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- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Fractal geometry describes the beauty of infinity in nature (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- Stippling with Aerial Robots (2 Links)
- Data-Driven Iconification (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Frayed Cell Diagrams (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- Evolutionary Computation and Image Re-Coloring (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Collaborative Preference Learning (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers (2 Links)
- Detecting people in cubist art (2 Links)
- Natural Processes and Artificial Procedures (2 Links)
- Digital Face Beautification (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Quantum sculpture: art inspired by the deeper nature of reality (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Ungegenständliche Kunst (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Low-complexity art (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- A Turing Test for Generative Art (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- Maintaining Population Diversity in Evolutionary Art (2 Links)
- Rebecca Luger-Guil (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections (2 Links)
- Artificial Neural Network Spaces (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- Evolving Human Faces (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Mathematische Kunst (2 Links)
- Evolving ambiguous images (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
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