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  1. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  2. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  3. Non-Photorealistic Rendering of Portraits‏‎ (2 Links)
  4. Evolutionary Development of Mathematically Defined Forms‏‎ (2 Links)
  5. Artificial Neural Network Spaces‏‎ (2 Links)
  6. Rekombination‏‎ (2 Links)
  7. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  8. Rendering artistic light patterns‏‎ (2 Links)
  9. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  10. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  11. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  12. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  13. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  14. Depth-aware neural style transfer‏‎ (2 Links)
  15. SEURAT: robotic painter‏‎ (2 Links)
  16. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  17. On the Future of Computers and Creativity‏‎ (2 Links)
  18. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  19. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  20. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  21. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  22. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  23. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  24. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  25. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  26. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  27. Evolving Fractal Drawings‏‎ (2 Links)
  28. Improving face detection‏‎ (2 Links)
  29. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  30. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  31. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  32. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  33. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  34. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  35. Zellij Multipuzzle‏‎ (2 Links)
  36. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  37. Information aesthetics: an heroic experiment‏‎ (2 Links)
  38. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  39. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  40. Evolving content in the galactic arms race video game‏‎ (2 Links)
  41. Being Kasimir Malevich‏‎ (2 Links)
  42. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  43. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  44. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  45. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  46. Against Individual Creativity‏‎ (2 Links)
  47. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  48. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  49. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  50. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)

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