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Unten werden bis zu 50 Ergebnisse im Bereich 1.051 bis 1.100 angezeigt.

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  1. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  2. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  3. Evolutionäre Algorithmen‏‎ (2 Links)
  4. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  5. Developmental modelling with SDS‏‎ (2 Links)
  6. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  7. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  8. Evolved Aesthetic Analogies to Improve Artistic Experience‏‎ (2 Links)
  9. Active User Intervention in an EC Search‏‎ (2 Links)
  10. Dimension Reduction for Object Ranking‏‎ (2 Links)
  11. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  12. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  13. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  14. Evolving Assemblages of 3D Objects‏‎ (2 Links)
  15. Searching for Surprise‏‎ (2 Links)
  16. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  17. Generative Design: A Paradigm for Design Research‏‎ (2 Links)
  18. Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation‏‎ (2 Links)
  19. The Escher evolver: evolution to the people‏‎ (2 Links)
  20. Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines‏‎ (2 Links)
  21. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  22. The FloWr Online Platform: Automated Programming and Computational Creativity as a Service‏‎ (2 Links)
  23. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  24. Genetic Algorithms for the Generation of Models with Micropopulations‏‎ (2 Links)
  25. Computational Aesthetics Conferences‏‎ (2 Links)
  26. Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution‏‎ (2 Links)
  27. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  28. Painting With Triangles‏‎ (2 Links)
  29. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  30. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  31. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  32. The T. albipennis Sand Painting Artists‏‎ (2 Links)
  33. Michael Witbrock‏‎ (2 Links)
  34. Genotyp‏‎ (2 Links)
  35. Interactive evolution of images‏‎ (2 Links)
  36. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  37. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  38. Exploring Persian Rug Design Using a Computational Evolutionary Approach‏‎ (2 Links)
  39. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  40. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  41. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  42. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  43. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  44. Grammatical Evolution: Evolving Programs for an Arbitrary Language‏‎ (2 Links)
  45. Steve Dipaola‏‎ (2 Links)
  46. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  47. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  48. Feature Extraction Languages and Visual Pattern Recognition‏‎ (2 Links)
  49. Stippling with Aerial Robots‏‎ (2 Links)
  50. Biokunst‏‎ (2 Links)

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