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- Begriffe zur Evolutionären Kunst (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Creative Computers, Improvisation and Intimacy (2 Links)
- Karl Gerbel (2 Links)
- Gentropy: evolving 2D textures (2 Links)
- Creative Web Services with Pattern (2 Links)
- CGP, Creativity and Art (2 Links)
- Semantic Operators for Evolutionary Art (2 Links)
- Exploring a Parameterized Portrait Painting Space (2 Links)
- Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- Ungegenständliche Kunst (2 Links)
- FaceSpace: A Facial Spatial-Domain Toolkit (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- Data-Driven Iconification (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- Establishing Appreciation In a Creative System (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used? (2 Links)
- Collaborative Preference Learning (2 Links)
- Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Low-complexity art (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Detecting people in cubist art (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Digital Face Beautification (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Improbable Creativity (2 Links)
- Preference Learning: An Introduction (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
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