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- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- A genetic engineering approach to genetic algorithms (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Non-Photorealistic Rendering of Portraits (2 Links)
- Evolutionary Design in Art (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- Rekombination (2 Links)
- From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- Evolutionary Image Transition Using Random Walks (2 Links)
- Rendering artistic light patterns (2 Links)
- Chinese pattern design using generative shape grammar (2 Links)
- Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves (2 Links)
- A review on the application of evolutionary computation to information retrieval (2 Links)
- Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation (2 Links)
- A user-oriented image retrieval system based on interactive genetic algorithm (2 Links)
- On-line Knowledge Embedding for Interactive EC-based Montage System (2 Links)
- Generating Artwork Using Previous Created Image as Coloring Palette (2 Links)
- Low-complexity art (2 Links)
- On Symmetry, Aesthetics and Quantifying Symmetrical Complexity (2 Links)
- Deepland, a Travel through many Dimensions (2 Links)
- Automated recoloring of evolved designs using evolved palettes (2 Links)
- SBEAT3: A tool for multi-part music composition by simulated breeding (2 Links)
- The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis (2 Links)
- Evolutionary shape grammars for product design (2 Links)
- Schwarm Algorithmen (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Improbable Creativity (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Self-Assembling Dynamical Hierarchies (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Zellij Multipuzzle (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Mathematische Kunst (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Passive Solar Building Design Using Genetic Programming (2 Links)
- Evolving for the Audience (2 Links)
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