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  1. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  2. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (2 Links)
  3. Frayed Cell Diagrams‏‎ (2 Links)
  4. Evolutionary Computation and Image Re-Coloring‏‎ (2 Links)
  5. Passive Solar Building Design Using Genetic Programming TR‏‎ (2 Links)
  6. Creativity, emergence and evolution in design‏‎ (2 Links)
  7. Aesthetic image rating (AIR) algorithm‏‎ (2 Links)
  8. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (2 Links)
  9. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  10. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  11. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  12. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  13. Model Proposal for a Constructed Artist‏‎ (2 Links)
  14. Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies‏‎ (2 Links)
  15. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  16. DESIGN ARCHITECTURE BY GENETIC ALGORITHM‏‎ (2 Links)
  17. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  18. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  19. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  20. Daniel Shiffman‏‎ (2 Links)
  21. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  22. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  23. Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity‏‎ (2 Links)
  24. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  25. Design Space of Tiling Template‏‎ (2 Links)
  26. A Comparison Between Representations for Evolving Images‏‎ (2 Links)
  27. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  28. An Introduction To Kolmogorov Complexity and its Applications‏‎ (2 Links)
  29. Stylized Reality‏‎ (2 Links)
  30. Evolving Glitch Art‏‎ (2 Links)
  31. Towards a model for artificial aesthetics‏‎ (2 Links)
  32. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  33. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  34. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  35. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  36. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  37. Evolving ambiguous images‏‎ (2 Links)
  38. Distance-based functions for image comparison‏‎ (2 Links)
  39. Composition in Perspectives‏‎ (2 Links)
  40. Evolving expressions and art by choice‏‎ (2 Links)
  41. Swarm Painting Atelier‏‎ (2 Links)
  42. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  43. Künstliches Leben‏‎ (2 Links)
  44. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  45. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  46. Art, emergence and the computational sublime‏‎ (2 Links)
  47. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  48. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  49. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  50. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)

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