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- Automated recoloring of evolved designs using evolved palettes (2 Links)
- Creativity refined: bypassing the gatekeepers of appropriateness and value (2 Links)
- Exploring a Parameterized Portrait Painting Space (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- Curious Whispers: An Embodied Artificial Creative System (2 Links)
- FaceSpace: A Facial Spatial-Domain Toolkit (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music (2 Links)
- Chinese pattern design using generative shape grammar (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- Bernd Lintermann (2 Links)
- Establishing Appreciation In a Creative System (2 Links)
- Deepland, a Travel through many Dimensions (2 Links)
- Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used? (2 Links)
- Stylized Reality (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Ameisen Algorithmen (2 Links)
- Keith Wiley (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Electric Sheep (2 Links)
- Gegenständliche Kunst (2 Links)
- Video Granular Synthesis (2 Links)
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