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- Schwarm Algorithmen (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- Evolving Glitch Art (2 Links)
- On the Translation of Design Data into Design Form in Evolutionary Design (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Domain Bridging Associations Support Creativity (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Artificial Neural Network Spaces (2 Links)
- The Creative Mind: Myths and Mechanisms (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation (2 Links)
- Selektion (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
- Evolving design genes in space layout problems (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- Self Portraits with Mandelbrot Genetics (2 Links)
- Computational Creativity Conceptualisation Grounded on ICCC Papers (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Painting with Flowsnakes (2 Links)
- Automated Landscape Painting in the Style of Bob Ross (2 Links)
- Computational and Collective Creativity: Who’s Being Creative? (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
- The Painting Fool Sees! New Projects with the Automated Painter (2 Links)
- Automatic Evolution of Conceptual Building Architectures (2 Links)
- Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation (2 Links)
- Active User Intervention in an EC Search (2 Links)
- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms (2 Links)
- Computer Vision for the Structured Representation and Stylisation of Visual Media Collections (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Pavimenta: A Photo Tiling Tool (2 Links)
- Adaptive enlargement of state spaces in evolutionary designing (2 Links)
- Golan Levin (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Being Kasimir Malevich (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- Phänotyp (2 Links)
- Against Individual Creativity (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Flowsnake Earth (2 Links)
- Creating and rendering convolution surfaces (2 Links)
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