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- Ranking Cases with Classification Rules (2 Links)
- Evolutionary Development of Mathematically Defined Forms (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- Artificial Art Made by Artificial Ants (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- A closer look at creativity as search (2 Links)
- Data-Driven Iconification (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- Artificial Life Meets Computational Creativity? (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- A formal theory of creativity to model the creation of art (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves (2 Links)
- A genetic engineering approach to genetic algorithms (2 Links)
- Collaborative Preference Learning (2 Links)
- Generating floor plan layouts with K-D tree algorithms and evolutionary strategies (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- Evolutionary generation of faces (2 Links)
- Low-complexity art (2 Links)
- A review on the application of evolutionary computation to information retrieval (2 Links)
- Detecting people in cubist art (2 Links)
- Evolutionäre Algorithmen (2 Links)
- The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- A user-oriented image retrieval system based on interactive genetic algorithm (2 Links)
- Digital Face Beautification (2 Links)
- Evolved Aesthetic Analogies to Improve Artistic Experience (2 Links)
- On Two Desiderata for Creativity Support Tools (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Evolving Fractal Drawings (2 Links)
- Improbable Creativity (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Echo (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Zellij Multipuzzle (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Mathematische Kunst (2 Links)
- Self-design and ontogenetic evolution (2 Links)
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