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  1. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  2. Painting With Triangles‏‎ (2 Links)
  3. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  4. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  5. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  6. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (2 Links)
  7. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  8. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  9. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  10. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  11. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  12. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Links)
  13. Morgan McGuire‏‎ (2 Links)
  14. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  15. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  16. The emergence of the representation of style in design‏‎ (2 Links)
  17. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  18. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  19. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  20. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)
  21. Steve Dipaola‏‎ (2 Links)
  22. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  23. Mutation‏‎ (2 Links)
  24. Stippling with Aerial Robots‏‎ (2 Links)
  25. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  26. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  27. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  28. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  29. Karl Gerbel‏‎ (2 Links)
  30. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  31. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  32. Creative Evolutionary Systems‏‎ (2 Links)
  33. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (2 Links)
  34. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  35. Creativity, emergence and evolution in design‏‎ (2 Links)
  36. Tuning of Image Parameters by Interactive Evolutionary Computation‏‎ (2 Links)
  37. Natural Processes and Artificial Procedures‏‎ (2 Links)
  38. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (2 Links)
  39. Art-directed Watercolor Rendered Animation‏‎ (2 Links)
  40. A Survey on ROC-based Ordinal Regression‏‎ (2 Links)
  41. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  42. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  43. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  44. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  45. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  46. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  47. Rebecca Luger-Guillaume‏‎ (2 Links)
  48. Learning representations for creative design using evolution‏‎ (2 Links)
  49. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  50. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)

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