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  1. Pmm Reference Implementation‏‎ (2 Links)
  2. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  3. Creative Computers, Improvisation and Intimacy‏‎ (2 Links)
  4. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  5. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  6. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  7. Population‏‎ (2 Links)
  8. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  9. Creative Web Services with Pattern‏‎ (2 Links)
  10. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  11. CGP, Creativity and Art‏‎ (2 Links)
  12. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  13. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  14. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  15. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)
  16. Quantum Art‏‎ (2 Links)
  17. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  18. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  19. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  20. Data-Driven Iconification‏‎ (2 Links)
  21. New IEC Research and Frameworks‏‎ (2 Links)
  22. The Authorship of Generative Art‏‎ (2 Links)
  23. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  24. Niall J. L. Griffith‏‎ (2 Links)
  25. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  26. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  27. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  28. Collaborative Preference Learning‏‎ (2 Links)
  29. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  30. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  31. The Evolving Role of the Artist‏‎ (2 Links)
  32. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  33. Ästhetik‏‎ (2 Links)
  34. Detecting people in cubist art‏‎ (2 Links)
  35. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  36. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  37. Digital Face Beautification‏‎ (2 Links)
  38. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  39. The Painting Fool in New Dimensions‏‎ (2 Links)
  40. Art-directed Watercolor Rendered Animation‏‎ (2 Links)
  41. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  42. A Survey on ROC-based Ordinal Regression‏‎ (2 Links)
  43. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  44. Live Coding Towards Computational Creativity‏‎ (2 Links)
  45. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  46. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  47. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  48. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  49. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  50. A cybernetic approach to aesthetics‏‎ (2 Links)

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