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  1. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)
  2. Stepping stones in the mist‏‎ (2 Links)
  3. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  4. Mutation‏‎ (2 Links)
  5. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  6. Stimulating creative flow through computational feedback‏‎ (2 Links)
  7. Pmm Reference Implementation‏‎ (2 Links)
  8. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  9. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  10. Population‏‎ (2 Links)
  11. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  12. Breeding on site‏‎ (2 Links)
  13. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  14. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  15. Towards MCTS for Creative Domains‏‎ (2 Links)
  16. Karl Gerbel‏‎ (2 Links)
  17. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  18. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  19. Creative Computers, Improvisation and Intimacy‏‎ (2 Links)
  20. Quantum Art‏‎ (2 Links)
  21. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  22. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  23. Creative Web Services with Pattern‏‎ (2 Links)
  24. Art-directed Watercolor Rendered Animation‏‎ (2 Links)
  25. Swarm Granulator‏‎ (2 Links)
  26. CGP, Creativity and Art‏‎ (2 Links)
  27. A Survey on ROC-based Ordinal Regression‏‎ (2 Links)
  28. New IEC Research and Frameworks‏‎ (2 Links)
  29. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  30. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  31. Niall J. L. Griffith‏‎ (2 Links)
  32. Learning Lexicographic Preference Models‏‎ (2 Links)
  33. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  34. A cybernetic approach to aesthetics‏‎ (2 Links)
  35. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  36. Artificial ecosystems for creative discovery‏‎ (2 Links)
  37. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  38. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  39. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  40. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  41. Data-Driven Iconification‏‎ (2 Links)
  42. Assessing Progress in Building Autonomously Creative Systems‏‎ (2 Links)
  43. A preliminary investigation of evolution as a form design strategy‏‎ (2 Links)
  44. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  45. Low-complexity art‏‎ (2 Links)
  46. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  47. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  48. Automated Collage Generation - With More Intent 2011‏‎ (2 Links)
  49. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  50. Collaborative Preference Learning‏‎ (2 Links)

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