Seiten mit den meisten Links

Wechseln zu: Navigation, Suche

Unten werden bis zu 50 Ergebnisse im Bereich 1.051 bis 1.100 angezeigt.

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)

  1. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  2. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  3. Fractal geometry describes the beauty of infinity in nature‏‎ (2 Links)
  4. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  5. A Comparison Between Representations for Evolving Images‏‎ (2 Links)
  6. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  7. An Introduction To Kolmogorov Complexity and its Applications‏‎ (2 Links)
  8. Learning Lexicographic Preference Models‏‎ (2 Links)
  9. Frayed Cell Diagrams‏‎ (2 Links)
  10. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  11. Evolutionary Computation and Image Re-Coloring‏‎ (2 Links)
  12. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  13. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (2 Links)
  14. Semantic Operators for Evolutionary Art‏‎ (2 Links)
  15. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  16. Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach‏‎ (2 Links)
  17. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  18. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  19. Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining‏‎ (2 Links)
  20. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  21. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  22. Low-complexity art‏‎ (2 Links)
  23. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  24. Passive Solar Building Design Using Genetic Programming TR‏‎ (2 Links)
  25. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  26. Creative Evolutionary Systems‏‎ (2 Links)
  27. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  28. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  29. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (2 Links)
  30. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  31. Creativity, emergence and evolution in design‏‎ (2 Links)
  32. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  33. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  34. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  35. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  36. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  37. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  38. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  39. In Praise of Evolution and Opacity‏‎ (2 Links)
  40. DESIGN ARCHITECTURE BY GENETIC ALGORITHM‏‎ (2 Links)
  41. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  42. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  43. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  44. Daniel Shiffman‏‎ (2 Links)
  45. Evolving Glitch Art‏‎ (2 Links)
  46. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  47. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  48. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  49. Measuring Creativity In Software Development‏‎ (2 Links)
  50. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)