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Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.

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  1. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  2. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  3. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  4. Against Individual Creativity‏‎ (2 Links)
  5. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  6. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  7. Extending the Range of Facial Types‏‎ (2 Links)
  8. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  9. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  10. Gregory S. Hornby‏‎ (2 Links)
  11. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  12. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  13. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  14. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  15. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  16. Rebecca Luger-Guillaume‏‎ (2 Links)
  17. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  18. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  19. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  20. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  21. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  22. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  23. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  24. Andrew Rowbottom‏‎ (2 Links)
  25. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  26. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  27. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  28. Creative Search Trajectories and their Implications‏‎ (2 Links)
  29. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  30. Evolution of Animated Photomosaics‏‎ (2 Links)
  31. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  32. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  33. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  34. Curious agents and situated design evaluations‏‎ (2 Links)
  35. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  36. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  37. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  38. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  39. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  40. Leonel Moura‏‎ (2 Links)
  41. Zellij Multipuzzle‏‎ (2 Links)
  42. Artificial Drawing + Unity‏‎ (2 Links)
  43. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  44. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  45. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  46. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  47. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  48. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  49. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  50. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)

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