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  1. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  2. Non-Photorealistic Rendering of Portraits‏‎ (2 Links)
  3. Rekombination‏‎ (2 Links)
  4. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  5. Rendering artistic light patterns‏‎ (2 Links)
  6. Automatic invention of fitness functions with application to scene generation‏‎ (2 Links)
  7. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  8. Autonomy, Signature and Creativity‏‎ (2 Links)
  9. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  10. On-line Knowledge Embedding for Interactive EC-based Montage System‏‎ (2 Links)
  11. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  12. Evolving Glitch Art‏‎ (2 Links)
  13. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (2 Links)
  14. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  15. SBEAT3: A tool for multi-part music composition by simulated breeding‏‎ (2 Links)
  16. Schwarm Algorithmen‏‎ (2 Links)
  17. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  18. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  19. On the Translation of Design Data into Design Form in Evolutionary Design‏‎ (2 Links)
  20. Evolving design genes in space layout problems‏‎ (2 Links)
  21. The Authorship of Generative Art‏‎ (2 Links)
  22. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  23. Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation‏‎ (2 Links)
  24. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  25. Selektion‏‎ (2 Links)
  26. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  27. Henry Rowley‏‎ (2 Links)
  28. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  29. Knowledge Discovery of Artistic Influences: A Metric Learning Approach‏‎ (2 Links)
  30. Self Portraits with Mandelbrot Genetics‏‎ (2 Links)
  31. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  32. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  33. The Evolving Role of the Artist‏‎ (2 Links)
  34. Ästhetik‏‎ (2 Links)
  35. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  36. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  37. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  38. Giving Colour to Images‏‎ (2 Links)
  39. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  40. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  41. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  42. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  43. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  44. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  45. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  46. Leonel Moura‏‎ (2 Links)
  47. A History of Creativity for Future AI Research‏‎ (2 Links)
  48. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  49. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  50. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)

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