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- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Computer-Kreativität (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- Computer Software for Measuring Creative Search (2 Links)
- Exploring a Parameterized Portrait Painting Space (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- FaceSpace: A Facial Spatial-Domain Toolkit (2 Links)
- A Computer Model for the Generation of Visual Compositions (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- A Fitness Function for Creativity in Jazz Improvisation and Beyond (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- Stylized Reality (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Breeding on site (2 Links)
- Establishing Appreciation In a Creative System (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used? (2 Links)
- A Meme-Based Architecture for Modeling Creativity (2 Links)
- Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- Creative Computers, Improvisation and Intimacy (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- Creative Web Services with Pattern (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Chris Coyne (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
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