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  1. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  2. Artificial Art Made by Artificial Ants‏‎ (2 Links)
  3. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  4. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  5. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  6. A closer look at creativity as search‏‎ (2 Links)
  7. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  8. Artificial Life Meets Computational Creativity?‏‎ (2 Links)
  9. The Painting Fool in New Dimensions‏‎ (2 Links)
  10. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  11. Michael Witbrock‏‎ (2 Links)
  12. A formal theory of creativity to model the creation of art‏‎ (2 Links)
  13. Interactive evolution of images‏‎ (2 Links)
  14. A genetic engineering approach to genetic algorithms‏‎ (2 Links)
  15. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  16. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  17. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  18. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  19. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  20. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  21. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  22. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  23. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  24. A review on the application of evolutionary computation to information retrieval‏‎ (2 Links)
  25. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  26. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  27. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  28. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  29. A user-oriented image retrieval system based on interactive genetic algorithm‏‎ (2 Links)
  30. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  31. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  32. Gregory S. Hornby‏‎ (2 Links)
  33. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  34. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  35. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  36. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  37. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  38. John Mount‏‎ (2 Links)
  39. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  40. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  41. Autonomous Evolutionary Art‏‎ (2 Links)
  42. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  43. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  44. Towards a model for artificial aesthetics‏‎ (2 Links)
  45. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  46. Keith Wiley‏‎ (2 Links)
  47. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  48. Natural Color Symmetry‏‎ (2 Links)
  49. Creative Search Trajectories and their Implications‏‎ (2 Links)
  50. Knowledge-Level Creativity in Game Design‏‎ (2 Links)

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