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  1. Mixed-Initiative Creative Drawing with webIconoscope‏‎ (2 Links)
  2. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  3. Collage, Technology, and Creative Process‏‎ (2 Links)
  4. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  5. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  6. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (2 Links)
  7. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  8. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  9. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)
  10. Combining Representational Domains for Computational Creativity‏‎ (2 Links)
  11. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  12. Scott Neil-Teilly‏‎ (2 Links)
  13. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  14. Complex constructions based on symmetry breaking in simple three dimensional IFS‏‎ (2 Links)
  15. Domain Bridging Associations Support Creativity‏‎ (2 Links)
  16. Organized order in ornamentation‏‎ (2 Links)
  17. P4m Reference Implementation‏‎ (2 Links)
  18. The Creative Mind: Myths and Mechanisms‏‎ (2 Links)
  19. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  20. Painterly rendering using image salience‏‎ (2 Links)
  21. Evolving Glitch Art‏‎ (2 Links)
  22. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (2 Links)
  23. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  24. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  25. Computational Creativity Conceptualisation Grounded on ICCC Papers‏‎ (2 Links)
  26. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  27. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  28. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  29. Henry Rowley‏‎ (2 Links)
  30. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  31. Knowledge Discovery of Artistic Influences: A Metric Learning Approach‏‎ (2 Links)
  32. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  33. Computational and Collective Creativity: Who’s Being Creative?‏‎ (2 Links)
  34. Evolving design genes in space layout problems‏‎ (2 Links)
  35. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (2 Links)
  36. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  37. How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity‏‎ (2 Links)
  38. Label Ranking Algorithms: A Survey‏‎ (2 Links)
  39. Computer Vision for the Structured Representation and Stylisation of Visual Media Collections‏‎ (2 Links)
  40. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  41. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (2 Links)
  42. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  43. Learning Comparative User Models for Accelerating Human-Computer Collaborative Search‏‎ (2 Links)
  44. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  45. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Links)
  46. Stepping stones in the mist‏‎ (2 Links)
  47. The emergence of the representation of style in design‏‎ (2 Links)
  48. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  49. Stimulating creative flow through computational feedback‏‎ (2 Links)
  50. Pmm Reference Implementation‏‎ (2 Links)

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