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  1. ArTbitrating: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  2. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  3. A Study of Image Colourfulness‏‎ (2 Links)
  4. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  5. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  6. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  7. Can a Genetic Algorithm Think Like a Composer?‏‎ (2 Links)
  8. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  9. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  10. Artificial Art Made by Artificial Ants‏‎ (2 Links)
  11. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  12. A closer look at creativity as search‏‎ (2 Links)
  13. Morgan McGuire‏‎ (2 Links)
  14. Artificial Life Meets Computational Creativity?‏‎ (2 Links)
  15. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  16. A formal theory of creativity to model the creation of art‏‎ (2 Links)
  17. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  18. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  19. A genetic engineering approach to genetic algorithms‏‎ (2 Links)
  20. Steve Dipaola‏‎ (2 Links)
  21. Mutation‏‎ (2 Links)
  22. Stippling with Aerial Robots‏‎ (2 Links)
  23. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  24. A review on the application of evolutionary computation to information retrieval‏‎ (2 Links)
  25. Collage, Technology, and Creative Process‏‎ (2 Links)
  26. A user-oriented image retrieval system based on interactive genetic algorithm‏‎ (2 Links)
  27. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  28. Towards MCTS for Creative Domains‏‎ (2 Links)
  29. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  30. Automated recoloring of evolved designs using evolved palettes‏‎ (2 Links)
  31. Karl Gerbel‏‎ (2 Links)
  32. Combining Representational Domains for Computational Creativity‏‎ (2 Links)
  33. Complex constructions based on symmetry breaking in simple three dimensional IFS‏‎ (2 Links)
  34. Natural Processes and Artificial Procedures‏‎ (2 Links)
  35. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  36. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  37. Autonomous Evolutionary Art‏‎ (2 Links)
  38. Swarm Painting Atelier‏‎ (2 Links)
  39. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  40. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  41. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  42. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  43. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  44. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  45. Rebecca Luger-Guillaume‏‎ (2 Links)
  46. Learning representations for creative design using evolution‏‎ (2 Links)
  47. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  48. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  49. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  50. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)

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