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Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.

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  1. SBEAT3: A tool for multi-part music composition by simulated breeding‏‎ (2 Links)
  2. Autonomously Creating Quality Images‏‎ (2 Links)
  3. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)
  4. Schwarm Algorithmen‏‎ (2 Links)
  5. On the Translation of Design Data into Design Form in Evolutionary Design‏‎ (2 Links)
  6. Aesthetic image rating (AIR) algorithm‏‎ (2 Links)
  7. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  8. Edge Detection of Petrographic Images Using Genetic Programming‏‎ (2 Links)
  9. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  10. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  11. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  12. Improving face detection‏‎ (2 Links)
  13. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  14. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  15. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  16. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  17. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  18. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  19. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  20. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  21. Zellij Multipuzzle‏‎ (2 Links)
  22. Information aesthetics: an heroic experiment‏‎ (2 Links)
  23. Evolving art with scalable vector graphics‏‎ (2 Links)
  24. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  25. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  26. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  27. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  28. Evolving virtual creatures‏‎ (2 Links)
  29. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  30. A 3D Modeling System for Creative Design‏‎ (2 Links)
  31. Consensual Paintings‏‎ (2 Links)
  32. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  33. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  34. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  35. The alphabet synthesis machine‏‎ (2 Links)
  36. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  37. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  38. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  39. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  40. The darwinian structure of the design process‏‎ (2 Links)
  41. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  42. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  43. Extending the Range of Facial Types‏‎ (2 Links)
  44. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  45. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  46. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  47. Is Evolution Creative?‏‎ (2 Links)
  48. Gregory S. Hornby‏‎ (2 Links)
  49. Theory of Complexity‏‎ (2 Links)
  50. Phänotyp‏‎ (2 Links)

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