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- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- Adaptive enlargement of state spaces in evolutionary designing (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Painting with Flowsnakes (2 Links)
- The Painting Fool Sees! New Projects with the Automated Painter (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Michael Witbrock (2 Links)
- Aesthetic Learning in an Interactive Evolutionary Art System (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Interactive evolution of images (2 Links)
- Computer-Kreativität (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- Pavimenta: A Photo Tiling Tool (2 Links)
- Begriffe zur Evolutionären Kunst (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- The artist’s intentions and genetic coding in algorithmically generated drawings (2 Links)
- Computer Software for Measuring Creative Search (2 Links)
- The emergence of the representation of style in design (2 Links)
- Space layout planning using an evolutionary approach (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Golan Levin (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life (2 Links)
- Breeding on site (2 Links)
- Style-aware Robust Color Transfer (2 Links)
- Preconceptual Creativity (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Keith Wiley (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- Bubble Hierarchies (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Andrew Rowbottom (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Neuroästhetik (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Evolutionary Design by Computers (2 Links)
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