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- Golan Levin (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Chinese pattern design using generative shape grammar (2 Links)
- Aesthetic Learning in an Interactive Evolutionary Art System (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Begriffe zur Evolutionären Kunst (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Deepland, a Travel through many Dimensions (2 Links)
- Scott Neil-Teilly (2 Links)
- Developmental modelling with SDS (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Fractal geometry describes the beauty of infinity in nature (2 Links)
- Organized order in ornamentation (2 Links)
- Henry Rowley (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Knowledge Discovery of Artistic Influences: A Metric Learning Approach (2 Links)
- P4m Reference Implementation (2 Links)
- Frayed Cell Diagrams (2 Links)
- Painterly rendering using image salience (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Evolutionary Computation and Image Re-Coloring (2 Links)
- Label Ranking Algorithms: A Survey (2 Links)
- From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Hybrid Biological-Digital Systems in Artistic and Entertainment Computing (2 Links)
- Computational Aesthetics Conferences (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- ShipShape: A Drawing Beautification Assistant (2 Links)
- Learning Comparative User Models for Accelerating Human-Computer Collaborative Search (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers (2 Links)
- Simulated aesthetics and evolving artworks: A coevolutionary approach (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Line-Based Rendering with Truchet-Like Tiles (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Specific curiosity as a cause and consequence of transformational creativity (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Evolved look-up tables for simulated DNA controlled robots (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
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