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  1. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  2. New IEC Research and Frameworks‏‎ (2 Links)
  3. Breeding on site‏‎ (2 Links)
  4. Niall J. L. Griffith‏‎ (2 Links)
  5. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  6. Learning Lexicographic Preference Models‏‎ (2 Links)
  7. Tim Rowley‏‎ (2 Links)
  8. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  9. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  10. Creative Computers, Improvisation and Intimacy‏‎ (2 Links)
  11. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  12. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  13. Creative Web Services with Pattern‏‎ (2 Links)
  14. CGP, Creativity and Art‏‎ (2 Links)
  15. Transforming Exploratory Creativity with DeLeNoX‏‎ (2 Links)
  16. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  17. Low-complexity art‏‎ (2 Links)
  18. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  19. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  20. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  21. Swarm Tech-Tiles Tim‏‎ (2 Links)
  22. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  23. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  24. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  25. Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution‏‎ (2 Links)
  26. Scott Neil-Teilly‏‎ (2 Links)
  27. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  28. Data-Driven Iconification‏‎ (2 Links)
  29. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  30. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  31. In Praise of Evolution and Opacity‏‎ (2 Links)
  32. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  33. Organized order in ornamentation‏‎ (2 Links)
  34. Collaborative Preference Learning‏‎ (2 Links)
  35. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  36. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  37. Evolving Line Drawings‏‎ (2 Links)
  38. P4m Reference Implementation‏‎ (2 Links)
  39. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (2 Links)
  40. Painterly rendering using image salience‏‎ (2 Links)
  41. Detecting people in cubist art‏‎ (2 Links)
  42. Measuring Creativity In Software Development‏‎ (2 Links)
  43. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  44. Digital Face Beautification‏‎ (2 Links)
  45. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  46. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  47. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)
  48. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  49. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  50. A Turing Test for Generative Art‏‎ (2 Links)

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