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  1. Organized order in ornamentation‏‎ (2 Links)
  2. Informational Aesthetics Measures‏‎ (2 Links)
  3. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  4. P4m Reference Implementation‏‎ (2 Links)
  5. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  6. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  7. Painterly rendering using image salience‏‎ (2 Links)
  8. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  9. Evolving Glitch Art‏‎ (2 Links)
  10. Interactive Evolutionary CAD System for MEMS Layout Synthesis‏‎ (2 Links)
  11. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  12. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  13. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  14. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  15. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  16. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  17. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  18. Biokunst‏‎ (2 Links)
  19. Mixed-Initiative Creative Drawing with webIconoscope‏‎ (2 Links)
  20. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  21. Evolving design genes in space layout problems‏‎ (2 Links)
  22. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  23. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  24. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  25. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  26. The Authorship of Generative Art‏‎ (2 Links)
  27. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  28. Stepping stones in the mist‏‎ (2 Links)
  29. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  30. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (2 Links)
  31. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  32. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  33. Stimulating creative flow through computational feedback‏‎ (2 Links)
  34. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  35. Pmm Reference Implementation‏‎ (2 Links)
  36. Golan Levin‏‎ (2 Links)
  37. Curious Whispers: An Embodied Artificial Creative System‏‎ (2 Links)
  38. A Turing Test for Generative Art‏‎ (2 Links)
  39. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  40. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  41. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  42. The Evolving Role of the Artist‏‎ (2 Links)
  43. Population‏‎ (2 Links)
  44. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  45. Ästhetik‏‎ (2 Links)
  46. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  47. Artificial Neural Network Spaces‏‎ (2 Links)
  48. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  49. Chinese pattern design using generative shape grammar‏‎ (2 Links)
  50. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)

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