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  1. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (2 Links)
  2. The emergence of the representation of style in design‏‎ (2 Links)
  3. Stepping stones in the mist‏‎ (2 Links)
  4. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  5. Stimulating creative flow through computational feedback‏‎ (2 Links)
  6. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  7. Autonomously Creating Quality Images‏‎ (2 Links)
  8. Pmm Reference Implementation‏‎ (2 Links)
  9. Data-Driven Iconification‏‎ (2 Links)
  10. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  11. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  12. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  13. Population‏‎ (2 Links)
  14. Aesthetic image rating (AIR) algorithm‏‎ (2 Links)
  15. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  16. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  17. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  18. Collaborative Preference Learning‏‎ (2 Links)
  19. Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies‏‎ (2 Links)
  20. Detecting people in cubist art‏‎ (2 Links)
  21. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  22. Quantum Art‏‎ (2 Links)
  23. Digital Face Beautification‏‎ (2 Links)
  24. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  25. Tuning of Image Parameters by Interactive Evolutionary Computation‏‎ (2 Links)
  26. Evolving Glitch Art‏‎ (2 Links)
  27. Holger Ferstl‏‎ (2 Links)
  28. New IEC Research and Frameworks‏‎ (2 Links)
  29. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  30. Niall J. L. Griffith‏‎ (2 Links)
  31. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  32. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  33. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  34. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  35. A Comparison Between Representations for Evolving Images‏‎ (2 Links)
  36. Evolving design genes in space layout problems‏‎ (2 Links)
  37. Ian Butterfield‏‎ (2 Links)
  38. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  39. An Introduction To Kolmogorov Complexity and its Applications‏‎ (2 Links)
  40. Learning to colour greyscale images‏‎ (2 Links)
  41. Using Physiological Signals to Evolve Art‏‎ (2 Links)
  42. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  43. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  44. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  45. Reproduktion‏‎ (2 Links)
  46. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  47. Live Algorithms‏‎ (2 Links)
  48. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  49. Tatsu Unemi‏‎ (2 Links)
  50. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)

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