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- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Preference Learning: An Introduction (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Flowsnake Earth (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Being Kasimir Malevich (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Quantum Art (2 Links)
- Ungegenständliche Kunst (2 Links)
- Holger Ferstl (2 Links)
- Creative Evolutionary Systems (2 Links)
- Neural style transfer: a paradigm shift for image-based artistic rendering? (2 Links)
- Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies (2 Links)
- Building Artistic Computer Colleagues with an Enactive Model of Creativity (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- Creativity, emergence and evolution in design (2 Links)
- New IEC Research and Frameworks (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Niall J. L. Griffith (2 Links)
- Learning Preference Models in Recommender Systems (2 Links)
- Ian Butterfield (2 Links)
- Evolutionary Design in Art (2 Links)
- Learning to colour greyscale images (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations (2 Links)
- DESIGN ARCHITECTURE BY GENETIC ALGORITHM (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Evolutionary Image Transition Using Random Walks (2 Links)
- Daniel Shiffman (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation (2 Links)
- A Comparison Between Representations for Evolving Images (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Image Warping for a Painterly Effect (2 Links)
- An Introduction To Kolmogorov Complexity and its Applications (2 Links)
- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Generating Artwork Using Previous Created Image as Coloring Palette (2 Links)
- Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Design Space of Tiling Template (2 Links)
- An informational model for cellular automata aesthetic measure (2 Links)
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