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- The Virtual Ecosystem as Generative Electronic Art (2 Links)
- Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity (2 Links)
- A Fitness Function for Creativity in Jazz Improvisation and Beyond (2 Links)
- Developmental modelling with SDS (2 Links)
- The case for a mixed-initiative collaborative neuroevolution approach (2 Links)
- Space layout planning using an evolutionary approach (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Grammatical Evolution: Evolving Programs for an Arbitrary Language (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Feature Extraction Languages and Visual Pattern Recognition (2 Links)
- A Meme-Based Architecture for Modeling Creativity (2 Links)
- Filterscape: Energy Recycling in a Creative Ecosystem (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
- Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life (2 Links)
- Computational Aesthetics Conferences (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- Evaluating Search Engine Relevance with Click-Based Metrics (2 Links)
- Style-aware Robust Color Transfer (2 Links)
- Preconceptual Creativity (2 Links)
- Art-directed Watercolor Rendered Animation (2 Links)
- A Survey on ROC-based Ordinal Regression (2 Links)
- Towards MCTS for Creative Domains (2 Links)
- Programmed life: Evolutionary Imagery of Data Visualization with Aesthetic Moods in terms of Genetic Algorithm (2 Links)
- Fractal art — a comparison of styles (2 Links)
- A cybernetic approach to aesthetics (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Holger Ferstl (2 Links)
- Artificial ecosystems for creative discovery (2 Links)
- Fractals and Multi-Layer Coloring Algorithms (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Swarm Granulator (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Non-Realistic 3D Object Stylization (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Live Algorithms (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- SEURAT: robotic painter (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- On the Future of Computers and Creativity (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
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