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- Creative Evolutionary Systems (2 Links)
- Filterscape: Energy Recycling in a Creative Ecosystem (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- Building Artistic Computer Colleagues with an Enactive Model of Creativity (2 Links)
- Creativity, emergence and evolution in design (2 Links)
- Evaluating Search Engine Relevance with Click-Based Metrics (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- The Painting Fool Sees! New Projects with the Automated Painter (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- Autonomously Creating Quality Images (2 Links)
- DESIGN ARCHITECTURE BY GENETIC ALGORITHM (2 Links)
- Daniel Shiffman (2 Links)
- Fractal art — a comparison of styles (2 Links)
- The artist’s intentions and genetic coding in algorithmically generated drawings (2 Links)
- Aesthetic image rating (AIR) algorithm (2 Links)
- Fractals and Multi-Layer Coloring Algorithms (2 Links)
- The emergence of the representation of style in design (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies (2 Links)
- Evolutionary Banners, exploring a generative design approach (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Improving face detection (2 Links)
- Preference Learning: An Introduction (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Distance-based functions for image comparison (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Composition in Perspectives (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Evolving Fractal Drawings (2 Links)
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