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- Frayed Cell Diagrams (2 Links)
- Rebecca Luger-Guil (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- Evolutionary Computation and Image Re-Coloring (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation (2 Links)
- Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- Artificial creativity: A synthetic approach to the study of creative behaviour (2 Links)
- Creative Ecosystems 2009 (2 Links)
- Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers (2 Links)
- Novelty and figurative expression-based evolutionary art (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
- Creatively Subverting Messages in Posters (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Can a Genetic Algorithm Think Like a Composer? (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
- Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems (2 Links)
- About a special relationship: abstract art - aesthetics - mathematics (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- The Creative Mind: Myths and Mechanisms (2 Links)
- Searching for Surprise (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- Decision Tree Modeling for Ranking Data (2 Links)
- Evolving Glitch Art (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- Collage, Technology, and Creative Process (2 Links)
- Autonomously Creating Quality Images (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- Semi-Automatic Digital Epigraphy from Images with Normals (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Painting With Triangles (2 Links)
- The Painting Fool Sees! New Projects with the Automated Painter (2 Links)
- Aesthetic image rating (AIR) algorithm (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Combining Representational Domains for Computational Creativity (2 Links)
- Michael Witbrock (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Interactive evolution of images (2 Links)
- Complex constructions based on symmetry breaking in simple three dimensional IFS (2 Links)
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