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  1. Pmm Reference Implementation‏‎ (2 Links)
  2. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  3. Population‏‎ (2 Links)
  4. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  5. Breeding on site‏‎ (2 Links)
  6. Towards MCTS for Creative Domains‏‎ (2 Links)
  7. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  8. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  9. Creative Computers, Improvisation and Intimacy‏‎ (2 Links)
  10. Quantum Art‏‎ (2 Links)
  11. Fractal geometry describes the beauty of infinity in nature‏‎ (2 Links)
  12. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  13. Creative Web Services with Pattern‏‎ (2 Links)
  14. CGP, Creativity and Art‏‎ (2 Links)
  15. Holger Ferstl‏‎ (2 Links)
  16. Swarm Granulator‏‎ (2 Links)
  17. New IEC Research and Frameworks‏‎ (2 Links)
  18. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  19. Frayed Cell Diagrams‏‎ (2 Links)
  20. Niall J. L. Griffith‏‎ (2 Links)
  21. Evolutionary Computation and Image Re-Coloring‏‎ (2 Links)
  22. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (2 Links)
  23. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  24. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  25. Ian Butterfield‏‎ (2 Links)
  26. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  27. Learning to colour greyscale images‏‎ (2 Links)
  28. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  29. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  30. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  31. Data-Driven Iconification‏‎ (2 Links)
  32. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  33. A Turing Test for Generative Art‏‎ (2 Links)
  34. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  35. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  36. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  37. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  38. Image Warping for a Painterly Effect‏‎ (2 Links)
  39. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  40. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  41. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  42. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  43. Collaborative Preference Learning‏‎ (2 Links)
  44. Artificial Neural Network Spaces‏‎ (2 Links)
  45. Detecting people in cubist art‏‎ (2 Links)
  46. Scott Neil-Teilly‏‎ (2 Links)
  47. The Authorship of Generative Art‏‎ (2 Links)
  48. Digital Face Beautification‏‎ (2 Links)
  49. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  50. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)

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