Seiten mit den meisten Links
Unten werden bis zu 50 Ergebnisse im Bereich 751 bis 800 angezeigt.
Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- In Praise of Evolution and Opacity (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- A Meme-Based Architecture for Modeling Creativity (2 Links)
- Evolving Glitch Art (2 Links)
- Induction Design: A Method for Evolutionary Design (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
- Computer-Kreativität (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Swarm Tech-Tiles Tim (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- Computer Software for Measuring Creative Search (2 Links)
- Measuring Creativity In Software Development (2 Links)
- Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (2 Links)
- Art-directed Watercolor Rendered Animation (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- A Survey on ROC-based Ordinal Regression (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Interactive evolutionary computation for analyzing human characteristics (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves (2 Links)
- A cybernetic approach to aesthetics (2 Links)
- On Two Desiderata for Creativity Support Tools (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Giving Colour to Images (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Investigating Face Space (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Ishihama Yoshiaki (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Bubble Hierarchies (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- P3m1 Reference Implementation (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)