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- Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks (2 Links)
- From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations (2 Links)
- Learning to colour greyscale images (2 Links)
- Evolutionary Image Transition Using Random Walks (2 Links)
- Non-Photorealistic Rendering of Portraits (2 Links)
- Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation (2 Links)
- Rekombination (2 Links)
- Biokunst (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Image Warping for a Painterly Effect (2 Links)
- Rendering artistic light patterns (2 Links)
- Generating Artwork Using Previous Created Image as Coloring Palette (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- A Computer Model for the Generation of Visual Compositions (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- On-line Knowledge Embedding for Interactive EC-based Montage System (2 Links)
- Evolutionary shape grammars for product design (2 Links)
- A Fitness Function for Creativity in Jazz Improvisation and Beyond (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- On Symmetry, Aesthetics and Quantifying Symmetrical Complexity (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- SBEAT3: A tool for multi-part music composition by simulated breeding (2 Links)
- Evolving 3D Morphology and Behavior by Competition (2 Links)
- Creative Machine Performance: Computational Creativity and Robotic Art (2 Links)
- Schwarm Algorithmen (2 Links)
- Generative Art Inspired by Nature, Using NodeBox (2 Links)
- On the Translation of Design Data into Design Form in Evolutionary Design (2 Links)
- Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Self-Assembling Dynamical Hierarchies (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Evolving for the Audience (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Genetische Programmierung (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Passive Solar Building Design Using Genetic Programming (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
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