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  1. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  2. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  3. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Links)
  4. Automated recoloring of evolved designs using evolved palettes‏‎ (2 Links)
  5. Evolving design genes in space layout problems‏‎ (2 Links)
  6. Computational Aesthetics Conferences‏‎ (2 Links)
  7. The emergence of the representation of style in design‏‎ (2 Links)
  8. Morgan McGuire‏‎ (2 Links)
  9. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  10. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  11. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  12. Steve Dipaola‏‎ (2 Links)
  13. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  14. Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music‏‎ (2 Links)
  15. Stippling with Aerial Robots‏‎ (2 Links)
  16. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  17. Mutation‏‎ (2 Links)
  18. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  19. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  20. Bernd Lintermann‏‎ (2 Links)
  21. Golan Levin‏‎ (2 Links)
  22. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  23. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  24. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  25. Karl Gerbel‏‎ (2 Links)
  26. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  27. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  28. Natural Processes and Artificial Procedures‏‎ (2 Links)
  29. Tuning of Image Parameters by Interactive Evolutionary Computation‏‎ (2 Links)
  30. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (2 Links)
  31. Ameisen Algorithmen‏‎ (2 Links)
  32. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  33. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  34. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  35. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  36. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  37. Flowsnake Earth‏‎ (2 Links)
  38. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  39. Rebecca Luger-Guillaume‏‎ (2 Links)
  40. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  41. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  42. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  43. Learning representations for creative design using evolution‏‎ (2 Links)
  44. Variation‏‎ (2 Links)
  45. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  46. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  47. Creative Search Trajectories and their Implications‏‎ (2 Links)
  48. Tatsu Unemi‏‎ (2 Links)
  49. Image Stylization by Oil Paint Filtering using Color Palettes‏‎ (2 Links)
  50. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)

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