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  1. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  2. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  3. Grammatical Evolution: Evolving Programs for an Arbitrary Language‏‎ (2 Links)
  4. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  5. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  6. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  7. Automated Collage Generation - With More Intent 2011‏‎ (2 Links)
  8. Low-complexity art‏‎ (2 Links)
  9. Visual Hallucination For Computational Creation‏‎ (2 Links)
  10. Feature Extraction Languages and Visual Pattern Recognition‏‎ (2 Links)
  11. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (2 Links)
  12. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  13. Filterscape: Energy Recycling in a Creative Ecosystem‏‎ (2 Links)
  14. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  15. Automatic Mineral Identification Using Genetic Programming‏‎ (2 Links)
  16. Biokunst‏‎ (2 Links)
  17. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  18. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  19. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  20. Evaluating Search Engine Relevance with Click-Based Metrics‏‎ (2 Links)
  21. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  22. Automatic invention of fitness functions with application to scene generation‏‎ (2 Links)
  23. In Praise of Evolution and Opacity‏‎ (2 Links)
  24. Searching for Surprise‏‎ (2 Links)
  25. Autonomy, Signature and Creativity‏‎ (2 Links)
  26. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  27. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  28. Fractal art — a comparison of styles‏‎ (2 Links)
  29. Measuring Creativity In Software Development‏‎ (2 Links)
  30. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  31. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (2 Links)
  32. Fractals and Multi-Layer Coloring Algorithms‏‎ (2 Links)
  33. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  34. Painting With Triangles‏‎ (2 Links)
  35. Curious Whispers: An Embodied Artificial Creative System‏‎ (2 Links)
  36. Evolutionary Banners, exploring a generative design approach‏‎ (2 Links)
  37. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  38. Evolutionary Development of Mathematically Defined Forms‏‎ (2 Links)
  39. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  40. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  41. Chinese pattern design using generative shape grammar‏‎ (2 Links)
  42. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  43. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  44. Morgan McGuire‏‎ (2 Links)
  45. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  46. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  47. Generating floor plan layouts with K-D tree algorithms and evolutionary strategies‏‎ (2 Links)
  48. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)
  49. Evolutionary generation of faces‏‎ (2 Links)
  50. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)

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