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  1. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  2. Data-Driven Iconification‏‎ (2 Links)
  3. Evolutionary shape grammars for product design‏‎ (2 Links)
  4. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  5. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  6. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  7. Evolving 3D Morphology and Behavior by Competition‏‎ (2 Links)
  8. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  9. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  10. Collaborative Preference Learning‏‎ (2 Links)
  11. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  12. Generative Art Inspired by Nature, Using NodeBox‏‎ (2 Links)
  13. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  14. The Authorship of Generative Art‏‎ (2 Links)
  15. Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function‏‎ (2 Links)
  16. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  17. Generative Representations for Artificial Architecture and Passive Solar Performance TR‏‎ (2 Links)
  18. Active User Intervention in an EC Search‏‎ (2 Links)
  19. Detecting people in cubist art‏‎ (2 Links)
  20. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  21. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  22. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  23. Generic Evolutionary Design‏‎ (2 Links)
  24. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  25. Digital Face Beautification‏‎ (2 Links)
  26. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  27. The Evolving Role of the Artist‏‎ (2 Links)
  28. Evolving an Aircraft Using a Parametric Design System‏‎ (2 Links)
  29. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  30. Ästhetik‏‎ (2 Links)
  31. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  32. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  33. Semantic Operators for Evolutionary Art‏‎ (2 Links)
  34. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  35. Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach‏‎ (2 Links)
  36. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  37. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  38. Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining‏‎ (2 Links)
  39. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  40. Michael Witbrock‏‎ (2 Links)
  41. The Painting Fool in New Dimensions‏‎ (2 Links)
  42. Interactive evolution of images‏‎ (2 Links)
  43. Passive Solar Building Design Using Genetic Programming TR‏‎ (2 Links)
  44. Gentropy: evolving 2D textures‏‎ (2 Links)
  45. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  46. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  47. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  48. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)
  49. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  50. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)

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