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- Virtual Photography Using Multi-Objective Particle Swarm Optimization (2 Links)
- Line-Based Rendering with Truchet-Like Tiles (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
- Novelty and figurative expression-based evolutionary art (2 Links)
- Construction and intuition: Creativity in early computer art (2 Links)
- Begriffe zur Evolutionären Kunst (2 Links)
- Generating floor plan layouts with K-D tree algorithms and evolutionary strategies (2 Links)
- Evolutionary generation of faces (2 Links)
- Evolutionäre Algorithmen (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
- Evolved Aesthetic Analogies to Improve Artistic Experience (2 Links)
- Man + Robots: Symbiotic Art (2 Links)
- The Creative Mind: Myths and Mechanisms (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- Creating New Informational Primitives in Minds and Machines (2 Links)
- Evolving Assemblages of 3D Objects (2 Links)
- Mapped Pictures: Aesthetic Image Annotations (2 Links)
- Generative Design: A Paradigm for Design Research (2 Links)
- Improving the ranking quality of medical image retrieval using a genetic feature selection method (2 Links)
- Creating tiling by means of 2D graphics applications (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
- Searching for Surprise (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines (2 Links)
- Creative Evolutionary Systems (2 Links)
- Building Artistic Computer Colleagues with an Enactive Model of Creativity (2 Links)
- Genetic Algorithms for the Generation of Models with Micropopulations (2 Links)
- Informational Aesthetics Measures (2 Links)
- Creativity, emergence and evolution in design (2 Links)
- Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Semi-Automatic Digital Epigraphy from Images with Normals (2 Links)
- The Painting Fool Sees! New Projects with the Automated Painter (2 Links)
- Interactive Evolutionary CAD System for MEMS Layout Synthesis (2 Links)
- Painting With Triangles (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Andrew Rowbottom (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Peter Kleiweg (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
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