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  1. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  2. Fractal geometry describes the beauty of infinity in nature‏‎ (2 Links)
  3. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  4. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  5. Stippling with Aerial Robots‏‎ (2 Links)
  6. Data-Driven Iconification‏‎ (2 Links)
  7. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  8. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  9. Frayed Cell Diagrams‏‎ (2 Links)
  10. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  11. Evolutionary Computation and Image Re-Coloring‏‎ (2 Links)
  12. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  13. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  14. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (2 Links)
  15. Learning Lexicographic Preference Models‏‎ (2 Links)
  16. Collaborative Preference Learning‏‎ (2 Links)
  17. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  18. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  19. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  20. Detecting people in cubist art‏‎ (2 Links)
  21. Natural Processes and Artificial Procedures‏‎ (2 Links)
  22. Digital Face Beautification‏‎ (2 Links)
  23. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  24. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (2 Links)
  25. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  26. Ungegenständliche Kunst‏‎ (2 Links)
  27. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  28. Low-complexity art‏‎ (2 Links)
  29. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  30. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  31. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  32. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  33. A Turing Test for Generative Art‏‎ (2 Links)
  34. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  35. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  36. Rebecca Luger-Guil‏‎ (2 Links)
  37. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  38. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  39. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  40. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (2 Links)
  41. Artificial Neural Network Spaces‏‎ (2 Links)
  42. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  43. Generative Modelling with Timed L-Systems‏‎ (2 Links)
  44. Evolving Human Faces‏‎ (2 Links)
  45. Ten questions concerning generative computer art‏‎ (2 Links)
  46. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  47. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  48. Mathematische Kunst‏‎ (2 Links)
  49. Evolving ambiguous images‏‎ (2 Links)
  50. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)

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