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  1. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  2. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  3. Stippling with Aerial Robots‏‎ (2 Links)
  4. Artificial Art Made by Artificial Ants‏‎ (2 Links)
  5. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  6. A closer look at creativity as search‏‎ (2 Links)
  7. Artificial Life Meets Computational Creativity?‏‎ (2 Links)
  8. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  9. A formal theory of creativity to model the creation of art‏‎ (2 Links)
  10. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  11. A genetic engineering approach to genetic algorithms‏‎ (2 Links)
  12. Breeding on site‏‎ (2 Links)
  13. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  14. A review on the application of evolutionary computation to information retrieval‏‎ (2 Links)
  15. Natural Processes and Artificial Procedures‏‎ (2 Links)
  16. Creative Computers, Improvisation and Intimacy‏‎ (2 Links)
  17. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (2 Links)
  18. A user-oriented image retrieval system based on interactive genetic algorithm‏‎ (2 Links)
  19. Creative Web Services with Pattern‏‎ (2 Links)
  20. Ungegenständliche Kunst‏‎ (2 Links)
  21. CGP, Creativity and Art‏‎ (2 Links)
  22. Automated recoloring of evolved designs using evolved palettes‏‎ (2 Links)
  23. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  24. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  25. Rebecca Luger-Guil‏‎ (2 Links)
  26. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  27. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (2 Links)
  28. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  29. Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music‏‎ (2 Links)
  30. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  31. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  32. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  33. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  34. Data-Driven Iconification‏‎ (2 Links)
  35. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  36. Visual Hallucination For Computational Creation‏‎ (2 Links)
  37. Live Coding Towards Computational Creativity‏‎ (2 Links)
  38. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  39. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  40. Bernd Lintermann‏‎ (2 Links)
  41. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  42. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  43. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  44. Collaborative Preference Learning‏‎ (2 Links)
  45. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  46. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)
  47. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  48. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  49. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  50. Ameisen Algorithmen‏‎ (2 Links)

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