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- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- Exploring Persian Rug Design Using a Computational Evolutionary Approach (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- Grammatical Evolution: Evolving Programs for an Arbitrary Language (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- Construction and intuition: Creativity in early computer art (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- Feature Extraction Languages and Visual Pattern Recognition (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- An Examination on the Modularity of Grammars in Grammatical Evolutionary Design (2 Links)
- Filterscape: Energy Recycling in a Creative Ecosystem (2 Links)
- A Benchmark Image Set for Evaluating Stylization (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Stylized Reality (2 Links)
- Evaluating Search Engine Relevance with Click-Based Metrics (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- A Fractal Approach Towards Visual Analogy (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- An exploration-based evolutionary model of a generative design process (2 Links)
- Creating New Informational Primitives in Minds and Machines (2 Links)
- Creating tiling by means of 2D graphics applications (2 Links)
- A Knowledge Based Approach to Modeling Portrait Painting Methodology (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- Creative Evolutionary Systems (2 Links)
- Fractal art — a comparison of styles (2 Links)
- Building Artistic Computer Colleagues with an Enactive Model of Creativity (2 Links)
- Ungegenständliche Kunst (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- Creativity, emergence and evolution in design (2 Links)
- Fractals and Multi-Layer Coloring Algorithms (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- Applicability of interactive evolutionary computation to mental health measurement (2 Links)
- Evolutionary Banners, exploring a generative design approach (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- ArTbitrating: an evolutionary environment for visual and sound composition (2 Links)
- A Study of Image Colourfulness (2 Links)
- Evolutionary Development of Mathematically Defined Forms (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Video Granular Synthesis (2 Links)
- A comparative classification of complexity measures (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
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