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- Painting with Flowsnakes (2 Links)
- Evolving design genes in space layout problems (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- Computational Aesthetics Conferences (2 Links)
- The Painting Fool Sees! New Projects with the Automated Painter (2 Links)
- An informational model for cellular automata aesthetic measure (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Michael Witbrock (2 Links)
- Interactive evolution of images (2 Links)
- Animating Typescript Using Aesthetically Evolved Images (2 Links)
- Pavimenta: A Photo Tiling Tool (2 Links)
- A New Musical Tool for Composition and Play Based on Simulated Breeding (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- The artist’s intentions and genetic coding in algorithmically generated drawings (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- Space layout planning using an evolutionary approach (2 Links)
- The emergence of the representation of style in design (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Golan Levin (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Phänotyp (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- John Mount (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Flowsnake Earth (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Keith Wiley (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Automated collage generation — with intent (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Neuroästhetik (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
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