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- The Virtual Ecosystem as Generative Electronic Art (2 Links)
- A genetic engineering approach to genetic algorithms (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- The case for a mixed-initiative collaborative neuroevolution approach (2 Links)
- Interactive Evolutionary CAD System for MEMS Layout Synthesis (2 Links)
- Genetic learning for biologically inspired aesthetic processes (2 Links)
- A review on the application of evolutionary computation to information retrieval (2 Links)
- Evolving urban structures using Computer Optimisation Techniques (2 Links)
- DESIGN ARCHITECTURE BY GENETIC ALGORITHM (2 Links)
- A user-oriented image retrieval system based on interactive genetic algorithm (2 Links)
- Daniel Shiffman (2 Links)
- Mixed-Initiative Creative Drawing with webIconoscope (2 Links)
- Exploring Evolutionary Possibilities for Digital Doilies (2 Links)
- Automated recoloring of evolved designs using evolved palettes (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- Exploring component-based representations - the secret of creativity by evolution? (2 Links)
- Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Extending grammatical evolution to evolve digital surfaces with genr8 (2 Links)
- Design Space of Tiling Template (2 Links)
- Grammar-based Genetic Programming: A Survey (2 Links)
- Stylized Reality (2 Links)
- Towards MCTS for Creative Domains (2 Links)
- Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music (2 Links)
- Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Distance-based functions for image comparison (2 Links)
- Composition in Perspectives (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Swarm Painting Atelier (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Ameisen Algorithmen (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
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