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  1. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)
  2. Data-Driven Iconification‏‎ (2 Links)
  3. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  4. The emergence of the representation of style in design‏‎ (2 Links)
  5. Morgan McGuire‏‎ (2 Links)
  6. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  7. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  8. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  9. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  10. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  11. Collaborative Preference Learning‏‎ (2 Links)
  12. Stepping stones in the mist‏‎ (2 Links)
  13. Detecting people in cubist art‏‎ (2 Links)
  14. Mutation‏‎ (2 Links)
  15. Stimulating creative flow through computational feedback‏‎ (2 Links)
  16. Pmm Reference Implementation‏‎ (2 Links)
  17. Digital Face Beautification‏‎ (2 Links)
  18. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  19. Establishing Appreciation In a Creative System‏‎ (2 Links)
  20. Population‏‎ (2 Links)
  21. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  22. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  23. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  24. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  25. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  26. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  27. Karl Gerbel‏‎ (2 Links)
  28. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  29. A Turing Test for Generative Art‏‎ (2 Links)
  30. Tuning of Image Parameters by Interactive Evolutionary Computation‏‎ (2 Links)
  31. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  32. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  33. Quantum Art‏‎ (2 Links)
  34. Artificial Neural Network Spaces‏‎ (2 Links)
  35. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  36. New IEC Research and Frameworks‏‎ (2 Links)
  37. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  38. Niall J. L. Griffith‏‎ (2 Links)
  39. Evolutionary Design in Art‏‎ (2 Links)
  40. Learning Lexicographic Preference Models‏‎ (2 Links)
  41. Using Physiological Signals to Evolve Art‏‎ (2 Links)
  42. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  43. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  44. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  45. Computer-Kreativität‏‎ (2 Links)
  46. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  47. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  48. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)
  49. Computer Software for Measuring Creative Search‏‎ (2 Links)
  50. Gegenständliche Kunst‏‎ (2 Links)

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