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- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI (2 Links)
- Automatic Mineral Identification Using Genetic Programming (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Exploring a Parameterized Portrait Painting Space (2 Links)
- Semantic Operators for Evolutionary Art (2 Links)
- Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- Automatic invention of fitness functions with application to scene generation (2 Links)
- FaceSpace: A Facial Spatial-Domain Toolkit (2 Links)
- Biokunst (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- Autonomy, Signature and Creativity (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Michael Witbrock (2 Links)
- Interactive evolution of images (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Establishing Appreciation In a Creative System (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used? (2 Links)
- Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping (2 Links)
- Creative Machine Performance: Computational Creativity and Robotic Art (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- Creativity refined: bypassing the gatekeepers of appropriateness and value (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- Curious Whispers: An Embodied Artificial Creative System (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Stylized Reality (2 Links)
- Chinese pattern design using generative shape grammar (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- A Computer Model for the Generation of Visual Compositions (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Evolutionary Design in Art (2 Links)
- A Fitness Function for Creativity in Jazz Improvisation and Beyond (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Keith Wiley (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
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