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  1. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)
  2. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  3. Stepping stones in the mist‏‎ (2 Links)
  4. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  5. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  6. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  7. Stimulating creative flow through computational feedback‏‎ (2 Links)
  8. Pmm Reference Implementation‏‎ (2 Links)
  9. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  10. Population‏‎ (2 Links)
  11. Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes‏‎ (2 Links)
  12. Tim Rowley‏‎ (2 Links)
  13. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  14. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  15. Establishing Appreciation In a Creative System‏‎ (2 Links)
  16. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  17. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  18. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  19. Creative Ecosystems 2009‏‎ (2 Links)
  20. Transforming Exploratory Creativity with DeLeNoX‏‎ (2 Links)
  21. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  22. Quantum Art‏‎ (2 Links)
  23. Creatively Subverting Messages in Posters‏‎ (2 Links)
  24. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  25. Art-directed Watercolor Rendered Animation‏‎ (2 Links)
  26. A Survey on ROC-based Ordinal Regression‏‎ (2 Links)
  27. New IEC Research and Frameworks‏‎ (2 Links)
  28. Can a Genetic Algorithm Think Like a Composer?‏‎ (2 Links)
  29. Swarm Tech-Tiles Tim‏‎ (2 Links)
  30. Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution‏‎ (2 Links)
  31. Niall J. L. Griffith‏‎ (2 Links)
  32. A cybernetic approach to aesthetics‏‎ (2 Links)
  33. Artificial ecosystems for creative discovery‏‎ (2 Links)
  34. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  35. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  36. Evolutionary Design in Art‏‎ (2 Links)
  37. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  38. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  39. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  40. Assessing Progress in Building Autonomously Creative Systems‏‎ (2 Links)
  41. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  42. A preliminary investigation of evolution as a form design strategy‏‎ (2 Links)
  43. Live Coding Towards Computational Creativity‏‎ (2 Links)
  44. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)
  45. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  46. Collage, Technology, and Creative Process‏‎ (2 Links)
  47. Automated Collage Generation - With More Intent 2011‏‎ (2 Links)
  48. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  49. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)
  50. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)

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