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- Adaptive enlargement of state spaces in evolutionary designing (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- Data-Driven Iconification (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Aesthetic Learning in an Interactive Evolutionary Art System (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings (2 Links)
- Begriffe zur Evolutionären Kunst (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Collaborative Preference Learning (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- Detecting people in cubist art (2 Links)
- Evolving Art Using Multiple Aesthetic Measures (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Digital Face Beautification (2 Links)
- Scott Neil-Teilly (2 Links)
- Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- Evolving Line Drawings (2 Links)
- Evolving Textures from High Level Descriptions: Gray with an Accent Color (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- Organized order in ornamentation (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- P4m Reference Implementation (2 Links)
- Painterly rendering using image salience (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Genetic learning for biologically inspired aesthetic processes (2 Links)
- Evolving urban structures using Computer Optimisation Techniques (2 Links)
- Michael Witbrock (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Interactive evolution of images (2 Links)
- ShipShape: A Drawing Beautification Assistant (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- Simulated aesthetics and evolving artworks: A coevolutionary approach (2 Links)
- Exploring Evolutionary Possibilities for Digital Doilies (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Exploring component-based representations - the secret of creativity by evolution? (2 Links)
- Computer-Kreativität (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
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