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- Computational Creativity Theory: Inspirations behind the FACE and the IDEA models (2 Links)
- Induction Design: A Method for Evolutionary Design (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
- Evolving Textures from High Level Descriptions: Gray with an Accent Color (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Links)
- Semantic Operators for Evolutionary Art (2 Links)
- Measuring Creativity In Software Development (2 Links)
- Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach (2 Links)
- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (2 Links)
- Automated Landscape Painting in the Style of Bob Ross (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces (2 Links)
- Automatic Evolution of Conceptual Building Architectures (2 Links)
- Genetic learning for biologically inspired aesthetic processes (2 Links)
- Active User Intervention in an EC Search (2 Links)
- Evolving urban structures using Computer Optimisation Techniques (2 Links)
- The Painting Fool Sees! New Projects with the Automated Painter (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms (2 Links)
- Adaptive enlargement of state spaces in evolutionary designing (2 Links)
- Interactive evolutionary computation for analyzing human characteristics (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- Exploring Evolutionary Possibilities for Digital Doilies (2 Links)
- Construction and intuition: Creativity in early computer art (2 Links)
- Interior Illumination Design Using Genetic Programming (2 Links)
- Aesthetic Learning in an Interactive Evolutionary Art System (2 Links)
- Exploring component-based representations - the secret of creativity by evolution? (2 Links)
- The artist’s intentions and genetic coding in algorithmically generated drawings (2 Links)
- Morgan McGuire (2 Links)
- Extending grammatical evolution to evolve digital surfaces with genr8 (2 Links)
- The emergence of the representation of style in design (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- Begriffe zur Evolutionären Kunst (2 Links)
- Grammar-based Genetic Programming: A Survey (2 Links)
- Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value (2 Links)
- Creating New Informational Primitives in Minds and Machines (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- Mutation (2 Links)
- Creating tiling by means of 2D graphics applications (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Creative Evolutionary Systems (2 Links)
- Preference Learning: An Introduction (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
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