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- Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music (2 Links)
- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Semantic Operators for Evolutionary Art (2 Links)
- Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- Developmental modelling with SDS (2 Links)
- Bernd Lintermann (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Interactive evolutionary computation for analyzing human characteristics (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- The T. albipennis Sand Painting Artists (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Interior Illumination Design Using Genetic Programming (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Morgan McGuire (2 Links)
- Golan Levin (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Investigating Face Space (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Ishihama Yoshiaki (2 Links)
- Peter Weibel (2 Links)
- Theory of Complexity (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Electric Sheep (2 Links)
- Computational Creativity through a Gap (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Embodied creativity (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Flowsnake Earth (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Preference Learning: An Introduction (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
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