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  1. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  2. Evolving 3D Morphology and Behavior by Competition‏‎ (2 Links)
  3. Generative Art Inspired by Nature, Using NodeBox‏‎ (2 Links)
  4. Mapped Pictures: Aesthetic Image Annotations‏‎ (2 Links)
  5. Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function‏‎ (2 Links)
  6. Improving the ranking quality of medical image retrieval using a genetic feature selection method‏‎ (2 Links)
  7. Generative Representations for Artificial Architecture and Passive Solar Performance TR‏‎ (2 Links)
  8. Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music‏‎ (2 Links)
  9. Generic Evolutionary Design‏‎ (2 Links)
  10. Computational Aesthetics Conferences‏‎ (2 Links)
  11. Informational Aesthetics Measures‏‎ (2 Links)
  12. Semantic Operators for Evolutionary Art‏‎ (2 Links)
  13. Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach‏‎ (2 Links)
  14. Evolving an Aircraft Using a Parametric Design System‏‎ (2 Links)
  15. Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining‏‎ (2 Links)
  16. Bernd Lintermann‏‎ (2 Links)
  17. Interactive Evolutionary CAD System for MEMS Layout Synthesis‏‎ (2 Links)
  18. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  19. Passive Solar Building Design Using Genetic Programming TR‏‎ (2 Links)
  20. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  21. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  22. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  23. Gentropy: evolving 2D textures‏‎ (2 Links)
  24. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  25. Mixed-Initiative Creative Drawing with webIconoscope‏‎ (2 Links)
  26. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  27. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)
  28. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  29. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  30. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  31. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  32. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  33. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  34. Biokunst‏‎ (2 Links)
  35. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  36. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  37. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  38. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  39. Preference Learning: An Introduction‏‎ (2 Links)
  40. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  41. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  42. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  43. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  44. Creative Search Trajectories and their Implications‏‎ (2 Links)
  45. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  46. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  47. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  48. Curious agents and situated design evaluations‏‎ (2 Links)
  49. Swarm paintings – nonhuman art‏‎ (2 Links)
  50. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)

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