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- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- A Study of Image Colourfulness (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Image Warping for a Painterly Effect (2 Links)
- The T. albipennis Sand Painting Artists (2 Links)
- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- Collaborative Preference Learning (2 Links)
- Artificial Art Made by Artificial Ants (2 Links)
- A closer look at creativity as search (2 Links)
- Artificial Life Meets Computational Creativity? (2 Links)
- Detecting people in cubist art (2 Links)
- A formal theory of creativity to model the creation of art (2 Links)
- Digital Face Beautification (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- A genetic engineering approach to genetic algorithms (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- Evolving Glitch Art (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- A review on the application of evolutionary computation to information retrieval (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Stylized Reality (2 Links)
- A user-oriented image retrieval system based on interactive genetic algorithm (2 Links)
- Tim Rowley (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
- Automated recoloring of evolved designs using evolved palettes (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation (2 Links)
- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- Transforming Exploratory Creativity with DeLeNoX (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Interactive operators for evolutionary architectural design (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- Model Proposal for a Constructed Artist (2 Links)
- Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music (2 Links)
- Computer-Kreativität (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Erik J. Gustafson (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
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