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- Complex constructions based on symmetry breaking in simple three dimensional IFS (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- Automated Landscape Painting in the Style of Bob Ross (2 Links)
- Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces (2 Links)
- Ungegenständliche Kunst (2 Links)
- Automatic Evolution of Conceptual Building Architectures (2 Links)
- Domain Bridging Associations Support Creativity (2 Links)
- Genetic Algorithms for the Generation of Models with Micropopulations (2 Links)
- Active User Intervention in an EC Search (2 Links)
- Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- Adaptive enlargement of state spaces in evolutionary designing (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Semantic Operators for Evolutionary Art (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- Aesthetic Learning in an Interactive Evolutionary Art System (2 Links)
- Computational Creativity Conceptualisation Grounded on ICCC Papers (2 Links)
- Genotyp (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- Begriffe zur Evolutionären Kunst (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Computational and Collective Creativity: Who’s Being Creative? (2 Links)
- Exploring Persian Rug Design Using a Computational Evolutionary Approach (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Keith Wiley (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Peter Weibel (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- The Future of Evolutionary Design Research (2 Links)
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