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- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- Evolving Glitch Art (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- New challenges for evolutionary music and art (2 Links)
- The Authorship of Generative Art (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation (2 Links)
- X-Faces: The eXploit Is Out There (2 Links)
- Non-Photorealistic Rendering of Portraits (2 Links)
- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
- The Emergence of Social Learning in Artificial Societies (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Rekombination (2 Links)
- A Turing Test for Generative Art (2 Links)
- The Evolving Role of the Artist (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- Rendering artistic light patterns (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Ästhetik (2 Links)
- Interactive operators for evolutionary architectural design (2 Links)
- Computer-Kreativität (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Artificial Neural Network Spaces (2 Links)
- Model Proposal for a Constructed Artist (2 Links)
- On-line Knowledge Embedding for Interactive EC-based Montage System (2 Links)
- The Markov Pen: Online Synthesis of Free-Hand Drawing Styles (2 Links)
- Computer Software for Measuring Creative Search (2 Links)
- On Symmetry, Aesthetics and Quantifying Symmetrical Complexity (2 Links)
- Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity (2 Links)
- The Painting Fool in New Dimensions (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- SBEAT3: A tool for multi-part music composition by simulated breeding (2 Links)
- Golan Levin (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Schwarm Algorithmen (2 Links)
- On the Translation of Design Data into Design Form in Evolutionary Design (2 Links)
- The Virtual Ecosystem as Generative Electronic Art (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- The case for a mixed-initiative collaborative neuroevolution approach (2 Links)
- Automated Landscape Painting in the Style of Bob Ross (2 Links)
- Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces (2 Links)
- Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation (2 Links)
- Automatic Evolution of Conceptual Building Architectures (2 Links)
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