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  1. Transforming Exploratory Creativity with DeLeNoX‏‎ (2 Links)
  2. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  3. Quantifying Creativity in Art Networks‏‎ (2 Links)
  4. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (2 Links)
  5. Fractal art — a comparison of styles‏‎ (2 Links)
  6. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  7. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  8. Curious Whispers: An Embodied Artificial Creative System‏‎ (2 Links)
  9. Fractals and Multi-Layer Coloring Algorithms‏‎ (2 Links)
  10. Swarm Tech-Tiles Tim‏‎ (2 Links)
  11. Ranking Cases with Classification Rules‏‎ (2 Links)
  12. Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution‏‎ (2 Links)
  13. A Turing Test for Generative Art‏‎ (2 Links)
  14. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  15. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  16. Evolutionary Banners, exploring a generative design approach‏‎ (2 Links)
  17. Learning Lexicographic Preference Models‏‎ (2 Links)
  18. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  19. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  20. Artificial Neural Network Spaces‏‎ (2 Links)
  21. Chinese pattern design using generative shape grammar‏‎ (2 Links)
  22. Evolutionary Development of Mathematically Defined Forms‏‎ (2 Links)
  23. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  24. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  25. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  26. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  27. Low-complexity art‏‎ (2 Links)
  28. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  29. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  30. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  31. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  32. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  33. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  34. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  35. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  36. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  37. Improbable Creativity‏‎ (2 Links)
  38. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  39. Complexity of two-dimensional patterns‏‎ (2 Links)
  40. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  41. Search Strategies and the Creative Process‏‎ (2 Links)
  42. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  43. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  44. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  45. Evolving Fractal Drawings‏‎ (2 Links)
  46. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  47. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  48. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  49. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  50. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)

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