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  1. Grammatical Evolution: Evolving Programs for an Arbitrary Language‏‎ (2 Links)
  2. Learning to colour greyscale images‏‎ (2 Links)
  3. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  4. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  5. Computational Aesthetics Conferences‏‎ (2 Links)
  6. Feature Extraction Languages and Visual Pattern Recognition‏‎ (2 Links)
  7. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  8. Filterscape: Energy Recycling in a Creative Ecosystem‏‎ (2 Links)
  9. Ungegenständliche Kunst‏‎ (2 Links)
  10. Image Warping for a Painterly Effect‏‎ (2 Links)
  11. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  12. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  13. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  14. Evaluating Search Engine Relevance with Click-Based Metrics‏‎ (2 Links)
  15. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  16. Semantic Operators for Evolutionary Art‏‎ (2 Links)
  17. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  18. Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach‏‎ (2 Links)
  19. Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining‏‎ (2 Links)
  20. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  21. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  22. Fractal art — a comparison of styles‏‎ (2 Links)
  23. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  24. Passive Solar Building Design Using Genetic Programming TR‏‎ (2 Links)
  25. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  26. Fractals and Multi-Layer Coloring Algorithms‏‎ (2 Links)
  27. Visual Hallucination For Computational Creation‏‎ (2 Links)
  28. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  29. Evolutionary Banners, exploring a generative design approach‏‎ (2 Links)
  30. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  31. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  32. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  33. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  34. Biokunst‏‎ (2 Links)
  35. Evolutionary Development of Mathematically Defined Forms‏‎ (2 Links)
  36. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  37. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  38. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  39. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  40. Model Proposal for a Constructed Artist‏‎ (2 Links)
  41. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  42. Generating floor plan layouts with K-D tree algorithms and evolutionary strategies‏‎ (2 Links)
  43. Evolutionary generation of faces‏‎ (2 Links)
  44. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  45. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  46. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  47. Evolutionäre Algorithmen‏‎ (2 Links)
  48. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (2 Links)
  49. Evolved Aesthetic Analogies to Improve Artistic Experience‏‎ (2 Links)
  50. Stylized Reality‏‎ (2 Links)

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