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- A formal theory of creativity to model the creation of art (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Complex constructions based on symmetry breaking in simple three dimensional IFS (2 Links)
- Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections (2 Links)
- A genetic engineering approach to genetic algorithms (2 Links)
- Transforming Exploratory Creativity with DeLeNoX (2 Links)
- Image Warping for a Painterly Effect (2 Links)
- Evolving Glitch Art (2 Links)
- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Novelty and figurative expression-based evolutionary art (2 Links)
- Domain Bridging Associations Support Creativity (2 Links)
- A review on the application of evolutionary computation to information retrieval (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Swarm Tech-Tiles Tim (2 Links)
- A user-oriented image retrieval system based on interactive genetic algorithm (2 Links)
- Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution (2 Links)
- Evolving design genes in space layout problems (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Automated recoloring of evolved designs using evolved palettes (2 Links)
- Computational Creativity Conceptualisation Grounded on ICCC Papers (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves (2 Links)
- Computational and Collective Creativity: Who’s Being Creative? (2 Links)
- Searching for Surprise (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Computer-Ästhetik (2 Links)
- Giving Colour to Images (2 Links)
- Entropie (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
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