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  1. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  2. Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music‏‎ (2 Links)
  3. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  4. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  5. Ranking Cases with Classification Rules‏‎ (2 Links)
  6. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  7. Learning Lexicographic Preference Models‏‎ (2 Links)
  8. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  9. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  10. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  11. Bernd Lintermann‏‎ (2 Links)
  12. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  13. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  14. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  15. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  16. Collage, Technology, and Creative Process‏‎ (2 Links)
  17. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  18. Visual Hallucination For Computational Creation‏‎ (2 Links)
  19. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  20. Combining Representational Domains for Computational Creativity‏‎ (2 Links)
  21. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  22. Low-complexity art‏‎ (2 Links)
  23. Complex constructions based on symmetry breaking in simple three dimensional IFS‏‎ (2 Links)
  24. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  25. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  26. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  27. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  28. Evolving Glitch Art‏‎ (2 Links)
  29. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  30. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  31. Domain Bridging Associations Support Creativity‏‎ (2 Links)
  32. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  33. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  34. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  35. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  36. Evolving ambiguous images‏‎ (2 Links)
  37. Search Strategies and the Creative Process‏‎ (2 Links)
  38. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  39. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  40. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  41. Evolving expressions and art by choice‏‎ (2 Links)
  42. The Future of Evolutionary Design Research‏‎ (2 Links)
  43. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  44. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  45. Self-design and ontogenetic evolution‏‎ (2 Links)
  46. Mathematische Kunst‏‎ (2 Links)
  47. P3m1 Reference Implementation‏‎ (2 Links)
  48. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  49. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  50. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)

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