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Unten werden bis zu 50 Ergebnisse im Bereich 1.051 bis 1.100 angezeigt.

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  1. Exploring aesthetic pattern formation‏‎ (2 Links)
  2. Live Algorithms‏‎ (2 Links)
  3. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  4. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  5. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  6. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  7. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  8. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  9. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  10. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  11. Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes‏‎ (2 Links)
  12. Towards MCTS for Creative Domains‏‎ (2 Links)
  13. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  14. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  15. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  16. Scott Neil-Teilly‏‎ (2 Links)
  17. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  18. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  19. Creative Ecosystems 2009‏‎ (2 Links)
  20. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  21. Swarm Granulator‏‎ (2 Links)
  22. A Turing Test for Generative Art‏‎ (2 Links)
  23. Creatively Subverting Messages in Posters‏‎ (2 Links)
  24. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  25. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  26. Organized order in ornamentation‏‎ (2 Links)
  27. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  28. Michael Witbrock‏‎ (2 Links)
  29. Can a Genetic Algorithm Think Like a Composer?‏‎ (2 Links)
  30. Interactive evolution of images‏‎ (2 Links)
  31. Artificial Neural Network Spaces‏‎ (2 Links)
  32. P4m Reference Implementation‏‎ (2 Links)
  33. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  34. Painterly rendering using image salience‏‎ (2 Links)
  35. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  36. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  37. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  38. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  39. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  40. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  41. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  42. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  43. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  44. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  45. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  46. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  47. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  48. Collage, Technology, and Creative Process‏‎ (2 Links)
  49. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  50. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)

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