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Unten werden bis zu 50 Ergebnisse im Bereich 1.051 bis 1.100 angezeigt.

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  1. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  2. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  3. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  4. Gregory Dudek‏‎ (2 Links)
  5. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  6. Quantum Art‏‎ (2 Links)
  7. Mutation‏‎ (2 Links)
  8. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  9. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  10. New IEC Research and Frameworks‏‎ (2 Links)
  11. Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes‏‎ (2 Links)
  12. Swarm Granulator‏‎ (2 Links)
  13. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  14. Niall J. L. Griffith‏‎ (2 Links)
  15. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  16. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  17. Karl Gerbel‏‎ (2 Links)
  18. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  19. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  20. Creative Ecosystems 2009‏‎ (2 Links)
  21. Creatively Subverting Messages in Posters‏‎ (2 Links)
  22. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  23. Can a Genetic Algorithm Think Like a Composer?‏‎ (2 Links)
  24. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  25. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  26. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  27. Learning Lexicographic Preference Models‏‎ (2 Links)
  28. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  29. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  30. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  31. Scott Neil-Teilly‏‎ (2 Links)
  32. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  33. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  34. The Authorship of Generative Art‏‎ (2 Links)
  35. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  36. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  37. Organized order in ornamentation‏‎ (2 Links)
  38. Low-complexity art‏‎ (2 Links)
  39. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  40. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  41. Collage, Technology, and Creative Process‏‎ (2 Links)
  42. P4m Reference Implementation‏‎ (2 Links)
  43. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  44. The Evolving Role of the Artist‏‎ (2 Links)
  45. Painterly rendering using image salience‏‎ (2 Links)
  46. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  47. Ästhetik‏‎ (2 Links)
  48. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  49. Combining Representational Domains for Computational Creativity‏‎ (2 Links)
  50. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)

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