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Unten werden bis zu 50 Ergebnisse im Bereich 1.051 bis 1.100 angezeigt.

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  1. Bubble Hierarchies‏‎ (2 Links)
  2. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  3. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  4. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  5. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  6. Künstliches Leben‏‎ (2 Links)
  7. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  8. New IEC Research and Frameworks‏‎ (2 Links)
  9. Can a Genetic Algorithm Think Like a Composer?‏‎ (2 Links)
  10. Evolutionary Design in Art‏‎ (2 Links)
  11. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  12. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  13. Niall J. L. Griffith‏‎ (2 Links)
  14. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  15. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  16. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)
  17. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  18. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  19. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)
  20. Autonomously Creating Quality Images‏‎ (2 Links)
  21. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  22. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  23. Live Coding Towards Computational Creativity‏‎ (2 Links)
  24. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  25. Evolutionary shape grammars for product design‏‎ (2 Links)
  26. Aesthetic image rating (AIR) algorithm‏‎ (2 Links)
  27. Visual Hallucination For Computational Creation‏‎ (2 Links)
  28. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  29. Collage, Technology, and Creative Process‏‎ (2 Links)
  30. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  31. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  32. Evolving 3D Morphology and Behavior by Competition‏‎ (2 Links)
  33. Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies‏‎ (2 Links)
  34. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  35. Generative Art Inspired by Nature, Using NodeBox‏‎ (2 Links)
  36. Combining Representational Domains for Computational Creativity‏‎ (2 Links)
  37. Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function‏‎ (2 Links)
  38. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  39. Scott Neil-Teilly‏‎ (2 Links)
  40. Generative Representations for Artificial Architecture and Passive Solar Performance TR‏‎ (2 Links)
  41. Complex constructions based on symmetry breaking in simple three dimensional IFS‏‎ (2 Links)
  42. Generic Evolutionary Design‏‎ (2 Links)
  43. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  44. Domain Bridging Associations Support Creativity‏‎ (2 Links)
  45. Organized order in ornamentation‏‎ (2 Links)
  46. Evolving an Aircraft Using a Parametric Design System‏‎ (2 Links)
  47. P4m Reference Implementation‏‎ (2 Links)
  48. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  49. A Comparison Between Representations for Evolving Images‏‎ (2 Links)
  50. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)

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