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  1. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  2. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  3. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  4. Painting With Triangles‏‎ (2 Links)
  5. The Authorship of Generative Art‏‎ (2 Links)
  6. Computational Aesthetics Conferences‏‎ (2 Links)
  7. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  8. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  9. The Evolving Role of the Artist‏‎ (2 Links)
  10. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  11. Ästhetik‏‎ (2 Links)
  12. Evolutionary Design in Art‏‎ (2 Links)
  13. A Turing Test for Generative Art‏‎ (2 Links)
  14. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  15. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  16. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  17. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  18. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  19. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  20. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  21. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  22. The Painting Fool in New Dimensions‏‎ (2 Links)
  23. Artificial Neural Network Spaces‏‎ (2 Links)
  24. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)
  25. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  26. Steve Dipaola‏‎ (2 Links)
  27. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  28. Stippling with Aerial Robots‏‎ (2 Links)
  29. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)
  30. Live Coding Towards Computational Creativity‏‎ (2 Links)
  31. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  32. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  33. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  34. Evolutionary shape grammars for product design‏‎ (2 Links)
  35. Biokunst‏‎ (2 Links)
  36. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  37. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  38. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  39. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  40. Evolving Approximate Image Filters‏‎ (2 Links)
  41. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  42. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  43. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  44. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  45. Improving face detection‏‎ (2 Links)
  46. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  47. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  48. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  49. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  50. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)

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