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  1. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  2. Evolving design genes in space layout problems‏‎ (2 Links)
  3. Artificial Neural Network Spaces‏‎ (2 Links)
  4. Live Coding Towards Computational Creativity‏‎ (2 Links)
  5. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  6. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  7. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (2 Links)
  8. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  9. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  10. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)
  11. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  12. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  13. Scott Neil-Teilly‏‎ (2 Links)
  14. Computer-Kreativität‏‎ (2 Links)
  15. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  16. Computer Software for Measuring Creative Search‏‎ (2 Links)
  17. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  18. Golan Levin‏‎ (2 Links)
  19. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  20. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  21. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  22. The Creative Mind: Myths and Mechanisms‏‎ (2 Links)
  23. Organized order in ornamentation‏‎ (2 Links)
  24. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  25. Active User Intervention in an EC Search‏‎ (2 Links)
  26. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  27. P4m Reference Implementation‏‎ (2 Links)
  28. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  29. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (2 Links)
  30. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  31. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  32. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  33. Painterly rendering using image salience‏‎ (2 Links)
  34. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  35. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  36. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  37. Michael Witbrock‏‎ (2 Links)
  38. Breeding on site‏‎ (2 Links)
  39. Interactive evolution of images‏‎ (2 Links)
  40. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  41. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (2 Links)
  42. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  43. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  44. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  45. Creative Computers, Improvisation and Intimacy‏‎ (2 Links)
  46. Fractal geometry describes the beauty of infinity in nature‏‎ (2 Links)
  47. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  48. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Links)
  49. Creative Web Services with Pattern‏‎ (2 Links)
  50. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)

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