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  1. Learning to colour greyscale images‏‎ (2 Links)
  2. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  3. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  4. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  5. Visual Hallucination For Computational Creation‏‎ (2 Links)
  6. Developmental modelling with SDS‏‎ (2 Links)
  7. Image Warping for a Painterly Effect‏‎ (2 Links)
  8. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  9. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  10. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  11. Dimension Reduction for Object Ranking‏‎ (2 Links)
  12. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  13. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  14. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  15. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  16. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  17. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  18. Scott Neil-Teilly‏‎ (2 Links)
  19. Active User Intervention in an EC Search‏‎ (2 Links)
  20. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  21. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  22. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  23. Evolving Line Drawings‏‎ (2 Links)
  24. Computational Aesthetics Conferences‏‎ (2 Links)
  25. Organized order in ornamentation‏‎ (2 Links)
  26. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (2 Links)
  27. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  28. P4m Reference Implementation‏‎ (2 Links)
  29. Painterly rendering using image salience‏‎ (2 Links)
  30. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  31. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  32. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  33. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  34. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  35. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  36. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  37. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  38. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  39. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  40. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  41. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  42. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  43. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  44. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  45. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  46. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  47. Model Proposal for a Constructed Artist‏‎ (2 Links)
  48. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  49. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  50. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)

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