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  1. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  2. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  3. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (2 Links)
  4. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  5. SBEAT3: A tool for multi-part music composition by simulated breeding‏‎ (2 Links)
  6. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  7. Man + Robots: Symbiotic Art‏‎ (2 Links)
  8. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)
  9. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  10. Schwarm Algorithmen‏‎ (2 Links)
  11. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  12. On the Translation of Design Data into Design Form in Evolutionary Design‏‎ (2 Links)
  13. Mapped Pictures: Aesthetic Image Annotations‏‎ (2 Links)
  14. Improving the ranking quality of medical image retrieval using a genetic feature selection method‏‎ (2 Links)
  15. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  16. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  17. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  18. Golan Levin‏‎ (2 Links)
  19. Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation‏‎ (2 Links)
  20. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  21. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  22. Informational Aesthetics Measures‏‎ (2 Links)
  23. Selektion‏‎ (2 Links)
  24. Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation‏‎ (2 Links)
  25. The Escher evolver: evolution to the people‏‎ (2 Links)
  26. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  27. Self Portraits with Mandelbrot Genetics‏‎ (2 Links)
  28. The FloWr Online Platform: Automated Programming and Computational Creativity as a Service‏‎ (2 Links)
  29. Biokunst‏‎ (2 Links)
  30. Interactive Evolutionary CAD System for MEMS Layout Synthesis‏‎ (2 Links)
  31. Painting with Flowsnakes‏‎ (2 Links)
  32. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  33. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  34. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  35. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  36. Flowsnake Earth‏‎ (2 Links)
  37. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  38. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  39. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  40. Creative Search Trajectories and their Implications‏‎ (2 Links)
  41. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  42. The alphabet synthesis machine‏‎ (2 Links)
  43. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  44. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  45. The darwinian structure of the design process‏‎ (2 Links)
  46. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  47. Curious agents and situated design evaluations‏‎ (2 Links)
  48. Andrew Rowbottom‏‎ (2 Links)
  49. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  50. Phänotyp‏‎ (2 Links)

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