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  1. Dimension Reduction for Object Ranking‏‎ (2 Links)
  2. Generative Art Inspired by Nature, Using NodeBox‏‎ (2 Links)
  3. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  4. Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function‏‎ (2 Links)
  5. In Praise of Evolution and Opacity‏‎ (2 Links)
  6. Generative Representations for Artificial Architecture and Passive Solar Performance TR‏‎ (2 Links)
  7. Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music‏‎ (2 Links)
  8. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  9. Generic Evolutionary Design‏‎ (2 Links)
  10. Semantic Operators for Evolutionary Art‏‎ (2 Links)
  11. Measuring Creativity In Software Development‏‎ (2 Links)
  12. Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach‏‎ (2 Links)
  13. Computational Aesthetics Conferences‏‎ (2 Links)
  14. Evolving an Aircraft Using a Parametric Design System‏‎ (2 Links)
  15. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  16. Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining‏‎ (2 Links)
  17. Bernd Lintermann‏‎ (2 Links)
  18. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  19. Passive Solar Building Design Using Genetic Programming TR‏‎ (2 Links)
  20. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  21. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  22. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  23. Gentropy: evolving 2D textures‏‎ (2 Links)
  24. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  25. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  26. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  27. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)
  28. Morgan McGuire‏‎ (2 Links)
  29. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  30. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  31. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  32. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  33. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  34. Ishihama Yoshiaki‏‎ (2 Links)
  35. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  36. Gregory Dudek‏‎ (2 Links)
  37. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  38. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  39. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  40. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  41. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  42. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  43. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  44. Preference Learning: An Introduction‏‎ (2 Links)
  45. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  46. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  47. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  48. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  49. Creative Search Trajectories and their Implications‏‎ (2 Links)
  50. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)

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