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- Evolutionary Image Transition Using Random Walks (2 Links)
- Daniel Shiffman (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation (2 Links)
- Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music (2 Links)
- State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- Generating Artwork Using Previous Created Image as Coloring Palette (2 Links)
- Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity (2 Links)
- Steve Dipaola (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- Design Space of Tiling Template (2 Links)
- Stippling with Aerial Robots (2 Links)
- Evolutionary shape grammars for product design (2 Links)
- Bernd Lintermann (2 Links)
- Tim Rowley (2 Links)
- Evolving 3D Morphology and Behavior by Competition (2 Links)
- Generative Art Inspired by Nature, Using NodeBox (2 Links)
- Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function (2 Links)
- Keith Wiley (2 Links)
- Ameisen Algorithmen (2 Links)
- Distance-based functions for image comparison (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Composition in Perspectives (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Evolving for the Audience (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Genetische Programmierung (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
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