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  1. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (2 Links)
  2. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  3. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)
  4. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  5. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  6. Collage, Technology, and Creative Process‏‎ (2 Links)
  7. Bernd Lintermann‏‎ (2 Links)
  8. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  9. Combining Representational Domains for Computational Creativity‏‎ (2 Links)
  10. Man + Robots: Symbiotic Art‏‎ (2 Links)
  11. Complex constructions based on symmetry breaking in simple three dimensional IFS‏‎ (2 Links)
  12. The Creative Mind: Myths and Mechanisms‏‎ (2 Links)
  13. Scott Neil-Teilly‏‎ (2 Links)
  14. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  15. Mapped Pictures: Aesthetic Image Annotations‏‎ (2 Links)
  16. Improving the ranking quality of medical image retrieval using a genetic feature selection method‏‎ (2 Links)
  17. Evolving Glitch Art‏‎ (2 Links)
  18. Domain Bridging Associations Support Creativity‏‎ (2 Links)
  19. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (2 Links)
  20. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  21. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  22. Organized order in ornamentation‏‎ (2 Links)
  23. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  24. Informational Aesthetics Measures‏‎ (2 Links)
  25. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  26. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  27. P4m Reference Implementation‏‎ (2 Links)
  28. Evolving design genes in space layout problems‏‎ (2 Links)
  29. Painterly rendering using image salience‏‎ (2 Links)
  30. Interactive Evolutionary CAD System for MEMS Layout Synthesis‏‎ (2 Links)
  31. Computational Creativity Conceptualisation Grounded on ICCC Papers‏‎ (2 Links)
  32. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (2 Links)
  33. A Fractal Approach Towards Visual Analogy‏‎ (2 Links)
  34. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  35. An exploration-based evolutionary model of a generative design process‏‎ (2 Links)
  36. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  37. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  38. Computational and Collective Creativity: Who’s Being Creative?‏‎ (2 Links)
  39. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  40. A Knowledge Based Approach to Modeling Portrait Painting Methodology‏‎ (2 Links)
  41. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  42. Mixed-Initiative Creative Drawing with webIconoscope‏‎ (2 Links)
  43. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Links)
  44. Computer Vision for the Structured Representation and Stylisation of Visual Media Collections‏‎ (2 Links)
  45. The emergence of the representation of style in design‏‎ (2 Links)
  46. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  47. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  48. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  49. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  50. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)

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