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  1. Computer-Kreativität‏‎ (2 Links)
  2. Quantifying Creativity in Art Networks‏‎ (2 Links)
  3. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (2 Links)
  4. Computer Software for Measuring Creative Search‏‎ (2 Links)
  5. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  6. Fractal geometry describes the beauty of infinity in nature‏‎ (2 Links)
  7. Holger Ferstl‏‎ (2 Links)
  8. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  9. Ranking Cases with Classification Rules‏‎ (2 Links)
  10. Frayed Cell Diagrams‏‎ (2 Links)
  11. Evolutionary Computation and Image Re-Coloring‏‎ (2 Links)
  12. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  13. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  14. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (2 Links)
  15. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (2 Links)
  16. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  17. Ian Butterfield‏‎ (2 Links)
  18. Learning to colour greyscale images‏‎ (2 Links)
  19. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  20. Breeding on site‏‎ (2 Links)
  21. A Fractal Approach Towards Visual Analogy‏‎ (2 Links)
  22. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  23. An exploration-based evolutionary model of a generative design process‏‎ (2 Links)
  24. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Links)
  25. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  26. Image Warping for a Painterly Effect‏‎ (2 Links)
  27. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  28. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  29. The emergence of the representation of style in design‏‎ (2 Links)
  30. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  31. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  32. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  33. Bubble Hierarchies‏‎ (2 Links)
  34. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  35. Evolutionäre Musik‏‎ (2 Links)
  36. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  37. Evolved look-up tables for simulated DNA controlled robots‏‎ (2 Links)
  38. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  39. Generative Art Geometry. Logical interpretations for Generative Algorithms‏‎ (2 Links)
  40. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  41. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  42. Search Strategies and the Creative Process‏‎ (2 Links)
  43. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  44. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  45. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  46. Generative Modelling with Timed L-Systems‏‎ (2 Links)
  47. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  48. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  49. Evolving Human Faces‏‎ (2 Links)
  50. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)

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