Seiten mit den meisten Links

Wechseln zu: Navigation, Suche

Unten werden bis zu 50 Ergebnisse im Bereich 1.051 bis 1.100 angezeigt.

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)

  1. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  2. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (2 Links)
  3. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  4. Learning Lexicographic Preference Models‏‎ (2 Links)
  5. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  6. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  7. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  8. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  9. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  10. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  11. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  12. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  13. Autonomously Creating Quality Images‏‎ (2 Links)
  14. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  15. Visual Hallucination For Computational Creation‏‎ (2 Links)
  16. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  17. Collage, Technology, and Creative Process‏‎ (2 Links)
  18. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  19. Aesthetic image rating (AIR) algorithm‏‎ (2 Links)
  20. Low-complexity art‏‎ (2 Links)
  21. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  22. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  23. Combining Representational Domains for Computational Creativity‏‎ (2 Links)
  24. Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies‏‎ (2 Links)
  25. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  26. Scott Neil-Teilly‏‎ (2 Links)
  27. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  28. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  29. Complex constructions based on symmetry breaking in simple three dimensional IFS‏‎ (2 Links)
  30. Evolving Glitch Art‏‎ (2 Links)
  31. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  32. Domain Bridging Associations Support Creativity‏‎ (2 Links)
  33. In Praise of Evolution and Opacity‏‎ (2 Links)
  34. Organized order in ornamentation‏‎ (2 Links)
  35. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  36. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  37. P4m Reference Implementation‏‎ (2 Links)
  38. Evolving design genes in space layout problems‏‎ (2 Links)
  39. Painterly rendering using image salience‏‎ (2 Links)
  40. Measuring Creativity In Software Development‏‎ (2 Links)
  41. A Comparison Between Representations for Evolving Images‏‎ (2 Links)
  42. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  43. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  44. Computational Creativity Conceptualisation Grounded on ICCC Papers‏‎ (2 Links)
  45. An Introduction To Kolmogorov Complexity and its Applications‏‎ (2 Links)
  46. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  47. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  48. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  49. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  50. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)