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- An informational model for cellular automata aesthetic measure (2 Links)
- The Painting Fool in New Dimensions (2 Links)
- Interactive evolutionary computation for analyzing human characteristics (2 Links)
- Animating Typescript Using Aesthetically Evolved Images (2 Links)
- The Virtual Ecosystem as Generative Electronic Art (2 Links)
- A New Musical Tool for Composition and Play Based on Simulated Breeding (2 Links)
- Creative Ecosystems 2009 (2 Links)
- Interior Illumination Design Using Genetic Programming (2 Links)
- Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence (2 Links)
- The case for a mixed-initiative collaborative neuroevolution approach (2 Links)
- Creatively Subverting Messages in Posters (2 Links)
- Morgan McGuire (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- Can a Genetic Algorithm Think Like a Composer? (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- Steve Dipaola (2 Links)
- Mutation (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- Stippling with Aerial Robots (2 Links)
- Artificial creativity: A synthetic approach to the study of creative behaviour (2 Links)
- Evolutionary Learning and Stochastic Process Algebra (2 Links)
- Decision Tree Modeling for Ranking Data (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Towards MCTS for Creative Domains (2 Links)
- Karl Gerbel (2 Links)
- Collage, Technology, and Creative Process (2 Links)
- Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems (2 Links)
- Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings (2 Links)
- Natural Processes and Artificial Procedures (2 Links)
- About a special relationship: abstract art - aesthetics - mathematics (2 Links)
- Quantum sculpture: art inspired by the deeper nature of reality (2 Links)
- Combining Representational Domains for Computational Creativity (2 Links)
- Swarm Granulator (2 Links)
- Complex constructions based on symmetry breaking in simple three dimensional IFS (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
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