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  1. Dimension Reduction for Object Ranking‏‎ (2 Links)
  2. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  3. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  4. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  5. Establishing Appreciation In a Creative System‏‎ (2 Links)
  6. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  7. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)
  8. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  9. Michael Witbrock‏‎ (2 Links)
  10. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  11. Interactive evolution of images‏‎ (2 Links)
  12. Computational Aesthetics Conferences‏‎ (2 Links)
  13. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  14. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  15. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  16. Scott Neil-Teilly‏‎ (2 Links)
  17. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  18. Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation‏‎ (2 Links)
  19. The Escher evolver: evolution to the people‏‎ (2 Links)
  20. The FloWr Online Platform: Automated Programming and Computational Creativity as a Service‏‎ (2 Links)
  21. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  22. A Fractal Approach Towards Visual Analogy‏‎ (2 Links)
  23. Organized order in ornamentation‏‎ (2 Links)
  24. An exploration-based evolutionary model of a generative design process‏‎ (2 Links)
  25. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  26. Evolutionary Design in Art‏‎ (2 Links)
  27. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  28. P4m Reference Implementation‏‎ (2 Links)
  29. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  30. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  31. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  32. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  33. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  34. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  35. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  36. John Mount‏‎ (2 Links)
  37. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  38. Gegenständliche Kunst‏‎ (2 Links)
  39. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  40. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  41. The alphabet synthesis machine‏‎ (2 Links)
  42. Simulating Morphogenesis‏‎ (2 Links)
  43. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  44. The darwinian structure of the design process‏‎ (2 Links)
  45. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  46. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  47. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  48. Keith Wiley‏‎ (2 Links)
  49. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  50. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)

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