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- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- Evolving Line Drawings (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- Evolving Textures from High Level Descriptions: Gray with an Accent Color (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Semi-Automatic Digital Epigraphy from Images with Normals (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- Painting With Triangles (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Genetic learning for biologically inspired aesthetic processes (2 Links)
- The Painting Fool Sees! New Projects with the Automated Painter (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Evolving urban structures using Computer Optimisation Techniques (2 Links)
- Michael Witbrock (2 Links)
- Interactive evolution of images (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- Exploring Evolutionary Possibilities for Digital Doilies (2 Links)
- Biokunst (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- The artist’s intentions and genetic coding in algorithmically generated drawings (2 Links)
- Exploring component-based representations - the secret of creativity by evolution? (2 Links)
- The emergence of the representation of style in design (2 Links)
- Extending grammatical evolution to evolve digital surfaces with genr8 (2 Links)
- A Turing Test for Generative Art (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video (2 Links)
- Grammar-based Genetic Programming: A Survey (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Steve Dipaola (2 Links)
- Artificial Neural Network Spaces (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- Stippling with Aerial Robots (2 Links)
- Creative Machine Performance: Computational Creativity and Robotic Art (2 Links)
- John Mount (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Curious agents and situated design evaluations (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Keith Wiley (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
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