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- The T. albipennis Sand Painting Artists (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Decision Tree Modeling for Ranking Data (2 Links)
- Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music (2 Links)
- Generating floor plan layouts with K-D tree algorithms and evolutionary strategies (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Evolutionary generation of faces (2 Links)
- Collage, Technology, and Creative Process (2 Links)
- Evolutionäre Algorithmen (2 Links)
- Bernd Lintermann (2 Links)
- Evolved Aesthetic Analogies to Improve Artistic Experience (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- Combining Representational Domains for Computational Creativity (2 Links)
- Evolving Assemblages of 3D Objects (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Tim Rowley (2 Links)
- Complex constructions based on symmetry breaking in simple three dimensional IFS (2 Links)
- Generative Design: A Paradigm for Design Research (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines (2 Links)
- Stylized Reality (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Preference Learning: An Introduction (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Ameisen Algorithmen (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Computer-Ästhetik (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Entropie (2 Links)
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