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- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Data-Driven Iconification (2 Links)
- Evolutionary shape grammars for product design (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- On Two Desiderata for Creativity Support Tools (2 Links)
- Evolving 3D Morphology and Behavior by Competition (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- Automated Landscape Painting in the Style of Bob Ross (2 Links)
- Collaborative Preference Learning (2 Links)
- On the Impact of Chat Communication on Computer-Supported Idea Generation Processes (2 Links)
- Generative Art Inspired by Nature, Using NodeBox (2 Links)
- Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces (2 Links)
- The Authorship of Generative Art (2 Links)
- Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function (2 Links)
- Automatic Evolution of Conceptual Building Architectures (2 Links)
- Generative Representations for Artificial Architecture and Passive Solar Performance TR (2 Links)
- Active User Intervention in an EC Search (2 Links)
- Detecting people in cubist art (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms (2 Links)
- X-Faces: The eXploit Is Out There (2 Links)
- Generic Evolutionary Design (2 Links)
- Adaptive enlargement of state spaces in evolutionary designing (2 Links)
- Digital Face Beautification (2 Links)
- The Emergence of Social Learning in Artificial Societies (2 Links)
- The Evolving Role of the Artist (2 Links)
- Evolving an Aircraft Using a Parametric Design System (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- Ästhetik (2 Links)
- Aesthetic Learning in an Interactive Evolutionary Art System (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- Semantic Operators for Evolutionary Art (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- The Markov Pen: Online Synthesis of Free-Hand Drawing Styles (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- Begriffe zur Evolutionären Kunst (2 Links)
- Michael Witbrock (2 Links)
- The Painting Fool in New Dimensions (2 Links)
- Interactive evolution of images (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- Gentropy: evolving 2D textures (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- The Virtual Ecosystem as Generative Electronic Art (2 Links)
- Exploring a Parameterized Portrait Painting Space (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- The case for a mixed-initiative collaborative neuroevolution approach (2 Links)
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