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  1. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  2. A Study of Image Colourfulness‏‎ (2 Links)
  3. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  4. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  5. Image Warping for a Painterly Effect‏‎ (2 Links)
  6. The T. albipennis Sand Painting Artists‏‎ (2 Links)
  7. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  8. Collaborative Preference Learning‏‎ (2 Links)
  9. Artificial Art Made by Artificial Ants‏‎ (2 Links)
  10. A closer look at creativity as search‏‎ (2 Links)
  11. Artificial Life Meets Computational Creativity?‏‎ (2 Links)
  12. Detecting people in cubist art‏‎ (2 Links)
  13. A formal theory of creativity to model the creation of art‏‎ (2 Links)
  14. Digital Face Beautification‏‎ (2 Links)
  15. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  16. A genetic engineering approach to genetic algorithms‏‎ (2 Links)
  17. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  18. Evolving Glitch Art‏‎ (2 Links)
  19. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  20. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  21. A review on the application of evolutionary computation to information retrieval‏‎ (2 Links)
  22. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  23. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  24. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  25. Stylized Reality‏‎ (2 Links)
  26. A user-oriented image retrieval system based on interactive genetic algorithm‏‎ (2 Links)
  27. Tim Rowley‏‎ (2 Links)
  28. Evolving design genes in space layout problems‏‎ (2 Links)
  29. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  30. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  31. Automated recoloring of evolved designs using evolved palettes‏‎ (2 Links)
  32. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  33. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  34. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  35. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  36. Quantifying Creativity in Art Networks‏‎ (2 Links)
  37. Transforming Exploratory Creativity with DeLeNoX‏‎ (2 Links)
  38. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  39. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  40. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  41. Model Proposal for a Constructed Artist‏‎ (2 Links)
  42. Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music‏‎ (2 Links)
  43. Computer-Kreativität‏‎ (2 Links)
  44. Ranking Cases with Classification Rules‏‎ (2 Links)
  45. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  46. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  47. Erik J. Gustafson‏‎ (2 Links)
  48. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  49. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  50. No Free Lunch in the Search for Creativity‏‎ (2 Links)

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