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  1. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  2. The FloWr Online Platform: Automated Programming and Computational Creativity as a Service‏‎ (2 Links)
  3. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  4. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  5. Grammatical Evolution: Evolving Programs for an Arbitrary Language‏‎ (2 Links)
  6. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  7. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  8. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  9. Feature Extraction Languages and Visual Pattern Recognition‏‎ (2 Links)
  10. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  11. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  12. Biokunst‏‎ (2 Links)
  13. Filterscape: Energy Recycling in a Creative Ecosystem‏‎ (2 Links)
  14. The T. albipennis Sand Painting Artists‏‎ (2 Links)
  15. Evaluating Search Engine Relevance with Click-Based Metrics‏‎ (2 Links)
  16. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  17. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  18. Henry Rowley‏‎ (2 Links)
  19. Semantic Operators for Evolutionary Art‏‎ (2 Links)
  20. Knowledge Discovery of Artistic Influences: A Metric Learning Approach‏‎ (2 Links)
  21. Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach‏‎ (2 Links)
  22. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  23. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  24. Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining‏‎ (2 Links)
  25. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  26. Fractal art — a comparison of styles‏‎ (2 Links)
  27. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (2 Links)
  28. How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity‏‎ (2 Links)
  29. Label Ranking Algorithms: A Survey‏‎ (2 Links)
  30. Fractals and Multi-Layer Coloring Algorithms‏‎ (2 Links)
  31. Passive Solar Building Design Using Genetic Programming TR‏‎ (2 Links)
  32. Curious Whispers: An Embodied Artificial Creative System‏‎ (2 Links)
  33. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (2 Links)
  34. Learning Comparative User Models for Accelerating Human-Computer Collaborative Search‏‎ (2 Links)
  35. Tim Rowley‏‎ (2 Links)
  36. Evolutionary Banners, exploring a generative design approach‏‎ (2 Links)
  37. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  38. Evolutionary Development of Mathematically Defined Forms‏‎ (2 Links)
  39. Chinese pattern design using generative shape grammar‏‎ (2 Links)
  40. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  41. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  42. Line-Based Rendering with Truchet-Like Tiles‏‎ (2 Links)
  43. Transforming Exploratory Creativity with DeLeNoX‏‎ (2 Links)
  44. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  45. Generating floor plan layouts with K-D tree algorithms and evolutionary strategies‏‎ (2 Links)
  46. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  47. Evolutionary generation of faces‏‎ (2 Links)
  48. Swarm Tech-Tiles Tim‏‎ (2 Links)
  49. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  50. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)

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