Seiten mit den meisten Links
Unten werden bis zu 50 Ergebnisse im Bereich 751 bis 800 angezeigt.
Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- Bernd Lintermann (2 Links)
- Improving the ranking quality of medical image retrieval using a genetic feature selection method (2 Links)
- Creative Evolutionary Systems (2 Links)
- Building Artistic Computer Colleagues with an Enactive Model of Creativity (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- Creativity, emergence and evolution in design (2 Links)
- Evolving Glitch Art (2 Links)
- Using Physiological Signals to Evolve Art (2 Links)
- Informational Aesthetics Measures (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Interactive Evolutionary CAD System for MEMS Layout Synthesis (2 Links)
- DESIGN ARCHITECTURE BY GENETIC ALGORITHM (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization (2 Links)
- Daniel Shiffman (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
- An Examination on the Modularity of Grammars in Grammatical Evolutionary Design (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- A Benchmark Image Set for Evaluating Stylization (2 Links)
- Mixed-Initiative Creative Drawing with webIconoscope (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity (2 Links)
- On Two Desiderata for Creativity Support Tools (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Giving Colour to Images (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Search Strategies and the Creative Process (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Zufallsprozess (2 Links)
Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)