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- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value (2 Links)
- Stimulating creative flow through computational feedback (2 Links)
- Assessing Progress in Building Autonomously Creative Systems (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- Pmm Reference Implementation (2 Links)
- A preliminary investigation of evolution as a form design strategy (2 Links)
- Stroke surfaces: Temporally coherent non-photorealistic animations from video (2 Links)
- Population (2 Links)
- Breeding on site (2 Links)
- Automated Collage Generation - With More Intent 2011 (2 Links)
- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- Towards MCTS for Creative Domains (2 Links)
- Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI (2 Links)
- Automatic Mineral Identification Using Genetic Programming (2 Links)
- Creative Computers, Improvisation and Intimacy (2 Links)
- Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence (2 Links)
- Quantum Art (2 Links)
- Creative Web Services with Pattern (2 Links)
- Neural style transfer: a paradigm shift for image-based artistic rendering? (2 Links)
- CGP, Creativity and Art (2 Links)
- Automatic invention of fitness functions with application to scene generation (2 Links)
- Swarm Granulator (2 Links)
- New IEC Research and Frameworks (2 Links)
- Autonomy, Signature and Creativity (2 Links)
- Swarmic Paintings and Colour Attention (2 Links)
- Niall J. L. Griffith (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- Evolutionary Learning and Stochastic Process Algebra (2 Links)
- Data-Driven Iconification (2 Links)
- Tabula Rasa: A Case Study in Evolutionary Curation (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- Virtual constructive swarm compositions and inspiration (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Collaborative Preference Learning (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings (2 Links)
- Detecting people in cubist art (2 Links)
- Scott Neil-Teilly (2 Links)
- Digital Face Beautification (2 Links)
- The Authorship of Generative Art (2 Links)
- A Computer Model for the Generation of Visual Compositions (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- Evolving Art Using Multiple Aesthetic Measures (2 Links)
- A Fitness Function for Creativity in Jazz Improvisation and Beyond (2 Links)
- X-Faces: The eXploit Is Out There (2 Links)
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