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Unten werden bis zu 50 Ergebnisse im Bereich 1.051 bis 1.100 angezeigt.

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  1. Stimulating creative flow through computational feedback‏‎ (2 Links)
  2. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  3. Pmm Reference Implementation‏‎ (2 Links)
  4. A Comparison Between Representations for Evolving Images‏‎ (2 Links)
  5. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  6. Tim Rowley‏‎ (2 Links)
  7. An Introduction To Kolmogorov Complexity and its Applications‏‎ (2 Links)
  8. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  9. Population‏‎ (2 Links)
  10. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  11. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  12. Biokunst‏‎ (2 Links)
  13. Transforming Exploratory Creativity with DeLeNoX‏‎ (2 Links)
  14. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  15. Henry Rowley‏‎ (2 Links)
  16. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  17. Quantum Art‏‎ (2 Links)
  18. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  19. Knowledge Discovery of Artistic Influences: A Metric Learning Approach‏‎ (2 Links)
  20. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  21. Swarm Tech-Tiles Tim‏‎ (2 Links)
  22. New IEC Research and Frameworks‏‎ (2 Links)
  23. How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity‏‎ (2 Links)
  24. Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution‏‎ (2 Links)
  25. Label Ranking Algorithms: A Survey‏‎ (2 Links)
  26. Niall J. L. Griffith‏‎ (2 Links)
  27. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (2 Links)
  28. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  29. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  30. Learning Comparative User Models for Accelerating Human-Computer Collaborative Search‏‎ (2 Links)
  31. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (2 Links)
  32. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  33. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  34. Curious Whispers: An Embodied Artificial Creative System‏‎ (2 Links)
  35. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  36. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  37. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  38. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  39. Line-Based Rendering with Truchet-Like Tiles‏‎ (2 Links)
  40. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  41. Chinese pattern design using generative shape grammar‏‎ (2 Links)
  42. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  43. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)
  44. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  45. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  46. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  47. Scott Neil-Teilly‏‎ (2 Links)
  48. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  49. Man + Robots: Symbiotic Art‏‎ (2 Links)
  50. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)

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