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- Enhancing Creativity with Niche Construction (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Generating floor plan layouts with K-D tree algorithms and evolutionary strategies (2 Links)
- Evolutionary generation of faces (2 Links)
- Animating Typescript Using Aesthetically Evolved Images (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Maintaining Population Diversity in Evolutionary Art (2 Links)
- A New Musical Tool for Composition and Play Based on Simulated Breeding (2 Links)
- Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models (2 Links)
- Evolutionäre Algorithmen (2 Links)
- Scott Neil-Teilly (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Evolved Aesthetic Analogies to Improve Artistic Experience (2 Links)
- The Authorship of Generative Art (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Art, emergence and the computational sublime (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Evolving Fractal Drawings (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Mathematische Kunst (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- P6m Reference Implementation (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Interactive evolution for industrial design (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Simulating Morphogenesis (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Automated collage generation — with intent (2 Links)
- Investigating Face Space (2 Links)
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