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  1. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  2. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  3. Organized order in ornamentation‏‎ (2 Links)
  4. Domain Bridging Associations Support Creativity‏‎ (2 Links)
  5. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  6. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  7. P4m Reference Implementation‏‎ (2 Links)
  8. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  9. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  10. Painterly rendering using image salience‏‎ (2 Links)
  11. Evolving design genes in space layout problems‏‎ (2 Links)
  12. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (2 Links)
  13. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  14. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  15. Michael Witbrock‏‎ (2 Links)
  16. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  17. Computational Creativity Conceptualisation Grounded on ICCC Papers‏‎ (2 Links)
  18. Interactive evolution of images‏‎ (2 Links)
  19. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  20. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  21. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  22. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  23. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  24. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Links)
  25. Computational and Collective Creativity: Who’s Being Creative?‏‎ (2 Links)
  26. The emergence of the representation of style in design‏‎ (2 Links)
  27. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  28. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  29. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  30. Computer Vision for the Structured Representation and Stylisation of Visual Media Collections‏‎ (2 Links)
  31. Golan Levin‏‎ (2 Links)
  32. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  33. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  34. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  35. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  36. Stepping stones in the mist‏‎ (2 Links)
  37. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  38. Stimulating creative flow through computational feedback‏‎ (2 Links)
  39. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  40. Pmm Reference Implementation‏‎ (2 Links)
  41. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  42. Population‏‎ (2 Links)
  43. Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes‏‎ (2 Links)
  44. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  45. Tuning of Image Parameters by Interactive Evolutionary Computation‏‎ (2 Links)
  46. Creative Ecosystems 2009‏‎ (2 Links)
  47. Quantum Art‏‎ (2 Links)
  48. Fractal geometry describes the beauty of infinity in nature‏‎ (2 Links)
  49. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  50. Creatively Subverting Messages in Posters‏‎ (2 Links)

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