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  1. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  2. Computer-Kreativität‏‎ (2 Links)
  3. A cybernetic approach to aesthetics‏‎ (2 Links)
  4. Artificial ecosystems for creative discovery‏‎ (2 Links)
  5. Computer Software for Measuring Creative Search‏‎ (2 Links)
  6. Scott Neil-Teilly‏‎ (2 Links)
  7. Man + Robots: Symbiotic Art‏‎ (2 Links)
  8. Mapped Pictures: Aesthetic Image Annotations‏‎ (2 Links)
  9. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  10. The Authorship of Generative Art‏‎ (2 Links)
  11. Assessing Progress in Building Autonomously Creative Systems‏‎ (2 Links)
  12. Improving the ranking quality of medical image retrieval using a genetic feature selection method‏‎ (2 Links)
  13. A preliminary investigation of evolution as a form design strategy‏‎ (2 Links)
  14. Evolving Glitch Art‏‎ (2 Links)
  15. Organized order in ornamentation‏‎ (2 Links)
  16. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  17. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  18. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  19. Automated Collage Generation - With More Intent 2011‏‎ (2 Links)
  20. P4m Reference Implementation‏‎ (2 Links)
  21. Informational Aesthetics Measures‏‎ (2 Links)
  22. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  23. The Evolving Role of the Artist‏‎ (2 Links)
  24. Painterly rendering using image salience‏‎ (2 Links)
  25. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (2 Links)
  26. Breeding on site‏‎ (2 Links)
  27. Ästhetik‏‎ (2 Links)
  28. Evolving design genes in space layout problems‏‎ (2 Links)
  29. Automatic Mineral Identification Using Genetic Programming‏‎ (2 Links)
  30. Interactive Evolutionary CAD System for MEMS Layout Synthesis‏‎ (2 Links)
  31. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  32. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  33. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  34. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  35. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  36. The Painting Fool in New Dimensions‏‎ (2 Links)
  37. Automatic invention of fitness functions with application to scene generation‏‎ (2 Links)
  38. Creative Computers, Improvisation and Intimacy‏‎ (2 Links)
  39. Mixed-Initiative Creative Drawing with webIconoscope‏‎ (2 Links)
  40. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  41. Autonomy, Signature and Creativity‏‎ (2 Links)
  42. Creative Web Services with Pattern‏‎ (2 Links)
  43. CGP, Creativity and Art‏‎ (2 Links)
  44. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  45. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  46. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  47. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  48. Golan Levin‏‎ (2 Links)
  49. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  50. Stepping stones in the mist‏‎ (2 Links)

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