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  1. Low-complexity art‏‎ (2 Links)
  2. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  3. Quantifying Creativity in Art Networks‏‎ (2 Links)
  4. A Turing Test for Generative Art‏‎ (2 Links)
  5. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  6. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  7. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  8. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  9. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  10. Ungegenständliche Kunst‏‎ (2 Links)
  11. Artificial Neural Network Spaces‏‎ (2 Links)
  12. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  13. Ranking Cases with Classification Rules‏‎ (2 Links)
  14. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  15. Developmental modelling with SDS‏‎ (2 Links)
  16. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  17. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  18. Dimension Reduction for Object Ranking‏‎ (2 Links)
  19. In Praise of Evolution and Opacity‏‎ (2 Links)
  20. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  21. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  22. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  23. Evolving Line Drawings‏‎ (2 Links)
  24. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  25. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  26. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (2 Links)
  27. Measuring Creativity In Software Development‏‎ (2 Links)
  28. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  29. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  30. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  31. Computational Aesthetics Conferences‏‎ (2 Links)
  32. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  33. Visual Hallucination For Computational Creation‏‎ (2 Links)
  34. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  35. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  36. Active User Intervention in an EC Search‏‎ (2 Links)
  37. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  38. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  39. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  40. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  41. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  42. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  43. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  44. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  45. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  46. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  47. Search Strategies and the Creative Process‏‎ (2 Links)
  48. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  49. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  50. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)

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