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- Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Stylized Reality (2 Links)
- Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems (2 Links)
- About a special relationship: abstract art - aesthetics - mathematics (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Computer-Kreativität (2 Links)
- Tim Rowley (2 Links)
- Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- Computer Software for Measuring Creative Search (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation (2 Links)
- Autonomously Creating Quality Images (2 Links)
- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- Transforming Exploratory Creativity with DeLeNoX (2 Links)
- Aesthetic image rating (AIR) algorithm (2 Links)
- Interactive operators for evolutionary architectural design (2 Links)
- Model Proposal for a Constructed Artist (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Bubble Hierarchies (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- P3m1 Reference Implementation (2 Links)
- Chris Coyne (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
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