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  1. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  2. Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music‏‎ (2 Links)
  3. Measuring Creativity In Software Development‏‎ (2 Links)
  4. Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining‏‎ (2 Links)
  5. Evolving design genes in space layout problems‏‎ (2 Links)
  6. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  7. Towards MCTS for Creative Domains‏‎ (2 Links)
  8. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  9. Passive Solar Building Design Using Genetic Programming TR‏‎ (2 Links)
  10. Biokunst‏‎ (2 Links)
  11. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  12. Bernd Lintermann‏‎ (2 Links)
  13. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  14. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  15. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  16. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  17. Swarm Granulator‏‎ (2 Links)
  18. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  19. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  20. Golan Levin‏‎ (2 Links)
  21. Morgan McGuire‏‎ (2 Links)
  22. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  23. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  24. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  25. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  26. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  27. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (2 Links)
  28. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  29. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  30. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  31. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  32. Curious Whispers: An Embodied Artificial Creative System‏‎ (2 Links)
  33. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  34. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  35. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  36. Preference Learning: An Introduction‏‎ (2 Links)
  37. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  38. Flowsnake Earth‏‎ (2 Links)
  39. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  40. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  41. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  42. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  43. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  44. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  45. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  46. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  47. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  48. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  49. Evolutionary Design by Computers‏‎ (2 Links)
  50. No Free Lunch in the Search for Creativity‏‎ (2 Links)

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