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Unten werden bis zu 50 Ergebnisse im Bereich 1.051 bis 1.100 angezeigt.
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- Instance and System: a Figure and its 2^18 Variations (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- Autonomously Creating Quality Images (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Aesthetic image rating (AIR) algorithm (2 Links)
- Michael Witbrock (2 Links)
- Interactive evolution of images (2 Links)
- Stylized Reality (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- Tuning of Image Parameters by Interactive Evolutionary Computation (2 Links)
- Evolving Glitch Art (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Evolving design genes in space layout problems (2 Links)
- A Comparison Between Representations for Evolving Images (2 Links)
- An Introduction To Kolmogorov Complexity and its Applications (2 Links)
- Using Physiological Signals to Evolve Art (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Biokunst (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- An informational model for cellular automata aesthetic measure (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
- Animating Typescript Using Aesthetically Evolved Images (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- A New Musical Tool for Composition and Play Based on Simulated Breeding (2 Links)
- On Two Desiderata for Creativity Support Tools (2 Links)
- Golan Levin (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
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