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- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Evolutionäre Algorithmen (2 Links)
- Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI (2 Links)
- Developmental modelling with SDS (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- Automatic Mineral Identification Using Genetic Programming (2 Links)
- Non-Photorealistic Rendering of Portraits (2 Links)
- Evolved Aesthetic Analogies to Improve Artistic Experience (2 Links)
- Rekombination (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Evolving Assemblages of 3D Objects (2 Links)
- Rendering artistic light patterns (2 Links)
- Generative Design: A Paradigm for Design Research (2 Links)
- Automatic invention of fitness functions with application to scene generation (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines (2 Links)
- Autonomy, Signature and Creativity (2 Links)
- On-line Knowledge Embedding for Interactive EC-based Montage System (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Genetic Algorithms for the Generation of Models with Micropopulations (2 Links)
- On Symmetry, Aesthetics and Quantifying Symmetrical Complexity (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution (2 Links)
- SBEAT3: A tool for multi-part music composition by simulated breeding (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Schwarm Algorithmen (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- On the Translation of Design Data into Design Form in Evolutionary Design (2 Links)
- Genotyp (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation (2 Links)
- Selektion (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Exploring Persian Rug Design Using a Computational Evolutionary Approach (2 Links)
- Self Portraits with Mandelbrot Genetics (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- Painting with Flowsnakes (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Grammatical Evolution: Evolving Programs for an Arbitrary Language (2 Links)
- A Computer Model for the Generation of Visual Compositions (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Michael Witbrock (2 Links)
- Interactive evolution of images (2 Links)
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