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- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Learning to colour greyscale images (2 Links)
- Non-Photorealistic Rendering of Portraits (2 Links)
- Artificial ecosystems for creative discovery (2 Links)
- Evolutionary Development of Mathematically Defined Forms (2 Links)
- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- Rekombination (2 Links)
- Data-Driven Iconification (2 Links)
- Rendering artistic light patterns (2 Links)
- Tabula Rasa: A Case Study in Evolutionary Curation (2 Links)
- Assessing Progress in Building Autonomously Creative Systems (2 Links)
- Image Warping for a Painterly Effect (2 Links)
- A preliminary investigation of evolution as a form design strategy (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- On-line Knowledge Embedding for Interactive EC-based Montage System (2 Links)
- Collaborative Preference Learning (2 Links)
- Virtual constructive swarm compositions and inspiration (2 Links)
- Generating floor plan layouts with K-D tree algorithms and evolutionary strategies (2 Links)
- On Symmetry, Aesthetics and Quantifying Symmetrical Complexity (2 Links)
- Automated Collage Generation - With More Intent 2011 (2 Links)
- Evolutionary generation of faces (2 Links)
- SBEAT3: A tool for multi-part music composition by simulated breeding (2 Links)
- Detecting people in cubist art (2 Links)
- Evolutionäre Algorithmen (2 Links)
- Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI (2 Links)
- Schwarm Algorithmen (2 Links)
- On the Translation of Design Data into Design Form in Evolutionary Design (2 Links)
- Automatic Mineral Identification Using Genetic Programming (2 Links)
- Digital Face Beautification (2 Links)
- Evolved Aesthetic Analogies to Improve Artistic Experience (2 Links)
- The Authorship of Generative Art (2 Links)
- Evolving Assemblages of 3D Objects (2 Links)
- Generative Design: A Paradigm for Design Research (2 Links)
- Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation (2 Links)
- Automatic invention of fitness functions with application to scene generation (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- Selektion (2 Links)
- X-Faces: The eXploit Is Out There (2 Links)
- Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines (2 Links)
- The Emergence of Social Learning in Artificial Societies (2 Links)
- Autonomy, Signature and Creativity (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- Self Portraits with Mandelbrot Genetics (2 Links)
- Genetic Algorithms for the Generation of Models with Micropopulations (2 Links)
- The Evolving Role of the Artist (2 Links)
- Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution (2 Links)
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