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- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- Animating Typescript Using Aesthetically Evolved Images (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- A New Musical Tool for Composition and Play Based on Simulated Breeding (2 Links)
- Measuring Creativity In Software Development (2 Links)
- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- Interactive evolutionary computation for analyzing human characteristics (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- Interior Illumination Design Using Genetic Programming (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Artificial creativity: A synthetic approach to the study of creative behaviour (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Morgan McGuire (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Golan Levin (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Biokunst (2 Links)
- Mutation (2 Links)
- Stylized Reality (2 Links)
- Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- About a special relationship: abstract art - aesthetics - mathematics (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Karl Gerbel (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- Creative Machine Performance: Computational Creativity and Robotic Art (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- Creativity refined: bypassing the gatekeepers of appropriateness and value (2 Links)
- Autonomously Creating Quality Images (2 Links)
- Fractal geometry describes the beauty of infinity in nature (2 Links)
- Ungegenständliche Kunst (2 Links)
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