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Unten werden bis zu 50 Ergebnisse im Bereich 1.051 bis 1.100 angezeigt.

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  1. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  2. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  3. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  4. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  5. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  6. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  7. Breeding on site‏‎ (2 Links)
  8. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  9. Morgan McGuire‏‎ (2 Links)
  10. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  11. Creative Computers, Improvisation and Intimacy‏‎ (2 Links)
  12. Stepping stones in the mist‏‎ (2 Links)
  13. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  14. Creative Web Services with Pattern‏‎ (2 Links)
  15. Stimulating creative flow through computational feedback‏‎ (2 Links)
  16. CGP, Creativity and Art‏‎ (2 Links)
  17. Pmm Reference Implementation‏‎ (2 Links)
  18. Mutation‏‎ (2 Links)
  19. Fractal geometry describes the beauty of infinity in nature‏‎ (2 Links)
  20. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  21. Population‏‎ (2 Links)
  22. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  23. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  24. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  25. Frayed Cell Diagrams‏‎ (2 Links)
  26. Evolutionary Computation and Image Re-Coloring‏‎ (2 Links)
  27. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  28. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  29. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (2 Links)
  30. Karl Gerbel‏‎ (2 Links)
  31. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  32. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  33. Data-Driven Iconification‏‎ (2 Links)
  34. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  35. Quantum Art‏‎ (2 Links)
  36. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  37. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  38. Ungegenständliche Kunst‏‎ (2 Links)
  39. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  40. New IEC Research and Frameworks‏‎ (2 Links)
  41. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  42. Collaborative Preference Learning‏‎ (2 Links)
  43. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  44. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  45. Niall J. L. Griffith‏‎ (2 Links)
  46. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  47. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  48. Detecting people in cubist art‏‎ (2 Links)
  49. Learning Lexicographic Preference Models‏‎ (2 Links)
  50. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)

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