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  1. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  2. A Fractal Approach Towards Visual Analogy‏‎ (2 Links)
  3. Michael Witbrock‏‎ (2 Links)
  4. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  5. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  6. Interactive evolution of images‏‎ (2 Links)
  7. An exploration-based evolutionary model of a generative design process‏‎ (2 Links)
  8. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  9. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  10. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  11. Computational and Collective Creativity: Who’s Being Creative?‏‎ (2 Links)
  12. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  13. A Knowledge Based Approach to Modeling Portrait Painting Methodology‏‎ (2 Links)
  14. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  15. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  16. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  17. Computer Vision for the Structured Representation and Stylisation of Visual Media Collections‏‎ (2 Links)
  18. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  19. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  20. Golan Levin‏‎ (2 Links)
  21. Applicability of interactive evolutionary computation to mental health measurement‏‎ (2 Links)
  22. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  23. Stepping stones in the mist‏‎ (2 Links)
  24. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  25. ArTbitrating: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  26. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  27. A Study of Image Colourfulness‏‎ (2 Links)
  28. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  29. Stimulating creative flow through computational feedback‏‎ (2 Links)
  30. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  31. Pmm Reference Implementation‏‎ (2 Links)
  32. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  33. Population‏‎ (2 Links)
  34. Artificial Art Made by Artificial Ants‏‎ (2 Links)
  35. A closer look at creativity as search‏‎ (2 Links)
  36. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  37. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  38. Artificial Life Meets Computational Creativity?‏‎ (2 Links)
  39. Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes‏‎ (2 Links)
  40. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  41. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  42. Flowsnake Earth‏‎ (2 Links)
  43. Keith Wiley‏‎ (2 Links)
  44. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  45. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  46. Creating and rendering convolution surfaces‏‎ (2 Links)
  47. Natural Color Symmetry‏‎ (2 Links)
  48. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  49. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  50. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)

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