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  1. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  2. Towards MCTS for Creative Domains‏‎ (2 Links)
  3. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  4. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  5. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  6. Computer-Kreativität‏‎ (2 Links)
  7. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  8. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  9. Computer Software for Measuring Creative Search‏‎ (2 Links)
  10. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  11. Swarm Granulator‏‎ (2 Links)
  12. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  13. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  14. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  15. Morgan McGuire‏‎ (2 Links)
  16. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  17. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  18. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  19. Steve Dipaola‏‎ (2 Links)
  20. Stippling with Aerial Robots‏‎ (2 Links)
  21. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  22. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  23. Mutation‏‎ (2 Links)
  24. A Turing Test for Generative Art‏‎ (2 Links)
  25. Breeding on site‏‎ (2 Links)
  26. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  27. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  28. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  29. Artificial Neural Network Spaces‏‎ (2 Links)
  30. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  31. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  32. Creative Computers, Improvisation and Intimacy‏‎ (2 Links)
  33. Karl Gerbel‏‎ (2 Links)
  34. Natural Processes and Artificial Procedures‏‎ (2 Links)
  35. Creative Web Services with Pattern‏‎ (2 Links)
  36. The Authorship of Generative Art‏‎ (2 Links)
  37. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (2 Links)
  38. CGP, Creativity and Art‏‎ (2 Links)
  39. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  40. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  41. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  42. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  43. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  44. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  45. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  46. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  47. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  48. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  49. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  50. Rebecca Luger-Guillaume‏‎ (2 Links)

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