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- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Evolving Art Using Multiple Aesthetic Measures (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Low-complexity art (2 Links)
- Painting with Flowsnakes (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Evolving Line Drawings (2 Links)
- Maintaining Population Diversity in Evolutionary Art (2 Links)
- Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Biokunst (2 Links)
- Evolving Textures from High Level Descriptions: Gray with an Accent Color (2 Links)
- Autonomously Creating Quality Images (2 Links)
- Pavimenta: A Photo Tiling Tool (2 Links)
- In Praise of Evolution and Opacity (2 Links)
- Aesthetic image rating (AIR) algorithm (2 Links)
- Space layout planning using an evolutionary approach (2 Links)
- Genetic learning for biologically inspired aesthetic processes (2 Links)
- Induction Design: A Method for Evolutionary Design (2 Links)
- Evolving urban structures using Computer Optimisation Techniques (2 Links)
- Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies (2 Links)
- Measuring Creativity In Software Development (2 Links)
- Creative Machine Performance: Computational Creativity and Robotic Art (2 Links)
- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Interactive evolution for industrial design (2 Links)
- Extending the Range of Facial Types (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Gregory S. Hornby (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- Investigating Face Space (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Ishihama Yoshiaki (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Neuroästhetik (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
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