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  1. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  2. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  3. Complex constructions based on symmetry breaking in simple three dimensional IFS‏‎ (2 Links)
  4. Active User Intervention in an EC Search‏‎ (2 Links)
  5. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  6. The Creative Mind: Myths and Mechanisms‏‎ (2 Links)
  7. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  8. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  9. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  10. Evolving Glitch Art‏‎ (2 Links)
  11. Domain Bridging Associations Support Creativity‏‎ (2 Links)
  12. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  13. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (2 Links)
  14. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  15. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  16. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  17. Semantic Operators for Evolutionary Art‏‎ (2 Links)
  18. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  19. Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach‏‎ (2 Links)
  20. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  21. Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining‏‎ (2 Links)
  22. Evolving design genes in space layout problems‏‎ (2 Links)
  23. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  24. Computational Creativity Conceptualisation Grounded on ICCC Papers‏‎ (2 Links)
  25. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  26. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (2 Links)
  27. Passive Solar Building Design Using Genetic Programming TR‏‎ (2 Links)
  28. Michael Witbrock‏‎ (2 Links)
  29. Interactive evolution of images‏‎ (2 Links)
  30. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  31. Computational and Collective Creativity: Who’s Being Creative?‏‎ (2 Links)
  32. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  33. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  34. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  35. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  36. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Links)
  37. Computer Vision for the Structured Representation and Stylisation of Visual Media Collections‏‎ (2 Links)
  38. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  39. The emergence of the representation of style in design‏‎ (2 Links)
  40. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  41. Golan Levin‏‎ (2 Links)
  42. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  43. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  44. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  45. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  46. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  47. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  48. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  49. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  50. Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes‏‎ (2 Links)

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