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  1. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  2. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  3. Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function‏‎ (2 Links)
  4. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  5. Generative Representations for Artificial Architecture and Passive Solar Performance TR‏‎ (2 Links)
  6. The Evolving Role of the Artist‏‎ (2 Links)
  7. Generic Evolutionary Design‏‎ (2 Links)
  8. Ästhetik‏‎ (2 Links)
  9. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  10. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  11. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  12. Computational Aesthetics Conferences‏‎ (2 Links)
  13. Painting With Triangles‏‎ (2 Links)
  14. Evolving an Aircraft Using a Parametric Design System‏‎ (2 Links)
  15. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  16. Autonomously Creating Quality Images‏‎ (2 Links)
  17. The Painting Fool in New Dimensions‏‎ (2 Links)
  18. Michael Witbrock‏‎ (2 Links)
  19. Interactive evolution of images‏‎ (2 Links)
  20. Aesthetic image rating (AIR) algorithm‏‎ (2 Links)
  21. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  22. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  23. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  24. Gentropy: evolving 2D textures‏‎ (2 Links)
  25. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  26. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  27. Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies‏‎ (2 Links)
  28. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)
  29. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  30. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  31. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  32. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  33. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  34. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  35. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  36. Gregory Dudek‏‎ (2 Links)
  37. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  38. A 3D Modeling System for Creative Design‏‎ (2 Links)
  39. John Mount‏‎ (2 Links)
  40. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  41. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  42. Towards a model for artificial aesthetics‏‎ (2 Links)
  43. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  44. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  45. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  46. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  47. Keith Wiley‏‎ (2 Links)
  48. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  49. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  50. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)

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