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- Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers (2 Links)
- Painting with Flowsnakes (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- A Meme-Based Architecture for Modeling Creativity (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Pavimenta: A Photo Tiling Tool (2 Links)
- The Painting Fool Sees! New Projects with the Automated Painter (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- Creating New Informational Primitives in Minds and Machines (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- Space layout planning using an evolutionary approach (2 Links)
- Creating tiling by means of 2D graphics applications (2 Links)
- Art-directed Watercolor Rendered Animation (2 Links)
- A Survey on ROC-based Ordinal Regression (2 Links)
- Creative Evolutionary Systems (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Evolving Human Faces (2 Links)
- Phänotyp (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Evolving ambiguous images (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Evolving expressions and art by choice (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Neuroästhetik (2 Links)
- Giving Colour to Images (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Is Evolution Creative? (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
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