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  1. Generative Design: A Paradigm for Design Research‏‎ (2 Links)
  2. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  3. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  4. Dimension Reduction for Object Ranking‏‎ (2 Links)
  5. Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines‏‎ (2 Links)
  6. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  7. Genetic Algorithms for the Generation of Models with Micropopulations‏‎ (2 Links)
  8. In Praise of Evolution and Opacity‏‎ (2 Links)
  9. Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution‏‎ (2 Links)
  10. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  11. Semantic Operators for Evolutionary Art‏‎ (2 Links)
  12. Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach‏‎ (2 Links)
  13. Computational Aesthetics Conferences‏‎ (2 Links)
  14. Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining‏‎ (2 Links)
  15. Measuring Creativity In Software Development‏‎ (2 Links)
  16. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  17. Passive Solar Building Design Using Genetic Programming TR‏‎ (2 Links)
  18. Genotyp‏‎ (2 Links)
  19. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  20. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  21. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  22. Exploring Persian Rug Design Using a Computational Evolutionary Approach‏‎ (2 Links)
  23. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  24. A Turing Test for Generative Art‏‎ (2 Links)
  25. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  26. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  27. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  28. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  29. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  30. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  31. Artificial Neural Network Spaces‏‎ (2 Links)
  32. Grammatical Evolution: Evolving Programs for an Arbitrary Language‏‎ (2 Links)
  33. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  34. Morgan McGuire‏‎ (2 Links)
  35. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  36. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  37. Feature Extraction Languages and Visual Pattern Recognition‏‎ (2 Links)
  38. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  39. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  40. Filterscape: Energy Recycling in a Creative Ecosystem‏‎ (2 Links)
  41. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  42. Mutation‏‎ (2 Links)
  43. Biokunst‏‎ (2 Links)
  44. Evaluating Search Engine Relevance with Click-Based Metrics‏‎ (2 Links)
  45. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  46. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  47. Stylized Reality‏‎ (2 Links)
  48. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  49. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  50. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)

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