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- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Evolving Glitch Art (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Ungegenständliche Kunst (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Stylized Reality (2 Links)
- Golan Levin (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Biokunst (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Michael Witbrock (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Interactive evolution of images (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- A Turing Test for Generative Art (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- Artificial Drawing + Unity (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
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