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  1. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  2. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  3. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  4. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  5. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  6. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  7. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  8. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  9. Live Coding Towards Computational Creativity‏‎ (2 Links)
  10. A Comparison Between Representations for Evolving Images‏‎ (2 Links)
  11. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  12. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  13. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  14. An Introduction To Kolmogorov Complexity and its Applications‏‎ (2 Links)
  15. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  16. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  17. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  18. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  19. Searching for Surprise‏‎ (2 Links)
  20. Evolving Glitch Art‏‎ (2 Links)
  21. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  22. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  23. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  24. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  25. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  26. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  27. Towards MCTS for Creative Domains‏‎ (2 Links)
  28. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  29. Creative Evolutionary Systems‏‎ (2 Links)
  30. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  31. Evolving expressions and art by choice‏‎ (2 Links)
  32. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  33. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  34. Art, emergence and the computational sublime‏‎ (2 Links)
  35. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  36. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  37. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  38. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  39. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  40. Swarm Painting Atelier‏‎ (2 Links)
  41. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  42. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  43. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  44. Giving Colour to Images‏‎ (2 Links)
  45. Artistic Stylization of Images and Video‏‎ (2 Links)
  46. Peter Kleiweg‏‎ (2 Links)
  47. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  48. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  49. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  50. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)

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