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- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Daniel Shiffman (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Assessing Progress in Building Autonomously Creative Systems (2 Links)
- A preliminary investigation of evolution as a form design strategy (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Low-complexity art (2 Links)
- Design Space of Tiling Template (2 Links)
- Automated Collage Generation - With More Intent 2011 (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Maintaining Population Diversity in Evolutionary Art (2 Links)
- Golan Levin (2 Links)
- Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI (2 Links)
- Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Automatic Mineral Identification Using Genetic Programming (2 Links)
- Scott Neil-Teilly (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- In Praise of Evolution and Opacity (2 Links)
- Disney Meets Darwin — The Evolution of Funny Animated Figures (2 Links)
- Automatic invention of fitness functions with application to scene generation (2 Links)
- Organized order in ornamentation (2 Links)
- Induction Design: A Method for Evolutionary Design (2 Links)
- Autonomy, Signature and Creativity (2 Links)
- P4m Reference Implementation (2 Links)
- Measuring Creativity In Software Development (2 Links)
- Painterly rendering using image salience (2 Links)
- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (2 Links)
- Edge Detection of Petrographic Images Using Genetic Programming (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Interactive evolution for industrial design (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Simulating Morphogenesis (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Evolutionary Design by Computers (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
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