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  1. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  2. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  3. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  4. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (2 Links)
  5. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  6. Computer-Kreativität‏‎ (2 Links)
  7. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  8. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  9. Computer Software for Measuring Creative Search‏‎ (2 Links)
  10. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  11. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  12. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Links)
  13. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  14. Morgan McGuire‏‎ (2 Links)
  15. The emergence of the representation of style in design‏‎ (2 Links)
  16. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  17. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  18. Stepping stones in the mist‏‎ (2 Links)
  19. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)
  20. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  21. Stimulating creative flow through computational feedback‏‎ (2 Links)
  22. Pmm Reference Implementation‏‎ (2 Links)
  23. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  24. Mutation‏‎ (2 Links)
  25. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  26. Population‏‎ (2 Links)
  27. Breeding on site‏‎ (2 Links)
  28. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  29. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  30. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  31. Karl Gerbel‏‎ (2 Links)
  32. Creative Computers, Improvisation and Intimacy‏‎ (2 Links)
  33. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  34. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  35. Quantum Art‏‎ (2 Links)
  36. Creative Web Services with Pattern‏‎ (2 Links)
  37. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  38. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  39. CGP, Creativity and Art‏‎ (2 Links)
  40. Tuning of Image Parameters by Interactive Evolutionary Computation‏‎ (2 Links)
  41. New IEC Research and Frameworks‏‎ (2 Links)
  42. Art-directed Watercolor Rendered Animation‏‎ (2 Links)
  43. A Survey on ROC-based Ordinal Regression‏‎ (2 Links)
  44. Niall J. L. Griffith‏‎ (2 Links)
  45. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  46. Learning Lexicographic Preference Models‏‎ (2 Links)
  47. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  48. A cybernetic approach to aesthetics‏‎ (2 Links)
  49. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  50. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)

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