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Unten werden bis zu 50 Ergebnisse im Bereich 1.051 bis 1.100 angezeigt.

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  1. Morgan McGuire‏‎ (2 Links)
  2. Automatic invention of fitness functions with application to scene generation‏‎ (2 Links)
  3. Evolutionäre Algorithmen‏‎ (2 Links)
  4. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  5. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  6. Autonomy, Signature and Creativity‏‎ (2 Links)
  7. Evolved Aesthetic Analogies to Improve Artistic Experience‏‎ (2 Links)
  8. Developmental modelling with SDS‏‎ (2 Links)
  9. Evolving Assemblages of 3D Objects‏‎ (2 Links)
  10. Dimension Reduction for Object Ranking‏‎ (2 Links)
  11. Generative Design: A Paradigm for Design Research‏‎ (2 Links)
  12. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  13. Mutation‏‎ (2 Links)
  14. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  15. Natural Processes and Artificial Procedures‏‎ (2 Links)
  16. Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines‏‎ (2 Links)
  17. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  18. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (2 Links)
  19. Visual Hallucination For Computational Creation‏‎ (2 Links)
  20. Genetic Algorithms for the Generation of Models with Micropopulations‏‎ (2 Links)
  21. Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution‏‎ (2 Links)
  22. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  23. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  24. Computational Aesthetics Conferences‏‎ (2 Links)
  25. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  26. Karl Gerbel‏‎ (2 Links)
  27. Rebecca Luger-Guil‏‎ (2 Links)
  28. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (2 Links)
  29. Genotyp‏‎ (2 Links)
  30. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  31. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)
  32. Exploring Persian Rug Design Using a Computational Evolutionary Approach‏‎ (2 Links)
  33. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  34. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  35. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  36. Learning Lexicographic Preference Models‏‎ (2 Links)
  37. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  38. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  39. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  40. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  41. Grammatical Evolution: Evolving Programs for an Arbitrary Language‏‎ (2 Links)
  42. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  43. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  44. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  45. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  46. Feature Extraction Languages and Visual Pattern Recognition‏‎ (2 Links)
  47. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  48. Searching for Surprise‏‎ (2 Links)
  49. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  50. Filterscape: Energy Recycling in a Creative Ecosystem‏‎ (2 Links)

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