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  1. Generative Design: A Paradigm for Design Research‏‎ (2 Links)
  2. Dimension Reduction for Object Ranking‏‎ (2 Links)
  3. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  4. Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines‏‎ (2 Links)
  5. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  6. Low-complexity art‏‎ (2 Links)
  7. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  8. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  9. Genetic Algorithms for the Generation of Models with Micropopulations‏‎ (2 Links)
  10. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  11. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  12. Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution‏‎ (2 Links)
  13. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  14. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  15. Stylized Reality‏‎ (2 Links)
  16. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  17. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  18. Computational Aesthetics Conferences‏‎ (2 Links)
  19. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  20. In Praise of Evolution and Opacity‏‎ (2 Links)
  21. Genotyp‏‎ (2 Links)
  22. Ungegenständliche Kunst‏‎ (2 Links)
  23. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  24. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  25. Quantifying Creativity in Art Networks‏‎ (2 Links)
  26. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  27. Exploring Persian Rug Design Using a Computational Evolutionary Approach‏‎ (2 Links)
  28. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  29. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  30. Measuring Creativity In Software Development‏‎ (2 Links)
  31. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  32. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  33. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  34. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  35. Ranking Cases with Classification Rules‏‎ (2 Links)
  36. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  37. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  38. Grammatical Evolution: Evolving Programs for an Arbitrary Language‏‎ (2 Links)
  39. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  40. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  41. Feature Extraction Languages and Visual Pattern Recognition‏‎ (2 Links)
  42. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  43. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  44. Visual Hallucination For Computational Creation‏‎ (2 Links)
  45. Filterscape: Energy Recycling in a Creative Ecosystem‏‎ (2 Links)
  46. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  47. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  48. Biokunst‏‎ (2 Links)
  49. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  50. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)

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