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  1. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  2. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  3. Style-aware Robust Color Transfer‏‎ (2 Links)
  4. Preconceptual Creativity‏‎ (2 Links)
  5. Collage, Technology, and Creative Process‏‎ (2 Links)
  6. Programmed life: Evolutionary Imagery of Data Visualization with Aesthetic Moods in terms of Genetic Algorithm‏‎ (2 Links)
  7. Combining Representational Domains for Computational Creativity‏‎ (2 Links)
  8. Tuning of Image Parameters by Interactive Evolutionary Computation‏‎ (2 Links)
  9. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  10. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  11. Complex constructions based on symmetry breaking in simple three dimensional IFS‏‎ (2 Links)
  12. Evolving Glitch Art‏‎ (2 Links)
  13. Holger Ferstl‏‎ (2 Links)
  14. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  15. A Turing Test for Generative Art‏‎ (2 Links)
  16. Domain Bridging Associations Support Creativity‏‎ (2 Links)
  17. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  18. New challenges for evolutionary music and art‏‎ (2 Links)
  19. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  20. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  21. Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks‏‎ (2 Links)
  22. Artificial Neural Network Spaces‏‎ (2 Links)
  23. Using Physiological Signals to Evolve Art‏‎ (2 Links)
  24. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  25. Evolving design genes in space layout problems‏‎ (2 Links)
  26. Ian Butterfield‏‎ (2 Links)
  27. Non-Photorealistic Rendering of Portraits‏‎ (2 Links)
  28. Learning to colour greyscale images‏‎ (2 Links)
  29. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  30. Rekombination‏‎ (2 Links)
  31. Computational Creativity Conceptualisation Grounded on ICCC Papers‏‎ (2 Links)
  32. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  33. Rendering artistic light patterns‏‎ (2 Links)
  34. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (2 Links)
  35. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)
  36. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  37. Computational and Collective Creativity: Who’s Being Creative?‏‎ (2 Links)
  38. Image Warping for a Painterly Effect‏‎ (2 Links)
  39. On-line Knowledge Embedding for Interactive EC-based Montage System‏‎ (2 Links)
  40. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  41. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  42. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (2 Links)
  43. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  44. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  45. SBEAT3: A tool for multi-part music composition by simulated breeding‏‎ (2 Links)
  46. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  47. Computer Vision for the Structured Representation and Stylisation of Visual Media Collections‏‎ (2 Links)
  48. Golan Levin‏‎ (2 Links)
  49. Active User Intervention in an EC Search‏‎ (2 Links)
  50. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)

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