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  1. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  2. Rekombination‏‎ (2 Links)
  3. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  4. Line-Based Rendering with Truchet-Like Tiles‏‎ (2 Links)
  5. Rendering artistic light patterns‏‎ (2 Links)
  6. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  7. A Comparison Between Representations for Evolving Images‏‎ (2 Links)
  8. Evolving design genes in space layout problems‏‎ (2 Links)
  9. Computational Aesthetics Conferences‏‎ (2 Links)
  10. On-line Knowledge Embedding for Interactive EC-based Montage System‏‎ (2 Links)
  11. An Introduction To Kolmogorov Complexity and its Applications‏‎ (2 Links)
  12. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  13. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)
  14. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (2 Links)
  15. SBEAT3: A tool for multi-part music composition by simulated breeding‏‎ (2 Links)
  16. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  17. Man + Robots: Symbiotic Art‏‎ (2 Links)
  18. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  19. Schwarm Algorithmen‏‎ (2 Links)
  20. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  21. On the Translation of Design Data into Design Form in Evolutionary Design‏‎ (2 Links)
  22. Mapped Pictures: Aesthetic Image Annotations‏‎ (2 Links)
  23. Improving the ranking quality of medical image retrieval using a genetic feature selection method‏‎ (2 Links)
  24. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  25. Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation‏‎ (2 Links)
  26. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  27. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  28. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  29. The Escher evolver: evolution to the people‏‎ (2 Links)
  30. Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation‏‎ (2 Links)
  31. Zellij Multipuzzle‏‎ (2 Links)
  32. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  33. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  34. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  35. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  36. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  37. Art, emergence and the computational sublime‏‎ (2 Links)
  38. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  39. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  40. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  41. Metaprogramming Emergent Graphics‏‎ (2 Links)
  42. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  43. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  44. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  45. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  46. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  47. Flowsnake Earth‏‎ (2 Links)
  48. The alphabet synthesis machine‏‎ (2 Links)
  49. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  50. Artistic Stylization of Images and Video‏‎ (2 Links)

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