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  1. Towards MCTS for Creative Domains‏‎ (2 Links)
  2. Evolving design genes in space layout problems‏‎ (2 Links)
  3. Computational and Collective Creativity: Who’s Being Creative?‏‎ (2 Links)
  4. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  5. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  6. Bernd Lintermann‏‎ (2 Links)
  7. Karl Gerbel‏‎ (2 Links)
  8. Programmed life: Evolutionary Imagery of Data Visualization with Aesthetic Moods in terms of Genetic Algorithm‏‎ (2 Links)
  9. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  10. Computer Vision for the Structured Representation and Stylisation of Visual Media Collections‏‎ (2 Links)
  11. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  12. Swarm Granulator‏‎ (2 Links)
  13. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  14. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  15. New challenges for evolutionary music and art‏‎ (2 Links)
  16. Golan Levin‏‎ (2 Links)
  17. Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks‏‎ (2 Links)
  18. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  19. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  20. Learning Lexicographic Preference Models‏‎ (2 Links)
  21. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  22. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  23. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  24. Non-Photorealistic Rendering of Portraits‏‎ (2 Links)
  25. Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes‏‎ (2 Links)
  26. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  27. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  28. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  29. Rekombination‏‎ (2 Links)
  30. Rendering artistic light patterns‏‎ (2 Links)
  31. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  32. A Fractal Approach Towards Visual Analogy‏‎ (2 Links)
  33. An exploration-based evolutionary model of a generative design process‏‎ (2 Links)
  34. On-line Knowledge Embedding for Interactive EC-based Montage System‏‎ (2 Links)
  35. Creative Ecosystems 2009‏‎ (2 Links)
  36. Low-complexity art‏‎ (2 Links)
  37. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (2 Links)
  38. Creatively Subverting Messages in Posters‏‎ (2 Links)
  39. A Knowledge Based Approach to Modeling Portrait Painting Methodology‏‎ (2 Links)
  40. SBEAT3: A tool for multi-part music composition by simulated breeding‏‎ (2 Links)
  41. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  42. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  43. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  44. Improbable Creativity‏‎ (2 Links)
  45. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  46. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  47. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  48. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  49. Mathematische Kunst‏‎ (2 Links)
  50. Evolutionary Design by Computers‏‎ (2 Links)

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