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- Tuning of Image Parameters by Interactive Evolutionary Computation (2 Links)
- Informational Aesthetics Measures (2 Links)
- Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Computational Aesthetics Conferences (2 Links)
- New challenges for evolutionary music and art (2 Links)
- Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Interactive Evolutionary CAD System for MEMS Layout Synthesis (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Bernd Lintermann (2 Links)
- Non-Photorealistic Rendering of Portraits (2 Links)
- Using Physiological Signals to Evolve Art (2 Links)
- Rekombination (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Mixed-Initiative Creative Drawing with webIconoscope (2 Links)
- Rendering artistic light patterns (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- On-line Knowledge Embedding for Interactive EC-based Montage System (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- On Symmetry, Aesthetics and Quantifying Symmetrical Complexity (2 Links)
- Golan Levin (2 Links)
- SBEAT3: A tool for multi-part music composition by simulated breeding (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- An Examination on the Modularity of Grammars in Grammatical Evolutionary Design (2 Links)
- Schwarm Algorithmen (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Self-Assembling Dynamical Hierarchies (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Flowsnake Earth (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Zufallsprozess (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Passive Solar Building Design Using Genetic Programming (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
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