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  1. Visual Hallucination For Computational Creation‏‎ (2 Links)
  2. Low-complexity art‏‎ (2 Links)
  3. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  4. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)
  5. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  6. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  7. Collaborative Preference Learning‏‎ (2 Links)
  8. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  9. Evolutionary shape grammars for product design‏‎ (2 Links)
  10. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  11. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  12. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  13. Detecting people in cubist art‏‎ (2 Links)
  14. Digital Face Beautification‏‎ (2 Links)
  15. Evolving 3D Morphology and Behavior by Competition‏‎ (2 Links)
  16. Searching for Surprise‏‎ (2 Links)
  17. In Praise of Evolution and Opacity‏‎ (2 Links)
  18. Generative Art Inspired by Nature, Using NodeBox‏‎ (2 Links)
  19. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  20. Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function‏‎ (2 Links)
  21. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  22. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  23. Generative Representations for Artificial Architecture and Passive Solar Performance TR‏‎ (2 Links)
  24. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  25. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  26. Active User Intervention in an EC Search‏‎ (2 Links)
  27. Generic Evolutionary Design‏‎ (2 Links)
  28. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  29. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  30. Measuring Creativity In Software Development‏‎ (2 Links)
  31. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  32. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  33. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  34. Painting With Triangles‏‎ (2 Links)
  35. Evolving an Aircraft Using a Parametric Design System‏‎ (2 Links)
  36. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  37. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  38. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  39. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  40. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  41. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  42. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  43. Gentropy: evolving 2D textures‏‎ (2 Links)
  44. Computer-Kreativität‏‎ (2 Links)
  45. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)
  46. Morgan McGuire‏‎ (2 Links)
  47. Computer Software for Measuring Creative Search‏‎ (2 Links)
  48. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  49. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  50. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)

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