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  1. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  2. A Survey on ROC-based Ordinal Regression‏‎ (2 Links)
  3. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  4. Natural Processes and Artificial Procedures‏‎ (2 Links)
  5. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  6. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (2 Links)
  7. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  8. Image Warping for a Painterly Effect‏‎ (2 Links)
  9. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  10. A cybernetic approach to aesthetics‏‎ (2 Links)
  11. Swarm Granulator‏‎ (2 Links)
  12. Artificial ecosystems for creative discovery‏‎ (2 Links)
  13. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  14. Rebecca Luger-Guil‏‎ (2 Links)
  15. Developmental modelling with SDS‏‎ (2 Links)
  16. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  17. Assessing Progress in Building Autonomously Creative Systems‏‎ (2 Links)
  18. A preliminary investigation of evolution as a form design strategy‏‎ (2 Links)
  19. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (2 Links)
  20. Dimension Reduction for Object Ranking‏‎ (2 Links)
  21. Evolving Glitch Art‏‎ (2 Links)
  22. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  23. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  24. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  25. Automated Collage Generation - With More Intent 2011‏‎ (2 Links)
  26. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  27. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  28. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  29. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (2 Links)
  30. Evolving design genes in space layout problems‏‎ (2 Links)
  31. Automatic Mineral Identification Using Genetic Programming‏‎ (2 Links)
  32. Computational Aesthetics Conferences‏‎ (2 Links)
  33. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  34. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  35. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  36. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  37. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  38. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  39. Automatic invention of fitness functions with application to scene generation‏‎ (2 Links)
  40. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  41. The Authorship of Generative Art‏‎ (2 Links)
  42. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  43. Autonomy, Signature and Creativity‏‎ (2 Links)
  44. Searching for Surprise‏‎ (2 Links)
  45. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  46. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  47. Model Proposal for a Constructed Artist‏‎ (2 Links)
  48. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  49. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  50. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)

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