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  1. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  2. Curious Whispers: An Embodied Artificial Creative System‏‎ (2 Links)
  3. Population‏‎ (2 Links)
  4. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  5. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  6. A Turing Test for Generative Art‏‎ (2 Links)
  7. Chinese pattern design using generative shape grammar‏‎ (2 Links)
  8. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  9. Tuning of Image Parameters by Interactive Evolutionary Computation‏‎ (2 Links)
  10. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  11. Artificial Neural Network Spaces‏‎ (2 Links)
  12. Quantum Art‏‎ (2 Links)
  13. Fractal geometry describes the beauty of infinity in nature‏‎ (2 Links)
  14. Holger Ferstl‏‎ (2 Links)
  15. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  16. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  17. New IEC Research and Frameworks‏‎ (2 Links)
  18. Frayed Cell Diagrams‏‎ (2 Links)
  19. Niall J. L. Griffith‏‎ (2 Links)
  20. Using Physiological Signals to Evolve Art‏‎ (2 Links)
  21. Evolutionary Computation and Image Re-Coloring‏‎ (2 Links)
  22. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  23. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (2 Links)
  24. Ian Butterfield‏‎ (2 Links)
  25. Developmental modelling with SDS‏‎ (2 Links)
  26. Learning to colour greyscale images‏‎ (2 Links)
  27. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  28. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  29. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  30. Dimension Reduction for Object Ranking‏‎ (2 Links)
  31. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  32. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  33. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  34. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (2 Links)
  35. Active User Intervention in an EC Search‏‎ (2 Links)
  36. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)
  37. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  38. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  39. Image Warping for a Painterly Effect‏‎ (2 Links)
  40. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  41. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  42. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  43. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  44. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  45. Computational Aesthetics Conferences‏‎ (2 Links)
  46. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  47. Scott Neil-Teilly‏‎ (2 Links)
  48. The Creative Mind: Myths and Mechanisms‏‎ (2 Links)
  49. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  50. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)

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