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Unten werden bis zu 50 Ergebnisse im Bereich 1.051 bis 1.100 angezeigt.
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- Morgan McGuire (2 Links)
- Evolving Line Drawings (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- Evolving Textures from High Level Descriptions: Gray with an Accent Color (2 Links)
- Collaborative Preference Learning (2 Links)
- Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life (2 Links)
- Detecting people in cubist art (2 Links)
- Mutation (2 Links)
- Genetic learning for biologically inspired aesthetic processes (2 Links)
- Digital Face Beautification (2 Links)
- Style-aware Robust Color Transfer (2 Links)
- Evolving urban structures using Computer Optimisation Techniques (2 Links)
- Preconceptual Creativity (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Exploring Evolutionary Possibilities for Digital Doilies (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- Karl Gerbel (2 Links)
- Programmed life: Evolutionary Imagery of Data Visualization with Aesthetic Moods in terms of Genetic Algorithm (2 Links)
- Tuning of Image Parameters by Interactive Evolutionary Computation (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Exploring component-based representations - the secret of creativity by evolution? (2 Links)
- Extending grammatical evolution to evolve digital surfaces with genr8 (2 Links)
- Grammar-based Genetic Programming: A Survey (2 Links)
- New challenges for evolutionary music and art (2 Links)
- Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value (2 Links)
- Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks (2 Links)
- Using Physiological Signals to Evolve Art (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- Non-Photorealistic Rendering of Portraits (2 Links)
- Computer-Kreativität (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- Rekombination (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Computer Software for Measuring Creative Search (2 Links)
- Rendering artistic light patterns (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
- A Turing Test for Generative Art (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- On-line Knowledge Embedding for Interactive EC-based Montage System (2 Links)
- Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence (2 Links)
- Low-complexity art (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Artificial Neural Network Spaces (2 Links)
- On Symmetry, Aesthetics and Quantifying Symmetrical Complexity (2 Links)
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