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  1. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  2. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  3. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  4. Karl Gerbel‏‎ (2 Links)
  5. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  6. Creative Ecosystems 2009‏‎ (2 Links)
  7. Fractal art — a comparison of styles‏‎ (2 Links)
  8. Quantifying Creativity in Art Networks‏‎ (2 Links)
  9. Creatively Subverting Messages in Posters‏‎ (2 Links)
  10. Fractals and Multi-Layer Coloring Algorithms‏‎ (2 Links)
  11. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  12. Can a Genetic Algorithm Think Like a Composer?‏‎ (2 Links)
  13. Ranking Cases with Classification Rules‏‎ (2 Links)
  14. Evolutionary Banners, exploring a generative design approach‏‎ (2 Links)
  15. Ungegenständliche Kunst‏‎ (2 Links)
  16. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  17. Evolutionary Development of Mathematically Defined Forms‏‎ (2 Links)
  18. Learning Lexicographic Preference Models‏‎ (2 Links)
  19. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  20. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  21. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  22. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  23. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)
  24. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  25. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  26. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  27. Generating floor plan layouts with K-D tree algorithms and evolutionary strategies‏‎ (2 Links)
  28. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  29. Evolutionary generation of faces‏‎ (2 Links)
  30. Low-complexity art‏‎ (2 Links)
  31. Collage, Technology, and Creative Process‏‎ (2 Links)
  32. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  33. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  34. Evolutionäre Algorithmen‏‎ (2 Links)
  35. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  36. Visual Hallucination For Computational Creation‏‎ (2 Links)
  37. Evolved Aesthetic Analogies to Improve Artistic Experience‏‎ (2 Links)
  38. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  39. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  40. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  41. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  42. Combining Representational Domains for Computational Creativity‏‎ (2 Links)
  43. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  44. Evolving Assemblages of 3D Objects‏‎ (2 Links)
  45. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  46. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  47. Complex constructions based on symmetry breaking in simple three dimensional IFS‏‎ (2 Links)
  48. Generative Design: A Paradigm for Design Research‏‎ (2 Links)
  49. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  50. Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines‏‎ (2 Links)

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