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  1. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  2. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  3. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  4. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  5. Computer-Kreativität‏‎ (2 Links)
  6. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  7. Computer Software for Measuring Creative Search‏‎ (2 Links)
  8. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  9. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  10. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  11. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  12. Morgan McGuire‏‎ (2 Links)
  13. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  14. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  15. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  16. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  17. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  18. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  19. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  20. Mutation‏‎ (2 Links)
  21. Scott Neil-Teilly‏‎ (2 Links)
  22. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  23. The Authorship of Generative Art‏‎ (2 Links)
  24. Breeding on site‏‎ (2 Links)
  25. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  26. Organized order in ornamentation‏‎ (2 Links)
  27. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  28. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  29. Creative Computers, Improvisation and Intimacy‏‎ (2 Links)
  30. Karl Gerbel‏‎ (2 Links)
  31. P4m Reference Implementation‏‎ (2 Links)
  32. The Evolving Role of the Artist‏‎ (2 Links)
  33. Ästhetik‏‎ (2 Links)
  34. Creative Web Services with Pattern‏‎ (2 Links)
  35. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  36. Painterly rendering using image salience‏‎ (2 Links)
  37. CGP, Creativity and Art‏‎ (2 Links)
  38. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  39. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  40. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  41. The Painting Fool in New Dimensions‏‎ (2 Links)
  42. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  43. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  44. A Turing Test for Generative Art‏‎ (2 Links)
  45. Learning Lexicographic Preference Models‏‎ (2 Links)
  46. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  47. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  48. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  49. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  50. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)

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