Seiten mit den meisten Links
Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.
Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)
- Label Ranking Algorithms: A Survey (2 Links)
- Hybrid Biological-Digital Systems in Artistic and Entertainment Computing (2 Links)
- FaceSpace: A Facial Spatial-Domain Toolkit (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Learning Comparative User Models for Accelerating Human-Computer Collaborative Search (2 Links)
- Automated recoloring of evolved designs using evolved palettes (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Computer-Kreativität (2 Links)
- Leonel Moura (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Erik J. Gustafson (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Ameisen Algorithmen (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Bubble Hierarchies (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Gegenständliche Kunst (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Chris Coyne (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)