Seiten mit den meisten Links

Wechseln zu: Navigation, Suche

Unten werden bis zu 50 Ergebnisse im Bereich 751 bis 800 angezeigt.

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)

  1. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  2. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  3. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  4. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  5. Developmental modelling with SDS‏‎ (2 Links)
  6. Man + Robots: Symbiotic Art‏‎ (2 Links)
  7. Dimension Reduction for Object Ranking‏‎ (2 Links)
  8. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  9. The Creative Mind: Myths and Mechanisms‏‎ (2 Links)
  10. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  11. Mapped Pictures: Aesthetic Image Annotations‏‎ (2 Links)
  12. Evolving Glitch Art‏‎ (2 Links)
  13. Improving the ranking quality of medical image retrieval using a genetic feature selection method‏‎ (2 Links)
  14. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  15. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (2 Links)
  16. Autonomously Creating Quality Images‏‎ (2 Links)
  17. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  18. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  19. Informational Aesthetics Measures‏‎ (2 Links)
  20. Semantic Operators for Evolutionary Art‏‎ (2 Links)
  21. Aesthetic image rating (AIR) algorithm‏‎ (2 Links)
  22. Computational Aesthetics Conferences‏‎ (2 Links)
  23. Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach‏‎ (2 Links)
  24. Evolving design genes in space layout problems‏‎ (2 Links)
  25. Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining‏‎ (2 Links)
  26. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  27. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (2 Links)
  28. Interactive Evolutionary CAD System for MEMS Layout Synthesis‏‎ (2 Links)
  29. Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies‏‎ (2 Links)
  30. Passive Solar Building Design Using Genetic Programming TR‏‎ (2 Links)
  31. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  32. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  33. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  34. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  35. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  36. Giving Colour to Images‏‎ (2 Links)
  37. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  38. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  39. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  40. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  41. Peter Weibel‏‎ (2 Links)
  42. A 3D Modeling System for Creative Design‏‎ (2 Links)
  43. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  44. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  45. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  46. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  47. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  48. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  49. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  50. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)