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  1. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  2. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  3. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  4. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  5. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  6. Creative Ecosystems 2009‏‎ (2 Links)
  7. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  8. The T. albipennis Sand Painting Artists‏‎ (2 Links)
  9. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  10. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  11. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  12. Creatively Subverting Messages in Posters‏‎ (2 Links)
  13. Model Proposal for a Constructed Artist‏‎ (2 Links)
  14. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  15. Can a Genetic Algorithm Think Like a Composer?‏‎ (2 Links)
  16. A Fractal Approach Towards Visual Analogy‏‎ (2 Links)
  17. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  18. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  19. Golan Levin‏‎ (2 Links)
  20. An exploration-based evolutionary model of a generative design process‏‎ (2 Links)
  21. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  22. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  23. A Knowledge Based Approach to Modeling Portrait Painting Methodology‏‎ (2 Links)
  24. Stepping stones in the mist‏‎ (2 Links)
  25. Stimulating creative flow through computational feedback‏‎ (2 Links)
  26. Pmm Reference Implementation‏‎ (2 Links)
  27. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  28. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  29. Population‏‎ (2 Links)
  30. Applicability of interactive evolutionary computation to mental health measurement‏‎ (2 Links)
  31. Tim Rowley‏‎ (2 Links)
  32. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  33. ArTbitrating: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  34. Collage, Technology, and Creative Process‏‎ (2 Links)
  35. A Study of Image Colourfulness‏‎ (2 Links)
  36. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  37. Natural Color Symmetry‏‎ (2 Links)
  38. A comparative classification of complexity measures‏‎ (2 Links)
  39. Artificial Nature: Immersive World Making‏‎ (2 Links)
  40. New Kinds of Fractal Patterns‏‎ (2 Links)
  41. Künstliches Leben‏‎ (2 Links)
  42. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  43. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  44. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  45. Niche Constructing Drawing Robots‏‎ (2 Links)
  46. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  47. Evolutionary Design by Computers‏‎ (2 Links)
  48. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  49. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  50. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)

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