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  1. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  2. Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity‏‎ (2 Links)
  3. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  4. Design Space of Tiling Template‏‎ (2 Links)
  5. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  6. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  7. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (2 Links)
  8. A Turing Test for Generative Art‏‎ (2 Links)
  9. Ian Butterfield‏‎ (2 Links)
  10. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  11. Learning to colour greyscale images‏‎ (2 Links)
  12. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  13. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  14. Artificial Neural Network Spaces‏‎ (2 Links)
  15. Searching for Surprise‏‎ (2 Links)
  16. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Links)
  17. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  18. Image Warping for a Painterly Effect‏‎ (2 Links)
  19. Disney Meets Darwin — The Evolution of Funny Animated Figures‏‎ (2 Links)
  20. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  21. The emergence of the representation of style in design‏‎ (2 Links)
  22. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  23. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  24. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  25. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  26. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  27. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  28. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  29. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  30. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  31. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  32. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  33. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  34. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  35. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  36. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  37. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)
  38. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  39. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  40. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  41. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  42. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  43. Peter Kleiweg‏‎ (2 Links)
  44. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  45. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  46. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  47. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  48. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  49. Being Kasimir Malevich‏‎ (2 Links)
  50. Consensual Paintings‏‎ (2 Links)

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