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- Maintaining Population Diversity in Evolutionary Art (2 Links)
- Detecting people in cubist art (2 Links)
- Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models (2 Links)
- Tim Rowley (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- Digital Face Beautification (2 Links)
- Evolving 3D Morphology and Behavior by Competition (2 Links)
- Generative Art Inspired by Nature, Using NodeBox (2 Links)
- In Praise of Evolution and Opacity (2 Links)
- Searching for Surprise (2 Links)
- A Computer Model for the Generation of Visual Compositions (2 Links)
- Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function (2 Links)
- Generative Representations for Artificial Architecture and Passive Solar Performance TR (2 Links)
- Induction Design: A Method for Evolutionary Design (2 Links)
- A Fitness Function for Creativity in Jazz Improvisation and Beyond (2 Links)
- Transforming Exploratory Creativity with DeLeNoX (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- Generic Evolutionary Design (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- Measuring Creativity In Software Development (2 Links)
- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (2 Links)
- Semi-Automatic Digital Epigraphy from Images with Normals (2 Links)
- Evolving an Aircraft Using a Parametric Design System (2 Links)
- Painting With Triangles (2 Links)
- Swarm Tech-Tiles Tim (2 Links)
- A Meme-Based Architecture for Modeling Creativity (2 Links)
- Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
- Interactive evolutionary computation for analyzing human characteristics (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- Gentropy: evolving 2D textures (2 Links)
- Interior Illumination Design Using Genetic Programming (2 Links)
- Computer-Kreativität (2 Links)
- Art-directed Watercolor Rendered Animation (2 Links)
- Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves (2 Links)
- A Survey on ROC-based Ordinal Regression (2 Links)
- Exploring a Parameterized Portrait Painting Space (2 Links)
- Computer Software for Measuring Creative Search (2 Links)
- Morgan McGuire (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video (2 Links)
- A cybernetic approach to aesthetics (2 Links)
- FaceSpace: A Facial Spatial-Domain Toolkit (2 Links)
- Artificial ecosystems for creative discovery (2 Links)
- The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis (2 Links)
- Steve Dipaola (2 Links)
- Mutation (2 Links)
- Stippling with Aerial Robots (2 Links)
- Assessing Progress in Building Autonomously Creative Systems (2 Links)
- A preliminary investigation of evolution as a form design strategy (2 Links)
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