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- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms (2 Links)
- Genetic Algorithms for the Generation of Models with Micropopulations (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Adaptive enlargement of state spaces in evolutionary designing (2 Links)
- Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Stylized Reality (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Holger Ferstl (2 Links)
- Aesthetic Learning in an Interactive Evolutionary Art System (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Begriffe zur Evolutionären Kunst (2 Links)
- Genotyp (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Learning Preference Models in Recommender Systems (2 Links)
- Ian Butterfield (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- Exploring Persian Rug Design Using a Computational Evolutionary Approach (2 Links)
- Learning to colour greyscale images (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Image Warping for a Painterly Effect (2 Links)
- Grammatical Evolution: Evolving Programs for an Arbitrary Language (2 Links)
- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Feature Extraction Languages and Visual Pattern Recognition (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Andrew Rowbottom (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
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