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Unten werden bis zu 50 Ergebnisse im Bereich 1.051 bis 1.100 angezeigt.

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  1. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  2. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  3. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  4. Erik J. Gustafson‏‎ (2 Links)
  5. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  6. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  7. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  8. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  9. Gregory Dudek‏‎ (2 Links)
  10. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  11. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  12. Stippling with Aerial Robots‏‎ (2 Links)
  13. Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes‏‎ (2 Links)
  14. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  15. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  16. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  17. Karl Gerbel‏‎ (2 Links)
  18. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  19. Creative Ecosystems 2009‏‎ (2 Links)
  20. Natural Processes and Artificial Procedures‏‎ (2 Links)
  21. Tuning of Image Parameters by Interactive Evolutionary Computation‏‎ (2 Links)
  22. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  23. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (2 Links)
  24. Creatively Subverting Messages in Posters‏‎ (2 Links)
  25. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  26. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  27. Can a Genetic Algorithm Think Like a Composer?‏‎ (2 Links)
  28. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  29. Learning Lexicographic Preference Models‏‎ (2 Links)
  30. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  31. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  32. Rebecca Luger-Guil‏‎ (2 Links)
  33. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  34. Using Physiological Signals to Evolve Art‏‎ (2 Links)
  35. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (2 Links)
  36. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  37. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  38. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  39. Low-complexity art‏‎ (2 Links)
  40. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  41. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  42. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (2 Links)
  43. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  44. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)
  45. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  46. Collage, Technology, and Creative Process‏‎ (2 Links)
  47. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  48. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  49. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  50. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)

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