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- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Evolving 3D Morphology and Behavior by Competition (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Generative Art Inspired by Nature, Using NodeBox (2 Links)
- In Praise of Evolution and Opacity (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function (2 Links)
- Generative Representations for Artificial Architecture and Passive Solar Performance TR (2 Links)
- Induction Design: A Method for Evolutionary Design (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- Artificial creativity: A synthetic approach to the study of creative behaviour (2 Links)
- Generic Evolutionary Design (2 Links)
- Semantic Operators for Evolutionary Art (2 Links)
- Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves (2 Links)
- Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach (2 Links)
- Measuring Creativity In Software Development (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- Evolving an Aircraft Using a Parametric Design System (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis (2 Links)
- Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems (2 Links)
- Interactive evolutionary computation for analyzing human characteristics (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- About a special relationship: abstract art - aesthetics - mathematics (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Automated collage generation — with intent (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Peter Weibel (2 Links)
- Investigating Face Space (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Zellij Multipuzzle (2 Links)
- Ishihama Yoshiaki (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Gregory Dudek (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
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