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  1. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  2. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  3. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  4. Ian Butterfield‏‎ (2 Links)
  5. Non-Photorealistic Rendering of Portraits‏‎ (2 Links)
  6. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (2 Links)
  7. Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music‏‎ (2 Links)
  8. Learning to colour greyscale images‏‎ (2 Links)
  9. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)
  10. Rekombination‏‎ (2 Links)
  11. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)
  12. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  13. Data-Driven Iconification‏‎ (2 Links)
  14. Rendering artistic light patterns‏‎ (2 Links)
  15. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)
  16. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  17. Image Warping for a Painterly Effect‏‎ (2 Links)
  18. Bernd Lintermann‏‎ (2 Links)
  19. On-line Knowledge Embedding for Interactive EC-based Montage System‏‎ (2 Links)
  20. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  21. Evolutionary shape grammars for product design‏‎ (2 Links)
  22. Collaborative Preference Learning‏‎ (2 Links)
  23. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (2 Links)
  24. SBEAT3: A tool for multi-part music composition by simulated breeding‏‎ (2 Links)
  25. The Creative Mind: Myths and Mechanisms‏‎ (2 Links)
  26. Detecting people in cubist art‏‎ (2 Links)
  27. Evolving 3D Morphology and Behavior by Competition‏‎ (2 Links)
  28. Schwarm Algorithmen‏‎ (2 Links)
  29. On the Translation of Design Data into Design Form in Evolutionary Design‏‎ (2 Links)
  30. Generative Art Inspired by Nature, Using NodeBox‏‎ (2 Links)
  31. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (2 Links)
  32. Digital Face Beautification‏‎ (2 Links)
  33. Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function‏‎ (2 Links)
  34. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  35. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  36. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  37. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  38. Zufallsprozess‏‎ (2 Links)
  39. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  40. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  41. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  42. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  43. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  44. The Painting Fool Teaching Interface‏‎ (2 Links)
  45. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  46. Echo‏‎ (2 Links)
  47. Evolving for the Audience‏‎ (2 Links)
  48. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  49. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  50. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)

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