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- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Selektion (2 Links)
- Detecting people in cubist art (2 Links)
- Automated recoloring of evolved designs using evolved palettes (2 Links)
- Self Portraits with Mandelbrot Genetics (2 Links)
- Digital Face Beautification (2 Links)
- Learning Preference Models in Recommender Systems (2 Links)
- Ian Butterfield (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Painting with Flowsnakes (2 Links)
- Learning to colour greyscale images (2 Links)
- Evolutionary Design in Art (2 Links)
- From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- Evolutionary Image Transition Using Random Walks (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Image Warping for a Painterly Effect (2 Links)
- Pavimenta: A Photo Tiling Tool (2 Links)
- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Generating Artwork Using Previous Created Image as Coloring Palette (2 Links)
- Bernd Lintermann (2 Links)
- Space layout planning using an evolutionary approach (2 Links)
- Evolutionary shape grammars for product design (2 Links)
- Computer-Kreativität (2 Links)
- Evolving 3D Morphology and Behavior by Competition (2 Links)
- Generative Art Inspired by Nature, Using NodeBox (2 Links)
- Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life (2 Links)
- Computer Software for Measuring Creative Search (2 Links)
- Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function (2 Links)
- Generative Representations for Artificial Architecture and Passive Solar Performance TR (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Evolving for the Audience (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Genetische Programmierung (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Neuroästhetik (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
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