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  1. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  2. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  3. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  4. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  5. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  6. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  7. Stepping stones in the mist‏‎ (2 Links)
  8. Stimulating creative flow through computational feedback‏‎ (2 Links)
  9. Pmm Reference Implementation‏‎ (2 Links)
  10. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  11. Population‏‎ (2 Links)
  12. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  13. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  14. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  15. Creative Evolutionary Systems‏‎ (2 Links)
  16. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  17. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  18. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (2 Links)
  19. Tuning of Image Parameters by Interactive Evolutionary Computation‏‎ (2 Links)
  20. Creativity, emergence and evolution in design‏‎ (2 Links)
  21. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  22. Quantum Art‏‎ (2 Links)
  23. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  24. Holger Ferstl‏‎ (2 Links)
  25. New IEC Research and Frameworks‏‎ (2 Links)
  26. DESIGN ARCHITECTURE BY GENETIC ALGORITHM‏‎ (2 Links)
  27. Niall J. L. Griffith‏‎ (2 Links)
  28. Using Physiological Signals to Evolve Art‏‎ (2 Links)
  29. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  30. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  31. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  32. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  33. Variation‏‎ (2 Links)
  34. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  35. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  36. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  37. Tatsu Unemi‏‎ (2 Links)
  38. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  39. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  40. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  41. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  42. Reproduktion‏‎ (2 Links)
  43. Live Algorithms‏‎ (2 Links)
  44. Color Mixing using Colliding Particles‏‎ (2 Links)
  45. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  46. Artificial Drawing + Unity‏‎ (2 Links)
  47. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  48. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  49. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  50. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)

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