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- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- Generative Representations for Artificial Architecture and Passive Solar Performance TR (2 Links)
- Selektion (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- Generic Evolutionary Design (2 Links)
- Self Portraits with Mandelbrot Genetics (2 Links)
- Artificial creativity: A synthetic approach to the study of creative behaviour (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- Evolving an Aircraft Using a Parametric Design System (2 Links)
- Painting with Flowsnakes (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Michael Witbrock (2 Links)
- Interactive evolution of images (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Pavimenta: A Photo Tiling Tool (2 Links)
- Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- About a special relationship: abstract art - aesthetics - mathematics (2 Links)
- Gentropy: evolving 2D textures (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- Space layout planning using an evolutionary approach (2 Links)
- Exploring a Parameterized Portrait Painting Space (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- FaceSpace: A Facial Spatial-Domain Toolkit (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Phänotyp (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Gregory Dudek (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- John Mount (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- Keith Wiley (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Neuroästhetik (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
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