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  1. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  2. Swarm Granulator‏‎ (2 Links)
  3. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  4. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  5. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  6. Ranking Cases with Classification Rules‏‎ (2 Links)
  7. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  8. Learning Lexicographic Preference Models‏‎ (2 Links)
  9. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  10. Evolutionary Design in Art‏‎ (2 Links)
  11. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  12. Collage, Technology, and Creative Process‏‎ (2 Links)
  13. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  14. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  15. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  16. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  17. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  18. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)
  19. Combining Representational Domains for Computational Creativity‏‎ (2 Links)
  20. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  21. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  22. Low-complexity art‏‎ (2 Links)
  23. Complex constructions based on symmetry breaking in simple three dimensional IFS‏‎ (2 Links)
  24. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)
  25. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  26. Domain Bridging Associations Support Creativity‏‎ (2 Links)
  27. Evolutionary shape grammars for product design‏‎ (2 Links)
  28. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  29. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  30. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  31. Autonomously Creating Quality Images‏‎ (2 Links)
  32. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  33. The Authorship of Generative Art‏‎ (2 Links)
  34. Evolving 3D Morphology and Behavior by Competition‏‎ (2 Links)
  35. Aesthetic image rating (AIR) algorithm‏‎ (2 Links)
  36. Generative Art Inspired by Nature, Using NodeBox‏‎ (2 Links)
  37. In Praise of Evolution and Opacity‏‎ (2 Links)
  38. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  39. Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function‏‎ (2 Links)
  40. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  41. Computational Creativity Conceptualisation Grounded on ICCC Papers‏‎ (2 Links)
  42. Generative Representations for Artificial Architecture and Passive Solar Performance TR‏‎ (2 Links)
  43. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  44. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  45. Mathematische Kunst‏‎ (2 Links)
  46. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  47. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  48. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  49. Self-design and ontogenetic evolution‏‎ (2 Links)
  50. Measuring complexity using information fluctuation‏‎ (2 Links)

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