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  1. Evolving an Aircraft Using a Parametric Design System‏‎ (2 Links)
  2. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  3. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  4. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  5. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  6. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  7. Transforming Exploratory Creativity with DeLeNoX‏‎ (2 Links)
  8. Active User Intervention in an EC Search‏‎ (2 Links)
  9. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  10. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  11. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  12. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  13. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  14. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  15. Gentropy: evolving 2D textures‏‎ (2 Links)
  16. Steve Dipaola‏‎ (2 Links)
  17. Swarm Tech-Tiles Tim‏‎ (2 Links)
  18. Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution‏‎ (2 Links)
  19. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  20. Stippling with Aerial Robots‏‎ (2 Links)
  21. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)
  22. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  23. Model Proposal for a Constructed Artist‏‎ (2 Links)
  24. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  25. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  26. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  27. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  28. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  29. Natural Processes and Artificial Procedures‏‎ (2 Links)
  30. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (2 Links)
  31. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  32. Establishing Appreciation In a Creative System‏‎ (2 Links)
  33. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  34. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)
  35. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  36. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  37. Creative Evolutionary Systems‏‎ (2 Links)
  38. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (2 Links)
  39. Rebecca Luger-Guil‏‎ (2 Links)
  40. Creativity, emergence and evolution in design‏‎ (2 Links)
  41. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  42. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (2 Links)
  43. Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation‏‎ (2 Links)
  44. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  45. The Escher evolver: evolution to the people‏‎ (2 Links)
  46. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  47. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  48. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  49. Andrew Rowbottom‏‎ (2 Links)
  50. Künstliches Leben‏‎ (2 Links)

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