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  1. A Turing Test for Generative Art‏‎ (2 Links)
  2. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  3. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  4. Henry Rowley‏‎ (2 Links)
  5. Natural Processes and Artificial Procedures‏‎ (2 Links)
  6. Artificial Neural Network Spaces‏‎ (2 Links)
  7. Knowledge Discovery of Artistic Influences: A Metric Learning Approach‏‎ (2 Links)
  8. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (2 Links)
  9. Computational Aesthetics Conferences‏‎ (2 Links)
  10. Ungegenständliche Kunst‏‎ (2 Links)
  11. How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity‏‎ (2 Links)
  12. Label Ranking Algorithms: A Survey‏‎ (2 Links)
  13. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  14. Evolutionary Design in Art‏‎ (2 Links)
  15. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (2 Links)
  16. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  17. Learning Comparative User Models for Accelerating Human-Computer Collaborative Search‏‎ (2 Links)
  18. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  19. Rebecca Luger-Guil‏‎ (2 Links)
  20. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  21. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (2 Links)
  22. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)
  23. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  24. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  25. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  26. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  27. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  28. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  29. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)
  30. Line-Based Rendering with Truchet-Like Tiles‏‎ (2 Links)
  31. Active User Intervention in an EC Search‏‎ (2 Links)
  32. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  33. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  34. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  35. Visual Hallucination For Computational Creation‏‎ (2 Links)
  36. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  37. Evolutionary shape grammars for product design‏‎ (2 Links)
  38. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  39. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  40. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  41. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  42. Evolving Approximate Image Filters‏‎ (2 Links)
  43. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  44. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  45. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  46. Importance-Driven Focus of Attention‏‎ (2 Links)
  47. Being Kasimir Malevich‏‎ (2 Links)
  48. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  49. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  50. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)

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