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Unten werden bis zu 50 Ergebnisse im Bereich 1.051 bis 1.100 angezeigt.
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- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Decision Tree Modeling for Ranking Data (2 Links)
- Autonomously Creating Quality Images (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Collage, Technology, and Creative Process (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Aesthetic image rating (AIR) algorithm (2 Links)
- Low-complexity art (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Combining Representational Domains for Computational Creativity (2 Links)
- Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies (2 Links)
- Maintaining Population Diversity in Evolutionary Art (2 Links)
- Scott Neil-Teilly (2 Links)
- Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Complex constructions based on symmetry breaking in simple three dimensional IFS (2 Links)
- Evolving Glitch Art (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Domain Bridging Associations Support Creativity (2 Links)
- In Praise of Evolution and Opacity (2 Links)
- Organized order in ornamentation (2 Links)
- Induction Design: A Method for Evolutionary Design (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- P4m Reference Implementation (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Painterly rendering using image salience (2 Links)
- Measuring Creativity In Software Development (2 Links)
- A Comparison Between Representations for Evolving Images (2 Links)
- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Computational Creativity Conceptualisation Grounded on ICCC Papers (2 Links)
- An Introduction To Kolmogorov Complexity and its Applications (2 Links)
- ShipShape: A Drawing Beautification Assistant (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Simulated aesthetics and evolving artworks: A coevolutionary approach (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
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