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- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- Stylized Reality (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- Decision Tree Modeling for Ranking Data (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Art-directed Watercolor Rendered Animation (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Transforming Exploratory Creativity with DeLeNoX (2 Links)
- A Survey on ROC-based Ordinal Regression (2 Links)
- Karl Gerbel (2 Links)
- Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings (2 Links)
- Collage, Technology, and Creative Process (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- A cybernetic approach to aesthetics (2 Links)
- Swarm Tech-Tiles Tim (2 Links)
- Artificial ecosystems for creative discovery (2 Links)
- Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution (2 Links)
- Combining Representational Domains for Computational Creativity (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- Evolving Art Using Multiple Aesthetic Measures (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Evolving virtual creatures (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Computer-Ästhetik (2 Links)
- Entropie (2 Links)
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