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  1. Artificial Art Made by Artificial Ants‏‎ (2 Links)
  2. Computer Software for Measuring Creative Search‏‎ (2 Links)
  3. A closer look at creativity as search‏‎ (2 Links)
  4. Stimulating creative flow through computational feedback‏‎ (2 Links)
  5. Artificial Life Meets Computational Creativity?‏‎ (2 Links)
  6. Feature Extraction Languages and Visual Pattern Recognition‏‎ (2 Links)
  7. Pmm Reference Implementation‏‎ (2 Links)
  8. A formal theory of creativity to model the creation of art‏‎ (2 Links)
  9. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  10. Filterscape: Energy Recycling in a Creative Ecosystem‏‎ (2 Links)
  11. Population‏‎ (2 Links)
  12. A genetic engineering approach to genetic algorithms‏‎ (2 Links)
  13. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  14. Evaluating Search Engine Relevance with Click-Based Metrics‏‎ (2 Links)
  15. A review on the application of evolutionary computation to information retrieval‏‎ (2 Links)
  16. A user-oriented image retrieval system based on interactive genetic algorithm‏‎ (2 Links)
  17. Breeding on site‏‎ (2 Links)
  18. Quantum Art‏‎ (2 Links)
  19. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  20. Automated recoloring of evolved designs using evolved palettes‏‎ (2 Links)
  21. Tuning of Image Parameters by Interactive Evolutionary Computation‏‎ (2 Links)
  22. Fractal art — a comparison of styles‏‎ (2 Links)
  23. Holger Ferstl‏‎ (2 Links)
  24. New IEC Research and Frameworks‏‎ (2 Links)
  25. Fractals and Multi-Layer Coloring Algorithms‏‎ (2 Links)
  26. Creative Computers, Improvisation and Intimacy‏‎ (2 Links)
  27. Niall J. L. Griffith‏‎ (2 Links)
  28. Creative Web Services with Pattern‏‎ (2 Links)
  29. Evolutionary Banners, exploring a generative design approach‏‎ (2 Links)
  30. CGP, Creativity and Art‏‎ (2 Links)
  31. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  32. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  33. Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music‏‎ (2 Links)
  34. Ian Butterfield‏‎ (2 Links)
  35. Evolutionary Development of Mathematically Defined Forms‏‎ (2 Links)
  36. Learning to colour greyscale images‏‎ (2 Links)
  37. Using Physiological Signals to Evolve Art‏‎ (2 Links)
  38. Bernd Lintermann‏‎ (2 Links)
  39. Image Warping for a Painterly Effect‏‎ (2 Links)
  40. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  41. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  42. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (2 Links)
  43. Generating floor plan layouts with K-D tree algorithms and evolutionary strategies‏‎ (2 Links)
  44. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  45. Data-Driven Iconification‏‎ (2 Links)
  46. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)
  47. Evolutionary generation of faces‏‎ (2 Links)
  48. Evolutionäre Algorithmen‏‎ (2 Links)
  49. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  50. Scott Neil-Teilly‏‎ (2 Links)

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