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Unten werden bis zu 50 Ergebnisse im Bereich 1.051 bis 1.100 angezeigt.
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- Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers (2 Links)
- Population (2 Links)
- Deepland, a Travel through many Dimensions (2 Links)
- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Towards MCTS for Creative Domains (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Developmental modelling with SDS (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Quantum Art (2 Links)
- Neural style transfer: a paradigm shift for image-based artistic rendering? (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Swarm Granulator (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- New IEC Research and Frameworks (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Swarmic Paintings and Colour Attention (2 Links)
- Niall J. L. Griffith (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- Evolving Glitch Art (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Tabula Rasa: A Case Study in Evolutionary Curation (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Virtual constructive swarm compositions and inspiration (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Michael Witbrock (2 Links)
- A Turing Test for Generative Art (2 Links)
- Interactive evolution of images (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Artificial Neural Network Spaces (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- Scott Neil-Teilly (2 Links)
- The Authorship of Generative Art (2 Links)
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