Seiten mit den meisten Links
Unten werden bis zu 50 Ergebnisse im Bereich 1.051 bis 1.100 angezeigt.
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- Morgan McGuire (2 Links)
- Specific curiosity as a cause and consequence of transformational creativity (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- Digital Face Beautification (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Stepping stones in the mist (2 Links)
- Evolving Glitch Art (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Mutation (2 Links)
- Stimulating creative flow through computational feedback (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- Pmm Reference Implementation (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- Stroke surfaces: Temporally coherent non-photorealistic animations from video (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Population (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- Towards MCTS for Creative Domains (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Karl Gerbel (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Quantum Art (2 Links)
- Neural style transfer: a paradigm shift for image-based artistic rendering? (2 Links)
- Swarm Granulator (2 Links)
- Computer-Kreativität (2 Links)
- New IEC Research and Frameworks (2 Links)
- Swarmic Paintings and Colour Attention (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Computer Software for Measuring Creative Search (2 Links)
- Golan Levin (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- Niall J. L. Griffith (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Tabula Rasa: A Case Study in Evolutionary Curation (2 Links)
- A Turing Test for Generative Art (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Virtual constructive swarm compositions and inspiration (2 Links)
- Artificial Neural Network Spaces (2 Links)
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