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  1. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  2. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  3. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  4. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  5. Visual Hallucination For Computational Creation‏‎ (2 Links)
  6. Applicability of interactive evolutionary computation to mental health measurement‏‎ (2 Links)
  7. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  8. Collaborative Preference Learning‏‎ (2 Links)
  9. Low-complexity art‏‎ (2 Links)
  10. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  11. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  12. ArTbitrating: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  13. A Study of Image Colourfulness‏‎ (2 Links)
  14. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  15. Detecting people in cubist art‏‎ (2 Links)
  16. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  17. Digital Face Beautification‏‎ (2 Links)
  18. Scott Neil-Teilly‏‎ (2 Links)
  19. Artificial Art Made by Artificial Ants‏‎ (2 Links)
  20. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  21. A closer look at creativity as search‏‎ (2 Links)
  22. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  23. Artificial Life Meets Computational Creativity?‏‎ (2 Links)
  24. A formal theory of creativity to model the creation of art‏‎ (2 Links)
  25. Evolving Glitch Art‏‎ (2 Links)
  26. In Praise of Evolution and Opacity‏‎ (2 Links)
  27. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  28. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  29. Organized order in ornamentation‏‎ (2 Links)
  30. A genetic engineering approach to genetic algorithms‏‎ (2 Links)
  31. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  32. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  33. P4m Reference Implementation‏‎ (2 Links)
  34. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  35. Painterly rendering using image salience‏‎ (2 Links)
  36. A review on the application of evolutionary computation to information retrieval‏‎ (2 Links)
  37. Evolving design genes in space layout problems‏‎ (2 Links)
  38. Measuring Creativity In Software Development‏‎ (2 Links)
  39. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  40. A user-oriented image retrieval system based on interactive genetic algorithm‏‎ (2 Links)
  41. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  42. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  43. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  44. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  45. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  46. Automated recoloring of evolved designs using evolved palettes‏‎ (2 Links)
  47. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  48. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  49. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  50. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)

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