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  1. Active User Intervention in an EC Search‏‎ (2 Links)
  2. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  3. Steve Dipaola‏‎ (2 Links)
  4. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  5. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  6. Stippling with Aerial Robots‏‎ (2 Links)
  7. Creative Computers, Improvisation and Intimacy‏‎ (2 Links)
  8. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  9. Creative Web Services with Pattern‏‎ (2 Links)
  10. CGP, Creativity and Art‏‎ (2 Links)
  11. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  12. Being Kasimir Malevich‏‎ (2 Links)
  13. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  14. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  15. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  16. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  17. Against Individual Creativity‏‎ (2 Links)
  18. Chris Coyne‏‎ (2 Links)
  19. Künstliches Leben‏‎ (2 Links)
  20. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  21. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  22. Gegenständliche Kunst‏‎ (2 Links)
  23. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  24. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  25. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  26. Rebecca Luger-Guillaume‏‎ (2 Links)
  27. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  28. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  29. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  30. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  31. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  32. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  33. Variation‏‎ (2 Links)
  34. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  35. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  36. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  37. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  38. Tatsu Unemi‏‎ (2 Links)
  39. Live Algorithms‏‎ (2 Links)
  40. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  41. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  42. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  43. Evolving Approximate Image Filters‏‎ (2 Links)
  44. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  45. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  46. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  47. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  48. Andrew Rowbottom‏‎ (2 Links)
  49. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  50. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)

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