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  1. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  2. SBEAT3: A tool for multi-part music composition by simulated breeding‏‎ (2 Links)
  3. Active User Intervention in an EC Search‏‎ (2 Links)
  4. Evolving 3D Morphology and Behavior by Competition‏‎ (2 Links)
  5. Computational Aesthetics Conferences‏‎ (2 Links)
  6. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  7. Schwarm Algorithmen‏‎ (2 Links)
  8. Generative Art Inspired by Nature, Using NodeBox‏‎ (2 Links)
  9. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  10. On the Translation of Design Data into Design Form in Evolutionary Design‏‎ (2 Links)
  11. Swarm Tech-Tiles Tim‏‎ (2 Links)
  12. Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function‏‎ (2 Links)
  13. Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution‏‎ (2 Links)
  14. Generative Representations for Artificial Architecture and Passive Solar Performance TR‏‎ (2 Links)
  15. Generic Evolutionary Design‏‎ (2 Links)
  16. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  17. Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation‏‎ (2 Links)
  18. Selektion‏‎ (2 Links)
  19. Evolving an Aircraft Using a Parametric Design System‏‎ (2 Links)
  20. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  21. Self Portraits with Mandelbrot Genetics‏‎ (2 Links)
  22. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  23. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  24. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  25. Painting with Flowsnakes‏‎ (2 Links)
  26. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  27. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  28. Genetische Programmierung‏‎ (2 Links)
  29. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  30. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  31. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  32. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  33. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  34. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  35. Interactive evolution of dynamical systems‏‎ (2 Links)
  36. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  37. Exploring aesthetic pattern formation‏‎ (2 Links)
  38. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  39. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  40. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  41. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  42. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  43. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  44. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  45. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  46. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  47. Gregory Dudek‏‎ (2 Links)
  48. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  49. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  50. Zellij Multipuzzle‏‎ (2 Links)

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