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  1. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  2. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  3. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  4. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  5. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  6. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  7. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  8. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  9. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  10. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  11. Stylized Reality‏‎ (2 Links)
  12. Towards MCTS for Creative Domains‏‎ (2 Links)
  13. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  14. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  15. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  16. Quantifying Creativity in Art Networks‏‎ (2 Links)
  17. Swarm Granulator‏‎ (2 Links)
  18. Computer-Kreativität‏‎ (2 Links)
  19. Fractal geometry describes the beauty of infinity in nature‏‎ (2 Links)
  20. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  21. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  22. Computer Software for Measuring Creative Search‏‎ (2 Links)
  23. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  24. Ranking Cases with Classification Rules‏‎ (2 Links)
  25. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  26. Frayed Cell Diagrams‏‎ (2 Links)
  27. Evolutionary Computation and Image Re-Coloring‏‎ (2 Links)
  28. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  29. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (2 Links)
  30. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  31. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  32. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  33. Live Coding Towards Computational Creativity‏‎ (2 Links)
  34. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  35. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  36. Autonomously Creating Quality Images‏‎ (2 Links)
  37. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  38. Breeding on site‏‎ (2 Links)
  39. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  40. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  41. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  42. Aesthetic image rating (AIR) algorithm‏‎ (2 Links)
  43. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  44. The Authorship of Generative Art‏‎ (2 Links)
  45. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  46. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  47. Creative Computers, Improvisation and Intimacy‏‎ (2 Links)
  48. Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies‏‎ (2 Links)
  49. Creative Web Services with Pattern‏‎ (2 Links)
  50. X-Faces: The eXploit Is Out There‏‎ (2 Links)

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