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  1. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  2. Digital Face Beautification‏‎ (2 Links)
  3. Image Warping for a Painterly Effect‏‎ (2 Links)
  4. Generating floor plan layouts with K-D tree algorithms and evolutionary strategies‏‎ (2 Links)
  5. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  6. Autonomously Creating Quality Images‏‎ (2 Links)
  7. Evolutionary generation of faces‏‎ (2 Links)
  8. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  9. Tim Rowley‏‎ (2 Links)
  10. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  11. Evolutionäre Algorithmen‏‎ (2 Links)
  12. Aesthetic image rating (AIR) algorithm‏‎ (2 Links)
  13. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  14. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  15. Evolved Aesthetic Analogies to Improve Artistic Experience‏‎ (2 Links)
  16. Evolving Assemblages of 3D Objects‏‎ (2 Links)
  17. Searching for Surprise‏‎ (2 Links)
  18. Transforming Exploratory Creativity with DeLeNoX‏‎ (2 Links)
  19. Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies‏‎ (2 Links)
  20. Generative Design: A Paradigm for Design Research‏‎ (2 Links)
  21. Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines‏‎ (2 Links)
  22. Genetic Algorithms for the Generation of Models with Micropopulations‏‎ (2 Links)
  23. Swarm Tech-Tiles Tim‏‎ (2 Links)
  24. Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution‏‎ (2 Links)
  25. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  26. Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution‏‎ (2 Links)
  27. Painting With Triangles‏‎ (2 Links)
  28. Computer-Kreativität‏‎ (2 Links)
  29. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  30. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  31. Computer Software for Measuring Creative Search‏‎ (2 Links)
  32. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  33. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  34. Erik J. Gustafson‏‎ (2 Links)
  35. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  36. Interactive evolution of dynamical systems‏‎ (2 Links)
  37. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  38. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  39. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  40. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  41. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  42. Peter Kleiweg‏‎ (2 Links)
  43. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  44. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  45. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  46. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  47. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  48. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  49. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  50. Art, emergence and the computational sublime‏‎ (2 Links)

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