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Unten werden bis zu 50 Ergebnisse im Bereich 1.051 bis 1.100 angezeigt.

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  1. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  2. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  3. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  4. Autonomously Creating Quality Images‏‎ (2 Links)
  5. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  6. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  7. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  8. Computational Aesthetics Conferences‏‎ (2 Links)
  9. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  10. Aesthetic image rating (AIR) algorithm‏‎ (2 Links)
  11. Michael Witbrock‏‎ (2 Links)
  12. Interactive evolution of images‏‎ (2 Links)
  13. Stylized Reality‏‎ (2 Links)
  14. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  15. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  16. Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies‏‎ (2 Links)
  17. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  18. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  19. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  20. Quantifying Creativity in Art Networks‏‎ (2 Links)
  21. Tuning of Image Parameters by Interactive Evolutionary Computation‏‎ (2 Links)
  22. Evolving Glitch Art‏‎ (2 Links)
  23. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  24. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  25. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  26. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  27. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  28. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  29. Ranking Cases with Classification Rules‏‎ (2 Links)
  30. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  31. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  32. Evolving design genes in space layout problems‏‎ (2 Links)
  33. A Comparison Between Representations for Evolving Images‏‎ (2 Links)
  34. An Introduction To Kolmogorov Complexity and its Applications‏‎ (2 Links)
  35. Using Physiological Signals to Evolve Art‏‎ (2 Links)
  36. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  37. Biokunst‏‎ (2 Links)
  38. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  39. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  40. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  41. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  42. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (2 Links)
  43. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)
  44. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  45. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  46. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  47. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  48. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  49. Golan Levin‏‎ (2 Links)
  50. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)

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