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- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Evolving Line Drawings (2 Links)
- Disney Meets Darwin — The Evolution of Funny Animated Figures (2 Links)
- Evolving Textures from High Level Descriptions: Gray with an Accent Color (2 Links)
- Autonomously Creating Quality Images (2 Links)
- Semantic Operators for Evolutionary Art (2 Links)
- Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- Aesthetic image rating (AIR) algorithm (2 Links)
- Edge Detection of Petrographic Images Using Genetic Programming (2 Links)
- Genetic learning for biologically inspired aesthetic processes (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
- Evolving urban structures using Computer Optimisation Techniques (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- Computational Creativity Theory: Inspirations behind the FACE and the IDEA models (2 Links)
- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
- Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- Exploring Evolutionary Possibilities for Digital Doilies (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Interactive operators for evolutionary architectural design (2 Links)
- Exploring component-based representations - the secret of creativity by evolution? (2 Links)
- Model Proposal for a Constructed Artist (2 Links)
- Extending grammatical evolution to evolve digital surfaces with genr8 (2 Links)
- Grammar-based Genetic Programming: A Survey (2 Links)
- Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity (2 Links)
- Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- A Comparison Between Representations for Evolving Images (2 Links)
- Construction and intuition: Creativity in early computer art (2 Links)
- An Introduction To Kolmogorov Complexity and its Applications (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Stylized Reality (2 Links)
- An informational model for cellular automata aesthetic measure (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Creating New Informational Primitives in Minds and Machines (2 Links)
- Animating Typescript Using Aesthetically Evolved Images (2 Links)
- Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence (2 Links)
- A New Musical Tool for Composition and Play Based on Simulated Breeding (2 Links)
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