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  1. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  2. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (2 Links)
  3. Computational Creativity Conceptualisation Grounded on ICCC Papers‏‎ (2 Links)
  4. Passive Solar Building Design Using Genetic Programming TR‏‎ (2 Links)
  5. Evolving design genes in space layout problems‏‎ (2 Links)
  6. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  7. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  8. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  9. Computational and Collective Creativity: Who’s Being Creative?‏‎ (2 Links)
  10. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  11. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  12. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)
  13. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Links)
  14. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  15. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  16. The emergence of the representation of style in design‏‎ (2 Links)
  17. Computer Vision for the Structured Representation and Stylisation of Visual Media Collections‏‎ (2 Links)
  18. Morgan McGuire‏‎ (2 Links)
  19. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  20. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  21. Golan Levin‏‎ (2 Links)
  22. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  23. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  24. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  25. Mutation‏‎ (2 Links)
  26. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  27. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  28. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  29. Stylized Reality‏‎ (2 Links)
  30. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  31. Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes‏‎ (2 Links)
  32. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  33. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  34. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  35. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  36. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  37. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  38. Creating and rendering convolution surfaces‏‎ (2 Links)
  39. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  40. Flowsnake Earth‏‎ (2 Links)
  41. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  42. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  43. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  44. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  45. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  46. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  47. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  48. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  49. Learning representations for creative design using evolution‏‎ (2 Links)
  50. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)

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