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  1. Frayed Cell Diagrams‏‎ (2 Links)
  2. Learning Comparative User Models for Accelerating Human-Computer Collaborative Search‏‎ (2 Links)
  3. Evolutionary Computation and Image Re-Coloring‏‎ (2 Links)
  4. Creative Web Services with Pattern‏‎ (2 Links)
  5. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (2 Links)
  6. Using Physiological Signals to Evolve Art‏‎ (2 Links)
  7. CGP, Creativity and Art‏‎ (2 Links)
  8. Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music‏‎ (2 Links)
  9. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  10. Line-Based Rendering with Truchet-Like Tiles‏‎ (2 Links)
  11. Bernd Lintermann‏‎ (2 Links)
  12. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  13. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  14. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (2 Links)
  15. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  16. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)
  17. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  18. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  19. Data-Driven Iconification‏‎ (2 Links)
  20. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  21. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  22. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  23. Man + Robots: Symbiotic Art‏‎ (2 Links)
  24. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  25. Collaborative Preference Learning‏‎ (2 Links)
  26. Mapped Pictures: Aesthetic Image Annotations‏‎ (2 Links)
  27. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  28. The Creative Mind: Myths and Mechanisms‏‎ (2 Links)
  29. Improving the ranking quality of medical image retrieval using a genetic feature selection method‏‎ (2 Links)
  30. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  31. Evolving Glitch Art‏‎ (2 Links)
  32. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  33. Detecting people in cubist art‏‎ (2 Links)
  34. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  35. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (2 Links)
  36. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  37. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  38. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  39. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  40. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  41. Self-design and ontogenetic evolution‏‎ (2 Links)
  42. Zufallsprozess‏‎ (2 Links)
  43. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  44. P3m1 Reference Implementation‏‎ (2 Links)
  45. Evolving ambiguous images‏‎ (2 Links)
  46. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  47. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  48. Semantic aware methods for evolutionary art‏‎ (2 Links)
  49. Evolving expressions and art by choice‏‎ (2 Links)
  50. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)

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