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Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.

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  1. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (2 Links)
  2. Active User Intervention in an EC Search‏‎ (2 Links)
  3. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  4. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  5. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  6. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  7. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  8. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  9. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  10. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  11. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  12. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  13. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  14. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  15. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  16. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  17. Being Kasimir Malevich‏‎ (2 Links)
  18. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)
  19. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  20. Importance-Driven Focus of Attention‏‎ (2 Links)
  21. Against Individual Creativity‏‎ (2 Links)
  22. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  23. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  24. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  25. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  26. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  27. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  28. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  29. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  30. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  31. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  32. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  33. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  34. Evolving art with scalable vector graphics‏‎ (2 Links)
  35. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  36. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  37. Echo‏‎ (2 Links)
  38. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  39. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  40. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  41. Evolving virtual creatures‏‎ (2 Links)
  42. Metaprogramming Emergent Graphics‏‎ (2 Links)
  43. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  44. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  45. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  46. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  47. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  48. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  49. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  50. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)

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