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- Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves (2 Links)
- Design Space of Tiling Template (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
- Evolving Art Using Multiple Aesthetic Measures (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms (2 Links)
- The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- A Computer Model for the Generation of Visual Compositions (2 Links)
- Evolving Line Drawings (2 Links)
- Disney Meets Darwin — The Evolution of Funny Animated Figures (2 Links)
- Searching for Surprise (2 Links)
- A Fitness Function for Creativity in Jazz Improvisation and Beyond (2 Links)
- Evolving Textures from High Level Descriptions: Gray with an Accent Color (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation (2 Links)
- The Escher evolver: evolution to the people (2 Links)
- Edge Detection of Petrographic Images Using Genetic Programming (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- Semi-Automatic Digital Epigraphy from Images with Normals (2 Links)
- Genetic learning for biologically inspired aesthetic processes (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- Painting With Triangles (2 Links)
- A Meme-Based Architecture for Modeling Creativity (2 Links)
- Evolving urban structures using Computer Optimisation Techniques (2 Links)
- The FloWr Online Platform: Automated Programming and Computational Creativity as a Service (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Extending the Range of Facial Types (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Peter Kleiweg (2 Links)
- The alphabet synthesis machine (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Consensual Paintings (2 Links)
- Gregory S. Hornby (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- The darwinian structure of the design process (2 Links)
- Is Evolution Creative? (2 Links)
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