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- Ungegenständliche Kunst (2 Links)
- Niall J. L. Griffith (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- DESIGN ARCHITECTURE BY GENETIC ALGORITHM (2 Links)
- Evolutionary Learning and Stochastic Process Algebra (2 Links)
- A review on the application of evolutionary computation to information retrieval (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- Daniel Shiffman (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- A user-oriented image retrieval system based on interactive genetic algorithm (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity (2 Links)
- Automated recoloring of evolved designs using evolved palettes (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Design Space of Tiling Template (2 Links)
- Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Low-complexity art (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Evolving Art Using Multiple Aesthetic Measures (2 Links)
- Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music (2 Links)
- Maintaining Population Diversity in Evolutionary Art (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models (2 Links)
- Scott Neil-Teilly (2 Links)
- Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms (2 Links)
- Disney Meets Darwin — The Evolution of Funny Animated Figures (2 Links)
- Evolving Line Drawings (2 Links)
- In Praise of Evolution and Opacity (2 Links)
- Bernd Lintermann (2 Links)
- Evolving Textures from High Level Descriptions: Gray with an Accent Color (2 Links)
- Organized order in ornamentation (2 Links)
- Induction Design: A Method for Evolutionary Design (2 Links)
- P4m Reference Implementation (2 Links)
- Edge Detection of Petrographic Images Using Genetic Programming (2 Links)
- Measuring Creativity In Software Development (2 Links)
- Painterly rendering using image salience (2 Links)
- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (2 Links)
- Genetic learning for biologically inspired aesthetic processes (2 Links)
- Computational Creativity Theory: Inspirations behind the FACE and the IDEA models (2 Links)
- Evolving urban structures using Computer Optimisation Techniques (2 Links)
- ShipShape: A Drawing Beautification Assistant (2 Links)
- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Links)
- Simulated aesthetics and evolving artworks: A coevolutionary approach (2 Links)
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