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- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Daniel Shiffman (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- Autonomously Creating Quality Images (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- Tim Rowley (2 Links)
- Stylized Reality (2 Links)
- Aesthetic image rating (AIR) algorithm (2 Links)
- Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Keith Wiley (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Distance-based functions for image comparison (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Composition in Perspectives (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Evolving virtual creatures (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Extending the Range of Facial Types (2 Links)
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