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  1. Stepping stones in the mist‏‎ (2 Links)
  2. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  3. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  4. Stimulating creative flow through computational feedback‏‎ (2 Links)
  5. Pmm Reference Implementation‏‎ (2 Links)
  6. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  7. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  8. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  9. Population‏‎ (2 Links)
  10. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  11. Biokunst‏‎ (2 Links)
  12. Active User Intervention in an EC Search‏‎ (2 Links)
  13. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  14. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  15. Establishing Appreciation In a Creative System‏‎ (2 Links)
  16. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  17. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  18. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  19. Towards MCTS for Creative Domains‏‎ (2 Links)
  20. Henry Rowley‏‎ (2 Links)
  21. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  22. Knowledge Discovery of Artistic Influences: A Metric Learning Approach‏‎ (2 Links)
  23. Quantum Art‏‎ (2 Links)
  24. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  25. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  26. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  27. How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity‏‎ (2 Links)
  28. New IEC Research and Frameworks‏‎ (2 Links)
  29. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (2 Links)
  30. Label Ranking Algorithms: A Survey‏‎ (2 Links)
  31. Swarm Granulator‏‎ (2 Links)
  32. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (2 Links)
  33. Niall J. L. Griffith‏‎ (2 Links)
  34. Curious Whispers: An Embodied Artificial Creative System‏‎ (2 Links)
  35. Learning Comparative User Models for Accelerating Human-Computer Collaborative Search‏‎ (2 Links)
  36. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  37. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  38. Evolutionary Design in Art‏‎ (2 Links)
  39. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  40. Chinese pattern design using generative shape grammar‏‎ (2 Links)
  41. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  42. Line-Based Rendering with Truchet-Like Tiles‏‎ (2 Links)
  43. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)
  44. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  45. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  46. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)
  47. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  48. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  49. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  50. Evolutionary shape grammars for product design‏‎ (2 Links)

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