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  1. Fractal geometry describes the beauty of infinity in nature‏‎ (2 Links)
  2. Quantum Art‏‎ (2 Links)
  3. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  4. Swarm Granulator‏‎ (2 Links)
  5. New IEC Research and Frameworks‏‎ (2 Links)
  6. Frayed Cell Diagrams‏‎ (2 Links)
  7. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  8. Evolutionary Computation and Image Re-Coloring‏‎ (2 Links)
  9. Niall J. L. Griffith‏‎ (2 Links)
  10. DESIGN ARCHITECTURE BY GENETIC ALGORITHM‏‎ (2 Links)
  11. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (2 Links)
  12. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  13. Daniel Shiffman‏‎ (2 Links)
  14. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  15. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  16. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  17. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  18. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  19. Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity‏‎ (2 Links)
  20. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  21. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  22. Design Space of Tiling Template‏‎ (2 Links)
  23. Live Coding Towards Computational Creativity‏‎ (2 Links)
  24. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  25. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  26. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  27. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  28. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  29. Scott Neil-Teilly‏‎ (2 Links)
  30. The Authorship of Generative Art‏‎ (2 Links)
  31. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  32. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  33. Disney Meets Darwin — The Evolution of Funny Animated Figures‏‎ (2 Links)
  34. Evolving Glitch Art‏‎ (2 Links)
  35. A Turing Test for Generative Art‏‎ (2 Links)
  36. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  37. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  38. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  39. Artificial Drawing + Unity‏‎ (2 Links)
  40. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  41. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  42. Information aesthetics: an heroic experiment‏‎ (2 Links)
  43. Evolving ambiguous images‏‎ (2 Links)
  44. P6m Reference Implementation‏‎ (2 Links)
  45. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  46. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  47. Evolving expressions and art by choice‏‎ (2 Links)
  48. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  49. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  50. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)

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