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  1. Population‏‎ (2 Links)
  2. Detecting people in cubist art‏‎ (2 Links)
  3. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  4. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  5. Art-directed Watercolor Rendered Animation‏‎ (2 Links)
  6. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  7. Digital Face Beautification‏‎ (2 Links)
  8. A Survey on ROC-based Ordinal Regression‏‎ (2 Links)
  9. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  10. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  11. A cybernetic approach to aesthetics‏‎ (2 Links)
  12. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  13. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  14. Quantum Art‏‎ (2 Links)
  15. Artificial ecosystems for creative discovery‏‎ (2 Links)
  16. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  17. Henry Rowley‏‎ (2 Links)
  18. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  19. Knowledge Discovery of Artistic Influences: A Metric Learning Approach‏‎ (2 Links)
  20. Evolving Line Drawings‏‎ (2 Links)
  21. New IEC Research and Frameworks‏‎ (2 Links)
  22. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (2 Links)
  23. Assessing Progress in Building Autonomously Creative Systems‏‎ (2 Links)
  24. Ungegenständliche Kunst‏‎ (2 Links)
  25. How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity‏‎ (2 Links)
  26. Niall J. L. Griffith‏‎ (2 Links)
  27. A preliminary investigation of evolution as a form design strategy‏‎ (2 Links)
  28. Label Ranking Algorithms: A Survey‏‎ (2 Links)
  29. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  30. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (2 Links)
  31. Learning Comparative User Models for Accelerating Human-Computer Collaborative Search‏‎ (2 Links)
  32. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  33. Automated Collage Generation - With More Intent 2011‏‎ (2 Links)
  34. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  35. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  36. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  37. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (2 Links)
  38. Computer-Kreativität‏‎ (2 Links)
  39. Automatic Mineral Identification Using Genetic Programming‏‎ (2 Links)
  40. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  41. Computer Software for Measuring Creative Search‏‎ (2 Links)
  42. Line-Based Rendering with Truchet-Like Tiles‏‎ (2 Links)
  43. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  44. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  45. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  46. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  47. Automatic invention of fitness functions with application to scene generation‏‎ (2 Links)
  48. Visual Hallucination For Computational Creation‏‎ (2 Links)
  49. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  50. Autonomy, Signature and Creativity‏‎ (2 Links)

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