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Unten werden bis zu 50 Ergebnisse im Bereich 1.051 bis 1.100 angezeigt.

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  1. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  2. Preference Learning: An Introduction‏‎ (2 Links)
  3. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  4. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  5. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  6. Creating and rendering convolution surfaces‏‎ (2 Links)
  7. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  8. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  9. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  10. Holger Ferstl‏‎ (2 Links)
  11. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  12. Creativity, emergence and evolution in design‏‎ (2 Links)
  13. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  14. New IEC Research and Frameworks‏‎ (2 Links)
  15. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  16. Niall J. L. Griffith‏‎ (2 Links)
  17. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  18. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  19. Ian Butterfield‏‎ (2 Links)
  20. DESIGN ARCHITECTURE BY GENETIC ALGORITHM‏‎ (2 Links)
  21. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  22. Using Physiological Signals to Evolve Art‏‎ (2 Links)
  23. Learning to colour greyscale images‏‎ (2 Links)
  24. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  25. Daniel Shiffman‏‎ (2 Links)
  26. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  27. Image Warping for a Painterly Effect‏‎ (2 Links)
  28. Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity‏‎ (2 Links)
  29. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (2 Links)
  30. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  31. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  32. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)
  33. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  34. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  35. Design Space of Tiling Template‏‎ (2 Links)
  36. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  37. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  38. Scott Neil-Teilly‏‎ (2 Links)
  39. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  40. The Creative Mind: Myths and Mechanisms‏‎ (2 Links)
  41. Disney Meets Darwin — The Evolution of Funny Animated Figures‏‎ (2 Links)
  42. Evolving Line Drawings‏‎ (2 Links)
  43. Autonomously Creating Quality Images‏‎ (2 Links)
  44. Organized order in ornamentation‏‎ (2 Links)
  45. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (2 Links)
  46. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (2 Links)
  47. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  48. Aesthetic image rating (AIR) algorithm‏‎ (2 Links)
  49. P4m Reference Implementation‏‎ (2 Links)
  50. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)

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