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- Active User Intervention in an EC Search (2 Links)
- Man + Robots: Symbiotic Art (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms (2 Links)
- Complex constructions based on symmetry breaking in simple three dimensional IFS (2 Links)
- Adaptive enlargement of state spaces in evolutionary designing (2 Links)
- Mapped Pictures: Aesthetic Image Annotations (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- X-Faces: The eXploit Is Out There (2 Links)
- Improving the ranking quality of medical image retrieval using a genetic feature selection method (2 Links)
- The Emergence of Social Learning in Artificial Societies (2 Links)
- Evolving Glitch Art (2 Links)
- Domain Bridging Associations Support Creativity (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- The Evolving Role of the Artist (2 Links)
- Aesthetic Learning in an Interactive Evolutionary Art System (2 Links)
- Ästhetik (2 Links)
- Informational Aesthetics Measures (2 Links)
- Semantic Operators for Evolutionary Art (2 Links)
- Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Begriffe zur Evolutionären Kunst (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- The Markov Pen: Online Synthesis of Free-Hand Drawing Styles (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Interactive Evolutionary CAD System for MEMS Layout Synthesis (2 Links)
- Computational Creativity Conceptualisation Grounded on ICCC Papers (2 Links)
- The Painting Fool in New Dimensions (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- Computational and Collective Creativity: Who’s Being Creative? (2 Links)
- The Virtual Ecosystem as Generative Electronic Art (2 Links)
- Mixed-Initiative Creative Drawing with webIconoscope (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- The case for a mixed-initiative collaborative neuroevolution approach (2 Links)
- Computer Vision for the Structured Representation and Stylisation of Visual Media Collections (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Golan Levin (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Andrew Rowbottom (2 Links)
- Preference Learning: An Introduction (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
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