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- Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping (2 Links)
- A formal theory of creativity to model the creation of art (2 Links)
- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- Data-Driven Iconification (2 Links)
- A genetic engineering approach to genetic algorithms (2 Links)
- Tuning of Image Parameters by Interactive Evolutionary Computation (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- Natural Processes and Artificial Procedures (2 Links)
- A review on the application of evolutionary computation to information retrieval (2 Links)
- Collaborative Preference Learning (2 Links)
- Quantum sculpture: art inspired by the deeper nature of reality (2 Links)
- A user-oriented image retrieval system based on interactive genetic algorithm (2 Links)
- Detecting people in cubist art (2 Links)
- Automated recoloring of evolved designs using evolved palettes (2 Links)
- Evolutionary Design in Art (2 Links)
- Digital Face Beautification (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- Using Physiological Signals to Evolve Art (2 Links)
- From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations (2 Links)
- Rebecca Luger-Guil (2 Links)
- Evolutionary Image Transition Using Random Walks (2 Links)
- Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections (2 Links)
- Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- Novelty and figurative expression-based evolutionary art (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization (2 Links)
- Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music (2 Links)
- Generating Artwork Using Previous Created Image as Coloring Palette (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Echo (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Improving face detection (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Ameisen Algorithmen (2 Links)
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