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Unten werden bis zu 50 Ergebnisse im Bereich 1.051 bis 1.100 angezeigt.
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- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation (2 Links)
- Evolving Glitch Art (2 Links)
- Selektion (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Edge Detection of Petrographic Images Using Genetic Programming (2 Links)
- Self Portraits with Mandelbrot Genetics (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Computational Creativity Theory: Inspirations behind the FACE and the IDEA models (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Painting with Flowsnakes (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Automated Landscape Painting in the Style of Bob Ross (2 Links)
- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Links)
- Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces (2 Links)
- Holger Ferstl (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Automatic Evolution of Conceptual Building Architectures (2 Links)
- Active User Intervention in an EC Search (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms (2 Links)
- Adaptive enlargement of state spaces in evolutionary designing (2 Links)
- Pavimenta: A Photo Tiling Tool (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Learning Preference Models in Recommender Systems (2 Links)
- Ungegenständliche Kunst (2 Links)
- Ian Butterfield (2 Links)
- Learning to colour greyscale images (2 Links)
- Space layout planning using an evolutionary approach (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- Aesthetic Learning in an Interactive Evolutionary Art System (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Construction and intuition: Creativity in early computer art (2 Links)
- Golan Levin (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Begriffe zur Evolutionären Kunst (2 Links)
- Image Warping for a Painterly Effect (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Style-aware Robust Color Transfer (2 Links)
- Creating New Informational Primitives in Minds and Machines (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Preconceptual Creativity (2 Links)
- Creating tiling by means of 2D graphics applications (2 Links)
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