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- Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used? (2 Links)
- Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping (2 Links)
- Semi-Automatic Digital Epigraphy from Images with Normals (2 Links)
- Painting With Triangles (2 Links)
- The Authorship of Generative Art (2 Links)
- Computational Aesthetics Conferences (2 Links)
- X-Faces: The eXploit Is Out There (2 Links)
- The Emergence of Social Learning in Artificial Societies (2 Links)
- The Evolving Role of the Artist (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Ästhetik (2 Links)
- Evolutionary Design in Art (2 Links)
- A Turing Test for Generative Art (2 Links)
- From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- The Markov Pen: Online Synthesis of Free-Hand Drawing Styles (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- Evolutionary Image Transition Using Random Walks (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video (2 Links)
- The Painting Fool in New Dimensions (2 Links)
- Artificial Neural Network Spaces (2 Links)
- Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Steve Dipaola (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Stippling with Aerial Robots (2 Links)
- Generating Artwork Using Previous Created Image as Coloring Palette (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- The Virtual Ecosystem as Generative Electronic Art (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- The case for a mixed-initiative collaborative neuroevolution approach (2 Links)
- Evolutionary shape grammars for product design (2 Links)
- Biokunst (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Improving face detection (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
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