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Unten werden bis zu 50 Ergebnisse im Bereich 1.051 bis 1.100 angezeigt.

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  1. Transforming Exploratory Creativity with DeLeNoX‏‎ (2 Links)
  2. Developmental modelling with SDS‏‎ (2 Links)
  3. Quantifying Creativity in Art Networks‏‎ (2 Links)
  4. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  5. Dimension Reduction for Object Ranking‏‎ (2 Links)
  6. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  7. Evolving Glitch Art‏‎ (2 Links)
  8. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  9. Swarm Tech-Tiles Tim‏‎ (2 Links)
  10. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  11. Ranking Cases with Classification Rules‏‎ (2 Links)
  12. Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution‏‎ (2 Links)
  13. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)
  14. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  15. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  16. Evolving design genes in space layout problems‏‎ (2 Links)
  17. Computational Aesthetics Conferences‏‎ (2 Links)
  18. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  19. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  20. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  21. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  22. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  23. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  24. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  25. Live Coding Towards Computational Creativity‏‎ (2 Links)
  26. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  27. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  28. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  29. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)
  30. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  31. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  32. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  33. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  34. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  35. Golan Levin‏‎ (2 Links)
  36. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  37. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  38. Art-directed Watercolor Rendered Animation‏‎ (2 Links)
  39. A Survey on ROC-based Ordinal Regression‏‎ (2 Links)
  40. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  41. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  42. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  43. Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation‏‎ (2 Links)
  44. The Escher evolver: evolution to the people‏‎ (2 Links)
  45. A cybernetic approach to aesthetics‏‎ (2 Links)
  46. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  47. Artificial ecosystems for creative discovery‏‎ (2 Links)
  48. The FloWr Online Platform: Automated Programming and Computational Creativity as a Service‏‎ (2 Links)
  49. Biokunst‏‎ (2 Links)
  50. Semantic Operators for Evolutionary Art‏‎ (2 Links)

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