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- From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation (2 Links)
- Pavimenta: A Photo Tiling Tool (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
- Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Space layout planning using an evolutionary approach (2 Links)
- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Interactive operators for evolutionary architectural design (2 Links)
- Biokunst (2 Links)
- Model Proposal for a Constructed Artist (2 Links)
- Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life (2 Links)
- A Turing Test for Generative Art (2 Links)
- Ungegenständliche Kunst (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- Style-aware Robust Color Transfer (2 Links)
- Artificial Neural Network Spaces (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Preconceptual Creativity (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Evolving Glitch Art (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Creative Machine Performance: Computational Creativity and Robotic Art (2 Links)
- Programmed life: Evolutionary Imagery of Data Visualization with Aesthetic Moods in terms of Genetic Algorithm (2 Links)
- Creativity refined: bypassing the gatekeepers of appropriateness and value (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Curious Whispers: An Embodied Artificial Creative System (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Automated Landscape Painting in the Style of Bob Ross (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- New challenges for evolutionary music and art (2 Links)
- Automatic Evolution of Conceptual Building Architectures (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Chinese pattern design using generative shape grammar (2 Links)
- Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks (2 Links)
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