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  1. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  2. The Painting Fool in New Dimensions‏‎ (2 Links)
  3. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  4. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  5. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  6. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  7. Creative Ecosystems 2009‏‎ (2 Links)
  8. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  9. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  10. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  11. Creatively Subverting Messages in Posters‏‎ (2 Links)
  12. Morgan McGuire‏‎ (2 Links)
  13. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  14. Can a Genetic Algorithm Think Like a Composer?‏‎ (2 Links)
  15. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  16. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  17. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  18. Steve Dipaola‏‎ (2 Links)
  19. Mutation‏‎ (2 Links)
  20. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  21. Stippling with Aerial Robots‏‎ (2 Links)
  22. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  23. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  24. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  25. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  26. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  27. Towards MCTS for Creative Domains‏‎ (2 Links)
  28. Karl Gerbel‏‎ (2 Links)
  29. Collage, Technology, and Creative Process‏‎ (2 Links)
  30. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  31. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  32. Natural Processes and Artificial Procedures‏‎ (2 Links)
  33. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  34. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (2 Links)
  35. Combining Representational Domains for Computational Creativity‏‎ (2 Links)
  36. Swarm Granulator‏‎ (2 Links)
  37. Complex constructions based on symmetry breaking in simple three dimensional IFS‏‎ (2 Links)
  38. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)
  39. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  40. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  41. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  42. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  43. Rebecca Luger-Guillaume‏‎ (2 Links)
  44. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  45. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  46. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  47. Learning representations for creative design using evolution‏‎ (2 Links)
  48. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  49. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  50. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)

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