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- Automatic Mineral Identification Using Genetic Programming (2 Links)
- SBEAT3: A tool for multi-part music composition by simulated breeding (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- Feature Extraction Languages and Visual Pattern Recognition (2 Links)
- Schwarm Algorithmen (2 Links)
- On the Translation of Design Data into Design Form in Evolutionary Design (2 Links)
- Filterscape: Energy Recycling in a Creative Ecosystem (2 Links)
- The Creative Mind: Myths and Mechanisms (2 Links)
- Automatic invention of fitness functions with application to scene generation (2 Links)
- Mutation (2 Links)
- Autonomy, Signature and Creativity (2 Links)
- Creating New Informational Primitives in Minds and Machines (2 Links)
- Evaluating Search Engine Relevance with Click-Based Metrics (2 Links)
- Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- Creating tiling by means of 2D graphics applications (2 Links)
- Selektion (2 Links)
- Creative Evolutionary Systems (2 Links)
- Self Portraits with Mandelbrot Genetics (2 Links)
- Building Artistic Computer Colleagues with an Enactive Model of Creativity (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Creativity, emergence and evolution in design (2 Links)
- Karl Gerbel (2 Links)
- Painting with Flowsnakes (2 Links)
- Fractal art — a comparison of styles (2 Links)
- The Painting Fool Sees! New Projects with the Automated Painter (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Passive Solar Building Design Using Genetic Programming (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Phänotyp (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Distance-based functions for image comparison (2 Links)
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