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- Generative Design: A Paradigm for Design Research (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- Low-complexity art (2 Links)
- An informational model for cellular automata aesthetic measure (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Genetic Algorithms for the Generation of Models with Micropopulations (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution (2 Links)
- Maintaining Population Diversity in Evolutionary Art (2 Links)
- Animating Typescript Using Aesthetically Evolved Images (2 Links)
- Stylized Reality (2 Links)
- Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models (2 Links)
- A New Musical Tool for Composition and Play Based on Simulated Breeding (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- In Praise of Evolution and Opacity (2 Links)
- Genotyp (2 Links)
- Ungegenständliche Kunst (2 Links)
- Induction Design: A Method for Evolutionary Design (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- Exploring Persian Rug Design Using a Computational Evolutionary Approach (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- Measuring Creativity In Software Development (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- Artificial creativity: A synthetic approach to the study of creative behaviour (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Grammatical Evolution: Evolving Programs for an Arbitrary Language (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Feature Extraction Languages and Visual Pattern Recognition (2 Links)
- Interactive evolutionary computation for analyzing human characteristics (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Filterscape: Energy Recycling in a Creative Ecosystem (2 Links)
- Interior Illumination Design Using Genetic Programming (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- Biokunst (2 Links)
- Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
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