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- Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence (2 Links)
- Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Design Space of Tiling Template (2 Links)
- Learning Preference Models in Recommender Systems (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
- The Painting Fool Sees! New Projects with the Automated Painter (2 Links)
- A Turing Test for Generative Art (2 Links)
- Ian Butterfield (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- Learning to colour greyscale images (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- Artificial Neural Network Spaces (2 Links)
- Searching for Surprise (2 Links)
- The artist’s intentions and genetic coding in algorithmically generated drawings (2 Links)
- Evolutionary Learning and Stochastic Process Algebra (2 Links)
- Image Warping for a Painterly Effect (2 Links)
- Disney Meets Darwin — The Evolution of Funny Animated Figures (2 Links)
- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- The emergence of the representation of style in design (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Peter Kleiweg (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Being Kasimir Malevich (2 Links)
- Consensual Paintings (2 Links)
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