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- Informational Aesthetics Measures (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- The FloWr Online Platform: Automated Programming and Computational Creativity as a Service (2 Links)
- Semantic Operators for Evolutionary Art (2 Links)
- Interactive Evolutionary CAD System for MEMS Layout Synthesis (2 Links)
- Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach (2 Links)
- Genetic learning for biologically inspired aesthetic processes (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- Evolving urban structures using Computer Optimisation Techniques (2 Links)
- Autonomously Creating Quality Images (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- The T. albipennis Sand Painting Artists (2 Links)
- Mixed-Initiative Creative Drawing with webIconoscope (2 Links)
- Exploring Evolutionary Possibilities for Digital Doilies (2 Links)
- Aesthetic image rating (AIR) algorithm (2 Links)
- Computer-Kreativität (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- Exploring component-based representations - the secret of creativity by evolution? (2 Links)
- Computer Software for Measuring Creative Search (2 Links)
- Extending grammatical evolution to evolve digital surfaces with genr8 (2 Links)
- Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies (2 Links)
- Grammar-based Genetic Programming: A Survey (2 Links)
- Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Tim Rowley (2 Links)
- Breeding on site (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Preference Learning: An Introduction (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Bubble Hierarchies (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Chris Coyne (2 Links)
- Leonel Moura (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
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