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- Genetic Algorithms for the Generation of Models with Micropopulations (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music (2 Links)
- Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution (2 Links)
- Semantic Operators for Evolutionary Art (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- Bernd Lintermann (2 Links)
- Michael Witbrock (2 Links)
- The Painting Fool Sees! New Projects with the Automated Painter (2 Links)
- Interactive evolution of images (2 Links)
- Genotyp (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- Exploring Persian Rug Design Using a Computational Evolutionary Approach (2 Links)
- The artist’s intentions and genetic coding in algorithmically generated drawings (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- The emergence of the representation of style in design (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Grammatical Evolution: Evolving Programs for an Arbitrary Language (2 Links)
- An Examination on the Modularity of Grammars in Grammatical Evolutionary Design (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- A Benchmark Image Set for Evaluating Stylization (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- Feature Extraction Languages and Visual Pattern Recognition (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Filterscape: Energy Recycling in a Creative Ecosystem (2 Links)
- A Fractal Approach Towards Visual Analogy (2 Links)
- Biokunst (2 Links)
- An exploration-based evolutionary model of a generative design process (2 Links)
- Stylized Reality (2 Links)
- Evaluating Search Engine Relevance with Click-Based Metrics (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- A Knowledge Based Approach to Modeling Portrait Painting Methodology (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
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