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- Pmm Reference Implementation (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- Stroke surfaces: Temporally coherent non-photorealistic animations from video (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- Population (2 Links)
- Computer Vision for the Structured Representation and Stylisation of Visual Media Collections (2 Links)
- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- An Examination on the Modularity of Grammars in Grammatical Evolutionary Design (2 Links)
- Tim Rowley (2 Links)
- Generating floor plan layouts with K-D tree algorithms and evolutionary strategies (2 Links)
- A Benchmark Image Set for Evaluating Stylization (2 Links)
- Evolutionary generation of faces (2 Links)
- Evolutionäre Algorithmen (2 Links)
- A Fractal Approach Towards Visual Analogy (2 Links)
- Evolved Aesthetic Analogies to Improve Artistic Experience (2 Links)
- Quantum Art (2 Links)
- An exploration-based evolutionary model of a generative design process (2 Links)
- Neural style transfer: a paradigm shift for image-based artistic rendering? (2 Links)
- Transforming Exploratory Creativity with DeLeNoX (2 Links)
- Evolving Assemblages of 3D Objects (2 Links)
- Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes (2 Links)
- New IEC Research and Frameworks (2 Links)
- Generative Design: A Paradigm for Design Research (2 Links)
- A Knowledge Based Approach to Modeling Portrait Painting Methodology (2 Links)
- Niall J. L. Griffith (2 Links)
- Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines (2 Links)
- Swarm Tech-Tiles Tim (2 Links)
- Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution (2 Links)
- Genetic Algorithms for the Generation of Models with Micropopulations (2 Links)
- Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Creative Ecosystems 2009 (2 Links)
- Applicability of interactive evolutionary computation to mental health measurement (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Reproduktion (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- A comparative classification of complexity measures (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
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