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  1. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  2. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  3. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  4. Developmental modelling with SDS‏‎ (2 Links)
  5. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  6. The Authorship of Generative Art‏‎ (2 Links)
  7. Dimension Reduction for Object Ranking‏‎ (2 Links)
  8. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  9. Evolving Glitch Art‏‎ (2 Links)
  10. Searching for Surprise‏‎ (2 Links)
  11. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  12. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  13. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  14. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  15. The Evolving Role of the Artist‏‎ (2 Links)
  16. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  17. Computational Aesthetics Conferences‏‎ (2 Links)
  18. Evolving design genes in space layout problems‏‎ (2 Links)
  19. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  20. Ästhetik‏‎ (2 Links)
  21. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  22. Painting With Triangles‏‎ (2 Links)
  23. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  24. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  25. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  26. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  27. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  28. The Painting Fool in New Dimensions‏‎ (2 Links)
  29. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  30. A Turing Test for Generative Art‏‎ (2 Links)
  31. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  32. Model Proposal for a Constructed Artist‏‎ (2 Links)
  33. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  34. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  35. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  36. Artificial Neural Network Spaces‏‎ (2 Links)
  37. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  38. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  39. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  40. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  41. Golan Levin‏‎ (2 Links)
  42. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  43. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  44. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  45. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  46. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  47. Steve Dipaola‏‎ (2 Links)
  48. Stippling with Aerial Robots‏‎ (2 Links)
  49. Biokunst‏‎ (2 Links)
  50. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)

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