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  1. Ranking Cases with Classification Rules‏‎ (2 Links)
  2. Evolutionary Development of Mathematically Defined Forms‏‎ (2 Links)
  3. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  4. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  5. Artificial Art Made by Artificial Ants‏‎ (2 Links)
  6. Learning Lexicographic Preference Models‏‎ (2 Links)
  7. A closer look at creativity as search‏‎ (2 Links)
  8. Data-Driven Iconification‏‎ (2 Links)
  9. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  10. Artificial Life Meets Computational Creativity?‏‎ (2 Links)
  11. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  12. A formal theory of creativity to model the creation of art‏‎ (2 Links)
  13. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  14. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  15. A genetic engineering approach to genetic algorithms‏‎ (2 Links)
  16. Collaborative Preference Learning‏‎ (2 Links)
  17. Generating floor plan layouts with K-D tree algorithms and evolutionary strategies‏‎ (2 Links)
  18. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  19. Evolutionary generation of faces‏‎ (2 Links)
  20. Low-complexity art‏‎ (2 Links)
  21. A review on the application of evolutionary computation to information retrieval‏‎ (2 Links)
  22. Detecting people in cubist art‏‎ (2 Links)
  23. Evolutionäre Algorithmen‏‎ (2 Links)
  24. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)
  25. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  26. A user-oriented image retrieval system based on interactive genetic algorithm‏‎ (2 Links)
  27. Digital Face Beautification‏‎ (2 Links)
  28. Evolved Aesthetic Analogies to Improve Artistic Experience‏‎ (2 Links)
  29. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  30. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  31. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  32. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  33. Evolving Fractal Drawings‏‎ (2 Links)
  34. Improbable Creativity‏‎ (2 Links)
  35. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  36. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  37. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  38. Search Strategies and the Creative Process‏‎ (2 Links)
  39. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  40. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  41. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  42. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  43. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  44. Echo‏‎ (2 Links)
  45. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  46. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  47. Zellij Multipuzzle‏‎ (2 Links)
  48. Autonomous Evolutionary Art‏‎ (2 Links)
  49. Mathematische Kunst‏‎ (2 Links)
  50. Self-design and ontogenetic evolution‏‎ (2 Links)

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