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  1. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (2 Links)
  2. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  3. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  4. Gentropy: evolving 2D textures‏‎ (2 Links)
  5. Model Proposal for a Constructed Artist‏‎ (2 Links)
  6. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  7. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Links)
  8. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)
  9. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  10. The emergence of the representation of style in design‏‎ (2 Links)
  11. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  12. Stepping stones in the mist‏‎ (2 Links)
  13. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  14. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  15. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  16. Stimulating creative flow through computational feedback‏‎ (2 Links)
  17. Pmm Reference Implementation‏‎ (2 Links)
  18. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  19. A Fractal Approach Towards Visual Analogy‏‎ (2 Links)
  20. Population‏‎ (2 Links)
  21. An exploration-based evolutionary model of a generative design process‏‎ (2 Links)
  22. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  23. Establishing Appreciation In a Creative System‏‎ (2 Links)
  24. A Knowledge Based Approach to Modeling Portrait Painting Methodology‏‎ (2 Links)
  25. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  26. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  27. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  28. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  29. Quantum Art‏‎ (2 Links)
  30. Creative Evolutionary Systems‏‎ (2 Links)
  31. Applicability of interactive evolutionary computation to mental health measurement‏‎ (2 Links)
  32. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  33. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (2 Links)
  34. Tuning of Image Parameters by Interactive Evolutionary Computation‏‎ (2 Links)
  35. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  36. New Kinds of Fractal Patterns‏‎ (2 Links)
  37. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  38. Künstliches Leben‏‎ (2 Links)
  39. Niche Constructing Drawing Robots‏‎ (2 Links)
  40. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  41. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  42. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  43. A comparative classification of complexity measures‏‎ (2 Links)
  44. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  45. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  46. Artificial Nature: Immersive World Making‏‎ (2 Links)
  47. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  48. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  49. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  50. Variation‏‎ (2 Links)

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