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- Learning Preference Models in Recommender Systems (2 Links)
- Ian Butterfield (2 Links)
- Artificial ecosystems for creative discovery (2 Links)
- Learning to colour greyscale images (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Chinese pattern design using generative shape grammar (2 Links)
- Evolutionary Learning and Stochastic Process Algebra (2 Links)
- Assessing Progress in Building Autonomously Creative Systems (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization (2 Links)
- A preliminary investigation of evolution as a form design strategy (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
- Image Warping for a Painterly Effect (2 Links)
- Deepland, a Travel through many Dimensions (2 Links)
- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- Automated Collage Generation - With More Intent 2011 (2 Links)
- Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI (2 Links)
- Automatic Mineral Identification Using Genetic Programming (2 Links)
- Developmental modelling with SDS (2 Links)
- Scott Neil-Teilly (2 Links)
- Evolving Art Using Multiple Aesthetic Measures (2 Links)
- The Creative Mind: Myths and Mechanisms (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms (2 Links)
- Automatic invention of fitness functions with application to scene generation (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
- Evolving Line Drawings (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- Organized order in ornamentation (2 Links)
- Autonomy, Signature and Creativity (2 Links)
- Evolving Textures from High Level Descriptions: Gray with an Accent Color (2 Links)
- P4m Reference Implementation (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
- Painterly rendering using image salience (2 Links)
- Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation (2 Links)
- The Painting Fool Sees! New Projects with the Automated Painter (2 Links)
- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
- Genetic learning for biologically inspired aesthetic processes (2 Links)
- ShipShape: A Drawing Beautification Assistant (2 Links)
- Evolving urban structures using Computer Optimisation Techniques (2 Links)
- Simulated aesthetics and evolving artworks: A coevolutionary approach (2 Links)
- Interactive operators for evolutionary architectural design (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
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