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- An Introduction To Kolmogorov Complexity and its Applications (2 Links)
- Can a Genetic Algorithm Think Like a Composer? (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- Evolutionary Design in Art (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations (2 Links)
- Non-Photorealistic Rendering of Portraits (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Evolutionary Image Transition Using Random Walks (2 Links)
- Rekombination (2 Links)
- An informational model for cellular automata aesthetic measure (2 Links)
- Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation (2 Links)
- Rendering artistic light patterns (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Animating Typescript Using Aesthetically Evolved Images (2 Links)
- Generating Artwork Using Previous Created Image as Coloring Palette (2 Links)
- On-line Knowledge Embedding for Interactive EC-based Montage System (2 Links)
- A New Musical Tool for Composition and Play Based on Simulated Breeding (2 Links)
- Decision Tree Modeling for Ranking Data (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- On Symmetry, Aesthetics and Quantifying Symmetrical Complexity (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Evolutionary shape grammars for product design (2 Links)
- SBEAT3: A tool for multi-part music composition by simulated breeding (2 Links)
- Collage, Technology, and Creative Process (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Schwarm Algorithmen (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- On the Translation of Design Data into Design Form in Evolutionary Design (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- Evolving 3D Morphology and Behavior by Competition (2 Links)
- Combining Representational Domains for Computational Creativity (2 Links)
- Generative Art Inspired by Nature, Using NodeBox (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Self-Assembling Dynamical Hierarchies (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
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