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- Adaptive enlargement of state spaces in evolutionary designing (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- On Symmetry, Aesthetics and Quantifying Symmetrical Complexity (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- SBEAT3: A tool for multi-part music composition by simulated breeding (2 Links)
- Aesthetic Learning in an Interactive Evolutionary Art System (2 Links)
- Man + Robots: Symbiotic Art (2 Links)
- The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Schwarm Algorithmen (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- On the Translation of Design Data into Design Form in Evolutionary Design (2 Links)
- Mapped Pictures: Aesthetic Image Annotations (2 Links)
- Improving the ranking quality of medical image retrieval using a genetic feature selection method (2 Links)
- Begriffe zur Evolutionären Kunst (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Golan Levin (2 Links)
- Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Informational Aesthetics Measures (2 Links)
- Selektion (2 Links)
- Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation (2 Links)
- The Escher evolver: evolution to the people (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Self Portraits with Mandelbrot Genetics (2 Links)
- The FloWr Online Platform: Automated Programming and Computational Creativity as a Service (2 Links)
- Biokunst (2 Links)
- Interactive Evolutionary CAD System for MEMS Layout Synthesis (2 Links)
- Painting with Flowsnakes (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Flowsnake Earth (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- The alphabet synthesis machine (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- The darwinian structure of the design process (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Andrew Rowbottom (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Phänotyp (2 Links)
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