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  1. The FloWr Online Platform: Automated Programming and Computational Creativity as a Service‏‎ (2 Links)
  2. Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity‏‎ (2 Links)
  3. Evaluating Search Engine Relevance with Click-Based Metrics‏‎ (2 Links)
  4. Self Portraits with Mandelbrot Genetics‏‎ (2 Links)
  5. Measuring Creativity In Software Development‏‎ (2 Links)
  6. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  7. Design Space of Tiling Template‏‎ (2 Links)
  8. Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music‏‎ (2 Links)
  9. Painting with Flowsnakes‏‎ (2 Links)
  10. Fractal art — a comparison of styles‏‎ (2 Links)
  11. Bernd Lintermann‏‎ (2 Links)
  12. The T. albipennis Sand Painting Artists‏‎ (2 Links)
  13. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  14. Fractals and Multi-Layer Coloring Algorithms‏‎ (2 Links)
  15. Pavimenta: A Photo Tiling Tool‏‎ (2 Links)
  16. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  17. Disney Meets Darwin — The Evolution of Funny Animated Figures‏‎ (2 Links)
  18. Evolutionary Banners, exploring a generative design approach‏‎ (2 Links)
  19. Space layout planning using an evolutionary approach‏‎ (2 Links)
  20. Morgan McGuire‏‎ (2 Links)
  21. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  22. Evolutionary Development of Mathematically Defined Forms‏‎ (2 Links)
  23. Edge Detection of Petrographic Images Using Genetic Programming‏‎ (2 Links)
  24. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  25. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  26. Phänotyp‏‎ (2 Links)
  27. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  28. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  29. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  30. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  31. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  32. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  33. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  34. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  35. Consensual Paintings‏‎ (2 Links)
  36. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  37. Evolving Fractal Drawings‏‎ (2 Links)
  38. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  39. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  40. Neuroästhetik‏‎ (2 Links)
  41. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  42. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  43. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  44. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  45. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  46. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  47. Evolving content in the galactic arms race video game‏‎ (2 Links)
  48. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  49. Learning representations for creative design using evolution‏‎ (2 Links)
  50. Non-Realistic 3D Object Stylization‏‎ (2 Links)

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