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  1. Population‏‎ (2 Links)
  2. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  3. Evaluating Search Engine Relevance with Click-Based Metrics‏‎ (2 Links)
  4. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  5. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  6. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  7. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  8. Quantum Art‏‎ (2 Links)
  9. Fractal art — a comparison of styles‏‎ (2 Links)
  10. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  11. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (2 Links)
  12. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  13. Ungegenständliche Kunst‏‎ (2 Links)
  14. Fractals and Multi-Layer Coloring Algorithms‏‎ (2 Links)
  15. New IEC Research and Frameworks‏‎ (2 Links)
  16. Curious Whispers: An Embodied Artificial Creative System‏‎ (2 Links)
  17. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  18. Niall J. L. Griffith‏‎ (2 Links)
  19. Evolutionary Banners, exploring a generative design approach‏‎ (2 Links)
  20. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  21. Evolutionary Development of Mathematically Defined Forms‏‎ (2 Links)
  22. Chinese pattern design using generative shape grammar‏‎ (2 Links)
  23. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  24. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  25. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  26. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  27. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  28. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  29. Live Coding Towards Computational Creativity‏‎ (2 Links)
  30. Visual Hallucination For Computational Creation‏‎ (2 Links)
  31. Generating floor plan layouts with K-D tree algorithms and evolutionary strategies‏‎ (2 Links)
  32. Evolutionary generation of faces‏‎ (2 Links)
  33. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  34. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  35. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  36. A Turing Test for Generative Art‏‎ (2 Links)
  37. Evolutionäre Algorithmen‏‎ (2 Links)
  38. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  39. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  40. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  41. Developmental modelling with SDS‏‎ (2 Links)
  42. Evolved Aesthetic Analogies to Improve Artistic Experience‏‎ (2 Links)
  43. Artificial Neural Network Spaces‏‎ (2 Links)
  44. Scott Neil-Teilly‏‎ (2 Links)
  45. Dimension Reduction for Object Ranking‏‎ (2 Links)
  46. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  47. Evolving Assemblages of 3D Objects‏‎ (2 Links)
  48. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  49. Generative Design: A Paradigm for Design Research‏‎ (2 Links)
  50. Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines‏‎ (2 Links)

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