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- Enhancing Creativity with Niche Construction (2 Links)
- A genetic engineering approach to genetic algorithms (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Evolving virtual creatures (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Swarm Painting Atelier (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Aaron Davidson (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Reproduktion (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Extending the Range of Facial Types (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Gregory S. Hornby (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Improving face detection (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- P6m Reference Implementation (2 Links)
- Ameisen Algorithmen (2 Links)
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