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  1. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  2. Chinese pattern design using generative shape grammar‏‎ (2 Links)
  3. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  4. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  5. Ian Butterfield‏‎ (2 Links)
  6. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  7. Learning to colour greyscale images‏‎ (2 Links)
  8. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  9. Swarm Granulator‏‎ (2 Links)
  10. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  11. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  12. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  13. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  14. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  15. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  16. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  17. Image Warping for a Painterly Effect‏‎ (2 Links)
  18. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  19. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  20. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  21. Developmental modelling with SDS‏‎ (2 Links)
  22. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  23. Stepping stones in the mist‏‎ (2 Links)
  24. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  25. Dimension Reduction for Object Ranking‏‎ (2 Links)
  26. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  27. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  28. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  29. Stimulating creative flow through computational feedback‏‎ (2 Links)
  30. Evolving Glitch Art‏‎ (2 Links)
  31. Pmm Reference Implementation‏‎ (2 Links)
  32. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  33. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  34. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  35. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  36. Population‏‎ (2 Links)
  37. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  38. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  39. Computational Aesthetics Conferences‏‎ (2 Links)
  40. Evolving design genes in space layout problems‏‎ (2 Links)
  41. The Authorship of Generative Art‏‎ (2 Links)
  42. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  43. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  44. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  45. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  46. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  47. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  48. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  49. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  50. Quantum Art‏‎ (2 Links)

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