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  1. Daniel Shiffman‏‎ (2 Links)
  2. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)
  3. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  4. Stepping stones in the mist‏‎ (2 Links)
  5. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  6. Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity‏‎ (2 Links)
  7. Stimulating creative flow through computational feedback‏‎ (2 Links)
  8. Pmm Reference Implementation‏‎ (2 Links)
  9. Tim Rowley‏‎ (2 Links)
  10. Design Space of Tiling Template‏‎ (2 Links)
  11. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  12. Population‏‎ (2 Links)
  13. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  14. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  15. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  16. Henry Rowley‏‎ (2 Links)
  17. Transforming Exploratory Creativity with DeLeNoX‏‎ (2 Links)
  18. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  19. Knowledge Discovery of Artistic Influences: A Metric Learning Approach‏‎ (2 Links)
  20. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  21. Disney Meets Darwin — The Evolution of Funny Animated Figures‏‎ (2 Links)
  22. How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity‏‎ (2 Links)
  23. Quantum Art‏‎ (2 Links)
  24. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  25. Art-directed Watercolor Rendered Animation‏‎ (2 Links)
  26. Label Ranking Algorithms: A Survey‏‎ (2 Links)
  27. Swarm Tech-Tiles Tim‏‎ (2 Links)
  28. A Survey on ROC-based Ordinal Regression‏‎ (2 Links)
  29. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (2 Links)
  30. Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution‏‎ (2 Links)
  31. New IEC Research and Frameworks‏‎ (2 Links)
  32. Learning Comparative User Models for Accelerating Human-Computer Collaborative Search‏‎ (2 Links)
  33. Edge Detection of Petrographic Images Using Genetic Programming‏‎ (2 Links)
  34. Niall J. L. Griffith‏‎ (2 Links)
  35. A cybernetic approach to aesthetics‏‎ (2 Links)
  36. Artificial ecosystems for creative discovery‏‎ (2 Links)
  37. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  38. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  39. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  40. Line-Based Rendering with Truchet-Like Tiles‏‎ (2 Links)
  41. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  42. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  43. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  44. Assessing Progress in Building Autonomously Creative Systems‏‎ (2 Links)
  45. A preliminary investigation of evolution as a form design strategy‏‎ (2 Links)
  46. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  47. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  48. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  49. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  50. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)

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