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Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.
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- Holger Ferstl (2 Links)
- Autonomously Creating Quality Images (2 Links)
- Evolutionary Learning and Stochastic Process Algebra (2 Links)
- Swarm Tech-Tiles Tim (2 Links)
- Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution (2 Links)
- Construction and intuition: Creativity in early computer art (2 Links)
- New challenges for evolutionary music and art (2 Links)
- Aesthetic image rating (AIR) algorithm (2 Links)
- Learning Preference Models in Recommender Systems (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks (2 Links)
- Ian Butterfield (2 Links)
- Learning to colour greyscale images (2 Links)
- Non-Photorealistic Rendering of Portraits (2 Links)
- Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies (2 Links)
- Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings (2 Links)
- Rekombination (2 Links)
- Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves (2 Links)
- Live Algorithms (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- SEURAT: robotic painter (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- On the Future of Computers and Creativity (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Zellij Multipuzzle (2 Links)
- Self-Assembling Dynamical Hierarchies (2 Links)
- Evolving virtual creatures (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Passive Solar Building Design Using Genetic Programming (2 Links)
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