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  1. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  2. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  3. Exploring Persian Rug Design Using a Computational Evolutionary Approach‏‎ (2 Links)
  4. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  5. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  6. Grammatical Evolution: Evolving Programs for an Arbitrary Language‏‎ (2 Links)
  7. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  8. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  9. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  10. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  11. Feature Extraction Languages and Visual Pattern Recognition‏‎ (2 Links)
  12. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  13. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  14. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  15. Filterscape: Energy Recycling in a Creative Ecosystem‏‎ (2 Links)
  16. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  17. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  18. Stylized Reality‏‎ (2 Links)
  19. Evaluating Search Engine Relevance with Click-Based Metrics‏‎ (2 Links)
  20. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  21. A Fractal Approach Towards Visual Analogy‏‎ (2 Links)
  22. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  23. An exploration-based evolutionary model of a generative design process‏‎ (2 Links)
  24. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  25. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  26. A Knowledge Based Approach to Modeling Portrait Painting Methodology‏‎ (2 Links)
  27. Quantifying Creativity in Art Networks‏‎ (2 Links)
  28. Creative Evolutionary Systems‏‎ (2 Links)
  29. Fractal art — a comparison of styles‏‎ (2 Links)
  30. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (2 Links)
  31. Ungegenständliche Kunst‏‎ (2 Links)
  32. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  33. Creativity, emergence and evolution in design‏‎ (2 Links)
  34. Fractals and Multi-Layer Coloring Algorithms‏‎ (2 Links)
  35. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  36. Ranking Cases with Classification Rules‏‎ (2 Links)
  37. Applicability of interactive evolutionary computation to mental health measurement‏‎ (2 Links)
  38. Evolutionary Banners, exploring a generative design approach‏‎ (2 Links)
  39. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  40. ArTbitrating: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  41. A Study of Image Colourfulness‏‎ (2 Links)
  42. Evolutionary Development of Mathematically Defined Forms‏‎ (2 Links)
  43. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  44. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  45. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  46. Video Granular Synthesis‏‎ (2 Links)
  47. A comparative classification of complexity measures‏‎ (2 Links)
  48. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  49. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  50. Artificial Nature: Immersive World Making‏‎ (2 Links)

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