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  1. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  2. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  3. Automated recoloring of evolved designs using evolved palettes‏‎ (2 Links)
  4. Semantic Operators for Evolutionary Art‏‎ (2 Links)
  5. Evolving an Aircraft Using a Parametric Design System‏‎ (2 Links)
  6. Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach‏‎ (2 Links)
  7. Edge Detection of Petrographic Images Using Genetic Programming‏‎ (2 Links)
  8. Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining‏‎ (2 Links)
  9. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  10. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (2 Links)
  11. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  12. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  13. Passive Solar Building Design Using Genetic Programming TR‏‎ (2 Links)
  14. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  15. Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music‏‎ (2 Links)
  16. Gentropy: evolving 2D textures‏‎ (2 Links)
  17. Michael Witbrock‏‎ (2 Links)
  18. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  19. Interactive evolution of images‏‎ (2 Links)
  20. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Links)
  21. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)
  22. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  23. The emergence of the representation of style in design‏‎ (2 Links)
  24. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  25. Bernd Lintermann‏‎ (2 Links)
  26. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  27. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  28. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  29. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  30. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  31. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  32. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  33. Establishing Appreciation In a Creative System‏‎ (2 Links)
  34. Stylized Reality‏‎ (2 Links)
  35. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  36. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  37. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  38. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  39. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  40. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  41. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  42. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  43. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  44. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  45. Keith Wiley‏‎ (2 Links)
  46. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  47. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  48. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  49. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  50. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)

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