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  1. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  2. Generic Evolutionary Design‏‎ (2 Links)
  3. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  4. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  5. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  6. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  7. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  8. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  9. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  10. Evolving an Aircraft Using a Parametric Design System‏‎ (2 Links)
  11. Semantic Operators for Evolutionary Art‏‎ (2 Links)
  12. Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach‏‎ (2 Links)
  13. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  14. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  15. Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining‏‎ (2 Links)
  16. Model Proposal for a Constructed Artist‏‎ (2 Links)
  17. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  18. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  19. Passive Solar Building Design Using Genetic Programming TR‏‎ (2 Links)
  20. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  21. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  22. Gentropy: evolving 2D textures‏‎ (2 Links)
  23. Visual Hallucination For Computational Creation‏‎ (2 Links)
  24. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  25. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  26. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)
  27. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  28. Computer-Kreativität‏‎ (2 Links)
  29. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  30. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  31. Computer Software for Measuring Creative Search‏‎ (2 Links)
  32. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  33. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  34. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  35. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  36. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  37. Establishing Appreciation In a Creative System‏‎ (2 Links)
  38. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  39. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  40. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  41. Stylized Reality‏‎ (2 Links)
  42. Breeding on site‏‎ (2 Links)
  43. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  44. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  45. Holger Ferstl‏‎ (2 Links)
  46. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  47. Creative Computers, Improvisation and Intimacy‏‎ (2 Links)
  48. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  49. Quantifying Creativity in Art Networks‏‎ (2 Links)
  50. Creative Web Services with Pattern‏‎ (2 Links)

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