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  1. Computational Creativity through a Gap‏‎ (2 Links)
  2. Embodied creativity‏‎ (2 Links)
  3. Andrew Rowbottom‏‎ (2 Links)
  4. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  5. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  6. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  7. Evolving for the Audience‏‎ (2 Links)
  8. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  9. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  10. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  11. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  12. Genetische Programmierung‏‎ (2 Links)
  13. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  14. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  15. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  16. The alphabet synthesis machine‏‎ (2 Links)
  17. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  18. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  19. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  20. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  21. The darwinian structure of the design process‏‎ (2 Links)
  22. Exploring aesthetic pattern formation‏‎ (2 Links)
  23. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  24. Peter Weibel‏‎ (2 Links)
  25. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  26. Artificial Drawing + Unity‏‎ (2 Links)
  27. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  28. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  29. Is Evolution Creative?‏‎ (2 Links)
  30. Theory of Complexity‏‎ (2 Links)
  31. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  32. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  33. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  34. Gregory Dudek‏‎ (2 Links)
  35. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  36. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  37. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  38. John Mount‏‎ (2 Links)
  39. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  40. Preference Learning: An Introduction‏‎ (2 Links)
  41. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  42. Creative Search Trajectories and their Implications‏‎ (2 Links)
  43. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  44. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  45. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  46. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  47. Keith Wiley‏‎ (2 Links)
  48. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  49. Curious agents and situated design evaluations‏‎ (2 Links)
  50. Knowledge-Level Creativity in Game Design‏‎ (2 Links)

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