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  1. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  2. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  3. Organized order in ornamentation‏‎ (2 Links)
  4. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  5. Evolving Glitch Art‏‎ (2 Links)
  6. In Praise of Evolution and Opacity‏‎ (2 Links)
  7. P4m Reference Implementation‏‎ (2 Links)
  8. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  9. The Evolving Role of the Artist‏‎ (2 Links)
  10. Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music‏‎ (2 Links)
  11. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  12. Ästhetik‏‎ (2 Links)
  13. Painterly rendering using image salience‏‎ (2 Links)
  14. Edge Detection of Petrographic Images Using Genetic Programming‏‎ (2 Links)
  15. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  16. Measuring Creativity In Software Development‏‎ (2 Links)
  17. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  18. Evolving design genes in space layout problems‏‎ (2 Links)
  19. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  20. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  21. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  22. Bernd Lintermann‏‎ (2 Links)
  23. The Painting Fool in New Dimensions‏‎ (2 Links)
  24. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  25. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  26. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  27. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  28. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  29. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  30. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  31. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  32. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  33. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  34. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  35. Golan Levin‏‎ (2 Links)
  36. Morgan McGuire‏‎ (2 Links)
  37. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  38. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  39. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  40. Stepping stones in the mist‏‎ (2 Links)
  41. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  42. Ishihama Yoshiaki‏‎ (2 Links)
  43. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  44. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  45. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  46. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  47. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  48. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  49. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  50. Towards a model for artificial aesthetics‏‎ (2 Links)

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