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  1. Complex constructions based on symmetry breaking in simple three dimensional IFS‏‎ (2 Links)
  2. Quantifying Creativity in Art Networks‏‎ (2 Links)
  3. Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music‏‎ (2 Links)
  4. Domain Bridging Associations Support Creativity‏‎ (2 Links)
  5. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  6. Ungegenständliche Kunst‏‎ (2 Links)
  7. Ranking Cases with Classification Rules‏‎ (2 Links)
  8. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  9. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  10. Learning Lexicographic Preference Models‏‎ (2 Links)
  11. Bernd Lintermann‏‎ (2 Links)
  12. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  13. Evolutionary Design in Art‏‎ (2 Links)
  14. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  15. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  16. Computational Creativity Conceptualisation Grounded on ICCC Papers‏‎ (2 Links)
  17. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  18. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  19. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)
  20. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  21. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  22. Computational and Collective Creativity: Who’s Being Creative?‏‎ (2 Links)
  23. Low-complexity art‏‎ (2 Links)
  24. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  25. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)
  26. Visual Hallucination For Computational Creation‏‎ (2 Links)
  27. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  28. Computer Vision for the Structured Representation and Stylisation of Visual Media Collections‏‎ (2 Links)
  29. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  30. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  31. Evolutionary shape grammars for product design‏‎ (2 Links)
  32. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  33. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  34. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  35. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  36. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  37. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  38. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  39. Improbable Creativity‏‎ (2 Links)
  40. Evolving Approximate Image Filters‏‎ (2 Links)
  41. Search Strategies and the Creative Process‏‎ (2 Links)
  42. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  43. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  44. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  45. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  46. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  47. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  48. Self-design and ontogenetic evolution‏‎ (2 Links)
  49. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  50. Mathematische Kunst‏‎ (2 Links)

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