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  1. Collage, Technology, and Creative Process‏‎ (2 Links)
  2. Man + Robots: Symbiotic Art‏‎ (2 Links)
  3. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  4. Mapped Pictures: Aesthetic Image Annotations‏‎ (2 Links)
  5. Combining Representational Domains for Computational Creativity‏‎ (2 Links)
  6. The Authorship of Generative Art‏‎ (2 Links)
  7. Improving the ranking quality of medical image retrieval using a genetic feature selection method‏‎ (2 Links)
  8. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  9. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  10. Searching for Surprise‏‎ (2 Links)
  11. Complex constructions based on symmetry breaking in simple three dimensional IFS‏‎ (2 Links)
  12. Evolving Glitch Art‏‎ (2 Links)
  13. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  14. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  15. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  16. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  17. Informational Aesthetics Measures‏‎ (2 Links)
  18. Domain Bridging Associations Support Creativity‏‎ (2 Links)
  19. The Evolving Role of the Artist‏‎ (2 Links)
  20. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  21. Ästhetik‏‎ (2 Links)
  22. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  23. Interactive Evolutionary CAD System for MEMS Layout Synthesis‏‎ (2 Links)
  24. Painting With Triangles‏‎ (2 Links)
  25. Evolving design genes in space layout problems‏‎ (2 Links)
  26. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  27. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  28. Computational Creativity Conceptualisation Grounded on ICCC Papers‏‎ (2 Links)
  29. The Painting Fool in New Dimensions‏‎ (2 Links)
  30. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  31. Mixed-Initiative Creative Drawing with webIconoscope‏‎ (2 Links)
  32. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  33. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  34. Computational and Collective Creativity: Who’s Being Creative?‏‎ (2 Links)
  35. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  36. A Turing Test for Generative Art‏‎ (2 Links)
  37. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  38. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  39. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  40. Computer Vision for the Structured Representation and Stylisation of Visual Media Collections‏‎ (2 Links)
  41. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  42. Golan Levin‏‎ (2 Links)
  43. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  44. Artificial Neural Network Spaces‏‎ (2 Links)
  45. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  46. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  47. Steve Dipaola‏‎ (2 Links)
  48. Stippling with Aerial Robots‏‎ (2 Links)
  49. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  50. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)

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