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  1. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  2. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  3. Data-Driven Iconification‏‎ (2 Links)
  4. Rendering artistic light patterns‏‎ (2 Links)
  5. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  6. Live Coding Towards Computational Creativity‏‎ (2 Links)
  7. Visual Hallucination For Computational Creation‏‎ (2 Links)
  8. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  9. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  10. On-line Knowledge Embedding for Interactive EC-based Montage System‏‎ (2 Links)
  11. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  12. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  13. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  14. Collaborative Preference Learning‏‎ (2 Links)
  15. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  16. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (2 Links)
  17. SBEAT3: A tool for multi-part music composition by simulated breeding‏‎ (2 Links)
  18. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  19. Detecting people in cubist art‏‎ (2 Links)
  20. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  21. Schwarm Algorithmen‏‎ (2 Links)
  22. On the Translation of Design Data into Design Form in Evolutionary Design‏‎ (2 Links)
  23. Digital Face Beautification‏‎ (2 Links)
  24. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  25. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  26. Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation‏‎ (2 Links)
  27. Evolving Glitch Art‏‎ (2 Links)
  28. Selektion‏‎ (2 Links)
  29. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  30. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  31. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)
  32. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  33. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  34. Self Portraits with Mandelbrot Genetics‏‎ (2 Links)
  35. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  36. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  37. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  38. Painting with Flowsnakes‏‎ (2 Links)
  39. Evolving design genes in space layout problems‏‎ (2 Links)
  40. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  41. Michael Witbrock‏‎ (2 Links)
  42. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  43. Interactive evolution of images‏‎ (2 Links)
  44. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  45. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  46. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  47. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  48. Pavimenta: A Photo Tiling Tool‏‎ (2 Links)
  49. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  50. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)

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