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  1. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  2. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)
  3. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (2 Links)
  4. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  5. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)
  6. Evolutionary shape grammars for product design‏‎ (2 Links)
  7. Live Coding Towards Computational Creativity‏‎ (2 Links)
  8. Collaborative Preference Learning‏‎ (2 Links)
  9. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  10. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  11. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  12. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  13. Detecting people in cubist art‏‎ (2 Links)
  14. Evolving 3D Morphology and Behavior by Competition‏‎ (2 Links)
  15. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  16. Generative Art Inspired by Nature, Using NodeBox‏‎ (2 Links)
  17. Digital Face Beautification‏‎ (2 Links)
  18. Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function‏‎ (2 Links)
  19. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  20. The Creative Mind: Myths and Mechanisms‏‎ (2 Links)
  21. Generative Representations for Artificial Architecture and Passive Solar Performance TR‏‎ (2 Links)
  22. Searching for Surprise‏‎ (2 Links)
  23. Generic Evolutionary Design‏‎ (2 Links)
  24. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (2 Links)
  25. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  26. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  27. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  28. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  29. Autonomously Creating Quality Images‏‎ (2 Links)
  30. Evolving an Aircraft Using a Parametric Design System‏‎ (2 Links)
  31. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  32. Painting With Triangles‏‎ (2 Links)
  33. Aesthetic image rating (AIR) algorithm‏‎ (2 Links)
  34. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  35. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  36. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (2 Links)
  37. Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies‏‎ (2 Links)
  38. Gentropy: evolving 2D textures‏‎ (2 Links)
  39. Michael Witbrock‏‎ (2 Links)
  40. Interactive evolution of images‏‎ (2 Links)
  41. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)
  42. Computer-Kreativität‏‎ (2 Links)
  43. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  44. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Links)
  45. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  46. Computer Software for Measuring Creative Search‏‎ (2 Links)
  47. The emergence of the representation of style in design‏‎ (2 Links)
  48. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  49. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  50. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)

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