Seiten mit den meisten Links

Wechseln zu: Navigation, Suche

Unten werden bis zu 50 Ergebnisse im Bereich 1.051 bis 1.100 angezeigt.

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)

  1. Zellij Multipuzzle‏‎ (2 Links)
  2. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  3. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  4. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  5. Being Kasimir Malevich‏‎ (2 Links)
  6. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  7. Mathematische Kunst‏‎ (2 Links)
  8. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  9. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  10. P6m Reference Implementation‏‎ (2 Links)
  11. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  12. Edge Detection of Petrographic Images Using Genetic Programming‏‎ (2 Links)
  13. Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies‏‎ (2 Links)
  14. Evolving design genes in space layout problems‏‎ (2 Links)
  15. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  16. Painting With Triangles‏‎ (2 Links)
  17. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  18. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  19. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  20. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  21. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  22. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  23. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  24. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  25. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  26. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  27. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  28. Model Proposal for a Constructed Artist‏‎ (2 Links)
  29. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  30. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  31. A Comparison Between Representations for Evolving Images‏‎ (2 Links)
  32. Golan Levin‏‎ (2 Links)
  33. An Introduction To Kolmogorov Complexity and its Applications‏‎ (2 Links)
  34. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  35. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  36. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  37. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  38. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  39. Steve Dipaola‏‎ (2 Links)
  40. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  41. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  42. Stippling with Aerial Robots‏‎ (2 Links)
  43. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  44. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  45. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  46. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  47. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  48. Creative Evolutionary Systems‏‎ (2 Links)
  49. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  50. Ungegenständliche Kunst‏‎ (2 Links)

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)