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  1. Interactive evolution of images‏‎ (2 Links)
  2. Generative Representations for Artificial Architecture and Passive Solar Performance TR‏‎ (2 Links)
  3. Searching for Surprise‏‎ (2 Links)
  4. Digital Face Beautification‏‎ (2 Links)
  5. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  6. Generic Evolutionary Design‏‎ (2 Links)
  7. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  8. Evolving an Aircraft Using a Parametric Design System‏‎ (2 Links)
  9. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  10. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  11. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  12. Painting With Triangles‏‎ (2 Links)
  13. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  14. Towards MCTS for Creative Domains‏‎ (2 Links)
  15. A Comparison Between Representations for Evolving Images‏‎ (2 Links)
  16. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  17. An Introduction To Kolmogorov Complexity and its Applications‏‎ (2 Links)
  18. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  19. Gentropy: evolving 2D textures‏‎ (2 Links)
  20. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  21. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)
  22. Swarm Granulator‏‎ (2 Links)
  23. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  24. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  25. Computer-Kreativität‏‎ (2 Links)
  26. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  27. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  28. Computer Software for Measuring Creative Search‏‎ (2 Links)
  29. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  30. Steve Dipaola‏‎ (2 Links)
  31. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  32. Stippling with Aerial Robots‏‎ (2 Links)
  33. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  34. Establishing Appreciation In a Creative System‏‎ (2 Links)
  35. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  36. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  37. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  38. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  39. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  40. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  41. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  42. Artistic Stylization of Images and Video‏‎ (2 Links)
  43. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  44. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  45. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  46. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  47. Bubble Hierarchies‏‎ (2 Links)
  48. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  49. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  50. Abstract Art by Shape Classification‏‎ (2 Links)

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