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  1. A Turing Test for Generative Art‏‎ (2 Links)
  2. Using Physiological Signals to Evolve Art‏‎ (2 Links)
  3. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  4. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  5. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  6. Artificial Neural Network Spaces‏‎ (2 Links)
  7. Chinese pattern design using generative shape grammar‏‎ (2 Links)
  8. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  9. Line-Based Rendering with Truchet-Like Tiles‏‎ (2 Links)
  10. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (2 Links)
  11. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  12. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)
  13. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  14. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  15. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  16. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  17. Scott Neil-Teilly‏‎ (2 Links)
  18. Man + Robots: Symbiotic Art‏‎ (2 Links)
  19. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  20. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  21. Developmental modelling with SDS‏‎ (2 Links)
  22. The Creative Mind: Myths and Mechanisms‏‎ (2 Links)
  23. Mapped Pictures: Aesthetic Image Annotations‏‎ (2 Links)
  24. Active User Intervention in an EC Search‏‎ (2 Links)
  25. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  26. Improving the ranking quality of medical image retrieval using a genetic feature selection method‏‎ (2 Links)
  27. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  28. Dimension Reduction for Object Ranking‏‎ (2 Links)
  29. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  30. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  31. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  32. Organized order in ornamentation‏‎ (2 Links)
  33. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (2 Links)
  34. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  35. Evolving Line Drawings‏‎ (2 Links)
  36. P4m Reference Implementation‏‎ (2 Links)
  37. Informational Aesthetics Measures‏‎ (2 Links)
  38. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  39. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  40. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  41. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  42. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  43. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  44. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  45. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  46. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  47. Evolving art with scalable vector graphics‏‎ (2 Links)
  48. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  49. Being Kasimir Malevich‏‎ (2 Links)
  50. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)

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