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  1. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  2. Stylized Reality‏‎ (2 Links)
  3. Golan Levin‏‎ (2 Links)
  4. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  5. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  6. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  7. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  8. Towards MCTS for Creative Domains‏‎ (2 Links)
  9. Quantifying Creativity in Art Networks‏‎ (2 Links)
  10. Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes‏‎ (2 Links)
  11. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  12. Holger Ferstl‏‎ (2 Links)
  13. Ranking Cases with Classification Rules‏‎ (2 Links)
  14. Swarm Granulator‏‎ (2 Links)
  15. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  16. Creative Ecosystems 2009‏‎ (2 Links)
  17. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  18. Creatively Subverting Messages in Posters‏‎ (2 Links)
  19. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  20. A Turing Test for Generative Art‏‎ (2 Links)
  21. Ian Butterfield‏‎ (2 Links)
  22. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  23. Fractal geometry describes the beauty of infinity in nature‏‎ (2 Links)
  24. Learning to colour greyscale images‏‎ (2 Links)
  25. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  26. Can a Genetic Algorithm Think Like a Composer?‏‎ (2 Links)
  27. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  28. Artificial Neural Network Spaces‏‎ (2 Links)
  29. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  30. Frayed Cell Diagrams‏‎ (2 Links)
  31. Evolutionary Computation and Image Re-Coloring‏‎ (2 Links)
  32. Image Warping for a Painterly Effect‏‎ (2 Links)
  33. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  34. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  35. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (2 Links)
  36. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  37. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  38. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  39. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  40. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  41. Search Strategies and the Creative Process‏‎ (2 Links)
  42. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  43. Depth-aware neural style transfer‏‎ (2 Links)
  44. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (2 Links)
  45. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  46. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  47. Evolutionary exploration of Complex Fractals‏‎ (2 Links)
  48. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  49. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  50. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)

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