Seiten mit den meisten Links
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- Detecting people in cubist art (2 Links)
- Aesthetic Learning in an Interactive Evolutionary Art System (2 Links)
- Semantic Operators for Evolutionary Art (2 Links)
- Digital Face Beautification (2 Links)
- Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach (2 Links)
- Begriffe zur Evolutionären Kunst (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- Establishing Appreciation In a Creative System (2 Links)
- Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used? (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
- Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
- Interactive operators for evolutionary architectural design (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- Computer-Kreativität (2 Links)
- Evolutionary Design in Art (2 Links)
- Model Proposal for a Constructed Artist (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Computer Software for Measuring Creative Search (2 Links)
- Evolutionary Image Transition Using Random Walks (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity (2 Links)
- Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation (2 Links)
- Stylized Reality (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Generating Artwork Using Previous Created Image as Coloring Palette (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Artificial Drawing + Unity (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Bubble Hierarchies (2 Links)
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