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  1. Frayed Cell Diagrams‏‎ (2 Links)
  2. Rebecca Luger-Guil‏‎ (2 Links)
  3. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  4. Evolutionary Computation and Image Re-Coloring‏‎ (2 Links)
  5. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  6. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (2 Links)
  7. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (2 Links)
  8. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  9. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  10. Creative Ecosystems 2009‏‎ (2 Links)
  11. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  12. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  13. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (2 Links)
  14. Live Coding Towards Computational Creativity‏‎ (2 Links)
  15. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)
  16. Creatively Subverting Messages in Posters‏‎ (2 Links)
  17. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  18. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  19. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  20. Can a Genetic Algorithm Think Like a Composer?‏‎ (2 Links)
  21. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  22. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  23. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  24. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  25. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  26. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  27. The Creative Mind: Myths and Mechanisms‏‎ (2 Links)
  28. Searching for Surprise‏‎ (2 Links)
  29. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  30. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  31. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (2 Links)
  32. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  33. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  34. Evolving Glitch Art‏‎ (2 Links)
  35. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  36. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  37. Collage, Technology, and Creative Process‏‎ (2 Links)
  38. Autonomously Creating Quality Images‏‎ (2 Links)
  39. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  40. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  41. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  42. Painting With Triangles‏‎ (2 Links)
  43. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (2 Links)
  44. Aesthetic image rating (AIR) algorithm‏‎ (2 Links)
  45. Evolving design genes in space layout problems‏‎ (2 Links)
  46. Combining Representational Domains for Computational Creativity‏‎ (2 Links)
  47. Michael Witbrock‏‎ (2 Links)
  48. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  49. Interactive evolution of images‏‎ (2 Links)
  50. Complex constructions based on symmetry breaking in simple three dimensional IFS‏‎ (2 Links)

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