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  1. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  2. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  3. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  4. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  5. Data-Driven Iconification‏‎ (2 Links)
  6. Live Coding Towards Computational Creativity‏‎ (2 Links)
  7. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  8. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  9. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  10. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  11. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  12. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  13. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  14. Visual Hallucination For Computational Creation‏‎ (2 Links)
  15. Collaborative Preference Learning‏‎ (2 Links)
  16. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  17. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  18. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  19. Detecting people in cubist art‏‎ (2 Links)
  20. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  21. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  22. Digital Face Beautification‏‎ (2 Links)
  23. Scott Neil-Teilly‏‎ (2 Links)
  24. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  25. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  26. Evolving Line Drawings‏‎ (2 Links)
  27. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (2 Links)
  28. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  29. Organized order in ornamentation‏‎ (2 Links)
  30. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  31. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  32. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  33. P4m Reference Implementation‏‎ (2 Links)
  34. Painterly rendering using image salience‏‎ (2 Links)
  35. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  36. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  37. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  38. Michael Witbrock‏‎ (2 Links)
  39. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  40. Interactive evolution of images‏‎ (2 Links)
  41. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  42. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  43. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  44. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  45. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  46. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  47. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  48. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  49. Computer-Kreativität‏‎ (2 Links)
  50. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)

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