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  1. Learning to colour greyscale images‏‎ (2 Links)
  2. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (2 Links)
  3. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  4. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  5. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  6. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  7. Assessing Progress in Building Autonomously Creative Systems‏‎ (2 Links)
  8. A preliminary investigation of evolution as a form design strategy‏‎ (2 Links)
  9. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  10. Collaborative Preference Learning‏‎ (2 Links)
  11. Image Warping for a Painterly Effect‏‎ (2 Links)
  12. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  13. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  14. Automated Collage Generation - With More Intent 2011‏‎ (2 Links)
  15. Detecting people in cubist art‏‎ (2 Links)
  16. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  17. Digital Face Beautification‏‎ (2 Links)
  18. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (2 Links)
  19. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  20. Automatic Mineral Identification Using Genetic Programming‏‎ (2 Links)
  21. The Authorship of Generative Art‏‎ (2 Links)
  22. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  23. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  24. Searching for Surprise‏‎ (2 Links)
  25. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  26. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  27. Automatic invention of fitness functions with application to scene generation‏‎ (2 Links)
  28. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  29. Evolving Line Drawings‏‎ (2 Links)
  30. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  31. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  32. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  33. Echo‏‎ (2 Links)
  34. Batik Fractal : Traditional Art to Modern Complexity‏‎ (2 Links)
  35. Evolving art with scalable vector graphics‏‎ (2 Links)
  36. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  37. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  38. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  39. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  40. Evolving virtual creatures‏‎ (2 Links)
  41. Interactive evolution of dynamical systems‏‎ (2 Links)
  42. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  43. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  44. Algorithmic randomness and physical entropy‏‎ (2 Links)
  45. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  46. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  47. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  48. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)
  49. Erik J. Gustafson‏‎ (2 Links)
  50. Peter Kleiweg‏‎ (2 Links)

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