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  1. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  2. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  3. Rebecca Luger-Guillaume‏‎ (2 Links)
  4. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  5. Learning to colour greyscale images‏‎ (2 Links)
  6. Non-Photorealistic Rendering of Portraits‏‎ (2 Links)
  7. Artificial ecosystems for creative discovery‏‎ (2 Links)
  8. Evolutionary Development of Mathematically Defined Forms‏‎ (2 Links)
  9. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  10. Rekombination‏‎ (2 Links)
  11. Data-Driven Iconification‏‎ (2 Links)
  12. Rendering artistic light patterns‏‎ (2 Links)
  13. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  14. Assessing Progress in Building Autonomously Creative Systems‏‎ (2 Links)
  15. Image Warping for a Painterly Effect‏‎ (2 Links)
  16. A preliminary investigation of evolution as a form design strategy‏‎ (2 Links)
  17. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  18. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  19. On-line Knowledge Embedding for Interactive EC-based Montage System‏‎ (2 Links)
  20. Collaborative Preference Learning‏‎ (2 Links)
  21. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  22. Generating floor plan layouts with K-D tree algorithms and evolutionary strategies‏‎ (2 Links)
  23. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (2 Links)
  24. Automated Collage Generation - With More Intent 2011‏‎ (2 Links)
  25. Evolutionary generation of faces‏‎ (2 Links)
  26. SBEAT3: A tool for multi-part music composition by simulated breeding‏‎ (2 Links)
  27. Detecting people in cubist art‏‎ (2 Links)
  28. Evolutionäre Algorithmen‏‎ (2 Links)
  29. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (2 Links)
  30. Schwarm Algorithmen‏‎ (2 Links)
  31. On the Translation of Design Data into Design Form in Evolutionary Design‏‎ (2 Links)
  32. Automatic Mineral Identification Using Genetic Programming‏‎ (2 Links)
  33. Digital Face Beautification‏‎ (2 Links)
  34. Evolved Aesthetic Analogies to Improve Artistic Experience‏‎ (2 Links)
  35. The Authorship of Generative Art‏‎ (2 Links)
  36. Evolving Assemblages of 3D Objects‏‎ (2 Links)
  37. Generative Design: A Paradigm for Design Research‏‎ (2 Links)
  38. Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation‏‎ (2 Links)
  39. Automatic invention of fitness functions with application to scene generation‏‎ (2 Links)
  40. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  41. Selektion‏‎ (2 Links)
  42. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  43. Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines‏‎ (2 Links)
  44. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  45. Autonomy, Signature and Creativity‏‎ (2 Links)
  46. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  47. Self Portraits with Mandelbrot Genetics‏‎ (2 Links)
  48. Genetic Algorithms for the Generation of Models with Micropopulations‏‎ (2 Links)
  49. The Evolving Role of the Artist‏‎ (2 Links)
  50. Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution‏‎ (2 Links)

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