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- Aaron Davidson (2 Links)
- Flowsnake Earth (2 Links)
- Keith Wiley (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Zellij Multipuzzle (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- P3m1 Reference Implementation (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Evolutionary Design by Computers (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- The alphabet synthesis machine (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- The darwinian structure of the design process (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Peter Weibel (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- Depth-aware neural style transfer (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- Theory of Complexity (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Ameisen Algorithmen (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Evolutionäre Musik (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Evolved look-up tables for simulated DNA controlled robots (2 Links)
- Improving face detection (2 Links)
- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Preference Learning: An Introduction (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
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