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  1. Digital Face Beautification‏‎ (2 Links)
  2. The Evolving Role of the Artist‏‎ (2 Links)
  3. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  4. Self Portraits with Mandelbrot Genetics‏‎ (2 Links)
  5. Ästhetik‏‎ (2 Links)
  6. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  7. Evolving Glitch Art‏‎ (2 Links)
  8. Painting with Flowsnakes‏‎ (2 Links)
  9. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  10. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  11. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  12. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  13. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  14. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  15. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  16. The Painting Fool in New Dimensions‏‎ (2 Links)
  17. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  18. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  19. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  20. Evolving design genes in space layout problems‏‎ (2 Links)
  21. Pavimenta: A Photo Tiling Tool‏‎ (2 Links)
  22. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  23. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  24. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  25. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  26. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  27. Model Proposal for a Constructed Artist‏‎ (2 Links)
  28. Space layout planning using an evolutionary approach‏‎ (2 Links)
  29. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  30. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  31. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  32. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  33. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  34. Computer-Kreativität‏‎ (2 Links)
  35. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  36. Computer Software for Measuring Creative Search‏‎ (2 Links)
  37. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  38. Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life‏‎ (2 Links)
  39. Golan Levin‏‎ (2 Links)
  40. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  41. Style-aware Robust Color Transfer‏‎ (2 Links)
  42. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  43. Preconceptual Creativity‏‎ (2 Links)
  44. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  45. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  46. Towards MCTS for Creative Domains‏‎ (2 Links)
  47. Programmed life: Evolutionary Imagery of Data Visualization with Aesthetic Moods in terms of Genetic Algorithm‏‎ (2 Links)
  48. Breeding on site‏‎ (2 Links)
  49. Swarm Granulator‏‎ (2 Links)
  50. Creative Computers, Improvisation and Intimacy‏‎ (2 Links)

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