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  1. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  2. Genotyp‏‎ (2 Links)
  3. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  4. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  5. Transforming Exploratory Creativity with DeLeNoX‏‎ (2 Links)
  6. Exploring Persian Rug Design Using a Computational Evolutionary Approach‏‎ (2 Links)
  7. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  8. Quantum Art‏‎ (2 Links)
  9. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  10. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  11. Model Proposal for a Constructed Artist‏‎ (2 Links)
  12. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  13. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  14. New IEC Research and Frameworks‏‎ (2 Links)
  15. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  16. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  17. Swarm Tech-Tiles Tim‏‎ (2 Links)
  18. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  19. Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution‏‎ (2 Links)
  20. Niall J. L. Griffith‏‎ (2 Links)
  21. Grammatical Evolution: Evolving Programs for an Arbitrary Language‏‎ (2 Links)
  22. Feature Extraction Languages and Visual Pattern Recognition‏‎ (2 Links)
  23. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  24. Biokunst‏‎ (2 Links)
  25. Filterscape: Energy Recycling in a Creative Ecosystem‏‎ (2 Links)
  26. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  27. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  28. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  29. Evaluating Search Engine Relevance with Click-Based Metrics‏‎ (2 Links)
  30. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  31. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  32. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)
  33. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (2 Links)
  34. Fractal expressionism - where art meets science‏‎ (2 Links)
  35. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  36. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  37. Curious agents and situated design evaluations‏‎ (2 Links)
  38. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  39. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  40. Künstliches Leben‏‎ (2 Links)
  41. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  42. Zellij Multipuzzle‏‎ (2 Links)
  43. P6m Reference Implementation‏‎ (2 Links)
  44. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  45. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  46. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  47. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  48. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  49. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  50. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)

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