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  1. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  2. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  3. P4m Reference Implementation‏‎ (2 Links)
  4. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  5. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  6. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  7. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  8. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  9. Painterly rendering using image salience‏‎ (2 Links)
  10. Learning Lexicographic Preference Models‏‎ (2 Links)
  11. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  12. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  13. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  14. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  15. Biokunst‏‎ (2 Links)
  16. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  17. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  18. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  19. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  20. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  21. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  22. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  23. Low-complexity art‏‎ (2 Links)
  24. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  25. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  26. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  27. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  28. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  29. Ungegenständliche Kunst‏‎ (2 Links)
  30. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (2 Links)
  31. Stepping stones in the mist‏‎ (2 Links)
  32. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  33. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  34. Curious Whispers: An Embodied Artificial Creative System‏‎ (2 Links)
  35. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  36. In Praise of Evolution and Opacity‏‎ (2 Links)
  37. Stimulating creative flow through computational feedback‏‎ (2 Links)
  38. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  39. Pmm Reference Implementation‏‎ (2 Links)
  40. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  41. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  42. Population‏‎ (2 Links)
  43. Chinese pattern design using generative shape grammar‏‎ (2 Links)
  44. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  45. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  46. Measuring Creativity In Software Development‏‎ (2 Links)
  47. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  48. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  49. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  50. Visual Hallucination For Computational Creation‏‎ (2 Links)

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