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- Quantum Art (2 Links)
- Extending grammatical evolution to evolve digital surfaces with genr8 (2 Links)
- Neural style transfer: a paradigm shift for image-based artistic rendering? (2 Links)
- Grammar-based Genetic Programming: A Survey (2 Links)
- Collage, Technology, and Creative Process (2 Links)
- New IEC Research and Frameworks (2 Links)
- Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value (2 Links)
- Niall J. L. Griffith (2 Links)
- Autonomously Creating Quality Images (2 Links)
- Combining Representational Domains for Computational Creativity (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Aesthetic image rating (AIR) algorithm (2 Links)
- Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation (2 Links)
- Complex constructions based on symmetry breaking in simple three dimensional IFS (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Domain Bridging Associations Support Creativity (2 Links)
- Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Interactive operators for evolutionary architectural design (2 Links)
- Model Proposal for a Constructed Artist (2 Links)
- Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity (2 Links)
- Computational Creativity Conceptualisation Grounded on ICCC Papers (2 Links)
- Scott Neil-Teilly (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Computational and Collective Creativity: Who’s Being Creative? (2 Links)
- A Comparison Between Representations for Evolving Images (2 Links)
- An Introduction To Kolmogorov Complexity and its Applications (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Organized order in ornamentation (2 Links)
- Evolutionary Learning and Stochastic Process Algebra (2 Links)
- Computer Vision for the Structured Representation and Stylisation of Visual Media Collections (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- P4m Reference Implementation (2 Links)
- P6m Reference Implementation (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Simulating Morphogenesis (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Künstliches Leben (2 Links)
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