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- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- Evolutionary shape grammars for product design (2 Links)
- The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis (2 Links)
- Scott Neil-Teilly (2 Links)
- Evolving 3D Morphology and Behavior by Competition (2 Links)
- Generative Art Inspired by Nature, Using NodeBox (2 Links)
- Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Disney Meets Darwin — The Evolution of Funny Animated Figures (2 Links)
- Generative Representations for Artificial Architecture and Passive Solar Performance TR (2 Links)
- Organized order in ornamentation (2 Links)
- Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation (2 Links)
- The Escher evolver: evolution to the people (2 Links)
- A Turing Test for Generative Art (2 Links)
- Generic Evolutionary Design (2 Links)
- P4m Reference Implementation (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- The FloWr Online Platform: Automated Programming and Computational Creativity as a Service (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Painterly rendering using image salience (2 Links)
- Evolving an Aircraft Using a Parametric Design System (2 Links)
- Artificial Neural Network Spaces (2 Links)
- Edge Detection of Petrographic Images Using Genetic Programming (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
- ShipShape: A Drawing Beautification Assistant (2 Links)
- Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation (2 Links)
- Computational Creativity Theory: Inspirations behind the FACE and the IDEA models (2 Links)
- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
- Simulated aesthetics and evolving artworks: A coevolutionary approach (2 Links)
- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Links)
- The T. albipennis Sand Painting Artists (2 Links)
- Gentropy: evolving 2D textures (2 Links)
- Interactive operators for evolutionary architectural design (2 Links)
- Model Proposal for a Constructed Artist (2 Links)
- Exploring a Parameterized Portrait Painting Space (2 Links)
- Automated Landscape Painting in the Style of Bob Ross (2 Links)
- Specific curiosity as a cause and consequence of transformational creativity (2 Links)
- Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces (2 Links)
- Automatic Evolution of Conceptual Building Architectures (2 Links)
- Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity (2 Links)
- Active User Intervention in an EC Search (2 Links)
- FaceSpace: A Facial Spatial-Domain Toolkit (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms (2 Links)
- Stepping stones in the mist (2 Links)
- Adaptive enlargement of state spaces in evolutionary designing (2 Links)
- Construction and intuition: Creativity in early computer art (2 Links)
- Stimulating creative flow through computational feedback (2 Links)
- Pmm Reference Implementation (2 Links)
- Stroke surfaces: Temporally coherent non-photorealistic animations from video (2 Links)
- Aesthetic Learning in an Interactive Evolutionary Art System (2 Links)
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