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- Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Induction Design: A Method for Evolutionary Design (2 Links)
- Genetic Algorithms for the Generation of Models with Micropopulations (2 Links)
- Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems (2 Links)
- Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution (2 Links)
- Semi-Automatic Digital Epigraphy from Images with Normals (2 Links)
- Tim Rowley (2 Links)
- About a special relationship: abstract art - aesthetics - mathematics (2 Links)
- Measuring Creativity In Software Development (2 Links)
- Painting With Triangles (2 Links)
- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Transforming Exploratory Creativity with DeLeNoX (2 Links)
- Genotyp (2 Links)
- Interactive evolutionary computation for analyzing human characteristics (2 Links)
- Interior Illumination Design Using Genetic Programming (2 Links)
- Autonomously Creating Quality Images (2 Links)
- Exploring Persian Rug Design Using a Computational Evolutionary Approach (2 Links)
- Swarm Tech-Tiles Tim (2 Links)
- Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Aesthetic image rating (AIR) algorithm (2 Links)
- Morgan McGuire (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video (2 Links)
- Grammatical Evolution: Evolving Programs for an Arbitrary Language (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Steve Dipaola (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
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