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  1. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  2. Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation‏‎ (2 Links)
  3. Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation‏‎ (2 Links)
  4. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  5. Evolving Glitch Art‏‎ (2 Links)
  6. The Escher evolver: evolution to the people‏‎ (2 Links)
  7. Selektion‏‎ (2 Links)
  8. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  9. The FloWr Online Platform: Automated Programming and Computational Creativity as a Service‏‎ (2 Links)
  10. Self Portraits with Mandelbrot Genetics‏‎ (2 Links)
  11. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  12. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  13. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  14. Painting with Flowsnakes‏‎ (2 Links)
  15. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  16. Evolving design genes in space layout problems‏‎ (2 Links)
  17. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  18. Consensual Paintings‏‎ (2 Links)
  19. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  20. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  21. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  22. The alphabet synthesis machine‏‎ (2 Links)
  23. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  24. The darwinian structure of the design process‏‎ (2 Links)
  25. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  26. Giving Colour to Images‏‎ (2 Links)
  27. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  28. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  29. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  30. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  31. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  32. Improving face detection‏‎ (2 Links)
  33. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  34. Theory of Complexity‏‎ (2 Links)
  35. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  36. Phänotyp‏‎ (2 Links)
  37. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  38. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  39. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  40. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  41. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  42. Information aesthetics: an heroic experiment‏‎ (2 Links)
  43. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  44. A comparative classification of complexity measures‏‎ (2 Links)
  45. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  46. Artificial Nature: Immersive World Making‏‎ (2 Links)
  47. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  48. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  49. Flowsnake Earth‏‎ (2 Links)
  50. Projekte zur Evolutionären Kunst‏‎ (2 Links)

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