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  1. Artificial Life Meets Computational Creativity?‏‎ (2 Links)
  2. A formal theory of creativity to model the creation of art‏‎ (2 Links)
  3. Design Space of Tiling Template‏‎ (2 Links)
  4. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)
  5. A genetic engineering approach to genetic algorithms‏‎ (2 Links)
  6. Man + Robots: Symbiotic Art‏‎ (2 Links)
  7. Evolutionary shape grammars for product design‏‎ (2 Links)
  8. Mapped Pictures: Aesthetic Image Annotations‏‎ (2 Links)
  9. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  10. Improving the ranking quality of medical image retrieval using a genetic feature selection method‏‎ (2 Links)
  11. A review on the application of evolutionary computation to information retrieval‏‎ (2 Links)
  12. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  13. Evolving 3D Morphology and Behavior by Competition‏‎ (2 Links)
  14. A user-oriented image retrieval system based on interactive genetic algorithm‏‎ (2 Links)
  15. Disney Meets Darwin — The Evolution of Funny Animated Figures‏‎ (2 Links)
  16. Generative Art Inspired by Nature, Using NodeBox‏‎ (2 Links)
  17. Informational Aesthetics Measures‏‎ (2 Links)
  18. Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function‏‎ (2 Links)
  19. Generative Representations for Artificial Architecture and Passive Solar Performance TR‏‎ (2 Links)
  20. Automated recoloring of evolved designs using evolved palettes‏‎ (2 Links)
  21. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  22. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  23. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  24. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  25. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  26. Metaprogramming Emergent Graphics‏‎ (2 Links)
  27. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  28. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  29. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  30. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  31. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  32. Autonomous Evolutionary Art‏‎ (2 Links)
  33. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  34. Evolving for the Audience‏‎ (2 Links)
  35. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  36. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  37. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  38. Genetische Programmierung‏‎ (2 Links)
  39. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  40. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  41. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  42. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  43. Exploring aesthetic pattern formation‏‎ (2 Links)
  44. Consensual Paintings‏‎ (2 Links)
  45. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  46. Ameisen Algorithmen‏‎ (2 Links)
  47. Gregory Dudek‏‎ (2 Links)
  48. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  49. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  50. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)

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