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Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.
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- A review on the application of evolutionary computation to information retrieval (2 Links)
- Creative Ecosystems 2009 (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- A user-oriented image retrieval system based on interactive genetic algorithm (2 Links)
- Swarm Tech-Tiles Tim (2 Links)
- Creatively Subverting Messages in Posters (2 Links)
- Holger Ferstl (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution (2 Links)
- Automated recoloring of evolved designs using evolved palettes (2 Links)
- Can a Genetic Algorithm Think Like a Composer? (2 Links)
- Evolutionary Design in Art (2 Links)
- Learning Preference Models in Recommender Systems (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Gegenständliche Kunst (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Live Algorithms (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Depth-aware neural style transfer (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Ameisen Algorithmen (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Zellij Multipuzzle (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- P3m1 Reference Implementation (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Evolving for the Audience (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
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