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  1. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  2. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  3. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  4. Karl Gerbel‏‎ (2 Links)
  5. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  6. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  7. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  8. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  9. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  10. A Turing Test for Generative Art‏‎ (2 Links)
  11. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  12. Natural Processes and Artificial Procedures‏‎ (2 Links)
  13. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  14. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  15. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (2 Links)
  16. Artificial Neural Network Spaces‏‎ (2 Links)
  17. Developmental modelling with SDS‏‎ (2 Links)
  18. Ungegenständliche Kunst‏‎ (2 Links)
  19. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  20. Dimension Reduction for Object Ranking‏‎ (2 Links)
  21. Learning Lexicographic Preference Models‏‎ (2 Links)
  22. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  23. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  24. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  25. Rebecca Luger-Guil‏‎ (2 Links)
  26. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  27. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  28. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (2 Links)
  29. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  30. Computational Aesthetics Conferences‏‎ (2 Links)
  31. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  32. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  33. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  34. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  35. Low-complexity art‏‎ (2 Links)
  36. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  37. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  38. Active User Intervention in an EC Search‏‎ (2 Links)
  39. Visual Hallucination For Computational Creation‏‎ (2 Links)
  40. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  41. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  42. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  43. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  44. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  45. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  46. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  47. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  48. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  49. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  50. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)

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