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Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.

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  1. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  2. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  3. Electric Sheep‏‎ (2 Links)
  4. Computational Creativity through a Gap‏‎ (2 Links)
  5. Embodied creativity‏‎ (2 Links)
  6. Preference Learning: An Introduction‏‎ (2 Links)
  7. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  8. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  9. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  10. Towards a model for artificial aesthetics‏‎ (2 Links)
  11. Flowsnake Earth‏‎ (2 Links)
  12. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  13. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  14. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  15. A 3D Modeling System for Creative Design‏‎ (2 Links)
  16. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  17. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  18. Swarm Painting Atelier‏‎ (2 Links)
  19. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  20. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  21. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  22. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  23. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  24. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  25. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  26. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  27. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  28. Evolutionary Design by Computers‏‎ (2 Links)
  29. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  30. Leonel Moura‏‎ (2 Links)
  31. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  32. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  33. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (2 Links)
  34. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  35. Creative Search Trajectories and their Implications‏‎ (2 Links)
  36. Evolutionary exploration of Complex Fractals‏‎ (2 Links)
  37. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  38. Art, emergence and the computational sublime‏‎ (2 Links)
  39. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  40. Curious agents and situated design evaluations‏‎ (2 Links)
  41. Evolutionäre Musik‏‎ (2 Links)
  42. Importance-Driven Focus of Attention‏‎ (2 Links)
  43. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  44. Search Strategies and the Creative Process‏‎ (2 Links)
  45. Evolved look-up tables for simulated DNA controlled robots‏‎ (2 Links)
  46. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  47. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  48. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  49. Generative Art Geometry. Logical interpretations for Generative Algorithms‏‎ (2 Links)
  50. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)

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