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- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- Automated recoloring of evolved designs using evolved palettes (2 Links)
- Semantic Operators for Evolutionary Art (2 Links)
- Evolving an Aircraft Using a Parametric Design System (2 Links)
- Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach (2 Links)
- Edge Detection of Petrographic Images Using Genetic Programming (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- The Painting Fool Sees! New Projects with the Automated Painter (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- Computational Creativity Theory: Inspirations behind the FACE and the IDEA models (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Links)
- Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music (2 Links)
- Gentropy: evolving 2D textures (2 Links)
- Michael Witbrock (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- Interactive evolution of images (2 Links)
- The artist’s intentions and genetic coding in algorithmically generated drawings (2 Links)
- Exploring a Parameterized Portrait Painting Space (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- The emergence of the representation of style in design (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- Bernd Lintermann (2 Links)
- FaceSpace: A Facial Spatial-Domain Toolkit (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- Construction and intuition: Creativity in early computer art (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- Establishing Appreciation In a Creative System (2 Links)
- Stylized Reality (2 Links)
- Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used? (2 Links)
- An Examination on the Modularity of Grammars in Grammatical Evolutionary Design (2 Links)
- Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping (2 Links)
- A Benchmark Image Set for Evaluating Stylization (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Creating New Informational Primitives in Minds and Machines (2 Links)
- Creating tiling by means of 2D graphics applications (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Keith Wiley (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
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