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  1. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  2. Evolutionary generation of faces‏‎ (2 Links)
  3. Ranking Cases with Classification Rules‏‎ (2 Links)
  4. Henry Rowley‏‎ (2 Links)
  5. Knowledge Discovery of Artistic Influences: A Metric Learning Approach‏‎ (2 Links)
  6. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  7. Detecting people in cubist art‏‎ (2 Links)
  8. Evolutionäre Algorithmen‏‎ (2 Links)
  9. Tim Rowley‏‎ (2 Links)
  10. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  11. Digital Face Beautification‏‎ (2 Links)
  12. Evolved Aesthetic Analogies to Improve Artistic Experience‏‎ (2 Links)
  13. How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity‏‎ (2 Links)
  14. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  15. Label Ranking Algorithms: A Survey‏‎ (2 Links)
  16. Evolving Assemblages of 3D Objects‏‎ (2 Links)
  17. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (2 Links)
  18. Generative Design: A Paradigm for Design Research‏‎ (2 Links)
  19. Learning Comparative User Models for Accelerating Human-Computer Collaborative Search‏‎ (2 Links)
  20. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  21. Transforming Exploratory Creativity with DeLeNoX‏‎ (2 Links)
  22. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  23. Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines‏‎ (2 Links)
  24. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  25. Genetic Algorithms for the Generation of Models with Micropopulations‏‎ (2 Links)
  26. Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution‏‎ (2 Links)
  27. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  28. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  29. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  30. Line-Based Rendering with Truchet-Like Tiles‏‎ (2 Links)
  31. Swarm Tech-Tiles Tim‏‎ (2 Links)
  32. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  33. Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution‏‎ (2 Links)
  34. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  35. Genotyp‏‎ (2 Links)
  36. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  37. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  38. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  39. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  40. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  41. Self-design and ontogenetic evolution‏‎ (2 Links)
  42. Importance-Driven Focus of Attention‏‎ (2 Links)
  43. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  44. P3m1 Reference Implementation‏‎ (2 Links)
  45. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  46. Erik J. Gustafson‏‎ (2 Links)
  47. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  48. Semantic aware methods for evolutionary art‏‎ (2 Links)
  49. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  50. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)

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