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- Semi-Automatic Digital Epigraphy from Images with Normals (2 Links)
- Evolutionary Computation and Image Re-Coloring (2 Links)
- Painting With Triangles (2 Links)
- Ästhetik (2 Links)
- From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation (2 Links)
- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- The Markov Pen: Online Synthesis of Free-Hand Drawing Styles (2 Links)
- Data-Driven Iconification (2 Links)
- Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers (2 Links)
- The Painting Fool in New Dimensions (2 Links)
- Interactive evolutionary computation for analyzing human characteristics (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Interior Illumination Design Using Genetic Programming (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Collaborative Preference Learning (2 Links)
- The Virtual Ecosystem as Generative Electronic Art (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- A Turing Test for Generative Art (2 Links)
- Morgan McGuire (2 Links)
- The case for a mixed-initiative collaborative neuroevolution approach (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- Detecting people in cubist art (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video (2 Links)
- Artificial Neural Network Spaces (2 Links)
- Digital Face Beautification (2 Links)
- Steve Dipaola (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Mutation (2 Links)
- Stippling with Aerial Robots (2 Links)
- Evolving Glitch Art (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Karl Gerbel (2 Links)
- Automated Landscape Painting in the Style of Bob Ross (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces (2 Links)
- Towards MCTS for Creative Domains (2 Links)
- Automatic Evolution of Conceptual Building Architectures (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
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