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  1. Ian Butterfield‏‎ (2 Links)
  2. Learning to colour greyscale images‏‎ (2 Links)
  3. Complex constructions based on symmetry breaking in simple three dimensional IFS‏‎ (2 Links)
  4. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  5. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  6. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  7. Swarm Tech-Tiles Tim‏‎ (2 Links)
  8. Domain Bridging Associations Support Creativity‏‎ (2 Links)
  9. Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution‏‎ (2 Links)
  10. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  11. Image Warping for a Painterly Effect‏‎ (2 Links)
  12. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  13. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  14. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  15. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  16. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  17. Computational Creativity Conceptualisation Grounded on ICCC Papers‏‎ (2 Links)
  18. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  19. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  20. Evolving Glitch Art‏‎ (2 Links)
  21. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  22. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  23. Computational and Collective Creativity: Who’s Being Creative?‏‎ (2 Links)
  24. Autonomously Creating Quality Images‏‎ (2 Links)
  25. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  26. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)
  27. Evolving design genes in space layout problems‏‎ (2 Links)
  28. Aesthetic image rating (AIR) algorithm‏‎ (2 Links)
  29. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  30. Self-design and ontogenetic evolution‏‎ (2 Links)
  31. P3m1 Reference Implementation‏‎ (2 Links)
  32. Semantic aware methods for evolutionary art‏‎ (2 Links)
  33. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  34. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  35. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  36. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  37. Interactive evolution of dynamical systems‏‎ (2 Links)
  38. Zellij Multipuzzle‏‎ (2 Links)
  39. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  40. Giving Colour to Images‏‎ (2 Links)
  41. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  42. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  43. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  44. A 3D Modeling System for Creative Design‏‎ (2 Links)
  45. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  46. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  47. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  48. Creating and rendering convolution surfaces‏‎ (2 Links)
  49. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  50. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)

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