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- A New Musical Tool for Composition and Play Based on Simulated Breeding (2 Links)
- On-line Knowledge Embedding for Interactive EC-based Montage System (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- On Symmetry, Aesthetics and Quantifying Symmetrical Complexity (2 Links)
- SBEAT3: A tool for multi-part music composition by simulated breeding (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Schwarm Algorithmen (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- On the Translation of Design Data into Design Form in Evolutionary Design (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- Tim Rowley (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation (2 Links)
- Evolving Glitch Art (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- Artificial creativity: A synthetic approach to the study of creative behaviour (2 Links)
- Selektion (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Transforming Exploratory Creativity with DeLeNoX (2 Links)
- Self Portraits with Mandelbrot Genetics (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- Biokunst (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- Painting with Flowsnakes (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Swarm Tech-Tiles Tim (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution (2 Links)
- Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems (2 Links)
- Michael Witbrock (2 Links)
- About a special relationship: abstract art - aesthetics - mathematics (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Interactive evolution of images (2 Links)
- Pavimenta: A Photo Tiling Tool (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- Creative Machine Performance: Computational Creativity and Robotic Art (2 Links)
- Space layout planning using an evolutionary approach (2 Links)
- Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves (2 Links)
- Creativity refined: bypassing the gatekeepers of appropriateness and value (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Golan Levin (2 Links)
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