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  1. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  2. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  3. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  4. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  5. Man + Robots: Symbiotic Art‏‎ (2 Links)
  6. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  7. Mapped Pictures: Aesthetic Image Annotations‏‎ (2 Links)
  8. Evolving Glitch Art‏‎ (2 Links)
  9. Disney Meets Darwin — The Evolution of Funny Animated Figures‏‎ (2 Links)
  10. Improving the ranking quality of medical image retrieval using a genetic feature selection method‏‎ (2 Links)
  11. Searching for Surprise‏‎ (2 Links)
  12. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  13. Autonomously Creating Quality Images‏‎ (2 Links)
  14. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  15. Informational Aesthetics Measures‏‎ (2 Links)
  16. Evolving design genes in space layout problems‏‎ (2 Links)
  17. Aesthetic image rating (AIR) algorithm‏‎ (2 Links)
  18. Edge Detection of Petrographic Images Using Genetic Programming‏‎ (2 Links)
  19. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  20. Painting With Triangles‏‎ (2 Links)
  21. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  22. Interactive Evolutionary CAD System for MEMS Layout Synthesis‏‎ (2 Links)
  23. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  24. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  25. Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies‏‎ (2 Links)
  26. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  27. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  28. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  29. Mixed-Initiative Creative Drawing with webIconoscope‏‎ (2 Links)
  30. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  31. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  32. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  33. Golan Levin‏‎ (2 Links)
  34. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  35. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  36. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  37. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  38. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  39. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  40. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  41. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  42. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  43. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  44. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  45. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  46. Flowsnake Earth‏‎ (2 Links)
  47. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  48. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  49. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  50. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)

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