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- Generating Artwork Using Previous Created Image as Coloring Palette (2 Links)
- Animating Typescript Using Aesthetically Evolved Images (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- A New Musical Tool for Composition and Play Based on Simulated Breeding (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Evolutionary shape grammars for product design (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- The Authorship of Generative Art (2 Links)
- Karl Gerbel (2 Links)
- Evolving 3D Morphology and Behavior by Competition (2 Links)
- Generative Art Inspired by Nature, Using NodeBox (2 Links)
- X-Faces: The eXploit Is Out There (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function (2 Links)
- The Emergence of Social Learning in Artificial Societies (2 Links)
- Generative Representations for Artificial Architecture and Passive Solar Performance TR (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- The Evolving Role of the Artist (2 Links)
- State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video (2 Links)
- Generic Evolutionary Design (2 Links)
- Ästhetik (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- Steve Dipaola (2 Links)
- Artificial creativity: A synthetic approach to the study of creative behaviour (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- Evolving an Aircraft Using a Parametric Design System (2 Links)
- The Markov Pen: Online Synthesis of Free-Hand Drawing Styles (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Stippling with Aerial Robots (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- The Painting Fool in New Dimensions (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- The Virtual Ecosystem as Generative Electronic Art (2 Links)
- Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems (2 Links)
- Gentropy: evolving 2D textures (2 Links)
- About a special relationship: abstract art - aesthetics - mathematics (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Automated collage generation — with intent (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Gregory Dudek (2 Links)
- Improbable Creativity (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
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