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  1. A Turing Test for Generative Art‏‎ (2 Links)
  2. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  3. Golan Levin‏‎ (2 Links)
  4. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  5. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  6. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  7. Artificial Neural Network Spaces‏‎ (2 Links)
  8. Stylized Reality‏‎ (2 Links)
  9. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  10. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  11. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  12. Henry Rowley‏‎ (2 Links)
  13. Tuning of Image Parameters by Interactive Evolutionary Computation‏‎ (2 Links)
  14. Knowledge Discovery of Artistic Influences: A Metric Learning Approach‏‎ (2 Links)
  15. Quantifying Creativity in Art Networks‏‎ (2 Links)
  16. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  17. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  18. How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity‏‎ (2 Links)
  19. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  20. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  21. Label Ranking Algorithms: A Survey‏‎ (2 Links)
  22. Ranking Cases with Classification Rules‏‎ (2 Links)
  23. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  24. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (2 Links)
  25. Active User Intervention in an EC Search‏‎ (2 Links)
  26. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  27. Learning Comparative User Models for Accelerating Human-Computer Collaborative Search‏‎ (2 Links)
  28. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  29. Fractal geometry describes the beauty of infinity in nature‏‎ (2 Links)
  30. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  31. Using Physiological Signals to Evolve Art‏‎ (2 Links)
  32. Creative Evolutionary Systems‏‎ (2 Links)
  33. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  34. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  35. Variation‏‎ (2 Links)
  36. Leonel Moura‏‎ (2 Links)
  37. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  38. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  39. Evolutionary Design by Computers‏‎ (2 Links)
  40. Tatsu Unemi‏‎ (2 Links)
  41. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  42. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  43. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  44. Being Kasimir Malevich‏‎ (2 Links)
  45. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  46. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  47. Against Individual Creativity‏‎ (2 Links)
  48. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  49. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (2 Links)
  50. Evolutionary exploration of Complex Fractals‏‎ (2 Links)

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