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  1. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  2. Organized order in ornamentation‏‎ (2 Links)
  3. Measuring Creativity In Software Development‏‎ (2 Links)
  4. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  5. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  6. P4m Reference Implementation‏‎ (2 Links)
  7. Computational Aesthetics Conferences‏‎ (2 Links)
  8. Evolving design genes in space layout problems‏‎ (2 Links)
  9. Painterly rendering using image salience‏‎ (2 Links)
  10. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  11. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  12. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  13. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  14. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  15. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  16. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  17. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  18. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)
  19. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  20. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  21. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  22. Morgan McGuire‏‎ (2 Links)
  23. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  24. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  25. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  26. Golan Levin‏‎ (2 Links)
  27. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  28. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  29. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  30. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  31. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  32. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  33. Mutation‏‎ (2 Links)
  34. Stepping stones in the mist‏‎ (2 Links)
  35. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  36. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  37. Stimulating creative flow through computational feedback‏‎ (2 Links)
  38. Pmm Reference Implementation‏‎ (2 Links)
  39. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  40. Biokunst‏‎ (2 Links)
  41. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  42. Population‏‎ (2 Links)
  43. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  44. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  45. Art-directed Watercolor Rendered Animation‏‎ (2 Links)
  46. Karl Gerbel‏‎ (2 Links)
  47. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  48. A Survey on ROC-based Ordinal Regression‏‎ (2 Links)
  49. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  50. A cybernetic approach to aesthetics‏‎ (2 Links)

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