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- Induction Design: A Method for Evolutionary Design (2 Links)
- A Comparison Between Representations for Evolving Images (2 Links)
- Genetic Algorithms for the Generation of Models with Micropopulations (2 Links)
- Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution (2 Links)
- An Introduction To Kolmogorov Complexity and its Applications (2 Links)
- Measuring Creativity In Software Development (2 Links)
- Semantic Operators for Evolutionary Art (2 Links)
- Ungegenständliche Kunst (2 Links)
- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (2 Links)
- Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- Computational Creativity Conceptualisation Grounded on ICCC Papers (2 Links)
- An informational model for cellular automata aesthetic measure (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- Computational and Collective Creativity: Who’s Being Creative? (2 Links)
- Genotyp (2 Links)
- Interactive evolutionary computation for analyzing human characteristics (2 Links)
- Animating Typescript Using Aesthetically Evolved Images (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- A New Musical Tool for Composition and Play Based on Simulated Breeding (2 Links)
- Interior Illumination Design Using Genetic Programming (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Exploring Persian Rug Design Using a Computational Evolutionary Approach (2 Links)
- Computer Vision for the Structured Representation and Stylisation of Visual Media Collections (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Morgan McGuire (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- Grammatical Evolution: Evolving Programs for an Arbitrary Language (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- Feature Extraction Languages and Visual Pattern Recognition (2 Links)
- Mutation (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Preference Learning: An Introduction (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
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