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- Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution (2 Links)
- Edge Detection of Petrographic Images Using Genetic Programming (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Evolving an Aircraft Using a Parametric Design System (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation (2 Links)
- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Computational Creativity Theory: Inspirations behind the FACE and the IDEA models (2 Links)
- Stylized Reality (2 Links)
- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Links)
- Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Interactive operators for evolutionary architectural design (2 Links)
- Gentropy: evolving 2D textures (2 Links)
- Model Proposal for a Constructed Artist (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- Exploring a Parameterized Portrait Painting Space (2 Links)
- Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity (2 Links)
- The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- FaceSpace: A Facial Spatial-Domain Toolkit (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Construction and intuition: Creativity in early computer art (2 Links)
- A Turing Test for Generative Art (2 Links)
- Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- The Escher evolver: evolution to the people (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Artificial Neural Network Spaces (2 Links)
- The FloWr Online Platform: Automated Programming and Computational Creativity as a Service (2 Links)
- Establishing Appreciation In a Creative System (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used? (2 Links)
- Creating New Informational Primitives in Minds and Machines (2 Links)
- Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping (2 Links)
- Creating tiling by means of 2D graphics applications (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- Creative Evolutionary Systems (2 Links)
- On Two Desiderata for Creativity Support Tools (2 Links)
- Building Artistic Computer Colleagues with an Enactive Model of Creativity (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Künstliches Leben (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- The alphabet synthesis machine (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
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