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Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.

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  1. Searching for Surprise‏‎ (2 Links)
  2. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  3. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  4. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  5. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  6. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  7. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  8. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  9. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  10. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  11. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  12. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  13. Echo‏‎ (2 Links)
  14. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  15. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  16. Zufallsprozess‏‎ (2 Links)
  17. Evolving art with scalable vector graphics‏‎ (2 Links)
  18. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  19. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  20. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  21. Metaprogramming Emergent Graphics‏‎ (2 Links)
  22. The Painting Fool Teaching Interface‏‎ (2 Links)
  23. Evolving virtual creatures‏‎ (2 Links)
  24. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  25. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  26. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  27. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  28. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  29. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  30. Peter Kleiweg‏‎ (2 Links)
  31. Erik J. Gustafson‏‎ (2 Links)
  32. Extending the Range of Facial Types‏‎ (2 Links)
  33. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  34. A 3D Modeling System for Creative Design‏‎ (2 Links)
  35. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  36. Gregory S. Hornby‏‎ (2 Links)
  37. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  38. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  39. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  40. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  41. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  42. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  43. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  44. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  45. Bubble Hierarchies‏‎ (2 Links)
  46. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  47. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  48. Evolution of Animated Photomosaics‏‎ (2 Links)
  49. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  50. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)

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