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  1. Painterly rendering using image salience‏‎ (2 Links)
  2. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  3. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (2 Links)
  4. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  5. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  6. In Praise of Evolution and Opacity‏‎ (2 Links)
  7. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  8. Evolving Glitch Art‏‎ (2 Links)
  9. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  10. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  11. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  12. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  13. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  14. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Links)
  15. Measuring Creativity In Software Development‏‎ (2 Links)
  16. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  17. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  18. The emergence of the representation of style in design‏‎ (2 Links)
  19. Evolving design genes in space layout problems‏‎ (2 Links)
  20. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  21. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  22. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  23. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  24. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  25. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  26. Stepping stones in the mist‏‎ (2 Links)
  27. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  28. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  29. Computer-Kreativität‏‎ (2 Links)
  30. Stimulating creative flow through computational feedback‏‎ (2 Links)
  31. Pmm Reference Implementation‏‎ (2 Links)
  32. Computer Software for Measuring Creative Search‏‎ (2 Links)
  33. Morgan McGuire‏‎ (2 Links)
  34. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  35. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  36. Autonomously Creating Quality Images‏‎ (2 Links)
  37. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  38. Population‏‎ (2 Links)
  39. Golan Levin‏‎ (2 Links)
  40. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  41. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  42. Aesthetic image rating (AIR) algorithm‏‎ (2 Links)
  43. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  44. Tuning of Image Parameters by Interactive Evolutionary Computation‏‎ (2 Links)
  45. Mutation‏‎ (2 Links)
  46. Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies‏‎ (2 Links)
  47. Natural Color Symmetry‏‎ (2 Links)
  48. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  49. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  50. New Kinds of Fractal Patterns‏‎ (2 Links)

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