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- Edge Detection of Petrographic Images Using Genetic Programming (2 Links)
- Genetic learning for biologically inspired aesthetic processes (2 Links)
- ShipShape: A Drawing Beautification Assistant (2 Links)
- Evolving urban structures using Computer Optimisation Techniques (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Automated Collage Generation - With More Intent 2011 (2 Links)
- Computational Creativity Theory: Inspirations behind the FACE and the IDEA models (2 Links)
- Interactive evolutionary computation for analyzing human characteristics (2 Links)
- Simulated aesthetics and evolving artworks: A coevolutionary approach (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Links)
- Interior Illumination Design Using Genetic Programming (2 Links)
- Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI (2 Links)
- Exploring Evolutionary Possibilities for Digital Doilies (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Automatic Mineral Identification Using Genetic Programming (2 Links)
- Exploring component-based representations - the secret of creativity by evolution? (2 Links)
- Morgan McGuire (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- Specific curiosity as a cause and consequence of transformational creativity (2 Links)
- Extending grammatical evolution to evolve digital surfaces with genr8 (2 Links)
- Automatic invention of fitness functions with application to scene generation (2 Links)
- Grammar-based Genetic Programming: A Survey (2 Links)
- Autonomy, Signature and Creativity (2 Links)
- Stepping stones in the mist (2 Links)
- Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value (2 Links)
- Mutation (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Construction and intuition: Creativity in early computer art (2 Links)
- Stimulating creative flow through computational feedback (2 Links)
- Pmm Reference Implementation (2 Links)
- Stroke surfaces: Temporally coherent non-photorealistic animations from video (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Population (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- Karl Gerbel (2 Links)
- Creating New Informational Primitives in Minds and Machines (2 Links)
- Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence (2 Links)
- Creating tiling by means of 2D graphics applications (2 Links)
- Quantum Art (2 Links)
- Creative Evolutionary Systems (2 Links)
- Neural style transfer: a paradigm shift for image-based artistic rendering? (2 Links)
- Building Artistic Computer Colleagues with an Enactive Model of Creativity (2 Links)
- Ungegenständliche Kunst (2 Links)
- Creativity, emergence and evolution in design (2 Links)
- New IEC Research and Frameworks (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
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