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  1. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  2. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  3. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  4. Stepping stones in the mist‏‎ (2 Links)
  5. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  6. Stimulating creative flow through computational feedback‏‎ (2 Links)
  7. Pmm Reference Implementation‏‎ (2 Links)
  8. A Fractal Approach Towards Visual Analogy‏‎ (2 Links)
  9. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  10. An exploration-based evolutionary model of a generative design process‏‎ (2 Links)
  11. Population‏‎ (2 Links)
  12. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  13. A Knowledge Based Approach to Modeling Portrait Painting Methodology‏‎ (2 Links)
  14. Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes‏‎ (2 Links)
  15. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  16. Applicability of interactive evolutionary computation to mental health measurement‏‎ (2 Links)
  17. Quantum Art‏‎ (2 Links)
  18. Tuning of Image Parameters by Interactive Evolutionary Computation‏‎ (2 Links)
  19. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  20. ArTbitrating: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  21. Creative Ecosystems 2009‏‎ (2 Links)
  22. A Study of Image Colourfulness‏‎ (2 Links)
  23. New IEC Research and Frameworks‏‎ (2 Links)
  24. Creatively Subverting Messages in Posters‏‎ (2 Links)
  25. Holger Ferstl‏‎ (2 Links)
  26. Niall J. L. Griffith‏‎ (2 Links)
  27. Artificial Art Made by Artificial Ants‏‎ (2 Links)
  28. A closer look at creativity as search‏‎ (2 Links)
  29. Can a Genetic Algorithm Think Like a Composer?‏‎ (2 Links)
  30. Artificial Life Meets Computational Creativity?‏‎ (2 Links)
  31. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  32. A formal theory of creativity to model the creation of art‏‎ (2 Links)
  33. Using Physiological Signals to Evolve Art‏‎ (2 Links)
  34. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  35. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  36. Variation‏‎ (2 Links)
  37. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  38. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  39. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  40. Reproduktion‏‎ (2 Links)
  41. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  42. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  43. Tatsu Unemi‏‎ (2 Links)
  44. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  45. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  46. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  47. Live Algorithms‏‎ (2 Links)
  48. Aaron Davidson‏‎ (2 Links)
  49. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  50. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)

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