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  1. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  2. A genetic engineering approach to genetic algorithms‏‎ (2 Links)
  3. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  4. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  5. Interactive Evolutionary CAD System for MEMS Layout Synthesis‏‎ (2 Links)
  6. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  7. A review on the application of evolutionary computation to information retrieval‏‎ (2 Links)
  8. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  9. DESIGN ARCHITECTURE BY GENETIC ALGORITHM‏‎ (2 Links)
  10. A user-oriented image retrieval system based on interactive genetic algorithm‏‎ (2 Links)
  11. Daniel Shiffman‏‎ (2 Links)
  12. Mixed-Initiative Creative Drawing with webIconoscope‏‎ (2 Links)
  13. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  14. Automated recoloring of evolved designs using evolved palettes‏‎ (2 Links)
  15. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  16. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  17. Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity‏‎ (2 Links)
  18. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  19. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  20. Design Space of Tiling Template‏‎ (2 Links)
  21. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  22. Stylized Reality‏‎ (2 Links)
  23. Towards MCTS for Creative Domains‏‎ (2 Links)
  24. Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music‏‎ (2 Links)
  25. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  26. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  27. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  28. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  29. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  30. Distance-based functions for image comparison‏‎ (2 Links)
  31. Composition in Perspectives‏‎ (2 Links)
  32. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  33. Swarm Painting Atelier‏‎ (2 Links)
  34. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  35. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  36. Ameisen Algorithmen‏‎ (2 Links)
  37. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  38. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  39. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  40. Evolution of Animated Photomosaics‏‎ (2 Links)
  41. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  42. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  43. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  44. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  45. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  46. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  47. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  48. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  49. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  50. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)

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