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Unten werden bis zu 50 Ergebnisse im Bereich 1.051 bis 1.100 angezeigt.
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- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Evolutionäre Musik (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Evolved look-up tables for simulated DNA controlled robots (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Improbable Creativity (2 Links)
- Distance-based functions for image comparison (2 Links)
- Composition in Perspectives (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- Evolving Human Faces (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- P6m Reference Implementation (2 Links)
- Autonomously Creating Quality Images (2 Links)
- Generic Evolutionary Design (2 Links)
- Semi-Automatic Digital Epigraphy from Images with Normals (2 Links)
- Painting With Triangles (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Aesthetic image rating (AIR) algorithm (2 Links)
- Evolving an Aircraft Using a Parametric Design System (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
- Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation (2 Links)
- Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies (2 Links)
- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Gentropy: evolving 2D textures (2 Links)
- Interactive operators for evolutionary architectural design (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Model Proposal for a Constructed Artist (2 Links)
- Exploring a Parameterized Portrait Painting Space (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity (2 Links)
- State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Steve Dipaola (2 Links)
- FaceSpace: A Facial Spatial-Domain Toolkit (2 Links)
- A Comparison Between Representations for Evolving Images (2 Links)
- An Introduction To Kolmogorov Complexity and its Applications (2 Links)
- Stippling with Aerial Robots (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Biokunst (2 Links)
- An informational model for cellular automata aesthetic measure (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Establishing Appreciation In a Creative System (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
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