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  1. New IEC Research and Frameworks‏‎ (2 Links)
  2. Label Ranking Algorithms: A Survey‏‎ (2 Links)
  3. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (2 Links)
  4. Niall J. L. Griffith‏‎ (2 Links)
  5. Learning Comparative User Models for Accelerating Human-Computer Collaborative Search‏‎ (2 Links)
  6. Towards MCTS for Creative Domains‏‎ (2 Links)
  7. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  8. Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes‏‎ (2 Links)
  9. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  10. Line-Based Rendering with Truchet-Like Tiles‏‎ (2 Links)
  11. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  12. Swarm Granulator‏‎ (2 Links)
  13. Creative Ecosystems 2009‏‎ (2 Links)
  14. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  15. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  16. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  17. Creatively Subverting Messages in Posters‏‎ (2 Links)
  18. Can a Genetic Algorithm Think Like a Composer?‏‎ (2 Links)
  19. Man + Robots: Symbiotic Art‏‎ (2 Links)
  20. Scott Neil-Teilly‏‎ (2 Links)
  21. Mapped Pictures: Aesthetic Image Annotations‏‎ (2 Links)
  22. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  23. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  24. Improving the ranking quality of medical image retrieval using a genetic feature selection method‏‎ (2 Links)
  25. Organized order in ornamentation‏‎ (2 Links)
  26. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  27. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  28. Informational Aesthetics Measures‏‎ (2 Links)
  29. P4m Reference Implementation‏‎ (2 Links)
  30. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  31. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  32. Painterly rendering using image salience‏‎ (2 Links)
  33. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  34. A Turing Test for Generative Art‏‎ (2 Links)
  35. Interactive Evolutionary CAD System for MEMS Layout Synthesis‏‎ (2 Links)
  36. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  37. Collage, Technology, and Creative Process‏‎ (2 Links)
  38. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  39. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  40. The Authorship of Generative Art‏‎ (2 Links)
  41. Artificial Neural Network Spaces‏‎ (2 Links)
  42. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  43. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  44. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  45. Combining Representational Domains for Computational Creativity‏‎ (2 Links)
  46. Mixed-Initiative Creative Drawing with webIconoscope‏‎ (2 Links)
  47. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  48. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  49. Complex constructions based on symmetry breaking in simple three dimensional IFS‏‎ (2 Links)
  50. The Evolving Role of the Artist‏‎ (2 Links)

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