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- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- Evolutionary shape grammars for product design (2 Links)
- Interactive evolution of images (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- The T. albipennis Sand Painting Artists (2 Links)
- Developmental modelling with SDS (2 Links)
- Evolving 3D Morphology and Behavior by Competition (2 Links)
- Generative Art Inspired by Nature, Using NodeBox (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Generative Representations for Artificial Architecture and Passive Solar Performance TR (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- Generic Evolutionary Design (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- Evolving an Aircraft Using a Parametric Design System (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Stylized Reality (2 Links)
- Tim Rowley (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Gentropy: evolving 2D textures (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Exploring a Parameterized Portrait Painting Space (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- Transforming Exploratory Creativity with DeLeNoX (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- FaceSpace: A Facial Spatial-Domain Toolkit (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Swarm Tech-Tiles Tim (2 Links)
- Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- A Turing Test for Generative Art (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Artificial Drawing + Unity (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
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