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Unten werden bis zu 50 Ergebnisse im Bereich 1.051 bis 1.100 angezeigt.

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  1. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  2. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  3. A Turing Test for Generative Art‏‎ (2 Links)
  4. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  5. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  6. Stylized Reality‏‎ (2 Links)
  7. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  8. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  9. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  10. Artificial Neural Network Spaces‏‎ (2 Links)
  11. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  12. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  13. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  14. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  15. Quantifying Creativity in Art Networks‏‎ (2 Links)
  16. Visual Hallucination For Computational Creation‏‎ (2 Links)
  17. Computer-Kreativität‏‎ (2 Links)
  18. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  19. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  20. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  21. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  22. Computer Software for Measuring Creative Search‏‎ (2 Links)
  23. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  24. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  25. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  26. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  27. Ranking Cases with Classification Rules‏‎ (2 Links)
  28. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  29. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  30. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  31. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  32. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  33. Active User Intervention in an EC Search‏‎ (2 Links)
  34. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  35. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  36. Model Proposal for a Constructed Artist‏‎ (2 Links)
  37. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  38. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  39. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  40. Breeding on site‏‎ (2 Links)
  41. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  42. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  43. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  44. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  45. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  46. Creative Computers, Improvisation and Intimacy‏‎ (2 Links)
  47. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  48. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  49. Creative Web Services with Pattern‏‎ (2 Links)
  50. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)

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