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  1. A review on the application of evolutionary computation to information retrieval‏‎ (2 Links)
  2. Creative Ecosystems 2009‏‎ (2 Links)
  3. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  4. A user-oriented image retrieval system based on interactive genetic algorithm‏‎ (2 Links)
  5. Swarm Tech-Tiles Tim‏‎ (2 Links)
  6. Creatively Subverting Messages in Posters‏‎ (2 Links)
  7. Holger Ferstl‏‎ (2 Links)
  8. Ranking Cases with Classification Rules‏‎ (2 Links)
  9. Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution‏‎ (2 Links)
  10. Automated recoloring of evolved designs using evolved palettes‏‎ (2 Links)
  11. Can a Genetic Algorithm Think Like a Composer?‏‎ (2 Links)
  12. Evolutionary Design in Art‏‎ (2 Links)
  13. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  14. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  15. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  16. Autonomous Evolutionary Art‏‎ (2 Links)
  17. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  18. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  19. Gegenständliche Kunst‏‎ (2 Links)
  20. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  21. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  22. Live Algorithms‏‎ (2 Links)
  23. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  24. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  25. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  26. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  27. Depth-aware neural style transfer‏‎ (2 Links)
  28. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  29. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  30. Search Strategies and the Creative Process‏‎ (2 Links)
  31. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  32. Evolving Approximate Image Filters‏‎ (2 Links)
  33. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  34. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  35. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  36. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  37. Ameisen Algorithmen‏‎ (2 Links)
  38. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  39. Self-design and ontogenetic evolution‏‎ (2 Links)
  40. Zellij Multipuzzle‏‎ (2 Links)
  41. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  42. P3m1 Reference Implementation‏‎ (2 Links)
  43. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  44. Semantic aware methods for evolutionary art‏‎ (2 Links)
  45. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  46. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  47. Evolving for the Audience‏‎ (2 Links)
  48. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  49. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  50. A Fully Automatic Evolutionary Art‏‎ (2 Links)

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