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Unten werden bis zu 50 Ergebnisse im Bereich 1.051 bis 1.100 angezeigt.

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  1. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  2. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  3. Measuring complexity using information fluctuation‏‎ (2 Links)
  4. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  5. Interactive EC-based Signal Processing‏‎ (2 Links)
  6. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  7. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  8. Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach‏‎ (2 Links)
  9. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  10. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  11. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  12. Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining‏‎ (2 Links)
  13. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  14. Evolving design genes in space layout problems‏‎ (2 Links)
  15. The Painting Fool in New Dimensions‏‎ (2 Links)
  16. Art-directed Watercolor Rendered Animation‏‎ (2 Links)
  17. Combining Representational Domains for Computational Creativity‏‎ (2 Links)
  18. A Survey on ROC-based Ordinal Regression‏‎ (2 Links)
  19. Passive Solar Building Design Using Genetic Programming TR‏‎ (2 Links)
  20. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  21. Complex constructions based on symmetry breaking in simple three dimensional IFS‏‎ (2 Links)
  22. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  23. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  24. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  25. Model Proposal for a Constructed Artist‏‎ (2 Links)
  26. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  27. A cybernetic approach to aesthetics‏‎ (2 Links)
  28. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  29. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  30. Domain Bridging Associations Support Creativity‏‎ (2 Links)
  31. Artificial ecosystems for creative discovery‏‎ (2 Links)
  32. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  33. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  34. Assessing Progress in Building Autonomously Creative Systems‏‎ (2 Links)
  35. Golan Levin‏‎ (2 Links)
  36. A preliminary investigation of evolution as a form design strategy‏‎ (2 Links)
  37. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  38. Computational Creativity Conceptualisation Grounded on ICCC Papers‏‎ (2 Links)
  39. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  40. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  41. Automated Collage Generation - With More Intent 2011‏‎ (2 Links)
  42. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  43. Computational and Collective Creativity: Who’s Being Creative?‏‎ (2 Links)
  44. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (2 Links)
  45. Automatic Mineral Identification Using Genetic Programming‏‎ (2 Links)
  46. Stylized Reality‏‎ (2 Links)
  47. Towards MCTS for Creative Domains‏‎ (2 Links)
  48. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  49. Computer Vision for the Structured Representation and Stylisation of Visual Media Collections‏‎ (2 Links)
  50. Automatic invention of fitness functions with application to scene generation‏‎ (2 Links)

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