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  1. Evolutionary shape grammars for product design‏‎ (2 Links)
  2. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  3. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  4. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  5. Evolving Approximate Image Filters‏‎ (2 Links)
  6. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  7. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  8. Keith Wiley‏‎ (2 Links)
  9. Erik J. Gustafson‏‎ (2 Links)
  10. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  11. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  12. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  13. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  14. Zufallsprozess‏‎ (2 Links)
  15. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  16. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  17. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  18. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  19. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  20. The Painting Fool Teaching Interface‏‎ (2 Links)
  21. Evolving for the Audience‏‎ (2 Links)
  22. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  23. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  24. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  25. Genetische Programmierung‏‎ (2 Links)
  26. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  27. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  28. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  29. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  30. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  31. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  32. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  33. Exploring aesthetic pattern formation‏‎ (2 Links)
  34. Bubble Hierarchies‏‎ (2 Links)
  35. A comparative classification of complexity measures‏‎ (2 Links)
  36. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  37. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  38. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  39. Artificial Nature: Immersive World Making‏‎ (2 Links)
  40. Peter Kleiweg‏‎ (2 Links)
  41. Gregory Dudek‏‎ (2 Links)
  42. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  43. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  44. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  45. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  46. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  47. Improving face detection‏‎ (2 Links)
  48. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  49. Chris Coyne‏‎ (2 Links)
  50. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)

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