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Unten werden bis zu 50 Ergebnisse im Bereich 1.051 bis 1.100 angezeigt.
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- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- Collage, Technology, and Creative Process (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Artificial Life Meets Computational Creativity? (2 Links)
- A formal theory of creativity to model the creation of art (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- A genetic engineering approach to genetic algorithms (2 Links)
- The Painting Fool Sees! New Projects with the Automated Painter (2 Links)
- Combining Representational Domains for Computational Creativity (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- Complex constructions based on symmetry breaking in simple three dimensional IFS (2 Links)
- A review on the application of evolutionary computation to information retrieval (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- A user-oriented image retrieval system based on interactive genetic algorithm (2 Links)
- The artist’s intentions and genetic coding in algorithmically generated drawings (2 Links)
- Domain Bridging Associations Support Creativity (2 Links)
- Evolving Glitch Art (2 Links)
- The emergence of the representation of style in design (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Automated recoloring of evolved designs using evolved palettes (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation (2 Links)
- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
- Computational Creativity Conceptualisation Grounded on ICCC Papers (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music (2 Links)
- Interactive operators for evolutionary architectural design (2 Links)
- Stylized Reality (2 Links)
- Computational and Collective Creativity: Who’s Being Creative? (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Model Proposal for a Constructed Artist (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity (2 Links)
- Computer Vision for the Structured Representation and Stylisation of Visual Media Collections (2 Links)
- Bernd Lintermann (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- Tuning of Image Parameters by Interactive Evolutionary Computation (2 Links)
- Golan Levin (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Ranking Cases with Classification Rules (2 Links)
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