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- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation (2 Links)
- Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation (2 Links)
- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Links)
- Evolving Glitch Art (2 Links)
- The Escher evolver: evolution to the people (2 Links)
- Selektion (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- The FloWr Online Platform: Automated Programming and Computational Creativity as a Service (2 Links)
- Self Portraits with Mandelbrot Genetics (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- An Examination on the Modularity of Grammars in Grammatical Evolutionary Design (2 Links)
- Painting with Flowsnakes (2 Links)
- A Benchmark Image Set for Evaluating Stylization (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Passive Solar Building Design Using Genetic Programming (2 Links)
- Consensual Paintings (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- The alphabet synthesis machine (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- The darwinian structure of the design process (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Giving Colour to Images (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Improving face detection (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Theory of Complexity (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Phänotyp (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- A comparative classification of complexity measures (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Flowsnake Earth (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
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