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- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- The FloWr Online Platform: Automated Programming and Computational Creativity as a Service (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation (2 Links)
- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
- Autonomously Creating Quality Images (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- Evolutionary Learning and Stochastic Process Algebra (2 Links)
- Aesthetic image rating (AIR) algorithm (2 Links)
- Decision Tree Modeling for Ranking Data (2 Links)
- Interactive operators for evolutionary architectural design (2 Links)
- The T. albipennis Sand Painting Artists (2 Links)
- Model Proposal for a Constructed Artist (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- Collage, Technology, and Creative Process (2 Links)
- Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies (2 Links)
- Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity (2 Links)
- Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings (2 Links)
- Combining Representational Domains for Computational Creativity (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- Theory of Complexity (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Preference Learning: An Introduction (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Evolving virtual creatures (2 Links)
- Künstliches Leben (2 Links)
- Computer-Ästhetik (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Entropie (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
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