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  1. On-line Knowledge Embedding for Interactive EC-based Montage System‏‎ (2 Links)
  2. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  3. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  4. Computational Creativity Conceptualisation Grounded on ICCC Papers‏‎ (2 Links)
  5. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (2 Links)
  6. Evolving design genes in space layout problems‏‎ (2 Links)
  7. SBEAT3: A tool for multi-part music composition by simulated breeding‏‎ (2 Links)
  8. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  9. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  10. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  11. Schwarm Algorithmen‏‎ (2 Links)
  12. Computational and Collective Creativity: Who’s Being Creative?‏‎ (2 Links)
  13. The Authorship of Generative Art‏‎ (2 Links)
  14. On the Translation of Design Data into Design Form in Evolutionary Design‏‎ (2 Links)
  15. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  16. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  17. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  18. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  19. A Fractal Approach Towards Visual Analogy‏‎ (2 Links)
  20. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  21. Computer Vision for the Structured Representation and Stylisation of Visual Media Collections‏‎ (2 Links)
  22. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  23. An exploration-based evolutionary model of a generative design process‏‎ (2 Links)
  24. Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation‏‎ (2 Links)
  25. Selektion‏‎ (2 Links)
  26. The Evolving Role of the Artist‏‎ (2 Links)
  27. Morgan McGuire‏‎ (2 Links)
  28. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  29. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  30. A Knowledge Based Approach to Modeling Portrait Painting Methodology‏‎ (2 Links)
  31. Ästhetik‏‎ (2 Links)
  32. Self Portraits with Mandelbrot Genetics‏‎ (2 Links)
  33. Golan Levin‏‎ (2 Links)
  34. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  35. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  36. Painting with Flowsnakes‏‎ (2 Links)
  37. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  38. The Painting Fool in New Dimensions‏‎ (2 Links)
  39. Mutation‏‎ (2 Links)
  40. Applicability of interactive evolutionary computation to mental health measurement‏‎ (2 Links)
  41. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  42. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  43. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  44. Creating and rendering convolution surfaces‏‎ (2 Links)
  45. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  46. Flowsnake Earth‏‎ (2 Links)
  47. A comparative classification of complexity measures‏‎ (2 Links)
  48. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  49. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  50. Artificial Nature: Immersive World Making‏‎ (2 Links)

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