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  1. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  2. Dimension Reduction for Object Ranking‏‎ (2 Links)
  3. Evolving 3D Morphology and Behavior by Competition‏‎ (2 Links)
  4. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  5. Generative Art Inspired by Nature, Using NodeBox‏‎ (2 Links)
  6. In Praise of Evolution and Opacity‏‎ (2 Links)
  7. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  8. Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function‏‎ (2 Links)
  9. Generative Representations for Artificial Architecture and Passive Solar Performance TR‏‎ (2 Links)
  10. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  11. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  12. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  13. Generic Evolutionary Design‏‎ (2 Links)
  14. Semantic Operators for Evolutionary Art‏‎ (2 Links)
  15. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  16. Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach‏‎ (2 Links)
  17. Measuring Creativity In Software Development‏‎ (2 Links)
  18. Computational Aesthetics Conferences‏‎ (2 Links)
  19. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  20. Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining‏‎ (2 Links)
  21. Evolving an Aircraft Using a Parametric Design System‏‎ (2 Links)
  22. Passive Solar Building Design Using Genetic Programming TR‏‎ (2 Links)
  23. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)
  24. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  25. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  26. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  27. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  28. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  29. Automated collage generation — with intent‏‎ (2 Links)
  30. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  31. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  32. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  33. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  34. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  35. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  36. Exploring aesthetic pattern formation‏‎ (2 Links)
  37. Peter Weibel‏‎ (2 Links)
  38. Investigating Face Space‏‎ (2 Links)
  39. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  40. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  41. Zellij Multipuzzle‏‎ (2 Links)
  42. Ishihama Yoshiaki‏‎ (2 Links)
  43. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  44. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  45. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  46. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  47. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  48. Gregory Dudek‏‎ (2 Links)
  49. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  50. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)

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