Seiten mit den meisten Links
Unten werden bis zu 50 Ergebnisse im Bereich 1.051 bis 1.100 angezeigt.
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- Bubble Hierarchies (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Künstliches Leben (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- New IEC Research and Frameworks (2 Links)
- Can a Genetic Algorithm Think Like a Composer? (2 Links)
- Evolutionary Design in Art (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations (2 Links)
- Niall J. L. Griffith (2 Links)
- Evolutionary Image Transition Using Random Walks (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Generating Artwork Using Previous Created Image as Coloring Palette (2 Links)
- Autonomously Creating Quality Images (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Decision Tree Modeling for Ranking Data (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Evolutionary shape grammars for product design (2 Links)
- Aesthetic image rating (AIR) algorithm (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Collage, Technology, and Creative Process (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Evolving 3D Morphology and Behavior by Competition (2 Links)
- Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Generative Art Inspired by Nature, Using NodeBox (2 Links)
- Combining Representational Domains for Computational Creativity (2 Links)
- Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- Scott Neil-Teilly (2 Links)
- Generative Representations for Artificial Architecture and Passive Solar Performance TR (2 Links)
- Complex constructions based on symmetry breaking in simple three dimensional IFS (2 Links)
- Generic Evolutionary Design (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- Domain Bridging Associations Support Creativity (2 Links)
- Organized order in ornamentation (2 Links)
- Evolving an Aircraft Using a Parametric Design System (2 Links)
- P4m Reference Implementation (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- A Comparison Between Representations for Evolving Images (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
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