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- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- Image Warping for a Painterly Effect (2 Links)
- Computational Creativity Conceptualisation Grounded on ICCC Papers (2 Links)
- On Two Desiderata for Creativity Support Tools (2 Links)
- Generating Artwork Using Previous Created Image as Coloring Palette (2 Links)
- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- On the Impact of Chat Communication on Computer-Supported Idea Generation Processes (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Evolutionary shape grammars for product design (2 Links)
- Computational and Collective Creativity: Who’s Being Creative? (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Evolving 3D Morphology and Behavior by Competition (2 Links)
- Computer Vision for the Structured Representation and Stylisation of Visual Media Collections (2 Links)
- Generative Art Inspired by Nature, Using NodeBox (2 Links)
- A Turing Test for Generative Art (2 Links)
- Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- Generative Representations for Artificial Architecture and Passive Solar Performance TR (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Semantic Operators for Evolutionary Art (2 Links)
- Artificial Neural Network Spaces (2 Links)
- Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach (2 Links)
- Generic Evolutionary Design (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- Evolving an Aircraft Using a Parametric Design System (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation (2 Links)
- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Interactive operators for evolutionary architectural design (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Peter Weibel (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
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