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  1. Niall J. L. Griffith‏‎ (2 Links)
  2. A cybernetic approach to aesthetics‏‎ (2 Links)
  3. Using Physiological Signals to Evolve Art‏‎ (2 Links)
  4. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  5. Artificial ecosystems for creative discovery‏‎ (2 Links)
  6. DESIGN ARCHITECTURE BY GENETIC ALGORITHM‏‎ (2 Links)
  7. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  8. Daniel Shiffman‏‎ (2 Links)
  9. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  10. Assessing Progress in Building Autonomously Creative Systems‏‎ (2 Links)
  11. A preliminary investigation of evolution as a form design strategy‏‎ (2 Links)
  12. Live Coding Towards Computational Creativity‏‎ (2 Links)
  13. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (2 Links)
  14. Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity‏‎ (2 Links)
  15. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  16. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)
  17. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  18. Automated Collage Generation - With More Intent 2011‏‎ (2 Links)
  19. Design Space of Tiling Template‏‎ (2 Links)
  20. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  21. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  22. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (2 Links)
  23. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  24. Automatic Mineral Identification Using Genetic Programming‏‎ (2 Links)
  25. Scott Neil-Teilly‏‎ (2 Links)
  26. The Creative Mind: Myths and Mechanisms‏‎ (2 Links)
  27. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  28. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  29. Automatic invention of fitness functions with application to scene generation‏‎ (2 Links)
  30. Disney Meets Darwin — The Evolution of Funny Animated Figures‏‎ (2 Links)
  31. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  32. Organized order in ornamentation‏‎ (2 Links)
  33. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (2 Links)
  34. Autonomy, Signature and Creativity‏‎ (2 Links)
  35. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  36. Evolving Line Drawings‏‎ (2 Links)
  37. P4m Reference Implementation‏‎ (2 Links)
  38. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  39. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (2 Links)
  40. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  41. Painterly rendering using image salience‏‎ (2 Links)
  42. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  43. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  44. Evolving art with scalable vector graphics‏‎ (2 Links)
  45. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  46. The Painting Fool Teaching Interface‏‎ (2 Links)
  47. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  48. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  49. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  50. Simulating Morphogenesis‏‎ (2 Links)

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