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  1. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  2. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  3. The Evolving Role of the Artist‏‎ (2 Links)
  4. Computational Creativity Conceptualisation Grounded on ICCC Papers‏‎ (2 Links)
  5. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  6. A user-oriented image retrieval system based on interactive genetic algorithm‏‎ (2 Links)
  7. Ästhetik‏‎ (2 Links)
  8. Man + Robots: Symbiotic Art‏‎ (2 Links)
  9. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  10. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  11. Mapped Pictures: Aesthetic Image Annotations‏‎ (2 Links)
  12. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  13. Automated recoloring of evolved designs using evolved palettes‏‎ (2 Links)
  14. Computational and Collective Creativity: Who’s Being Creative?‏‎ (2 Links)
  15. Improving the ranking quality of medical image retrieval using a genetic feature selection method‏‎ (2 Links)
  16. The Painting Fool in New Dimensions‏‎ (2 Links)
  17. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  18. Computer Vision for the Structured Representation and Stylisation of Visual Media Collections‏‎ (2 Links)
  19. Informational Aesthetics Measures‏‎ (2 Links)
  20. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  21. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  22. Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music‏‎ (2 Links)
  23. Semantic Operators for Evolutionary Art‏‎ (2 Links)
  24. Evolving Line Drawings‏‎ (2 Links)
  25. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  26. Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach‏‎ (2 Links)
  27. Interactive Evolutionary CAD System for MEMS Layout Synthesis‏‎ (2 Links)
  28. Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining‏‎ (2 Links)
  29. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (2 Links)
  30. Bernd Lintermann‏‎ (2 Links)
  31. Passive Solar Building Design Using Genetic Programming TR‏‎ (2 Links)
  32. Mixed-Initiative Creative Drawing with webIconoscope‏‎ (2 Links)
  33. Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes‏‎ (2 Links)
  34. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  35. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  36. Evolving virtual creatures‏‎ (2 Links)
  37. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  38. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  39. Creating and rendering convolution surfaces‏‎ (2 Links)
  40. Ameisen Algorithmen‏‎ (2 Links)
  41. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  42. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  43. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  44. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  45. Peter Weibel‏‎ (2 Links)
  46. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  47. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  48. Towards a model for artificial aesthetics‏‎ (2 Links)
  49. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  50. Extending the Range of Facial Types‏‎ (2 Links)

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