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- DESIGN ARCHITECTURE BY GENETIC ALGORITHM (2 Links)
- Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- Semi-Automatic Digital Epigraphy from Images with Normals (2 Links)
- Daniel Shiffman (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- Painting With Triangles (2 Links)
- A cybernetic approach to aesthetics (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Artificial ecosystems for creative discovery (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Michael Witbrock (2 Links)
- Interactive evolution of images (2 Links)
- The T. albipennis Sand Painting Artists (2 Links)
- Design Space of Tiling Template (2 Links)
- Assessing Progress in Building Autonomously Creative Systems (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- A preliminary investigation of evolution as a form design strategy (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- Automated Collage Generation - With More Intent 2011 (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- Evolving Glitch Art (2 Links)
- State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video (2 Links)
- Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI (2 Links)
- Disney Meets Darwin — The Evolution of Funny Animated Figures (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Automatic Mineral Identification Using Genetic Programming (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- Steve Dipaola (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Stippling with Aerial Robots (2 Links)
- Automatic invention of fitness functions with application to scene generation (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Tim Rowley (2 Links)
- Edge Detection of Petrographic Images Using Genetic Programming (2 Links)
- Autonomy, Signature and Creativity (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Computational Creativity Theory: Inspirations behind the FACE and the IDEA models (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Transforming Exploratory Creativity with DeLeNoX (2 Links)
- Natural Processes and Artificial Procedures (2 Links)
- Quantum sculpture: art inspired by the deeper nature of reality (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Golan Levin (2 Links)
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