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  1. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  2. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  3. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  4. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)
  5. A Turing Test for Generative Art‏‎ (2 Links)
  6. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  7. Quantifying Creativity in Art Networks‏‎ (2 Links)
  8. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  9. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  10. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)
  11. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  12. Artificial Neural Network Spaces‏‎ (2 Links)
  13. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  14. Ranking Cases with Classification Rules‏‎ (2 Links)
  15. Evolutionary shape grammars for product design‏‎ (2 Links)
  16. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  17. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  18. Evolving 3D Morphology and Behavior by Competition‏‎ (2 Links)
  19. Tuning of Image Parameters by Interactive Evolutionary Computation‏‎ (2 Links)
  20. Generative Art Inspired by Nature, Using NodeBox‏‎ (2 Links)
  21. Computer-Kreativität‏‎ (2 Links)
  22. Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function‏‎ (2 Links)
  23. Michael Witbrock‏‎ (2 Links)
  24. Generative Representations for Artificial Architecture and Passive Solar Performance TR‏‎ (2 Links)
  25. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  26. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  27. Computer Software for Measuring Creative Search‏‎ (2 Links)
  28. Interactive evolution of images‏‎ (2 Links)
  29. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  30. Generic Evolutionary Design‏‎ (2 Links)
  31. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  32. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  33. Active User Intervention in an EC Search‏‎ (2 Links)
  34. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  35. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  36. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  37. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  38. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  39. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  40. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  41. Evolving for the Audience‏‎ (2 Links)
  42. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  43. Variation‏‎ (2 Links)
  44. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  45. Is Evolution Creative?‏‎ (2 Links)
  46. Genetische Programmierung‏‎ (2 Links)
  47. Search Strategies and the Creative Process‏‎ (2 Links)
  48. Tatsu Unemi‏‎ (2 Links)
  49. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  50. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)

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