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  1. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  2. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  3. Evolving Glitch Art‏‎ (2 Links)
  4. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  5. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  6. New challenges for evolutionary music and art‏‎ (2 Links)
  7. The Authorship of Generative Art‏‎ (2 Links)
  8. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  9. Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks‏‎ (2 Links)
  10. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  11. Evolving design genes in space layout problems‏‎ (2 Links)
  12. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  13. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  14. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  15. Non-Photorealistic Rendering of Portraits‏‎ (2 Links)
  16. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  17. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  18. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  19. Rekombination‏‎ (2 Links)
  20. A Turing Test for Generative Art‏‎ (2 Links)
  21. The Evolving Role of the Artist‏‎ (2 Links)
  22. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  23. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  24. Rendering artistic light patterns‏‎ (2 Links)
  25. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  26. Ästhetik‏‎ (2 Links)
  27. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  28. Computer-Kreativität‏‎ (2 Links)
  29. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  30. Artificial Neural Network Spaces‏‎ (2 Links)
  31. Model Proposal for a Constructed Artist‏‎ (2 Links)
  32. On-line Knowledge Embedding for Interactive EC-based Montage System‏‎ (2 Links)
  33. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  34. Computer Software for Measuring Creative Search‏‎ (2 Links)
  35. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (2 Links)
  36. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  37. The Painting Fool in New Dimensions‏‎ (2 Links)
  38. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  39. SBEAT3: A tool for multi-part music composition by simulated breeding‏‎ (2 Links)
  40. Golan Levin‏‎ (2 Links)
  41. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  42. Schwarm Algorithmen‏‎ (2 Links)
  43. On the Translation of Design Data into Design Form in Evolutionary Design‏‎ (2 Links)
  44. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  45. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  46. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  47. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  48. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  49. Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation‏‎ (2 Links)
  50. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)

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