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- Generative Design: A Paradigm for Design Research (2 Links)
- A New Musical Tool for Composition and Play Based on Simulated Breeding (2 Links)
- On Symmetry, Aesthetics and Quantifying Symmetrical Complexity (2 Links)
- Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines (2 Links)
- SBEAT3: A tool for multi-part music composition by simulated breeding (2 Links)
- Man + Robots: Symbiotic Art (2 Links)
- Genetic Algorithms for the Generation of Models with Micropopulations (2 Links)
- Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution (2 Links)
- Schwarm Algorithmen (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Mapped Pictures: Aesthetic Image Annotations (2 Links)
- On the Translation of Design Data into Design Form in Evolutionary Design (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- Improving the ranking quality of medical image retrieval using a genetic feature selection method (2 Links)
- The Creative Mind: Myths and Mechanisms (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- Informational Aesthetics Measures (2 Links)
- Selektion (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- Artificial creativity: A synthetic approach to the study of creative behaviour (2 Links)
- Genotyp (2 Links)
- Self Portraits with Mandelbrot Genetics (2 Links)
- Interactive Evolutionary CAD System for MEMS Layout Synthesis (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Exploring Persian Rug Design Using a Computational Evolutionary Approach (2 Links)
- Painting with Flowsnakes (2 Links)
- The Painting Fool Sees! New Projects with the Automated Painter (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Mixed-Initiative Creative Drawing with webIconoscope (2 Links)
- Grammatical Evolution: Evolving Programs for an Arbitrary Language (2 Links)
- About a special relationship: abstract art - aesthetics - mathematics (2 Links)
- Automated collage generation — with intent (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Phänotyp (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
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