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  1. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  2. Michael Witbrock‏‎ (2 Links)
  3. Interactive evolution of images‏‎ (2 Links)
  4. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  5. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  6. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  7. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Links)
  8. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  9. The emergence of the representation of style in design‏‎ (2 Links)
  10. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  11. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  12. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  13. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  14. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  15. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  16. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  17. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  18. Gregory S. Hornby‏‎ (2 Links)
  19. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  20. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  21. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  22. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  23. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  24. John Mount‏‎ (2 Links)
  25. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  26. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  27. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  28. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  29. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  30. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  31. Keith Wiley‏‎ (2 Links)
  32. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  33. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  34. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  35. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  36. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  37. Evolution of Animated Photomosaics‏‎ (2 Links)
  38. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  39. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  40. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  41. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  42. A comparative classification of complexity measures‏‎ (2 Links)
  43. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  44. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  45. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  46. Artificial Nature: Immersive World Making‏‎ (2 Links)
  47. Rebecca Luger-Guillaume‏‎ (2 Links)
  48. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  49. Variation‏‎ (2 Links)
  50. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)

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