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- From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation (2 Links)
- The emergence of the representation of style in design (2 Links)
- Stepping stones in the mist (2 Links)
- Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers (2 Links)
- Stimulating creative flow through computational feedback (2 Links)
- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- Autonomously Creating Quality Images (2 Links)
- Pmm Reference Implementation (2 Links)
- Data-Driven Iconification (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Stroke surfaces: Temporally coherent non-photorealistic animations from video (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Population (2 Links)
- Aesthetic image rating (AIR) algorithm (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- Collaborative Preference Learning (2 Links)
- Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies (2 Links)
- Detecting people in cubist art (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Quantum Art (2 Links)
- Digital Face Beautification (2 Links)
- Neural style transfer: a paradigm shift for image-based artistic rendering? (2 Links)
- Tuning of Image Parameters by Interactive Evolutionary Computation (2 Links)
- Evolving Glitch Art (2 Links)
- Holger Ferstl (2 Links)
- New IEC Research and Frameworks (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Niall J. L. Griffith (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- Learning Preference Models in Recommender Systems (2 Links)
- A Comparison Between Representations for Evolving Images (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Ian Butterfield (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- An Introduction To Kolmogorov Complexity and its Applications (2 Links)
- Learning to colour greyscale images (2 Links)
- Using Physiological Signals to Evolve Art (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Reproduktion (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Live Algorithms (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Tatsu Unemi (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
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