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  1. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  2. Learning to colour greyscale images‏‎ (2 Links)
  3. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  4. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  5. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  6. A Turing Test for Generative Art‏‎ (2 Links)
  7. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  8. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  9. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  10. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  11. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  12. Visual Hallucination For Computational Creation‏‎ (2 Links)
  13. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  14. Image Warping for a Painterly Effect‏‎ (2 Links)
  15. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  16. Artificial Neural Network Spaces‏‎ (2 Links)
  17. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  18. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  19. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  20. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  21. Developmental modelling with SDS‏‎ (2 Links)
  22. Searching for Surprise‏‎ (2 Links)
  23. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  24. Dimension Reduction for Object Ranking‏‎ (2 Links)
  25. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  26. Evolving Glitch Art‏‎ (2 Links)
  27. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  28. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  29. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  30. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  31. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  32. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  33. Painting With Triangles‏‎ (2 Links)
  34. Computational Aesthetics Conferences‏‎ (2 Links)
  35. Active User Intervention in an EC Search‏‎ (2 Links)
  36. Evolving design genes in space layout problems‏‎ (2 Links)
  37. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  38. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  39. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  40. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  41. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  42. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  43. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  44. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  45. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  46. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  47. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  48. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  49. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  50. Enhancing Creativity with Niche Construction‏‎ (2 Links)

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