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  1. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  2. Evolving Glitch Art‏‎ (2 Links)
  3. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  4. Automatic invention of fitness functions with application to scene generation‏‎ (2 Links)
  5. Disney Meets Darwin — The Evolution of Funny Animated Figures‏‎ (2 Links)
  6. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  7. Informational Aesthetics Measures‏‎ (2 Links)
  8. Organized order in ornamentation‏‎ (2 Links)
  9. The Evolving Role of the Artist‏‎ (2 Links)
  10. Autonomy, Signature and Creativity‏‎ (2 Links)
  11. Ästhetik‏‎ (2 Links)
  12. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  13. P4m Reference Implementation‏‎ (2 Links)
  14. Interactive Evolutionary CAD System for MEMS Layout Synthesis‏‎ (2 Links)
  15. Evolving design genes in space layout problems‏‎ (2 Links)
  16. Painterly rendering using image salience‏‎ (2 Links)
  17. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  18. Edge Detection of Petrographic Images Using Genetic Programming‏‎ (2 Links)
  19. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  20. The Painting Fool in New Dimensions‏‎ (2 Links)
  21. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  22. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  23. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  24. Mixed-Initiative Creative Drawing with webIconoscope‏‎ (2 Links)
  25. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  26. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  27. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  28. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  29. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  30. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  31. Golan Levin‏‎ (2 Links)
  32. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  33. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  34. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  35. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)
  36. Stepping stones in the mist‏‎ (2 Links)
  37. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  38. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  39. Stimulating creative flow through computational feedback‏‎ (2 Links)
  40. Pmm Reference Implementation‏‎ (2 Links)
  41. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  42. Population‏‎ (2 Links)
  43. A History of Creativity for Future AI Research‏‎ (2 Links)
  44. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  45. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  46. Flowsnake Earth‏‎ (2 Links)
  47. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  48. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  49. Towards a model for artificial aesthetics‏‎ (2 Links)
  50. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)

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