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  1. A review on the application of evolutionary computation to information retrieval‏‎ (2 Links)
  2. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  3. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  4. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  5. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  6. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  7. Model Proposal for a Constructed Artist‏‎ (2 Links)
  8. A user-oriented image retrieval system based on interactive genetic algorithm‏‎ (2 Links)
  9. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  10. Collaborative Preference Learning‏‎ (2 Links)
  11. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  12. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  13. Automated recoloring of evolved designs using evolved palettes‏‎ (2 Links)
  14. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  15. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  16. Detecting people in cubist art‏‎ (2 Links)
  17. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  18. Golan Levin‏‎ (2 Links)
  19. Digital Face Beautification‏‎ (2 Links)
  20. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  21. Stepping stones in the mist‏‎ (2 Links)
  22. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  23. Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music‏‎ (2 Links)
  24. Stimulating creative flow through computational feedback‏‎ (2 Links)
  25. Pmm Reference Implementation‏‎ (2 Links)
  26. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  27. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  28. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  29. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  30. Population‏‎ (2 Links)
  31. Bernd Lintermann‏‎ (2 Links)
  32. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  33. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  34. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  35. Quantum Art‏‎ (2 Links)
  36. Holger Ferstl‏‎ (2 Links)
  37. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  38. Fractal geometry describes the beauty of infinity in nature‏‎ (2 Links)
  39. Computer-Kreativität‏‎ (2 Links)
  40. New IEC Research and Frameworks‏‎ (2 Links)
  41. Computer Software for Measuring Creative Search‏‎ (2 Links)
  42. Ungegenständliche Kunst‏‎ (2 Links)
  43. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  44. Niche Constructing Drawing Robots‏‎ (2 Links)
  45. Swarm paintings – nonhuman art‏‎ (2 Links)
  46. Erik J. Gustafson‏‎ (2 Links)
  47. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  48. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  49. Evolutionary Design by Computers‏‎ (2 Links)
  50. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)

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