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  1. The Evolving Role of the Artist‏‎ (2 Links)
  2. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  3. Informational Aesthetics Measures‏‎ (2 Links)
  4. Ästhetik‏‎ (2 Links)
  5. P4m Reference Implementation‏‎ (2 Links)
  6. Edge Detection of Petrographic Images Using Genetic Programming‏‎ (2 Links)
  7. Evolving design genes in space layout problems‏‎ (2 Links)
  8. Painterly rendering using image salience‏‎ (2 Links)
  9. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  10. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  11. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  12. Interactive Evolutionary CAD System for MEMS Layout Synthesis‏‎ (2 Links)
  13. The Painting Fool in New Dimensions‏‎ (2 Links)
  14. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  15. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  16. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  17. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  18. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  19. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  20. Mixed-Initiative Creative Drawing with webIconoscope‏‎ (2 Links)
  21. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  22. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  23. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  24. Golan Levin‏‎ (2 Links)
  25. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  26. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  27. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  28. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  29. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  30. Stepping stones in the mist‏‎ (2 Links)
  31. Stimulating creative flow through computational feedback‏‎ (2 Links)
  32. Pmm Reference Implementation‏‎ (2 Links)
  33. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  34. Population‏‎ (2 Links)
  35. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  36. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  37. Towards MCTS for Creative Domains‏‎ (2 Links)
  38. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  39. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  40. Creative Evolutionary Systems‏‎ (2 Links)
  41. A Turing Test for Generative Art‏‎ (2 Links)
  42. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (2 Links)
  43. Henry Rowley‏‎ (2 Links)
  44. Fractal geometry describes the beauty of infinity in nature‏‎ (2 Links)
  45. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  46. Creativity, emergence and evolution in design‏‎ (2 Links)
  47. Knowledge Discovery of Artistic Influences: A Metric Learning Approach‏‎ (2 Links)
  48. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  49. Quantum Art‏‎ (2 Links)
  50. Artificial Neural Network Spaces‏‎ (2 Links)

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