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  1. Automated recoloring of evolved designs using evolved palettes‏‎ (2 Links)
  2. Gentropy: evolving 2D textures‏‎ (2 Links)
  3. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  4. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  5. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  6. Can a Genetic Algorithm Think Like a Composer?‏‎ (2 Links)
  7. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  8. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  9. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)
  10. Morgan McGuire‏‎ (2 Links)
  11. Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music‏‎ (2 Links)
  12. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  13. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  14. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  15. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  16. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  17. Bernd Lintermann‏‎ (2 Links)
  18. Mutation‏‎ (2 Links)
  19. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  20. Collage, Technology, and Creative Process‏‎ (2 Links)
  21. Establishing Appreciation In a Creative System‏‎ (2 Links)
  22. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  23. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  24. Stylized Reality‏‎ (2 Links)
  25. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  26. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  27. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  28. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  29. Combining Representational Domains for Computational Creativity‏‎ (2 Links)
  30. Karl Gerbel‏‎ (2 Links)
  31. Complex constructions based on symmetry breaking in simple three dimensional IFS‏‎ (2 Links)
  32. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  33. Quantifying Creativity in Art Networks‏‎ (2 Links)
  34. Domain Bridging Associations Support Creativity‏‎ (2 Links)
  35. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  36. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  37. Ungegenständliche Kunst‏‎ (2 Links)
  38. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  39. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  40. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  41. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  42. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  43. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  44. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  45. Learning representations for creative design using evolution‏‎ (2 Links)
  46. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  47. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  48. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  49. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  50. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)

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