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- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- Automatic invention of fitness functions with application to scene generation (2 Links)
- Tabula Rasa: A Case Study in Evolutionary Curation (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- Autonomy, Signature and Creativity (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Virtual constructive swarm compositions and inspiration (2 Links)
- Decision Tree Modeling for Ranking Data (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- On Two Desiderata for Creativity Support Tools (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings (2 Links)
- Collage, Technology, and Creative Process (2 Links)
- On the Impact of Chat Communication on Computer-Supported Idea Generation Processes (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- The Authorship of Generative Art (2 Links)
- Combining Representational Domains for Computational Creativity (2 Links)
- Evolving Art Using Multiple Aesthetic Measures (2 Links)
- Complex constructions based on symmetry breaking in simple three dimensional IFS (2 Links)
- Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms (2 Links)
- X-Faces: The eXploit Is Out There (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- The Emergence of Social Learning in Artificial Societies (2 Links)
- Evolving Line Drawings (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- P3m1 Reference Implementation (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Evolving virtual creatures (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
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