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- Style-aware Robust Color Transfer (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- Preconceptual Creativity (2 Links)
- The emergence of the representation of style in design (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- Data-Driven Iconification (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Programmed life: Evolutionary Imagery of Data Visualization with Aesthetic Moods in terms of Genetic Algorithm (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Collaborative Preference Learning (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Golan Levin (2 Links)
- Detecting people in cubist art (2 Links)
- New challenges for evolutionary music and art (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks (2 Links)
- Digital Face Beautification (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Non-Photorealistic Rendering of Portraits (2 Links)
- Rekombination (2 Links)
- Tuning of Image Parameters by Interactive Evolutionary Computation (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- Rendering artistic light patterns (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Flowsnake Earth (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Artificial Drawing + Unity (2 Links)
- SEURAT: robotic painter (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- On the Future of Computers and Creativity (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Variation (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Tatsu Unemi (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
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