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  1. Learning to colour greyscale images‏‎ (2 Links)
  2. Art-directed Watercolor Rendered Animation‏‎ (2 Links)
  3. Detecting people in cubist art‏‎ (2 Links)
  4. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  5. A Survey on ROC-based Ordinal Regression‏‎ (2 Links)
  6. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  7. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  8. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  9. Digital Face Beautification‏‎ (2 Links)
  10. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  11. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  12. Image Warping for a Painterly Effect‏‎ (2 Links)
  13. Visual Hallucination For Computational Creation‏‎ (2 Links)
  14. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  15. A cybernetic approach to aesthetics‏‎ (2 Links)
  16. Artificial ecosystems for creative discovery‏‎ (2 Links)
  17. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  18. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  19. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  20. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  21. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  22. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  23. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  24. Assessing Progress in Building Autonomously Creative Systems‏‎ (2 Links)
  25. A preliminary investigation of evolution as a form design strategy‏‎ (2 Links)
  26. Evolving Glitch Art‏‎ (2 Links)
  27. Searching for Surprise‏‎ (2 Links)
  28. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  29. Automated Collage Generation - With More Intent 2011‏‎ (2 Links)
  30. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  31. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (2 Links)
  32. Evolving design genes in space layout problems‏‎ (2 Links)
  33. Automatic Mineral Identification Using Genetic Programming‏‎ (2 Links)
  34. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  35. Computer-Kreativität‏‎ (2 Links)
  36. Painting With Triangles‏‎ (2 Links)
  37. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  38. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  39. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  40. Computer Software for Measuring Creative Search‏‎ (2 Links)
  41. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  42. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  43. Automatic invention of fitness functions with application to scene generation‏‎ (2 Links)
  44. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  45. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  46. Autonomy, Signature and Creativity‏‎ (2 Links)
  47. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  48. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  49. Model Proposal for a Constructed Artist‏‎ (2 Links)
  50. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)

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