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  1. Evolving Glitch Art‏‎ (2 Links)
  2. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  3. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  4. Computational Creativity Conceptualisation Grounded on ICCC Papers‏‎ (2 Links)
  5. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  6. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  7. Evolving design genes in space layout problems‏‎ (2 Links)
  8. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  9. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  10. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  11. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  12. Autonomously Creating Quality Images‏‎ (2 Links)
  13. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  14. Computational and Collective Creativity: Who’s Being Creative?‏‎ (2 Links)
  15. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  16. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  17. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  18. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  19. Aesthetic image rating (AIR) algorithm‏‎ (2 Links)
  20. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  21. Model Proposal for a Constructed Artist‏‎ (2 Links)
  22. Computer Vision for the Structured Representation and Stylisation of Visual Media Collections‏‎ (2 Links)
  23. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  24. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  25. Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies‏‎ (2 Links)
  26. The Authorship of Generative Art‏‎ (2 Links)
  27. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  28. Golan Levin‏‎ (2 Links)
  29. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  30. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  31. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  32. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  33. The Evolving Role of the Artist‏‎ (2 Links)
  34. Semantic Operators for Evolutionary Art‏‎ (2 Links)
  35. Ästhetik‏‎ (2 Links)
  36. Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes‏‎ (2 Links)
  37. Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach‏‎ (2 Links)
  38. Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining‏‎ (2 Links)
  39. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  40. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  41. Creating and rendering convolution surfaces‏‎ (2 Links)
  42. Flowsnake Earth‏‎ (2 Links)
  43. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  44. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  45. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  46. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  47. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  48. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  49. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  50. Künstliches Leben‏‎ (2 Links)

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