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  1. Computer Vision for the Structured Representation and Stylisation of Visual Media Collections‏‎ (2 Links)
  2. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  3. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  4. Stepping stones in the mist‏‎ (2 Links)
  5. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  6. Stimulating creative flow through computational feedback‏‎ (2 Links)
  7. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  8. Pmm Reference Implementation‏‎ (2 Links)
  9. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  10. Population‏‎ (2 Links)
  11. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  12. Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes‏‎ (2 Links)
  13. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  14. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  15. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  16. Henry Rowley‏‎ (2 Links)
  17. Knowledge Discovery of Artistic Influences: A Metric Learning Approach‏‎ (2 Links)
  18. Creative Ecosystems 2009‏‎ (2 Links)
  19. Quantum Art‏‎ (2 Links)
  20. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  21. How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity‏‎ (2 Links)
  22. Creatively Subverting Messages in Posters‏‎ (2 Links)
  23. Ungegenständliche Kunst‏‎ (2 Links)
  24. Label Ranking Algorithms: A Survey‏‎ (2 Links)
  25. New IEC Research and Frameworks‏‎ (2 Links)
  26. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (2 Links)
  27. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  28. Learning Comparative User Models for Accelerating Human-Computer Collaborative Search‏‎ (2 Links)
  29. Can a Genetic Algorithm Think Like a Composer?‏‎ (2 Links)
  30. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  31. Niall J. L. Griffith‏‎ (2 Links)
  32. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  33. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  34. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  35. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  36. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  37. Line-Based Rendering with Truchet-Like Tiles‏‎ (2 Links)
  38. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  39. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  40. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  41. Visual Hallucination For Computational Creation‏‎ (2 Links)
  42. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  43. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  44. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  45. Collage, Technology, and Creative Process‏‎ (2 Links)
  46. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  47. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)
  48. Importance-Driven Focus of Attention‏‎ (2 Links)
  49. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  50. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)

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