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- A Survey on ROC-based Ordinal Regression (2 Links)
- Evolutionary Learning and Stochastic Process Algebra (2 Links)
- Deepland, a Travel through many Dimensions (2 Links)
- Novelty and figurative expression-based evolutionary art (2 Links)
- Line-Based Rendering with Truchet-Like Tiles (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization (2 Links)
- A cybernetic approach to aesthetics (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
- Artificial ecosystems for creative discovery (2 Links)
- Developmental modelling with SDS (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
- Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Assessing Progress in Building Autonomously Creative Systems (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- A preliminary investigation of evolution as a form design strategy (2 Links)
- Man + Robots: Symbiotic Art (2 Links)
- Evolving Art Using Multiple Aesthetic Measures (2 Links)
- Mapped Pictures: Aesthetic Image Annotations (2 Links)
- The Creative Mind: Myths and Mechanisms (2 Links)
- Searching for Surprise (2 Links)
- Automated Collage Generation - With More Intent 2011 (2 Links)
- Improving the ranking quality of medical image retrieval using a genetic feature selection method (2 Links)
- Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms (2 Links)
- Computational Aesthetics Conferences (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
- Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI (2 Links)
- Evolving Line Drawings (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- Automatic Mineral Identification Using Genetic Programming (2 Links)
- Informational Aesthetics Measures (2 Links)
- Evolving Textures from High Level Descriptions: Gray with an Accent Color (2 Links)
- Semi-Automatic Digital Epigraphy from Images with Normals (2 Links)
- Painting With Triangles (2 Links)
- Automatic invention of fitness functions with application to scene generation (2 Links)
- Interactive Evolutionary CAD System for MEMS Layout Synthesis (2 Links)
- The Painting Fool Sees! New Projects with the Automated Painter (2 Links)
- Autonomy, Signature and Creativity (2 Links)
- Genetic learning for biologically inspired aesthetic processes (2 Links)
- Evolving urban structures using Computer Optimisation Techniques (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Mixed-Initiative Creative Drawing with webIconoscope (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Peter Kleiweg (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
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