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  1. Tuning of Image Parameters by Interactive Evolutionary Computation‏‎ (2 Links)
  2. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  3. Creative Web Services with Pattern‏‎ (2 Links)
  4. Henry Rowley‏‎ (2 Links)
  5. CGP, Creativity and Art‏‎ (2 Links)
  6. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  7. Knowledge Discovery of Artistic Influences: A Metric Learning Approach‏‎ (2 Links)
  8. Art-directed Watercolor Rendered Animation‏‎ (2 Links)
  9. Ranking Cases with Classification Rules‏‎ (2 Links)
  10. A Survey on ROC-based Ordinal Regression‏‎ (2 Links)
  11. How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity‏‎ (2 Links)
  12. Label Ranking Algorithms: A Survey‏‎ (2 Links)
  13. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (2 Links)
  14. Learning Comparative User Models for Accelerating Human-Computer Collaborative Search‏‎ (2 Links)
  15. Using Physiological Signals to Evolve Art‏‎ (2 Links)
  16. A cybernetic approach to aesthetics‏‎ (2 Links)
  17. Artificial ecosystems for creative discovery‏‎ (2 Links)
  18. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  19. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  20. Data-Driven Iconification‏‎ (2 Links)
  21. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  22. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  23. Assessing Progress in Building Autonomously Creative Systems‏‎ (2 Links)
  24. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  25. Line-Based Rendering with Truchet-Like Tiles‏‎ (2 Links)
  26. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (2 Links)
  27. A preliminary investigation of evolution as a form design strategy‏‎ (2 Links)
  28. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)
  29. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  30. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  31. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  32. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  33. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  34. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  35. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  36. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  37. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  38. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  39. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  40. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  41. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  42. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)
  43. Search Strategies and the Creative Process‏‎ (2 Links)
  44. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  45. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  46. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  47. Importance-Driven Focus of Attention‏‎ (2 Links)
  48. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  49. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  50. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)

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