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- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music (2 Links)
- Measuring Creativity In Software Development (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (2 Links)
- Towards MCTS for Creative Domains (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- Biokunst (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Bernd Lintermann (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Interactive evolutionary computation for analyzing human characteristics (2 Links)
- Interior Illumination Design Using Genetic Programming (2 Links)
- Swarm Granulator (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Swarmic Paintings and Colour Attention (2 Links)
- Golan Levin (2 Links)
- Morgan McGuire (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- Creative Machine Performance: Computational Creativity and Robotic Art (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- Creativity refined: bypassing the gatekeepers of appropriateness and value (2 Links)
- An Examination on the Modularity of Grammars in Grammatical Evolutionary Design (2 Links)
- A Benchmark Image Set for Evaluating Stylization (2 Links)
- Tabula Rasa: A Case Study in Evolutionary Curation (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Curious Whispers: An Embodied Artificial Creative System (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Preference Learning: An Introduction (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Flowsnake Earth (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Evolutionary Design by Computers (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
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