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  1. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  2. A cybernetic approach to aesthetics‏‎ (2 Links)
  3. Creative Web Services with Pattern‏‎ (2 Links)
  4. Frayed Cell Diagrams‏‎ (2 Links)
  5. CGP, Creativity and Art‏‎ (2 Links)
  6. Artificial ecosystems for creative discovery‏‎ (2 Links)
  7. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  8. Evolutionary Computation and Image Re-Coloring‏‎ (2 Links)
  9. The Evolving Role of the Artist‏‎ (2 Links)
  10. Painting With Triangles‏‎ (2 Links)
  11. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (2 Links)
  12. Ästhetik‏‎ (2 Links)
  13. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  14. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  15. Assessing Progress in Building Autonomously Creative Systems‏‎ (2 Links)
  16. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  17. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  18. A preliminary investigation of evolution as a form design strategy‏‎ (2 Links)
  19. The Painting Fool in New Dimensions‏‎ (2 Links)
  20. Michael Witbrock‏‎ (2 Links)
  21. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  22. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  23. Automated Collage Generation - With More Intent 2011‏‎ (2 Links)
  24. Interactive evolution of images‏‎ (2 Links)
  25. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  26. Data-Driven Iconification‏‎ (2 Links)
  27. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  28. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  29. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  30. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (2 Links)
  31. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  32. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  33. Automatic Mineral Identification Using Genetic Programming‏‎ (2 Links)
  34. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  35. Collaborative Preference Learning‏‎ (2 Links)
  36. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  37. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  38. Automatic invention of fitness functions with application to scene generation‏‎ (2 Links)
  39. Steve Dipaola‏‎ (2 Links)
  40. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  41. Detecting people in cubist art‏‎ (2 Links)
  42. Autonomy, Signature and Creativity‏‎ (2 Links)
  43. Stippling with Aerial Robots‏‎ (2 Links)
  44. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  45. Evolving Glitch Art‏‎ (2 Links)
  46. Digital Face Beautification‏‎ (2 Links)
  47. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  48. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  49. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  50. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)

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