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- Grammatical Evolution: Evolving Programs for an Arbitrary Language (2 Links)
- Learning to colour greyscale images (2 Links)
- On Two Desiderata for Creativity Support Tools (2 Links)
- On the Impact of Chat Communication on Computer-Supported Idea Generation Processes (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Feature Extraction Languages and Visual Pattern Recognition (2 Links)
- Aesthetic Learning in an Interactive Evolutionary Art System (2 Links)
- Filterscape: Energy Recycling in a Creative Ecosystem (2 Links)
- Ungegenständliche Kunst (2 Links)
- Image Warping for a Painterly Effect (2 Links)
- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- Begriffe zur Evolutionären Kunst (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- Evaluating Search Engine Relevance with Click-Based Metrics (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Semantic Operators for Evolutionary Art (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Fractal art — a comparison of styles (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Fractals and Multi-Layer Coloring Algorithms (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Evolutionary Banners, exploring a generative design approach (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Biokunst (2 Links)
- Evolutionary Development of Mathematically Defined Forms (2 Links)
- Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation (2 Links)
- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Interactive operators for evolutionary architectural design (2 Links)
- Model Proposal for a Constructed Artist (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- Generating floor plan layouts with K-D tree algorithms and evolutionary strategies (2 Links)
- Evolutionary generation of faces (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Creative Machine Performance: Computational Creativity and Robotic Art (2 Links)
- Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity (2 Links)
- Evolutionäre Algorithmen (2 Links)
- Creativity refined: bypassing the gatekeepers of appropriateness and value (2 Links)
- Evolved Aesthetic Analogies to Improve Artistic Experience (2 Links)
- Stylized Reality (2 Links)
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