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  1. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  2. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  3. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  4. Edge Detection of Petrographic Images Using Genetic Programming‏‎ (2 Links)
  5. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  6. Painting with Flowsnakes‏‎ (2 Links)
  7. Evolving design genes in space layout problems‏‎ (2 Links)
  8. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  9. Michael Witbrock‏‎ (2 Links)
  10. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  11. Interactive evolution of images‏‎ (2 Links)
  12. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  13. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (2 Links)
  14. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  15. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  16. Pavimenta: A Photo Tiling Tool‏‎ (2 Links)
  17. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  18. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  19. Space layout planning using an evolutionary approach‏‎ (2 Links)
  20. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Links)
  21. Giving Colour to Images‏‎ (2 Links)
  22. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  23. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  24. Is Evolution Creative?‏‎ (2 Links)
  25. Consensual Paintings‏‎ (2 Links)
  26. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  27. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  28. Phänotyp‏‎ (2 Links)
  29. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  30. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  31. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  32. John Mount‏‎ (2 Links)
  33. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  34. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  35. A History of Creativity for Future AI Research‏‎ (2 Links)
  36. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  37. Flowsnake Earth‏‎ (2 Links)
  38. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  39. Keith Wiley‏‎ (2 Links)
  40. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  41. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  42. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  43. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  44. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  45. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  46. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  47. Neuroästhetik‏‎ (2 Links)
  48. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  49. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  50. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)

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