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Unten werden bis zu 50 Ergebnisse im Bereich 1.051 bis 1.100 angezeigt.

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  1. Stimulating creative flow through computational feedback‏‎ (2 Links)
  2. Pmm Reference Implementation‏‎ (2 Links)
  3. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  4. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  5. Population‏‎ (2 Links)
  6. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  7. Breeding on site‏‎ (2 Links)
  8. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  9. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  10. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  11. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  12. Creative Computers, Improvisation and Intimacy‏‎ (2 Links)
  13. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  14. Quantum Art‏‎ (2 Links)
  15. Ungegenständliche Kunst‏‎ (2 Links)
  16. Creative Web Services with Pattern‏‎ (2 Links)
  17. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  18. CGP, Creativity and Art‏‎ (2 Links)
  19. Art-directed Watercolor Rendered Animation‏‎ (2 Links)
  20. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  21. New IEC Research and Frameworks‏‎ (2 Links)
  22. A Survey on ROC-based Ordinal Regression‏‎ (2 Links)
  23. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  24. Niall J. L. Griffith‏‎ (2 Links)
  25. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  26. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  27. A cybernetic approach to aesthetics‏‎ (2 Links)
  28. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  29. Artificial ecosystems for creative discovery‏‎ (2 Links)
  30. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  31. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  32. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  33. Data-Driven Iconification‏‎ (2 Links)
  34. Live Coding Towards Computational Creativity‏‎ (2 Links)
  35. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  36. Assessing Progress in Building Autonomously Creative Systems‏‎ (2 Links)
  37. Visual Hallucination For Computational Creation‏‎ (2 Links)
  38. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  39. A preliminary investigation of evolution as a form design strategy‏‎ (2 Links)
  40. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  41. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  42. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  43. Collaborative Preference Learning‏‎ (2 Links)
  44. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  45. Automated Collage Generation - With More Intent 2011‏‎ (2 Links)
  46. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  47. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  48. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  49. Detecting people in cubist art‏‎ (2 Links)
  50. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (2 Links)

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