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- Dimension Reduction for Object Ranking (2 Links)
- Generative Art Inspired by Nature, Using NodeBox (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function (2 Links)
- In Praise of Evolution and Opacity (2 Links)
- Generative Representations for Artificial Architecture and Passive Solar Performance TR (2 Links)
- Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music (2 Links)
- Induction Design: A Method for Evolutionary Design (2 Links)
- Generic Evolutionary Design (2 Links)
- Semantic Operators for Evolutionary Art (2 Links)
- Measuring Creativity In Software Development (2 Links)
- Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Evolving an Aircraft Using a Parametric Design System (2 Links)
- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- Bernd Lintermann (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Interactive evolutionary computation for analyzing human characteristics (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- Gentropy: evolving 2D textures (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Interior Illumination Design Using Genetic Programming (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Exploring a Parameterized Portrait Painting Space (2 Links)
- Morgan McGuire (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- An Examination on the Modularity of Grammars in Grammatical Evolutionary Design (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Ishihama Yoshiaki (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Gregory Dudek (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Preference Learning: An Introduction (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
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