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- Generating 3D Scenes in the style of Keith Haring (2 Links)
- A Survey on ROC-based Ordinal Regression (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Natural Processes and Artificial Procedures (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Quantum sculpture: art inspired by the deeper nature of reality (2 Links)
- Deepland, a Travel through many Dimensions (2 Links)
- Image Warping for a Painterly Effect (2 Links)
- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- A cybernetic approach to aesthetics (2 Links)
- Swarm Granulator (2 Links)
- Artificial ecosystems for creative discovery (2 Links)
- Swarmic Paintings and Colour Attention (2 Links)
- Rebecca Luger-Guil (2 Links)
- Developmental modelling with SDS (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Assessing Progress in Building Autonomously Creative Systems (2 Links)
- A preliminary investigation of evolution as a form design strategy (2 Links)
- Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Evolving Glitch Art (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Tabula Rasa: A Case Study in Evolutionary Curation (2 Links)
- Automated Collage Generation - With More Intent 2011 (2 Links)
- Novelty and figurative expression-based evolutionary art (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Virtual constructive swarm compositions and inspiration (2 Links)
- Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Automatic Mineral Identification Using Genetic Programming (2 Links)
- Computational Aesthetics Conferences (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
- Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
- Automatic invention of fitness functions with application to scene generation (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- The Authorship of Generative Art (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Autonomy, Signature and Creativity (2 Links)
- Searching for Surprise (2 Links)
- Interactive operators for evolutionary architectural design (2 Links)
- X-Faces: The eXploit Is Out There (2 Links)
- Model Proposal for a Constructed Artist (2 Links)
- The Emergence of Social Learning in Artificial Societies (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
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