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  1. Holger Ferstl‏‎ (2 Links)
  2. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  3. New IEC Research and Frameworks‏‎ (2 Links)
  4. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  5. Niall J. L. Griffith‏‎ (2 Links)
  6. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  7. Chinese pattern design using generative shape grammar‏‎ (2 Links)
  8. The Authorship of Generative Art‏‎ (2 Links)
  9. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  10. Ian Butterfield‏‎ (2 Links)
  11. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  12. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  13. Learning to colour greyscale images‏‎ (2 Links)
  14. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  15. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  16. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  17. The Evolving Role of the Artist‏‎ (2 Links)
  18. Ästhetik‏‎ (2 Links)
  19. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  20. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  21. Image Warping for a Painterly Effect‏‎ (2 Links)
  22. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  23. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  24. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  25. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  26. Developmental modelling with SDS‏‎ (2 Links)
  27. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  28. The Painting Fool in New Dimensions‏‎ (2 Links)
  29. Dimension Reduction for Object Ranking‏‎ (2 Links)
  30. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  31. Scott Neil-Teilly‏‎ (2 Links)
  32. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  33. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  34. Autonomously Creating Quality Images‏‎ (2 Links)
  35. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  36. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  37. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  38. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  39. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  40. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  41. P6m Reference Implementation‏‎ (2 Links)
  42. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  43. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  44. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  45. Electric Sheep‏‎ (2 Links)
  46. Computational Creativity through a Gap‏‎ (2 Links)
  47. Evolving art with scalable vector graphics‏‎ (2 Links)
  48. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  49. Embodied creativity‏‎ (2 Links)
  50. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)

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