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  1. Passive Solar Building Design Using Genetic Programming TR‏‎ (2 Links)
  2. Evolutionary shape grammars for product design‏‎ (2 Links)
  3. Interactive evolution of images‏‎ (2 Links)
  4. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  5. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  6. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  7. The T. albipennis Sand Painting Artists‏‎ (2 Links)
  8. Developmental modelling with SDS‏‎ (2 Links)
  9. Evolving 3D Morphology and Behavior by Competition‏‎ (2 Links)
  10. Generative Art Inspired by Nature, Using NodeBox‏‎ (2 Links)
  11. Dimension Reduction for Object Ranking‏‎ (2 Links)
  12. Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function‏‎ (2 Links)
  13. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  14. Generative Representations for Artificial Architecture and Passive Solar Performance TR‏‎ (2 Links)
  15. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  16. Generic Evolutionary Design‏‎ (2 Links)
  17. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  18. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  19. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  20. Evolving an Aircraft Using a Parametric Design System‏‎ (2 Links)
  21. Computational Aesthetics Conferences‏‎ (2 Links)
  22. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  23. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  24. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  25. Stylized Reality‏‎ (2 Links)
  26. Tim Rowley‏‎ (2 Links)
  27. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  28. Gentropy: evolving 2D textures‏‎ (2 Links)
  29. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  30. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)
  31. Quantifying Creativity in Art Networks‏‎ (2 Links)
  32. Transforming Exploratory Creativity with DeLeNoX‏‎ (2 Links)
  33. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  34. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  35. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  36. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  37. Ranking Cases with Classification Rules‏‎ (2 Links)
  38. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  39. Swarm Tech-Tiles Tim‏‎ (2 Links)
  40. Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution‏‎ (2 Links)
  41. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  42. A Turing Test for Generative Art‏‎ (2 Links)
  43. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  44. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  45. Artificial Drawing + Unity‏‎ (2 Links)
  46. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  47. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  48. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  49. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  50. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)

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