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  1. Stylized Reality‏‎ (2 Links)
  2. A genetic engineering approach to genetic algorithms‏‎ (2 Links)
  3. Tuning of Image Parameters by Interactive Evolutionary Computation‏‎ (2 Links)
  4. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  5. Biokunst‏‎ (2 Links)
  6. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  7. Holger Ferstl‏‎ (2 Links)
  8. Evolving Glitch Art‏‎ (2 Links)
  9. A review on the application of evolutionary computation to information retrieval‏‎ (2 Links)
  10. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  11. A user-oriented image retrieval system based on interactive genetic algorithm‏‎ (2 Links)
  12. Quantifying Creativity in Art Networks‏‎ (2 Links)
  13. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  14. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  15. Ian Butterfield‏‎ (2 Links)
  16. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  17. Learning to colour greyscale images‏‎ (2 Links)
  18. Using Physiological Signals to Evolve Art‏‎ (2 Links)
  19. Automated recoloring of evolved designs using evolved palettes‏‎ (2 Links)
  20. Evolving design genes in space layout problems‏‎ (2 Links)
  21. Ranking Cases with Classification Rules‏‎ (2 Links)
  22. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  23. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  24. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (2 Links)
  25. Live Algorithms‏‎ (2 Links)
  26. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  27. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  28. Tatsu Unemi‏‎ (2 Links)
  29. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  30. Curious agents and situated design evaluations‏‎ (2 Links)
  31. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  32. Autonomous Evolutionary Art‏‎ (2 Links)
  33. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  34. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  35. Giving Colour to Images‏‎ (2 Links)
  36. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  37. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  38. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  39. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  40. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  41. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  42. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  43. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  44. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  45. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  46. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  47. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  48. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  49. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  50. Ameisen Algorithmen‏‎ (2 Links)

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