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- An informational model for cellular automata aesthetic measure (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Karl Gerbel (2 Links)
- Towards MCTS for Creative Domains (2 Links)
- Animating Typescript Using Aesthetically Evolved Images (2 Links)
- A New Musical Tool for Composition and Play Based on Simulated Breeding (2 Links)
- Quantum Art (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Neural style transfer: a paradigm shift for image-based artistic rendering? (2 Links)
- Fractal geometry describes the beauty of infinity in nature (2 Links)
- New IEC Research and Frameworks (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Swarm Granulator (2 Links)
- Niall J. L. Griffith (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- Frayed Cell Diagrams (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Swarmic Paintings and Colour Attention (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- Evolutionary Computation and Image Re-Coloring (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- Biokunst (2 Links)
- Artificial creativity: A synthetic approach to the study of creative behaviour (2 Links)
- Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers (2 Links)
- Tabula Rasa: A Case Study in Evolutionary Curation (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Low-complexity art (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Virtual constructive swarm compositions and inspiration (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems (2 Links)
- Maintaining Population Diversity in Evolutionary Art (2 Links)
- About a special relationship: abstract art - aesthetics - mathematics (2 Links)
- Creative Machine Performance: Computational Creativity and Robotic Art (2 Links)
- Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models (2 Links)
- Scott Neil-Teilly (2 Links)
- Creativity refined: bypassing the gatekeepers of appropriateness and value (2 Links)
- The Authorship of Generative Art (2 Links)
- Curious agents and situated design evaluations (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
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