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  1. Interactive evolution of images‏‎ (2 Links)
  2. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  3. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  4. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  5. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  6. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  7. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  8. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  9. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  10. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  11. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  12. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  13. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  14. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  15. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  16. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  17. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  18. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  19. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  20. Steve Dipaola‏‎ (2 Links)
  21. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  22. Stippling with Aerial Robots‏‎ (2 Links)
  23. Biokunst‏‎ (2 Links)
  24. Towards MCTS for Creative Domains‏‎ (2 Links)
  25. Autonomously Creating Quality Images‏‎ (2 Links)
  26. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  27. Keith Wiley‏‎ (2 Links)
  28. Evolution of Animated Photomosaics‏‎ (2 Links)
  29. Creative Search Trajectories and their Implications‏‎ (2 Links)
  30. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  31. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  32. Swarm Painting Atelier‏‎ (2 Links)
  33. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  34. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  35. Curious agents and situated design evaluations‏‎ (2 Links)
  36. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  37. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  38. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  39. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  40. Rebecca Luger-Guillaume‏‎ (2 Links)
  41. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  42. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  43. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  44. A 3D Modeling System for Creative Design‏‎ (2 Links)
  45. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  46. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  47. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  48. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  49. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  50. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)

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