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- The emergence of the representation of style in design (2 Links)
- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- Data-Driven Iconification (2 Links)
- Adaptive enlargement of state spaces in evolutionary designing (2 Links)
- Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- Generating Artwork Using Previous Created Image as Coloring Palette (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Aesthetic Learning in an Interactive Evolutionary Art System (2 Links)
- Collaborative Preference Learning (2 Links)
- Evolutionary shape grammars for product design (2 Links)
- Stylized Reality (2 Links)
- Begriffe zur Evolutionären Kunst (2 Links)
- Detecting people in cubist art (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Digital Face Beautification (2 Links)
- Evolving 3D Morphology and Behavior by Competition (2 Links)
- Generative Art Inspired by Nature, Using NodeBox (2 Links)
- Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function (2 Links)
- Generative Representations for Artificial Architecture and Passive Solar Performance TR (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- Tuning of Image Parameters by Interactive Evolutionary Computation (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- Generic Evolutionary Design (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- Evolving an Aircraft Using a Parametric Design System (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Evolving for the Audience (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Genetische Programmierung (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Variation (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Tatsu Unemi (2 Links)
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