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  1. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  2. Stimulating creative flow through computational feedback‏‎ (2 Links)
  3. Pmm Reference Implementation‏‎ (2 Links)
  4. Evaluating Search Engine Relevance with Click-Based Metrics‏‎ (2 Links)
  5. Creative Ecosystems 2009‏‎ (2 Links)
  6. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  7. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  8. Population‏‎ (2 Links)
  9. Creatively Subverting Messages in Posters‏‎ (2 Links)
  10. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  11. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  12. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  13. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  14. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  15. Can a Genetic Algorithm Think Like a Composer?‏‎ (2 Links)
  16. Fractal art — a comparison of styles‏‎ (2 Links)
  17. Art-directed Watercolor Rendered Animation‏‎ (2 Links)
  18. A Survey on ROC-based Ordinal Regression‏‎ (2 Links)
  19. Fractals and Multi-Layer Coloring Algorithms‏‎ (2 Links)
  20. Quantum Art‏‎ (2 Links)
  21. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  22. Evolutionary Banners, exploring a generative design approach‏‎ (2 Links)
  23. New IEC Research and Frameworks‏‎ (2 Links)
  24. Ungegenständliche Kunst‏‎ (2 Links)
  25. A cybernetic approach to aesthetics‏‎ (2 Links)
  26. Evolutionary Development of Mathematically Defined Forms‏‎ (2 Links)
  27. Artificial ecosystems for creative discovery‏‎ (2 Links)
  28. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  29. Niall J. L. Griffith‏‎ (2 Links)
  30. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  31. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  32. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  33. Collage, Technology, and Creative Process‏‎ (2 Links)
  34. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  35. Assessing Progress in Building Autonomously Creative Systems‏‎ (2 Links)
  36. A preliminary investigation of evolution as a form design strategy‏‎ (2 Links)
  37. Combining Representational Domains for Computational Creativity‏‎ (2 Links)
  38. Generating floor plan layouts with K-D tree algorithms and evolutionary strategies‏‎ (2 Links)
  39. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  40. Live Coding Towards Computational Creativity‏‎ (2 Links)
  41. Evolutionary generation of faces‏‎ (2 Links)
  42. Automated Collage Generation - With More Intent 2011‏‎ (2 Links)
  43. Complex constructions based on symmetry breaking in simple three dimensional IFS‏‎ (2 Links)
  44. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  45. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  46. Evolutionäre Algorithmen‏‎ (2 Links)
  47. Visual Hallucination For Computational Creation‏‎ (2 Links)
  48. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (2 Links)
  49. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  50. Evolved Aesthetic Analogies to Improve Artistic Experience‏‎ (2 Links)

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