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- Induction Design: A Method for Evolutionary Design (2 Links)
- Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Selektion (2 Links)
- Measuring Creativity In Software Development (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (2 Links)
- Computational Creativity Conceptualisation Grounded on ICCC Papers (2 Links)
- Self Portraits with Mandelbrot Genetics (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Painting with Flowsnakes (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Computational and Collective Creativity: Who’s Being Creative? (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Interactive evolutionary computation for analyzing human characteristics (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Interior Illumination Design Using Genetic Programming (2 Links)
- Computer Vision for the Structured Representation and Stylisation of Visual Media Collections (2 Links)
- Pavimenta: A Photo Tiling Tool (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Golan Levin (2 Links)
- Morgan McGuire (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- Space layout planning using an evolutionary approach (2 Links)
- A Turing Test for Generative Art (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Artificial Neural Network Spaces (2 Links)
- Mutation (2 Links)
- Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes (2 Links)
- Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
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