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  1. Fractal art — a comparison of styles‏‎ (2 Links)
  2. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (2 Links)
  3. Morgan McGuire‏‎ (2 Links)
  4. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  5. Fractals and Multi-Layer Coloring Algorithms‏‎ (2 Links)
  6. Curious Whispers: An Embodied Artificial Creative System‏‎ (2 Links)
  7. Stepping stones in the mist‏‎ (2 Links)
  8. Stimulating creative flow through computational feedback‏‎ (2 Links)
  9. Evolutionary Banners, exploring a generative design approach‏‎ (2 Links)
  10. Pmm Reference Implementation‏‎ (2 Links)
  11. Mutation‏‎ (2 Links)
  12. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  13. Evolutionary Development of Mathematically Defined Forms‏‎ (2 Links)
  14. Chinese pattern design using generative shape grammar‏‎ (2 Links)
  15. Population‏‎ (2 Links)
  16. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  17. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  18. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  19. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  20. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  21. Karl Gerbel‏‎ (2 Links)
  22. Generating floor plan layouts with K-D tree algorithms and evolutionary strategies‏‎ (2 Links)
  23. Evolutionary generation of faces‏‎ (2 Links)
  24. Quantum Art‏‎ (2 Links)
  25. Tuning of Image Parameters by Interactive Evolutionary Computation‏‎ (2 Links)
  26. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  27. Evolutionäre Algorithmen‏‎ (2 Links)
  28. New IEC Research and Frameworks‏‎ (2 Links)
  29. Developmental modelling with SDS‏‎ (2 Links)
  30. Evolved Aesthetic Analogies to Improve Artistic Experience‏‎ (2 Links)
  31. Niall J. L. Griffith‏‎ (2 Links)
  32. Dimension Reduction for Object Ranking‏‎ (2 Links)
  33. Evolving Assemblages of 3D Objects‏‎ (2 Links)
  34. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  35. Generative Design: A Paradigm for Design Research‏‎ (2 Links)
  36. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  37. Learning Lexicographic Preference Models‏‎ (2 Links)
  38. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  39. Using Physiological Signals to Evolve Art‏‎ (2 Links)
  40. Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines‏‎ (2 Links)
  41. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  42. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  43. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  44. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  45. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  46. Learning representations for creative design using evolution‏‎ (2 Links)
  47. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  48. Variation‏‎ (2 Links)
  49. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  50. Novelty-Seeking Multi-Agent System‏‎ (2 Links)

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