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  1. Creativity, emergence and evolution in design‏‎ (2 Links)
  2. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  3. Swarm Tech-Tiles Tim‏‎ (2 Links)
  4. A Comparison Between Representations for Evolving Images‏‎ (2 Links)
  5. Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution‏‎ (2 Links)
  6. An Introduction To Kolmogorov Complexity and its Applications‏‎ (2 Links)
  7. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  8. DESIGN ARCHITECTURE BY GENETIC ALGORITHM‏‎ (2 Links)
  9. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  10. Daniel Shiffman‏‎ (2 Links)
  11. Natural Processes and Artificial Procedures‏‎ (2 Links)
  12. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  13. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (2 Links)
  14. Evolving Line Drawings‏‎ (2 Links)
  15. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  16. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (2 Links)
  17. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  18. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  19. Evolving art with scalable vector graphics‏‎ (2 Links)
  20. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  21. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  22. Color Mixing using Colliding Particles‏‎ (2 Links)
  23. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  24. Rebecca Luger-Guillaume‏‎ (2 Links)
  25. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  26. Interactive evolution of dynamical systems‏‎ (2 Links)
  27. Evolving virtual creatures‏‎ (2 Links)
  28. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  29. Art, emergence and the computational sublime‏‎ (2 Links)
  30. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  31. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  32. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  33. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  34. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  35. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  36. Distance-based functions for image comparison‏‎ (2 Links)
  37. Composition in Perspectives‏‎ (2 Links)
  38. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  39. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  40. Zellij Multipuzzle‏‎ (2 Links)
  41. Extending the Range of Facial Types‏‎ (2 Links)
  42. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  43. Artistic Stylization of Images and Video‏‎ (2 Links)
  44. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  45. Gregory S. Hornby‏‎ (2 Links)
  46. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  47. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  48. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  49. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  50. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)

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