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Unten werden bis zu 50 Ergebnisse im Bereich 1.051 bis 1.100 angezeigt.

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  1. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  2. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (2 Links)
  3. Dimension Reduction for Object Ranking‏‎ (2 Links)
  4. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  5. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  6. Generating floor plan layouts with K-D tree algorithms and evolutionary strategies‏‎ (2 Links)
  7. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  8. Evolutionary generation of faces‏‎ (2 Links)
  9. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Links)
  10. Computational Aesthetics Conferences‏‎ (2 Links)
  11. Evolutionäre Algorithmen‏‎ (2 Links)
  12. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  13. The emergence of the representation of style in design‏‎ (2 Links)
  14. Evolved Aesthetic Analogies to Improve Artistic Experience‏‎ (2 Links)
  15. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  16. Evolving Assemblages of 3D Objects‏‎ (2 Links)
  17. Generative Design: A Paradigm for Design Research‏‎ (2 Links)
  18. Stylized Reality‏‎ (2 Links)
  19. Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines‏‎ (2 Links)
  20. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  21. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  22. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  23. Genetic Algorithms for the Generation of Models with Micropopulations‏‎ (2 Links)
  24. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  25. Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution‏‎ (2 Links)
  26. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  27. A Turing Test for Generative Art‏‎ (2 Links)
  28. Quantifying Creativity in Art Networks‏‎ (2 Links)
  29. Live Coding Towards Computational Creativity‏‎ (2 Links)
  30. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  31. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  32. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  33. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  34. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  35. Artificial Neural Network Spaces‏‎ (2 Links)
  36. Ranking Cases with Classification Rules‏‎ (2 Links)
  37. Tuning of Image Parameters by Interactive Evolutionary Computation‏‎ (2 Links)
  38. Genotyp‏‎ (2 Links)
  39. Biokunst‏‎ (2 Links)
  40. Exploring Persian Rug Design Using a Computational Evolutionary Approach‏‎ (2 Links)
  41. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  42. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  43. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  44. Using Physiological Signals to Evolve Art‏‎ (2 Links)
  45. Grammatical Evolution: Evolving Programs for an Arbitrary Language‏‎ (2 Links)
  46. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  47. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  48. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  49. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  50. Feature Extraction Languages and Visual Pattern Recognition‏‎ (2 Links)

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