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  1. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  2. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  3. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  4. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  5. Mutation‏‎ (2 Links)
  6. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  7. Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life‏‎ (2 Links)
  8. Style-aware Robust Color Transfer‏‎ (2 Links)
  9. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  10. Preconceptual Creativity‏‎ (2 Links)
  11. Breeding on site‏‎ (2 Links)
  12. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  13. Karl Gerbel‏‎ (2 Links)
  14. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  15. Programmed life: Evolutionary Imagery of Data Visualization with Aesthetic Moods in terms of Genetic Algorithm‏‎ (2 Links)
  16. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  17. Creative Computers, Improvisation and Intimacy‏‎ (2 Links)
  18. Creative Web Services with Pattern‏‎ (2 Links)
  19. CGP, Creativity and Art‏‎ (2 Links)
  20. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  21. Ungegenständliche Kunst‏‎ (2 Links)
  22. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  23. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  24. New challenges for evolutionary music and art‏‎ (2 Links)
  25. Learning Lexicographic Preference Models‏‎ (2 Links)
  26. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  27. Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks‏‎ (2 Links)
  28. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  29. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  30. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  31. Non-Photorealistic Rendering of Portraits‏‎ (2 Links)
  32. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  33. Rekombination‏‎ (2 Links)
  34. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  35. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  36. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  37. Video Granular Synthesis‏‎ (2 Links)
  38. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  39. Image Stylization by Oil Paint Filtering using Color Palettes‏‎ (2 Links)
  40. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  41. Ten questions concerning generative computer art‏‎ (2 Links)
  42. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  43. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  44. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  45. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  46. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  47. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  48. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  49. SEURAT: robotic painter‏‎ (2 Links)
  50. On the Future of Computers and Creativity‏‎ (2 Links)

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