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  1. Digital Face Beautification‏‎ (2 Links)
  2. Karl Gerbel‏‎ (2 Links)
  3. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  4. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  5. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  6. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  7. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  8. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  9. Fractal geometry describes the beauty of infinity in nature‏‎ (2 Links)
  10. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  11. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  12. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  13. Stylized Reality‏‎ (2 Links)
  14. Learning Lexicographic Preference Models‏‎ (2 Links)
  15. Frayed Cell Diagrams‏‎ (2 Links)
  16. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  17. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  18. Evolutionary Computation and Image Re-Coloring‏‎ (2 Links)
  19. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  20. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (2 Links)
  21. Tuning of Image Parameters by Interactive Evolutionary Computation‏‎ (2 Links)
  22. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  23. Quantifying Creativity in Art Networks‏‎ (2 Links)
  24. Computer-Kreativität‏‎ (2 Links)
  25. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  26. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  27. Low-complexity art‏‎ (2 Links)
  28. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  29. Computer Software for Measuring Creative Search‏‎ (2 Links)
  30. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  31. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  32. Ranking Cases with Classification Rules‏‎ (2 Links)
  33. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  34. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  35. Using Physiological Signals to Evolve Art‏‎ (2 Links)
  36. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  37. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  38. Evolutionäre Musik‏‎ (2 Links)
  39. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  40. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  41. Variation‏‎ (2 Links)
  42. Improbable Creativity‏‎ (2 Links)
  43. Evolved look-up tables for simulated DNA controlled robots‏‎ (2 Links)
  44. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  45. Generative Art Geometry. Logical interpretations for Generative Algorithms‏‎ (2 Links)
  46. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  47. Tatsu Unemi‏‎ (2 Links)
  48. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  49. Generative Modelling with Timed L-Systems‏‎ (2 Links)
  50. Evolving Human Faces‏‎ (2 Links)

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