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  1. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  2. Evolving 3D Morphology and Behavior by Competition‏‎ (2 Links)
  3. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  4. The Authorship of Generative Art‏‎ (2 Links)
  5. Generative Art Inspired by Nature, Using NodeBox‏‎ (2 Links)
  6. Organized order in ornamentation‏‎ (2 Links)
  7. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  8. Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function‏‎ (2 Links)
  9. Generative Representations for Artificial Architecture and Passive Solar Performance TR‏‎ (2 Links)
  10. P4m Reference Implementation‏‎ (2 Links)
  11. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  12. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  13. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  14. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)
  15. Generic Evolutionary Design‏‎ (2 Links)
  16. Painterly rendering using image salience‏‎ (2 Links)
  17. The Evolving Role of the Artist‏‎ (2 Links)
  18. Biokunst‏‎ (2 Links)
  19. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  20. Ästhetik‏‎ (2 Links)
  21. Evolving an Aircraft Using a Parametric Design System‏‎ (2 Links)
  22. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  23. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  24. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  25. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  26. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  27. The Painting Fool in New Dimensions‏‎ (2 Links)
  28. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  29. Michael Witbrock‏‎ (2 Links)
  30. Interactive evolution of images‏‎ (2 Links)
  31. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  32. Gentropy: evolving 2D textures‏‎ (2 Links)
  33. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  34. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  35. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  36. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  37. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  38. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  39. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (2 Links)
  40. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)
  41. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  42. Curious Whispers: An Embodied Artificial Creative System‏‎ (2 Links)
  43. Art-directed Watercolor Rendered Animation‏‎ (2 Links)
  44. Stepping stones in the mist‏‎ (2 Links)
  45. A Survey on ROC-based Ordinal Regression‏‎ (2 Links)
  46. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  47. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  48. Stimulating creative flow through computational feedback‏‎ (2 Links)
  49. Pmm Reference Implementation‏‎ (2 Links)
  50. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)

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