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- Image Warping for a Painterly Effect (2 Links)
- About a special relationship: abstract art - aesthetics - mathematics (2 Links)
- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- Creative Ecosystems 2009 (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Creatively Subverting Messages in Posters (2 Links)
- Fractal art — a comparison of styles (2 Links)
- Fractals and Multi-Layer Coloring Algorithms (2 Links)
- Can a Genetic Algorithm Think Like a Composer? (2 Links)
- Evolutionary Banners, exploring a generative design approach (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Autonomously Creating Quality Images (2 Links)
- Evolutionary Development of Mathematically Defined Forms (2 Links)
- Aesthetic image rating (AIR) algorithm (2 Links)
- Scott Neil-Teilly (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Decision Tree Modeling for Ranking Data (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Depth-aware neural style transfer (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- P6m Reference Implementation (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Evolving Fractal Drawings (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Simulating Morphogenesis (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
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