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  1. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  2. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  3. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  4. Low-complexity art‏‎ (2 Links)
  5. Painting with Flowsnakes‏‎ (2 Links)
  6. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  7. Visual Hallucination For Computational Creation‏‎ (2 Links)
  8. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  9. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  10. Evolving Line Drawings‏‎ (2 Links)
  11. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  12. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  13. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  14. Biokunst‏‎ (2 Links)
  15. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (2 Links)
  16. Autonomously Creating Quality Images‏‎ (2 Links)
  17. Pavimenta: A Photo Tiling Tool‏‎ (2 Links)
  18. In Praise of Evolution and Opacity‏‎ (2 Links)
  19. Aesthetic image rating (AIR) algorithm‏‎ (2 Links)
  20. Space layout planning using an evolutionary approach‏‎ (2 Links)
  21. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  22. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  23. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  24. Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies‏‎ (2 Links)
  25. Measuring Creativity In Software Development‏‎ (2 Links)
  26. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  27. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  28. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  29. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  30. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  31. Curious agents and situated design evaluations‏‎ (2 Links)
  32. Interactive evolution for industrial design‏‎ (2 Links)
  33. Extending the Range of Facial Types‏‎ (2 Links)
  34. A 3D Modeling System for Creative Design‏‎ (2 Links)
  35. Gregory S. Hornby‏‎ (2 Links)
  36. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  37. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  38. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  39. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  40. Investigating Face Space‏‎ (2 Links)
  41. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  42. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  43. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  44. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  45. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  46. Ishihama Yoshiaki‏‎ (2 Links)
  47. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  48. Neuroästhetik‏‎ (2 Links)
  49. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  50. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)

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