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- SBArt4 for an Automatic Evolutionary Art (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- A review on the application of evolutionary computation to information retrieval (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- Evolving Glitch Art (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- A user-oriented image retrieval system based on interactive genetic algorithm (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- Searching for Surprise (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Automated recoloring of evolved designs using evolved palettes (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- Evolving design genes in space layout problems (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Michael Witbrock (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Interactive evolution of images (2 Links)
- Semi-Automatic Digital Epigraphy from Images with Normals (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Computer-Kreativität (2 Links)
- Painting With Triangles (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Computer Software for Measuring Creative Search (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Bernd Lintermann (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- Golan Levin (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Breeding on site (2 Links)
- State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Steve Dipaola (2 Links)
- An Examination on the Modularity of Grammars in Grammatical Evolutionary Design (2 Links)
- Stippling with Aerial Robots (2 Links)
- A Benchmark Image Set for Evaluating Stylization (2 Links)
- Creative Computers, Improvisation and Intimacy (2 Links)
- Creative Web Services with Pattern (2 Links)
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