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- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- Holger Ferstl (2 Links)
- Data-Driven Iconification (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- Learning Preference Models in Recommender Systems (2 Links)
- Rebecca Luger-Guil (2 Links)
- Collaborative Preference Learning (2 Links)
- Ian Butterfield (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Flowsnake Earth (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Live Algorithms (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Echo (2 Links)
- Evolutionary Design by Computers (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Erik J. Gustafson (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Evolutionäre Musik (2 Links)
- Interactive evolution of dynamical systems (2 Links)
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