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  1. Fractal art — a comparison of styles‏‎ (2 Links)
  2. Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach‏‎ (2 Links)
  3. Measuring Creativity In Software Development‏‎ (2 Links)
  4. Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining‏‎ (2 Links)
  5. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  6. Fractals and Multi-Layer Coloring Algorithms‏‎ (2 Links)
  7. Autonomously Creating Quality Images‏‎ (2 Links)
  8. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  9. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  10. Data-Driven Iconification‏‎ (2 Links)
  11. Passive Solar Building Design Using Genetic Programming TR‏‎ (2 Links)
  12. Evolutionary Banners, exploring a generative design approach‏‎ (2 Links)
  13. Aesthetic image rating (AIR) algorithm‏‎ (2 Links)
  14. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  15. Evolutionary Development of Mathematically Defined Forms‏‎ (2 Links)
  16. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  17. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  18. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  19. Collaborative Preference Learning‏‎ (2 Links)
  20. Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies‏‎ (2 Links)
  21. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  22. Detecting people in cubist art‏‎ (2 Links)
  23. Morgan McGuire‏‎ (2 Links)
  24. Ungegenständliche Kunst‏‎ (2 Links)
  25. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  26. Generating floor plan layouts with K-D tree algorithms and evolutionary strategies‏‎ (2 Links)
  27. Digital Face Beautification‏‎ (2 Links)
  28. Evolutionary generation of faces‏‎ (2 Links)
  29. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  30. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  31. Evolutionäre Algorithmen‏‎ (2 Links)
  32. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  33. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  34. Evolved Aesthetic Analogies to Improve Artistic Experience‏‎ (2 Links)
  35. Mutation‏‎ (2 Links)
  36. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  37. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  38. A Comparison Between Representations for Evolving Images‏‎ (2 Links)
  39. Evolving Assemblages of 3D Objects‏‎ (2 Links)
  40. An Introduction To Kolmogorov Complexity and its Applications‏‎ (2 Links)
  41. Stylized Reality‏‎ (2 Links)
  42. Generative Design: A Paradigm for Design Research‏‎ (2 Links)
  43. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  44. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  45. Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines‏‎ (2 Links)
  46. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  47. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  48. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  49. Visual Hallucination For Computational Creation‏‎ (2 Links)
  50. Karl Gerbel‏‎ (2 Links)

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