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- Swarm Granulator (2 Links)
- Interactive evolution of images (2 Links)
- Swarmic Paintings and Colour Attention (2 Links)
- Autonomously Creating Quality Images (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- Exploring Evolutionary Possibilities for Digital Doilies (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- Aesthetic image rating (AIR) algorithm (2 Links)
- Exploring component-based representations - the secret of creativity by evolution? (2 Links)
- Decision Tree Modeling for Ranking Data (2 Links)
- Extending grammatical evolution to evolve digital surfaces with genr8 (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- Tabula Rasa: A Case Study in Evolutionary Curation (2 Links)
- Grammar-based Genetic Programming: A Survey (2 Links)
- Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies (2 Links)
- Collage, Technology, and Creative Process (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- Virtual constructive swarm compositions and inspiration (2 Links)
- Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- On Two Desiderata for Creativity Support Tools (2 Links)
- Combining Representational Domains for Computational Creativity (2 Links)
- On the Impact of Chat Communication on Computer-Supported Idea Generation Processes (2 Links)
- Complex constructions based on symmetry breaking in simple three dimensional IFS (2 Links)
- The Authorship of Generative Art (2 Links)
- Domain Bridging Associations Support Creativity (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Keith Wiley (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- P3m1 Reference Implementation (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
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