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- Stepping stones in the mist (2 Links)
- Informational Aesthetics Measures (2 Links)
- Stimulating creative flow through computational feedback (2 Links)
- Pmm Reference Implementation (2 Links)
- Ungegenständliche Kunst (2 Links)
- Stroke surfaces: Temporally coherent non-photorealistic animations from video (2 Links)
- Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence (2 Links)
- Population (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- Interactive Evolutionary CAD System for MEMS Layout Synthesis (2 Links)
- Data-Driven Iconification (2 Links)
- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- Mixed-Initiative Creative Drawing with webIconoscope (2 Links)
- Collaborative Preference Learning (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Quantum Art (2 Links)
- A Computer Model for the Generation of Visual Compositions (2 Links)
- Neural style transfer: a paradigm shift for image-based artistic rendering? (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Detecting people in cubist art (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Evolutionary Learning and Stochastic Process Algebra (2 Links)
- A Fitness Function for Creativity in Jazz Improvisation and Beyond (2 Links)
- New IEC Research and Frameworks (2 Links)
- Digital Face Beautification (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Niall J. L. Griffith (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- A Meme-Based Architecture for Modeling Creativity (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- Evolving Art Using Multiple Aesthetic Measures (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
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