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  1. Ranking Cases with Classification Rules‏‎ (2 Links)
  2. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  3. Breeding on site‏‎ (2 Links)
  4. Automatic invention of fitness functions with application to scene generation‏‎ (2 Links)
  5. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  6. Autonomy, Signature and Creativity‏‎ (2 Links)
  7. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  8. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  9. Creative Computers, Improvisation and Intimacy‏‎ (2 Links)
  10. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  11. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  12. Creative Web Services with Pattern‏‎ (2 Links)
  13. Live Coding Towards Computational Creativity‏‎ (2 Links)
  14. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  15. CGP, Creativity and Art‏‎ (2 Links)
  16. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  17. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  18. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  19. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  20. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  21. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  22. The Authorship of Generative Art‏‎ (2 Links)
  23. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  24. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  25. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  26. Data-Driven Iconification‏‎ (2 Links)
  27. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  28. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  29. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  30. Evolving Line Drawings‏‎ (2 Links)
  31. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  32. The Evolving Role of the Artist‏‎ (2 Links)
  33. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)
  34. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (2 Links)
  35. Semantic Operators for Evolutionary Art‏‎ (2 Links)
  36. Ästhetik‏‎ (2 Links)
  37. Collaborative Preference Learning‏‎ (2 Links)
  38. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  39. Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach‏‎ (2 Links)
  40. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  41. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  42. Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining‏‎ (2 Links)
  43. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  44. Detecting people in cubist art‏‎ (2 Links)
  45. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  46. A History of Creativity for Future AI Research‏‎ (2 Links)
  47. Evolving virtual creatures‏‎ (2 Links)
  48. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  49. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  50. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)

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