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- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- The FloWr Online Platform: Automated Programming and Computational Creativity as a Service (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Semi-Automatic Digital Epigraphy from Images with Normals (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Painting With Triangles (2 Links)
- Biokunst (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- The T. albipennis Sand Painting Artists (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Evolutionary Design in Art (2 Links)
- From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations (2 Links)
- Evolutionary Image Transition Using Random Walks (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation (2 Links)
- Creative Machine Performance: Computational Creativity and Robotic Art (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Creativity refined: bypassing the gatekeepers of appropriateness and value (2 Links)
- Generating Artwork Using Previous Created Image as Coloring Palette (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video (2 Links)
- Curious Whispers: An Embodied Artificial Creative System (2 Links)
- A Turing Test for Generative Art (2 Links)
- Evolutionary shape grammars for product design (2 Links)
- Steve Dipaola (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- Stippling with Aerial Robots (2 Links)
- Artificial Neural Network Spaces (2 Links)
- Tim Rowley (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- Chinese pattern design using generative shape grammar (2 Links)
- Evolving 3D Morphology and Behavior by Competition (2 Links)
- Generative Art Inspired by Nature, Using NodeBox (2 Links)
- Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function (2 Links)
- Michael Witbrock (2 Links)
- Generative Representations for Artificial Architecture and Passive Solar Performance TR (2 Links)
- Interactive evolution of images (2 Links)
- Transforming Exploratory Creativity with DeLeNoX (2 Links)
- Deepland, a Travel through many Dimensions (2 Links)
- Generic Evolutionary Design (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Evolving for the Audience (2 Links)
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