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  1. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  2. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  3. Quantum Art‏‎ (2 Links)
  4. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  5. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  6. Ungegenständliche Kunst‏‎ (2 Links)
  7. New IEC Research and Frameworks‏‎ (2 Links)
  8. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  9. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  10. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  11. Niall J. L. Griffith‏‎ (2 Links)
  12. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  13. Learning Lexicographic Preference Models‏‎ (2 Links)
  14. Collage, Technology, and Creative Process‏‎ (2 Links)
  15. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  16. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  17. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  18. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  19. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  20. Combining Representational Domains for Computational Creativity‏‎ (2 Links)
  21. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  22. Complex constructions based on symmetry breaking in simple three dimensional IFS‏‎ (2 Links)
  23. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  24. Visual Hallucination For Computational Creation‏‎ (2 Links)
  25. Low-complexity art‏‎ (2 Links)
  26. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  27. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  28. Domain Bridging Associations Support Creativity‏‎ (2 Links)
  29. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  30. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  31. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  32. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  33. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  34. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  35. Scott Neil-Teilly‏‎ (2 Links)
  36. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  37. Computational Creativity Conceptualisation Grounded on ICCC Papers‏‎ (2 Links)
  38. In Praise of Evolution and Opacity‏‎ (2 Links)
  39. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  40. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  41. Organized order in ornamentation‏‎ (2 Links)
  42. Evolving Line Drawings‏‎ (2 Links)
  43. Computational and Collective Creativity: Who’s Being Creative?‏‎ (2 Links)
  44. P4m Reference Implementation‏‎ (2 Links)
  45. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (2 Links)
  46. Measuring Creativity In Software Development‏‎ (2 Links)
  47. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  48. Painterly rendering using image salience‏‎ (2 Links)
  49. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  50. Computer Vision for the Structured Representation and Stylisation of Visual Media Collections‏‎ (2 Links)

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