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Unten werden bis zu 50 Ergebnisse im Bereich 1.051 bis 1.100 angezeigt.
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- A closer look at creativity as search (2 Links)
- Evolutionary Computation and Image Re-Coloring (2 Links)
- Curious Whispers: An Embodied Artificial Creative System (2 Links)
- New IEC Research and Frameworks (2 Links)
- Artificial Life Meets Computational Creativity? (2 Links)
- From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation (2 Links)
- A formal theory of creativity to model the creation of art (2 Links)
- Niall J. L. Griffith (2 Links)
- A genetic engineering approach to genetic algorithms (2 Links)
- Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- Using Physiological Signals to Evolve Art (2 Links)
- Chinese pattern design using generative shape grammar (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- A review on the application of evolutionary computation to information retrieval (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- A user-oriented image retrieval system based on interactive genetic algorithm (2 Links)
- Deepland, a Travel through many Dimensions (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
- Automated recoloring of evolved designs using evolved palettes (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- Developmental modelling with SDS (2 Links)
- Scott Neil-Teilly (2 Links)
- Evolving Glitch Art (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- The Creative Mind: Myths and Mechanisms (2 Links)
- Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Organized order in ornamentation (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- P4m Reference Implementation (2 Links)
- Bernd Lintermann (2 Links)
- Computational Aesthetics Conferences (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Painterly rendering using image salience (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
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