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  1. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  2. Generative Representations for Artificial Architecture and Passive Solar Performance TR‏‎ (2 Links)
  3. Selektion‏‎ (2 Links)
  4. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  5. Generic Evolutionary Design‏‎ (2 Links)
  6. Self Portraits with Mandelbrot Genetics‏‎ (2 Links)
  7. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  8. Computational Aesthetics Conferences‏‎ (2 Links)
  9. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  10. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  11. Evolving an Aircraft Using a Parametric Design System‏‎ (2 Links)
  12. Painting with Flowsnakes‏‎ (2 Links)
  13. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  14. Michael Witbrock‏‎ (2 Links)
  15. Interactive evolution of images‏‎ (2 Links)
  16. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  17. Pavimenta: A Photo Tiling Tool‏‎ (2 Links)
  18. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  19. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  20. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  21. Gentropy: evolving 2D textures‏‎ (2 Links)
  22. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  23. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  24. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  25. Space layout planning using an evolutionary approach‏‎ (2 Links)
  26. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)
  27. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  28. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  29. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  30. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  31. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  32. Phänotyp‏‎ (2 Links)
  33. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  34. Gregory Dudek‏‎ (2 Links)
  35. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  36. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  37. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  38. John Mount‏‎ (2 Links)
  39. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  40. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  41. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  42. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  43. Keith Wiley‏‎ (2 Links)
  44. Creative Search Trajectories and their Implications‏‎ (2 Links)
  45. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  46. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  47. Neuroästhetik‏‎ (2 Links)
  48. Curious agents and situated design evaluations‏‎ (2 Links)
  49. Swarm paintings – nonhuman art‏‎ (2 Links)
  50. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)

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