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- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Using Physiological Signals to Evolve Art (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- Rebecca Luger-Guil (2 Links)
- Deepland, a Travel through many Dimensions (2 Links)
- Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization (2 Links)
- Novelty and figurative expression-based evolutionary art (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
- Developmental modelling with SDS (2 Links)
- Evolving Glitch Art (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- Evolving design genes in space layout problems (2 Links)
- The Creative Mind: Myths and Mechanisms (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Searching for Surprise (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Zufallsprozess (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Electric Sheep (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Computational Creativity through a Gap (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Embodied creativity (2 Links)
- Giving Colour to Images (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Artificial Drawing + Unity (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
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