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- Design Space of Tiling Template (2 Links)
- ShipShape: A Drawing Beautification Assistant (2 Links)
- Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings (2 Links)
- Michael Witbrock (2 Links)
- Interactive evolution of images (2 Links)
- Simulated aesthetics and evolving artworks: A coevolutionary approach (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- Evolving Art Using Multiple Aesthetic Measures (2 Links)
- Disney Meets Darwin — The Evolution of Funny Animated Figures (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms (2 Links)
- Specific curiosity as a cause and consequence of transformational creativity (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- Evolving Line Drawings (2 Links)
- Evolving Textures from High Level Descriptions: Gray with an Accent Color (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- Stepping stones in the mist (2 Links)
- Edge Detection of Petrographic Images Using Genetic Programming (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- Stimulating creative flow through computational feedback (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Pmm Reference Implementation (2 Links)
- Computational Creativity Theory: Inspirations behind the FACE and the IDEA models (2 Links)
- John Mount (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Evolving virtual creatures (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Keith Wiley (2 Links)
- Artificial Drawing + Unity (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Natural Color Symmetry (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Consensual Paintings (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Extending the Range of Facial Types (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Gregory S. Hornby (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Swarm paintings – nonhuman art (2 Links)
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