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- A New Musical Tool for Composition and Play Based on Simulated Breeding (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- Creating tiling by means of 2D graphics applications (2 Links)
- Interactive Evolutionary CAD System for MEMS Layout Synthesis (2 Links)
- Creative Evolutionary Systems (2 Links)
- Genetic learning for biologically inspired aesthetic processes (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- Building Artistic Computer Colleagues with an Enactive Model of Creativity (2 Links)
- Evolving urban structures using Computer Optimisation Techniques (2 Links)
- Creativity, emergence and evolution in design (2 Links)
- Towards MCTS for Creative Domains (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- Mixed-Initiative Creative Drawing with webIconoscope (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- Exploring Evolutionary Possibilities for Digital Doilies (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- Exploring component-based representations - the secret of creativity by evolution? (2 Links)
- DESIGN ARCHITECTURE BY GENETIC ALGORITHM (2 Links)
- Artificial creativity: A synthetic approach to the study of creative behaviour (2 Links)
- Swarm Granulator (2 Links)
- Extending grammatical evolution to evolve digital surfaces with genr8 (2 Links)
- Daniel Shiffman (2 Links)
- Grammar-based Genetic Programming: A Survey (2 Links)
- Swarmic Paintings and Colour Attention (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value (2 Links)
- Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Automated collage generation — with intent (2 Links)
- Preference Learning: An Introduction (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Distance-based functions for image comparison (2 Links)
- Composition in Perspectives (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
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