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  1. Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation‏‎ (2 Links)
  2. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  3. The Escher evolver: evolution to the people‏‎ (2 Links)
  4. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  5. Population‏‎ (2 Links)
  6. Edge Detection of Petrographic Images Using Genetic Programming‏‎ (2 Links)
  7. Gentropy: evolving 2D textures‏‎ (2 Links)
  8. The FloWr Online Platform: Automated Programming and Computational Creativity as a Service‏‎ (2 Links)
  9. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  10. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  11. Image Warping for a Painterly Effect‏‎ (2 Links)
  12. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  13. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  14. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  15. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)
  16. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  17. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  18. Quantum Art‏‎ (2 Links)
  19. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  20. The T. albipennis Sand Painting Artists‏‎ (2 Links)
  21. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  22. New IEC Research and Frameworks‏‎ (2 Links)
  23. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  24. Niall J. L. Griffith‏‎ (2 Links)
  25. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  26. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  27. Establishing Appreciation In a Creative System‏‎ (2 Links)
  28. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  29. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  30. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  31. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  32. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  33. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  34. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  35. Reproduktion‏‎ (2 Links)
  36. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  37. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  38. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  39. Interactive evolution of dynamical systems‏‎ (2 Links)
  40. Abstract Art by Shape Classification‏‎ (2 Links)
  41. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  42. Automated collage generation — with intent‏‎ (2 Links)
  43. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  44. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  45. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  46. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  47. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  48. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  49. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  50. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)

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