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- Visualization of Four-Dimensional Spacetimes (2 Links)
- Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach (2 Links)
- Autonomously Creating Quality Images (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Gentropy: evolving 2D textures (2 Links)
- Michael Witbrock (2 Links)
- Aesthetic image rating (AIR) algorithm (2 Links)
- Interactive evolution of images (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- Decision Tree Modeling for Ranking Data (2 Links)
- Exploring a Parameterized Portrait Painting Space (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies (2 Links)
- Collage, Technology, and Creative Process (2 Links)
- FaceSpace: A Facial Spatial-Domain Toolkit (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- Combining Representational Domains for Computational Creativity (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- Complex constructions based on symmetry breaking in simple three dimensional IFS (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Establishing Appreciation In a Creative System (2 Links)
- Domain Bridging Associations Support Creativity (2 Links)
- Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used? (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping (2 Links)
- A Comparison Between Representations for Evolving Images (2 Links)
- An Introduction To Kolmogorov Complexity and its Applications (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Preference Learning: An Introduction (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Keith Wiley (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Computer-Ästhetik (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
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