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- Grammar-based Genetic Programming: A Survey (2 Links)
- Developmental modelling with SDS (2 Links)
- Style-aware Robust Color Transfer (2 Links)
- Ungegenständliche Kunst (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value (2 Links)
- Preconceptual Creativity (2 Links)
- Interactive operators for evolutionary architectural design (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- Model Proposal for a Constructed Artist (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Programmed life: Evolutionary Imagery of Data Visualization with Aesthetic Moods in terms of Genetic Algorithm (2 Links)
- Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity (2 Links)
- A Comparison Between Representations for Evolving Images (2 Links)
- An Introduction To Kolmogorov Complexity and its Applications (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- An informational model for cellular automata aesthetic measure (2 Links)
- New challenges for evolutionary music and art (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Animating Typescript Using Aesthetically Evolved Images (2 Links)
- Non-Photorealistic Rendering of Portraits (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- A New Musical Tool for Composition and Play Based on Simulated Breeding (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Rekombination (2 Links)
- Rendering artistic light patterns (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Evolutionary Learning and Stochastic Process Algebra (2 Links)
- On-line Knowledge Embedding for Interactive EC-based Montage System (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- On Symmetry, Aesthetics and Quantifying Symmetrical Complexity (2 Links)
- Holger Ferstl (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- SBEAT3: A tool for multi-part music composition by simulated breeding (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- Biokunst (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
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