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  1. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (2 Links)
  2. Line-Based Rendering with Truchet-Like Tiles‏‎ (2 Links)
  3. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)
  4. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  5. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  6. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  7. Generating floor plan layouts with K-D tree algorithms and evolutionary strategies‏‎ (2 Links)
  8. Evolutionary generation of faces‏‎ (2 Links)
  9. Evolutionäre Algorithmen‏‎ (2 Links)
  10. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  11. Evolved Aesthetic Analogies to Improve Artistic Experience‏‎ (2 Links)
  12. Man + Robots: Symbiotic Art‏‎ (2 Links)
  13. The Creative Mind: Myths and Mechanisms‏‎ (2 Links)
  14. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  15. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  16. Evolving Assemblages of 3D Objects‏‎ (2 Links)
  17. Mapped Pictures: Aesthetic Image Annotations‏‎ (2 Links)
  18. Generative Design: A Paradigm for Design Research‏‎ (2 Links)
  19. Improving the ranking quality of medical image retrieval using a genetic feature selection method‏‎ (2 Links)
  20. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  21. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (2 Links)
  22. Searching for Surprise‏‎ (2 Links)
  23. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  24. Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines‏‎ (2 Links)
  25. Creative Evolutionary Systems‏‎ (2 Links)
  26. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (2 Links)
  27. Genetic Algorithms for the Generation of Models with Micropopulations‏‎ (2 Links)
  28. Informational Aesthetics Measures‏‎ (2 Links)
  29. Creativity, emergence and evolution in design‏‎ (2 Links)
  30. Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution‏‎ (2 Links)
  31. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  32. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  33. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (2 Links)
  34. Interactive Evolutionary CAD System for MEMS Layout Synthesis‏‎ (2 Links)
  35. Painting With Triangles‏‎ (2 Links)
  36. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  37. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  38. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  39. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  40. Andrew Rowbottom‏‎ (2 Links)
  41. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  42. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  43. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  44. Peter Kleiweg‏‎ (2 Links)
  45. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  46. Color Mixing using Colliding Particles‏‎ (2 Links)
  47. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  48. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  49. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  50. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)

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