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Unten werden bis zu 50 Ergebnisse im Bereich 1.051 bis 1.100 angezeigt.
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- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Hybrid Biological-Digital Systems in Artistic and Entertainment Computing (2 Links)
- Deepland, a Travel through many Dimensions (2 Links)
- The Markov Pen: Online Synthesis of Free-Hand Drawing Styles (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Learning Comparative User Models for Accelerating Human-Computer Collaborative Search (2 Links)
- Rebecca Luger-Guil (2 Links)
- The Painting Fool in New Dimensions (2 Links)
- Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections (2 Links)
- Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music (2 Links)
- Developmental modelling with SDS (2 Links)
- The Virtual Ecosystem as Generative Electronic Art (2 Links)
- Novelty and figurative expression-based evolutionary art (2 Links)
- Line-Based Rendering with Truchet-Like Tiles (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- The case for a mixed-initiative collaborative neuroevolution approach (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Evolving Glitch Art (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Bernd Lintermann (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- Man + Robots: Symbiotic Art (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Mapped Pictures: Aesthetic Image Annotations (2 Links)
- Searching for Surprise (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Improving the ranking quality of medical image retrieval using a genetic feature selection method (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- An Examination on the Modularity of Grammars in Grammatical Evolutionary Design (2 Links)
- Informational Aesthetics Measures (2 Links)
- Towards MCTS for Creative Domains (2 Links)
- A Benchmark Image Set for Evaluating Stylization (2 Links)
- Semi-Automatic Digital Epigraphy from Images with Normals (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Painting With Triangles (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Interactive Evolutionary CAD System for MEMS Layout Synthesis (2 Links)
- A Fractal Approach Towards Visual Analogy (2 Links)
- Golan Levin (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- An exploration-based evolutionary model of a generative design process (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Swarm Granulator (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
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