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  1. A Knowledge Based Approach to Modeling Portrait Painting Methodology‏‎ (2 Links)
  2. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  3. Image Warping for a Painterly Effect‏‎ (2 Links)
  4. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  5. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  6. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  7. Applicability of interactive evolutionary computation to mental health measurement‏‎ (2 Links)
  8. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  9. ArTbitrating: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  10. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  11. A Study of Image Colourfulness‏‎ (2 Links)
  12. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  13. The Authorship of Generative Art‏‎ (2 Links)
  14. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  15. Searching for Surprise‏‎ (2 Links)
  16. Artificial Art Made by Artificial Ants‏‎ (2 Links)
  17. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  18. A closer look at creativity as search‏‎ (2 Links)
  19. Evolving Line Drawings‏‎ (2 Links)
  20. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  21. Artificial Life Meets Computational Creativity?‏‎ (2 Links)
  22. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  23. A formal theory of creativity to model the creation of art‏‎ (2 Links)
  24. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  25. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  26. Evolving art with scalable vector graphics‏‎ (2 Links)
  27. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  28. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  29. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  30. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  31. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  32. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  33. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  34. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  35. Evolving virtual creatures‏‎ (2 Links)
  36. Aaron Davidson‏‎ (2 Links)
  37. Interactive evolution of dynamical systems‏‎ (2 Links)
  38. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  39. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  40. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  41. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  42. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  43. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  44. Peter Kleiweg‏‎ (2 Links)
  45. Extending the Range of Facial Types‏‎ (2 Links)
  46. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  47. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  48. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  49. Autonomous Evolutionary Art‏‎ (2 Links)
  50. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)

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