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Unten werden bis zu 50 Ergebnisse im Bereich 1.051 bis 1.100 angezeigt.
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- Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value (2 Links)
- Mutation (2 Links)
- Stroke surfaces: Temporally coherent non-photorealistic animations from video (2 Links)
- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Population (2 Links)
- A Meme-Based Architecture for Modeling Creativity (2 Links)
- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Karl Gerbel (2 Links)
- Art-directed Watercolor Rendered Animation (2 Links)
- Quantum Art (2 Links)
- A Survey on ROC-based Ordinal Regression (2 Links)
- Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence (2 Links)
- Neural style transfer: a paradigm shift for image-based artistic rendering? (2 Links)
- Construction and intuition: Creativity in early computer art (2 Links)
- New IEC Research and Frameworks (2 Links)
- A cybernetic approach to aesthetics (2 Links)
- Niall J. L. Griffith (2 Links)
- Ungegenständliche Kunst (2 Links)
- Artificial ecosystems for creative discovery (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- Creating New Informational Primitives in Minds and Machines (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Assessing Progress in Building Autonomously Creative Systems (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- A preliminary investigation of evolution as a form design strategy (2 Links)
- Creating tiling by means of 2D graphics applications (2 Links)
- Evolutionary Learning and Stochastic Process Algebra (2 Links)
- Creative Evolutionary Systems (2 Links)
- Automated Collage Generation - With More Intent 2011 (2 Links)
- Building Artistic Computer Colleagues with an Enactive Model of Creativity (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- Creativity, emergence and evolution in design (2 Links)
- Low-complexity art (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Automatic Mineral Identification Using Genetic Programming (2 Links)
- Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings (2 Links)
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