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  1. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  2. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (2 Links)
  3. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  4. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  5. Assessing Progress in Building Autonomously Creative Systems‏‎ (2 Links)
  6. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  7. A preliminary investigation of evolution as a form design strategy‏‎ (2 Links)
  8. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  9. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  10. Visual Hallucination For Computational Creation‏‎ (2 Links)
  11. Computational Creativity Conceptualisation Grounded on ICCC Papers‏‎ (2 Links)
  12. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  13. Automated Collage Generation - With More Intent 2011‏‎ (2 Links)
  14. Low-complexity art‏‎ (2 Links)
  15. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  16. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  17. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  18. Scott Neil-Teilly‏‎ (2 Links)
  19. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (2 Links)
  20. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  21. Computational and Collective Creativity: Who’s Being Creative?‏‎ (2 Links)
  22. Automatic Mineral Identification Using Genetic Programming‏‎ (2 Links)
  23. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  24. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  25. Organized order in ornamentation‏‎ (2 Links)
  26. Computer Vision for the Structured Representation and Stylisation of Visual Media Collections‏‎ (2 Links)
  27. Automatic invention of fitness functions with application to scene generation‏‎ (2 Links)
  28. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  29. In Praise of Evolution and Opacity‏‎ (2 Links)
  30. P4m Reference Implementation‏‎ (2 Links)
  31. Autonomy, Signature and Creativity‏‎ (2 Links)
  32. Evolving Glitch Art‏‎ (2 Links)
  33. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  34. Painterly rendering using image salience‏‎ (2 Links)
  35. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  36. Measuring Creativity In Software Development‏‎ (2 Links)
  37. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  38. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  39. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  40. Evolving design genes in space layout problems‏‎ (2 Links)
  41. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  42. Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes‏‎ (2 Links)
  43. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  44. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  45. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  46. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  47. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  48. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  49. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  50. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)

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