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- Deepland, a Travel through many Dimensions (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
- The artist’s intentions and genetic coding in algorithmically generated drawings (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- The emergence of the representation of style in design (2 Links)
- Man + Robots: Symbiotic Art (2 Links)
- Developmental modelling with SDS (2 Links)
- Mapped Pictures: Aesthetic Image Annotations (2 Links)
- Searching for Surprise (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Improving the ranking quality of medical image retrieval using a genetic feature selection method (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Evolving Glitch Art (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Informational Aesthetics Measures (2 Links)
- Semi-Automatic Digital Epigraphy from Images with Normals (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Painting With Triangles (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Interactive Evolutionary CAD System for MEMS Layout Synthesis (2 Links)
- A Computer Model for the Generation of Visual Compositions (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- A Fitness Function for Creativity in Jazz Improvisation and Beyond (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Tuning of Image Parameters by Interactive Evolutionary Computation (2 Links)
- Mixed-Initiative Creative Drawing with webIconoscope (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Peter Kleiweg (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Giving Colour to Images (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Variation (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Tatsu Unemi (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
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