Seiten mit den meisten Links

Wechseln zu: Navigation, Suche

Unten werden bis zu 50 Ergebnisse im Bereich 731 bis 780 angezeigt.

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)

  1. New challenges for evolutionary music and art‏‎ (2 Links)
  2. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  3. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  4. Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks‏‎ (2 Links)
  5. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  6. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  7. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  8. Non-Photorealistic Rendering of Portraits‏‎ (2 Links)
  9. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  10. Rekombination‏‎ (2 Links)
  11. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  12. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  13. Rendering artistic light patterns‏‎ (2 Links)
  14. Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes‏‎ (2 Links)
  15. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  16. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  17. Ungegenständliche Kunst‏‎ (2 Links)
  18. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  19. On-line Knowledge Embedding for Interactive EC-based Montage System‏‎ (2 Links)
  20. Evolving Glitch Art‏‎ (2 Links)
  21. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  22. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  23. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (2 Links)
  24. SBEAT3: A tool for multi-part music composition by simulated breeding‏‎ (2 Links)
  25. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  26. Creative Ecosystems 2009‏‎ (2 Links)
  27. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  28. Autonomously Creating Quality Images‏‎ (2 Links)
  29. Schwarm Algorithmen‏‎ (2 Links)
  30. Creatively Subverting Messages in Posters‏‎ (2 Links)
  31. On the Translation of Design Data into Design Form in Evolutionary Design‏‎ (2 Links)
  32. Evolving design genes in space layout problems‏‎ (2 Links)
  33. Aesthetic image rating (AIR) algorithm‏‎ (2 Links)
  34. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  35. Can a Genetic Algorithm Think Like a Composer?‏‎ (2 Links)
  36. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  37. Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation‏‎ (2 Links)
  38. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  39. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  40. Selektion‏‎ (2 Links)
  41. Visual Hallucination For Computational Creation‏‎ (2 Links)
  42. Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies‏‎ (2 Links)
  43. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  44. Self Portraits with Mandelbrot Genetics‏‎ (2 Links)
  45. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  46. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  47. Painting with Flowsnakes‏‎ (2 Links)
  48. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  49. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  50. Golan Levin‏‎ (2 Links)

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)