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- Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- Niall J. L. Griffith (2 Links)
- Generative Representations for Artificial Architecture and Passive Solar Performance TR (2 Links)
- A user-oriented image retrieval system based on interactive genetic algorithm (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Disney Meets Darwin — The Evolution of Funny Animated Figures (2 Links)
- Generic Evolutionary Design (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- Automated recoloring of evolved designs using evolved palettes (2 Links)
- Evolving an Aircraft Using a Parametric Design System (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- Edge Detection of Petrographic Images Using Genetic Programming (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music (2 Links)
- Computational Creativity Theory: Inspirations behind the FACE and the IDEA models (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Gentropy: evolving 2D textures (2 Links)
- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Links)
- Michael Witbrock (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Interactive evolution of images (2 Links)
- Scott Neil-Teilly (2 Links)
- Exploring a Parameterized Portrait Painting Space (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- Bernd Lintermann (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- FaceSpace: A Facial Spatial-Domain Toolkit (2 Links)
- Organized order in ornamentation (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- P4m Reference Implementation (2 Links)
- Construction and intuition: Creativity in early computer art (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- Painterly rendering using image salience (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- Establishing Appreciation In a Creative System (2 Links)
- An Examination on the Modularity of Grammars in Grammatical Evolutionary Design (2 Links)
- ShipShape: A Drawing Beautification Assistant (2 Links)
- Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used? (2 Links)
- A Benchmark Image Set for Evaluating Stylization (2 Links)
- Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Simulated aesthetics and evolving artworks: A coevolutionary approach (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
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