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  1. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  2. Evolutionary Banners, exploring a generative design approach‏‎ (2 Links)
  3. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  4. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  5. Artificial Neural Network Spaces‏‎ (2 Links)
  6. Evolutionary Development of Mathematically Defined Forms‏‎ (2 Links)
  7. Ungegenständliche Kunst‏‎ (2 Links)
  8. Ranking Cases with Classification Rules‏‎ (2 Links)
  9. Chinese pattern design using generative shape grammar‏‎ (2 Links)
  10. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  11. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  12. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  13. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  14. Generating floor plan layouts with K-D tree algorithms and evolutionary strategies‏‎ (2 Links)
  15. Evolutionary generation of faces‏‎ (2 Links)
  16. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  17. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  18. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  19. Evolutionäre Algorithmen‏‎ (2 Links)
  20. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  21. Live Coding Towards Computational Creativity‏‎ (2 Links)
  22. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  23. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  24. Developmental modelling with SDS‏‎ (2 Links)
  25. Evolved Aesthetic Analogies to Improve Artistic Experience‏‎ (2 Links)
  26. Visual Hallucination For Computational Creation‏‎ (2 Links)
  27. Active User Intervention in an EC Search‏‎ (2 Links)
  28. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  29. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  30. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  31. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  32. Dimension Reduction for Object Ranking‏‎ (2 Links)
  33. Evolving Assemblages of 3D Objects‏‎ (2 Links)
  34. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  35. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  36. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  37. Generative Design: A Paradigm for Design Research‏‎ (2 Links)
  38. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  39. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  40. Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines‏‎ (2 Links)
  41. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  42. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  43. Genetic Algorithms for the Generation of Models with Micropopulations‏‎ (2 Links)
  44. Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution‏‎ (2 Links)
  45. Computational Aesthetics Conferences‏‎ (2 Links)
  46. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  47. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  48. Semantic Operators for Evolutionary Art‏‎ (2 Links)
  49. Semantic aware methods for evolutionary art‏‎ (2 Links)
  50. Computational Creativity through a Gap‏‎ (2 Links)

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