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  1. Digital Face Beautification‏‎ (2 Links)
  2. Scott Neil-Teilly‏‎ (2 Links)
  3. The Creative Mind: Myths and Mechanisms‏‎ (2 Links)
  4. Evolving Assemblages of 3D Objects‏‎ (2 Links)
  5. Generative Design: A Paradigm for Design Research‏‎ (2 Links)
  6. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  7. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (2 Links)
  8. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  9. Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines‏‎ (2 Links)
  10. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  11. Organized order in ornamentation‏‎ (2 Links)
  12. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  13. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  14. Genetic Algorithms for the Generation of Models with Micropopulations‏‎ (2 Links)
  15. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  16. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  17. P4m Reference Implementation‏‎ (2 Links)
  18. Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution‏‎ (2 Links)
  19. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  20. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  21. Active User Intervention in an EC Search‏‎ (2 Links)
  22. Painterly rendering using image salience‏‎ (2 Links)
  23. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  24. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (2 Links)
  25. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  26. Michael Witbrock‏‎ (2 Links)
  27. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  28. Interactive evolution of images‏‎ (2 Links)
  29. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  30. Genotyp‏‎ (2 Links)
  31. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  32. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  33. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  34. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Links)
  35. Computer-Kreativität‏‎ (2 Links)
  36. Exploring Persian Rug Design Using a Computational Evolutionary Approach‏‎ (2 Links)
  37. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  38. The emergence of the representation of style in design‏‎ (2 Links)
  39. Computer Software for Measuring Creative Search‏‎ (2 Links)
  40. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  41. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  42. Grammatical Evolution: Evolving Programs for an Arbitrary Language‏‎ (2 Links)
  43. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  44. John Mount‏‎ (2 Links)
  45. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  46. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  47. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  48. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  49. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  50. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)

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