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  1. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  2. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  3. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  4. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  5. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  6. Developmental modelling with SDS‏‎ (2 Links)
  7. Stylized Reality‏‎ (2 Links)
  8. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  9. Dimension Reduction for Object Ranking‏‎ (2 Links)
  10. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  11. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  12. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  13. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  14. Quantifying Creativity in Art Networks‏‎ (2 Links)
  15. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  16. Computational Aesthetics Conferences‏‎ (2 Links)
  17. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  18. Fractal geometry describes the beauty of infinity in nature‏‎ (2 Links)
  19. Ungegenständliche Kunst‏‎ (2 Links)
  20. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  21. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  22. Ranking Cases with Classification Rules‏‎ (2 Links)
  23. Frayed Cell Diagrams‏‎ (2 Links)
  24. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  25. Evolutionary Computation and Image Re-Coloring‏‎ (2 Links)
  26. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (2 Links)
  27. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  28. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  29. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  30. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  31. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  32. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  33. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  34. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  35. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  36. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  37. Visual Hallucination For Computational Creation‏‎ (2 Links)
  38. Live Coding Towards Computational Creativity‏‎ (2 Links)
  39. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  40. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  41. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  42. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  43. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  44. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  45. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  46. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  47. Evolutionäre Musik‏‎ (2 Links)
  48. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  49. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  50. Evolved look-up tables for simulated DNA controlled robots‏‎ (2 Links)

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