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  1. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  2. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  3. Complexity of two-dimensional patterns‏‎ (2 Links)
  4. Keith Wiley‏‎ (2 Links)
  5. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  6. Extending the Range of Facial Types‏‎ (2 Links)
  7. A 3D Modeling System for Creative Design‏‎ (2 Links)
  8. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  9. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  10. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  11. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  12. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  13. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  14. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  15. Rebecca Luger-Guillaume‏‎ (2 Links)
  16. Gregory S. Hornby‏‎ (2 Links)
  17. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  18. Variation‏‎ (2 Links)
  19. Electric Sheep‏‎ (2 Links)
  20. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  21. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  22. Computational Creativity through a Gap‏‎ (2 Links)
  23. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  24. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  25. Embodied creativity‏‎ (2 Links)
  26. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  27. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  28. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  29. Tatsu Unemi‏‎ (2 Links)
  30. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  31. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  32. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  33. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  34. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  35. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  36. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  37. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  38. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  39. Evolution of Animated Photomosaics‏‎ (2 Links)
  40. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  41. Art, emergence and the computational sublime‏‎ (2 Links)
  42. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  43. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  44. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  45. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  46. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  47. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  48. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  49. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  50. Zufallsprozess‏‎ (2 Links)

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