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- Niche Constructing Drawing Robots (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Extending the Range of Facial Types (2 Links)
- Design Space of Tiling Template (2 Links)
- Novelty and figurative expression-based evolutionary art (2 Links)
- Feature Extraction Languages and Visual Pattern Recognition (2 Links)
- Tabula Rasa: A Case Study in Evolutionary Curation (2 Links)
- Mutation (2 Links)
- Filterscape: Energy Recycling in a Creative Ecosystem (2 Links)
- Virtual constructive swarm compositions and inspiration (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
- Evaluating Search Engine Relevance with Click-Based Metrics (2 Links)
- Disney Meets Darwin — The Evolution of Funny Animated Figures (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- Karl Gerbel (2 Links)
- The Authorship of Generative Art (2 Links)
- Searching for Surprise (2 Links)
- Edge Detection of Petrographic Images Using Genetic Programming (2 Links)
- Fractal art — a comparison of styles (2 Links)
- A Computer Model for the Generation of Visual Compositions (2 Links)
- X-Faces: The eXploit Is Out There (2 Links)
- Fractals and Multi-Layer Coloring Algorithms (2 Links)
- A Fitness Function for Creativity in Jazz Improvisation and Beyond (2 Links)
- The Emergence of Social Learning in Artificial Societies (2 Links)
- Computational Creativity Theory: Inspirations behind the FACE and the IDEA models (2 Links)
- The Evolving Role of the Artist (2 Links)
- Semi-Automatic Digital Epigraphy from Images with Normals (2 Links)
- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Links)
- Evolutionary Banners, exploring a generative design approach (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- Painting With Triangles (2 Links)
- Ästhetik (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Evolutionary Development of Mathematically Defined Forms (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- A Meme-Based Architecture for Modeling Creativity (2 Links)
- The Markov Pen: Online Synthesis of Free-Hand Drawing Styles (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
- The Painting Fool in New Dimensions (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- Generating floor plan layouts with K-D tree algorithms and evolutionary strategies (2 Links)
- The Virtual Ecosystem as Generative Electronic Art (2 Links)
- Low-complexity art (2 Links)
- Construction and intuition: Creativity in early computer art (2 Links)
- Evolutionary generation of faces (2 Links)
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