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  1. Detecting people in cubist art‏‎ (2 Links)
  2. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  3. Semantic Operators for Evolutionary Art‏‎ (2 Links)
  4. Digital Face Beautification‏‎ (2 Links)
  5. Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach‏‎ (2 Links)
  6. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  7. Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining‏‎ (2 Links)
  8. Establishing Appreciation In a Creative System‏‎ (2 Links)
  9. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  10. Passive Solar Building Design Using Genetic Programming TR‏‎ (2 Links)
  11. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  12. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  13. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  14. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  15. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  16. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  17. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  18. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  19. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  20. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  21. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  22. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  23. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  24. Computer-Kreativität‏‎ (2 Links)
  25. Evolutionary Design in Art‏‎ (2 Links)
  26. Model Proposal for a Constructed Artist‏‎ (2 Links)
  27. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  28. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  29. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  30. Computer Software for Measuring Creative Search‏‎ (2 Links)
  31. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  32. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  33. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  34. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)
  35. Stylized Reality‏‎ (2 Links)
  36. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  37. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  38. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)
  39. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  40. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  41. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  42. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  43. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  44. Evolving Approximate Image Filters‏‎ (2 Links)
  45. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  46. Artificial Drawing + Unity‏‎ (2 Links)
  47. Swarm paintings – nonhuman art‏‎ (2 Links)
  48. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  49. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  50. Bubble Hierarchies‏‎ (2 Links)

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