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  1. Rebecca Luger-Guil‏‎ (2 Links)
  2. A user-oriented image retrieval system based on interactive genetic algorithm‏‎ (2 Links)
  3. Evolutionary Design in Art‏‎ (2 Links)
  4. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  5. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  6. Using Physiological Signals to Evolve Art‏‎ (2 Links)
  7. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (2 Links)
  8. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  9. Data-Driven Iconification‏‎ (2 Links)
  10. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  11. Automated recoloring of evolved designs using evolved palettes‏‎ (2 Links)
  12. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)
  13. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  14. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  15. Collaborative Preference Learning‏‎ (2 Links)
  16. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)
  17. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (2 Links)
  18. Live Coding Towards Computational Creativity‏‎ (2 Links)
  19. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)
  20. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  21. Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music‏‎ (2 Links)
  22. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  23. Evolutionary shape grammars for product design‏‎ (2 Links)
  24. Detecting people in cubist art‏‎ (2 Links)
  25. Digital Face Beautification‏‎ (2 Links)
  26. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  27. Evolving 3D Morphology and Behavior by Competition‏‎ (2 Links)
  28. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  29. Bernd Lintermann‏‎ (2 Links)
  30. Generative Art Inspired by Nature, Using NodeBox‏‎ (2 Links)
  31. Searching for Surprise‏‎ (2 Links)
  32. Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function‏‎ (2 Links)
  33. The Creative Mind: Myths and Mechanisms‏‎ (2 Links)
  34. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  35. Generative Representations for Artificial Architecture and Passive Solar Performance TR‏‎ (2 Links)
  36. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  37. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  38. Generic Evolutionary Design‏‎ (2 Links)
  39. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (2 Links)
  40. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  41. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  42. Evolving an Aircraft Using a Parametric Design System‏‎ (2 Links)
  43. Painting With Triangles‏‎ (2 Links)
  44. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  45. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  46. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  47. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (2 Links)
  48. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  49. Michael Witbrock‏‎ (2 Links)
  50. Interactive evolution of images‏‎ (2 Links)

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