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- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Collage, Technology, and Creative Process (2 Links)
- Scott Neil-Teilly (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Combining Representational Domains for Computational Creativity (2 Links)
- The Creative Mind: Myths and Mechanisms (2 Links)
- Autonomously Creating Quality Images (2 Links)
- Evolving Glitch Art (2 Links)
- Complex constructions based on symmetry breaking in simple three dimensional IFS (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- Organized order in ornamentation (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
- Aesthetic image rating (AIR) algorithm (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- P4m Reference Implementation (2 Links)
- Domain Bridging Associations Support Creativity (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- Painterly rendering using image salience (2 Links)
- Evolving design genes in space layout problems (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- ShipShape: A Drawing Beautification Assistant (2 Links)
- The Painting Fool Sees! New Projects with the Automated Painter (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Michael Witbrock (2 Links)
- Simulated aesthetics and evolving artworks: A coevolutionary approach (2 Links)
- Computational Creativity Conceptualisation Grounded on ICCC Papers (2 Links)
- Interactive evolution of images (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- Computational and Collective Creativity: Who’s Being Creative? (2 Links)
- The artist’s intentions and genetic coding in algorithmically generated drawings (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Specific curiosity as a cause and consequence of transformational creativity (2 Links)
- Golan Levin (2 Links)
- The emergence of the representation of style in design (2 Links)
- A Comparison Between Representations for Evolving Images (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- An Introduction To Kolmogorov Complexity and its Applications (2 Links)
- Computer Vision for the Structured Representation and Stylisation of Visual Media Collections (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Stepping stones in the mist (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
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