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- Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings (2 Links)
- Maintaining Population Diversity in Evolutionary Art (2 Links)
- Automatic invention of fitness functions with application to scene generation (2 Links)
- Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models (2 Links)
- Evolving Art Using Multiple Aesthetic Measures (2 Links)
- Construction and intuition: Creativity in early computer art (2 Links)
- Autonomy, Signature and Creativity (2 Links)
- The T. albipennis Sand Painting Artists (2 Links)
- Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms (2 Links)
- In Praise of Evolution and Opacity (2 Links)
- Evolving Line Drawings (2 Links)
- Induction Design: A Method for Evolutionary Design (2 Links)
- Natural Processes and Artificial Procedures (2 Links)
- Quantum sculpture: art inspired by the deeper nature of reality (2 Links)
- Evolving Textures from High Level Descriptions: Gray with an Accent Color (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Theory of Complexity (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Evolving virtual creatures (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Interactive evolution for industrial design (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Extending the Range of Facial Types (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Investigating Face Space (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Ishihama Yoshiaki (2 Links)
- Gregory S. Hornby (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
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