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- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- P4m Reference Implementation (2 Links)
- Evolving design genes in space layout problems (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- Painterly rendering using image salience (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- Michael Witbrock (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Artificial creativity: A synthetic approach to the study of creative behaviour (2 Links)
- Interactive evolution of images (2 Links)
- ShipShape: A Drawing Beautification Assistant (2 Links)
- The T. albipennis Sand Painting Artists (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- Simulated aesthetics and evolving artworks: A coevolutionary approach (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Golan Levin (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems (2 Links)
- Specific curiosity as a cause and consequence of transformational creativity (2 Links)
- About a special relationship: abstract art - aesthetics - mathematics (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- John Mount (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Flowsnake Earth (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Keith Wiley (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Natural Color Symmetry (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
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