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- Stimulating creative flow through computational feedback (2 Links)
- Evolving Textures from High Level Descriptions: Gray with an Accent Color (2 Links)
- Pmm Reference Implementation (2 Links)
- A Meme-Based Architecture for Modeling Creativity (2 Links)
- Stroke surfaces: Temporally coherent non-photorealistic animations from video (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Population (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- Genetic learning for biologically inspired aesthetic processes (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
- Evolving urban structures using Computer Optimisation Techniques (2 Links)
- Art-directed Watercolor Rendered Animation (2 Links)
- A Survey on ROC-based Ordinal Regression (2 Links)
- Exploring Evolutionary Possibilities for Digital Doilies (2 Links)
- Quantum Art (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Neural style transfer: a paradigm shift for image-based artistic rendering? (2 Links)
- Exploring component-based representations - the secret of creativity by evolution? (2 Links)
- A cybernetic approach to aesthetics (2 Links)
- New IEC Research and Frameworks (2 Links)
- The Creative Mind: Myths and Mechanisms (2 Links)
- Artificial ecosystems for creative discovery (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Extending grammatical evolution to evolve digital surfaces with genr8 (2 Links)
- Niall J. L. Griffith (2 Links)
- Grammar-based Genetic Programming: A Survey (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- Assessing Progress in Building Autonomously Creative Systems (2 Links)
- Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- A preliminary investigation of evolution as a form design strategy (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- Biokunst (2 Links)
- Automated Collage Generation - With More Intent 2011 (2 Links)
- The Painting Fool Sees! New Projects with the Automated Painter (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI (2 Links)
- Automatic Mineral Identification Using Genetic Programming (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence (2 Links)
- The artist’s intentions and genetic coding in algorithmically generated drawings (2 Links)
- Automatic invention of fitness functions with application to scene generation (2 Links)
- Creative Machine Performance: Computational Creativity and Robotic Art (2 Links)
- Scott Neil-Teilly (2 Links)
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