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  1. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  2. Passive Solar Building Design Using Genetic Programming TR‏‎ (2 Links)
  3. Computational Aesthetics Conferences‏‎ (2 Links)
  4. Live Coding Towards Computational Creativity‏‎ (2 Links)
  5. Evolving Glitch Art‏‎ (2 Links)
  6. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  7. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  8. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  9. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  10. Ungegenständliche Kunst‏‎ (2 Links)
  11. Evolving design genes in space layout problems‏‎ (2 Links)
  12. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  13. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  14. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  15. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  16. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  17. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  18. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  19. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  20. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  21. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  22. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  23. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  24. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  25. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  26. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  27. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  28. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  29. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  30. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  31. Stylized Reality‏‎ (2 Links)
  32. Golan Levin‏‎ (2 Links)
  33. Visual Hallucination For Computational Creation‏‎ (2 Links)
  34. Biokunst‏‎ (2 Links)
  35. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  36. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  37. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  38. Michael Witbrock‏‎ (2 Links)
  39. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  40. Interactive evolution of images‏‎ (2 Links)
  41. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  42. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  43. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  44. Quantifying Creativity in Art Networks‏‎ (2 Links)
  45. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  46. A Turing Test for Generative Art‏‎ (2 Links)
  47. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  48. Artificial Drawing + Unity‏‎ (2 Links)
  49. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  50. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)

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