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- Frayed Cell Diagrams (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- Evolutionary Computation and Image Re-Coloring (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems (2 Links)
- From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation (2 Links)
- About a special relationship: abstract art - aesthetics - mathematics (2 Links)
- Collaborative Preference Learning (2 Links)
- Using Physiological Signals to Evolve Art (2 Links)
- Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- Detecting people in cubist art (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- Digital Face Beautification (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
- Autonomously Creating Quality Images (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- On Two Desiderata for Creativity Support Tools (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- Aesthetic image rating (AIR) algorithm (2 Links)
- On the Impact of Chat Communication on Computer-Supported Idea Generation Processes (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Evolving Human Faces (2 Links)
- Improving face detection (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Evolving ambiguous images (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- P3m1 Reference Implementation (2 Links)
- Zufallsprozess (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Evolving expressions and art by choice (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
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