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- The FloWr Online Platform: Automated Programming and Computational Creativity as a Service (2 Links)
- Semi-Automatic Digital Epigraphy from Images with Normals (2 Links)
- Painting With Triangles (2 Links)
- Measuring Creativity In Software Development (2 Links)
- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (2 Links)
- Genetic learning for biologically inspired aesthetic processes (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Evolving urban structures using Computer Optimisation Techniques (2 Links)
- DESIGN ARCHITECTURE BY GENETIC ALGORITHM (2 Links)
- Daniel Shiffman (2 Links)
- The T. albipennis Sand Painting Artists (2 Links)
- A Turing Test for Generative Art (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- Exploring Evolutionary Possibilities for Digital Doilies (2 Links)
- Interactive evolutionary computation for analyzing human characteristics (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Artificial Neural Network Spaces (2 Links)
- Exploring component-based representations - the secret of creativity by evolution? (2 Links)
- Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity (2 Links)
- Interior Illumination Design Using Genetic Programming (2 Links)
- Extending the Range of Facial Types (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Investigating Face Space (2 Links)
- Theory of Complexity (2 Links)
- Gregory S. Hornby (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Ishihama Yoshiaki (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Distance-based functions for image comparison (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Composition in Perspectives (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- Being Kasimir Malevich (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
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