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  1. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  2. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  3. Evolving Line Drawings‏‎ (2 Links)
  4. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (2 Links)
  5. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  6. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  7. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (2 Links)
  8. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  9. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  10. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  11. Painting With Triangles‏‎ (2 Links)
  12. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  13. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  14. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  15. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (2 Links)
  16. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  17. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  18. Michael Witbrock‏‎ (2 Links)
  19. Interactive evolution of images‏‎ (2 Links)
  20. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  21. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  22. Biokunst‏‎ (2 Links)
  23. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  24. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  25. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Links)
  26. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  27. The emergence of the representation of style in design‏‎ (2 Links)
  28. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  29. A Turing Test for Generative Art‏‎ (2 Links)
  30. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  31. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  32. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  33. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  34. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  35. Steve Dipaola‏‎ (2 Links)
  36. Artificial Neural Network Spaces‏‎ (2 Links)
  37. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  38. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  39. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  40. Stippling with Aerial Robots‏‎ (2 Links)
  41. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  42. John Mount‏‎ (2 Links)
  43. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  44. Curious agents and situated design evaluations‏‎ (2 Links)
  45. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  46. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  47. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  48. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  49. Keith Wiley‏‎ (2 Links)
  50. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)

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