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- Organized order in ornamentation (2 Links)
- Informational Aesthetics Measures (2 Links)
- Swarmic Paintings and Colour Attention (2 Links)
- P4m Reference Implementation (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Painterly rendering using image salience (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Evolving Glitch Art (2 Links)
- Interactive Evolutionary CAD System for MEMS Layout Synthesis (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- ShipShape: A Drawing Beautification Assistant (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Tabula Rasa: A Case Study in Evolutionary Curation (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Simulated aesthetics and evolving artworks: A coevolutionary approach (2 Links)
- Biokunst (2 Links)
- Mixed-Initiative Creative Drawing with webIconoscope (2 Links)
- Virtual constructive swarm compositions and inspiration (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Specific curiosity as a cause and consequence of transformational creativity (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- The Authorship of Generative Art (2 Links)
- Creative Machine Performance: Computational Creativity and Robotic Art (2 Links)
- Stepping stones in the mist (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Creativity refined: bypassing the gatekeepers of appropriateness and value (2 Links)
- X-Faces: The eXploit Is Out There (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Stimulating creative flow through computational feedback (2 Links)
- The Emergence of Social Learning in Artificial Societies (2 Links)
- Pmm Reference Implementation (2 Links)
- Golan Levin (2 Links)
- Curious Whispers: An Embodied Artificial Creative System (2 Links)
- A Turing Test for Generative Art (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Stroke surfaces: Temporally coherent non-photorealistic animations from video (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- The Evolving Role of the Artist (2 Links)
- Population (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Ästhetik (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Artificial Neural Network Spaces (2 Links)
- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- Chinese pattern design using generative shape grammar (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
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