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  1. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  2. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  3. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  4. A review on the application of evolutionary computation to information retrieval‏‎ (2 Links)
  5. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  6. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  7. Evolving Glitch Art‏‎ (2 Links)
  8. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  9. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  10. A user-oriented image retrieval system based on interactive genetic algorithm‏‎ (2 Links)
  11. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  12. Searching for Surprise‏‎ (2 Links)
  13. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  14. Automated recoloring of evolved designs using evolved palettes‏‎ (2 Links)
  15. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  16. Evolving design genes in space layout problems‏‎ (2 Links)
  17. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  18. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  19. Michael Witbrock‏‎ (2 Links)
  20. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  21. Interactive evolution of images‏‎ (2 Links)
  22. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  23. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  24. Computer-Kreativität‏‎ (2 Links)
  25. Painting With Triangles‏‎ (2 Links)
  26. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  27. Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music‏‎ (2 Links)
  28. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  29. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  30. Computer Software for Measuring Creative Search‏‎ (2 Links)
  31. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  32. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  33. Bernd Lintermann‏‎ (2 Links)
  34. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  35. Golan Levin‏‎ (2 Links)
  36. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  37. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  38. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  39. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  40. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  41. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  42. Breeding on site‏‎ (2 Links)
  43. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  44. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  45. Steve Dipaola‏‎ (2 Links)
  46. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  47. Stippling with Aerial Robots‏‎ (2 Links)
  48. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  49. Creative Computers, Improvisation and Intimacy‏‎ (2 Links)
  50. Creative Web Services with Pattern‏‎ (2 Links)

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