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  1. A closer look at creativity as search‏‎ (2 Links)
  2. Artificial Life Meets Computational Creativity?‏‎ (2 Links)
  3. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  4. A formal theory of creativity to model the creation of art‏‎ (2 Links)
  5. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  6. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  7. Transforming Exploratory Creativity with DeLeNoX‏‎ (2 Links)
  8. A genetic engineering approach to genetic algorithms‏‎ (2 Links)
  9. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  10. Natural Processes and Artificial Procedures‏‎ (2 Links)
  11. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  12. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (2 Links)
  13. Morgan McGuire‏‎ (2 Links)
  14. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  15. A review on the application of evolutionary computation to information retrieval‏‎ (2 Links)
  16. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  17. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  18. Swarm Tech-Tiles Tim‏‎ (2 Links)
  19. Golan Levin‏‎ (2 Links)
  20. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  21. Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution‏‎ (2 Links)
  22. A user-oriented image retrieval system based on interactive genetic algorithm‏‎ (2 Links)
  23. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  24. Rebecca Luger-Guil‏‎ (2 Links)
  25. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  26. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  27. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  28. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  29. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  30. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  31. Autonomous Evolutionary Art‏‎ (2 Links)
  32. Flowsnake Earth‏‎ (2 Links)
  33. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  34. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  35. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  36. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  37. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  38. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  39. Creative Search Trajectories and their Implications‏‎ (2 Links)
  40. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  41. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  42. Curious agents and situated design evaluations‏‎ (2 Links)
  43. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  44. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  45. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  46. Evolutionary Design by Computers‏‎ (2 Links)
  47. Zellij Multipuzzle‏‎ (2 Links)
  48. Ameisen Algorithmen‏‎ (2 Links)
  49. Learning representations for creative design using evolution‏‎ (2 Links)
  50. 3-D CG lighting with an interactive GA‏‎ (2 Links)

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