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- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- Disney Meets Darwin — The Evolution of Funny Animated Figures (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- Animating Typescript Using Aesthetically Evolved Images (2 Links)
- On Two Desiderata for Creativity Support Tools (2 Links)
- A New Musical Tool for Composition and Play Based on Simulated Breeding (2 Links)
- Using Physiological Signals to Evolve Art (2 Links)
- On the Impact of Chat Communication on Computer-Supported Idea Generation Processes (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Edge Detection of Petrographic Images Using Genetic Programming (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization (2 Links)
- Computational Creativity Theory: Inspirations behind the FACE and the IDEA models (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- Semantic Operators for Evolutionary Art (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Artificial creativity: A synthetic approach to the study of creative behaviour (2 Links)
- Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- Evolving Glitch Art (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- The Creative Mind: Myths and Mechanisms (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- Evolving design genes in space layout problems (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
- Construction and intuition: Creativity in early computer art (2 Links)
- Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- About a special relationship: abstract art - aesthetics - mathematics (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Peter Weibel (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- The Painting Fool Teaching Interface (2 Links)
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