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  1. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  2. Genetic Algorithms for the Generation of Models with Micropopulations‏‎ (2 Links)
  3. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  4. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  5. Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution‏‎ (2 Links)
  6. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  7. Stylized Reality‏‎ (2 Links)
  8. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  9. Computational Aesthetics Conferences‏‎ (2 Links)
  10. Holger Ferstl‏‎ (2 Links)
  11. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  12. Visual Hallucination For Computational Creation‏‎ (2 Links)
  13. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  14. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  15. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  16. Genotyp‏‎ (2 Links)
  17. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  18. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  19. Ian Butterfield‏‎ (2 Links)
  20. Quantifying Creativity in Art Networks‏‎ (2 Links)
  21. Exploring Persian Rug Design Using a Computational Evolutionary Approach‏‎ (2 Links)
  22. Learning to colour greyscale images‏‎ (2 Links)
  23. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  24. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  25. Ranking Cases with Classification Rules‏‎ (2 Links)
  26. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  27. Image Warping for a Painterly Effect‏‎ (2 Links)
  28. Grammatical Evolution: Evolving Programs for an Arbitrary Language‏‎ (2 Links)
  29. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  30. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  31. Feature Extraction Languages and Visual Pattern Recognition‏‎ (2 Links)
  32. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  33. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  34. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  35. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  36. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  37. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  38. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Links)
  39. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  40. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  41. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  42. Andrew Rowbottom‏‎ (2 Links)
  43. EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design‏‎ (2 Links)
  44. Fractal expressionism - where art meets science‏‎ (2 Links)
  45. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  46. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  47. Creative Search Trajectories and their Implications‏‎ (2 Links)
  48. Search Strategies and the Creative Process‏‎ (2 Links)
  49. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  50. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)

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