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  1. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  2. The FloWr Online Platform: Automated Programming and Computational Creativity as a Service‏‎ (2 Links)
  3. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  4. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  5. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  6. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  7. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  8. Painting With Triangles‏‎ (2 Links)
  9. Biokunst‏‎ (2 Links)
  10. Live Coding Towards Computational Creativity‏‎ (2 Links)
  11. The T. albipennis Sand Painting Artists‏‎ (2 Links)
  12. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  13. Evolutionary Design in Art‏‎ (2 Links)
  14. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  15. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  16. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  17. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)
  18. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  19. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  20. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (2 Links)
  21. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)
  22. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  23. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  24. Curious Whispers: An Embodied Artificial Creative System‏‎ (2 Links)
  25. A Turing Test for Generative Art‏‎ (2 Links)
  26. Evolutionary shape grammars for product design‏‎ (2 Links)
  27. Steve Dipaola‏‎ (2 Links)
  28. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  29. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  30. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  31. Stippling with Aerial Robots‏‎ (2 Links)
  32. Artificial Neural Network Spaces‏‎ (2 Links)
  33. Tim Rowley‏‎ (2 Links)
  34. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  35. Chinese pattern design using generative shape grammar‏‎ (2 Links)
  36. Evolving 3D Morphology and Behavior by Competition‏‎ (2 Links)
  37. Generative Art Inspired by Nature, Using NodeBox‏‎ (2 Links)
  38. Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function‏‎ (2 Links)
  39. Michael Witbrock‏‎ (2 Links)
  40. Generative Representations for Artificial Architecture and Passive Solar Performance TR‏‎ (2 Links)
  41. Interactive evolution of images‏‎ (2 Links)
  42. Transforming Exploratory Creativity with DeLeNoX‏‎ (2 Links)
  43. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  44. Generic Evolutionary Design‏‎ (2 Links)
  45. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  46. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  47. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  48. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  49. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  50. Evolving for the Audience‏‎ (2 Links)

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