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  1. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  2. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  3. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  4. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (2 Links)
  5. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  6. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  7. Live Coding Towards Computational Creativity‏‎ (2 Links)
  8. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  9. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  10. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  11. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  12. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  13. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  14. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  15. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  16. Visual Hallucination For Computational Creation‏‎ (2 Links)
  17. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  18. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  19. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  20. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  21. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  22. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  23. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  24. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  25. Evolving Glitch Art‏‎ (2 Links)
  26. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  27. Searching for Surprise‏‎ (2 Links)
  28. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  29. Creative Evolutionary Systems‏‎ (2 Links)
  30. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (2 Links)
  31. Creativity, emergence and evolution in design‏‎ (2 Links)
  32. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  33. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  34. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  35. Evolving design genes in space layout problems‏‎ (2 Links)
  36. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  37. Painting With Triangles‏‎ (2 Links)
  38. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  39. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  40. Michael Witbrock‏‎ (2 Links)
  41. DESIGN ARCHITECTURE BY GENETIC ALGORITHM‏‎ (2 Links)
  42. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  43. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  44. Interactive evolution of images‏‎ (2 Links)
  45. Daniel Shiffman‏‎ (2 Links)
  46. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  47. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  48. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  49. Andrew Rowbottom‏‎ (2 Links)
  50. Interwoven Islamic Geometric Patterns‏‎ (2 Links)

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