Seiten mit den meisten Links
Unten werden bis zu 50 Ergebnisse im Bereich 751 bis 800 angezeigt.
Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- Scott Neil-Teilly (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Creative Ecosystems 2009 (2 Links)
- Michael Witbrock (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings (2 Links)
- Interactive evolution of images (2 Links)
- Creatively Subverting Messages in Posters (2 Links)
- Autonomously Creating Quality Images (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- Organized order in ornamentation (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- Can a Genetic Algorithm Think Like a Composer? (2 Links)
- Aesthetic image rating (AIR) algorithm (2 Links)
- P4m Reference Implementation (2 Links)
- Evolving Art Using Multiple Aesthetic Measures (2 Links)
- Painterly rendering using image salience (2 Links)
- Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies (2 Links)
- Evolving Line Drawings (2 Links)
- ShipShape: A Drawing Beautification Assistant (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- Evolving Textures from High Level Descriptions: Gray with an Accent Color (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- Simulated aesthetics and evolving artworks: A coevolutionary approach (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Decision Tree Modeling for Ranking Data (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Evolving virtual creatures (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Keith Wiley (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Extending the Range of Facial Types (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)