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Unten werden bis zu 50 Ergebnisse im Bereich 1.051 bis 1.100 angezeigt.

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  1. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  2. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  3. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  4. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  5. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  6. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  7. Computational Aesthetics Conferences‏‎ (2 Links)
  8. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  9. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  10. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (2 Links)
  11. Man + Robots: Symbiotic Art‏‎ (2 Links)
  12. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  13. Mapped Pictures: Aesthetic Image Annotations‏‎ (2 Links)
  14. Searching for Surprise‏‎ (2 Links)
  15. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  16. Improving the ranking quality of medical image retrieval using a genetic feature selection method‏‎ (2 Links)
  17. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  18. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  19. Art-directed Watercolor Rendered Animation‏‎ (2 Links)
  20. A Survey on ROC-based Ordinal Regression‏‎ (2 Links)
  21. Informational Aesthetics Measures‏‎ (2 Links)
  22. Towards MCTS for Creative Domains‏‎ (2 Links)
  23. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  24. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  25. Painting With Triangles‏‎ (2 Links)
  26. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  27. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  28. A cybernetic approach to aesthetics‏‎ (2 Links)
  29. Interactive Evolutionary CAD System for MEMS Layout Synthesis‏‎ (2 Links)
  30. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  31. Artificial ecosystems for creative discovery‏‎ (2 Links)
  32. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  33. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  34. Swarm Granulator‏‎ (2 Links)
  35. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  36. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  37. Assessing Progress in Building Autonomously Creative Systems‏‎ (2 Links)
  38. Mixed-Initiative Creative Drawing with webIconoscope‏‎ (2 Links)
  39. A preliminary investigation of evolution as a form design strategy‏‎ (2 Links)
  40. Biokunst‏‎ (2 Links)
  41. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  42. Automated Collage Generation - With More Intent 2011‏‎ (2 Links)
  43. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  44. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  45. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (2 Links)
  46. Automatic Mineral Identification Using Genetic Programming‏‎ (2 Links)
  47. Steve Dipaola‏‎ (2 Links)
  48. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  49. Stippling with Aerial Robots‏‎ (2 Links)
  50. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)

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