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- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Flowsnake Earth (2 Links)
- Preference Learning: An Introduction (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Bubble Hierarchies (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Evolutionary Design in Art (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
- Niall J. L. Griffith (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations (2 Links)
- Learning Preference Models in Recommender Systems (2 Links)
- Evolutionary Image Transition Using Random Walks (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- Ian Butterfield (2 Links)
- Learning to colour greyscale images (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation (2 Links)
- Art-directed Watercolor Rendered Animation (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- A Survey on ROC-based Ordinal Regression (2 Links)
- Generating Artwork Using Previous Created Image as Coloring Palette (2 Links)
- Decision Tree Modeling for Ranking Data (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Image Warping for a Painterly Effect (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- Evolutionary shape grammars for product design (2 Links)
- A cybernetic approach to aesthetics (2 Links)
- Collage, Technology, and Creative Process (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Artificial ecosystems for creative discovery (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Evolving 3D Morphology and Behavior by Competition (2 Links)
- Combining Representational Domains for Computational Creativity (2 Links)
- Generative Art Inspired by Nature, Using NodeBox (2 Links)
- Assessing Progress in Building Autonomously Creative Systems (2 Links)
- Scott Neil-Teilly (2 Links)
- Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function (2 Links)
- A preliminary investigation of evolution as a form design strategy (2 Links)
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