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  1. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  2. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  3. Computational Aesthetics Conferences‏‎ (2 Links)
  4. Automatic invention of fitness functions with application to scene generation‏‎ (2 Links)
  5. Autonomy, Signature and Creativity‏‎ (2 Links)
  6. The T. albipennis Sand Painting Artists‏‎ (2 Links)
  7. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  8. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  9. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  10. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  11. Steve Dipaola‏‎ (2 Links)
  12. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  13. Stippling with Aerial Robots‏‎ (2 Links)
  14. Holger Ferstl‏‎ (2 Links)
  15. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  16. Künstliches Leben‏‎ (2 Links)
  17. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  18. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  19. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  20. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  21. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  22. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  23. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  24. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  25. A History of Creativity for Future AI Research‏‎ (2 Links)
  26. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  27. Creative Search Trajectories and their Implications‏‎ (2 Links)
  28. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  29. Live Algorithms‏‎ (2 Links)
  30. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  31. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  32. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)
  33. Rebecca Luger-Guillaume‏‎ (2 Links)
  34. Curious agents and situated design evaluations‏‎ (2 Links)
  35. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  36. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  37. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  38. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  39. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  40. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  41. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  42. Evolving art with scalable vector graphics‏‎ (2 Links)
  43. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  44. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  45. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  46. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  47. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  48. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  49. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  50. Evolving virtual creatures‏‎ (2 Links)

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