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- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- Evolutionary Banners, exploring a generative design approach (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- Evolutionary Development of Mathematically Defined Forms (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- Ungegenständliche Kunst (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- Low-complexity art (2 Links)
- Generating floor plan layouts with K-D tree algorithms and evolutionary strategies (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Evolutionary generation of faces (2 Links)
- A Computer Model for the Generation of Visual Compositions (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- Evolutionäre Algorithmen (2 Links)
- Maintaining Population Diversity in Evolutionary Art (2 Links)
- A Fitness Function for Creativity in Jazz Improvisation and Beyond (2 Links)
- Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Evolved Aesthetic Analogies to Improve Artistic Experience (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Evolving Fractal Drawings (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Mathematische Kunst (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
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