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  1. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  2. Artificial Art Made by Artificial Ants‏‎ (2 Links)
  3. Ranking Cases with Classification Rules‏‎ (2 Links)
  4. A closer look at creativity as search‏‎ (2 Links)
  5. Frayed Cell Diagrams‏‎ (2 Links)
  6. Learning Lexicographic Preference Models‏‎ (2 Links)
  7. Evolutionary Computation and Image Re-Coloring‏‎ (2 Links)
  8. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  9. Artificial Life Meets Computational Creativity?‏‎ (2 Links)
  10. A formal theory of creativity to model the creation of art‏‎ (2 Links)
  11. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (2 Links)
  12. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  13. Using Physiological Signals to Evolve Art‏‎ (2 Links)
  14. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  15. Data-Driven Iconification‏‎ (2 Links)
  16. A genetic engineering approach to genetic algorithms‏‎ (2 Links)
  17. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  18. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  19. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  20. A review on the application of evolutionary computation to information retrieval‏‎ (2 Links)
  21. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  22. Low-complexity art‏‎ (2 Links)
  23. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (2 Links)
  24. Collaborative Preference Learning‏‎ (2 Links)
  25. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  26. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)
  27. A user-oriented image retrieval system based on interactive genetic algorithm‏‎ (2 Links)
  28. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  29. Detecting people in cubist art‏‎ (2 Links)
  30. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  31. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  32. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  33. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  34. Evolutionäre Musik‏‎ (2 Links)
  35. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  36. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  37. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  38. Evolved look-up tables for simulated DNA controlled robots‏‎ (2 Links)
  39. Improbable Creativity‏‎ (2 Links)
  40. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  41. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  42. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  43. Generative Art Geometry. Logical interpretations for Generative Algorithms‏‎ (2 Links)
  44. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  45. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  46. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  47. Search Strategies and the Creative Process‏‎ (2 Links)
  48. Generative Modelling with Timed L-Systems‏‎ (2 Links)
  49. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  50. Evolving Human Faces‏‎ (2 Links)

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