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  1. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  2. Automatic invention of fitness functions with application to scene generation‏‎ (2 Links)
  3. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  4. Frayed Cell Diagrams‏‎ (2 Links)
  5. Evolutionary Computation and Image Re-Coloring‏‎ (2 Links)
  6. Autonomy, Signature and Creativity‏‎ (2 Links)
  7. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (2 Links)
  8. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  9. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  10. Learning Lexicographic Preference Models‏‎ (2 Links)
  11. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  12. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  13. Collage, Technology, and Creative Process‏‎ (2 Links)
  14. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  15. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  16. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)
  17. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  18. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  19. Combining Representational Domains for Computational Creativity‏‎ (2 Links)
  20. Scott Neil-Teilly‏‎ (2 Links)
  21. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  22. Complex constructions based on symmetry breaking in simple three dimensional IFS‏‎ (2 Links)
  23. Low-complexity art‏‎ (2 Links)
  24. Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation‏‎ (2 Links)
  25. The Escher evolver: evolution to the people‏‎ (2 Links)
  26. Domain Bridging Associations Support Creativity‏‎ (2 Links)
  27. Organized order in ornamentation‏‎ (2 Links)
  28. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  29. The FloWr Online Platform: Automated Programming and Computational Creativity as a Service‏‎ (2 Links)
  30. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  31. P4m Reference Implementation‏‎ (2 Links)
  32. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  33. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)
  34. Painterly rendering using image salience‏‎ (2 Links)
  35. Evolving Glitch Art‏‎ (2 Links)
  36. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  37. In Praise of Evolution and Opacity‏‎ (2 Links)
  38. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  39. Computational Creativity Conceptualisation Grounded on ICCC Papers‏‎ (2 Links)
  40. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  41. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  42. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  43. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  44. The T. albipennis Sand Painting Artists‏‎ (2 Links)
  45. Evolving design genes in space layout problems‏‎ (2 Links)
  46. Computational and Collective Creativity: Who’s Being Creative?‏‎ (2 Links)
  47. Measuring Creativity In Software Development‏‎ (2 Links)
  48. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  49. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  50. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)

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