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- Virtual Photography Using Multi-Objective Particle Swarm Optimization (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- Deepland, a Travel through many Dimensions (2 Links)
- Image Warping for a Painterly Effect (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- Developmental modelling with SDS (2 Links)
- The Creative Mind: Myths and Mechanisms (2 Links)
- Searching for Surprise (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Evolving Art Using Multiple Aesthetic Measures (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
- Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- Evolving Line Drawings (2 Links)
- Semi-Automatic Digital Epigraphy from Images with Normals (2 Links)
- Evolving Textures from High Level Descriptions: Gray with an Accent Color (2 Links)
- Painting With Triangles (2 Links)
- Computational Aesthetics Conferences (2 Links)
- A Computer Model for the Generation of Visual Compositions (2 Links)
- The Painting Fool Sees! New Projects with the Automated Painter (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
- A Fitness Function for Creativity in Jazz Improvisation and Beyond (2 Links)
- Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation (2 Links)
- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
- Genetic learning for biologically inspired aesthetic processes (2 Links)
- Evolving urban structures using Computer Optimisation Techniques (2 Links)
- The artist’s intentions and genetic coding in algorithmically generated drawings (2 Links)
- Interactive operators for evolutionary architectural design (2 Links)
- A Meme-Based Architecture for Modeling Creativity (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Exploring Evolutionary Possibilities for Digital Doilies (2 Links)
- Model Proposal for a Constructed Artist (2 Links)
- The emergence of the representation of style in design (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Extending the Range of Facial Types (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Gregory S. Hornby (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
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