
  35. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  36. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  37. ArTbitrating: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  38. A Study of Image Colourfulness‏‎ (2 Links)
  39. Collaborative Preference Learning‏‎ (2 Links)
  40. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  41. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  42. Karl Gerbel‏‎ (2 Links)
  43. Artificial Art Made by Artificial Ants‏‎ (2 Links)
  44. Detecting people in cubist art‏‎ (2 Links)
  45. A closer look at creativity as search‏‎ (2 Links)
  46. Artificial Life Meets Computational Creativity?‏‎ (2 Links)
  47. Digital Face Beautification‏‎ (2 Links)
  48. A formal theory of creativity to model the creation of art‏‎ (2 Links)
  49. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  50. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)

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