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  1. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  2. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  3. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  4. Gentropy: evolving 2D textures‏‎ (2 Links)
  5. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  6. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)
  7. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  8. Scott Neil-Teilly‏‎ (2 Links)
  9. Computer-Kreativität‏‎ (2 Links)
  10. Model Proposal for a Constructed Artist‏‎ (2 Links)
  11. Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music‏‎ (2 Links)
  12. Computer Software for Measuring Creative Search‏‎ (2 Links)
  13. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  14. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  15. Organized order in ornamentation‏‎ (2 Links)
  16. Bernd Lintermann‏‎ (2 Links)
  17. P4m Reference Implementation‏‎ (2 Links)
  18. Painterly rendering using image salience‏‎ (2 Links)
  19. Establishing Appreciation In a Creative System‏‎ (2 Links)
  20. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  21. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  22. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  23. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  24. Breeding on site‏‎ (2 Links)
  25. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  26. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  27. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  28. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  29. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  30. Creative Computers, Improvisation and Intimacy‏‎ (2 Links)
  31. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  32. Creative Web Services with Pattern‏‎ (2 Links)
  33. CGP, Creativity and Art‏‎ (2 Links)
  34. A Fractal Approach Towards Visual Analogy‏‎ (2 Links)
  35. Holger Ferstl‏‎ (2 Links)
  36. An exploration-based evolutionary model of a generative design process‏‎ (2 Links)
  37. Stepping stones in the mist‏‎ (2 Links)
  38. Evolutionary Design in Art‏‎ (2 Links)
  39. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  40. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  41. Stimulating creative flow through computational feedback‏‎ (2 Links)
  42. A Knowledge Based Approach to Modeling Portrait Painting Methodology‏‎ (2 Links)
  43. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  44. Pmm Reference Implementation‏‎ (2 Links)
  45. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  46. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  47. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  48. Chris Coyne‏‎ (2 Links)
  49. Gegenständliche Kunst‏‎ (2 Links)
  50. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)

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