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- Pmm Reference Implementation (2 Links)
- Stroke surfaces: Temporally coherent non-photorealistic animations from video (2 Links)
- Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes (2 Links)
- Population (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Art-directed Watercolor Rendered Animation (2 Links)
- A Survey on ROC-based Ordinal Regression (2 Links)
- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Flowsnake Earth (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Keith Wiley (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Natural Color Symmetry (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Evolutionary Design by Computers (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Video Granular Synthesis (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Reproduktion (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- Depth-aware neural style transfer (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Evolutionäre Musik (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
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