Seiten mit den meisten Links
Unten werden bis zu 50 Ergebnisse im Bereich 1.051 bis 1.100 angezeigt.
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- From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Automated Collage Generation - With More Intent 2011 (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- Chinese pattern design using generative shape grammar (2 Links)
- Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers (2 Links)
- The Painting Fool Sees! New Projects with the Automated Painter (2 Links)
- Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Automatic Mineral Identification Using Genetic Programming (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Deepland, a Travel through many Dimensions (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Automatic invention of fitness functions with application to scene generation (2 Links)
- The artist’s intentions and genetic coding in algorithmically generated drawings (2 Links)
- Autonomy, Signature and Creativity (2 Links)
- Scott Neil-Teilly (2 Links)
- The emergence of the representation of style in design (2 Links)
- Developmental modelling with SDS (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Evolving Glitch Art (2 Links)
- Organized order in ornamentation (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- P4m Reference Implementation (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Painterly rendering using image salience (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Evolving design genes in space layout problems (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- ShipShape: A Drawing Beautification Assistant (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Simulated aesthetics and evolving artworks: A coevolutionary approach (2 Links)
- Michael Witbrock (2 Links)
- Interactive evolution of images (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Tuning of Image Parameters by Interactive Evolutionary Computation (2 Links)
- A Computer Model for the Generation of Visual Compositions (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- A Fitness Function for Creativity in Jazz Improvisation and Beyond (2 Links)
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