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  1. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  2. Computer-Kreativität‏‎ (2 Links)
  3. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  4. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  5. Computer Software for Measuring Creative Search‏‎ (2 Links)
  6. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)
  7. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  8. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  9. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  10. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)
  11. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  12. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  13. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  14. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  15. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  16. Stylized Reality‏‎ (2 Links)
  17. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  18. Breeding on site‏‎ (2 Links)
  19. Establishing Appreciation In a Creative System‏‎ (2 Links)
  20. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  21. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  22. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  23. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  24. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  25. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  26. Quantifying Creativity in Art Networks‏‎ (2 Links)
  27. Creative Computers, Improvisation and Intimacy‏‎ (2 Links)
  28. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  29. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  30. Creative Web Services with Pattern‏‎ (2 Links)
  31. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  32. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  33. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  34. Swarm paintings – nonhuman art‏‎ (2 Links)
  35. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  36. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  37. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  38. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  39. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  40. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  41. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  42. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  43. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  44. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  45. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  46. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  47. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  48. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  49. Chris Coyne‏‎ (2 Links)
  50. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)

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