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- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- Evolutionary Computation and Image Re-Coloring (2 Links)
- Automatic invention of fitness functions with application to scene generation (2 Links)
- How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity (2 Links)
- Data-Driven Iconification (2 Links)
- From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation (2 Links)
- Label Ranking Algorithms: A Survey (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- Autonomy, Signature and Creativity (2 Links)
- Hybrid Biological-Digital Systems in Artistic and Entertainment Computing (2 Links)
- X-Faces: The eXploit Is Out There (2 Links)
- The Emergence of Social Learning in Artificial Societies (2 Links)
- Learning Comparative User Models for Accelerating Human-Computer Collaborative Search (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers (2 Links)
- The Evolving Role of the Artist (2 Links)
- Collaborative Preference Learning (2 Links)
- Ästhetik (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Detecting people in cubist art (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- The Markov Pen: Online Synthesis of Free-Hand Drawing Styles (2 Links)
- Line-Based Rendering with Truchet-Like Tiles (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- Digital Face Beautification (2 Links)
- The Painting Fool in New Dimensions (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- On Two Desiderata for Creativity Support Tools (2 Links)
- The Virtual Ecosystem as Generative Electronic Art (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- On the Impact of Chat Communication on Computer-Supported Idea Generation Processes (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- The case for a mixed-initiative collaborative neuroevolution approach (2 Links)
- Man + Robots: Symbiotic Art (2 Links)
- Evolving Glitch Art (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Mapped Pictures: Aesthetic Image Annotations (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Evolving ambiguous images (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Evolving expressions and art by choice (2 Links)
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