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  1. Generative Design: A Paradigm for Design Research‏‎ (2 Links)
  2. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  3. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (2 Links)
  4. Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines‏‎ (2 Links)
  5. SBEAT3: A tool for multi-part music composition by simulated breeding‏‎ (2 Links)
  6. Man + Robots: Symbiotic Art‏‎ (2 Links)
  7. Genetic Algorithms for the Generation of Models with Micropopulations‏‎ (2 Links)
  8. Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution‏‎ (2 Links)
  9. Schwarm Algorithmen‏‎ (2 Links)
  10. Computational Aesthetics Conferences‏‎ (2 Links)
  11. Mapped Pictures: Aesthetic Image Annotations‏‎ (2 Links)
  12. On the Translation of Design Data into Design Form in Evolutionary Design‏‎ (2 Links)
  13. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  14. Improving the ranking quality of medical image retrieval using a genetic feature selection method‏‎ (2 Links)
  15. The Creative Mind: Myths and Mechanisms‏‎ (2 Links)
  16. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  17. Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation‏‎ (2 Links)
  18. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (2 Links)
  19. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  20. Informational Aesthetics Measures‏‎ (2 Links)
  21. Selektion‏‎ (2 Links)
  22. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  23. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  24. Genotyp‏‎ (2 Links)
  25. Self Portraits with Mandelbrot Genetics‏‎ (2 Links)
  26. Interactive Evolutionary CAD System for MEMS Layout Synthesis‏‎ (2 Links)
  27. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  28. Exploring Persian Rug Design Using a Computational Evolutionary Approach‏‎ (2 Links)
  29. Painting with Flowsnakes‏‎ (2 Links)
  30. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (2 Links)
  31. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  32. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  33. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  34. Mixed-Initiative Creative Drawing with webIconoscope‏‎ (2 Links)
  35. Grammatical Evolution: Evolving Programs for an Arbitrary Language‏‎ (2 Links)
  36. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  37. Automated collage generation — with intent‏‎ (2 Links)
  38. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  39. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  40. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  41. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  42. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  43. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  44. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  45. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  46. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  47. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  48. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Links)
  49. Phänotyp‏‎ (2 Links)
  50. Creative Search Trajectories and their Implications‏‎ (2 Links)

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