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  1. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  2. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  3. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  4. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  5. Visual Hallucination For Computational Creation‏‎ (2 Links)
  6. Applicability of interactive evolutionary computation to mental health measurement‏‎ (2 Links)
  7. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  8. Scott Neil-Teilly‏‎ (2 Links)
  9. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  10. ArTbitrating: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  11. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  12. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  13. A Study of Image Colourfulness‏‎ (2 Links)
  14. Golan Levin‏‎ (2 Links)
  15. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  16. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  17. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  18. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  19. Artificial Art Made by Artificial Ants‏‎ (2 Links)
  20. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  21. Organized order in ornamentation‏‎ (2 Links)
  22. A closer look at creativity as search‏‎ (2 Links)
  23. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  24. Artificial Life Meets Computational Creativity?‏‎ (2 Links)
  25. P4m Reference Implementation‏‎ (2 Links)
  26. A formal theory of creativity to model the creation of art‏‎ (2 Links)
  27. Creative Evolutionary Systems‏‎ (2 Links)
  28. Painterly rendering using image salience‏‎ (2 Links)
  29. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (2 Links)
  30. A genetic engineering approach to genetic algorithms‏‎ (2 Links)
  31. Creativity, emergence and evolution in design‏‎ (2 Links)
  32. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  33. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  34. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  35. Flowsnake Earth‏‎ (2 Links)
  36. Keith Wiley‏‎ (2 Links)
  37. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  38. Simulating Morphogenesis‏‎ (2 Links)
  39. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  40. Aaron Davidson‏‎ (2 Links)
  41. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  42. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  43. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  44. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  45. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  46. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  47. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  48. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  49. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  50. Automatic content generation in the galactic arms race video game‏‎ (2 Links)

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