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  1. Fractal art — a comparison of styles‏‎ (2 Links)
  2. Swarm Tech-Tiles Tim‏‎ (2 Links)
  3. Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution‏‎ (2 Links)
  4. Fractals and Multi-Layer Coloring Algorithms‏‎ (2 Links)
  5. Disney Meets Darwin — The Evolution of Funny Animated Figures‏‎ (2 Links)
  6. A review on the application of evolutionary computation to information retrieval‏‎ (2 Links)
  7. New challenges for evolutionary music and art‏‎ (2 Links)
  8. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  9. Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks‏‎ (2 Links)
  10. Evolutionary Banners, exploring a generative design approach‏‎ (2 Links)
  11. A user-oriented image retrieval system based on interactive genetic algorithm‏‎ (2 Links)
  12. Learning Lexicographic Preference Models‏‎ (2 Links)
  13. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  14. Evolutionary Development of Mathematically Defined Forms‏‎ (2 Links)
  15. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  16. Non-Photorealistic Rendering of Portraits‏‎ (2 Links)
  17. Edge Detection of Petrographic Images Using Genetic Programming‏‎ (2 Links)
  18. Automated recoloring of evolved designs using evolved palettes‏‎ (2 Links)
  19. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  20. Rekombination‏‎ (2 Links)
  21. Rendering artistic light patterns‏‎ (2 Links)
  22. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  23. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  24. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  25. Autonomous Evolutionary Art‏‎ (2 Links)
  26. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  27. SEURAT: robotic painter‏‎ (2 Links)
  28. On the Future of Computers and Creativity‏‎ (2 Links)
  29. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  30. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  31. Improbable Creativity‏‎ (2 Links)
  32. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  33. Consensual Paintings‏‎ (2 Links)
  34. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  35. Evolving Fractal Drawings‏‎ (2 Links)
  36. Zellij Multipuzzle‏‎ (2 Links)
  37. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  38. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  39. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  40. Mathematische Kunst‏‎ (2 Links)
  41. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  42. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  43. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  44. Ameisen Algorithmen‏‎ (2 Links)
  45. Measuring complexity using information fluctuation‏‎ (2 Links)
  46. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  47. Interactive EC-based Signal Processing‏‎ (2 Links)
  48. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  49. Evolving content in the galactic arms race video game‏‎ (2 Links)
  50. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)

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