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Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.

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  1. Design Space of Tiling Template‏‎ (2 Links)
  2. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  3. Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies‏‎ (2 Links)
  4. Painting with Flowsnakes‏‎ (2 Links)
  5. Evolving design genes in space layout problems‏‎ (2 Links)
  6. Interactive Evolutionary CAD System for MEMS Layout Synthesis‏‎ (2 Links)
  7. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  8. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (2 Links)
  9. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  10. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  11. Distance-based functions for image comparison‏‎ (2 Links)
  12. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  13. Composition in Perspectives‏‎ (2 Links)
  14. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  15. A 3D Modeling System for Creative Design‏‎ (2 Links)
  16. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  17. Giving Colour to Images‏‎ (2 Links)
  18. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  19. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  20. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  21. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  22. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  23. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  24. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  25. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  26. Phänotyp‏‎ (2 Links)
  27. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  28. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  29. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  30. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  31. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  32. Flowsnake Earth‏‎ (2 Links)
  33. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  34. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  35. Consensual Paintings‏‎ (2 Links)
  36. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  37. Art, emergence and the computational sublime‏‎ (2 Links)
  38. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  39. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  40. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  41. Neuroästhetik‏‎ (2 Links)
  42. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  43. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  44. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  45. Evolutionary Design by Computers‏‎ (2 Links)
  46. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  47. Artistic Stylization of Images and Video‏‎ (2 Links)
  48. Non-Realistic 3D Object Stylization‏‎ (2 Links)
  49. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  50. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)

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