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- A Computer Model for the Generation of Visual Compositions (2 Links)
- Stepping stones in the mist (2 Links)
- Grammar-based Genetic Programming: A Survey (2 Links)
- Mutation (2 Links)
- A Fitness Function for Creativity in Jazz Improvisation and Beyond (2 Links)
- Stimulating creative flow through computational feedback (2 Links)
- Pmm Reference Implementation (2 Links)
- Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value (2 Links)
- Stroke surfaces: Temporally coherent non-photorealistic animations from video (2 Links)
- Population (2 Links)
- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- Breeding on site (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- A Meme-Based Architecture for Modeling Creativity (2 Links)
- Towards MCTS for Creative Domains (2 Links)
- Karl Gerbel (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- Creative Computers, Improvisation and Intimacy (2 Links)
- Quantum Art (2 Links)
- Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence (2 Links)
- Neural style transfer: a paradigm shift for image-based artistic rendering? (2 Links)
- Creative Web Services with Pattern (2 Links)
- Art-directed Watercolor Rendered Animation (2 Links)
- Swarm Granulator (2 Links)
- CGP, Creativity and Art (2 Links)
- A Survey on ROC-based Ordinal Regression (2 Links)
- New IEC Research and Frameworks (2 Links)
- Swarmic Paintings and Colour Attention (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- Niall J. L. Griffith (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- A cybernetic approach to aesthetics (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- Artificial ecosystems for creative discovery (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Tabula Rasa: A Case Study in Evolutionary Curation (2 Links)
- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- Evolutionary Learning and Stochastic Process Algebra (2 Links)
- Data-Driven Iconification (2 Links)
- Assessing Progress in Building Autonomously Creative Systems (2 Links)
- A preliminary investigation of evolution as a form design strategy (2 Links)
- Virtual constructive swarm compositions and inspiration (2 Links)
- Low-complexity art (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- Automated Collage Generation - With More Intent 2011 (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Collaborative Preference Learning (2 Links)
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