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  1. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  2. Quantum Art‏‎ (2 Links)
  3. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  4. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  5. Collaborative Preference Learning‏‎ (2 Links)
  6. New IEC Research and Frameworks‏‎ (2 Links)
  7. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  8. Michael Witbrock‏‎ (2 Links)
  9. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  10. Interactive evolution of images‏‎ (2 Links)
  11. Niall J. L. Griffith‏‎ (2 Links)
  12. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  13. Detecting people in cubist art‏‎ (2 Links)
  14. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  15. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  16. Digital Face Beautification‏‎ (2 Links)
  17. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  18. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  19. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  20. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  21. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  22. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  23. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  24. A Turing Test for Generative Art‏‎ (2 Links)
  25. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  26. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  27. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  28. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  29. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  30. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  31. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  32. Artificial Neural Network Spaces‏‎ (2 Links)
  33. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  34. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  35. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  36. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  37. John Mount‏‎ (2 Links)
  38. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  39. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  40. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  41. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  42. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  43. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  44. Keith Wiley‏‎ (2 Links)
  45. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  46. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  47. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  48. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  49. P6m Reference Implementation‏‎ (2 Links)
  50. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)

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