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- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Developmental modelling with SDS (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- The Authorship of Generative Art (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Evolving Glitch Art (2 Links)
- Searching for Surprise (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- X-Faces: The eXploit Is Out There (2 Links)
- The Emergence of Social Learning in Artificial Societies (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- The Evolving Role of the Artist (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Semi-Automatic Digital Epigraphy from Images with Normals (2 Links)
- Ästhetik (2 Links)
- Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation (2 Links)
- Painting With Triangles (2 Links)
- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- The Markov Pen: Online Synthesis of Free-Hand Drawing Styles (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- The Painting Fool in New Dimensions (2 Links)
- Interactive operators for evolutionary architectural design (2 Links)
- A Turing Test for Generative Art (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Model Proposal for a Constructed Artist (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- The Virtual Ecosystem as Generative Electronic Art (2 Links)
- Artificial Neural Network Spaces (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- The case for a mixed-initiative collaborative neuroevolution approach (2 Links)
- Golan Levin (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video (2 Links)
- Steve Dipaola (2 Links)
- Stippling with Aerial Robots (2 Links)
- Biokunst (2 Links)
- Automated Landscape Painting in the Style of Bob Ross (2 Links)
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