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  1. Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music‏‎ (2 Links)
  2. New IEC Research and Frameworks‏‎ (2 Links)
  3. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  4. Niall J. L. Griffith‏‎ (2 Links)
  5. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  6. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  7. Using Physiological Signals to Evolve Art‏‎ (2 Links)
  8. Bernd Lintermann‏‎ (2 Links)
  9. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  10. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  11. Biokunst‏‎ (2 Links)
  12. Establishing Appreciation In a Creative System‏‎ (2 Links)
  13. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (2 Links)
  14. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  15. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)
  16. Live Coding Towards Computational Creativity‏‎ (2 Links)
  17. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  18. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  19. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  20. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  21. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  22. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  23. Scott Neil-Teilly‏‎ (2 Links)
  24. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  25. The Creative Mind: Myths and Mechanisms‏‎ (2 Links)
  26. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (2 Links)
  27. A Fractal Approach Towards Visual Analogy‏‎ (2 Links)
  28. Curious Whispers: An Embodied Artificial Creative System‏‎ (2 Links)
  29. An exploration-based evolutionary model of a generative design process‏‎ (2 Links)
  30. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  31. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (2 Links)
  32. Organized order in ornamentation‏‎ (2 Links)
  33. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  34. Evolutionary Design in Art‏‎ (2 Links)
  35. P4m Reference Implementation‏‎ (2 Links)
  36. A Knowledge Based Approach to Modeling Portrait Painting Methodology‏‎ (2 Links)
  37. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  38. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  39. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  40. Chinese pattern design using generative shape grammar‏‎ (2 Links)
  41. Painterly rendering using image salience‏‎ (2 Links)
  42. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  43. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)
  44. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (2 Links)
  45. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  46. Applicability of interactive evolutionary computation to mental health measurement‏‎ (2 Links)
  47. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)
  48. Michael Witbrock‏‎ (2 Links)
  49. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  50. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)

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