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  1. Image classification: an evolutionary approach‏‎ (2 Bearbeitungen)
  2. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Bearbeitungen)
  3. COMPLEXITY AND AESTHETIC PREFERENCE FOR DIVERSE VISUAL STIMULI‏‎ (2 Bearbeitungen)
  4. Computational Rim Illumination with Aerial Robots‏‎ (2 Bearbeitungen)
  5. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Bearbeitungen)
  6. Collaborative Preference Learning‏‎ (2 Bearbeitungen)
  7. Construction and intuition: Creativity in early computer art‏‎ (2 Bearbeitungen)
  8. Evolved diffusion limited aggregation compositions‏‎ (2 Bearbeitungen)
  9. Polyhedral Tableaux‏‎ (2 Bearbeitungen)
  10. Curved Islamic Star Patterns of Medieval Egypt and Syria‏‎ (2 Bearbeitungen)
  11. Yvon-Villarceau Circle Equivalents on Dupin Cyclides‏‎ (2 Bearbeitungen)
  12. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Bearbeitungen)
  13. Real-World Tessellations‏‎ (2 Bearbeitungen)
  14. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Bearbeitungen)
  15. A review of content-based image retrieval systems in medical applications – clinical benefits and future directions‏‎ (2 Bearbeitungen)
  16. Evaluating Search Engine Relevance with Click-Based Metrics‏‎ (2 Bearbeitungen)
  17. New directions for evolving expressions‏‎ (2 Bearbeitungen)
  18. Interaction Evaluation for Human-Computer Co-creativity: A Case Study‏‎ (2 Bearbeitungen)
  19. Thoughts on Generative Art‏‎ (2 Bearbeitungen)
  20. Evolution of Pseudo-Colouring Algorithms for Image Enhancement with Interactive Genetic Programming‏‎ (2 Bearbeitungen)
  21. Computer Generated Stereoscopic Artwork‏‎ (2 Bearbeitungen)
  22. Strategies for creating new informational primitives in minds and machines‏‎ (2 Bearbeitungen)
  23. Laser-Cut Plywood and Cable-Tie Sculptures‏‎ (2 Bearbeitungen)
  24. Genetic Improvisation Model A Framework for Real-Time Performance Environments‏‎ (2 Bearbeitungen)
  25. Watercolor Illustrations of CAD Data‏‎ (2 Bearbeitungen)
  26. The Aesthetics of the Underworld‏‎ (2 Bearbeitungen)
  27. Prospects for a cognitive neuroscience of visual aesthetics‏‎ (2 Bearbeitungen)
  28. Assessing creativity: The importance of unexpected novelty‏‎ (2 Bearbeitungen)
  29. A Rogue Dream: Web-Driven Theme Generation for Games‏‎ (2 Bearbeitungen)
  30. Frayed Cell Diagrams‏‎ (2 Bearbeitungen)
  31. Brush Stroke Ordering Techniques for Painterly Rendering‏‎ (2 Bearbeitungen)
  32. Aesthetic Placement of Points Using Generalized Lloyd Relaxation‏‎ (2 Bearbeitungen)
  33. Spirograph inspired visualization of ecological networks‏‎ (2 Bearbeitungen)
  34. Classification Strategies for Image Classification in Genetic Programming‏‎ (2 Bearbeitungen)
  35. Conceptualizing Birkhoff's Aesthetic Measure Using Shannon Entropy and Kolmogorov Complexity‏‎ (2 Bearbeitungen)
  36. Supervised Genetic Search for Parameter Selection in Painterly Rendering‏‎ (2 Bearbeitungen)
  37. Conveying Semantics through Visual Metaphor‏‎ (2 Bearbeitungen)
  38. 3D Geological Modeling using Sketches and Annotations from Geologic Maps‏‎ (2 Bearbeitungen)
  39. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Bearbeitungen)
  40. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Bearbeitungen)
  41. Planes and Frames: Spatial Layering in Josef Albers' Homage to the Square Paintings‏‎ (2 Bearbeitungen)
  42. Criticism, culture, and the automatic generation of artworks‏‎ (2 Bearbeitungen)
  43. What is generative art? complexity theory as a context for art theory‏‎ (2 Bearbeitungen)
  44. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Bearbeitungen)
  45. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Bearbeitungen)
  46. Quilting the Klein Quartic‏‎ (2 Bearbeitungen)
  47. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Bearbeitungen)
  48. Feature Extraction Languages and Visual Pattern Recognition‏‎ (2 Bearbeitungen)
  49. A hybrid image restoration approach: Using fuzzy punctual kriging and genetic programming‏‎ (2 Bearbeitungen)
  50. Self-Avoiding Random Walks Yielding Labyrinths‏‎ (2 Bearbeitungen)

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