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Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.

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  1. Evaluating Search Engine Relevance with Click-Based Metrics‏‎ (2 Links)
  2. Learning to colour greyscale images‏‎ (2 Links)
  3. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (2 Links)
  4. Edge Detection of Petrographic Images Using Genetic Programming‏‎ (2 Links)
  5. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  6. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  7. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  8. Image Warping for a Painterly Effect‏‎ (2 Links)
  9. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  10. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  11. Fractal art — a comparison of styles‏‎ (2 Links)
  12. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  13. Fractals and Multi-Layer Coloring Algorithms‏‎ (2 Links)
  14. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)
  15. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  16. Evolutionary Banners, exploring a generative design approach‏‎ (2 Links)
  17. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  18. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  19. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  20. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  21. Zellij Multipuzzle‏‎ (2 Links)
  22. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  23. A History of Creativity for Future AI Research‏‎ (2 Links)
  24. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  25. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  26. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  27. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  28. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  29. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  30. Interactive evolution of dynamical systems‏‎ (2 Links)
  31. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  32. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  33. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  34. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  35. The alphabet synthesis machine‏‎ (2 Links)
  36. Evolving Fractal Drawings‏‎ (2 Links)
  37. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  38. Peter Kleiweg‏‎ (2 Links)
  39. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  40. The darwinian structure of the design process‏‎ (2 Links)
  41. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  42. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  43. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  44. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  45. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  46. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  47. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  48. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  49. Theory of Complexity‏‎ (2 Links)
  50. Evolving content in the galactic arms race video game‏‎ (2 Links)

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