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Unten werden bis zu 50 Ergebnisse im Bereich 1.051 bis 1.100 angezeigt.

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  1. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  2. Data-Driven Iconification‏‎ (2 Links)
  3. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  4. Towards MCTS for Creative Domains‏‎ (2 Links)
  5. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  6. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  7. Image Warping for a Painterly Effect‏‎ (2 Links)
  8. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  9. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  10. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  11. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  12. Collaborative Preference Learning‏‎ (2 Links)
  13. Quantum Art‏‎ (2 Links)
  14. Swarm Granulator‏‎ (2 Links)
  15. Detecting people in cubist art‏‎ (2 Links)
  16. A Fractal Approach Towards Visual Analogy‏‎ (2 Links)
  17. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  18. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  19. An exploration-based evolutionary model of a generative design process‏‎ (2 Links)
  20. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  21. Digital Face Beautification‏‎ (2 Links)
  22. New IEC Research and Frameworks‏‎ (2 Links)
  23. Evolving Glitch Art‏‎ (2 Links)
  24. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  25. A Knowledge Based Approach to Modeling Portrait Painting Methodology‏‎ (2 Links)
  26. Niall J. L. Griffith‏‎ (2 Links)
  27. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  28. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  29. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  30. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  31. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  32. Evolving design genes in space layout problems‏‎ (2 Links)
  33. Applicability of interactive evolutionary computation to mental health measurement‏‎ (2 Links)
  34. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  35. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  36. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  37. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  38. ArTbitrating: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  39. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  40. A Study of Image Colourfulness‏‎ (2 Links)
  41. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  42. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  43. Artificial Art Made by Artificial Ants‏‎ (2 Links)
  44. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  45. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  46. A closer look at creativity as search‏‎ (2 Links)
  47. Model Proposal for a Constructed Artist‏‎ (2 Links)
  48. Artificial Life Meets Computational Creativity?‏‎ (2 Links)
  49. The Authorship of Generative Art‏‎ (2 Links)
  50. A formal theory of creativity to model the creation of art‏‎ (2 Links)

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