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  1. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  2. A 3D Modeling System for Creative Design‏‎ (2 Links)
  3. Flowsnake Earth‏‎ (2 Links)
  4. Preference Learning: An Introduction‏‎ (2 Links)
  5. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  6. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  7. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  8. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  9. Bubble Hierarchies‏‎ (2 Links)
  10. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  11. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  12. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  13. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  14. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  15. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  16. Evolutionary Design in Art‏‎ (2 Links)
  17. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  18. Niall J. L. Griffith‏‎ (2 Links)
  19. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  20. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  21. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  22. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  23. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  24. Ian Butterfield‏‎ (2 Links)
  25. Learning to colour greyscale images‏‎ (2 Links)
  26. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  27. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)
  28. Art-directed Watercolor Rendered Animation‏‎ (2 Links)
  29. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  30. A Survey on ROC-based Ordinal Regression‏‎ (2 Links)
  31. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)
  32. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  33. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  34. Image Warping for a Painterly Effect‏‎ (2 Links)
  35. Visual Hallucination For Computational Creation‏‎ (2 Links)
  36. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  37. Evolutionary shape grammars for product design‏‎ (2 Links)
  38. A cybernetic approach to aesthetics‏‎ (2 Links)
  39. Collage, Technology, and Creative Process‏‎ (2 Links)
  40. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  41. Artificial ecosystems for creative discovery‏‎ (2 Links)
  42. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  43. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  44. Evolving 3D Morphology and Behavior by Competition‏‎ (2 Links)
  45. Combining Representational Domains for Computational Creativity‏‎ (2 Links)
  46. Generative Art Inspired by Nature, Using NodeBox‏‎ (2 Links)
  47. Assessing Progress in Building Autonomously Creative Systems‏‎ (2 Links)
  48. Scott Neil-Teilly‏‎ (2 Links)
  49. Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function‏‎ (2 Links)
  50. A preliminary investigation of evolution as a form design strategy‏‎ (2 Links)

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