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Unten werden bis zu 50 Ergebnisse im Bereich 1.051 bis 1.100 angezeigt.

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  1. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  2. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  3. Morgan McGuire‏‎ (2 Links)
  4. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  5. Golan Levin‏‎ (2 Links)
  6. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  7. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  8. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  9. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  10. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  11. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  12. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  13. Mutation‏‎ (2 Links)
  14. Breeding on site‏‎ (2 Links)
  15. Stylized Reality‏‎ (2 Links)
  16. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  17. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  18. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  19. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  20. Creative Computers, Improvisation and Intimacy‏‎ (2 Links)
  21. Karl Gerbel‏‎ (2 Links)
  22. Tuning of Image Parameters by Interactive Evolutionary Computation‏‎ (2 Links)
  23. Creative Web Services with Pattern‏‎ (2 Links)
  24. CGP, Creativity and Art‏‎ (2 Links)
  25. Quantifying Creativity in Art Networks‏‎ (2 Links)
  26. Fractal geometry describes the beauty of infinity in nature‏‎ (2 Links)
  27. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  28. Ranking Cases with Classification Rules‏‎ (2 Links)
  29. Autonomously Creating Quality Images‏‎ (2 Links)
  30. Frayed Cell Diagrams‏‎ (2 Links)
  31. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  32. Using Physiological Signals to Evolve Art‏‎ (2 Links)
  33. Evolutionary Computation and Image Re-Coloring‏‎ (2 Links)
  34. Learning Lexicographic Preference Models‏‎ (2 Links)
  35. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (2 Links)
  36. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  37. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  38. Aesthetic image rating (AIR) algorithm‏‎ (2 Links)
  39. Data-Driven Iconification‏‎ (2 Links)
  40. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  41. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  42. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  43. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  44. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (2 Links)
  45. Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies‏‎ (2 Links)
  46. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)
  47. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  48. Collaborative Preference Learning‏‎ (2 Links)
  49. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  50. Low-complexity art‏‎ (2 Links)

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