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  1. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  2. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  3. Evolving for the Audience‏‎ (2 Links)
  4. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  5. Genetische Programmierung‏‎ (2 Links)
  6. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  7. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  8. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  9. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  10. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  11. Being Kasimir Malevich‏‎ (2 Links)
  12. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  13. Exploring aesthetic pattern formation‏‎ (2 Links)
  14. Against Individual Creativity‏‎ (2 Links)
  15. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  16. Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity‏‎ (2 Links)
  17. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  18. Holger Ferstl‏‎ (2 Links)
  19. Swarm Granulator‏‎ (2 Links)
  20. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  21. Design Space of Tiling Template‏‎ (2 Links)
  22. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  23. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  24. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  25. Scott Neil-Teilly‏‎ (2 Links)
  26. Ian Butterfield‏‎ (2 Links)
  27. Learning to colour greyscale images‏‎ (2 Links)
  28. A Comparison Between Representations for Evolving Images‏‎ (2 Links)
  29. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  30. An Introduction To Kolmogorov Complexity and its Applications‏‎ (2 Links)
  31. Disney Meets Darwin — The Evolution of Funny Animated Figures‏‎ (2 Links)
  32. Organized order in ornamentation‏‎ (2 Links)
  33. Image Warping for a Painterly Effect‏‎ (2 Links)
  34. P4m Reference Implementation‏‎ (2 Links)
  35. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  36. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  37. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  38. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  39. Painterly rendering using image salience‏‎ (2 Links)
  40. Edge Detection of Petrographic Images Using Genetic Programming‏‎ (2 Links)
  41. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  42. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  43. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  44. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  45. The Authorship of Generative Art‏‎ (2 Links)
  46. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  47. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  48. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  49. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  50. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)

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