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  1. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  2. Image Warping for a Painterly Effect‏‎ (2 Links)
  3. Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity‏‎ (2 Links)
  4. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  5. Design Space of Tiling Template‏‎ (2 Links)
  6. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  7. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)
  8. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  9. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  10. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  11. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  12. Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation‏‎ (2 Links)
  13. Disney Meets Darwin — The Evolution of Funny Animated Figures‏‎ (2 Links)
  14. Searching for Surprise‏‎ (2 Links)
  15. The Escher evolver: evolution to the people‏‎ (2 Links)
  16. Evolving Line Drawings‏‎ (2 Links)
  17. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  18. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  19. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  20. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  21. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  22. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  23. Evolving art with scalable vector graphics‏‎ (2 Links)
  24. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  25. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  26. Andrew Rowbottom‏‎ (2 Links)
  27. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  28. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  29. Evolving virtual creatures‏‎ (2 Links)
  30. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  31. Interactive evolution of dynamical systems‏‎ (2 Links)
  32. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  33. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  34. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  35. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  36. The alphabet synthesis machine‏‎ (2 Links)
  37. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  38. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  39. The darwinian structure of the design process‏‎ (2 Links)
  40. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  41. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  42. Extending the Range of Facial Types‏‎ (2 Links)
  43. Peter Kleiweg‏‎ (2 Links)
  44. Theory of Complexity‏‎ (2 Links)
  45. Consensual Paintings‏‎ (2 Links)
  46. Artificial Drawing + Unity‏‎ (2 Links)
  47. Gregory S. Hornby‏‎ (2 Links)
  48. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  49. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  50. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)

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