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  1. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  2. Automatic Mineral Identification Using Genetic Programming‏‎ (2 Links)
  3. Grammatical Evolution: Evolving Programs for an Arbitrary Language‏‎ (2 Links)
  4. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  5. Automatic invention of fitness functions with application to scene generation‏‎ (2 Links)
  6. Feature Extraction Languages and Visual Pattern Recognition‏‎ (2 Links)
  7. Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life‏‎ (2 Links)
  8. Autonomy, Signature and Creativity‏‎ (2 Links)
  9. Filterscape: Energy Recycling in a Creative Ecosystem‏‎ (2 Links)
  10. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  11. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  12. Breeding on site‏‎ (2 Links)
  13. Style-aware Robust Color Transfer‏‎ (2 Links)
  14. Evaluating Search Engine Relevance with Click-Based Metrics‏‎ (2 Links)
  15. Preconceptual Creativity‏‎ (2 Links)
  16. Programmed life: Evolutionary Imagery of Data Visualization with Aesthetic Moods in terms of Genetic Algorithm‏‎ (2 Links)
  17. Creative Computers, Improvisation and Intimacy‏‎ (2 Links)
  18. Creative Web Services with Pattern‏‎ (2 Links)
  19. Fractal art — a comparison of styles‏‎ (2 Links)
  20. Ungegenständliche Kunst‏‎ (2 Links)
  21. CGP, Creativity and Art‏‎ (2 Links)
  22. Fractals and Multi-Layer Coloring Algorithms‏‎ (2 Links)
  23. Holger Ferstl‏‎ (2 Links)
  24. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  25. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  26. New challenges for evolutionary music and art‏‎ (2 Links)
  27. Evolutionary Banners, exploring a generative design approach‏‎ (2 Links)
  28. Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks‏‎ (2 Links)
  29. Evolutionary Development of Mathematically Defined Forms‏‎ (2 Links)
  30. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  31. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)
  32. Ian Butterfield‏‎ (2 Links)
  33. Non-Photorealistic Rendering of Portraits‏‎ (2 Links)
  34. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  35. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  36. Learning to colour greyscale images‏‎ (2 Links)
  37. Rekombination‏‎ (2 Links)
  38. Data-Driven Iconification‏‎ (2 Links)
  39. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  40. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  41. Rendering artistic light patterns‏‎ (2 Links)
  42. Visual Hallucination For Computational Creation‏‎ (2 Links)
  43. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  44. Generating floor plan layouts with K-D tree algorithms and evolutionary strategies‏‎ (2 Links)
  45. Image Warping for a Painterly Effect‏‎ (2 Links)
  46. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  47. On-line Knowledge Embedding for Interactive EC-based Montage System‏‎ (2 Links)
  48. Collaborative Preference Learning‏‎ (2 Links)
  49. Evolutionary generation of faces‏‎ (2 Links)
  50. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)

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