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- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Artificial Neural Network Spaces (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- Scott Neil-Teilly (2 Links)
- Computer-Kreativität (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Computer Software for Measuring Creative Search (2 Links)
- Automated Landscape Painting in the Style of Bob Ross (2 Links)
- Golan Levin (2 Links)
- Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- The Creative Mind: Myths and Mechanisms (2 Links)
- Organized order in ornamentation (2 Links)
- Automatic Evolution of Conceptual Building Architectures (2 Links)
- Active User Intervention in an EC Search (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- P4m Reference Implementation (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
- Adaptive enlargement of state spaces in evolutionary designing (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- Painterly rendering using image salience (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- Aesthetic Learning in an Interactive Evolutionary Art System (2 Links)
- ShipShape: A Drawing Beautification Assistant (2 Links)
- Michael Witbrock (2 Links)
- Breeding on site (2 Links)
- Interactive evolution of images (2 Links)
- Simulated aesthetics and evolving artworks: A coevolutionary approach (2 Links)
- The Painting Fool Sees! New Projects with the Automated Painter (2 Links)
- Begriffe zur Evolutionären Kunst (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- Creative Computers, Improvisation and Intimacy (2 Links)
- Fractal geometry describes the beauty of infinity in nature (2 Links)
- Specific curiosity as a cause and consequence of transformational creativity (2 Links)
- The artist’s intentions and genetic coding in algorithmically generated drawings (2 Links)
- Creative Web Services with Pattern (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
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