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- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- The Authorship of Generative Art (2 Links)
- A Comparison Between Representations for Evolving Images (2 Links)
- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- An Introduction To Kolmogorov Complexity and its Applications (2 Links)
- X-Faces: The eXploit Is Out There (2 Links)
- Computational Creativity Conceptualisation Grounded on ICCC Papers (2 Links)
- The Emergence of Social Learning in Artificial Societies (2 Links)
- Fractal geometry describes the beauty of infinity in nature (2 Links)
- An informational model for cellular automata aesthetic measure (2 Links)
- The Evolving Role of the Artist (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- Ästhetik (2 Links)
- Quantum Art (2 Links)
- Computational and Collective Creativity: Who’s Being Creative? (2 Links)
- Neural style transfer: a paradigm shift for image-based artistic rendering? (2 Links)
- Frayed Cell Diagrams (2 Links)
- Animating Typescript Using Aesthetically Evolved Images (2 Links)
- The Markov Pen: Online Synthesis of Free-Hand Drawing Styles (2 Links)
- Evolutionary Computation and Image Re-Coloring (2 Links)
- New IEC Research and Frameworks (2 Links)
- A New Musical Tool for Composition and Play Based on Simulated Breeding (2 Links)
- From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Computer Vision for the Structured Representation and Stylisation of Visual Media Collections (2 Links)
- The Painting Fool in New Dimensions (2 Links)
- Niall J. L. Griffith (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- The Virtual Ecosystem as Generative Electronic Art (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- The case for a mixed-initiative collaborative neuroevolution approach (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes (2 Links)
- Artificial creativity: A synthetic approach to the study of creative behaviour (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- Scott Neil-Teilly (2 Links)
- Creative Ecosystems 2009 (2 Links)
- Evolving Glitch Art (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
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