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  1. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  2. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  3. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  4. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  5. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Links)
  6. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  7. The emergence of the representation of style in design‏‎ (2 Links)
  8. Man + Robots: Symbiotic Art‏‎ (2 Links)
  9. Developmental modelling with SDS‏‎ (2 Links)
  10. Mapped Pictures: Aesthetic Image Annotations‏‎ (2 Links)
  11. Searching for Surprise‏‎ (2 Links)
  12. Dimension Reduction for Object Ranking‏‎ (2 Links)
  13. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  14. Improving the ranking quality of medical image retrieval using a genetic feature selection method‏‎ (2 Links)
  15. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  16. Evolving Glitch Art‏‎ (2 Links)
  17. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  18. Informational Aesthetics Measures‏‎ (2 Links)
  19. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  20. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  21. Painting With Triangles‏‎ (2 Links)
  22. Computational Aesthetics Conferences‏‎ (2 Links)
  23. Evolving design genes in space layout problems‏‎ (2 Links)
  24. Interactive Evolutionary CAD System for MEMS Layout Synthesis‏‎ (2 Links)
  25. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)
  26. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  27. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  28. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  29. Tuning of Image Parameters by Interactive Evolutionary Computation‏‎ (2 Links)
  30. Mixed-Initiative Creative Drawing with webIconoscope‏‎ (2 Links)
  31. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  32. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  33. Peter Kleiweg‏‎ (2 Links)
  34. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  35. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  36. Giving Colour to Images‏‎ (2 Links)
  37. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  38. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  39. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  40. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  41. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  42. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  43. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  44. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  45. Variation‏‎ (2 Links)
  46. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  47. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  48. Tatsu Unemi‏‎ (2 Links)
  49. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  50. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)

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