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  1. Pmm Reference Implementation‏‎ (2 Links)
  2. Creative Ecosystems 2009‏‎ (2 Links)
  3. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  4. Population‏‎ (2 Links)
  5. Creatively Subverting Messages in Posters‏‎ (2 Links)
  6. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  7. Establishing Appreciation In a Creative System‏‎ (2 Links)
  8. Can a Genetic Algorithm Think Like a Composer?‏‎ (2 Links)
  9. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  10. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  11. Tuning of Image Parameters by Interactive Evolutionary Computation‏‎ (2 Links)
  12. Quantum Art‏‎ (2 Links)
  13. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  14. New IEC Research and Frameworks‏‎ (2 Links)
  15. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  16. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  17. Niall J. L. Griffith‏‎ (2 Links)
  18. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  19. Using Physiological Signals to Evolve Art‏‎ (2 Links)
  20. Collage, Technology, and Creative Process‏‎ (2 Links)
  21. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  22. Evolutionary Design in Art‏‎ (2 Links)
  23. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  24. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  25. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  26. Combining Representational Domains for Computational Creativity‏‎ (2 Links)
  27. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)
  28. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (2 Links)
  29. Complex constructions based on symmetry breaking in simple three dimensional IFS‏‎ (2 Links)
  30. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)
  31. Live Coding Towards Computational Creativity‏‎ (2 Links)
  32. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)
  33. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  34. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  35. Domain Bridging Associations Support Creativity‏‎ (2 Links)
  36. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  37. Evolutionary shape grammars for product design‏‎ (2 Links)
  38. Scott Neil-Teilly‏‎ (2 Links)
  39. A Turing Test for Generative Art‏‎ (2 Links)
  40. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  41. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  42. The Creative Mind: Myths and Mechanisms‏‎ (2 Links)
  43. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  44. Evolving Approximate Image Filters‏‎ (2 Links)
  45. Improving face detection‏‎ (2 Links)
  46. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  47. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  48. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  49. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  50. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)

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