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  1. Design Space of Tiling Template‏‎ (2 Links)
  2. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  3. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  4. Michael Witbrock‏‎ (2 Links)
  5. Interactive evolution of images‏‎ (2 Links)
  6. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  7. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  8. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  9. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  10. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  11. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  12. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  13. Disney Meets Darwin — The Evolution of Funny Animated Figures‏‎ (2 Links)
  14. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  15. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  16. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  17. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  18. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  19. Evolving Line Drawings‏‎ (2 Links)
  20. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (2 Links)
  21. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  22. Stepping stones in the mist‏‎ (2 Links)
  23. Edge Detection of Petrographic Images Using Genetic Programming‏‎ (2 Links)
  24. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  25. Stimulating creative flow through computational feedback‏‎ (2 Links)
  26. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  27. Pmm Reference Implementation‏‎ (2 Links)
  28. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  29. John Mount‏‎ (2 Links)
  30. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  31. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  32. Evolving virtual creatures‏‎ (2 Links)
  33. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  34. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  35. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  36. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  37. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  38. Keith Wiley‏‎ (2 Links)
  39. Artificial Drawing + Unity‏‎ (2 Links)
  40. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  41. Natural Color Symmetry‏‎ (2 Links)
  42. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  43. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  44. Consensual Paintings‏‎ (2 Links)
  45. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  46. Extending the Range of Facial Types‏‎ (2 Links)
  47. New Kinds of Fractal Patterns‏‎ (2 Links)
  48. Gregory S. Hornby‏‎ (2 Links)
  49. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  50. Swarm paintings – nonhuman art‏‎ (2 Links)

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