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  1. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  2. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  3. Aesthetic image rating (AIR) algorithm‏‎ (2 Links)
  4. Fractal art — a comparison of styles‏‎ (2 Links)
  5. Stimulating creative flow through computational feedback‏‎ (2 Links)
  6. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  7. Pmm Reference Implementation‏‎ (2 Links)
  8. Fractals and Multi-Layer Coloring Algorithms‏‎ (2 Links)
  9. Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes‏‎ (2 Links)
  10. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  11. Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies‏‎ (2 Links)
  12. Population‏‎ (2 Links)
  13. Evolutionary Banners, exploring a generative design approach‏‎ (2 Links)
  14. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  15. Evolutionary Development of Mathematically Defined Forms‏‎ (2 Links)
  16. Creative Ecosystems 2009‏‎ (2 Links)
  17. Creatively Subverting Messages in Posters‏‎ (2 Links)
  18. Quantum Art‏‎ (2 Links)
  19. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  20. Can a Genetic Algorithm Think Like a Composer?‏‎ (2 Links)
  21. Generating floor plan layouts with K-D tree algorithms and evolutionary strategies‏‎ (2 Links)
  22. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  23. A Comparison Between Representations for Evolving Images‏‎ (2 Links)
  24. New IEC Research and Frameworks‏‎ (2 Links)
  25. Evolutionary generation of faces‏‎ (2 Links)
  26. Towards MCTS for Creative Domains‏‎ (2 Links)
  27. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  28. An Introduction To Kolmogorov Complexity and its Applications‏‎ (2 Links)
  29. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  30. Niall J. L. Griffith‏‎ (2 Links)
  31. Evolutionäre Algorithmen‏‎ (2 Links)
  32. Evolved Aesthetic Analogies to Improve Artistic Experience‏‎ (2 Links)
  33. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  34. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  35. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  36. Evolving Assemblages of 3D Objects‏‎ (2 Links)
  37. Model Proposal for a Constructed Artist‏‎ (2 Links)
  38. Generative Design: A Paradigm for Design Research‏‎ (2 Links)
  39. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  40. Swarm Granulator‏‎ (2 Links)
  41. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  42. Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines‏‎ (2 Links)
  43. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  44. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  45. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  46. Collage, Technology, and Creative Process‏‎ (2 Links)
  47. Genetic Algorithms for the Generation of Models with Micropopulations‏‎ (2 Links)
  48. Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution‏‎ (2 Links)
  49. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  50. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)

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