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  1. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  2. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  3. Evolutionary Banners, exploring a generative design approach‏‎ (2 Links)
  4. Michael Witbrock‏‎ (2 Links)
  5. Interactive evolution of images‏‎ (2 Links)
  6. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  7. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  8. Evolutionary Development of Mathematically Defined Forms‏‎ (2 Links)
  9. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  10. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  11. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  12. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  13. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  14. Biokunst‏‎ (2 Links)
  15. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  16. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  17. Generating floor plan layouts with K-D tree algorithms and evolutionary strategies‏‎ (2 Links)
  18. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  19. Evolutionary generation of faces‏‎ (2 Links)
  20. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  21. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  22. Stepping stones in the mist‏‎ (2 Links)
  23. Evolutionäre Algorithmen‏‎ (2 Links)
  24. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  25. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)
  26. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  27. Stimulating creative flow through computational feedback‏‎ (2 Links)
  28. Evolved Aesthetic Analogies to Improve Artistic Experience‏‎ (2 Links)
  29. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  30. Pmm Reference Implementation‏‎ (2 Links)
  31. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  32. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  33. Evolving Assemblages of 3D Objects‏‎ (2 Links)
  34. Population‏‎ (2 Links)
  35. Generative Design: A Paradigm for Design Research‏‎ (2 Links)
  36. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (2 Links)
  37. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  38. Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines‏‎ (2 Links)
  39. Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation‏‎ (2 Links)
  40. Curious Whispers: An Embodied Artificial Creative System‏‎ (2 Links)
  41. The Escher evolver: evolution to the people‏‎ (2 Links)
  42. Genetic Algorithms for the Generation of Models with Micropopulations‏‎ (2 Links)
  43. Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution‏‎ (2 Links)
  44. The FloWr Online Platform: Automated Programming and Computational Creativity as a Service‏‎ (2 Links)
  45. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  46. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  47. Chinese pattern design using generative shape grammar‏‎ (2 Links)
  48. Quantum Art‏‎ (2 Links)
  49. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  50. New IEC Research and Frameworks‏‎ (2 Links)

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