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  1. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  2. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  3. Bernd Lintermann‏‎ (2 Links)
  4. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  5. Morgan McGuire‏‎ (2 Links)
  6. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  7. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  8. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  9. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  10. Computer-Kreativität‏‎ (2 Links)
  11. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  12. Mutation‏‎ (2 Links)
  13. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  14. Computer Software for Measuring Creative Search‏‎ (2 Links)
  15. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  16. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  17. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  18. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  19. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  20. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  21. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  22. Stylized Reality‏‎ (2 Links)
  23. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  24. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  25. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  26. Karl Gerbel‏‎ (2 Links)
  27. A Fractal Approach Towards Visual Analogy‏‎ (2 Links)
  28. An exploration-based evolutionary model of a generative design process‏‎ (2 Links)
  29. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  30. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  31. Swarm paintings – nonhuman art‏‎ (2 Links)
  32. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  33. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  34. Bubble Hierarchies‏‎ (2 Links)
  35. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  36. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  37. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  38. Learning representations for creative design using evolution‏‎ (2 Links)
  39. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  40. Evolution of Animated Photomosaics‏‎ (2 Links)
  41. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  42. Video Granular Synthesis‏‎ (2 Links)
  43. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  44. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  45. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  46. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  47. A comparative classification of complexity measures‏‎ (2 Links)
  48. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  49. Ten questions concerning generative computer art‏‎ (2 Links)
  50. Image Stylization by Oil Paint Filtering using Color Palettes‏‎ (2 Links)

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