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  1. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  2. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  3. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  4. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  5. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  6. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  7. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  8. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  9. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  10. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  11. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  12. Model Proposal for a Constructed Artist‏‎ (2 Links)
  13. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  14. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  15. Visual Hallucination For Computational Creation‏‎ (2 Links)
  16. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  17. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  18. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  19. Steve Dipaola‏‎ (2 Links)
  20. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  21. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  22. Stippling with Aerial Robots‏‎ (2 Links)
  23. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  24. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  25. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  26. Andrew Rowbottom‏‎ (2 Links)
  27. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  28. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  29. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  30. The Future of Evolutionary Design Research‏‎ (2 Links)
  31. Evolution of Animated Photomosaics‏‎ (2 Links)
  32. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  33. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  34. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  35. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  36. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  37. Rebecca Luger-Guillaume‏‎ (2 Links)
  38. Künstliches Leben‏‎ (2 Links)
  39. Artificial Drawing + Unity‏‎ (2 Links)
  40. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  41. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  42. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  43. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  44. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  45. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  46. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  47. Color Mixing using Colliding Particles‏‎ (2 Links)
  48. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  49. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  50. Live Algorithms‏‎ (2 Links)

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