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  1. Image Warping for a Painterly Effect‏‎ (2 Links)
  2. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  3. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  4. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  5. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  6. Developmental modelling with SDS‏‎ (2 Links)
  7. Scott Neil-Teilly‏‎ (2 Links)
  8. Dimension Reduction for Object Ranking‏‎ (2 Links)
  9. The Authorship of Generative Art‏‎ (2 Links)
  10. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  11. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  12. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  13. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  14. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  15. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  16. Organized order in ornamentation‏‎ (2 Links)
  17. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  18. Evolving Line Drawings‏‎ (2 Links)
  19. P4m Reference Implementation‏‎ (2 Links)
  20. The Evolving Role of the Artist‏‎ (2 Links)
  21. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (2 Links)
  22. Computational Aesthetics Conferences‏‎ (2 Links)
  23. Ästhetik‏‎ (2 Links)
  24. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  25. Painterly rendering using image salience‏‎ (2 Links)
  26. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  27. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  28. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  29. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  30. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  31. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  32. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  33. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  34. The Painting Fool in New Dimensions‏‎ (2 Links)
  35. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  36. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  37. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  38. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  39. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  40. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  41. Model Proposal for a Constructed Artist‏‎ (2 Links)
  42. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  43. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  44. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  45. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  46. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  47. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  48. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  49. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  50. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)

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