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  1. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  2. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  3. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  4. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  5. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  6. Feature Extraction Languages and Visual Pattern Recognition‏‎ (2 Links)
  7. Stylized Reality‏‎ (2 Links)
  8. Filterscape: Energy Recycling in a Creative Ecosystem‏‎ (2 Links)
  9. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  10. Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes‏‎ (2 Links)
  11. Evaluating Search Engine Relevance with Click-Based Metrics‏‎ (2 Links)
  12. Quantifying Creativity in Art Networks‏‎ (2 Links)
  13. Ungegenständliche Kunst‏‎ (2 Links)
  14. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  15. Creative Ecosystems 2009‏‎ (2 Links)
  16. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  17. Ranking Cases with Classification Rules‏‎ (2 Links)
  18. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  19. Creatively Subverting Messages in Posters‏‎ (2 Links)
  20. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  21. Fractal art — a comparison of styles‏‎ (2 Links)
  22. Fractals and Multi-Layer Coloring Algorithms‏‎ (2 Links)
  23. A Turing Test for Generative Art‏‎ (2 Links)
  24. Can a Genetic Algorithm Think Like a Composer?‏‎ (2 Links)
  25. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  26. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  27. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  28. Evolutionary Banners, exploring a generative design approach‏‎ (2 Links)
  29. Artificial Neural Network Spaces‏‎ (2 Links)
  30. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  31. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  32. Evolutionary Development of Mathematically Defined Forms‏‎ (2 Links)
  33. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  34. Visual Hallucination For Computational Creation‏‎ (2 Links)
  35. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  36. Live Coding Towards Computational Creativity‏‎ (2 Links)
  37. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  38. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  39. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  40. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  41. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  42. Generating floor plan layouts with K-D tree algorithms and evolutionary strategies‏‎ (2 Links)
  43. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  44. Collage, Technology, and Creative Process‏‎ (2 Links)
  45. Evolutionary generation of faces‏‎ (2 Links)
  46. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  47. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  48. Evolutionäre Algorithmen‏‎ (2 Links)
  49. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  50. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)

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