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- Niall J. L. Griffith (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Evolutionary Learning and Stochastic Process Algebra (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- Decision Tree Modeling for Ranking Data (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings (2 Links)
- A Comparison Between Representations for Evolving Images (2 Links)
- Collage, Technology, and Creative Process (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Improbable Creativity (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Mathematische Kunst (2 Links)
- P6m Reference Implementation (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Evolving virtual creatures (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Interactive evolution for industrial design (2 Links)
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