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  1. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  2. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  3. Automatic invention of fitness functions with application to scene generation‏‎ (2 Links)
  4. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  5. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  6. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  7. Autonomy, Signature and Creativity‏‎ (2 Links)
  8. The T. albipennis Sand Painting Artists‏‎ (2 Links)
  9. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  10. In Praise of Evolution and Opacity‏‎ (2 Links)
  11. Evolving Line Drawings‏‎ (2 Links)
  12. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  13. Natural Processes and Artificial Procedures‏‎ (2 Links)
  14. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (2 Links)
  15. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (2 Links)
  16. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  17. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  18. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  19. Measuring complexity using information fluctuation‏‎ (2 Links)
  20. Evolving art with scalable vector graphics‏‎ (2 Links)
  21. Theory of Complexity‏‎ (2 Links)
  22. Interactive EC-based Signal Processing‏‎ (2 Links)
  23. Algorithmic randomness and physical entropy‏‎ (2 Links)
  24. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  25. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  26. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  27. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  28. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)
  29. Rebecca Luger-Guillaume‏‎ (2 Links)
  30. Evolving virtual creatures‏‎ (2 Links)
  31. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  32. Interactive evolution for industrial design‏‎ (2 Links)
  33. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  34. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  35. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  36. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  37. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  38. Extending the Range of Facial Types‏‎ (2 Links)
  39. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  40. Investigating Face Space‏‎ (2 Links)
  41. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  42. Ishihama Yoshiaki‏‎ (2 Links)
  43. Gregory S. Hornby‏‎ (2 Links)
  44. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  45. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  46. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  47. A History of Creativity for Future AI Research‏‎ (2 Links)
  48. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  49. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  50. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)

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