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- Design Space of Tiling Template (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- About a special relationship: abstract art - aesthetics - mathematics (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Scott Neil-Teilly (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Evolving Glitch Art (2 Links)
- Disney Meets Darwin — The Evolution of Funny Animated Figures (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Organized order in ornamentation (2 Links)
- Autonomously Creating Quality Images (2 Links)
- P4m Reference Implementation (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Aesthetic image rating (AIR) algorithm (2 Links)
- Painterly rendering using image salience (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
- Edge Detection of Petrographic Images Using Genetic Programming (2 Links)
- Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
- ShipShape: A Drawing Beautification Assistant (2 Links)
- Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies (2 Links)
- Computational Creativity Theory: Inspirations behind the FACE and the IDEA models (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Simulated aesthetics and evolving artworks: A coevolutionary approach (2 Links)
- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Interactive operators for evolutionary architectural design (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Model Proposal for a Constructed Artist (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity (2 Links)
- Specific curiosity as a cause and consequence of transformational creativity (2 Links)
- Golan Levin (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- A Comparison Between Representations for Evolving Images (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Stepping stones in the mist (2 Links)
- An Introduction To Kolmogorov Complexity and its Applications (2 Links)
- Construction and intuition: Creativity in early computer art (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Stimulating creative flow through computational feedback (2 Links)
- Pmm Reference Implementation (2 Links)
- Stroke surfaces: Temporally coherent non-photorealistic animations from video (2 Links)
- An informational model for cellular automata aesthetic measure (2 Links)
- Population (2 Links)
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