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- Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity (2 Links)
- Pmm Reference Implementation (2 Links)
- Evolutionary generation of faces (2 Links)
- Low-complexity art (2 Links)
- Stroke surfaces: Temporally coherent non-photorealistic animations from video (2 Links)
- Design Space of Tiling Template (2 Links)
- Population (2 Links)
- Evolutionäre Algorithmen (2 Links)
- The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis (2 Links)
- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- Evolved Aesthetic Analogies to Improve Artistic Experience (2 Links)
- Maintaining Population Diversity in Evolutionary Art (2 Links)
- Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models (2 Links)
- Evolving Assemblages of 3D Objects (2 Links)
- Generative Design: A Paradigm for Design Research (2 Links)
- In Praise of Evolution and Opacity (2 Links)
- Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines (2 Links)
- Disney Meets Darwin — The Evolution of Funny Animated Figures (2 Links)
- Quantum Art (2 Links)
- Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation (2 Links)
- Neural style transfer: a paradigm shift for image-based artistic rendering? (2 Links)
- Induction Design: A Method for Evolutionary Design (2 Links)
- Genetic Algorithms for the Generation of Models with Micropopulations (2 Links)
- The Escher evolver: evolution to the people (2 Links)
- Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- New IEC Research and Frameworks (2 Links)
- The FloWr Online Platform: Automated Programming and Computational Creativity as a Service (2 Links)
- Measuring Creativity In Software Development (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Niall J. L. Griffith (2 Links)
- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (2 Links)
- Edge Detection of Petrographic Images Using Genetic Programming (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Computational Creativity Theory: Inspirations behind the FACE and the IDEA models (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Interactive evolution for industrial design (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Reproduktion (2 Links)
- The alphabet synthesis machine (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- The darwinian structure of the design process (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Investigating Face Space (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
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