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  1. Interactive Evolutionary CAD System for MEMS Layout Synthesis‏‎ (2 Links)
  2. Painterly rendering using image salience‏‎ (2 Links)
  3. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (2 Links)
  4. Disney Meets Darwin — The Evolution of Funny Animated Figures‏‎ (2 Links)
  5. Evolving an Aircraft Using a Parametric Design System‏‎ (2 Links)
  6. Automatic Mineral Identification Using Genetic Programming‏‎ (2 Links)
  7. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  8. Mixed-Initiative Creative Drawing with webIconoscope‏‎ (2 Links)
  9. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  10. The T. albipennis Sand Painting Artists‏‎ (2 Links)
  11. Automatic invention of fitness functions with application to scene generation‏‎ (2 Links)
  12. Edge Detection of Petrographic Images Using Genetic Programming‏‎ (2 Links)
  13. Autonomy, Signature and Creativity‏‎ (2 Links)
  14. Gentropy: evolving 2D textures‏‎ (2 Links)
  15. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  16. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  17. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)
  18. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  19. Stepping stones in the mist‏‎ (2 Links)
  20. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  21. Stimulating creative flow through computational feedback‏‎ (2 Links)
  22. Pmm Reference Implementation‏‎ (2 Links)
  23. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  24. Population‏‎ (2 Links)
  25. Tim Rowley‏‎ (2 Links)
  26. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  27. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  28. Establishing Appreciation In a Creative System‏‎ (2 Links)
  29. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  30. Henry Rowley‏‎ (2 Links)
  31. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  32. Knowledge Discovery of Artistic Influences: A Metric Learning Approach‏‎ (2 Links)
  33. Transforming Exploratory Creativity with DeLeNoX‏‎ (2 Links)
  34. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)
  35. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  36. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  37. New Kinds of Fractal Patterns‏‎ (2 Links)
  38. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  39. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  40. A History of Creativity for Future AI Research‏‎ (2 Links)
  41. Niche Constructing Drawing Robots‏‎ (2 Links)
  42. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  43. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  44. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  45. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  46. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  47. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  48. Leonel Moura‏‎ (2 Links)
  49. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  50. Novelty-Seeking Multi-Agent System‏‎ (2 Links)

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