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Unten werden bis zu 50 Ergebnisse im Bereich 1.051 bis 1.100 angezeigt.

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  1. Data-Driven Iconification‏‎ (2 Links)
  2. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  3. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  4. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  5. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  6. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  7. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  8. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  9. Morgan McGuire‏‎ (2 Links)
  10. Collaborative Preference Learning‏‎ (2 Links)
  11. Semantic Operators for Evolutionary Art‏‎ (2 Links)
  12. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  13. Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach‏‎ (2 Links)
  14. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  15. Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining‏‎ (2 Links)
  16. Golan Levin‏‎ (2 Links)
  17. Detecting people in cubist art‏‎ (2 Links)
  18. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  19. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  20. Passive Solar Building Design Using Genetic Programming TR‏‎ (2 Links)
  21. Digital Face Beautification‏‎ (2 Links)
  22. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  23. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  24. Mutation‏‎ (2 Links)
  25. Visual Hallucination For Computational Creation‏‎ (2 Links)
  26. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  27. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  28. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  29. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  30. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  31. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  32. Karl Gerbel‏‎ (2 Links)
  33. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  34. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  35. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  36. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  37. Fractal geometry describes the beauty of infinity in nature‏‎ (2 Links)
  38. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  39. Computer-Kreativität‏‎ (2 Links)
  40. Stylized Reality‏‎ (2 Links)
  41. Learning Lexicographic Preference Models‏‎ (2 Links)
  42. Frayed Cell Diagrams‏‎ (2 Links)
  43. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  44. Computer Software for Measuring Creative Search‏‎ (2 Links)
  45. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  46. Evolutionary Computation and Image Re-Coloring‏‎ (2 Links)
  47. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  48. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (2 Links)
  49. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  50. Architectural Innovation as an evolutionary process‏‎ (2 Links)

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