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- A Knowledge Based Approach to Modeling Portrait Painting Methodology (2 Links)
- Virtual constructive swarm compositions and inspiration (2 Links)
- Image Warping for a Painterly Effect (2 Links)
- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
- Applicability of interactive evolutionary computation to mental health measurement (2 Links)
- Construction and intuition: Creativity in early computer art (2 Links)
- ArTbitrating: an evolutionary environment for visual and sound composition (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- A Study of Image Colourfulness (2 Links)
- Evolving Art Using Multiple Aesthetic Measures (2 Links)
- The Authorship of Generative Art (2 Links)
- Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms (2 Links)
- Searching for Surprise (2 Links)
- Artificial Art Made by Artificial Ants (2 Links)
- X-Faces: The eXploit Is Out There (2 Links)
- A closer look at creativity as search (2 Links)
- Evolving Line Drawings (2 Links)
- The Emergence of Social Learning in Artificial Societies (2 Links)
- Artificial Life Meets Computational Creativity? (2 Links)
- Creating New Informational Primitives in Minds and Machines (2 Links)
- A formal theory of creativity to model the creation of art (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Evolving virtual creatures (2 Links)
- Aaron Davidson (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Peter Kleiweg (2 Links)
- Extending the Range of Facial Types (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
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