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  1. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  2. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  3. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  4. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  5. Stepping stones in the mist‏‎ (2 Links)
  6. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  7. Stimulating creative flow through computational feedback‏‎ (2 Links)
  8. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  9. Pmm Reference Implementation‏‎ (2 Links)
  10. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  11. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  12. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  13. Population‏‎ (2 Links)
  14. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  15. Tim Rowley‏‎ (2 Links)
  16. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  17. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  18. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  19. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  20. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  21. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  22. Transforming Exploratory Creativity with DeLeNoX‏‎ (2 Links)
  23. Quantum Art‏‎ (2 Links)
  24. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  25. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  26. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  27. New IEC Research and Frameworks‏‎ (2 Links)
  28. Holger Ferstl‏‎ (2 Links)
  29. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  30. Swarm Tech-Tiles Tim‏‎ (2 Links)
  31. Niall J. L. Griffith‏‎ (2 Links)
  32. Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution‏‎ (2 Links)
  33. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  34. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  35. Creative Evolutionary Systems‏‎ (2 Links)
  36. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  37. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (2 Links)
  38. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  39. Ian Butterfield‏‎ (2 Links)
  40. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  41. Creativity, emergence and evolution in design‏‎ (2 Links)
  42. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  43. Learning to colour greyscale images‏‎ (2 Links)
  44. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  45. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  46. Live Algorithms‏‎ (2 Links)
  47. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  48. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  49. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  50. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)

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