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- Evolutionary Image Transition Using Random Walks (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation (2 Links)
- A Turing Test for Generative Art (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Generating Artwork Using Previous Created Image as Coloring Palette (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- Artificial Neural Network Spaces (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- Evolutionary shape grammars for product design (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- Evolving 3D Morphology and Behavior by Competition (2 Links)
- Tuning of Image Parameters by Interactive Evolutionary Computation (2 Links)
- Generative Art Inspired by Nature, Using NodeBox (2 Links)
- Computer-Kreativität (2 Links)
- Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function (2 Links)
- Michael Witbrock (2 Links)
- Generative Representations for Artificial Architecture and Passive Solar Performance TR (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- Automated Landscape Painting in the Style of Bob Ross (2 Links)
- Computer Software for Measuring Creative Search (2 Links)
- Interactive evolution of images (2 Links)
- Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces (2 Links)
- Generic Evolutionary Design (2 Links)
- Automatic Evolution of Conceptual Building Architectures (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- Active User Intervention in an EC Search (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Evolving for the Audience (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Variation (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Is Evolution Creative? (2 Links)
- Genetische Programmierung (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Tatsu Unemi (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
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