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Unten werden bis zu 50 Ergebnisse im Bereich 1.051 bis 1.100 angezeigt.

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  1. Stimulating creative flow through computational feedback‏‎ (2 Links)
  2. Pmm Reference Implementation‏‎ (2 Links)
  3. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  4. Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music‏‎ (2 Links)
  5. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  6. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  7. Population‏‎ (2 Links)
  8. Tim Rowley‏‎ (2 Links)
  9. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  10. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  11. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  12. Bernd Lintermann‏‎ (2 Links)
  13. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  14. Golan Levin‏‎ (2 Links)
  15. Transforming Exploratory Creativity with DeLeNoX‏‎ (2 Links)
  16. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  17. Henry Rowley‏‎ (2 Links)
  18. Quantum Art‏‎ (2 Links)
  19. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  20. Knowledge Discovery of Artistic Influences: A Metric Learning Approach‏‎ (2 Links)
  21. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  22. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  23. New IEC Research and Frameworks‏‎ (2 Links)
  24. Swarm Tech-Tiles Tim‏‎ (2 Links)
  25. How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity‏‎ (2 Links)
  26. Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution‏‎ (2 Links)
  27. Label Ranking Algorithms: A Survey‏‎ (2 Links)
  28. Niall J. L. Griffith‏‎ (2 Links)
  29. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (2 Links)
  30. Learning Comparative User Models for Accelerating Human-Computer Collaborative Search‏‎ (2 Links)
  31. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  32. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  33. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  34. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  35. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  36. A Fractal Approach Towards Visual Analogy‏‎ (2 Links)
  37. Line-Based Rendering with Truchet-Like Tiles‏‎ (2 Links)
  38. An exploration-based evolutionary model of a generative design process‏‎ (2 Links)
  39. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  40. Fractal geometry describes the beauty of infinity in nature‏‎ (2 Links)
  41. Creative Evolutionary Systems‏‎ (2 Links)
  42. A Knowledge Based Approach to Modeling Portrait Painting Methodology‏‎ (2 Links)
  43. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (2 Links)
  44. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  45. Creativity, emergence and evolution in design‏‎ (2 Links)
  46. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)
  47. Frayed Cell Diagrams‏‎ (2 Links)
  48. Evolutionary Computation and Image Re-Coloring‏‎ (2 Links)
  49. Scott Neil-Teilly‏‎ (2 Links)
  50. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (2 Links)

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