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Unten werden bis zu 50 Ergebnisse im Bereich 1.051 bis 1.100 angezeigt.

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  1. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (2 Links)
  2. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  3. Automated Collage Generation - With More Intent 2011‏‎ (2 Links)
  4. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  5. Chinese pattern design using generative shape grammar‏‎ (2 Links)
  6. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  7. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (2 Links)
  8. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (2 Links)
  9. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  10. Automatic Mineral Identification Using Genetic Programming‏‎ (2 Links)
  11. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  12. Live Coding Towards Computational Creativity‏‎ (2 Links)
  13. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  14. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  15. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  16. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  17. Automatic invention of fitness functions with application to scene generation‏‎ (2 Links)
  18. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Links)
  19. Autonomy, Signature and Creativity‏‎ (2 Links)
  20. Scott Neil-Teilly‏‎ (2 Links)
  21. The emergence of the representation of style in design‏‎ (2 Links)
  22. Developmental modelling with SDS‏‎ (2 Links)
  23. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  24. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  25. Dimension Reduction for Object Ranking‏‎ (2 Links)
  26. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  27. Evolving Glitch Art‏‎ (2 Links)
  28. Organized order in ornamentation‏‎ (2 Links)
  29. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  30. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  31. P4m Reference Implementation‏‎ (2 Links)
  32. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  33. Painterly rendering using image salience‏‎ (2 Links)
  34. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  35. Computational Aesthetics Conferences‏‎ (2 Links)
  36. Evolving design genes in space layout problems‏‎ (2 Links)
  37. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  38. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  39. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  40. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  41. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  42. Michael Witbrock‏‎ (2 Links)
  43. Interactive evolution of images‏‎ (2 Links)
  44. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  45. Tuning of Image Parameters by Interactive Evolutionary Computation‏‎ (2 Links)
  46. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)
  47. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  48. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  49. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  50. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)

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