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  1. Mutation‏‎ (2 Links)
  2. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  3. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  4. Stylized Reality‏‎ (2 Links)
  5. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  6. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  7. Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes‏‎ (2 Links)
  8. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  9. Karl Gerbel‏‎ (2 Links)
  10. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  11. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  12. Quantifying Creativity in Art Networks‏‎ (2 Links)
  13. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)
  14. Evolving Line Drawings‏‎ (2 Links)
  15. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  16. Creative Ecosystems 2009‏‎ (2 Links)
  17. Ungegenständliche Kunst‏‎ (2 Links)
  18. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  19. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (2 Links)
  20. Ranking Cases with Classification Rules‏‎ (2 Links)
  21. Creatively Subverting Messages in Posters‏‎ (2 Links)
  22. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  23. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  24. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  25. Can a Genetic Algorithm Think Like a Composer?‏‎ (2 Links)
  26. Learning Lexicographic Preference Models‏‎ (2 Links)
  27. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  28. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  29. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  30. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  31. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  32. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  33. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  34. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  35. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  36. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  37. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  38. Visual Hallucination For Computational Creation‏‎ (2 Links)
  39. Low-complexity art‏‎ (2 Links)
  40. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  41. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  42. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  43. Art-directed Watercolor Rendered Animation‏‎ (2 Links)
  44. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  45. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  46. A Survey on ROC-based Ordinal Regression‏‎ (2 Links)
  47. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  48. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  49. Gregory S. Hornby‏‎ (2 Links)
  50. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)

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