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Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.

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  1. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  2. Preference Learning: An Introduction‏‎ (2 Links)
  3. Algorithmic randomness and physical entropy‏‎ (2 Links)
  4. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  5. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)
  6. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  7. Improving face detection‏‎ (2 Links)
  8. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  9. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  10. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  11. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  12. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  13. Evolving Fractal Drawings‏‎ (2 Links)
  14. Information aesthetics: an heroic experiment‏‎ (2 Links)
  15. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  16. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  17. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  18. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  19. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  20. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  21. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  22. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  23. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  24. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  25. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  26. A History of Creativity for Future AI Research‏‎ (2 Links)
  27. Evolving content in the galactic arms race video game‏‎ (2 Links)
  28. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  29. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  30. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  31. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  32. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  33. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  34. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  35. Computer-Ästhetik‏‎ (2 Links)
  36. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  37. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  38. Entropie‏‎ (2 Links)
  39. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  40. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  41. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  42. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  43. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  44. Is Evolution Creative?‏‎ (2 Links)
  45. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  46. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  47. Search Strategies and the Creative Process‏‎ (2 Links)
  48. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  49. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  50. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)

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