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- Morgan McGuire (2 Links)
- Grammar-based Genetic Programming: A Survey (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Using Physiological Signals to Evolve Art (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value (2 Links)
- A Fractal Approach Towards Visual Analogy (2 Links)
- An exploration-based evolutionary model of a generative design process (2 Links)
- Mutation (2 Links)
- Biokunst (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization (2 Links)
- A Knowledge Based Approach to Modeling Portrait Painting Methodology (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Applicability of interactive evolutionary computation to mental health measurement (2 Links)
- Karl Gerbel (2 Links)
- Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence (2 Links)
- Scott Neil-Teilly (2 Links)
- ArTbitrating: an evolutionary environment for visual and sound composition (2 Links)
- Creative Machine Performance: Computational Creativity and Robotic Art (2 Links)
- A Study of Image Colourfulness (2 Links)
- The Creative Mind: Myths and Mechanisms (2 Links)
- Creativity refined: bypassing the gatekeepers of appropriateness and value (2 Links)
- Artificial Art Made by Artificial Ants (2 Links)
- Curious Whispers: An Embodied Artificial Creative System (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
- Organized order in ornamentation (2 Links)
- A closer look at creativity as search (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- Artificial Life Meets Computational Creativity? (2 Links)
- P4m Reference Implementation (2 Links)
- A formal theory of creativity to model the creation of art (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Painterly rendering using image salience (2 Links)
- A genetic engineering approach to genetic algorithms (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- Chinese pattern design using generative shape grammar (2 Links)
- Evolutionary Learning and Stochastic Process Algebra (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- The Painting Fool Sees! New Projects with the Automated Painter (2 Links)
- ShipShape: A Drawing Beautification Assistant (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- A review on the application of evolutionary computation to information retrieval (2 Links)
- Simulated aesthetics and evolving artworks: A coevolutionary approach (2 Links)
- Deepland, a Travel through many Dimensions (2 Links)
- A user-oriented image retrieval system based on interactive genetic algorithm (2 Links)
- Low-complexity art (2 Links)
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