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  1. Natural Processes and Artificial Procedures‏‎ (2 Links)
  2. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (2 Links)
  3. Creatively Subverting Messages in Posters‏‎ (2 Links)
  4. Ungegenständliche Kunst‏‎ (2 Links)
  5. Can a Genetic Algorithm Think Like a Composer?‏‎ (2 Links)
  6. Evolutionary Design in Art‏‎ (2 Links)
  7. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  8. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  9. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  10. Rebecca Luger-Guil‏‎ (2 Links)
  11. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  12. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  13. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  14. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (2 Links)
  15. A Turing Test for Generative Art‏‎ (2 Links)
  16. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)
  17. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  18. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  19. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  20. Artificial Neural Network Spaces‏‎ (2 Links)
  21. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)
  22. Live Coding Towards Computational Creativity‏‎ (2 Links)
  23. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  24. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  25. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  26. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  27. Evolutionary shape grammars for product design‏‎ (2 Links)
  28. Visual Hallucination For Computational Creation‏‎ (2 Links)
  29. Collage, Technology, and Creative Process‏‎ (2 Links)
  30. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  31. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  32. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  33. Evolving 3D Morphology and Behavior by Competition‏‎ (2 Links)
  34. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  35. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  36. Combining Representational Domains for Computational Creativity‏‎ (2 Links)
  37. Generative Art Inspired by Nature, Using NodeBox‏‎ (2 Links)
  38. Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function‏‎ (2 Links)
  39. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  40. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  41. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  42. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  43. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  44. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  45. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  46. Information aesthetics: an heroic experiment‏‎ (2 Links)
  47. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  48. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  49. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  50. The Future of Evolutionary Design Research‏‎ (2 Links)

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