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- Evolving Line Drawings (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
- The Markov Pen: Online Synthesis of Free-Hand Drawing Styles (2 Links)
- Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation (2 Links)
- Evolving Textures from High Level Descriptions: Gray with an Accent Color (2 Links)
- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
- The Painting Fool in New Dimensions (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Autonomously Creating Quality Images (2 Links)
- Interactive operators for evolutionary architectural design (2 Links)
- The Virtual Ecosystem as Generative Electronic Art (2 Links)
- Genetic learning for biologically inspired aesthetic processes (2 Links)
- Model Proposal for a Constructed Artist (2 Links)
- Evolving urban structures using Computer Optimisation Techniques (2 Links)
- Aesthetic image rating (AIR) algorithm (2 Links)
- The case for a mixed-initiative collaborative neuroevolution approach (2 Links)
- Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity (2 Links)
- State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video (2 Links)
- Exploring Evolutionary Possibilities for Digital Doilies (2 Links)
- Steve Dipaola (2 Links)
- Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Exploring component-based representations - the secret of creativity by evolution? (2 Links)
- Stippling with Aerial Robots (2 Links)
- Extending grammatical evolution to evolve digital surfaces with genr8 (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Grammar-based Genetic Programming: A Survey (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Swarm Painting Atelier (2 Links)
- Künstliches Leben (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
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