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- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Genotyp (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Interactive operators for evolutionary architectural design (2 Links)
- Exploring Persian Rug Design Using a Computational Evolutionary Approach (2 Links)
- Model Proposal for a Constructed Artist (2 Links)
- Tim Rowley (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Scott Neil-Teilly (2 Links)
- Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity (2 Links)
- Grammatical Evolution: Evolving Programs for an Arbitrary Language (2 Links)
- Organized order in ornamentation (2 Links)
- Transforming Exploratory Creativity with DeLeNoX (2 Links)
- Feature Extraction Languages and Visual Pattern Recognition (2 Links)
- P4m Reference Implementation (2 Links)
- Filterscape: Energy Recycling in a Creative Ecosystem (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Painterly rendering using image salience (2 Links)
- Swarm Tech-Tiles Tim (2 Links)
- Evaluating Search Engine Relevance with Click-Based Metrics (2 Links)
- A Computer Model for the Generation of Visual Compositions (2 Links)
- Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- ShipShape: A Drawing Beautification Assistant (2 Links)
- A Fitness Function for Creativity in Jazz Improvisation and Beyond (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Simulated aesthetics and evolving artworks: A coevolutionary approach (2 Links)
- Fractal art — a comparison of styles (2 Links)
- Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Künstliches Leben (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Live Algorithms (2 Links)
- Curious agents and situated design evaluations (2 Links)
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