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- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- A Computer Model for the Generation of Visual Compositions (2 Links)
- Mutation (2 Links)
- A Fitness Function for Creativity in Jazz Improvisation and Beyond (2 Links)
- Stylized Reality (2 Links)
- Creative Ecosystems 2009 (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Creatively Subverting Messages in Posters (2 Links)
- Fractal geometry describes the beauty of infinity in nature (2 Links)
- Towards MCTS for Creative Domains (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Can a Genetic Algorithm Think Like a Composer? (2 Links)
- A Meme-Based Architecture for Modeling Creativity (2 Links)
- Karl Gerbel (2 Links)
- Frayed Cell Diagrams (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- Evolutionary Computation and Image Re-Coloring (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
- From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers (2 Links)
- Swarm Granulator (2 Links)
- Art-directed Watercolor Rendered Animation (2 Links)
- Swarmic Paintings and Colour Attention (2 Links)
- A Survey on ROC-based Ordinal Regression (2 Links)
- Decision Tree Modeling for Ranking Data (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- Collage, Technology, and Creative Process (2 Links)
- A cybernetic approach to aesthetics (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- Artificial ecosystems for creative discovery (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- Tabula Rasa: A Case Study in Evolutionary Curation (2 Links)
- Combining Representational Domains for Computational Creativity (2 Links)
- Virtual constructive swarm compositions and inspiration (2 Links)
- Assessing Progress in Building Autonomously Creative Systems (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- Complex constructions based on symmetry breaking in simple three dimensional IFS (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- A preliminary investigation of evolution as a form design strategy (2 Links)
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