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  1. Generative Design: A Paradigm for Design Research‏‎ (2 Links)
  2. Dimension Reduction for Object Ranking‏‎ (2 Links)
  3. Bernd Lintermann‏‎ (2 Links)
  4. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  5. Line-Based Rendering with Truchet-Like Tiles‏‎ (2 Links)
  6. On-line Knowledge Embedding for Interactive EC-based Montage System‏‎ (2 Links)
  7. Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines‏‎ (2 Links)
  8. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (2 Links)
  9. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)
  10. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (2 Links)
  11. Genetic Algorithms for the Generation of Models with Micropopulations‏‎ (2 Links)
  12. SBEAT3: A tool for multi-part music composition by simulated breeding‏‎ (2 Links)
  13. Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution‏‎ (2 Links)
  14. Schwarm Algorithmen‏‎ (2 Links)
  15. Computational Aesthetics Conferences‏‎ (2 Links)
  16. On the Translation of Design Data into Design Form in Evolutionary Design‏‎ (2 Links)
  17. Man + Robots: Symbiotic Art‏‎ (2 Links)
  18. The Creative Mind: Myths and Mechanisms‏‎ (2 Links)
  19. Mapped Pictures: Aesthetic Image Annotations‏‎ (2 Links)
  20. Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation‏‎ (2 Links)
  21. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  22. Genotyp‏‎ (2 Links)
  23. Improving the ranking quality of medical image retrieval using a genetic feature selection method‏‎ (2 Links)
  24. Selektion‏‎ (2 Links)
  25. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  26. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (2 Links)
  27. Self Portraits with Mandelbrot Genetics‏‎ (2 Links)
  28. Exploring Persian Rug Design Using a Computational Evolutionary Approach‏‎ (2 Links)
  29. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  30. Informational Aesthetics Measures‏‎ (2 Links)
  31. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  32. A Fractal Approach Towards Visual Analogy‏‎ (2 Links)
  33. Painting with Flowsnakes‏‎ (2 Links)
  34. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  35. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  36. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  37. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  38. The Painting Fool Teaching Interface‏‎ (2 Links)
  39. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  40. Metaprogramming Emergent Graphics‏‎ (2 Links)
  41. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  42. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  43. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  44. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  45. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  46. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  47. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  48. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  49. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  50. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Links)

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