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  1. Assessing Progress in Building Autonomously Creative Systems‏‎ (2 Links)
  2. Tim Rowley‏‎ (2 Links)
  3. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  4. A preliminary investigation of evolution as a form design strategy‏‎ (2 Links)
  5. Stylized Reality‏‎ (2 Links)
  6. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  7. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  8. Automated Collage Generation - With More Intent 2011‏‎ (2 Links)
  9. Michael Witbrock‏‎ (2 Links)
  10. Transforming Exploratory Creativity with DeLeNoX‏‎ (2 Links)
  11. Interactive evolution of images‏‎ (2 Links)
  12. Gentropy: evolving 2D textures‏‎ (2 Links)
  13. Computer-Kreativität‏‎ (2 Links)
  14. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (2 Links)
  15. Automatic Mineral Identification Using Genetic Programming‏‎ (2 Links)
  16. Quantifying Creativity in Art Networks‏‎ (2 Links)
  17. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  18. Computer Software for Measuring Creative Search‏‎ (2 Links)
  19. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)
  20. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  21. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  22. Swarm Tech-Tiles Tim‏‎ (2 Links)
  23. Automatic invention of fitness functions with application to scene generation‏‎ (2 Links)
  24. Ranking Cases with Classification Rules‏‎ (2 Links)
  25. Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution‏‎ (2 Links)
  26. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  27. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  28. Autonomy, Signature and Creativity‏‎ (2 Links)
  29. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  30. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  31. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  32. Breeding on site‏‎ (2 Links)
  33. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  34. Establishing Appreciation In a Creative System‏‎ (2 Links)
  35. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  36. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  37. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  38. Creative Computers, Improvisation and Intimacy‏‎ (2 Links)
  39. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  40. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)
  41. Creative Web Services with Pattern‏‎ (2 Links)
  42. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  43. CGP, Creativity and Art‏‎ (2 Links)
  44. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  45. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  46. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  47. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  48. Search Strategies and the Creative Process‏‎ (2 Links)
  49. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  50. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)

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