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- Maintaining Population Diversity in Evolutionary Art (2 Links)
- Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models (2 Links)
- On the Impact of Chat Communication on Computer-Supported Idea Generation Processes (2 Links)
- Transforming Exploratory Creativity with DeLeNoX (2 Links)
- Begriffe zur Evolutionären Kunst (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes (2 Links)
- In Praise of Evolution and Opacity (2 Links)
- Evolving Glitch Art (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Swarm Tech-Tiles Tim (2 Links)
- Induction Design: A Method for Evolutionary Design (2 Links)
- Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Creative Ecosystems 2009 (2 Links)
- Measuring Creativity In Software Development (2 Links)
- Semantic Operators for Evolutionary Art (2 Links)
- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach (2 Links)
- Creatively Subverting Messages in Posters (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves (2 Links)
- Can a Genetic Algorithm Think Like a Composer? (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- Interactive evolutionary computation for analyzing human characteristics (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- Interior Illumination Design Using Genetic Programming (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Giving Colour to Images (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Investigating Face Space (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Peter Weibel (2 Links)
- Andrew Rowbottom (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Ishihama Yoshiaki (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Depth-aware neural style transfer (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
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