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  1. Developmental modelling with SDS‏‎ (2 Links)
  2. Generative Art Inspired by Nature, Using NodeBox‏‎ (2 Links)
  3. An Introduction To Kolmogorov Complexity and its Applications‏‎ (2 Links)
  4. Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function‏‎ (2 Links)
  5. Dimension Reduction for Object Ranking‏‎ (2 Links)
  6. Generative Representations for Artificial Architecture and Passive Solar Performance TR‏‎ (2 Links)
  7. Organized order in ornamentation‏‎ (2 Links)
  8. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (2 Links)
  9. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  10. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  11. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  12. Generic Evolutionary Design‏‎ (2 Links)
  13. P4m Reference Implementation‏‎ (2 Links)
  14. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  15. Painterly rendering using image salience‏‎ (2 Links)
  16. Evolving an Aircraft Using a Parametric Design System‏‎ (2 Links)
  17. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  18. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  19. Computational Aesthetics Conferences‏‎ (2 Links)
  20. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  21. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (2 Links)
  22. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  23. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  24. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  25. Michael Witbrock‏‎ (2 Links)
  26. Interactive evolution of images‏‎ (2 Links)
  27. Gentropy: evolving 2D textures‏‎ (2 Links)
  28. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Links)
  29. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  30. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  31. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)
  32. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  33. The emergence of the representation of style in design‏‎ (2 Links)
  34. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  35. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  36. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  37. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  38. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  39. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  40. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  41. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  42. Is Evolution Creative?‏‎ (2 Links)
  43. Gregory Dudek‏‎ (2 Links)
  44. Artistic Stylization of Images and Video‏‎ (2 Links)
  45. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  46. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  47. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  48. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  49. John Mount‏‎ (2 Links)
  50. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)

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