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Unten werden bis zu 50 Ergebnisse im Bereich 1.051 bis 1.100 angezeigt.

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  1. Morgan McGuire‏‎ (2 Links)
  2. Evolving Line Drawings‏‎ (2 Links)
  3. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  4. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  5. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (2 Links)
  6. Collaborative Preference Learning‏‎ (2 Links)
  7. Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life‏‎ (2 Links)
  8. Detecting people in cubist art‏‎ (2 Links)
  9. Mutation‏‎ (2 Links)
  10. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  11. Digital Face Beautification‏‎ (2 Links)
  12. Style-aware Robust Color Transfer‏‎ (2 Links)
  13. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  14. Preconceptual Creativity‏‎ (2 Links)
  15. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  16. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  17. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  18. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  19. Karl Gerbel‏‎ (2 Links)
  20. Programmed life: Evolutionary Imagery of Data Visualization with Aesthetic Moods in terms of Genetic Algorithm‏‎ (2 Links)
  21. Tuning of Image Parameters by Interactive Evolutionary Computation‏‎ (2 Links)
  22. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  23. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  24. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  25. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  26. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  27. New challenges for evolutionary music and art‏‎ (2 Links)
  28. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  29. Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks‏‎ (2 Links)
  30. Using Physiological Signals to Evolve Art‏‎ (2 Links)
  31. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  32. Learning Lexicographic Preference Models‏‎ (2 Links)
  33. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  34. Non-Photorealistic Rendering of Portraits‏‎ (2 Links)
  35. Computer-Kreativität‏‎ (2 Links)
  36. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  37. Rekombination‏‎ (2 Links)
  38. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  39. Computer Software for Measuring Creative Search‏‎ (2 Links)
  40. Rendering artistic light patterns‏‎ (2 Links)
  41. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (2 Links)
  42. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)
  43. A Turing Test for Generative Art‏‎ (2 Links)
  44. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  45. On-line Knowledge Embedding for Interactive EC-based Montage System‏‎ (2 Links)
  46. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  47. Low-complexity art‏‎ (2 Links)
  48. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  49. Artificial Neural Network Spaces‏‎ (2 Links)
  50. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (2 Links)

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