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- From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation (2 Links)
- Learning Preference Models in Recommender Systems (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- Ian Butterfield (2 Links)
- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- Artificial creativity: A synthetic approach to the study of creative behaviour (2 Links)
- Learning to colour greyscale images (2 Links)
- Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers (2 Links)
- Data-Driven Iconification (2 Links)
- Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Image Warping for a Painterly Effect (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Collaborative Preference Learning (2 Links)
- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems (2 Links)
- On Two Desiderata for Creativity Support Tools (2 Links)
- About a special relationship: abstract art - aesthetics - mathematics (2 Links)
- Detecting people in cubist art (2 Links)
- The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis (2 Links)
- On the Impact of Chat Communication on Computer-Supported Idea Generation Processes (2 Links)
- Digital Face Beautification (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Evolving Glitch Art (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- The Escher evolver: evolution to the people (2 Links)
- Autonomously Creating Quality Images (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- The FloWr Online Platform: Automated Programming and Computational Creativity as a Service (2 Links)
- Semantic Operators for Evolutionary Art (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach (2 Links)
- Aesthetic image rating (AIR) algorithm (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
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