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- On-line Knowledge Embedding for Interactive EC-based Montage System (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (2 Links)
- Computational Creativity Conceptualisation Grounded on ICCC Papers (2 Links)
- On Symmetry, Aesthetics and Quantifying Symmetrical Complexity (2 Links)
- Evolving design genes in space layout problems (2 Links)
- SBEAT3: A tool for multi-part music composition by simulated breeding (2 Links)
- An Examination on the Modularity of Grammars in Grammatical Evolutionary Design (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- A Benchmark Image Set for Evaluating Stylization (2 Links)
- Schwarm Algorithmen (2 Links)
- Computational and Collective Creativity: Who’s Being Creative? (2 Links)
- The Authorship of Generative Art (2 Links)
- On the Translation of Design Data into Design Form in Evolutionary Design (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Interactive evolutionary computation for analyzing human characteristics (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Interior Illumination Design Using Genetic Programming (2 Links)
- A Fractal Approach Towards Visual Analogy (2 Links)
- X-Faces: The eXploit Is Out There (2 Links)
- Computer Vision for the Structured Representation and Stylisation of Visual Media Collections (2 Links)
- The Emergence of Social Learning in Artificial Societies (2 Links)
- An exploration-based evolutionary model of a generative design process (2 Links)
- Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation (2 Links)
- Selektion (2 Links)
- The Evolving Role of the Artist (2 Links)
- Morgan McGuire (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- A Knowledge Based Approach to Modeling Portrait Painting Methodology (2 Links)
- Ästhetik (2 Links)
- Self Portraits with Mandelbrot Genetics (2 Links)
- Golan Levin (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- The Markov Pen: Online Synthesis of Free-Hand Drawing Styles (2 Links)
- Painting with Flowsnakes (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- The Painting Fool in New Dimensions (2 Links)
- Mutation (2 Links)
- Applicability of interactive evolutionary computation to mental health measurement (2 Links)
- Passive Solar Building Design Using Genetic Programming (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Flowsnake Earth (2 Links)
- A comparative classification of complexity measures (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
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