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- X-Faces: The eXploit Is Out There (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function (2 Links)
- The Emergence of Social Learning in Artificial Societies (2 Links)
- Generative Representations for Artificial Architecture and Passive Solar Performance TR (2 Links)
- The Evolving Role of the Artist (2 Links)
- Generic Evolutionary Design (2 Links)
- Ästhetik (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- Semi-Automatic Digital Epigraphy from Images with Normals (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Painting With Triangles (2 Links)
- Evolving an Aircraft Using a Parametric Design System (2 Links)
- The Markov Pen: Online Synthesis of Free-Hand Drawing Styles (2 Links)
- Autonomously Creating Quality Images (2 Links)
- The Painting Fool in New Dimensions (2 Links)
- Michael Witbrock (2 Links)
- Interactive evolution of images (2 Links)
- Aesthetic image rating (AIR) algorithm (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- The Virtual Ecosystem as Generative Electronic Art (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- Gentropy: evolving 2D textures (2 Links)
- The case for a mixed-initiative collaborative neuroevolution approach (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies (2 Links)
- Exploring a Parameterized Portrait Painting Space (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- FaceSpace: A Facial Spatial-Domain Toolkit (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Gregory Dudek (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- John Mount (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Keith Wiley (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
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