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- Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity (2 Links)
- Extending grammatical evolution to evolve digital surfaces with genr8 (2 Links)
- Specific curiosity as a cause and consequence of transformational creativity (2 Links)
- Grammar-based Genetic Programming: A Survey (2 Links)
- Construction and intuition: Creativity in early computer art (2 Links)
- Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value (2 Links)
- Stepping stones in the mist (2 Links)
- Stimulating creative flow through computational feedback (2 Links)
- Pmm Reference Implementation (2 Links)
- Stroke surfaces: Temporally coherent non-photorealistic animations from video (2 Links)
- Population (2 Links)
- Creating New Informational Primitives in Minds and Machines (2 Links)
- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- Creating tiling by means of 2D graphics applications (2 Links)
- Creative Evolutionary Systems (2 Links)
- Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Building Artistic Computer Colleagues with an Enactive Model of Creativity (2 Links)
- Tuning of Image Parameters by Interactive Evolutionary Computation (2 Links)
- Creativity, emergence and evolution in design (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Quantum Art (2 Links)
- Neural style transfer: a paradigm shift for image-based artistic rendering? (2 Links)
- Holger Ferstl (2 Links)
- New IEC Research and Frameworks (2 Links)
- DESIGN ARCHITECTURE BY GENETIC ALGORITHM (2 Links)
- Niall J. L. Griffith (2 Links)
- Using Physiological Signals to Evolve Art (2 Links)
- Learning Preference Models in Recommender Systems (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Variation (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Tatsu Unemi (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Reproduktion (2 Links)
- Live Algorithms (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Artificial Drawing + Unity (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
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