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  1. Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution‏‎ (2 Links)
  2. Rebecca Luger-Guil‏‎ (2 Links)
  3. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  4. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (2 Links)
  5. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  6. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  7. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (2 Links)
  8. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  9. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  10. Data-Driven Iconification‏‎ (2 Links)
  11. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  12. Live Coding Towards Computational Creativity‏‎ (2 Links)
  13. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  14. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  15. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  16. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  17. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  18. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  19. Collaborative Preference Learning‏‎ (2 Links)
  20. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  21. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  22. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  23. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)
  24. Detecting people in cubist art‏‎ (2 Links)
  25. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  26. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  27. Digital Face Beautification‏‎ (2 Links)
  28. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  29. Searching for Surprise‏‎ (2 Links)
  30. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  31. Evolving Glitch Art‏‎ (2 Links)
  32. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  33. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  34. Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation‏‎ (2 Links)
  35. Autonomously Creating Quality Images‏‎ (2 Links)
  36. The Escher evolver: evolution to the people‏‎ (2 Links)
  37. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  38. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  39. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  40. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  41. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  42. The FloWr Online Platform: Automated Programming and Computational Creativity as a Service‏‎ (2 Links)
  43. Aesthetic image rating (AIR) algorithm‏‎ (2 Links)
  44. Painting With Triangles‏‎ (2 Links)
  45. Evolving design genes in space layout problems‏‎ (2 Links)
  46. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  47. Michael Witbrock‏‎ (2 Links)
  48. Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies‏‎ (2 Links)
  49. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  50. Interwoven Islamic Geometric Patterns‏‎ (2 Links)

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