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Unten werden bis zu 50 Ergebnisse im Bereich 1.051 bis 1.100 angezeigt.
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- Swarm Tech-Tiles Tim (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Low-complexity art (2 Links)
- A Comparison Between Representations for Evolving Images (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- An Introduction To Kolmogorov Complexity and its Applications (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves (2 Links)
- Maintaining Population Diversity in Evolutionary Art (2 Links)
- Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- An informational model for cellular automata aesthetic measure (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- In Praise of Evolution and Opacity (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis (2 Links)
- Animating Typescript Using Aesthetically Evolved Images (2 Links)
- Induction Design: A Method for Evolutionary Design (2 Links)
- Golan Levin (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- A New Musical Tool for Composition and Play Based on Simulated Breeding (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Measuring Creativity In Software Development (2 Links)
- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (2 Links)
- Stylized Reality (2 Links)
- Biokunst (2 Links)
- Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- The Escher evolver: evolution to the people (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- The FloWr Online Platform: Automated Programming and Computational Creativity as a Service (2 Links)
- Interactive evolutionary computation for analyzing human characteristics (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- Artificial creativity: A synthetic approach to the study of creative behaviour (2 Links)
- Interior Illumination Design Using Genetic Programming (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- Creative Machine Performance: Computational Creativity and Robotic Art (2 Links)
- Morgan McGuire (2 Links)
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