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  1. Programmed life: Evolutionary Imagery of Data Visualization with Aesthetic Moods in terms of Genetic Algorithm‏‎ (2 Links)
  2. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  3. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  4. Mutation‏‎ (2 Links)
  5. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  6. Gentropy: evolving 2D textures‏‎ (2 Links)
  7. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  8. Creative Evolutionary Systems‏‎ (2 Links)
  9. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  10. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (2 Links)
  11. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)
  12. New challenges for evolutionary music and art‏‎ (2 Links)
  13. Creativity, emergence and evolution in design‏‎ (2 Links)
  14. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  15. Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks‏‎ (2 Links)
  16. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  17. Karl Gerbel‏‎ (2 Links)
  18. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  19. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  20. Non-Photorealistic Rendering of Portraits‏‎ (2 Links)
  21. Rekombination‏‎ (2 Links)
  22. Ungegenständliche Kunst‏‎ (2 Links)
  23. Art-directed Watercolor Rendered Animation‏‎ (2 Links)
  24. DESIGN ARCHITECTURE BY GENETIC ALGORITHM‏‎ (2 Links)
  25. A Survey on ROC-based Ordinal Regression‏‎ (2 Links)
  26. Rendering artistic light patterns‏‎ (2 Links)
  27. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  28. Daniel Shiffman‏‎ (2 Links)
  29. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  30. On-line Knowledge Embedding for Interactive EC-based Montage System‏‎ (2 Links)
  31. Establishing Appreciation In a Creative System‏‎ (2 Links)
  32. A cybernetic approach to aesthetics‏‎ (2 Links)
  33. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  34. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  35. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (2 Links)
  36. Artificial ecosystems for creative discovery‏‎ (2 Links)
  37. Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity‏‎ (2 Links)
  38. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  39. Learning Lexicographic Preference Models‏‎ (2 Links)
  40. SBEAT3: A tool for multi-part music composition by simulated breeding‏‎ (2 Links)
  41. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  42. Design Space of Tiling Template‏‎ (2 Links)
  43. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  44. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  45. Schwarm Algorithmen‏‎ (2 Links)
  46. On the Translation of Design Data into Design Form in Evolutionary Design‏‎ (2 Links)
  47. Assessing Progress in Building Autonomously Creative Systems‏‎ (2 Links)
  48. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  49. A preliminary investigation of evolution as a form design strategy‏‎ (2 Links)
  50. Visual Hallucination For Computational Creation‏‎ (2 Links)

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