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Unten werden bis zu 50 Ergebnisse im Bereich 1.051 bis 1.100 angezeigt.
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- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies (2 Links)
- Grammatical Evolution: Evolving Programs for an Arbitrary Language (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Feature Extraction Languages and Visual Pattern Recognition (2 Links)
- Mutation (2 Links)
- Filterscape: Energy Recycling in a Creative Ecosystem (2 Links)
- Stylized Reality (2 Links)
- Tim Rowley (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Evaluating Search Engine Relevance with Click-Based Metrics (2 Links)
- Breeding on site (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- A Comparison Between Representations for Evolving Images (2 Links)
- Karl Gerbel (2 Links)
- An Introduction To Kolmogorov Complexity and its Applications (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- Transforming Exploratory Creativity with DeLeNoX (2 Links)
- Creative Computers, Improvisation and Intimacy (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- An informational model for cellular automata aesthetic measure (2 Links)
- Fractal art — a comparison of styles (2 Links)
- Creative Web Services with Pattern (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- CGP, Creativity and Art (2 Links)
- Fractals and Multi-Layer Coloring Algorithms (2 Links)
- Swarm Tech-Tiles Tim (2 Links)
- Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution (2 Links)
- Animating Typescript Using Aesthetically Evolved Images (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- A New Musical Tool for Composition and Play Based on Simulated Breeding (2 Links)
- Evolutionary Banners, exploring a generative design approach (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- Evolutionary Development of Mathematically Defined Forms (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- Data-Driven Iconification (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- Low-complexity art (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- Generating floor plan layouts with K-D tree algorithms and evolutionary strategies (2 Links)
- On Two Desiderata for Creativity Support Tools (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- Evolutionary generation of faces (2 Links)
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