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  1. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  2. Ian Butterfield‏‎ (2 Links)
  3. Artificial ecosystems for creative discovery‏‎ (2 Links)
  4. Learning to colour greyscale images‏‎ (2 Links)
  5. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  6. Chinese pattern design using generative shape grammar‏‎ (2 Links)
  7. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  8. Assessing Progress in Building Autonomously Creative Systems‏‎ (2 Links)
  9. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  10. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (2 Links)
  11. A preliminary investigation of evolution as a form design strategy‏‎ (2 Links)
  12. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)
  13. Image Warping for a Painterly Effect‏‎ (2 Links)
  14. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  15. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  16. Automated Collage Generation - With More Intent 2011‏‎ (2 Links)
  17. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  18. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  19. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (2 Links)
  20. Automatic Mineral Identification Using Genetic Programming‏‎ (2 Links)
  21. Developmental modelling with SDS‏‎ (2 Links)
  22. Scott Neil-Teilly‏‎ (2 Links)
  23. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  24. The Creative Mind: Myths and Mechanisms‏‎ (2 Links)
  25. Dimension Reduction for Object Ranking‏‎ (2 Links)
  26. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  27. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  28. Automatic invention of fitness functions with application to scene generation‏‎ (2 Links)
  29. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (2 Links)
  30. Evolving Line Drawings‏‎ (2 Links)
  31. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  32. Organized order in ornamentation‏‎ (2 Links)
  33. Autonomy, Signature and Creativity‏‎ (2 Links)
  34. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (2 Links)
  35. P4m Reference Implementation‏‎ (2 Links)
  36. Computational Aesthetics Conferences‏‎ (2 Links)
  37. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  38. Painterly rendering using image salience‏‎ (2 Links)
  39. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  40. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (2 Links)
  41. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  42. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  43. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  44. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  45. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  46. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  47. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  48. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)
  49. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  50. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)

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