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- Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- New challenges for evolutionary music and art (2 Links)
- Using Physiological Signals to Evolve Art (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Learning Preference Models in Recommender Systems (2 Links)
- Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks (2 Links)
- Ian Butterfield (2 Links)
- Computational and Collective Creativity: Who’s Being Creative? (2 Links)
- Learning to colour greyscale images (2 Links)
- Bernd Lintermann (2 Links)
- Non-Photorealistic Rendering of Portraits (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Rekombination (2 Links)
- Computer Vision for the Structured Representation and Stylisation of Visual Media Collections (2 Links)
- Golan Levin (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Rendering artistic light patterns (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
- Image Warping for a Painterly Effect (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- On-line Knowledge Embedding for Interactive EC-based Montage System (2 Links)
- On Symmetry, Aesthetics and Quantifying Symmetrical Complexity (2 Links)
- SBEAT3: A tool for multi-part music composition by simulated breeding (2 Links)
- An Examination on the Modularity of Grammars in Grammatical Evolutionary Design (2 Links)
- Schwarm Algorithmen (2 Links)
- The Creative Mind: Myths and Mechanisms (2 Links)
- A Benchmark Image Set for Evaluating Stylization (2 Links)
- On the Translation of Design Data into Design Form in Evolutionary Design (2 Links)
- Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes (2 Links)
- Flowsnake Earth (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Zufallsprozess (2 Links)
- Self-Assembling Dynamical Hierarchies (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Evolutionary Design by Computers (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Passive Solar Building Design Using Genetic Programming (2 Links)
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