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- Stimulating creative flow through computational feedback (2 Links)
- Pmm Reference Implementation (2 Links)
- Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity (2 Links)
- Stroke surfaces: Temporally coherent non-photorealistic animations from video (2 Links)
- Population (2 Links)
- Design Space of Tiling Template (2 Links)
- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- Transforming Exploratory Creativity with DeLeNoX (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- Evolutionary Design in Art (2 Links)
- Automated Landscape Painting in the Style of Bob Ross (2 Links)
- From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations (2 Links)
- Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces (2 Links)
- Evolutionary Image Transition Using Random Walks (2 Links)
- Automatic Evolution of Conceptual Building Architectures (2 Links)
- Swarm Tech-Tiles Tim (2 Links)
- Active User Intervention in an EC Search (2 Links)
- Quantum Art (2 Links)
- Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution (2 Links)
- Disney Meets Darwin — The Evolution of Funny Animated Figures (2 Links)
- Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms (2 Links)
- Neural style transfer: a paradigm shift for image-based artistic rendering? (2 Links)
- Adaptive enlargement of state spaces in evolutionary designing (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- New IEC Research and Frameworks (2 Links)
- Generating Artwork Using Previous Created Image as Coloring Palette (2 Links)
- Niall J. L. Griffith (2 Links)
- Aesthetic Learning in an Interactive Evolutionary Art System (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Being Kasimir Malevich (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Improving face detection (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Against Individual Creativity (2 Links)
- Reproduktion (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
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