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- Generative Design: A Paradigm for Design Research (2 Links)
- Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Genetic Algorithms for the Generation of Models with Micropopulations (2 Links)
- In Praise of Evolution and Opacity (2 Links)
- Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution (2 Links)
- Induction Design: A Method for Evolutionary Design (2 Links)
- Semantic Operators for Evolutionary Art (2 Links)
- Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- Measuring Creativity In Software Development (2 Links)
- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- Genotyp (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Exploring Persian Rug Design Using a Computational Evolutionary Approach (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- A Turing Test for Generative Art (2 Links)
- Interactive evolutionary computation for analyzing human characteristics (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Interior Illumination Design Using Genetic Programming (2 Links)
- Artificial Neural Network Spaces (2 Links)
- Grammatical Evolution: Evolving Programs for an Arbitrary Language (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Morgan McGuire (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Feature Extraction Languages and Visual Pattern Recognition (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Filterscape: Energy Recycling in a Creative Ecosystem (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Mutation (2 Links)
- Biokunst (2 Links)
- Evaluating Search Engine Relevance with Click-Based Metrics (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Automated Landscape Painting in the Style of Bob Ross (2 Links)
- Stylized Reality (2 Links)
- Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Automatic Evolution of Conceptual Building Architectures (2 Links)
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