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  1. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  2. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  3. Image Warping for a Painterly Effect‏‎ (2 Links)
  4. Active User Intervention in an EC Search‏‎ (2 Links)
  5. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  6. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  7. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)
  8. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  9. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  10. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)
  11. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  12. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  13. Evolutionary shape grammars for product design‏‎ (2 Links)
  14. Developmental modelling with SDS‏‎ (2 Links)
  15. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  16. Dimension Reduction for Object Ranking‏‎ (2 Links)
  17. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  18. Evolving 3D Morphology and Behavior by Competition‏‎ (2 Links)
  19. Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation‏‎ (2 Links)
  20. Generative Art Inspired by Nature, Using NodeBox‏‎ (2 Links)
  21. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  22. The Escher evolver: evolution to the people‏‎ (2 Links)
  23. Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function‏‎ (2 Links)
  24. Generative Representations for Artificial Architecture and Passive Solar Performance TR‏‎ (2 Links)
  25. The FloWr Online Platform: Automated Programming and Computational Creativity as a Service‏‎ (2 Links)
  26. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  27. Against Individual Creativity‏‎ (2 Links)
  28. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  29. Semantic aware methods for evolutionary art‏‎ (2 Links)
  30. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  31. Electric Sheep‏‎ (2 Links)
  32. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  33. Computational Creativity through a Gap‏‎ (2 Links)
  34. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  35. Evolving for the Audience‏‎ (2 Links)
  36. Embodied creativity‏‎ (2 Links)
  37. Interactive evolution of dynamical systems‏‎ (2 Links)
  38. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  39. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  40. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  41. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  42. Genetische Programmierung‏‎ (2 Links)
  43. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  44. The alphabet synthesis machine‏‎ (2 Links)
  45. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  46. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  47. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  48. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  49. The darwinian structure of the design process‏‎ (2 Links)
  50. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)

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