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- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Against Individual Creativity (2 Links)
- Ishihama Yoshiaki (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Stroke surfaces: Temporally coherent non-photorealistic animations from video (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Population (2 Links)
- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Golan Levin (2 Links)
- Construction and intuition: Creativity in early computer art (2 Links)
- A Comparison Between Representations for Evolving Images (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Towards MCTS for Creative Domains (2 Links)
- An Introduction To Kolmogorov Complexity and its Applications (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Quantum Art (2 Links)
- Neural style transfer: a paradigm shift for image-based artistic rendering? (2 Links)
- Holger Ferstl (2 Links)
- An informational model for cellular automata aesthetic measure (2 Links)
- New IEC Research and Frameworks (2 Links)
- Swarm Granulator (2 Links)
- Niall J. L. Griffith (2 Links)
- Creating New Informational Primitives in Minds and Machines (2 Links)
- Animating Typescript Using Aesthetically Evolved Images (2 Links)
- Swarmic Paintings and Colour Attention (2 Links)
- Learning Preference Models in Recommender Systems (2 Links)
- Creating tiling by means of 2D graphics applications (2 Links)
- A New Musical Tool for Composition and Play Based on Simulated Breeding (2 Links)
- Ian Butterfield (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Learning to colour greyscale images (2 Links)
- Creative Evolutionary Systems (2 Links)
- Building Artistic Computer Colleagues with an Enactive Model of Creativity (2 Links)
- Creativity, emergence and evolution in design (2 Links)
- Tabula Rasa: A Case Study in Evolutionary Curation (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- Fractal geometry describes the beauty of infinity in nature (2 Links)
- Image Warping for a Painterly Effect (2 Links)
- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- Virtual constructive swarm compositions and inspiration (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- DESIGN ARCHITECTURE BY GENETIC ALGORITHM (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- Frayed Cell Diagrams (2 Links)
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