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  1. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  2. Domain Bridging Associations Support Creativity‏‎ (2 Links)
  3. Generative Representations for Artificial Architecture and Passive Solar Performance TR‏‎ (2 Links)
  4. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  5. Generic Evolutionary Design‏‎ (2 Links)
  6. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  7. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  8. Evolving an Aircraft Using a Parametric Design System‏‎ (2 Links)
  9. Painting With Triangles‏‎ (2 Links)
  10. Computational Creativity Conceptualisation Grounded on ICCC Papers‏‎ (2 Links)
  11. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  12. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  13. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  14. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  15. Computational and Collective Creativity: Who’s Being Creative?‏‎ (2 Links)
  16. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  17. Gentropy: evolving 2D textures‏‎ (2 Links)
  18. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  19. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  20. Model Proposal for a Constructed Artist‏‎ (2 Links)
  21. Computer Vision for the Structured Representation and Stylisation of Visual Media Collections‏‎ (2 Links)
  22. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)
  23. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  24. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  25. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  26. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  27. Steve Dipaola‏‎ (2 Links)
  28. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  29. Stippling with Aerial Robots‏‎ (2 Links)
  30. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  31. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  32. Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes‏‎ (2 Links)
  33. Establishing Appreciation In a Creative System‏‎ (2 Links)
  34. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  35. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  36. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  37. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  38. Creative Ecosystems 2009‏‎ (2 Links)
  39. Natural Processes and Artificial Procedures‏‎ (2 Links)
  40. Creatively Subverting Messages in Posters‏‎ (2 Links)
  41. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (2 Links)
  42. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  43. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  44. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  45. Künstliches Leben‏‎ (2 Links)
  46. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  47. Swarm paintings – nonhuman art‏‎ (2 Links)
  48. Rebecca Luger-Guillaume‏‎ (2 Links)
  49. Artificial Drawing + Unity‏‎ (2 Links)
  50. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)

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