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- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Autonomously Creating Quality Images (2 Links)
- Transforming Exploratory Creativity with DeLeNoX (2 Links)
- Complex constructions based on symmetry breaking in simple three dimensional IFS (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- Evolving Glitch Art (2 Links)
- On Two Desiderata for Creativity Support Tools (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Aesthetic image rating (AIR) algorithm (2 Links)
- On the Impact of Chat Communication on Computer-Supported Idea Generation Processes (2 Links)
- Domain Bridging Associations Support Creativity (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Swarm Tech-Tiles Tim (2 Links)
- Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution (2 Links)
- Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies (2 Links)
- Man + Robots: Symbiotic Art (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Mapped Pictures: Aesthetic Image Annotations (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Improving the ranking quality of medical image retrieval using a genetic feature selection method (2 Links)
- Computational Creativity Conceptualisation Grounded on ICCC Papers (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Semantic Operators for Evolutionary Art (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves (2 Links)
- Informational Aesthetics Measures (2 Links)
- Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach (2 Links)
- Computational and Collective Creativity: Who’s Being Creative? (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- A Comparison Between Representations for Evolving Images (2 Links)
- Interactive Evolutionary CAD System for MEMS Layout Synthesis (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- Golan Levin (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Peter Weibel (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Zellij Multipuzzle (2 Links)
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