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- Can a Genetic Algorithm Think Like a Composer? (2 Links)
- Ungegenständliche Kunst (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Pavimenta: A Photo Tiling Tool (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Evolving Glitch Art (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Space layout planning using an evolutionary approach (2 Links)
- Autonomously Creating Quality Images (2 Links)
- Decision Tree Modeling for Ranking Data (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Aesthetic image rating (AIR) algorithm (2 Links)
- Collage, Technology, and Creative Process (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life (2 Links)
- Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies (2 Links)
- Combining Representational Domains for Computational Creativity (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Holger Ferstl (2 Links)
- Complex constructions based on symmetry breaking in simple three dimensional IFS (2 Links)
- Style-aware Robust Color Transfer (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Preconceptual Creativity (2 Links)
- Domain Bridging Associations Support Creativity (2 Links)
- Learning Preference Models in Recommender Systems (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Ian Butterfield (2 Links)
- Programmed life: Evolutionary Imagery of Data Visualization with Aesthetic Moods in terms of Genetic Algorithm (2 Links)
- Golan Levin (2 Links)
- Learning to colour greyscale images (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Live Algorithms (2 Links)
- Neuroästhetik (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
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