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Unten werden bis zu 50 Ergebnisse im Bereich 1.051 bis 1.100 angezeigt.

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  1. Niche Constructing Drawing Robots‏‎ (2 Links)
  2. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  3. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  4. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  5. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  6. Extending the Range of Facial Types‏‎ (2 Links)
  7. Design Space of Tiling Template‏‎ (2 Links)
  8. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  9. Feature Extraction Languages and Visual Pattern Recognition‏‎ (2 Links)
  10. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  11. Mutation‏‎ (2 Links)
  12. Filterscape: Energy Recycling in a Creative Ecosystem‏‎ (2 Links)
  13. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  14. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  15. Evaluating Search Engine Relevance with Click-Based Metrics‏‎ (2 Links)
  16. Disney Meets Darwin — The Evolution of Funny Animated Figures‏‎ (2 Links)
  17. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  18. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  19. Karl Gerbel‏‎ (2 Links)
  20. The Authorship of Generative Art‏‎ (2 Links)
  21. Searching for Surprise‏‎ (2 Links)
  22. Edge Detection of Petrographic Images Using Genetic Programming‏‎ (2 Links)
  23. Fractal art — a comparison of styles‏‎ (2 Links)
  24. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)
  25. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  26. Fractals and Multi-Layer Coloring Algorithms‏‎ (2 Links)
  27. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  28. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  29. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  30. The Evolving Role of the Artist‏‎ (2 Links)
  31. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  32. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  33. Evolutionary Banners, exploring a generative design approach‏‎ (2 Links)
  34. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  35. Painting With Triangles‏‎ (2 Links)
  36. Ästhetik‏‎ (2 Links)
  37. Learning Lexicographic Preference Models‏‎ (2 Links)
  38. Evolutionary Development of Mathematically Defined Forms‏‎ (2 Links)
  39. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  40. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  41. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  42. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  43. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  44. The Painting Fool in New Dimensions‏‎ (2 Links)
  45. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  46. Generating floor plan layouts with K-D tree algorithms and evolutionary strategies‏‎ (2 Links)
  47. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  48. Low-complexity art‏‎ (2 Links)
  49. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  50. Evolutionary generation of faces‏‎ (2 Links)

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