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  1. Pmm Reference Implementation‏‎ (2 Links)
  2. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  3. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  4. Computer-Kreativität‏‎ (2 Links)
  5. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  6. Population‏‎ (2 Links)
  7. Computer Software for Measuring Creative Search‏‎ (2 Links)
  8. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  9. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  10. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  11. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  12. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  13. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  14. Quantum Art‏‎ (2 Links)
  15. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  16. Tuning of Image Parameters by Interactive Evolutionary Computation‏‎ (2 Links)
  17. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  18. New IEC Research and Frameworks‏‎ (2 Links)
  19. Breeding on site‏‎ (2 Links)
  20. Niall J. L. Griffith‏‎ (2 Links)
  21. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  22. Creative Computers, Improvisation and Intimacy‏‎ (2 Links)
  23. Using Physiological Signals to Evolve Art‏‎ (2 Links)
  24. Creative Web Services with Pattern‏‎ (2 Links)
  25. CGP, Creativity and Art‏‎ (2 Links)
  26. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  27. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  28. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  29. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  30. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (2 Links)
  31. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  32. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)
  33. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  34. Live Coding Towards Computational Creativity‏‎ (2 Links)
  35. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  36. Scott Neil-Teilly‏‎ (2 Links)
  37. Data-Driven Iconification‏‎ (2 Links)
  38. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  39. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  40. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  41. The Creative Mind: Myths and Mechanisms‏‎ (2 Links)
  42. Organized order in ornamentation‏‎ (2 Links)
  43. Collaborative Preference Learning‏‎ (2 Links)
  44. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  45. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  46. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  47. P4m Reference Implementation‏‎ (2 Links)
  48. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (2 Links)
  49. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  50. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)

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