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  1. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  2. Daniel Shiffman‏‎ (2 Links)
  3. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  4. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  5. Assessing Progress in Building Autonomously Creative Systems‏‎ (2 Links)
  6. A preliminary investigation of evolution as a form design strategy‏‎ (2 Links)
  7. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  8. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  9. Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity‏‎ (2 Links)
  10. Visual Hallucination For Computational Creation‏‎ (2 Links)
  11. Low-complexity art‏‎ (2 Links)
  12. Design Space of Tiling Template‏‎ (2 Links)
  13. Automated Collage Generation - With More Intent 2011‏‎ (2 Links)
  14. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  15. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  16. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  17. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  18. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  19. Golan Levin‏‎ (2 Links)
  20. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (2 Links)
  21. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  22. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  23. Automatic Mineral Identification Using Genetic Programming‏‎ (2 Links)
  24. Scott Neil-Teilly‏‎ (2 Links)
  25. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  26. In Praise of Evolution and Opacity‏‎ (2 Links)
  27. Disney Meets Darwin — The Evolution of Funny Animated Figures‏‎ (2 Links)
  28. Automatic invention of fitness functions with application to scene generation‏‎ (2 Links)
  29. Organized order in ornamentation‏‎ (2 Links)
  30. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  31. Autonomy, Signature and Creativity‏‎ (2 Links)
  32. P4m Reference Implementation‏‎ (2 Links)
  33. Measuring Creativity In Software Development‏‎ (2 Links)
  34. Painterly rendering using image salience‏‎ (2 Links)
  35. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  36. Edge Detection of Petrographic Images Using Genetic Programming‏‎ (2 Links)
  37. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  38. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  39. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  40. Interactive evolution for industrial design‏‎ (2 Links)
  41. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  42. Simulating Morphogenesis‏‎ (2 Links)
  43. Algorithmic randomness and physical entropy‏‎ (2 Links)
  44. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  45. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)
  46. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  47. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  48. Evolutionary Design by Computers‏‎ (2 Links)
  49. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  50. The painting fool: Stories from building an automated painter‏‎ (2 Links)

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