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Unten werden bis zu 50 Ergebnisse im Bereich 1.051 bis 1.100 angezeigt.

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  1. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  2. On-line Knowledge Embedding for Interactive EC-based Montage System‏‎ (2 Links)
  3. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  4. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  5. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  6. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (2 Links)
  7. SBEAT3: A tool for multi-part music composition by simulated breeding‏‎ (2 Links)
  8. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  9. Schwarm Algorithmen‏‎ (2 Links)
  10. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  11. On the Translation of Design Data into Design Form in Evolutionary Design‏‎ (2 Links)
  12. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  13. Tim Rowley‏‎ (2 Links)
  14. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  15. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  16. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  17. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  18. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  19. Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation‏‎ (2 Links)
  20. Evolving Glitch Art‏‎ (2 Links)
  21. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  22. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  23. Selektion‏‎ (2 Links)
  24. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  25. Transforming Exploratory Creativity with DeLeNoX‏‎ (2 Links)
  26. Self Portraits with Mandelbrot Genetics‏‎ (2 Links)
  27. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  28. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  29. Biokunst‏‎ (2 Links)
  30. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  31. Painting with Flowsnakes‏‎ (2 Links)
  32. Evolving design genes in space layout problems‏‎ (2 Links)
  33. Swarm Tech-Tiles Tim‏‎ (2 Links)
  34. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  35. Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution‏‎ (2 Links)
  36. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  37. Michael Witbrock‏‎ (2 Links)
  38. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  39. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  40. Interactive evolution of images‏‎ (2 Links)
  41. Pavimenta: A Photo Tiling Tool‏‎ (2 Links)
  42. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  43. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  44. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  45. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  46. Space layout planning using an evolutionary approach‏‎ (2 Links)
  47. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  48. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (2 Links)
  49. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  50. Golan Levin‏‎ (2 Links)

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