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- From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations (2 Links)
- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- Evolutionary Image Transition Using Random Walks (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- Animating Typescript Using Aesthetically Evolved Images (2 Links)
- Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation (2 Links)
- A New Musical Tool for Composition and Play Based on Simulated Breeding (2 Links)
- The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis (2 Links)
- Interactive operators for evolutionary architectural design (2 Links)
- Model Proposal for a Constructed Artist (2 Links)
- DESIGN ARCHITECTURE BY GENETIC ALGORITHM (2 Links)
- Generating Artwork Using Previous Created Image as Coloring Palette (2 Links)
- Daniel Shiffman (2 Links)
- Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity (2 Links)
- Evolutionary shape grammars for product design (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity (2 Links)
- The Escher evolver: evolution to the people (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Zellij Multipuzzle (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Distance-based functions for image comparison (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Composition in Perspectives (2 Links)
- Evolving for the Audience (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Abstract Art by Shape Classification (2 Links)
- The alphabet synthesis machine (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Automated collage generation — with intent (2 Links)
- P3m1 Reference Implementation (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Genetische Programmierung (2 Links)
- The darwinian structure of the design process (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Künstliches Leben (2 Links)
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