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  1. A closer look at creativity as search‏‎ (2 Links)
  2. Evolutionary Computation and Image Re-Coloring‏‎ (2 Links)
  3. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  4. Niall J. L. Griffith‏‎ (2 Links)
  5. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  6. Artificial Life Meets Computational Creativity?‏‎ (2 Links)
  7. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (2 Links)
  8. Learning Lexicographic Preference Models‏‎ (2 Links)
  9. A formal theory of creativity to model the creation of art‏‎ (2 Links)
  10. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  11. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  12. Chinese pattern design using generative shape grammar‏‎ (2 Links)
  13. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  14. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  15. A genetic engineering approach to genetic algorithms‏‎ (2 Links)
  16. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  17. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  18. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  19. A review on the application of evolutionary computation to information retrieval‏‎ (2 Links)
  20. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  21. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  22. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  23. Low-complexity art‏‎ (2 Links)
  24. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  25. A user-oriented image retrieval system based on interactive genetic algorithm‏‎ (2 Links)
  26. Visual Hallucination For Computational Creation‏‎ (2 Links)
  27. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  28. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  29. Automated recoloring of evolved designs using evolved palettes‏‎ (2 Links)
  30. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  31. Developmental modelling with SDS‏‎ (2 Links)
  32. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  33. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  34. Scott Neil-Teilly‏‎ (2 Links)
  35. Dimension Reduction for Object Ranking‏‎ (2 Links)
  36. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  37. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  38. Evolving Glitch Art‏‎ (2 Links)
  39. In Praise of Evolution and Opacity‏‎ (2 Links)
  40. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  41. Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music‏‎ (2 Links)
  42. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  43. Organized order in ornamentation‏‎ (2 Links)
  44. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  45. P4m Reference Implementation‏‎ (2 Links)
  46. Computational Aesthetics Conferences‏‎ (2 Links)
  47. Measuring Creativity In Software Development‏‎ (2 Links)
  48. Evolving design genes in space layout problems‏‎ (2 Links)
  49. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  50. Painterly rendering using image salience‏‎ (2 Links)

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