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- Stimulating creative flow through computational feedback (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Pmm Reference Implementation (2 Links)
- A Comparison Between Representations for Evolving Images (2 Links)
- Stroke surfaces: Temporally coherent non-photorealistic animations from video (2 Links)
- Tim Rowley (2 Links)
- An Introduction To Kolmogorov Complexity and its Applications (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Population (2 Links)
- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- An informational model for cellular automata aesthetic measure (2 Links)
- Biokunst (2 Links)
- Transforming Exploratory Creativity with DeLeNoX (2 Links)
- Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence (2 Links)
- Henry Rowley (2 Links)
- Animating Typescript Using Aesthetically Evolved Images (2 Links)
- Quantum Art (2 Links)
- A New Musical Tool for Composition and Play Based on Simulated Breeding (2 Links)
- Knowledge Discovery of Artistic Influences: A Metric Learning Approach (2 Links)
- Neural style transfer: a paradigm shift for image-based artistic rendering? (2 Links)
- Swarm Tech-Tiles Tim (2 Links)
- New IEC Research and Frameworks (2 Links)
- How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity (2 Links)
- Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution (2 Links)
- Label Ranking Algorithms: A Survey (2 Links)
- Niall J. L. Griffith (2 Links)
- Hybrid Biological-Digital Systems in Artistic and Entertainment Computing (2 Links)
- Creative Machine Performance: Computational Creativity and Robotic Art (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- Learning Comparative User Models for Accelerating Human-Computer Collaborative Search (2 Links)
- Creativity refined: bypassing the gatekeepers of appropriateness and value (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- Curious Whispers: An Embodied Artificial Creative System (2 Links)
- Evolutionary Learning and Stochastic Process Algebra (2 Links)
- Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- Artificial creativity: A synthetic approach to the study of creative behaviour (2 Links)
- Line-Based Rendering with Truchet-Like Tiles (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- Chinese pattern design using generative shape grammar (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis (2 Links)
- Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings (2 Links)
- Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems (2 Links)
- Deepland, a Travel through many Dimensions (2 Links)
- Scott Neil-Teilly (2 Links)
- About a special relationship: abstract art - aesthetics - mathematics (2 Links)
- Man + Robots: Symbiotic Art (2 Links)
- Evolving Art Using Multiple Aesthetic Measures (2 Links)
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