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  1. P4m Reference Implementation‏‎ (2 Links)
  2. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  3. Painterly rendering using image salience‏‎ (2 Links)
  4. Mixed-Initiative Creative Drawing with webIconoscope‏‎ (2 Links)
  5. Towards MCTS for Creative Domains‏‎ (2 Links)
  6. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  7. Chinese pattern design using generative shape grammar‏‎ (2 Links)
  8. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  9. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  10. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  11. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  12. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  13. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  14. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  15. Swarm Granulator‏‎ (2 Links)
  16. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  17. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  18. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  19. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  20. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  21. Developmental modelling with SDS‏‎ (2 Links)
  22. Dimension Reduction for Object Ranking‏‎ (2 Links)
  23. Stepping stones in the mist‏‎ (2 Links)
  24. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  25. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  26. Stimulating creative flow through computational feedback‏‎ (2 Links)
  27. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  28. Pmm Reference Implementation‏‎ (2 Links)
  29. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  30. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  31. Population‏‎ (2 Links)
  32. Henry Rowley‏‎ (2 Links)
  33. A Turing Test for Generative Art‏‎ (2 Links)
  34. Knowledge Discovery of Artistic Influences: A Metric Learning Approach‏‎ (2 Links)
  35. Computational Aesthetics Conferences‏‎ (2 Links)
  36. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  37. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  38. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  39. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  40. Artificial Neural Network Spaces‏‎ (2 Links)
  41. How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity‏‎ (2 Links)
  42. Label Ranking Algorithms: A Survey‏‎ (2 Links)
  43. The Authorship of Generative Art‏‎ (2 Links)
  44. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (2 Links)
  45. Learning Comparative User Models for Accelerating Human-Computer Collaborative Search‏‎ (2 Links)
  46. Quantum Art‏‎ (2 Links)
  47. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  48. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  49. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  50. Enhancing Creativity with Niche Construction‏‎ (2 Links)

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