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- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Combining Representational Domains for Computational Creativity (2 Links)
- Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Stylized Reality (2 Links)
- Michael Witbrock (2 Links)
- The Escher evolver: evolution to the people (2 Links)
- Complex constructions based on symmetry breaking in simple three dimensional IFS (2 Links)
- Interactive evolution of images (2 Links)
- Evolving Glitch Art (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- The FloWr Online Platform: Automated Programming and Computational Creativity as a Service (2 Links)
- An Examination on the Modularity of Grammars in Grammatical Evolutionary Design (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- A Benchmark Image Set for Evaluating Stylization (2 Links)
- Domain Bridging Associations Support Creativity (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Evolving expressions and art by choice (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Is Evolution Creative? (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- The alphabet synthesis machine (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- The darwinian structure of the design process (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- John Mount (2 Links)
- Computer-Ästhetik (2 Links)
- Giving Colour to Images (2 Links)
- Entropie (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Theory of Complexity (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Keith Wiley (2 Links)
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