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  1. Autonomy, Signature and Creativity‏‎ (2 Links)
  2. Computer Software for Measuring Creative Search‏‎ (2 Links)
  3. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  4. Evolving Glitch Art‏‎ (2 Links)
  5. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  6. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)
  7. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  8. Quantifying Creativity in Art Networks‏‎ (2 Links)
  9. Evolving design genes in space layout problems‏‎ (2 Links)
  10. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  11. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  12. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  13. Ranking Cases with Classification Rules‏‎ (2 Links)
  14. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  15. Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation‏‎ (2 Links)
  16. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  17. The Escher evolver: evolution to the people‏‎ (2 Links)
  18. Breeding on site‏‎ (2 Links)
  19. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  20. The FloWr Online Platform: Automated Programming and Computational Creativity as a Service‏‎ (2 Links)
  21. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  22. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  23. Model Proposal for a Constructed Artist‏‎ (2 Links)
  24. Creative Computers, Improvisation and Intimacy‏‎ (2 Links)
  25. Bubble Hierarchies‏‎ (2 Links)
  26. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  27. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  28. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  29. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  30. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  31. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  32. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  33. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  34. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  35. The alphabet synthesis machine‏‎ (2 Links)
  36. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  37. A History of Creativity for Future AI Research‏‎ (2 Links)
  38. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  39. The darwinian structure of the design process‏‎ (2 Links)
  40. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  41. Chris Coyne‏‎ (2 Links)
  42. Search Strategies and the Creative Process‏‎ (2 Links)
  43. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  44. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  45. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  46. Theory of Complexity‏‎ (2 Links)
  47. Flowsnake Earth‏‎ (2 Links)
  48. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  49. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  50. Self-design and ontogenetic evolution‏‎ (2 Links)

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