Seiten mit den meisten Links
Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.
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- Creative Evolutionary Systems (2 Links)
- Evolutionary Image Transition Using Random Walks (2 Links)
- Building Artistic Computer Colleagues with an Enactive Model of Creativity (2 Links)
- Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves (2 Links)
- Creativity, emergence and evolution in design (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation (2 Links)
- Image Warping for a Painterly Effect (2 Links)
- A Turing Test for Generative Art (2 Links)
- Generating Artwork Using Previous Created Image as Coloring Palette (2 Links)
- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Artificial Drawing + Unity (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Zellij Multipuzzle (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- P3m1 Reference Implementation (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Evolving for the Audience (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Distance-based functions for image comparison (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Composition in Perspectives (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Genetische Programmierung (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
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