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- Scott Neil-Teilly (2 Links)
- Evolving Art Using Multiple Aesthetic Measures (2 Links)
- The Authorship of Generative Art (2 Links)
- Improving the ranking quality of medical image retrieval using a genetic feature selection method (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms (2 Links)
- X-Faces: The eXploit Is Out There (2 Links)
- Automatic invention of fitness functions with application to scene generation (2 Links)
- Evolving Line Drawings (2 Links)
- The Emergence of Social Learning in Artificial Societies (2 Links)
- Informational Aesthetics Measures (2 Links)
- Organized order in ornamentation (2 Links)
- Autonomy, Signature and Creativity (2 Links)
- Evolving Textures from High Level Descriptions: Gray with an Accent Color (2 Links)
- The Evolving Role of the Artist (2 Links)
- P4m Reference Implementation (2 Links)
- Ästhetik (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Interactive Evolutionary CAD System for MEMS Layout Synthesis (2 Links)
- Painterly rendering using image salience (2 Links)
- The Markov Pen: Online Synthesis of Free-Hand Drawing Styles (2 Links)
- Genetic learning for biologically inspired aesthetic processes (2 Links)
- ShipShape: A Drawing Beautification Assistant (2 Links)
- Evolving urban structures using Computer Optimisation Techniques (2 Links)
- The Painting Fool in New Dimensions (2 Links)
- Mixed-Initiative Creative Drawing with webIconoscope (2 Links)
- Simulated aesthetics and evolving artworks: A coevolutionary approach (2 Links)
- Exploring Evolutionary Possibilities for Digital Doilies (2 Links)
- The Virtual Ecosystem as Generative Electronic Art (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Exploring component-based representations - the secret of creativity by evolution? (2 Links)
- The case for a mixed-initiative collaborative neuroevolution approach (2 Links)
- Specific curiosity as a cause and consequence of transformational creativity (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Extending grammatical evolution to evolve digital surfaces with genr8 (2 Links)
- Grammar-based Genetic Programming: A Survey (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- A Computer Model for the Generation of Visual Compositions (2 Links)
- Stepping stones in the mist (2 Links)
- Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value (2 Links)
- A Fitness Function for Creativity in Jazz Improvisation and Beyond (2 Links)
- Stimulating creative flow through computational feedback (2 Links)
- Pmm Reference Implementation (2 Links)
- Biokunst (2 Links)
- Stroke surfaces: Temporally coherent non-photorealistic animations from video (2 Links)
- Population (2 Links)
- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- A Meme-Based Architecture for Modeling Creativity (2 Links)
- Towards MCTS for Creative Domains (2 Links)
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