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  1. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  2. Ian Butterfield‏‎ (2 Links)
  3. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  4. Bernd Lintermann‏‎ (2 Links)
  5. Creative Web Services with Pattern‏‎ (2 Links)
  6. Learning to colour greyscale images‏‎ (2 Links)
  7. CGP, Creativity and Art‏‎ (2 Links)
  8. Fractal art — a comparison of styles‏‎ (2 Links)
  9. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  10. Fractals and Multi-Layer Coloring Algorithms‏‎ (2 Links)
  11. Image Warping for a Painterly Effect‏‎ (2 Links)
  12. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  13. Evolutionary Banners, exploring a generative design approach‏‎ (2 Links)
  14. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  15. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)
  16. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  17. Evolutionary Development of Mathematically Defined Forms‏‎ (2 Links)
  18. Data-Driven Iconification‏‎ (2 Links)
  19. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  20. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  21. Scott Neil-Teilly‏‎ (2 Links)
  22. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  23. Collaborative Preference Learning‏‎ (2 Links)
  24. A Fractal Approach Towards Visual Analogy‏‎ (2 Links)
  25. Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation‏‎ (2 Links)
  26. Organized order in ornamentation‏‎ (2 Links)
  27. Generating floor plan layouts with K-D tree algorithms and evolutionary strategies‏‎ (2 Links)
  28. An exploration-based evolutionary model of a generative design process‏‎ (2 Links)
  29. The Escher evolver: evolution to the people‏‎ (2 Links)
  30. Evolutionary generation of faces‏‎ (2 Links)
  31. Detecting people in cubist art‏‎ (2 Links)
  32. P4m Reference Implementation‏‎ (2 Links)
  33. The FloWr Online Platform: Automated Programming and Computational Creativity as a Service‏‎ (2 Links)
  34. Evolutionäre Algorithmen‏‎ (2 Links)
  35. A Knowledge Based Approach to Modeling Portrait Painting Methodology‏‎ (2 Links)
  36. Digital Face Beautification‏‎ (2 Links)
  37. Painterly rendering using image salience‏‎ (2 Links)
  38. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  39. Evolved Aesthetic Analogies to Improve Artistic Experience‏‎ (2 Links)
  40. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  41. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  42. Evolving Assemblages of 3D Objects‏‎ (2 Links)
  43. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  44. Generative Design: A Paradigm for Design Research‏‎ (2 Links)
  45. Applicability of interactive evolutionary computation to mental health measurement‏‎ (2 Links)
  46. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  47. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  48. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  49. Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines‏‎ (2 Links)
  50. ArTbitrating: an evolutionary environment for visual and sound composition‏‎ (2 Links)

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