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- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Design Space of Tiling Template (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- On the Impact of Chat Communication on Computer-Supported Idea Generation Processes (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Disney Meets Darwin — The Evolution of Funny Animated Figures (2 Links)
- Low-complexity art (2 Links)
- Evolving Glitch Art (2 Links)
- Semantic Operators for Evolutionary Art (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach (2 Links)
- A Computer Model for the Generation of Visual Compositions (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- Maintaining Population Diversity in Evolutionary Art (2 Links)
- Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models (2 Links)
- A Fitness Function for Creativity in Jazz Improvisation and Beyond (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Edge Detection of Petrographic Images Using Genetic Programming (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- Evolving design genes in space layout problems (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Computational Creativity Theory: Inspirations behind the FACE and the IDEA models (2 Links)
- In Praise of Evolution and Opacity (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Links)
- Induction Design: A Method for Evolutionary Design (2 Links)
- A Meme-Based Architecture for Modeling Creativity (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Measuring Creativity In Software Development (2 Links)
- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Art-directed Watercolor Rendered Animation (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Golan Levin (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- A Survey on ROC-based Ordinal Regression (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
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