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- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Computer Vision for the Structured Representation and Stylisation of Visual Media Collections (2 Links)
- From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation (2 Links)
- Rendering artistic light patterns (2 Links)
- Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers (2 Links)
- On-line Knowledge Embedding for Interactive EC-based Montage System (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Holger Ferstl (2 Links)
- On Symmetry, Aesthetics and Quantifying Symmetrical Complexity (2 Links)
- Using Physiological Signals to Evolve Art (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- SBEAT3: A tool for multi-part music composition by simulated breeding (2 Links)
- A Computer Model for the Generation of Visual Compositions (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Schwarm Algorithmen (2 Links)
- A Fitness Function for Creativity in Jazz Improvisation and Beyond (2 Links)
- Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes (2 Links)
- On the Translation of Design Data into Design Form in Evolutionary Design (2 Links)
- Learning Preference Models in Recommender Systems (2 Links)
- Ian Butterfield (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization (2 Links)
- Learning to colour greyscale images (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
- Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Selektion (2 Links)
- A Meme-Based Architecture for Modeling Creativity (2 Links)
- Creative Ecosystems 2009 (2 Links)
- Evolving Glitch Art (2 Links)
- Self Portraits with Mandelbrot Genetics (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
- Creatively Subverting Messages in Posters (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Image Warping for a Painterly Effect (2 Links)
- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- Painting with Flowsnakes (2 Links)
- Can a Genetic Algorithm Think Like a Composer? (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- The Creative Mind: Myths and Mechanisms (2 Links)
- Art-directed Watercolor Rendered Animation (2 Links)
- Evolving design genes in space layout problems (2 Links)
- A Survey on ROC-based Ordinal Regression (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
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