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- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Deepland, a Travel through many Dimensions (2 Links)
- Semi-Automatic Digital Epigraphy from Images with Normals (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Painting With Triangles (2 Links)
- Towards MCTS for Creative Domains (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Maintaining Population Diversity in Evolutionary Art (2 Links)
- Autonomously Creating Quality Images (2 Links)
- Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models (2 Links)
- Developmental modelling with SDS (2 Links)
- Aesthetic image rating (AIR) algorithm (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- In Praise of Evolution and Opacity (2 Links)
- Swarm Granulator (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Induction Design: A Method for Evolutionary Design (2 Links)
- Swarmic Paintings and Colour Attention (2 Links)
- Evolving Glitch Art (2 Links)
- Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Measuring Creativity In Software Development (2 Links)
- State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video (2 Links)
- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Steve Dipaola (2 Links)
- Tabula Rasa: A Case Study in Evolutionary Curation (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Stippling with Aerial Robots (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Virtual constructive swarm compositions and inspiration (2 Links)
- Interactive evolutionary computation for analyzing human characteristics (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- A Comparison Between Representations for Evolving Images (2 Links)
- Interior Illumination Design Using Genetic Programming (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- An Introduction To Kolmogorov Complexity and its Applications (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Morgan McGuire (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- The Authorship of Generative Art (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- An informational model for cellular automata aesthetic measure (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Golan Levin (2 Links)
- Natural Processes and Artificial Procedures (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
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