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  1. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  2. Daniel Shiffman‏‎ (2 Links)
  3. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  4. Morgan McGuire‏‎ (2 Links)
  5. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  6. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  7. Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity‏‎ (2 Links)
  8. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  9. Design Space of Tiling Template‏‎ (2 Links)
  10. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  11. A Turing Test for Generative Art‏‎ (2 Links)
  12. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  13. Steve Dipaola‏‎ (2 Links)
  14. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  15. Mutation‏‎ (2 Links)
  16. Artificial Neural Network Spaces‏‎ (2 Links)
  17. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  18. Stippling with Aerial Robots‏‎ (2 Links)
  19. Tim Rowley‏‎ (2 Links)
  20. Disney Meets Darwin — The Evolution of Funny Animated Figures‏‎ (2 Links)
  21. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)
  22. Composition in Perspectives‏‎ (2 Links)
  23. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  24. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  25. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  26. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  27. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  28. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  29. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  30. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  31. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  32. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  33. Evolving art with scalable vector graphics‏‎ (2 Links)
  34. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  35. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  36. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  37. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  38. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  39. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  40. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  41. Evolving virtual creatures‏‎ (2 Links)
  42. Rebecca Luger-Guillaume‏‎ (2 Links)
  43. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  44. Learning representations for creative design using evolution‏‎ (2 Links)
  45. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  46. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  47. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  48. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  49. Being Kasimir Malevich‏‎ (2 Links)
  50. Image Stylization by Oil Paint Filtering using Color Palettes‏‎ (2 Links)

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