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  1. P4m Reference Implementation‏‎ (2 Links)
  2. Genetic Algorithms for the Generation of Models with Micropopulations‏‎ (2 Links)
  3. Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution‏‎ (2 Links)
  4. Painterly rendering using image salience‏‎ (2 Links)
  5. Bernd Lintermann‏‎ (2 Links)
  6. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  7. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  8. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (2 Links)
  9. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  10. Computational Creativity Conceptualisation Grounded on ICCC Papers‏‎ (2 Links)
  11. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  12. Michael Witbrock‏‎ (2 Links)
  13. Genotyp‏‎ (2 Links)
  14. Interactive evolution of images‏‎ (2 Links)
  15. Computational and Collective Creativity: Who’s Being Creative?‏‎ (2 Links)
  16. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Links)
  17. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  18. Exploring Persian Rug Design Using a Computational Evolutionary Approach‏‎ (2 Links)
  19. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  20. The emergence of the representation of style in design‏‎ (2 Links)
  21. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  22. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  23. Computer Vision for the Structured Representation and Stylisation of Visual Media Collections‏‎ (2 Links)
  24. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  25. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  26. Grammatical Evolution: Evolving Programs for an Arbitrary Language‏‎ (2 Links)
  27. Stepping stones in the mist‏‎ (2 Links)
  28. A Fractal Approach Towards Visual Analogy‏‎ (2 Links)
  29. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  30. Stimulating creative flow through computational feedback‏‎ (2 Links)
  31. An exploration-based evolutionary model of a generative design process‏‎ (2 Links)
  32. Feature Extraction Languages and Visual Pattern Recognition‏‎ (2 Links)
  33. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  34. Pmm Reference Implementation‏‎ (2 Links)
  35. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  36. Filterscape: Energy Recycling in a Creative Ecosystem‏‎ (2 Links)
  37. Population‏‎ (2 Links)
  38. A Knowledge Based Approach to Modeling Portrait Painting Methodology‏‎ (2 Links)
  39. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  40. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  41. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  42. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  43. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  44. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Links)
  45. Creating and rendering convolution surfaces‏‎ (2 Links)
  46. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  47. Keith Wiley‏‎ (2 Links)
  48. Natural Color Symmetry‏‎ (2 Links)
  49. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  50. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)

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