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- SBEAT3: A tool for multi-part music composition by simulated breeding (2 Links)
- Autonomously Creating Quality Images (2 Links)
- Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings (2 Links)
- Schwarm Algorithmen (2 Links)
- Man + Robots: Symbiotic Art (2 Links)
- On the Translation of Design Data into Design Form in Evolutionary Design (2 Links)
- Aesthetic image rating (AIR) algorithm (2 Links)
- Mapped Pictures: Aesthetic Image Annotations (2 Links)
- The Creative Mind: Myths and Mechanisms (2 Links)
- Developmental modelling with SDS (2 Links)
- Improving the ranking quality of medical image retrieval using a genetic feature selection method (2 Links)
- Evolving Art Using Multiple Aesthetic Measures (2 Links)
- Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies (2 Links)
- Selektion (2 Links)
- Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- Informational Aesthetics Measures (2 Links)
- Self Portraits with Mandelbrot Genetics (2 Links)
- Evolving Line Drawings (2 Links)
- Evolving Textures from High Level Descriptions: Gray with an Accent Color (2 Links)
- Painting with Flowsnakes (2 Links)
- Interactive Evolutionary CAD System for MEMS Layout Synthesis (2 Links)
- Computational Aesthetics Conferences (2 Links)
- The Painting Fool Sees! New Projects with the Automated Painter (2 Links)
- Electric Sheep (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Evolving virtual creatures (2 Links)
- Computational Creativity through a Gap (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Embodied creativity (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Extending the Range of Facial Types (2 Links)
- Phänotyp (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Gregory S. Hornby (2 Links)
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