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  1. Automated recoloring of evolved designs using evolved palettes‏‎ (2 Links)
  2. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  3. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  4. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  5. The T. albipennis Sand Painting Artists‏‎ (2 Links)
  6. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  7. Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music‏‎ (2 Links)
  8. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  9. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  10. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  11. Bernd Lintermann‏‎ (2 Links)
  12. Steve Dipaola‏‎ (2 Links)
  13. Creative Evolutionary Systems‏‎ (2 Links)
  14. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (2 Links)
  15. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  16. Henry Rowley‏‎ (2 Links)
  17. Stippling with Aerial Robots‏‎ (2 Links)
  18. Creativity, emergence and evolution in design‏‎ (2 Links)
  19. Knowledge Discovery of Artistic Influences: A Metric Learning Approach‏‎ (2 Links)
  20. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  21. Evolution of Animated Photomosaics‏‎ (2 Links)
  22. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  23. Ameisen Algorithmen‏‎ (2 Links)
  24. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  25. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  26. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  27. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  28. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  29. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  30. Leonel Moura‏‎ (2 Links)
  31. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  32. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  33. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  34. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  35. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  36. Color Mixing using Colliding Particles‏‎ (2 Links)
  37. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  38. Rebecca Luger-Guillaume‏‎ (2 Links)
  39. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  40. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  41. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  42. Importance-Driven Focus of Attention‏‎ (2 Links)
  43. Distance-based functions for image comparison‏‎ (2 Links)
  44. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)
  45. Composition in Perspectives‏‎ (2 Links)
  46. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  47. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  48. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  49. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  50. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)

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