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- A genetic engineering approach to genetic algorithms (2 Links)
- Tim Rowley (2 Links)
- Design Space of Tiling Template (2 Links)
- Evaluating Search Engine Relevance with Click-Based Metrics (2 Links)
- Stylized Reality (2 Links)
- A review on the application of evolutionary computation to information retrieval (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- A user-oriented image retrieval system based on interactive genetic algorithm (2 Links)
- Transforming Exploratory Creativity with DeLeNoX (2 Links)
- Fractal art — a comparison of styles (2 Links)
- Automated recoloring of evolved designs using evolved palettes (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- Disney Meets Darwin — The Evolution of Funny Animated Figures (2 Links)
- Holger Ferstl (2 Links)
- Fractals and Multi-Layer Coloring Algorithms (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- Swarm Tech-Tiles Tim (2 Links)
- Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Live Algorithms (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Ameisen Algorithmen (2 Links)
- Consensual Paintings (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Evolving Fractal Drawings (2 Links)
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