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- Learning Comparative User Models for Accelerating Human-Computer Collaborative Search (2 Links)
- The emergence of the representation of style in design (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music (2 Links)
- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- Evolving Glitch Art (2 Links)
- Data-Driven Iconification (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Line-Based Rendering with Truchet-Like Tiles (2 Links)
- Bernd Lintermann (2 Links)
- Collaborative Preference Learning (2 Links)
- Evolving design genes in space layout problems (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Detecting people in cubist art (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Digital Face Beautification (2 Links)
- Scott Neil-Teilly (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Man + Robots: Symbiotic Art (2 Links)
- Mapped Pictures: Aesthetic Image Annotations (2 Links)
- Improving the ranking quality of medical image retrieval using a genetic feature selection method (2 Links)
- Tuning of Image Parameters by Interactive Evolutionary Computation (2 Links)
- An Examination on the Modularity of Grammars in Grammatical Evolutionary Design (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Organized order in ornamentation (2 Links)
- A Benchmark Image Set for Evaluating Stylization (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- Golan Levin (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- P4m Reference Implementation (2 Links)
- Informational Aesthetics Measures (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Painterly rendering using image salience (2 Links)
- A Fractal Approach Towards Visual Analogy (2 Links)
- An exploration-based evolutionary model of a generative design process (2 Links)
- Interactive Evolutionary CAD System for MEMS Layout Synthesis (2 Links)
- Using Physiological Signals to Evolve Art (2 Links)
- ShipShape: A Drawing Beautification Assistant (2 Links)
- A Knowledge Based Approach to Modeling Portrait Painting Methodology (2 Links)
- Simulated aesthetics and evolving artworks: A coevolutionary approach (2 Links)
- Computer-Kreativität (2 Links)
- Mixed-Initiative Creative Drawing with webIconoscope (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Erik J. Gustafson (2 Links)
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