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- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation (2 Links)
- Exploring Evolutionary Possibilities for Digital Doilies (2 Links)
- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
- Exploring component-based representations - the secret of creativity by evolution? (2 Links)
- Extending grammatical evolution to evolve digital surfaces with genr8 (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Interactive operators for evolutionary architectural design (2 Links)
- Grammar-based Genetic Programming: A Survey (2 Links)
- Model Proposal for a Constructed Artist (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Construction and intuition: Creativity in early computer art (2 Links)
- Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value (2 Links)
- Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity (2 Links)
- Steve Dipaola (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Stippling with Aerial Robots (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Andrew Rowbottom (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Künstliches Leben (2 Links)
- Artificial Drawing + Unity (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Live Algorithms (2 Links)
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