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  1. The Evolving Role of the Artist‏‎ (2 Links)
  2. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  3. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  4. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  5. Ästhetik‏‎ (2 Links)
  6. Aesthetic image rating (AIR) algorithm‏‎ (2 Links)
  7. Painting With Triangles‏‎ (2 Links)
  8. Evolving an Aircraft Using a Parametric Design System‏‎ (2 Links)
  9. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  10. Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies‏‎ (2 Links)
  11. The Painting Fool in New Dimensions‏‎ (2 Links)
  12. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  13. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  14. Gentropy: evolving 2D textures‏‎ (2 Links)
  15. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  16. Computer-Kreativität‏‎ (2 Links)
  17. Morgan McGuire‏‎ (2 Links)
  18. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  19. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)
  20. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  21. Computer Software for Measuring Creative Search‏‎ (2 Links)
  22. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  23. A Comparison Between Representations for Evolving Images‏‎ (2 Links)
  24. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  25. Steve Dipaola‏‎ (2 Links)
  26. An Introduction To Kolmogorov Complexity and its Applications‏‎ (2 Links)
  27. Mutation‏‎ (2 Links)
  28. Stippling with Aerial Robots‏‎ (2 Links)
  29. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  30. Establishing Appreciation In a Creative System‏‎ (2 Links)
  31. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  32. Breeding on site‏‎ (2 Links)
  33. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  34. Karl Gerbel‏‎ (2 Links)
  35. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  36. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  37. Towards MCTS for Creative Domains‏‎ (2 Links)
  38. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  39. Natural Processes and Artificial Procedures‏‎ (2 Links)
  40. Creative Computers, Improvisation and Intimacy‏‎ (2 Links)
  41. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (2 Links)
  42. Creative Web Services with Pattern‏‎ (2 Links)
  43. CGP, Creativity and Art‏‎ (2 Links)
  44. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  45. Swarm Granulator‏‎ (2 Links)
  46. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  47. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  48. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  49. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  50. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)

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