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- P6m Reference Implementation (2 Links)
- Zufallsprozess (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- The Markov Pen: Online Synthesis of Free-Hand Drawing Styles (2 Links)
- Holger Ferstl (2 Links)
- Automatic invention of fitness functions with application to scene generation (2 Links)
- The Painting Fool in New Dimensions (2 Links)
- Frayed Cell Diagrams (2 Links)
- Evolutionary Computation and Image Re-Coloring (2 Links)
- Autonomy, Signature and Creativity (2 Links)
- From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation (2 Links)
- The Virtual Ecosystem as Generative Electronic Art (2 Links)
- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- Learning Preference Models in Recommender Systems (2 Links)
- Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers (2 Links)
- Ian Butterfield (2 Links)
- Data-Driven Iconification (2 Links)
- The case for a mixed-initiative collaborative neuroevolution approach (2 Links)
- Learning to colour greyscale images (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video (2 Links)
- Collaborative Preference Learning (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Image Warping for a Painterly Effect (2 Links)
- Steve Dipaola (2 Links)
- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- Detecting people in cubist art (2 Links)
- Stippling with Aerial Robots (2 Links)
- Digital Face Beautification (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Evolving Glitch Art (2 Links)
- A Computer Model for the Generation of Visual Compositions (2 Links)
- Towards MCTS for Creative Domains (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- A Fitness Function for Creativity in Jazz Improvisation and Beyond (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Natural Processes and Artificial Procedures (2 Links)
- Quantum sculpture: art inspired by the deeper nature of reality (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Swarm Granulator (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
- A Meme-Based Architecture for Modeling Creativity (2 Links)
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