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- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- Construction and intuition: Creativity in early computer art (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Applicability of interactive evolutionary computation to mental health measurement (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Scott Neil-Teilly (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- ArTbitrating: an evolutionary environment for visual and sound composition (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- A Study of Image Colourfulness (2 Links)
- Golan Levin (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- Creating New Informational Primitives in Minds and Machines (2 Links)
- Artificial Art Made by Artificial Ants (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Organized order in ornamentation (2 Links)
- A closer look at creativity as search (2 Links)
- Creating tiling by means of 2D graphics applications (2 Links)
- Artificial Life Meets Computational Creativity? (2 Links)
- P4m Reference Implementation (2 Links)
- A formal theory of creativity to model the creation of art (2 Links)
- Creative Evolutionary Systems (2 Links)
- Painterly rendering using image salience (2 Links)
- Building Artistic Computer Colleagues with an Enactive Model of Creativity (2 Links)
- A genetic engineering approach to genetic algorithms (2 Links)
- Creativity, emergence and evolution in design (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Flowsnake Earth (2 Links)
- Keith Wiley (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Simulating Morphogenesis (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Aaron Davidson (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
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