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- Stylized Reality (2 Links)
- A genetic engineering approach to genetic algorithms (2 Links)
- Tuning of Image Parameters by Interactive Evolutionary Computation (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Biokunst (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Holger Ferstl (2 Links)
- Evolving Glitch Art (2 Links)
- A review on the application of evolutionary computation to information retrieval (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- A user-oriented image retrieval system based on interactive genetic algorithm (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- Learning Preference Models in Recommender Systems (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Ian Butterfield (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- Learning to colour greyscale images (2 Links)
- Using Physiological Signals to Evolve Art (2 Links)
- Automated recoloring of evolved designs using evolved palettes (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- Creative Machine Performance: Computational Creativity and Robotic Art (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Creativity refined: bypassing the gatekeepers of appropriateness and value (2 Links)
- Live Algorithms (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Tatsu Unemi (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Giving Colour to Images (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Ameisen Algorithmen (2 Links)
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