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- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- Mixed-Initiative Creative Drawing with webIconoscope (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Artificial Neural Network Spaces (2 Links)
- Developmental modelling with SDS (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Evolving Glitch Art (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Stylized Reality (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Automated Landscape Painting in the Style of Bob Ross (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Automatic Evolution of Conceptual Building Architectures (2 Links)
- Active User Intervention in an EC Search (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms (2 Links)
- Adaptive enlargement of state spaces in evolutionary designing (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Henry Rowley (2 Links)
- Aesthetic Learning in an Interactive Evolutionary Art System (2 Links)
- Knowledge Discovery of Artistic Influences: A Metric Learning Approach (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- Ungegenständliche Kunst (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Begriffe zur Evolutionären Kunst (2 Links)
- How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity (2 Links)
- Golan Levin (2 Links)
- Label Ranking Algorithms: A Survey (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Hybrid Biological-Digital Systems in Artistic and Entertainment Computing (2 Links)
- Learning Comparative User Models for Accelerating Human-Computer Collaborative Search (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
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