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- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Detecting people in cubist art (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
- The Authorship of Generative Art (2 Links)
- Digital Face Beautification (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- X-Faces: The eXploit Is Out There (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- The Emergence of Social Learning in Artificial Societies (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- Searching for Surprise (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- Evolving Glitch Art (2 Links)
- The Evolving Role of the Artist (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Ästhetik (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- The Markov Pen: Online Synthesis of Free-Hand Drawing Styles (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- Semi-Automatic Digital Epigraphy from Images with Normals (2 Links)
- Evolving design genes in space layout problems (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- The Painting Fool in New Dimensions (2 Links)
- Painting With Triangles (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Michael Witbrock (2 Links)
- Interactive evolution of images (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- The Virtual Ecosystem as Generative Electronic Art (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- Computer-Kreativität (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- The case for a mixed-initiative collaborative neuroevolution approach (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- Computer Software for Measuring Creative Search (2 Links)
- Erik J. Gustafson (2 Links)
- Giving Colour to Images (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Peter Kleiweg (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Is Evolution Creative? (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
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