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  1. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  2. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)
  3. Pmm Reference Implementation‏‎ (2 Links)
  4. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  5. Biokunst‏‎ (2 Links)
  6. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  7. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  8. Tim Rowley‏‎ (2 Links)
  9. Population‏‎ (2 Links)
  10. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  11. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  12. Transforming Exploratory Creativity with DeLeNoX‏‎ (2 Links)
  13. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  14. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  15. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  16. Quantum Art‏‎ (2 Links)
  17. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  18. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  19. Evolution of Animated Photomosaics‏‎ (2 Links)
  20. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  21. New Kinds of Fractal Patterns‏‎ (2 Links)
  22. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  23. Curious agents and situated design evaluations‏‎ (2 Links)
  24. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  25. Niche Constructing Drawing Robots‏‎ (2 Links)
  26. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  27. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  28. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  29. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  30. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  31. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  32. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  33. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  34. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  35. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  36. Reproduktion‏‎ (2 Links)
  37. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  38. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  39. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  40. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  41. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  42. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  43. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  44. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  45. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  46. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  47. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  48. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  49. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  50. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)

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