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- Morgan McGuire (2 Links)
- Tim Rowley (2 Links)
- Extending grammatical evolution to evolve digital surfaces with genr8 (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- Automatic Mineral Identification Using Genetic Programming (2 Links)
- Grammar-based Genetic Programming: A Survey (2 Links)
- Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value (2 Links)
- Natural Processes and Artificial Procedures (2 Links)
- Automatic invention of fitness functions with application to scene generation (2 Links)
- Construction and intuition: Creativity in early computer art (2 Links)
- Quantum sculpture: art inspired by the deeper nature of reality (2 Links)
- Mutation (2 Links)
- Transforming Exploratory Creativity with DeLeNoX (2 Links)
- Autonomy, Signature and Creativity (2 Links)
- Swarm Tech-Tiles Tim (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Rebecca Luger-Guil (2 Links)
- Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution (2 Links)
- Karl Gerbel (2 Links)
- Creating New Informational Primitives in Minds and Machines (2 Links)
- Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections (2 Links)
- Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence (2 Links)
- Creating tiling by means of 2D graphics applications (2 Links)
- Novelty and figurative expression-based evolutionary art (2 Links)
- Creative Evolutionary Systems (2 Links)
- Building Artistic Computer Colleagues with an Enactive Model of Creativity (2 Links)
- Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves (2 Links)
- Creativity, emergence and evolution in design (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- A Computer Model for the Generation of Visual Compositions (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- Learning representations for creative design using evolution (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Zellij Multipuzzle (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
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