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- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
- Assessing Progress in Building Autonomously Creative Systems (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- A preliminary investigation of evolution as a form design strategy (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- Automated Collage Generation - With More Intent 2011 (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Disney Meets Darwin — The Evolution of Funny Animated Figures (2 Links)
- Searching for Surprise (2 Links)
- Evolving Glitch Art (2 Links)
- Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Automatic Mineral Identification Using Genetic Programming (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Edge Detection of Petrographic Images Using Genetic Programming (2 Links)
- Semi-Automatic Digital Epigraphy from Images with Normals (2 Links)
- Automatic invention of fitness functions with application to scene generation (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Painting With Triangles (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- Computational Creativity Theory: Inspirations behind the FACE and the IDEA models (2 Links)
- Autonomy, Signature and Creativity (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Michael Witbrock (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Interactive evolution of images (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Golan Levin (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Is Evolution Creative? (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
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