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- Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation (2 Links)
- An informational model for cellular automata aesthetic measure (2 Links)
- The Escher evolver: evolution to the people (2 Links)
- Stroke surfaces: Temporally coherent non-photorealistic animations from video (2 Links)
- Population (2 Links)
- Edge Detection of Petrographic Images Using Genetic Programming (2 Links)
- Gentropy: evolving 2D textures (2 Links)
- The FloWr Online Platform: Automated Programming and Computational Creativity as a Service (2 Links)
- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- Animating Typescript Using Aesthetically Evolved Images (2 Links)
- Image Warping for a Painterly Effect (2 Links)
- Computational Creativity Theory: Inspirations behind the FACE and the IDEA models (2 Links)
- A New Musical Tool for Composition and Play Based on Simulated Breeding (2 Links)
- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- Exploring a Parameterized Portrait Painting Space (2 Links)
- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Links)
- FaceSpace: A Facial Spatial-Domain Toolkit (2 Links)
- Quantum Art (2 Links)
- Neural style transfer: a paradigm shift for image-based artistic rendering? (2 Links)
- The T. albipennis Sand Painting Artists (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- New IEC Research and Frameworks (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- Niall J. L. Griffith (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- Artificial creativity: A synthetic approach to the study of creative behaviour (2 Links)
- Establishing Appreciation In a Creative System (2 Links)
- Construction and intuition: Creativity in early computer art (2 Links)
- Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used? (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Reproduktion (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Automated collage generation — with intent (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
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