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  1. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  2. Stepping stones in the mist‏‎ (2 Links)
  3. Mutation‏‎ (2 Links)
  4. Stimulating creative flow through computational feedback‏‎ (2 Links)
  5. Autonomously Creating Quality Images‏‎ (2 Links)
  6. Pmm Reference Implementation‏‎ (2 Links)
  7. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  8. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  9. Population‏‎ (2 Links)
  10. Aesthetic image rating (AIR) algorithm‏‎ (2 Links)
  11. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  12. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  13. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  14. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  15. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  16. Karl Gerbel‏‎ (2 Links)
  17. Towards MCTS for Creative Domains‏‎ (2 Links)
  18. Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies‏‎ (2 Links)
  19. Quantum Art‏‎ (2 Links)
  20. Biokunst‏‎ (2 Links)
  21. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  22. New IEC Research and Frameworks‏‎ (2 Links)
  23. Swarm Granulator‏‎ (2 Links)
  24. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  25. Niall J. L. Griffith‏‎ (2 Links)
  26. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  27. Learning Lexicographic Preference Models‏‎ (2 Links)
  28. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  29. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  30. A Comparison Between Representations for Evolving Images‏‎ (2 Links)
  31. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  32. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  33. An Introduction To Kolmogorov Complexity and its Applications‏‎ (2 Links)
  34. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  35. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  36. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  37. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (2 Links)
  38. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  39. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  40. Curious Whispers: An Embodied Artificial Creative System‏‎ (2 Links)
  41. Low-complexity art‏‎ (2 Links)
  42. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  43. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  44. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  45. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  46. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  47. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  48. Chinese pattern design using generative shape grammar‏‎ (2 Links)
  49. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  50. Scott Neil-Teilly‏‎ (2 Links)

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