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- Artificial Neural Network Spaces (2 Links)
- From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers (2 Links)
- DESIGN ARCHITECTURE BY GENETIC ALGORITHM (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Daniel Shiffman (2 Links)
- Interactive evolutionary computation for analyzing human characteristics (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Interior Illumination Design Using Genetic Programming (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity (2 Links)
- Automated Landscape Painting in the Style of Bob Ross (2 Links)
- Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces (2 Links)
- Morgan McGuire (2 Links)
- Design Space of Tiling Template (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- Automatic Evolution of Conceptual Building Architectures (2 Links)
- State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video (2 Links)
- Active User Intervention in an EC Search (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Steve Dipaola (2 Links)
- Adaptive enlargement of state spaces in evolutionary designing (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Stippling with Aerial Robots (2 Links)
- Evolving Glitch Art (2 Links)
- Mutation (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Aesthetic Learning in an Interactive Evolutionary Art System (2 Links)
- Disney Meets Darwin — The Evolution of Funny Animated Figures (2 Links)
- Composition in Perspectives (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Evolving ambiguous images (2 Links)
- Being Kasimir Malevich (2 Links)
- Evolving expressions and art by choice (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Against Individual Creativity (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Giving Colour to Images (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
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