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  1. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  2. Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation‏‎ (2 Links)
  3. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  4. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  5. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  6. Selektion‏‎ (2 Links)
  7. Measuring Creativity In Software Development‏‎ (2 Links)
  8. Evolving design genes in space layout problems‏‎ (2 Links)
  9. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  10. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  11. Computational Creativity Conceptualisation Grounded on ICCC Papers‏‎ (2 Links)
  12. Self Portraits with Mandelbrot Genetics‏‎ (2 Links)
  13. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  14. Painting with Flowsnakes‏‎ (2 Links)
  15. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  16. Computational and Collective Creativity: Who’s Being Creative?‏‎ (2 Links)
  17. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  18. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  19. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  20. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  21. Visual Hallucination For Computational Creation‏‎ (2 Links)
  22. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  23. Computer Vision for the Structured Representation and Stylisation of Visual Media Collections‏‎ (2 Links)
  24. Pavimenta: A Photo Tiling Tool‏‎ (2 Links)
  25. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  26. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  27. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  28. Golan Levin‏‎ (2 Links)
  29. Morgan McGuire‏‎ (2 Links)
  30. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  31. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  32. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  33. Space layout planning using an evolutionary approach‏‎ (2 Links)
  34. A Turing Test for Generative Art‏‎ (2 Links)
  35. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  36. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  37. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  38. Artificial Neural Network Spaces‏‎ (2 Links)
  39. Mutation‏‎ (2 Links)
  40. Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes‏‎ (2 Links)
  41. Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life‏‎ (2 Links)
  42. Creating and rendering convolution surfaces‏‎ (2 Links)
  43. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  44. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  45. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  46. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  47. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  48. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  49. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  50. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)

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