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  1. Curious Whispers: An Embodied Artificial Creative System‏‎ (2 Links)
  2. Ranking Cases with Classification Rules‏‎ (2 Links)
  3. Karl Gerbel‏‎ (2 Links)
  4. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  5. Frayed Cell Diagrams‏‎ (2 Links)
  6. Evolutionary Computation and Image Re-Coloring‏‎ (2 Links)
  7. Chinese pattern design using generative shape grammar‏‎ (2 Links)
  8. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (2 Links)
  9. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  10. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  11. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  12. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  13. Learning Lexicographic Preference Models‏‎ (2 Links)
  14. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  15. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  16. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  17. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  18. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  19. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  20. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  21. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  22. Tuning of Image Parameters by Interactive Evolutionary Computation‏‎ (2 Links)
  23. Developmental modelling with SDS‏‎ (2 Links)
  24. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  25. Dimension Reduction for Object Ranking‏‎ (2 Links)
  26. Low-complexity art‏‎ (2 Links)
  27. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  28. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  29. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  30. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  31. Evolving Glitch Art‏‎ (2 Links)
  32. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  33. Using Physiological Signals to Evolve Art‏‎ (2 Links)
  34. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  35. Semantic Operators for Evolutionary Art‏‎ (2 Links)
  36. Computational Aesthetics Conferences‏‎ (2 Links)
  37. Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach‏‎ (2 Links)
  38. Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining‏‎ (2 Links)
  39. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  40. In Praise of Evolution and Opacity‏‎ (2 Links)
  41. Evolving design genes in space layout problems‏‎ (2 Links)
  42. Passive Solar Building Design Using Genetic Programming TR‏‎ (2 Links)
  43. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  44. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (2 Links)
  45. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)
  46. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  47. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  48. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  49. Measuring Creativity In Software Development‏‎ (2 Links)
  50. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)

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