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  1. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  2. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  3. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  4. Visual Hallucination For Computational Creation‏‎ (2 Links)
  5. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  6. Low-complexity art‏‎ (2 Links)
  7. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  8. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  9. Collage, Technology, and Creative Process‏‎ (2 Links)
  10. Generating floor plan layouts with K-D tree algorithms and evolutionary strategies‏‎ (2 Links)
  11. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  12. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  13. Evolutionary generation of faces‏‎ (2 Links)
  14. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  15. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  16. Evolutionäre Algorithmen‏‎ (2 Links)
  17. Combining Representational Domains for Computational Creativity‏‎ (2 Links)
  18. Searching for Surprise‏‎ (2 Links)
  19. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  20. Evolved Aesthetic Analogies to Improve Artistic Experience‏‎ (2 Links)
  21. Complex constructions based on symmetry breaking in simple three dimensional IFS‏‎ (2 Links)
  22. In Praise of Evolution and Opacity‏‎ (2 Links)
  23. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  24. Evolving Assemblages of 3D Objects‏‎ (2 Links)
  25. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  26. Generative Design: A Paradigm for Design Research‏‎ (2 Links)
  27. Domain Bridging Associations Support Creativity‏‎ (2 Links)
  28. Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines‏‎ (2 Links)
  29. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  30. Measuring Creativity In Software Development‏‎ (2 Links)
  31. Painting With Triangles‏‎ (2 Links)
  32. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  33. Genetic Algorithms for the Generation of Models with Micropopulations‏‎ (2 Links)
  34. Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution‏‎ (2 Links)
  35. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  36. Computational Creativity Conceptualisation Grounded on ICCC Papers‏‎ (2 Links)
  37. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  38. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  39. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  40. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  41. Computational and Collective Creativity: Who’s Being Creative?‏‎ (2 Links)
  42. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  43. Genotyp‏‎ (2 Links)
  44. Peter Kleiweg‏‎ (2 Links)
  45. Computer-Ästhetik‏‎ (2 Links)
  46. Artificial Drawing + Unity‏‎ (2 Links)
  47. Entropie‏‎ (2 Links)
  48. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  49. Investigating Face Space‏‎ (2 Links)
  50. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)

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