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  1. P4m Reference Implementation‏‎ (2 Links)
  2. The Evolving Role of the Artist‏‎ (2 Links)
  3. Breeding on site‏‎ (2 Links)
  4. Ästhetik‏‎ (2 Links)
  5. Evaluating Search Engine Relevance with Click-Based Metrics‏‎ (2 Links)
  6. Painterly rendering using image salience‏‎ (2 Links)
  7. A review on the application of evolutionary computation to information retrieval‏‎ (2 Links)
  8. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  9. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  10. Creative Computers, Improvisation and Intimacy‏‎ (2 Links)
  11. A user-oriented image retrieval system based on interactive genetic algorithm‏‎ (2 Links)
  12. The Painting Fool in New Dimensions‏‎ (2 Links)
  13. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  14. Creative Web Services with Pattern‏‎ (2 Links)
  15. CGP, Creativity and Art‏‎ (2 Links)
  16. Fractal art — a comparison of styles‏‎ (2 Links)
  17. Automated recoloring of evolved designs using evolved palettes‏‎ (2 Links)
  18. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  19. Fractals and Multi-Layer Coloring Algorithms‏‎ (2 Links)
  20. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  21. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  22. Evolutionary Banners, exploring a generative design approach‏‎ (2 Links)
  23. Evolutionary Development of Mathematically Defined Forms‏‎ (2 Links)
  24. Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music‏‎ (2 Links)
  25. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  26. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  27. Stepping stones in the mist‏‎ (2 Links)
  28. Data-Driven Iconification‏‎ (2 Links)
  29. Stimulating creative flow through computational feedback‏‎ (2 Links)
  30. Pmm Reference Implementation‏‎ (2 Links)
  31. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  32. Bernd Lintermann‏‎ (2 Links)
  33. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  34. Population‏‎ (2 Links)
  35. Live Coding Towards Computational Creativity‏‎ (2 Links)
  36. Collaborative Preference Learning‏‎ (2 Links)
  37. Generating floor plan layouts with K-D tree algorithms and evolutionary strategies‏‎ (2 Links)
  38. Evolutionary generation of faces‏‎ (2 Links)
  39. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  40. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  41. Evolutionäre Algorithmen‏‎ (2 Links)
  42. Detecting people in cubist art‏‎ (2 Links)
  43. Towards MCTS for Creative Domains‏‎ (2 Links)
  44. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  45. Ameisen Algorithmen‏‎ (2 Links)
  46. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  47. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  48. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  49. Natural Color Symmetry‏‎ (2 Links)
  50. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)

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