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  1. Creative Ecosystems 2009‏‎ (2 Links)
  2. Natural Processes and Artificial Procedures‏‎ (2 Links)
  3. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  4. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (2 Links)
  5. Creatively Subverting Messages in Posters‏‎ (2 Links)
  6. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  7. Ungegenständliche Kunst‏‎ (2 Links)
  8. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  9. Can a Genetic Algorithm Think Like a Composer?‏‎ (2 Links)
  10. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  11. Rebecca Luger-Guil‏‎ (2 Links)
  12. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  13. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (2 Links)
  14. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  15. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  16. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  17. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  18. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  19. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  20. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  21. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  22. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  23. Live Coding Towards Computational Creativity‏‎ (2 Links)
  24. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  25. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  26. Visual Hallucination For Computational Creation‏‎ (2 Links)
  27. Collage, Technology, and Creative Process‏‎ (2 Links)
  28. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  29. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  30. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  31. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  32. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  33. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  34. Combining Representational Domains for Computational Creativity‏‎ (2 Links)
  35. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  36. Complex constructions based on symmetry breaking in simple three dimensional IFS‏‎ (2 Links)
  37. Searching for Surprise‏‎ (2 Links)
  38. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  39. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  40. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  41. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  42. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  43. Domain Bridging Associations Support Creativity‏‎ (2 Links)
  44. Evolving Line Drawings‏‎ (2 Links)
  45. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  46. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (2 Links)
  47. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  48. Painting With Triangles‏‎ (2 Links)
  49. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  50. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)

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