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  1. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (2 Links)
  2. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  3. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  4. Ian Butterfield‏‎ (2 Links)
  5. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  6. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  7. Learning to colour greyscale images‏‎ (2 Links)
  8. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  9. Data-Driven Iconification‏‎ (2 Links)
  10. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  11. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  12. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  13. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  14. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  15. Image Warping for a Painterly Effect‏‎ (2 Links)
  16. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  17. Collaborative Preference Learning‏‎ (2 Links)
  18. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  19. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  20. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  21. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  22. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  23. Detecting people in cubist art‏‎ (2 Links)
  24. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)
  25. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  26. Digital Face Beautification‏‎ (2 Links)
  27. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  28. Evolving Glitch Art‏‎ (2 Links)
  29. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  30. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  31. Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation‏‎ (2 Links)
  32. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  33. The Escher evolver: evolution to the people‏‎ (2 Links)
  34. Autonomously Creating Quality Images‏‎ (2 Links)
  35. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  36. The FloWr Online Platform: Automated Programming and Computational Creativity as a Service‏‎ (2 Links)
  37. Semantic Operators for Evolutionary Art‏‎ (2 Links)
  38. Evolving design genes in space layout problems‏‎ (2 Links)
  39. Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach‏‎ (2 Links)
  40. Aesthetic image rating (AIR) algorithm‏‎ (2 Links)
  41. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  42. Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining‏‎ (2 Links)
  43. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  44. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  45. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  46. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  47. Passive Solar Building Design Using Genetic Programming TR‏‎ (2 Links)
  48. Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies‏‎ (2 Links)
  49. Interactive evolution of dynamical systems‏‎ (2 Links)
  50. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)

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