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- Frayed Cell Diagrams (2 Links)
- Learning Comparative User Models for Accelerating Human-Computer Collaborative Search (2 Links)
- Evolutionary Computation and Image Re-Coloring (2 Links)
- Creative Web Services with Pattern (2 Links)
- From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation (2 Links)
- Using Physiological Signals to Evolve Art (2 Links)
- CGP, Creativity and Art (2 Links)
- Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music (2 Links)
- Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers (2 Links)
- Line-Based Rendering with Truchet-Like Tiles (2 Links)
- Bernd Lintermann (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- Data-Driven Iconification (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- On Two Desiderata for Creativity Support Tools (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- Man + Robots: Symbiotic Art (2 Links)
- On the Impact of Chat Communication on Computer-Supported Idea Generation Processes (2 Links)
- Collaborative Preference Learning (2 Links)
- Mapped Pictures: Aesthetic Image Annotations (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- The Creative Mind: Myths and Mechanisms (2 Links)
- Improving the ranking quality of medical image retrieval using a genetic feature selection method (2 Links)
- An Examination on the Modularity of Grammars in Grammatical Evolutionary Design (2 Links)
- Evolving Glitch Art (2 Links)
- A Benchmark Image Set for Evaluating Stylization (2 Links)
- Detecting people in cubist art (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Zufallsprozess (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- P3m1 Reference Implementation (2 Links)
- Evolving ambiguous images (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Evolving expressions and art by choice (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
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