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- Ungegenständliche Kunst (2 Links)
- Evolutionary Banners, exploring a generative design approach (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- Evolutionary Development of Mathematically Defined Forms (2 Links)
- A cybernetic approach to aesthetics (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Artificial ecosystems for creative discovery (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- Assessing Progress in Building Autonomously Creative Systems (2 Links)
- Decision Tree Modeling for Ranking Data (2 Links)
- A preliminary investigation of evolution as a form design strategy (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Generating floor plan layouts with K-D tree algorithms and evolutionary strategies (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Evolutionary generation of faces (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Collage, Technology, and Creative Process (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Automated Collage Generation - With More Intent 2011 (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Evolutionäre Algorithmen (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Evolved Aesthetic Analogies to Improve Artistic Experience (2 Links)
- Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI (2 Links)
- Scott Neil-Teilly (2 Links)
- Combining Representational Domains for Computational Creativity (2 Links)
- Automatic Mineral Identification Using Genetic Programming (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Evolving Assemblages of 3D Objects (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- Generative Design: A Paradigm for Design Research (2 Links)
- Complex constructions based on symmetry breaking in simple three dimensional IFS (2 Links)
- Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines (2 Links)
- Automatic invention of fitness functions with application to scene generation (2 Links)
- Organized order in ornamentation (2 Links)
- Domain Bridging Associations Support Creativity (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- P6m Reference Implementation (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
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