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  1. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  2. Domain Bridging Associations Support Creativity‏‎ (2 Links)
  3. Gentropy: evolving 2D textures‏‎ (2 Links)
  4. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  5. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  6. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)
  7. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  8. Stepping stones in the mist‏‎ (2 Links)
  9. Autonomously Creating Quality Images‏‎ (2 Links)
  10. Stimulating creative flow through computational feedback‏‎ (2 Links)
  11. Computational Creativity Conceptualisation Grounded on ICCC Papers‏‎ (2 Links)
  12. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  13. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  14. Pmm Reference Implementation‏‎ (2 Links)
  15. Aesthetic image rating (AIR) algorithm‏‎ (2 Links)
  16. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  17. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  18. Population‏‎ (2 Links)
  19. Computational and Collective Creativity: Who’s Being Creative?‏‎ (2 Links)
  20. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  21. Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies‏‎ (2 Links)
  22. Tim Rowley‏‎ (2 Links)
  23. Establishing Appreciation In a Creative System‏‎ (2 Links)
  24. Computer Vision for the Structured Representation and Stylisation of Visual Media Collections‏‎ (2 Links)
  25. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  26. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  27. Quantum Art‏‎ (2 Links)
  28. Transforming Exploratory Creativity with DeLeNoX‏‎ (2 Links)
  29. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  30. New IEC Research and Frameworks‏‎ (2 Links)
  31. Niall J. L. Griffith‏‎ (2 Links)
  32. A Comparison Between Representations for Evolving Images‏‎ (2 Links)
  33. Swarm Tech-Tiles Tim‏‎ (2 Links)
  34. An Introduction To Kolmogorov Complexity and its Applications‏‎ (2 Links)
  35. Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution‏‎ (2 Links)
  36. Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes‏‎ (2 Links)
  37. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  38. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  39. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  40. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  41. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  42. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  43. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  44. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  45. Creating and rendering convolution surfaces‏‎ (2 Links)
  46. Reproduktion‏‎ (2 Links)
  47. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  48. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  49. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  50. Gegenständliche Kunst‏‎ (2 Links)

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