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  1. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  2. Collaborative Preference Learning‏‎ (2 Links)
  3. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  4. A review on the application of evolutionary computation to information retrieval‏‎ (2 Links)
  5. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  6. Image Warping for a Painterly Effect‏‎ (2 Links)
  7. Visual Hallucination For Computational Creation‏‎ (2 Links)
  8. A user-oriented image retrieval system based on interactive genetic algorithm‏‎ (2 Links)
  9. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  10. Detecting people in cubist art‏‎ (2 Links)
  11. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  12. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  13. Digital Face Beautification‏‎ (2 Links)
  14. Automated recoloring of evolved designs using evolved palettes‏‎ (2 Links)
  15. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  16. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  17. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  18. Evolving Glitch Art‏‎ (2 Links)
  19. Searching for Surprise‏‎ (2 Links)
  20. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  21. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  22. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  23. Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music‏‎ (2 Links)
  24. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  25. Evolving design genes in space layout problems‏‎ (2 Links)
  26. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  27. Painting With Triangles‏‎ (2 Links)
  28. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  29. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  30. Bernd Lintermann‏‎ (2 Links)
  31. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  32. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  33. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  34. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  35. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  36. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  37. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  38. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  39. Giving Colour to Images‏‎ (2 Links)
  40. Ameisen Algorithmen‏‎ (2 Links)
  41. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  42. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  43. Erik J. Gustafson‏‎ (2 Links)
  44. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  45. Peter Kleiweg‏‎ (2 Links)
  46. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  47. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  48. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  49. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  50. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)

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