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Unten werden bis zu 50 Ergebnisse im Bereich 1.051 bis 1.100 angezeigt.

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  1. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  2. Learning to colour greyscale images‏‎ (2 Links)
  3. Pmm Reference Implementation‏‎ (2 Links)
  4. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  5. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  6. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  7. Population‏‎ (2 Links)
  8. Transforming Exploratory Creativity with DeLeNoX‏‎ (2 Links)
  9. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  10. Image Warping for a Painterly Effect‏‎ (2 Links)
  11. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  12. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  13. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  14. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  15. Swarm Tech-Tiles Tim‏‎ (2 Links)
  16. Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution‏‎ (2 Links)
  17. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  18. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  19. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (2 Links)
  20. Quantum Art‏‎ (2 Links)
  21. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  22. Evolving Glitch Art‏‎ (2 Links)
  23. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  24. Curious Whispers: An Embodied Artificial Creative System‏‎ (2 Links)
  25. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  26. New IEC Research and Frameworks‏‎ (2 Links)
  27. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  28. Niall J. L. Griffith‏‎ (2 Links)
  29. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  30. Chinese pattern design using generative shape grammar‏‎ (2 Links)
  31. Evolving design genes in space layout problems‏‎ (2 Links)
  32. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  33. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  34. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  35. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  36. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  37. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  38. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  39. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)
  40. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  41. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  42. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  43. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  44. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  45. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  46. Developmental modelling with SDS‏‎ (2 Links)
  47. Golan Levin‏‎ (2 Links)
  48. Model Proposal for a Constructed Artist‏‎ (2 Links)
  49. Autonomously Creating Quality Images‏‎ (2 Links)
  50. Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation‏‎ (2 Links)

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