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  1. Evolving 3D Morphology and Behavior by Competition‏‎ (2 Links)
  2. Learning to colour greyscale images‏‎ (2 Links)
  3. Using Physiological Signals to Evolve Art‏‎ (2 Links)
  4. Generative Art Inspired by Nature, Using NodeBox‏‎ (2 Links)
  5. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  6. Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function‏‎ (2 Links)
  7. Generative Representations for Artificial Architecture and Passive Solar Performance TR‏‎ (2 Links)
  8. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  9. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  10. Generic Evolutionary Design‏‎ (2 Links)
  11. Image Warping for a Painterly Effect‏‎ (2 Links)
  12. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  13. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (2 Links)
  14. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  15. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  16. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)
  17. Evolving an Aircraft Using a Parametric Design System‏‎ (2 Links)
  18. Scott Neil-Teilly‏‎ (2 Links)
  19. Computer-Kreativität‏‎ (2 Links)
  20. Gentropy: evolving 2D textures‏‎ (2 Links)
  21. The Creative Mind: Myths and Mechanisms‏‎ (2 Links)
  22. Computer Software for Measuring Creative Search‏‎ (2 Links)
  23. Organized order in ornamentation‏‎ (2 Links)
  24. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)
  25. P4m Reference Implementation‏‎ (2 Links)
  26. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (2 Links)
  27. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  28. Painterly rendering using image salience‏‎ (2 Links)
  29. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  30. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  31. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  32. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  33. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  34. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  35. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  36. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  37. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (2 Links)
  38. Breeding on site‏‎ (2 Links)
  39. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  40. Model Proposal for a Constructed Artist‏‎ (2 Links)
  41. Establishing Appreciation In a Creative System‏‎ (2 Links)
  42. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  43. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  44. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  45. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  46. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Links)
  47. Creative Computers, Improvisation and Intimacy‏‎ (2 Links)
  48. The emergence of the representation of style in design‏‎ (2 Links)
  49. Creative Web Services with Pattern‏‎ (2 Links)
  50. CGP, Creativity and Art‏‎ (2 Links)

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