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  1. The T. albipennis Sand Painting Artists‏‎ (2 Links)
  2. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  3. Live Coding Towards Computational Creativity‏‎ (2 Links)
  4. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  5. Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music‏‎ (2 Links)
  6. Generating floor plan layouts with K-D tree algorithms and evolutionary strategies‏‎ (2 Links)
  7. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  8. Evolutionary generation of faces‏‎ (2 Links)
  9. Collage, Technology, and Creative Process‏‎ (2 Links)
  10. Evolutionäre Algorithmen‏‎ (2 Links)
  11. Bernd Lintermann‏‎ (2 Links)
  12. Evolved Aesthetic Analogies to Improve Artistic Experience‏‎ (2 Links)
  13. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  14. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  15. Combining Representational Domains for Computational Creativity‏‎ (2 Links)
  16. Evolving Assemblages of 3D Objects‏‎ (2 Links)
  17. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  18. Tim Rowley‏‎ (2 Links)
  19. Complex constructions based on symmetry breaking in simple three dimensional IFS‏‎ (2 Links)
  20. Generative Design: A Paradigm for Design Research‏‎ (2 Links)
  21. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  22. Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines‏‎ (2 Links)
  23. Stylized Reality‏‎ (2 Links)
  24. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  25. Preference Learning: An Introduction‏‎ (2 Links)
  26. Information aesthetics: an heroic experiment‏‎ (2 Links)
  27. Ameisen Algorithmen‏‎ (2 Links)
  28. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  29. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  30. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  31. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  32. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  33. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  34. Evolving content in the galactic arms race video game‏‎ (2 Links)
  35. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  36. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  37. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  38. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  39. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  40. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  41. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  42. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  43. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  44. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  45. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  46. Computer-Ästhetik‏‎ (2 Links)
  47. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  48. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  49. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  50. Entropie‏‎ (2 Links)

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