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- Michael Witbrock (2 Links)
- Feature Extraction Languages and Visual Pattern Recognition (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- Interactive evolution of images (2 Links)
- Filterscape: Energy Recycling in a Creative Ecosystem (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- Art-directed Watercolor Rendered Animation (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- A Survey on ROC-based Ordinal Regression (2 Links)
- Computer-Kreativität (2 Links)
- Evaluating Search Engine Relevance with Click-Based Metrics (2 Links)
- Natural Processes and Artificial Procedures (2 Links)
- Computer Software for Measuring Creative Search (2 Links)
- Quantum sculpture: art inspired by the deeper nature of reality (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- A cybernetic approach to aesthetics (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Artificial ecosystems for creative discovery (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- Fractal art — a comparison of styles (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Rebecca Luger-Guil (2 Links)
- Assessing Progress in Building Autonomously Creative Systems (2 Links)
- Fractals and Multi-Layer Coloring Algorithms (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- A preliminary investigation of evolution as a form design strategy (2 Links)
- Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Keith Wiley (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Bubble Hierarchies (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
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