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- On the Impact of Chat Communication on Computer-Supported Idea Generation Processes (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- Evolving Glitch Art (2 Links)
- The Creative Mind: Myths and Mechanisms (2 Links)
- A Turing Test for Generative Art (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
- Artificial Neural Network Spaces (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- Semantic Operators for Evolutionary Art (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Michael Witbrock (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Giving Colour to Images (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Peter Weibel (2 Links)
- Is Evolution Creative? (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
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