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  1. Fractal geometry describes the beauty of infinity in nature‏‎ (2 Links)
  2. Swarm Granulator‏‎ (2 Links)
  3. Creative Web Services with Pattern‏‎ (2 Links)
  4. Niall J. L. Griffith‏‎ (2 Links)
  5. CGP, Creativity and Art‏‎ (2 Links)
  6. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  7. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  8. Ian Butterfield‏‎ (2 Links)
  9. Frayed Cell Diagrams‏‎ (2 Links)
  10. Learning to colour greyscale images‏‎ (2 Links)
  11. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  12. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  13. Evolutionary Computation and Image Re-Coloring‏‎ (2 Links)
  14. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (2 Links)
  15. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  16. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  17. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  18. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  19. Image Warping for a Painterly Effect‏‎ (2 Links)
  20. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  21. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  22. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  23. Data-Driven Iconification‏‎ (2 Links)
  24. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  25. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  26. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  27. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  28. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  29. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  30. Collaborative Preference Learning‏‎ (2 Links)
  31. Scott Neil-Teilly‏‎ (2 Links)
  32. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  33. The Authorship of Generative Art‏‎ (2 Links)
  34. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  35. Detecting people in cubist art‏‎ (2 Links)
  36. Digital Face Beautification‏‎ (2 Links)
  37. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  38. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  39. Organized order in ornamentation‏‎ (2 Links)
  40. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  41. Evolving Glitch Art‏‎ (2 Links)
  42. P4m Reference Implementation‏‎ (2 Links)
  43. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  44. The Evolving Role of the Artist‏‎ (2 Links)
  45. Ästhetik‏‎ (2 Links)
  46. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  47. Painterly rendering using image salience‏‎ (2 Links)
  48. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  49. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  50. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)

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