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Unten werden bis zu 50 Ergebnisse im Bereich 1.051 bis 1.100 angezeigt.

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  1. Flowsnake Earth‏‎ (2 Links)
  2. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  3. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  4. Karl Gerbel‏‎ (2 Links)
  5. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  6. Creative Web Services with Pattern‏‎ (2 Links)
  7. Natural Processes and Artificial Procedures‏‎ (2 Links)
  8. CGP, Creativity and Art‏‎ (2 Links)
  9. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (2 Links)
  10. Art-directed Watercolor Rendered Animation‏‎ (2 Links)
  11. Ungegenständliche Kunst‏‎ (2 Links)
  12. A Survey on ROC-based Ordinal Regression‏‎ (2 Links)
  13. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  14. Evolutionary Design in Art‏‎ (2 Links)
  15. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  16. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  17. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  18. Rebecca Luger-Guil‏‎ (2 Links)
  19. A cybernetic approach to aesthetics‏‎ (2 Links)
  20. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  21. Learning Lexicographic Preference Models‏‎ (2 Links)
  22. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  23. Artificial ecosystems for creative discovery‏‎ (2 Links)
  24. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  25. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (2 Links)
  26. Data-Driven Iconification‏‎ (2 Links)
  27. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)
  28. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  29. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  30. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  31. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  32. Assessing Progress in Building Autonomously Creative Systems‏‎ (2 Links)
  33. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)
  34. A preliminary investigation of evolution as a form design strategy‏‎ (2 Links)
  35. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  36. Collaborative Preference Learning‏‎ (2 Links)
  37. Visual Hallucination For Computational Creation‏‎ (2 Links)
  38. Evolutionary shape grammars for product design‏‎ (2 Links)
  39. Low-complexity art‏‎ (2 Links)
  40. Automated Collage Generation - With More Intent 2011‏‎ (2 Links)
  41. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  42. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  43. Detecting people in cubist art‏‎ (2 Links)
  44. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  45. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (2 Links)
  46. Digital Face Beautification‏‎ (2 Links)
  47. Evolving 3D Morphology and Behavior by Competition‏‎ (2 Links)
  48. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  49. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  50. Automatic Mineral Identification Using Genetic Programming‏‎ (2 Links)

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