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- Begriffe zur Evolutionären Kunst (2 Links)
- New IEC Research and Frameworks (2 Links)
- Breeding on site (2 Links)
- Niall J. L. Griffith (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Tim Rowley (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- Creative Computers, Improvisation and Intimacy (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- Evolutionary Learning and Stochastic Process Algebra (2 Links)
- Creative Web Services with Pattern (2 Links)
- CGP, Creativity and Art (2 Links)
- Transforming Exploratory Creativity with DeLeNoX (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- Low-complexity art (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings (2 Links)
- Swarm Tech-Tiles Tim (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Maintaining Population Diversity in Evolutionary Art (2 Links)
- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution (2 Links)
- Scott Neil-Teilly (2 Links)
- Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models (2 Links)
- Data-Driven Iconification (2 Links)
- Evolving Art Using Multiple Aesthetic Measures (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- In Praise of Evolution and Opacity (2 Links)
- Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms (2 Links)
- Organized order in ornamentation (2 Links)
- Collaborative Preference Learning (2 Links)
- Induction Design: A Method for Evolutionary Design (2 Links)
- Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves (2 Links)
- Evolving Line Drawings (2 Links)
- P4m Reference Implementation (2 Links)
- Evolving Textures from High Level Descriptions: Gray with an Accent Color (2 Links)
- Painterly rendering using image salience (2 Links)
- Detecting people in cubist art (2 Links)
- Measuring Creativity In Software Development (2 Links)
- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (2 Links)
- Digital Face Beautification (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- ShipShape: A Drawing Beautification Assistant (2 Links)
- The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis (2 Links)
- Genetic learning for biologically inspired aesthetic processes (2 Links)
- Simulated aesthetics and evolving artworks: A coevolutionary approach (2 Links)
- A Turing Test for Generative Art (2 Links)
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