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Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.

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  1. Establishing Appreciation In a Creative System‏‎ (2 Links)
  2. Tim Rowley‏‎ (2 Links)
  3. Population‏‎ (2 Links)
  4. Artificial Nature: Immersive World Making‏‎ (2 Links)
  5. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  6. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  7. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  8. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  9. Keith Wiley‏‎ (2 Links)
  10. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  11. Natural Color Symmetry‏‎ (2 Links)
  12. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  13. Bubble Hierarchies‏‎ (2 Links)
  14. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  15. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  16. Aaron Davidson‏‎ (2 Links)
  17. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  18. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  19. New Kinds of Fractal Patterns‏‎ (2 Links)
  20. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  21. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  22. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  23. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  24. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  25. Niche Constructing Drawing Robots‏‎ (2 Links)
  26. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  27. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  28. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  29. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  30. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  31. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  32. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  33. Chris Coyne‏‎ (2 Links)
  34. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  35. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  36. Autonomous Evolutionary Art‏‎ (2 Links)
  37. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  38. Gegenständliche Kunst‏‎ (2 Links)
  39. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  40. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  41. Reproduktion‏‎ (2 Links)
  42. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  43. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  44. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  45. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  46. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  47. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  48. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  49. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  50. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)

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