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  1. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  2. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  3. Stimulating creative flow through computational feedback‏‎ (2 Links)
  4. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  5. Pmm Reference Implementation‏‎ (2 Links)
  6. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  7. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  8. Michael Witbrock‏‎ (2 Links)
  9. Population‏‎ (2 Links)
  10. Genotyp‏‎ (2 Links)
  11. Interactive evolution of images‏‎ (2 Links)
  12. Computational Creativity Conceptualisation Grounded on ICCC Papers‏‎ (2 Links)
  13. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  14. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  15. Exploring Persian Rug Design Using a Computational Evolutionary Approach‏‎ (2 Links)
  16. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  17. Computational and Collective Creativity: Who’s Being Creative?‏‎ (2 Links)
  18. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  19. Quantum Art‏‎ (2 Links)
  20. Grammatical Evolution: Evolving Programs for an Arbitrary Language‏‎ (2 Links)
  21. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  22. Computer Vision for the Structured Representation and Stylisation of Visual Media Collections‏‎ (2 Links)
  23. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  24. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  25. New IEC Research and Frameworks‏‎ (2 Links)
  26. Feature Extraction Languages and Visual Pattern Recognition‏‎ (2 Links)
  27. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  28. Towards MCTS for Creative Domains‏‎ (2 Links)
  29. Niall J. L. Griffith‏‎ (2 Links)
  30. Filterscape: Energy Recycling in a Creative Ecosystem‏‎ (2 Links)
  31. A Turing Test for Generative Art‏‎ (2 Links)
  32. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  33. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  34. Evaluating Search Engine Relevance with Click-Based Metrics‏‎ (2 Links)
  35. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  36. Artificial Neural Network Spaces‏‎ (2 Links)
  37. Swarm Granulator‏‎ (2 Links)
  38. Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes‏‎ (2 Links)
  39. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  40. Fractal art — a comparison of styles‏‎ (2 Links)
  41. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  42. Creative Ecosystems 2009‏‎ (2 Links)
  43. Fractals and Multi-Layer Coloring Algorithms‏‎ (2 Links)
  44. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  45. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  46. Creatively Subverting Messages in Posters‏‎ (2 Links)
  47. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  48. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  49. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  50. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)

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