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- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- New challenges for evolutionary music and art (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- Can a Genetic Algorithm Think Like a Composer? (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks (2 Links)
- Evolutionary Design in Art (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations (2 Links)
- Non-Photorealistic Rendering of Portraits (2 Links)
- Evolutionary Image Transition Using Random Walks (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Rekombination (2 Links)
- Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation (2 Links)
- Rendering artistic light patterns (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Low-complexity art (2 Links)
- Generating Artwork Using Previous Created Image as Coloring Palette (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Decision Tree Modeling for Ranking Data (2 Links)
- On-line Knowledge Embedding for Interactive EC-based Montage System (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- On Symmetry, Aesthetics and Quantifying Symmetrical Complexity (2 Links)
- Evolutionary shape grammars for product design (2 Links)
- Maintaining Population Diversity in Evolutionary Art (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Collage, Technology, and Creative Process (2 Links)
- Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models (2 Links)
- SBEAT3: A tool for multi-part music composition by simulated breeding (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Schwarm Algorithmen (2 Links)
- On the Translation of Design Data into Design Form in Evolutionary Design (2 Links)
- Evolving 3D Morphology and Behavior by Competition (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Combining Representational Domains for Computational Creativity (2 Links)
- In Praise of Evolution and Opacity (2 Links)
- Generative Art Inspired by Nature, Using NodeBox (2 Links)
- Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function (2 Links)
- Complex constructions based on symmetry breaking in simple three dimensional IFS (2 Links)
- Induction Design: A Method for Evolutionary Design (2 Links)
- A Turing Test for Generative Art (2 Links)
- Generative Representations for Artificial Architecture and Passive Solar Performance TR (2 Links)
- Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- Selektion (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Generic Evolutionary Design (2 Links)
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