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- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms (2 Links)
- Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping (2 Links)
- Adaptive enlargement of state spaces in evolutionary designing (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Combining Representational Domains for Computational Creativity (2 Links)
- Aesthetic Learning in an Interactive Evolutionary Art System (2 Links)
- Complex constructions based on symmetry breaking in simple three dimensional IFS (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- Swarm Granulator (2 Links)
- Begriffe zur Evolutionären Kunst (2 Links)
- Domain Bridging Associations Support Creativity (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- Swarmic Paintings and Colour Attention (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- Evolutionary Design in Art (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations (2 Links)
- Evolutionary Image Transition Using Random Walks (2 Links)
- Tabula Rasa: A Case Study in Evolutionary Curation (2 Links)
- Computational Creativity Conceptualisation Grounded on ICCC Papers (2 Links)
- Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation (2 Links)
- Virtual constructive swarm compositions and inspiration (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- Generating Artwork Using Previous Created Image as Coloring Palette (2 Links)
- Computational and Collective Creativity: Who’s Being Creative? (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Evolutionary shape grammars for product design (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Computer Vision for the Structured Representation and Stylisation of Visual Media Collections (2 Links)
- On Two Desiderata for Creativity Support Tools (2 Links)
- The Authorship of Generative Art (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- On the Impact of Chat Communication on Computer-Supported Idea Generation Processes (2 Links)
- Evolving 3D Morphology and Behavior by Competition (2 Links)
- Generative Art Inspired by Nature, Using NodeBox (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Andrew Rowbottom (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- P3m1 Reference Implementation (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
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