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  1. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  2. Automatic Mineral Identification Using Genetic Programming‏‎ (2 Links)
  3. Combining Representational Domains for Computational Creativity‏‎ (2 Links)
  4. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  5. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  6. Evolving 3D Morphology and Behavior by Competition‏‎ (2 Links)
  7. Complex constructions based on symmetry breaking in simple three dimensional IFS‏‎ (2 Links)
  8. Generative Art Inspired by Nature, Using NodeBox‏‎ (2 Links)
  9. Automatic invention of fitness functions with application to scene generation‏‎ (2 Links)
  10. Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function‏‎ (2 Links)
  11. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  12. Searching for Surprise‏‎ (2 Links)
  13. Generative Representations for Artificial Architecture and Passive Solar Performance TR‏‎ (2 Links)
  14. Domain Bridging Associations Support Creativity‏‎ (2 Links)
  15. Autonomy, Signature and Creativity‏‎ (2 Links)
  16. Generic Evolutionary Design‏‎ (2 Links)
  17. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  18. Evolving an Aircraft Using a Parametric Design System‏‎ (2 Links)
  19. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  20. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  21. Painting With Triangles‏‎ (2 Links)
  22. Computational Creativity Conceptualisation Grounded on ICCC Papers‏‎ (2 Links)
  23. Michael Witbrock‏‎ (2 Links)
  24. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  25. Interactive evolution of images‏‎ (2 Links)
  26. Computational and Collective Creativity: Who’s Being Creative?‏‎ (2 Links)
  27. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  28. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  29. Gentropy: evolving 2D textures‏‎ (2 Links)
  30. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  31. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  32. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)
  33. Computer Vision for the Structured Representation and Stylisation of Visual Media Collections‏‎ (2 Links)
  34. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  35. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  36. Peter Kleiweg‏‎ (2 Links)
  37. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  38. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  39. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  40. Is Evolution Creative?‏‎ (2 Links)
  41. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  42. Gregory Dudek‏‎ (2 Links)
  43. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  44. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  45. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  46. John Mount‏‎ (2 Links)
  47. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  48. A History of Creativity for Future AI Research‏‎ (2 Links)
  49. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  50. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)

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