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- Improving the ranking quality of medical image retrieval using a genetic feature selection method (2 Links)
- Computational Creativity Theory: Inspirations behind the FACE and the IDEA models (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Genotyp (2 Links)
- The Authorship of Generative Art (2 Links)
- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Informational Aesthetics Measures (2 Links)
- Exploring Persian Rug Design Using a Computational Evolutionary Approach (2 Links)
- X-Faces: The eXploit Is Out There (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- The Emergence of Social Learning in Artificial Societies (2 Links)
- Interactive Evolutionary CAD System for MEMS Layout Synthesis (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- The Evolving Role of the Artist (2 Links)
- Ästhetik (2 Links)
- Grammatical Evolution: Evolving Programs for an Arbitrary Language (2 Links)
- Stylized Reality (2 Links)
- The Markov Pen: Online Synthesis of Free-Hand Drawing Styles (2 Links)
- Construction and intuition: Creativity in early computer art (2 Links)
- Feature Extraction Languages and Visual Pattern Recognition (2 Links)
- Mixed-Initiative Creative Drawing with webIconoscope (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- The Painting Fool in New Dimensions (2 Links)
- Filterscape: Energy Recycling in a Creative Ecosystem (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Evaluating Search Engine Relevance with Click-Based Metrics (2 Links)
- A Turing Test for Generative Art (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- The Virtual Ecosystem as Generative Electronic Art (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- The case for a mixed-initiative collaborative neuroevolution approach (2 Links)
- Creating New Informational Primitives in Minds and Machines (2 Links)
- Artificial Neural Network Spaces (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- Creating tiling by means of 2D graphics applications (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
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