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  1. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  2. A genetic engineering approach to genetic algorithms‏‎ (2 Links)
  3. Visual Hallucination For Computational Creation‏‎ (2 Links)
  4. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  5. Live Coding Towards Computational Creativity‏‎ (2 Links)
  6. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  7. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  8. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  9. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  10. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  11. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  12. A review on the application of evolutionary computation to information retrieval‏‎ (2 Links)
  13. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  14. A user-oriented image retrieval system based on interactive genetic algorithm‏‎ (2 Links)
  15. Developmental modelling with SDS‏‎ (2 Links)
  16. Scott Neil-Teilly‏‎ (2 Links)
  17. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  18. Automated recoloring of evolved designs using evolved palettes‏‎ (2 Links)
  19. Dimension Reduction for Object Ranking‏‎ (2 Links)
  20. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  21. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  22. Evolving Glitch Art‏‎ (2 Links)
  23. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  24. Organized order in ornamentation‏‎ (2 Links)
  25. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  26. P4m Reference Implementation‏‎ (2 Links)
  27. Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music‏‎ (2 Links)
  28. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  29. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  30. Computational Aesthetics Conferences‏‎ (2 Links)
  31. Painterly rendering using image salience‏‎ (2 Links)
  32. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  33. Evolving design genes in space layout problems‏‎ (2 Links)
  34. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  35. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  36. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  37. Bernd Lintermann‏‎ (2 Links)
  38. Michael Witbrock‏‎ (2 Links)
  39. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  40. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  41. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  42. Interactive evolution of images‏‎ (2 Links)
  43. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  44. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  45. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  46. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  47. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  48. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  49. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  50. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)

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