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  1. Ungegenständliche Kunst‏‎ (2 Links)
  2. Evolutionary Banners, exploring a generative design approach‏‎ (2 Links)
  3. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  4. Evolutionary Development of Mathematically Defined Forms‏‎ (2 Links)
  5. A cybernetic approach to aesthetics‏‎ (2 Links)
  6. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  7. Artificial ecosystems for creative discovery‏‎ (2 Links)
  8. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  9. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  10. Assessing Progress in Building Autonomously Creative Systems‏‎ (2 Links)
  11. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  12. A preliminary investigation of evolution as a form design strategy‏‎ (2 Links)
  13. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  14. Generating floor plan layouts with K-D tree algorithms and evolutionary strategies‏‎ (2 Links)
  15. Live Coding Towards Computational Creativity‏‎ (2 Links)
  16. Evolutionary generation of faces‏‎ (2 Links)
  17. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  18. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  19. Collage, Technology, and Creative Process‏‎ (2 Links)
  20. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  21. Automated Collage Generation - With More Intent 2011‏‎ (2 Links)
  22. Visual Hallucination For Computational Creation‏‎ (2 Links)
  23. Evolutionäre Algorithmen‏‎ (2 Links)
  24. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  25. Evolved Aesthetic Analogies to Improve Artistic Experience‏‎ (2 Links)
  26. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (2 Links)
  27. Scott Neil-Teilly‏‎ (2 Links)
  28. Combining Representational Domains for Computational Creativity‏‎ (2 Links)
  29. Automatic Mineral Identification Using Genetic Programming‏‎ (2 Links)
  30. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  31. Evolving Assemblages of 3D Objects‏‎ (2 Links)
  32. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  33. Generative Design: A Paradigm for Design Research‏‎ (2 Links)
  34. Complex constructions based on symmetry breaking in simple three dimensional IFS‏‎ (2 Links)
  35. Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines‏‎ (2 Links)
  36. Automatic invention of fitness functions with application to scene generation‏‎ (2 Links)
  37. Organized order in ornamentation‏‎ (2 Links)
  38. Domain Bridging Associations Support Creativity‏‎ (2 Links)
  39. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  40. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  41. P6m Reference Implementation‏‎ (2 Links)
  42. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  43. Information aesthetics: an heroic experiment‏‎ (2 Links)
  44. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  45. Batik Fractal : Traditional Art to Modern Complexity‏‎ (2 Links)
  46. Evolving content in the galactic arms race video game‏‎ (2 Links)
  47. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  48. The Future of Evolutionary Design Research‏‎ (2 Links)
  49. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  50. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)

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