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- Improving the ranking quality of medical image retrieval using a genetic feature selection method (2 Links)
- Evolving Glitch Art (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Assessing Progress in Building Autonomously Creative Systems (2 Links)
- A preliminary investigation of evolution as a form design strategy (2 Links)
- Informational Aesthetics Measures (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Semantic Operators for Evolutionary Art (2 Links)
- Automated Collage Generation - With More Intent 2011 (2 Links)
- Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Interactive Evolutionary CAD System for MEMS Layout Synthesis (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI (2 Links)
- Automatic Mineral Identification Using Genetic Programming (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Mixed-Initiative Creative Drawing with webIconoscope (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- Automatic invention of fitness functions with application to scene generation (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Autonomy, Signature and Creativity (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Golan Levin (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Biokunst (2 Links)
- Stylized Reality (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Henry Rowley (2 Links)
- A Computer Model for the Generation of Visual Compositions (2 Links)
- Knowledge Discovery of Artistic Influences: A Metric Learning Approach (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- Fractal geometry describes the beauty of infinity in nature (2 Links)
- Creative Machine Performance: Computational Creativity and Robotic Art (2 Links)
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