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  1. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  2. Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining‏‎ (2 Links)
  3. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  4. Evolving an Aircraft Using a Parametric Design System‏‎ (2 Links)
  5. Data-Driven Iconification‏‎ (2 Links)
  6. Passive Solar Building Design Using Genetic Programming TR‏‎ (2 Links)
  7. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (2 Links)
  8. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  9. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  10. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  11. Collaborative Preference Learning‏‎ (2 Links)
  12. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  13. Gentropy: evolving 2D textures‏‎ (2 Links)
  14. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  15. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Links)
  16. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  17. Detecting people in cubist art‏‎ (2 Links)
  18. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)
  19. Morgan McGuire‏‎ (2 Links)
  20. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  21. The emergence of the representation of style in design‏‎ (2 Links)
  22. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  23. Active User Intervention in an EC Search‏‎ (2 Links)
  24. Digital Face Beautification‏‎ (2 Links)
  25. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  26. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  27. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  28. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  29. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  30. Mutation‏‎ (2 Links)
  31. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  32. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  33. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  34. Stylized Reality‏‎ (2 Links)
  35. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  36. Establishing Appreciation In a Creative System‏‎ (2 Links)
  37. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  38. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  39. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  40. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  41. Karl Gerbel‏‎ (2 Links)
  42. Quantifying Creativity in Art Networks‏‎ (2 Links)
  43. Tuning of Image Parameters by Interactive Evolutionary Computation‏‎ (2 Links)
  44. Computer-Kreativität‏‎ (2 Links)
  45. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  46. Computer Software for Measuring Creative Search‏‎ (2 Links)
  47. Ranking Cases with Classification Rules‏‎ (2 Links)
  48. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  49. Learning Lexicographic Preference Models‏‎ (2 Links)
  50. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)

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