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  1. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  2. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  3. On-line Knowledge Embedding for Interactive EC-based Montage System‏‎ (2 Links)
  4. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  5. Visual Hallucination For Computational Creation‏‎ (2 Links)
  6. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  7. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  8. Collaborative Preference Learning‏‎ (2 Links)
  9. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (2 Links)
  10. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  11. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  12. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  13. SBEAT3: A tool for multi-part music composition by simulated breeding‏‎ (2 Links)
  14. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  15. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  16. Detecting people in cubist art‏‎ (2 Links)
  17. Schwarm Algorithmen‏‎ (2 Links)
  18. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  19. On the Translation of Design Data into Design Form in Evolutionary Design‏‎ (2 Links)
  20. Digital Face Beautification‏‎ (2 Links)
  21. Man + Robots: Symbiotic Art‏‎ (2 Links)
  22. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  23. Mapped Pictures: Aesthetic Image Annotations‏‎ (2 Links)
  24. Improving the ranking quality of medical image retrieval using a genetic feature selection method‏‎ (2 Links)
  25. Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation‏‎ (2 Links)
  26. Evolving Glitch Art‏‎ (2 Links)
  27. Selektion‏‎ (2 Links)
  28. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  29. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  30. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  31. Self Portraits with Mandelbrot Genetics‏‎ (2 Links)
  32. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  33. Informational Aesthetics Measures‏‎ (2 Links)
  34. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  35. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  36. Painting with Flowsnakes‏‎ (2 Links)
  37. Evolving design genes in space layout problems‏‎ (2 Links)
  38. Interactive Evolutionary CAD System for MEMS Layout Synthesis‏‎ (2 Links)
  39. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  40. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  41. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  42. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  43. Pavimenta: A Photo Tiling Tool‏‎ (2 Links)
  44. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  45. Mixed-Initiative Creative Drawing with webIconoscope‏‎ (2 Links)
  46. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  47. Autonomously Creating Quality Images‏‎ (2 Links)
  48. Computer-Kreativität‏‎ (2 Links)
  49. Space layout planning using an evolutionary approach‏‎ (2 Links)
  50. Computer Software for Measuring Creative Search‏‎ (2 Links)

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