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- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- Quantum Art (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- Neural style transfer: a paradigm shift for image-based artistic rendering? (2 Links)
- Collaborative Preference Learning (2 Links)
- New IEC Research and Frameworks (2 Links)
- Genetic learning for biologically inspired aesthetic processes (2 Links)
- Michael Witbrock (2 Links)
- Evolving urban structures using Computer Optimisation Techniques (2 Links)
- Interactive evolution of images (2 Links)
- Niall J. L. Griffith (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Detecting people in cubist art (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Digital Face Beautification (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Exploring Evolutionary Possibilities for Digital Doilies (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Exploring component-based representations - the secret of creativity by evolution? (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- A Turing Test for Generative Art (2 Links)
- Extending grammatical evolution to evolve digital surfaces with genr8 (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- Grammar-based Genetic Programming: A Survey (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- Artificial Neural Network Spaces (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- John Mount (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Keith Wiley (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- P6m Reference Implementation (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
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