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  1. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  2. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (2 Links)
  3. Live Coding Towards Computational Creativity‏‎ (2 Links)
  4. Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation‏‎ (2 Links)
  5. Swarm Granulator‏‎ (2 Links)
  6. Automatic Mineral Identification Using Genetic Programming‏‎ (2 Links)
  7. Generating floor plan layouts with K-D tree algorithms and evolutionary strategies‏‎ (2 Links)
  8. Selektion‏‎ (2 Links)
  9. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  10. Evolutionary generation of faces‏‎ (2 Links)
  11. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  12. Self Portraits with Mandelbrot Genetics‏‎ (2 Links)
  13. Biokunst‏‎ (2 Links)
  14. Evolutionäre Algorithmen‏‎ (2 Links)
  15. Automatic invention of fitness functions with application to scene generation‏‎ (2 Links)
  16. Evolved Aesthetic Analogies to Improve Artistic Experience‏‎ (2 Links)
  17. Painting with Flowsnakes‏‎ (2 Links)
  18. Autonomy, Signature and Creativity‏‎ (2 Links)
  19. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  20. Evolving Assemblages of 3D Objects‏‎ (2 Links)
  21. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  22. Generative Design: A Paradigm for Design Research‏‎ (2 Links)
  23. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  24. Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines‏‎ (2 Links)
  25. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  26. Pavimenta: A Photo Tiling Tool‏‎ (2 Links)
  27. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  28. Genetic Algorithms for the Generation of Models with Micropopulations‏‎ (2 Links)
  29. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  30. Algorithmic randomness and physical entropy‏‎ (2 Links)
  31. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  32. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  33. Evolving content in the galactic arms race video game‏‎ (2 Links)
  34. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  35. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  36. Curious agents and situated design evaluations‏‎ (2 Links)
  37. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)
  38. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  39. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  40. Phänotyp‏‎ (2 Links)
  41. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  42. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  43. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  44. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  45. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  46. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  47. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  48. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  49. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  50. Is Evolution Creative?‏‎ (2 Links)

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