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  1. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  2. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  3. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  4. Detecting people in cubist art‏‎ (2 Links)
  5. Scott Neil-Teilly‏‎ (2 Links)
  6. Digital Face Beautification‏‎ (2 Links)
  7. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  8. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  9. The Authorship of Generative Art‏‎ (2 Links)
  10. Evolving Glitch Art‏‎ (2 Links)
  11. Organized order in ornamentation‏‎ (2 Links)
  12. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  13. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  14. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  15. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  16. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  17. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  18. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  19. P4m Reference Implementation‏‎ (2 Links)
  20. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  21. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  22. Painterly rendering using image salience‏‎ (2 Links)
  23. The Evolving Role of the Artist‏‎ (2 Links)
  24. Evolving design genes in space layout problems‏‎ (2 Links)
  25. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  26. Ästhetik‏‎ (2 Links)
  27. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  28. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  29. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  30. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  31. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  32. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  33. Michael Witbrock‏‎ (2 Links)
  34. The Painting Fool in New Dimensions‏‎ (2 Links)
  35. Autonomously Creating Quality Images‏‎ (2 Links)
  36. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  37. Interactive evolution of images‏‎ (2 Links)
  38. Computer-Kreativität‏‎ (2 Links)
  39. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  40. Aesthetic image rating (AIR) algorithm‏‎ (2 Links)
  41. Computer Software for Measuring Creative Search‏‎ (2 Links)
  42. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  43. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  44. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  45. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  46. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  47. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  48. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  49. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  50. Is Evolution Creative?‏‎ (2 Links)

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