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  1. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  2. Autonomously Creating Quality Images‏‎ (2 Links)
  3. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (2 Links)
  4. Organized order in ornamentation‏‎ (2 Links)
  5. Creativity, emergence and evolution in design‏‎ (2 Links)
  6. P4m Reference Implementation‏‎ (2 Links)
  7. Aesthetic image rating (AIR) algorithm‏‎ (2 Links)
  8. Painterly rendering using image salience‏‎ (2 Links)
  9. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)
  10. Fractal art — a comparison of styles‏‎ (2 Links)
  11. Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies‏‎ (2 Links)
  12. DESIGN ARCHITECTURE BY GENETIC ALGORITHM‏‎ (2 Links)
  13. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  14. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  15. Fractals and Multi-Layer Coloring Algorithms‏‎ (2 Links)
  16. Learning Lexicographic Preference Models‏‎ (2 Links)
  17. Daniel Shiffman‏‎ (2 Links)
  18. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  19. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  20. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  21. Evolutionary Banners, exploring a generative design approach‏‎ (2 Links)
  22. Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation‏‎ (2 Links)
  23. Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity‏‎ (2 Links)
  24. Evolutionary Development of Mathematically Defined Forms‏‎ (2 Links)
  25. The Escher evolver: evolution to the people‏‎ (2 Links)
  26. Design Space of Tiling Template‏‎ (2 Links)
  27. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  28. The FloWr Online Platform: Automated Programming and Computational Creativity as a Service‏‎ (2 Links)
  29. Low-complexity art‏‎ (2 Links)
  30. A Comparison Between Representations for Evolving Images‏‎ (2 Links)
  31. An Introduction To Kolmogorov Complexity and its Applications‏‎ (2 Links)
  32. Stepping stones in the mist‏‎ (2 Links)
  33. Generating floor plan layouts with K-D tree algorithms and evolutionary strategies‏‎ (2 Links)
  34. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  35. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  36. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  37. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  38. Distance-based functions for image comparison‏‎ (2 Links)
  39. Improbable Creativity‏‎ (2 Links)
  40. Composition in Perspectives‏‎ (2 Links)
  41. The alphabet synthesis machine‏‎ (2 Links)
  42. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  43. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  44. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  45. The darwinian structure of the design process‏‎ (2 Links)
  46. Mathematische Kunst‏‎ (2 Links)
  47. Evolving Fractal Drawings‏‎ (2 Links)
  48. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  49. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  50. Generative and Evolutionary Design in Design Education‏‎ (2 Links)

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