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  1. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  2. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  3. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  4. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  5. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  6. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  7. John Mount‏‎ (2 Links)
  8. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  9. Autonomous Evolutionary Art‏‎ (2 Links)
  10. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  11. Flowsnake Earth‏‎ (2 Links)
  12. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  13. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  14. Keith Wiley‏‎ (2 Links)
  15. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  16. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  17. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  18. Depth-aware neural style transfer‏‎ (2 Links)
  19. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  20. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  21. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  22. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  23. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  24. Rebecca Luger-Guillaume‏‎ (2 Links)
  25. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  26. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  27. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  28. Evolutionary Design by Computers‏‎ (2 Links)
  29. Ameisen Algorithmen‏‎ (2 Links)
  30. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  31. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  32. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  33. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  34. Variation‏‎ (2 Links)
  35. Tatsu Unemi‏‎ (2 Links)
  36. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  37. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  38. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (2 Links)
  39. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  40. Evolutionary exploration of Complex Fractals‏‎ (2 Links)
  41. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  42. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  43. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  44. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  45. Evolutionäre Musik‏‎ (2 Links)
  46. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  47. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  48. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  49. Evolved look-up tables for simulated DNA controlled robots‏‎ (2 Links)
  50. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)

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