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  1. Using Physiological Signals to Evolve Art‏‎ (2 Links)
  2. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  3. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  4. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  5. Automatic invention of fitness functions with application to scene generation‏‎ (2 Links)
  6. Autonomy, Signature and Creativity‏‎ (2 Links)
  7. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  8. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  9. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (2 Links)
  10. Live Coding Towards Computational Creativity‏‎ (2 Links)
  11. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  12. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)
  13. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  14. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  15. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  16. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  17. Developmental modelling with SDS‏‎ (2 Links)
  18. Dimension Reduction for Object Ranking‏‎ (2 Links)
  19. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  20. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  21. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  22. The Creative Mind: Myths and Mechanisms‏‎ (2 Links)
  23. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  24. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  25. Evolving Line Drawings‏‎ (2 Links)
  26. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (2 Links)
  27. Semantic Operators for Evolutionary Art‏‎ (2 Links)
  28. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  29. Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach‏‎ (2 Links)
  30. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (2 Links)
  31. Computational Aesthetics Conferences‏‎ (2 Links)
  32. Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining‏‎ (2 Links)
  33. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  34. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  35. Evolving art with scalable vector graphics‏‎ (2 Links)
  36. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  37. Electric Sheep‏‎ (2 Links)
  38. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  39. Computational Creativity through a Gap‏‎ (2 Links)
  40. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  41. The Painting Fool Teaching Interface‏‎ (2 Links)
  42. Embodied creativity‏‎ (2 Links)
  43. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  44. Evolving virtual creatures‏‎ (2 Links)
  45. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  46. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  47. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  48. A History of Creativity for Future AI Research‏‎ (2 Links)
  49. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  50. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)

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