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  1. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  2. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  3. Artificial Neural Network Spaces‏‎ (2 Links)
  4. Complex constructions based on symmetry breaking in simple three dimensional IFS‏‎ (2 Links)
  5. Scott Neil-Teilly‏‎ (2 Links)
  6. Evolving Glitch Art‏‎ (2 Links)
  7. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  8. Domain Bridging Associations Support Creativity‏‎ (2 Links)
  9. Tuning of Image Parameters by Interactive Evolutionary Computation‏‎ (2 Links)
  10. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  11. Organized order in ornamentation‏‎ (2 Links)
  12. Evolving design genes in space layout problems‏‎ (2 Links)
  13. P4m Reference Implementation‏‎ (2 Links)
  14. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  15. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  16. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  17. Painterly rendering using image salience‏‎ (2 Links)
  18. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  19. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  20. Computational Creativity Conceptualisation Grounded on ICCC Papers‏‎ (2 Links)
  21. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  22. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  23. Using Physiological Signals to Evolve Art‏‎ (2 Links)
  24. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  25. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  26. Active User Intervention in an EC Search‏‎ (2 Links)
  27. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  28. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  29. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  30. Computational and Collective Creativity: Who’s Being Creative?‏‎ (2 Links)
  31. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  32. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  33. Model Proposal for a Constructed Artist‏‎ (2 Links)
  34. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  35. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (2 Links)
  36. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  37. Computer Vision for the Structured Representation and Stylisation of Visual Media Collections‏‎ (2 Links)
  38. Golan Levin‏‎ (2 Links)
  39. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)
  40. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  41. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  42. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  43. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  44. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  45. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  46. Against Individual Creativity‏‎ (2 Links)
  47. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  48. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  49. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  50. Flowsnake Earth‏‎ (2 Links)

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