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  1. Scott Neil-Teilly‏‎ (2 Links)
  2. In Praise of Evolution and Opacity‏‎ (2 Links)
  3. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  4. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  5. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  6. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (2 Links)
  7. Evolving Glitch Art‏‎ (2 Links)
  8. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  9. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  10. Organized order in ornamentation‏‎ (2 Links)
  11. Measuring Creativity In Software Development‏‎ (2 Links)
  12. Computational Aesthetics Conferences‏‎ (2 Links)
  13. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  14. P4m Reference Implementation‏‎ (2 Links)
  15. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  16. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  17. Painterly rendering using image salience‏‎ (2 Links)
  18. Evolving design genes in space layout problems‏‎ (2 Links)
  19. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  20. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (2 Links)
  21. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  22. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  23. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  24. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  25. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  26. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  27. Art-directed Watercolor Rendered Animation‏‎ (2 Links)
  28. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  29. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  30. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  31. A Survey on ROC-based Ordinal Regression‏‎ (2 Links)
  32. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Links)
  33. Morgan McGuire‏‎ (2 Links)
  34. The emergence of the representation of style in design‏‎ (2 Links)
  35. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  36. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  37. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  38. Investigating Face Space‏‎ (2 Links)
  39. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  40. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  41. Ishihama Yoshiaki‏‎ (2 Links)
  42. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  43. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  44. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  45. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  46. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  47. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  48. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  49. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  50. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)

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