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- Pmm Reference Implementation (2 Links)
- Grammar-based Genetic Programming: A Survey (2 Links)
- Stroke surfaces: Temporally coherent non-photorealistic animations from video (2 Links)
- Computer Software for Measuring Creative Search (2 Links)
- Population (2 Links)
- Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value (2 Links)
- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- Automated Landscape Painting in the Style of Bob Ross (2 Links)
- Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces (2 Links)
- Tuning of Image Parameters by Interactive Evolutionary Computation (2 Links)
- Quantum Art (2 Links)
- Automatic Evolution of Conceptual Building Architectures (2 Links)
- Neural style transfer: a paradigm shift for image-based artistic rendering? (2 Links)
- Active User Intervention in an EC Search (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms (2 Links)
- Breeding on site (2 Links)
- New IEC Research and Frameworks (2 Links)
- Adaptive enlargement of state spaces in evolutionary designing (2 Links)
- Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- Niall J. L. Griffith (2 Links)
- Aesthetic Learning in an Interactive Evolutionary Art System (2 Links)
- Creative Computers, Improvisation and Intimacy (2 Links)
- Using Physiological Signals to Evolve Art (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Creative Web Services with Pattern (2 Links)
- Begriffe zur Evolutionären Kunst (2 Links)
- CGP, Creativity and Art (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization (2 Links)
- Evolutionary Learning and Stochastic Process Algebra (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- Data-Driven Iconification (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- Scott Neil-Teilly (2 Links)
- Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- The Creative Mind: Myths and Mechanisms (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- Collaborative Preference Learning (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- Organized order in ornamentation (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
- Evolving Art Using Multiple Aesthetic Measures (2 Links)
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