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- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- Tim Rowley (2 Links)
- Creating New Informational Primitives in Minds and Machines (2 Links)
- A Meme-Based Architecture for Modeling Creativity (2 Links)
- Creating tiling by means of 2D graphics applications (2 Links)
- Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
- Creative Evolutionary Systems (2 Links)
- Quantum Art (2 Links)
- Transforming Exploratory Creativity with DeLeNoX (2 Links)
- Building Artistic Computer Colleagues with an Enactive Model of Creativity (2 Links)
- Neural style transfer: a paradigm shift for image-based artistic rendering? (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- Creativity, emergence and evolution in design (2 Links)
- Künstliches Leben (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Reproduktion (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Live Algorithms (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Distance-based functions for image comparison (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Composition in Perspectives (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
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