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- Daniel Shiffman (2 Links)
- Automated Landscape Painting in the Style of Bob Ross (2 Links)
- Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value (2 Links)
- Induction Design: A Method for Evolutionary Design (2 Links)
- Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces (2 Links)
- Simulated aesthetics and evolving artworks: A coevolutionary approach (2 Links)
- Automatic Evolution of Conceptual Building Architectures (2 Links)
- Active User Intervention in an EC Search (2 Links)
- Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity (2 Links)
- Measuring Creativity In Software Development (2 Links)
- Swarm Granulator (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms (2 Links)
- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (2 Links)
- Adaptive enlargement of state spaces in evolutionary designing (2 Links)
- Design Space of Tiling Template (2 Links)
- Swarmic Paintings and Colour Attention (2 Links)
- Specific curiosity as a cause and consequence of transformational creativity (2 Links)
- Aesthetic Learning in an Interactive Evolutionary Art System (2 Links)
- Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence (2 Links)
- Interactive evolutionary computation for analyzing human characteristics (2 Links)
- Stepping stones in the mist (2 Links)
- Tabula Rasa: A Case Study in Evolutionary Curation (2 Links)
- Begriffe zur Evolutionären Kunst (2 Links)
- Interior Illumination Design Using Genetic Programming (2 Links)
- Stimulating creative flow through computational feedback (2 Links)
- Disney Meets Darwin — The Evolution of Funny Animated Figures (2 Links)
- Pmm Reference Implementation (2 Links)
- Stroke surfaces: Temporally coherent non-photorealistic animations from video (2 Links)
- Virtual constructive swarm compositions and inspiration (2 Links)
- Morgan McGuire (2 Links)
- Population (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- Edge Detection of Petrographic Images Using Genetic Programming (2 Links)
- Evolutionary Learning and Stochastic Process Algebra (2 Links)
- Mutation (2 Links)
- The Authorship of Generative Art (2 Links)
- Computational Creativity Theory: Inspirations behind the FACE and the IDEA models (2 Links)
- Quantum Art (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Links)
- Neural style transfer: a paradigm shift for image-based artistic rendering? (2 Links)
- X-Faces: The eXploit Is Out There (2 Links)
- The Emergence of Social Learning in Artificial Societies (2 Links)
- New IEC Research and Frameworks (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- The Evolving Role of the Artist (2 Links)
- Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings (2 Links)
- Karl Gerbel (2 Links)
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