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- Computational Aesthetics Conferences (2 Links)
- Art-directed Watercolor Rendered Animation (2 Links)
- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- A Survey on ROC-based Ordinal Regression (2 Links)
- X-Faces: The eXploit Is Out There (2 Links)
- The Emergence of Social Learning in Artificial Societies (2 Links)
- Fractal art — a comparison of styles (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Embodied creativity (2 Links)
- Keith Wiley (2 Links)
- Natural Color Symmetry (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Reproduktion (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Evolving Fractal Drawings (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
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