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Unten werden bis zu 50 Ergebnisse im Bereich 1.051 bis 1.100 angezeigt.

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  1. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  2. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  3. Morgan McGuire‏‎ (2 Links)
  4. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  5. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  6. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  7. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  8. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  9. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  10. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  11. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  12. Mutation‏‎ (2 Links)
  13. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  14. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  15. A Fractal Approach Towards Visual Analogy‏‎ (2 Links)
  16. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  17. Biokunst‏‎ (2 Links)
  18. An exploration-based evolutionary model of a generative design process‏‎ (2 Links)
  19. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  20. Stylized Reality‏‎ (2 Links)
  21. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  22. A Knowledge Based Approach to Modeling Portrait Painting Methodology‏‎ (2 Links)
  23. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  24. Karl Gerbel‏‎ (2 Links)
  25. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  26. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  27. Applicability of interactive evolutionary computation to mental health measurement‏‎ (2 Links)
  28. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  29. Quantifying Creativity in Art Networks‏‎ (2 Links)
  30. ArTbitrating: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  31. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (2 Links)
  32. A Study of Image Colourfulness‏‎ (2 Links)
  33. Ungegenständliche Kunst‏‎ (2 Links)
  34. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  35. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  36. Curious Whispers: An Embodied Artificial Creative System‏‎ (2 Links)
  37. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  38. Ranking Cases with Classification Rules‏‎ (2 Links)
  39. Learning Lexicographic Preference Models‏‎ (2 Links)
  40. Artificial Art Made by Artificial Ants‏‎ (2 Links)
  41. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  42. A closer look at creativity as search‏‎ (2 Links)
  43. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  44. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  45. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  46. Artificial Life Meets Computational Creativity?‏‎ (2 Links)
  47. A formal theory of creativity to model the creation of art‏‎ (2 Links)
  48. Chinese pattern design using generative shape grammar‏‎ (2 Links)
  49. A genetic engineering approach to genetic algorithms‏‎ (2 Links)
  50. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)

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