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Unten werden bis zu 50 Ergebnisse im Bereich 1.051 bis 1.100 angezeigt.

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  1. A Survey on ROC-based Ordinal Regression‏‎ (2 Links)
  2. Data-Driven Iconification‏‎ (2 Links)
  3. Stepping stones in the mist‏‎ (2 Links)
  4. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  5. Stimulating creative flow through computational feedback‏‎ (2 Links)
  6. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  7. A cybernetic approach to aesthetics‏‎ (2 Links)
  8. Fractal art — a comparison of styles‏‎ (2 Links)
  9. Pmm Reference Implementation‏‎ (2 Links)
  10. Artificial ecosystems for creative discovery‏‎ (2 Links)
  11. Collaborative Preference Learning‏‎ (2 Links)
  12. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  13. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  14. Fractals and Multi-Layer Coloring Algorithms‏‎ (2 Links)
  15. Population‏‎ (2 Links)
  16. Holger Ferstl‏‎ (2 Links)
  17. Detecting people in cubist art‏‎ (2 Links)
  18. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  19. Assessing Progress in Building Autonomously Creative Systems‏‎ (2 Links)
  20. Evolutionary Banners, exploring a generative design approach‏‎ (2 Links)
  21. A preliminary investigation of evolution as a form design strategy‏‎ (2 Links)
  22. Digital Face Beautification‏‎ (2 Links)
  23. Evolutionary Development of Mathematically Defined Forms‏‎ (2 Links)
  24. Automated Collage Generation - With More Intent 2011‏‎ (2 Links)
  25. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  26. Ungegenständliche Kunst‏‎ (2 Links)
  27. Ian Butterfield‏‎ (2 Links)
  28. Quantum Art‏‎ (2 Links)
  29. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  30. Learning to colour greyscale images‏‎ (2 Links)
  31. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  32. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  33. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (2 Links)
  34. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  35. Automatic Mineral Identification Using Genetic Programming‏‎ (2 Links)
  36. New IEC Research and Frameworks‏‎ (2 Links)
  37. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  38. Generating floor plan layouts with K-D tree algorithms and evolutionary strategies‏‎ (2 Links)
  39. Evolutionary generation of faces‏‎ (2 Links)
  40. Niall J. L. Griffith‏‎ (2 Links)
  41. Image Warping for a Painterly Effect‏‎ (2 Links)
  42. Automatic invention of fitness functions with application to scene generation‏‎ (2 Links)
  43. Evolutionäre Algorithmen‏‎ (2 Links)
  44. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  45. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  46. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  47. Autonomy, Signature and Creativity‏‎ (2 Links)
  48. Evolved Aesthetic Analogies to Improve Artistic Experience‏‎ (2 Links)
  49. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  50. Evolving Assemblages of 3D Objects‏‎ (2 Links)

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