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- A Survey on ROC-based Ordinal Regression (2 Links)
- Data-Driven Iconification (2 Links)
- Stepping stones in the mist (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- Stimulating creative flow through computational feedback (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- A cybernetic approach to aesthetics (2 Links)
- Fractal art — a comparison of styles (2 Links)
- Pmm Reference Implementation (2 Links)
- Artificial ecosystems for creative discovery (2 Links)
- Collaborative Preference Learning (2 Links)
- Stroke surfaces: Temporally coherent non-photorealistic animations from video (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Fractals and Multi-Layer Coloring Algorithms (2 Links)
- Population (2 Links)
- Holger Ferstl (2 Links)
- Detecting people in cubist art (2 Links)
- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- Assessing Progress in Building Autonomously Creative Systems (2 Links)
- Evolutionary Banners, exploring a generative design approach (2 Links)
- A preliminary investigation of evolution as a form design strategy (2 Links)
- Digital Face Beautification (2 Links)
- Evolutionary Development of Mathematically Defined Forms (2 Links)
- Automated Collage Generation - With More Intent 2011 (2 Links)
- Learning Preference Models in Recommender Systems (2 Links)
- Ungegenständliche Kunst (2 Links)
- Ian Butterfield (2 Links)
- Quantum Art (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- Learning to colour greyscale images (2 Links)
- Neural style transfer: a paradigm shift for image-based artistic rendering? (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- Automatic Mineral Identification Using Genetic Programming (2 Links)
- New IEC Research and Frameworks (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Generating floor plan layouts with K-D tree algorithms and evolutionary strategies (2 Links)
- Evolutionary generation of faces (2 Links)
- Niall J. L. Griffith (2 Links)
- Image Warping for a Painterly Effect (2 Links)
- Automatic invention of fitness functions with application to scene generation (2 Links)
- Evolutionäre Algorithmen (2 Links)
- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Autonomy, Signature and Creativity (2 Links)
- Evolved Aesthetic Analogies to Improve Artistic Experience (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Evolving Assemblages of 3D Objects (2 Links)
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