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  1. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  2. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  3. Automated recoloring of evolved designs using evolved palettes‏‎ (2 Links)
  4. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  5. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  6. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  7. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  8. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  9. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  10. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  11. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  12. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  13. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  14. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  15. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  16. Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music‏‎ (2 Links)
  17. Biokunst‏‎ (2 Links)
  18. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  19. Steve Dipaola‏‎ (2 Links)
  20. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  21. Stippling with Aerial Robots‏‎ (2 Links)
  22. Bernd Lintermann‏‎ (2 Links)
  23. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  24. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  25. Towards a model for artificial aesthetics‏‎ (2 Links)
  26. Creative Search Trajectories and their Implications‏‎ (2 Links)
  27. Keith Wiley‏‎ (2 Links)
  28. Ameisen Algorithmen‏‎ (2 Links)
  29. Evolution of Animated Photomosaics‏‎ (2 Links)
  30. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  31. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  32. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  33. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  34. Curious agents and situated design evaluations‏‎ (2 Links)
  35. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  36. Swarm Painting Atelier‏‎ (2 Links)
  37. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  38. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  39. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  40. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  41. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  42. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  43. Rebecca Luger-Guillaume‏‎ (2 Links)
  44. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  45. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  46. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  47. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  48. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  49. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  50. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)

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