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  1. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  2. Painting with Flowsnakes‏‎ (2 Links)
  3. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  4. Live Coding Towards Computational Creativity‏‎ (2 Links)
  5. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  6. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  7. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  8. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  9. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  10. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  11. Pavimenta: A Photo Tiling Tool‏‎ (2 Links)
  12. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (2 Links)
  13. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  14. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  15. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  16. Space layout planning using an evolutionary approach‏‎ (2 Links)
  17. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  18. Art-directed Watercolor Rendered Animation‏‎ (2 Links)
  19. A Survey on ROC-based Ordinal Regression‏‎ (2 Links)
  20. Creative Evolutionary Systems‏‎ (2 Links)
  21. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  22. Generative Modelling with Timed L-Systems‏‎ (2 Links)
  23. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  24. Evolving Human Faces‏‎ (2 Links)
  25. Phänotyp‏‎ (2 Links)
  26. Information aesthetics: an heroic experiment‏‎ (2 Links)
  27. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  28. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  29. Evolving ambiguous images‏‎ (2 Links)
  30. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  31. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  32. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  33. Evolving expressions and art by choice‏‎ (2 Links)
  34. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  35. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  36. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  37. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  38. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  39. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  40. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  41. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  42. Color Mixing using Colliding Particles‏‎ (2 Links)
  43. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  44. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  45. Neuroästhetik‏‎ (2 Links)
  46. Giving Colour to Images‏‎ (2 Links)
  47. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  48. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  49. Is Evolution Creative?‏‎ (2 Links)
  50. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)

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