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- Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- Tuning of Image Parameters by Interactive Evolutionary Computation (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms (2 Links)
- Adaptive enlargement of state spaces in evolutionary designing (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- Evolving Art Using Multiple Aesthetic Measures (2 Links)
- Developmental modelling with SDS (2 Links)
- Aesthetic Learning in an Interactive Evolutionary Art System (2 Links)
- Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Using Physiological Signals to Evolve Art (2 Links)
- Begriffe zur Evolutionären Kunst (2 Links)
- Evolving Line Drawings (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- Evolving Textures from High Level Descriptions: Gray with an Accent Color (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
- Genetic learning for biologically inspired aesthetic processes (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Evolving urban structures using Computer Optimisation Techniques (2 Links)
- On Two Desiderata for Creativity Support Tools (2 Links)
- On the Impact of Chat Communication on Computer-Supported Idea Generation Processes (2 Links)
- Exploring Evolutionary Possibilities for Digital Doilies (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- Exploring component-based representations - the secret of creativity by evolution? (2 Links)
- The Creative Mind: Myths and Mechanisms (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Extending grammatical evolution to evolve digital surfaces with genr8 (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Grammar-based Genetic Programming: A Survey (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Semantic Operators for Evolutionary Art (2 Links)
- Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value (2 Links)
- Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- Biokunst (2 Links)
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