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- A Comparison Between Representations for Evolving Images (2 Links)
- An Introduction To Kolmogorov Complexity and its Applications (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- An informational model for cellular automata aesthetic measure (2 Links)
- Evolving Glitch Art (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Creating New Informational Primitives in Minds and Machines (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
- Animating Typescript Using Aesthetically Evolved Images (2 Links)
- Creating tiling by means of 2D graphics applications (2 Links)
- Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation (2 Links)
- A New Musical Tool for Composition and Play Based on Simulated Breeding (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- The Creative Mind: Myths and Mechanisms (2 Links)
- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- Creative Evolutionary Systems (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Building Artistic Computer Colleagues with an Enactive Model of Creativity (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Creativity, emergence and evolution in design (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- Interactive operators for evolutionary architectural design (2 Links)
- Model Proposal for a Constructed Artist (2 Links)
- Stylized Reality (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity (2 Links)
- DESIGN ARCHITECTURE BY GENETIC ALGORITHM (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- The Painting Fool Sees! New Projects with the Automated Painter (2 Links)
- Artificial creativity: A synthetic approach to the study of creative behaviour (2 Links)
- Daniel Shiffman (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- Golan Levin (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
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