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- An Introduction To Kolmogorov Complexity and its Applications (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- The Painting Fool in New Dimensions (2 Links)
- Simulated aesthetics and evolving artworks: A coevolutionary approach (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Interactive operators for evolutionary architectural design (2 Links)
- An informational model for cellular automata aesthetic measure (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Model Proposal for a Constructed Artist (2 Links)
- The Virtual Ecosystem as Generative Electronic Art (2 Links)
- The case for a mixed-initiative collaborative neuroevolution approach (2 Links)
- Specific curiosity as a cause and consequence of transformational creativity (2 Links)
- Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity (2 Links)
- Animating Typescript Using Aesthetically Evolved Images (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Art, emergence and the computational sublime (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Flowsnake Earth (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Natural Color Symmetry (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Künstliches Leben (2 Links)
- Swarm Painting Atelier (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Automated collage generation — with intent (2 Links)
- Evolutionary Design by Computers (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
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