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- Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value (2 Links)
- Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Automatic invention of fitness functions with application to scene generation (2 Links)
- Autonomy, Signature and Creativity (2 Links)
- The T. albipennis Sand Painting Artists (2 Links)
- Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Steve Dipaola (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Stippling with Aerial Robots (2 Links)
- Holger Ferstl (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Künstliches Leben (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Live Algorithms (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Evolving virtual creatures (2 Links)
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