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- Evolving urban structures using Computer Optimisation Techniques (2 Links)
- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- Exploring Evolutionary Possibilities for Digital Doilies (2 Links)
- Interactive operators for evolutionary architectural design (2 Links)
- Automated Landscape Painting in the Style of Bob Ross (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces (2 Links)
- Model Proposal for a Constructed Artist (2 Links)
- Exploring component-based representations - the secret of creativity by evolution? (2 Links)
- Automatic Evolution of Conceptual Building Architectures (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Active User Intervention in an EC Search (2 Links)
- Extending grammatical evolution to evolve digital surfaces with genr8 (2 Links)
- Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms (2 Links)
- Adaptive enlargement of state spaces in evolutionary designing (2 Links)
- Grammar-based Genetic Programming: A Survey (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Gregory S. Hornby (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Being Kasimir Malevich (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Preference Learning: An Introduction (2 Links)
- Against Individual Creativity (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Künstliches Leben (2 Links)
- Curious agents and situated design evaluations (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
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