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  1. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  2. Painterly rendering using image salience‏‎ (2 Links)
  3. Computational Creativity Conceptualisation Grounded on ICCC Papers‏‎ (2 Links)
  4. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  5. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  6. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  7. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  8. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  9. Computational and Collective Creativity: Who’s Being Creative?‏‎ (2 Links)
  10. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  11. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  12. The T. albipennis Sand Painting Artists‏‎ (2 Links)
  13. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  14. Morgan McGuire‏‎ (2 Links)
  15. Computer Vision for the Structured Representation and Stylisation of Visual Media Collections‏‎ (2 Links)
  16. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  17. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  18. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  19. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  20. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  21. Stepping stones in the mist‏‎ (2 Links)
  22. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  23. Mutation‏‎ (2 Links)
  24. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  25. Stimulating creative flow through computational feedback‏‎ (2 Links)
  26. Pmm Reference Implementation‏‎ (2 Links)
  27. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  28. Population‏‎ (2 Links)
  29. Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes‏‎ (2 Links)
  30. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  31. Tim Rowley‏‎ (2 Links)
  32. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  33. Karl Gerbel‏‎ (2 Links)
  34. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  35. Creative Ecosystems 2009‏‎ (2 Links)
  36. Transforming Exploratory Creativity with DeLeNoX‏‎ (2 Links)
  37. Quantum Art‏‎ (2 Links)
  38. Creatively Subverting Messages in Posters‏‎ (2 Links)
  39. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  40. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  41. New IEC Research and Frameworks‏‎ (2 Links)
  42. Can a Genetic Algorithm Think Like a Composer?‏‎ (2 Links)
  43. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  44. A Turing Test for Generative Art‏‎ (2 Links)
  45. Learning Lexicographic Preference Models‏‎ (2 Links)
  46. Swarm Tech-Tiles Tim‏‎ (2 Links)
  47. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  48. Niall J. L. Griffith‏‎ (2 Links)
  49. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  50. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)

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