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- Computer-Kreativität (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
- Computer Software for Measuring Creative Search (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- Fractal geometry describes the beauty of infinity in nature (2 Links)
- Holger Ferstl (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- Frayed Cell Diagrams (2 Links)
- Evolutionary Computation and Image Re-Coloring (2 Links)
- An Examination on the Modularity of Grammars in Grammatical Evolutionary Design (2 Links)
- Learning Preference Models in Recommender Systems (2 Links)
- The Painting Fool Sees! New Projects with the Automated Painter (2 Links)
- From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation (2 Links)
- A Benchmark Image Set for Evaluating Stylization (2 Links)
- Ian Butterfield (2 Links)
- Learning to colour greyscale images (2 Links)
- Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers (2 Links)
- Breeding on site (2 Links)
- A Fractal Approach Towards Visual Analogy (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- An exploration-based evolutionary model of a generative design process (2 Links)
- The artist’s intentions and genetic coding in algorithmically generated drawings (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Image Warping for a Painterly Effect (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- The emergence of the representation of style in design (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Bubble Hierarchies (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Evolutionäre Musik (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Evolved look-up tables for simulated DNA controlled robots (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Evolving Human Faces (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
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