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- An exploration-based evolutionary model of a generative design process (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- Exploring component-based representations - the secret of creativity by evolution? (2 Links)
- A Knowledge Based Approach to Modeling Portrait Painting Methodology (2 Links)
- Extending grammatical evolution to evolve digital surfaces with genr8 (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Peter Weibel (2 Links)
- Theory of Complexity (2 Links)
- Is Evolution Creative? (2 Links)
- Gregory S. Hornby (2 Links)
- Consensual Paintings (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- John Mount (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- A comparative classification of complexity measures (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Preference Learning: An Introduction (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Keith Wiley (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Aaron Davidson (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
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