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  1. Developmental modelling with SDS‏‎ (2 Links)
  2. Low-complexity art‏‎ (2 Links)
  3. Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation‏‎ (2 Links)
  4. Selektion‏‎ (2 Links)
  5. Dimension Reduction for Object Ranking‏‎ (2 Links)
  6. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  7. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  8. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  9. Self Portraits with Mandelbrot Genetics‏‎ (2 Links)
  10. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  11. Evolving Glitch Art‏‎ (2 Links)
  12. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  13. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  14. Painting with Flowsnakes‏‎ (2 Links)
  15. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  16. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  17. Computational Aesthetics Conferences‏‎ (2 Links)
  18. In Praise of Evolution and Opacity‏‎ (2 Links)
  19. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)
  20. A Turing Test for Generative Art‏‎ (2 Links)
  21. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  22. Evolving design genes in space layout problems‏‎ (2 Links)
  23. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  24. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  25. Pavimenta: A Photo Tiling Tool‏‎ (2 Links)
  26. Artificial Neural Network Spaces‏‎ (2 Links)
  27. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  28. Measuring Creativity In Software Development‏‎ (2 Links)
  29. Measuring complexity using information fluctuation‏‎ (2 Links)
  30. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  31. Interactive EC-based Signal Processing‏‎ (2 Links)
  32. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  33. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  34. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  35. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  36. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  37. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  38. Zellij Multipuzzle‏‎ (2 Links)
  39. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  40. Interactive evolution for industrial design‏‎ (2 Links)
  41. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  42. Giving Colour to Images‏‎ (2 Links)
  43. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  44. Phänotyp‏‎ (2 Links)
  45. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  46. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  47. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  48. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  49. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  50. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)

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