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  1. Grammatical Evolution: Evolving Programs for an Arbitrary Language‏‎ (2 Links)
  2. Steve Dipaola‏‎ (2 Links)
  3. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  4. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  5. Stippling with Aerial Robots‏‎ (2 Links)
  6. Feature Extraction Languages and Visual Pattern Recognition‏‎ (2 Links)
  7. Filterscape: Energy Recycling in a Creative Ecosystem‏‎ (2 Links)
  8. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  9. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  10. Evaluating Search Engine Relevance with Click-Based Metrics‏‎ (2 Links)
  11. Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes‏‎ (2 Links)
  12. Natural Processes and Artificial Procedures‏‎ (2 Links)
  13. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (2 Links)
  14. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  15. Creative Ecosystems 2009‏‎ (2 Links)
  16. Fractal art — a comparison of styles‏‎ (2 Links)
  17. Ungegenständliche Kunst‏‎ (2 Links)
  18. Creatively Subverting Messages in Posters‏‎ (2 Links)
  19. Holger Ferstl‏‎ (2 Links)
  20. A Turing Test for Generative Art‏‎ (2 Links)
  21. Fractals and Multi-Layer Coloring Algorithms‏‎ (2 Links)
  22. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  23. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  24. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  25. Can a Genetic Algorithm Think Like a Composer?‏‎ (2 Links)
  26. Rebecca Luger-Guil‏‎ (2 Links)
  27. Artificial Neural Network Spaces‏‎ (2 Links)
  28. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  29. Evolutionary Banners, exploring a generative design approach‏‎ (2 Links)
  30. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  31. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (2 Links)
  32. Evolutionary Development of Mathematically Defined Forms‏‎ (2 Links)
  33. Ian Butterfield‏‎ (2 Links)
  34. Learning to colour greyscale images‏‎ (2 Links)
  35. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  36. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  37. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  38. Visual Hallucination For Computational Creation‏‎ (2 Links)
  39. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  40. Image Warping for a Painterly Effect‏‎ (2 Links)
  41. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  42. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  43. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  44. Depth-aware neural style transfer‏‎ (2 Links)
  45. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  46. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  47. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  48. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  49. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  50. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)

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