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  1. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  2. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  3. Karl Gerbel‏‎ (2 Links)
  4. Towards MCTS for Creative Domains‏‎ (2 Links)
  5. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  6. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  7. Quantum Art‏‎ (2 Links)
  8. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  9. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  10. Fractal geometry describes the beauty of infinity in nature‏‎ (2 Links)
  11. New IEC Research and Frameworks‏‎ (2 Links)
  12. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  13. Swarm Granulator‏‎ (2 Links)
  14. Niall J. L. Griffith‏‎ (2 Links)
  15. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  16. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  17. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  18. Frayed Cell Diagrams‏‎ (2 Links)
  19. Learning Lexicographic Preference Models‏‎ (2 Links)
  20. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  21. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  22. Evolutionary Computation and Image Re-Coloring‏‎ (2 Links)
  23. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  24. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  25. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (2 Links)
  26. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  27. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  28. Biokunst‏‎ (2 Links)
  29. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  30. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  31. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  32. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  33. Low-complexity art‏‎ (2 Links)
  34. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  35. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  36. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  37. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  38. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  39. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  40. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  41. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  42. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  43. Scott Neil-Teilly‏‎ (2 Links)
  44. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (2 Links)
  45. The Authorship of Generative Art‏‎ (2 Links)
  46. Curious agents and situated design evaluations‏‎ (2 Links)
  47. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  48. Generative Modelling with Timed L-Systems‏‎ (2 Links)
  49. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  50. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)

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