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- Image Warping for a Painterly Effect (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- Collage, Technology, and Creative Process (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization (2 Links)
- Automated Collage Generation - With More Intent 2011 (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
- Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI (2 Links)
- Combining Representational Domains for Computational Creativity (2 Links)
- Automatic Mineral Identification Using Genetic Programming (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- Complex constructions based on symmetry breaking in simple three dimensional IFS (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Automatic invention of fitness functions with application to scene generation (2 Links)
- Evolving Glitch Art (2 Links)
- Searching for Surprise (2 Links)
- The Creative Mind: Myths and Mechanisms (2 Links)
- Domain Bridging Associations Support Creativity (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Autonomy, Signature and Creativity (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
- Semi-Automatic Digital Epigraphy from Images with Normals (2 Links)
- Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation (2 Links)
- Painting With Triangles (2 Links)
- Computational Creativity Conceptualisation Grounded on ICCC Papers (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Computer-Ästhetik (2 Links)
- Entropie (2 Links)
- Giving Colour to Images (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- Peter Kleiweg (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
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