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  1. Generative Representations for Artificial Architecture and Passive Solar Performance TR‏‎ (2 Links)
  2. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  3. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  4. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  5. Generic Evolutionary Design‏‎ (2 Links)
  6. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  7. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  8. Computational Aesthetics Conferences‏‎ (2 Links)
  9. Karl Gerbel‏‎ (2 Links)
  10. Active User Intervention in an EC Search‏‎ (2 Links)
  11. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  12. Evolving an Aircraft Using a Parametric Design System‏‎ (2 Links)
  13. Using Physiological Signals to Evolve Art‏‎ (2 Links)
  14. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  15. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  16. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  17. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  18. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (2 Links)
  19. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  20. Searching for Surprise‏‎ (2 Links)
  21. Gentropy: evolving 2D textures‏‎ (2 Links)
  22. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  23. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)
  24. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  25. Learning Lexicographic Preference Models‏‎ (2 Links)
  26. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  27. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  28. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)
  29. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  30. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  31. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  32. Painting With Triangles‏‎ (2 Links)
  33. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  34. The Creative Mind: Myths and Mechanisms‏‎ (2 Links)
  35. Low-complexity art‏‎ (2 Links)
  36. Biokunst‏‎ (2 Links)
  37. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  38. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  39. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  40. Zufallsprozess‏‎ (2 Links)
  41. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  42. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  43. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  44. Improbable Creativity‏‎ (2 Links)
  45. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  46. Peter Kleiweg‏‎ (2 Links)
  47. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  48. The Painting Fool Teaching Interface‏‎ (2 Links)
  49. Creative Search Trajectories and their Implications‏‎ (2 Links)
  50. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)

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