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  1. Organized order in ornamentation‏‎ (2 Links)
  2. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  3. The Evolving Role of the Artist‏‎ (2 Links)
  4. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  5. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (2 Links)
  6. P4m Reference Implementation‏‎ (2 Links)
  7. Ästhetik‏‎ (2 Links)
  8. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  9. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  10. Painterly rendering using image salience‏‎ (2 Links)
  11. Computational Aesthetics Conferences‏‎ (2 Links)
  12. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  13. Michael Witbrock‏‎ (2 Links)
  14. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  15. The Painting Fool in New Dimensions‏‎ (2 Links)
  16. Interactive evolution of images‏‎ (2 Links)
  17. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  18. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  19. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  20. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  21. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  22. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  23. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  24. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  25. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  26. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  27. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  28. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  29. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  30. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  31. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  32. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  33. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  34. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  35. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  36. Stepping stones in the mist‏‎ (2 Links)
  37. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  38. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  39. Stimulating creative flow through computational feedback‏‎ (2 Links)
  40. Pmm Reference Implementation‏‎ (2 Links)
  41. Biokunst‏‎ (2 Links)
  42. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  43. Population‏‎ (2 Links)
  44. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  45. Towards MCTS for Creative Domains‏‎ (2 Links)
  46. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  47. Quantum Art‏‎ (2 Links)
  48. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  49. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  50. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)

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