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  1. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (2 Links)
  2. Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution‏‎ (2 Links)
  3. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  4. Measuring Creativity In Software Development‏‎ (2 Links)
  5. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  6. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  7. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  8. Painting With Triangles‏‎ (2 Links)
  9. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  10. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (2 Links)
  11. Genotyp‏‎ (2 Links)
  12. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  13. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  14. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  15. Exploring Persian Rug Design Using a Computational Evolutionary Approach‏‎ (2 Links)
  16. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  17. Biokunst‏‎ (2 Links)
  18. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Links)
  19. Morgan McGuire‏‎ (2 Links)
  20. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  21. A Turing Test for Generative Art‏‎ (2 Links)
  22. The emergence of the representation of style in design‏‎ (2 Links)
  23. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  24. Grammatical Evolution: Evolving Programs for an Arbitrary Language‏‎ (2 Links)
  25. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  26. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  27. Artificial Neural Network Spaces‏‎ (2 Links)
  28. Feature Extraction Languages and Visual Pattern Recognition‏‎ (2 Links)
  29. Steve Dipaola‏‎ (2 Links)
  30. Mutation‏‎ (2 Links)
  31. Filterscape: Energy Recycling in a Creative Ecosystem‏‎ (2 Links)
  32. Stippling with Aerial Robots‏‎ (2 Links)
  33. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  34. Evaluating Search Engine Relevance with Click-Based Metrics‏‎ (2 Links)
  35. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (2 Links)
  36. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Links)
  37. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  38. Curious agents and situated design evaluations‏‎ (2 Links)
  39. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  40. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  41. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  42. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  43. EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design‏‎ (2 Links)
  44. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  45. Fractal expressionism - where art meets science‏‎ (2 Links)
  46. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  47. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  48. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  49. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  50. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)

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