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  1. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  2. Learning to colour greyscale images‏‎ (2 Links)
  3. Artificial Neural Network Spaces‏‎ (2 Links)
  4. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  5. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  6. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  7. Data-Driven Iconification‏‎ (2 Links)
  8. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  9. Image Warping for a Painterly Effect‏‎ (2 Links)
  10. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  11. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  12. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  13. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  14. Visual Hallucination For Computational Creation‏‎ (2 Links)
  15. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  16. Collaborative Preference Learning‏‎ (2 Links)
  17. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  18. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  19. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  20. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  21. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  22. Detecting people in cubist art‏‎ (2 Links)
  23. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  24. Scott Neil-Teilly‏‎ (2 Links)
  25. Active User Intervention in an EC Search‏‎ (2 Links)
  26. Digital Face Beautification‏‎ (2 Links)
  27. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  28. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  29. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  30. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  31. Organized order in ornamentation‏‎ (2 Links)
  32. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  33. Evolving Line Drawings‏‎ (2 Links)
  34. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  35. P4m Reference Implementation‏‎ (2 Links)
  36. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  37. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  38. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (2 Links)
  39. Painterly rendering using image salience‏‎ (2 Links)
  40. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  41. Echo‏‎ (2 Links)
  42. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  43. Being Kasimir Malevich‏‎ (2 Links)
  44. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  45. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  46. Evolving art with scalable vector graphics‏‎ (2 Links)
  47. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  48. Interactive evolution of dynamical systems‏‎ (2 Links)
  49. Against Individual Creativity‏‎ (2 Links)
  50. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)

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