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  1. A Turing Test for Generative Art‏‎ (2 Links)
  2. Niall J. L. Griffith‏‎ (2 Links)
  3. Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution‏‎ (2 Links)
  4. Evolutionary Computation and Image Re-Coloring‏‎ (2 Links)
  5. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  6. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (2 Links)
  7. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  8. Artificial Neural Network Spaces‏‎ (2 Links)
  9. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  10. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  11. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  12. Ian Butterfield‏‎ (2 Links)
  13. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  14. Data-Driven Iconification‏‎ (2 Links)
  15. Learning to colour greyscale images‏‎ (2 Links)
  16. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  17. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  18. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  19. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  20. Collaborative Preference Learning‏‎ (2 Links)
  21. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  22. Image Warping for a Painterly Effect‏‎ (2 Links)
  23. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  24. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  25. Detecting people in cubist art‏‎ (2 Links)
  26. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  27. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)
  28. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  29. Digital Face Beautification‏‎ (2 Links)
  30. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  31. Scott Neil-Teilly‏‎ (2 Links)
  32. Active User Intervention in an EC Search‏‎ (2 Links)
  33. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  34. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  35. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  36. Evolving Glitch Art‏‎ (2 Links)
  37. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  38. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  39. Organized order in ornamentation‏‎ (2 Links)
  40. Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation‏‎ (2 Links)
  41. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  42. The Escher evolver: evolution to the people‏‎ (2 Links)
  43. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  44. P4m Reference Implementation‏‎ (2 Links)
  45. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  46. The FloWr Online Platform: Automated Programming and Computational Creativity as a Service‏‎ (2 Links)
  47. Painterly rendering using image salience‏‎ (2 Links)
  48. Evolving design genes in space layout problems‏‎ (2 Links)
  49. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  50. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)

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