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  1. The emergence of the representation of style in design‏‎ (2 Links)
  2. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  3. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  4. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  5. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  6. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  7. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  8. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  9. Autonomously Creating Quality Images‏‎ (2 Links)
  10. Steve Dipaola‏‎ (2 Links)
  11. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  12. Aesthetic image rating (AIR) algorithm‏‎ (2 Links)
  13. Stippling with Aerial Robots‏‎ (2 Links)
  14. Biokunst‏‎ (2 Links)
  15. Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies‏‎ (2 Links)
  16. Tuning of Image Parameters by Interactive Evolutionary Computation‏‎ (2 Links)
  17. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  18. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  19. Natural Processes and Artificial Procedures‏‎ (2 Links)
  20. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (2 Links)
  21. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (2 Links)
  22. Holger Ferstl‏‎ (2 Links)
  23. Curious Whispers: An Embodied Artificial Creative System‏‎ (2 Links)
  24. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  25. Künstliches Leben‏‎ (2 Links)
  26. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  27. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  28. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  29. Rebecca Luger-Guillaume‏‎ (2 Links)
  30. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  31. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  32. Variation‏‎ (2 Links)
  33. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  34. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  35. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  36. Tatsu Unemi‏‎ (2 Links)
  37. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  38. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  39. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  40. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  41. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  42. Live Algorithms‏‎ (2 Links)
  43. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  44. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  45. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  46. Art, emergence and the computational sublime‏‎ (2 Links)
  47. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  48. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  49. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  50. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)

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