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  1. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  2. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  3. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (2 Links)
  4. Autonomously Creating Quality Images‏‎ (2 Links)
  5. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  6. Semantic Operators for Evolutionary Art‏‎ (2 Links)
  7. Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach‏‎ (2 Links)
  8. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  9. Aesthetic image rating (AIR) algorithm‏‎ (2 Links)
  10. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  11. Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining‏‎ (2 Links)
  12. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  13. Evolving design genes in space layout problems‏‎ (2 Links)
  14. Computational Aesthetics Conferences‏‎ (2 Links)
  15. Passive Solar Building Design Using Genetic Programming TR‏‎ (2 Links)
  16. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  17. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (2 Links)
  18. Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies‏‎ (2 Links)
  19. Michael Witbrock‏‎ (2 Links)
  20. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  21. Interactive evolution of images‏‎ (2 Links)
  22. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  23. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  24. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  25. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  26. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  27. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  28. Giving Colour to Images‏‎ (2 Links)
  29. Peter Weibel‏‎ (2 Links)
  30. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  31. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  32. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  33. A 3D Modeling System for Creative Design‏‎ (2 Links)
  34. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  35. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  36. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  37. Is Evolution Creative?‏‎ (2 Links)
  38. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  39. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  40. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  41. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  42. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  43. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  44. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  45. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  46. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  47. John Mount‏‎ (2 Links)
  48. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  49. Preference Learning: An Introduction‏‎ (2 Links)
  50. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)

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