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- Evolving pixel shaders for the prototype video game subversion (2 Links)
- A Fractal Approach Towards Visual Analogy (2 Links)
- Michael Witbrock (2 Links)
- Simulated aesthetics and evolving artworks: A coevolutionary approach (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Interactive evolution of images (2 Links)
- An exploration-based evolutionary model of a generative design process (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- Computational and Collective Creativity: Who’s Being Creative? (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- A Knowledge Based Approach to Modeling Portrait Painting Methodology (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Specific curiosity as a cause and consequence of transformational creativity (2 Links)
- Computer Vision for the Structured Representation and Stylisation of Visual Media Collections (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- Golan Levin (2 Links)
- Applicability of interactive evolutionary computation to mental health measurement (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Stepping stones in the mist (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- ArTbitrating: an evolutionary environment for visual and sound composition (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- A Study of Image Colourfulness (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- Stimulating creative flow through computational feedback (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Pmm Reference Implementation (2 Links)
- Stroke surfaces: Temporally coherent non-photorealistic animations from video (2 Links)
- Population (2 Links)
- Artificial Art Made by Artificial Ants (2 Links)
- A closer look at creativity as search (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- Artificial Life Meets Computational Creativity? (2 Links)
- Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Flowsnake Earth (2 Links)
- Keith Wiley (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Natural Color Symmetry (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
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