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  1. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  2. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  3. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  4. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  5. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  6. Image Warping for a Painterly Effect‏‎ (2 Links)
  7. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  8. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  9. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  10. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  11. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  12. Developmental modelling with SDS‏‎ (2 Links)
  13. Scott Neil-Teilly‏‎ (2 Links)
  14. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  15. The Authorship of Generative Art‏‎ (2 Links)
  16. Active User Intervention in an EC Search‏‎ (2 Links)
  17. Dimension Reduction for Object Ranking‏‎ (2 Links)
  18. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  19. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  20. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  21. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  22. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  23. Evolving Glitch Art‏‎ (2 Links)
  24. Organized order in ornamentation‏‎ (2 Links)
  25. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  26. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  27. P4m Reference Implementation‏‎ (2 Links)
  28. The Evolving Role of the Artist‏‎ (2 Links)
  29. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  30. Ästhetik‏‎ (2 Links)
  31. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  32. Computational Aesthetics Conferences‏‎ (2 Links)
  33. Painterly rendering using image salience‏‎ (2 Links)
  34. Evolving design genes in space layout problems‏‎ (2 Links)
  35. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  36. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  37. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  38. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  39. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  40. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  41. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  42. The Painting Fool in New Dimensions‏‎ (2 Links)
  43. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  44. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  45. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  46. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  47. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  48. Model Proposal for a Constructed Artist‏‎ (2 Links)
  49. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  50. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)

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