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  1. The emergence of the representation of style in design‏‎ (2 Links)
  2. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  3. Interactive Evolutionary CAD System for MEMS Layout Synthesis‏‎ (2 Links)
  4. Rebecca Luger-Guil‏‎ (2 Links)
  5. Automated Collage Generation - With More Intent 2011‏‎ (2 Links)
  6. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  7. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (2 Links)
  8. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (2 Links)
  9. Gentropy: evolving 2D textures‏‎ (2 Links)
  10. Mixed-Initiative Creative Drawing with webIconoscope‏‎ (2 Links)
  11. Automatic Mineral Identification Using Genetic Programming‏‎ (2 Links)
  12. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  13. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)
  14. Automatic invention of fitness functions with application to scene generation‏‎ (2 Links)
  15. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  16. Autonomy, Signature and Creativity‏‎ (2 Links)
  17. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  18. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  19. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  20. Tuning of Image Parameters by Interactive Evolutionary Computation‏‎ (2 Links)
  21. Searching for Surprise‏‎ (2 Links)
  22. Establishing Appreciation In a Creative System‏‎ (2 Links)
  23. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  24. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  25. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  26. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  27. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  28. Using Physiological Signals to Evolve Art‏‎ (2 Links)
  29. Painting With Triangles‏‎ (2 Links)
  30. Creative Evolutionary Systems‏‎ (2 Links)
  31. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (2 Links)
  32. Henry Rowley‏‎ (2 Links)
  33. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  34. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  35. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  36. Tatsu Unemi‏‎ (2 Links)
  37. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  38. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  39. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  40. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  41. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  42. Peter Kleiweg‏‎ (2 Links)
  43. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  44. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  45. A History of Creativity for Future AI Research‏‎ (2 Links)
  46. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  47. Leonel Moura‏‎ (2 Links)
  48. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  49. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  50. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)

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