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  1. Natural Processes and Artificial Procedures‏‎ (2 Links)
  2. Evolutionäre Algorithmen‏‎ (2 Links)
  3. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (2 Links)
  4. Evolved Aesthetic Analogies to Improve Artistic Experience‏‎ (2 Links)
  5. Developmental modelling with SDS‏‎ (2 Links)
  6. Evolving Assemblages of 3D Objects‏‎ (2 Links)
  7. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  8. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)
  9. Generative Design: A Paradigm for Design Research‏‎ (2 Links)
  10. Ian Butterfield‏‎ (2 Links)
  11. Dimension Reduction for Object Ranking‏‎ (2 Links)
  12. Learning to colour greyscale images‏‎ (2 Links)
  13. Rebecca Luger-Guil‏‎ (2 Links)
  14. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  15. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  16. Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines‏‎ (2 Links)
  17. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  18. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (2 Links)
  19. Genetic Algorithms for the Generation of Models with Micropopulations‏‎ (2 Links)
  20. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  21. Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution‏‎ (2 Links)
  22. Image Warping for a Painterly Effect‏‎ (2 Links)
  23. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  24. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  25. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  26. Computational Aesthetics Conferences‏‎ (2 Links)
  27. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  28. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  29. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  30. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  31. Computational Creativity through a Gap‏‎ (2 Links)
  32. Embodied creativity‏‎ (2 Links)
  33. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  34. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  35. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  36. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  37. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  38. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  39. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  40. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  41. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  42. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  43. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  44. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  45. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  46. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  47. Interactive evolution of dynamical systems‏‎ (2 Links)
  48. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  49. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  50. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)

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