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  1. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  2. Morgan McGuire‏‎ (2 Links)
  3. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  4. A Turing Test for Generative Art‏‎ (2 Links)
  5. The Creative Mind: Myths and Mechanisms‏‎ (2 Links)
  6. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  7. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  8. Feature Extraction Languages and Visual Pattern Recognition‏‎ (2 Links)
  9. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  10. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  11. Artificial Neural Network Spaces‏‎ (2 Links)
  12. Filterscape: Energy Recycling in a Creative Ecosystem‏‎ (2 Links)
  13. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (2 Links)
  14. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  15. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  16. Mutation‏‎ (2 Links)
  17. Biokunst‏‎ (2 Links)
  18. Evaluating Search Engine Relevance with Click-Based Metrics‏‎ (2 Links)
  19. Stylized Reality‏‎ (2 Links)
  20. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  21. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  22. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (2 Links)
  23. Karl Gerbel‏‎ (2 Links)
  24. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  25. Fractal art — a comparison of styles‏‎ (2 Links)
  26. Quantifying Creativity in Art Networks‏‎ (2 Links)
  27. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  28. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  29. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  30. Fractals and Multi-Layer Coloring Algorithms‏‎ (2 Links)
  31. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  32. Active User Intervention in an EC Search‏‎ (2 Links)
  33. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Links)
  34. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (2 Links)
  35. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  36. Ranking Cases with Classification Rules‏‎ (2 Links)
  37. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  38. Evolutionary Banners, exploring a generative design approach‏‎ (2 Links)
  39. The emergence of the representation of style in design‏‎ (2 Links)
  40. Curious Whispers: An Embodied Artificial Creative System‏‎ (2 Links)
  41. Evolutionary Development of Mathematically Defined Forms‏‎ (2 Links)
  42. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  43. Learning Lexicographic Preference Models‏‎ (2 Links)
  44. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  45. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  46. Chinese pattern design using generative shape grammar‏‎ (2 Links)
  47. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  48. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  49. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  50. Generating floor plan layouts with K-D tree algorithms and evolutionary strategies‏‎ (2 Links)

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