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- Pmm Reference Implementation (2 Links)
- Creativity, emergence and evolution in design (2 Links)
- How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity (2 Links)
- Fractal geometry describes the beauty of infinity in nature (2 Links)
- Automated recoloring of evolved designs using evolved palettes (2 Links)
- Stroke surfaces: Temporally coherent non-photorealistic animations from video (2 Links)
- Label Ranking Algorithms: A Survey (2 Links)
- Population (2 Links)
- Hybrid Biological-Digital Systems in Artistic and Entertainment Computing (2 Links)
- Learning Comparative User Models for Accelerating Human-Computer Collaborative Search (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- Frayed Cell Diagrams (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Evolutionary Computation and Image Re-Coloring (2 Links)
- DESIGN ARCHITECTURE BY GENETIC ALGORITHM (2 Links)
- From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation (2 Links)
- Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music (2 Links)
- Daniel Shiffman (2 Links)
- Line-Based Rendering with Truchet-Like Tiles (2 Links)
- Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers (2 Links)
- Quantum Art (2 Links)
- Neural style transfer: a paradigm shift for image-based artistic rendering? (2 Links)
- Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- New IEC Research and Frameworks (2 Links)
- Bernd Lintermann (2 Links)
- Ungegenständliche Kunst (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Design Space of Tiling Template (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Niall J. L. Griffith (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- Man + Robots: Symbiotic Art (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Mapped Pictures: Aesthetic Image Annotations (2 Links)
- Improving the ranking quality of medical image retrieval using a genetic feature selection method (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Disney Meets Darwin — The Evolution of Funny Animated Figures (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Evolving Glitch Art (2 Links)
- An Examination on the Modularity of Grammars in Grammatical Evolutionary Design (2 Links)
- Informational Aesthetics Measures (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- A Benchmark Image Set for Evaluating Stylization (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
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