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  1. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)
  2. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  3. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  4. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  5. Dimension Reduction for Object Ranking‏‎ (2 Links)
  6. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  7. Active User Intervention in an EC Search‏‎ (2 Links)
  8. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  9. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  10. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  11. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  12. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  13. Searching for Surprise‏‎ (2 Links)
  14. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  15. Evolving Line Drawings‏‎ (2 Links)
  16. Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation‏‎ (2 Links)
  17. The Escher evolver: evolution to the people‏‎ (2 Links)
  18. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  19. Computational Aesthetics Conferences‏‎ (2 Links)
  20. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (2 Links)
  21. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  22. The FloWr Online Platform: Automated Programming and Computational Creativity as a Service‏‎ (2 Links)
  23. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  24. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  25. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  26. Painting With Triangles‏‎ (2 Links)
  27. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  28. Michael Witbrock‏‎ (2 Links)
  29. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  30. Interactive evolution of images‏‎ (2 Links)
  31. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  32. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  33. The T. albipennis Sand Painting Artists‏‎ (2 Links)
  34. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  35. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  36. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  37. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  38. Peter Kleiweg‏‎ (2 Links)
  39. The darwinian structure of the design process‏‎ (2 Links)
  40. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  41. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  42. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  43. Extending the Range of Facial Types‏‎ (2 Links)
  44. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  45. Is Evolution Creative?‏‎ (2 Links)
  46. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  47. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  48. Theory of Complexity‏‎ (2 Links)
  49. Gregory S. Hornby‏‎ (2 Links)
  50. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)

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