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- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- Computational Creativity Conceptualisation Grounded on ICCC Papers (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Computational and Collective Creativity: Who’s Being Creative? (2 Links)
- Using Physiological Signals to Evolve Art (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Interactive evolutionary computation for analyzing human characteristics (2 Links)
- Interior Illumination Design Using Genetic Programming (2 Links)
- Computer Vision for the Structured Representation and Stylisation of Visual Media Collections (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- Golan Levin (2 Links)
- Morgan McGuire (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- On Two Desiderata for Creativity Support Tools (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Mutation (2 Links)
- On the Impact of Chat Communication on Computer-Supported Idea Generation Processes (2 Links)
- Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes (2 Links)
- The Creative Mind: Myths and Mechanisms (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
- Karl Gerbel (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- Creative Ecosystems 2009 (2 Links)
- Semantic Operators for Evolutionary Art (2 Links)
- Creatively Subverting Messages in Posters (2 Links)
- Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Fractal geometry describes the beauty of infinity in nature (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- Can a Genetic Algorithm Think Like a Composer? (2 Links)
- The Painting Fool Sees! New Projects with the Automated Painter (2 Links)
- A Turing Test for Generative Art (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- Frayed Cell Diagrams (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Evolutionary Computation and Image Re-Coloring (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- Artificial Neural Network Spaces (2 Links)
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