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  1. Data-Driven Iconification‏‎ (2 Links)
  2. Evolutionary Computation and Image Re-Coloring‏‎ (2 Links)
  3. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  4. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (2 Links)
  5. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  6. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  7. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  8. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  9. Collaborative Preference Learning‏‎ (2 Links)
  10. Autonomously Creating Quality Images‏‎ (2 Links)
  11. Live Coding Towards Computational Creativity‏‎ (2 Links)
  12. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  13. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  14. Detecting people in cubist art‏‎ (2 Links)
  15. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  16. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  17. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  18. Aesthetic image rating (AIR) algorithm‏‎ (2 Links)
  19. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  20. Digital Face Beautification‏‎ (2 Links)
  21. Scott Neil-Teilly‏‎ (2 Links)
  22. Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies‏‎ (2 Links)
  23. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  24. The Authorship of Generative Art‏‎ (2 Links)
  25. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  26. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  27. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  28. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  29. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  30. Organized order in ornamentation‏‎ (2 Links)
  31. Evolving Glitch Art‏‎ (2 Links)
  32. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  33. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  34. P4m Reference Implementation‏‎ (2 Links)
  35. The Evolving Role of the Artist‏‎ (2 Links)
  36. Ästhetik‏‎ (2 Links)
  37. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  38. Painterly rendering using image salience‏‎ (2 Links)
  39. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  40. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  41. A Comparison Between Representations for Evolving Images‏‎ (2 Links)
  42. Evolving design genes in space layout problems‏‎ (2 Links)
  43. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  44. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  45. An Introduction To Kolmogorov Complexity and its Applications‏‎ (2 Links)
  46. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  47. Simulating Morphogenesis‏‎ (2 Links)
  48. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  49. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  50. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)

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