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  1. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  2. Chinese pattern design using generative shape grammar‏‎ (2 Links)
  3. The Painting Fool in New Dimensions‏‎ (2 Links)
  4. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  5. Art-directed Watercolor Rendered Animation‏‎ (2 Links)
  6. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  7. Semantic Operators for Evolutionary Art‏‎ (2 Links)
  8. A Survey on ROC-based Ordinal Regression‏‎ (2 Links)
  9. Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach‏‎ (2 Links)
  10. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  11. Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining‏‎ (2 Links)
  12. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  13. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  14. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  15. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  16. A cybernetic approach to aesthetics‏‎ (2 Links)
  17. Passive Solar Building Design Using Genetic Programming TR‏‎ (2 Links)
  18. Artificial ecosystems for creative discovery‏‎ (2 Links)
  19. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  20. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)
  21. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  22. Keith Wiley‏‎ (2 Links)
  23. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  24. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  25. Complexity of two-dimensional patterns‏‎ (2 Links)
  26. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  27. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  28. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  29. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  30. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  31. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  32. Peter Weibel‏‎ (2 Links)
  33. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  34. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  35. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  36. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  37. Evolving art with scalable vector graphics‏‎ (2 Links)
  38. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  39. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  40. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  41. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  42. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  43. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  44. Towards a model for artificial aesthetics‏‎ (2 Links)
  45. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  46. Evolving virtual creatures‏‎ (2 Links)
  47. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  48. Electric Sheep‏‎ (2 Links)
  49. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  50. Computational Creativity through a Gap‏‎ (2 Links)

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