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Unten werden bis zu 50 Ergebnisse im Bereich 931 bis 980 angezeigt.

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  1. Michael Witbrock‏‎ (2 Links)
  2. Passive Solar Building Design Using Genetic Programming TR‏‎ (2 Links)
  3. Interactive evolution of images‏‎ (2 Links)
  4. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  5. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  6. Gentropy: evolving 2D textures‏‎ (2 Links)
  7. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  8. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  9. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Links)
  10. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  11. A Turing Test for Generative Art‏‎ (2 Links)
  12. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)
  13. The emergence of the representation of style in design‏‎ (2 Links)
  14. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  15. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  16. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  17. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  18. Artificial Neural Network Spaces‏‎ (2 Links)
  19. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  20. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  21. Gregory Dudek‏‎ (2 Links)
  22. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  23. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  24. John Mount‏‎ (2 Links)
  25. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  26. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  27. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  28. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  29. Preference Learning: An Introduction‏‎ (2 Links)
  30. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  31. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  32. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  33. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  34. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  35. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  36. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  37. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  38. Keith Wiley‏‎ (2 Links)
  39. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  40. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  41. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  42. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  43. Creative Search Trajectories and their Implications‏‎ (2 Links)
  44. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  45. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  46. Curious agents and situated design evaluations‏‎ (2 Links)
  47. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  48. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  49. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  50. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)

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