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  1. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  2. Evolving 3D Morphology and Behavior by Competition‏‎ (2 Links)
  3. Mapped Pictures: Aesthetic Image Annotations‏‎ (2 Links)
  4. Generative Art Inspired by Nature, Using NodeBox‏‎ (2 Links)
  5. Improving the ranking quality of medical image retrieval using a genetic feature selection method‏‎ (2 Links)
  6. The Creative Mind: Myths and Mechanisms‏‎ (2 Links)
  7. Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function‏‎ (2 Links)
  8. Organized order in ornamentation‏‎ (2 Links)
  9. Generative Representations for Artificial Architecture and Passive Solar Performance TR‏‎ (2 Links)
  10. P4m Reference Implementation‏‎ (2 Links)
  11. Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music‏‎ (2 Links)
  12. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (2 Links)
  13. Generic Evolutionary Design‏‎ (2 Links)
  14. Informational Aesthetics Measures‏‎ (2 Links)
  15. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  16. Computational Aesthetics Conferences‏‎ (2 Links)
  17. Painterly rendering using image salience‏‎ (2 Links)
  18. Evolving an Aircraft Using a Parametric Design System‏‎ (2 Links)
  19. Interactive Evolutionary CAD System for MEMS Layout Synthesis‏‎ (2 Links)
  20. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  21. Bernd Lintermann‏‎ (2 Links)
  22. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  23. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (2 Links)
  24. Mixed-Initiative Creative Drawing with webIconoscope‏‎ (2 Links)
  25. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  26. Gentropy: evolving 2D textures‏‎ (2 Links)
  27. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  28. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Links)
  29. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  30. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)
  31. The emergence of the representation of style in design‏‎ (2 Links)
  32. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  33. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  34. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  35. Stepping stones in the mist‏‎ (2 Links)
  36. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  37. Stimulating creative flow through computational feedback‏‎ (2 Links)
  38. Pmm Reference Implementation‏‎ (2 Links)
  39. Biokunst‏‎ (2 Links)
  40. A Fractal Approach Towards Visual Analogy‏‎ (2 Links)
  41. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  42. Population‏‎ (2 Links)
  43. An exploration-based evolutionary model of a generative design process‏‎ (2 Links)
  44. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  45. Establishing Appreciation In a Creative System‏‎ (2 Links)
  46. A Knowledge Based Approach to Modeling Portrait Painting Methodology‏‎ (2 Links)
  47. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  48. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  49. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  50. Henry Rowley‏‎ (2 Links)

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