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  1. Ian Butterfield‏‎ (2 Links)
  2. Learning to colour greyscale images‏‎ (2 Links)
  3. A Turing Test for Generative Art‏‎ (2 Links)
  4. Complex constructions based on symmetry breaking in simple three dimensional IFS‏‎ (2 Links)
  5. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  6. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  7. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  8. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (2 Links)
  9. Steve Dipaola‏‎ (2 Links)
  10. Artificial Neural Network Spaces‏‎ (2 Links)
  11. Domain Bridging Associations Support Creativity‏‎ (2 Links)
  12. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  13. Image Warping for a Painterly Effect‏‎ (2 Links)
  14. Stippling with Aerial Robots‏‎ (2 Links)
  15. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  16. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Links)
  17. Computational Creativity Conceptualisation Grounded on ICCC Papers‏‎ (2 Links)
  18. The emergence of the representation of style in design‏‎ (2 Links)
  19. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  20. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  21. Computational and Collective Creativity: Who’s Being Creative?‏‎ (2 Links)
  22. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  23. Natural Processes and Artificial Procedures‏‎ (2 Links)
  24. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  25. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (2 Links)
  26. Active User Intervention in an EC Search‏‎ (2 Links)
  27. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  28. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  29. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  30. Computer Vision for the Structured Representation and Stylisation of Visual Media Collections‏‎ (2 Links)
  31. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  32. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  33. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  34. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  35. Rebecca Luger-Guillaume‏‎ (2 Links)
  36. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  37. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  38. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  39. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  40. Interactive evolution of dynamical systems‏‎ (2 Links)
  41. Being Kasimir Malevich‏‎ (2 Links)
  42. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  43. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)
  44. Against Individual Creativity‏‎ (2 Links)
  45. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  46. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  47. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  48. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  49. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  50. Creating and rendering convolution surfaces‏‎ (2 Links)

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