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  1. Stimulating creative flow through computational feedback‏‎ (2 Links)
  2. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  3. The FloWr Online Platform: Automated Programming and Computational Creativity as a Service‏‎ (2 Links)
  4. Pmm Reference Implementation‏‎ (2 Links)
  5. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  6. Ian Butterfield‏‎ (2 Links)
  7. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  8. Population‏‎ (2 Links)
  9. Learning to colour greyscale images‏‎ (2 Links)
  10. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  11. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  12. Fractal geometry describes the beauty of infinity in nature‏‎ (2 Links)
  13. Disney Meets Darwin — The Evolution of Funny Animated Figures‏‎ (2 Links)
  14. Image Warping for a Painterly Effect‏‎ (2 Links)
  15. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  16. The T. albipennis Sand Painting Artists‏‎ (2 Links)
  17. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  18. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  19. Frayed Cell Diagrams‏‎ (2 Links)
  20. Quantum Art‏‎ (2 Links)
  21. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  22. Evolutionary Computation and Image Re-Coloring‏‎ (2 Links)
  23. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  24. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (2 Links)
  25. Edge Detection of Petrographic Images Using Genetic Programming‏‎ (2 Links)
  26. New IEC Research and Frameworks‏‎ (2 Links)
  27. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  28. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  29. Niall J. L. Griffith‏‎ (2 Links)
  30. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  31. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  32. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (2 Links)
  33. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  34. Evolutionary exploration of Complex Fractals‏‎ (2 Links)
  35. Abstract Art by Shape Classification‏‎ (2 Links)
  36. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  37. Automated collage generation — with intent‏‎ (2 Links)
  38. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  39. Reproduktion‏‎ (2 Links)
  40. Evolutionäre Musik‏‎ (2 Links)
  41. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  42. Evolved look-up tables for simulated DNA controlled robots‏‎ (2 Links)
  43. Consensual Paintings‏‎ (2 Links)
  44. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  45. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  46. Generative Art Geometry. Logical interpretations for Generative Algorithms‏‎ (2 Links)
  47. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  48. Interactive evolution of dynamical systems‏‎ (2 Links)
  49. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  50. Generative Modelling with Timed L-Systems‏‎ (2 Links)

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