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  1. The emergence of the representation of style in design‏‎ (2 Links)
  2. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  3. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  4. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  5. Data-Driven Iconification‏‎ (2 Links)
  6. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  7. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)
  8. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  9. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  10. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  11. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)
  12. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  13. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  14. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  15. Collaborative Preference Learning‏‎ (2 Links)
  16. Evolutionary shape grammars for product design‏‎ (2 Links)
  17. Stylized Reality‏‎ (2 Links)
  18. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  19. Detecting people in cubist art‏‎ (2 Links)
  20. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  21. Digital Face Beautification‏‎ (2 Links)
  22. Evolving 3D Morphology and Behavior by Competition‏‎ (2 Links)
  23. Generative Art Inspired by Nature, Using NodeBox‏‎ (2 Links)
  24. Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function‏‎ (2 Links)
  25. Generative Representations for Artificial Architecture and Passive Solar Performance TR‏‎ (2 Links)
  26. Quantifying Creativity in Art Networks‏‎ (2 Links)
  27. Tuning of Image Parameters by Interactive Evolutionary Computation‏‎ (2 Links)
  28. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  29. Generic Evolutionary Design‏‎ (2 Links)
  30. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  31. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  32. Ranking Cases with Classification Rules‏‎ (2 Links)
  33. Evolving an Aircraft Using a Parametric Design System‏‎ (2 Links)
  34. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  35. Evolving for the Audience‏‎ (2 Links)
  36. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  37. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  38. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  39. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  40. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  41. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  42. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  43. Genetische Programmierung‏‎ (2 Links)
  44. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  45. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  46. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  47. Variation‏‎ (2 Links)
  48. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  49. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  50. Tatsu Unemi‏‎ (2 Links)

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