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  1. Schwarm Algorithmen‏‎ (2 Links)
  2. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  3. Evolving Glitch Art‏‎ (2 Links)
  4. On the Translation of Design Data into Design Form in Evolutionary Design‏‎ (2 Links)
  5. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  6. Domain Bridging Associations Support Creativity‏‎ (2 Links)
  7. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  8. Artificial Neural Network Spaces‏‎ (2 Links)
  9. The Creative Mind: Myths and Mechanisms‏‎ (2 Links)
  10. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  11. Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation‏‎ (2 Links)
  12. Selektion‏‎ (2 Links)
  13. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (2 Links)
  14. Evolving design genes in space layout problems‏‎ (2 Links)
  15. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  16. Self Portraits with Mandelbrot Genetics‏‎ (2 Links)
  17. Computational Creativity Conceptualisation Grounded on ICCC Papers‏‎ (2 Links)
  18. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  19. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  20. Painting with Flowsnakes‏‎ (2 Links)
  21. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  22. Computational and Collective Creativity: Who’s Being Creative?‏‎ (2 Links)
  23. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  24. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  25. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  26. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (2 Links)
  27. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  28. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  29. Active User Intervention in an EC Search‏‎ (2 Links)
  30. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  31. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  32. Computer Vision for the Structured Representation and Stylisation of Visual Media Collections‏‎ (2 Links)
  33. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  34. Pavimenta: A Photo Tiling Tool‏‎ (2 Links)
  35. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  36. Golan Levin‏‎ (2 Links)
  37. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  38. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  39. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  40. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  41. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  42. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  43. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  44. Being Kasimir Malevich‏‎ (2 Links)
  45. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  46. Phänotyp‏‎ (2 Links)
  47. Against Individual Creativity‏‎ (2 Links)
  48. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  49. Flowsnake Earth‏‎ (2 Links)
  50. Creating and rendering convolution surfaces‏‎ (2 Links)

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