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  1. Collaborative Preference Learning‏‎ (2 Links)
  2. Frayed Cell Diagrams‏‎ (2 Links)
  3. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  4. Evolutionary Computation and Image Re-Coloring‏‎ (2 Links)
  5. Learning Lexicographic Preference Models‏‎ (2 Links)
  6. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (2 Links)
  7. Bernd Lintermann‏‎ (2 Links)
  8. Tim Rowley‏‎ (2 Links)
  9. Detecting people in cubist art‏‎ (2 Links)
  10. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  11. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  12. Digital Face Beautification‏‎ (2 Links)
  13. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  14. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  15. Natural Processes and Artificial Procedures‏‎ (2 Links)
  16. Transforming Exploratory Creativity with DeLeNoX‏‎ (2 Links)
  17. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  18. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (2 Links)
  19. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  20. Low-complexity art‏‎ (2 Links)
  21. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  22. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  23. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  24. Swarm Tech-Tiles Tim‏‎ (2 Links)
  25. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  26. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  27. Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution‏‎ (2 Links)
  28. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  29. Rebecca Luger-Guil‏‎ (2 Links)
  30. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  31. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (2 Links)
  32. A Fractal Approach Towards Visual Analogy‏‎ (2 Links)
  33. In Praise of Evolution and Opacity‏‎ (2 Links)
  34. Evolving Glitch Art‏‎ (2 Links)
  35. An exploration-based evolutionary model of a generative design process‏‎ (2 Links)
  36. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  37. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  38. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  39. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  40. Computer-Kreativität‏‎ (2 Links)
  41. A Knowledge Based Approach to Modeling Portrait Painting Methodology‏‎ (2 Links)
  42. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  43. Computer Software for Measuring Creative Search‏‎ (2 Links)
  44. Measuring Creativity In Software Development‏‎ (2 Links)
  45. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  46. Evolving design genes in space layout problems‏‎ (2 Links)
  47. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  48. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  49. Applicability of interactive evolutionary computation to mental health measurement‏‎ (2 Links)
  50. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)

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