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  1. An Introduction To Kolmogorov Complexity and its Applications‏‎ (2 Links)
  2. Can a Genetic Algorithm Think Like a Composer?‏‎ (2 Links)
  3. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  4. Evolutionary Design in Art‏‎ (2 Links)
  5. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  6. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  7. Non-Photorealistic Rendering of Portraits‏‎ (2 Links)
  8. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  9. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  10. Rekombination‏‎ (2 Links)
  11. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  12. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)
  13. Rendering artistic light patterns‏‎ (2 Links)
  14. Live Coding Towards Computational Creativity‏‎ (2 Links)
  15. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  16. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  17. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)
  18. On-line Knowledge Embedding for Interactive EC-based Montage System‏‎ (2 Links)
  19. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  20. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  21. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  22. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  23. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (2 Links)
  24. Visual Hallucination For Computational Creation‏‎ (2 Links)
  25. Evolutionary shape grammars for product design‏‎ (2 Links)
  26. SBEAT3: A tool for multi-part music composition by simulated breeding‏‎ (2 Links)
  27. Collage, Technology, and Creative Process‏‎ (2 Links)
  28. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  29. Schwarm Algorithmen‏‎ (2 Links)
  30. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  31. On the Translation of Design Data into Design Form in Evolutionary Design‏‎ (2 Links)
  32. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  33. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  34. Evolving 3D Morphology and Behavior by Competition‏‎ (2 Links)
  35. Combining Representational Domains for Computational Creativity‏‎ (2 Links)
  36. Generative Art Inspired by Nature, Using NodeBox‏‎ (2 Links)
  37. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  38. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  39. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  40. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  41. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  42. Information aesthetics: an heroic experiment‏‎ (2 Links)
  43. Artistic Stylization of Images and Video‏‎ (2 Links)
  44. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  45. The Future of Evolutionary Design Research‏‎ (2 Links)
  46. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  47. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  48. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  49. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  50. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)

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