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- Interior Illumination Design Using Genetic Programming (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- The artist’s intentions and genetic coding in algorithmically generated drawings (2 Links)
- Automated recoloring of evolved designs using evolved palettes (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Computational Aesthetics Conferences (2 Links)
- The emergence of the representation of style in design (2 Links)
- Morgan McGuire (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Steve Dipaola (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music (2 Links)
- Stippling with Aerial Robots (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Mutation (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Bernd Lintermann (2 Links)
- Golan Levin (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Karl Gerbel (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Natural Processes and Artificial Procedures (2 Links)
- Tuning of Image Parameters by Interactive Evolutionary Computation (2 Links)
- Quantum sculpture: art inspired by the deeper nature of reality (2 Links)
- Ameisen Algorithmen (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Flowsnake Earth (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Variation (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Tatsu Unemi (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
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