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- From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Evolutionary Image Transition Using Random Walks (2 Links)
- Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation (2 Links)
- Specific curiosity as a cause and consequence of transformational creativity (2 Links)
- Automated Landscape Painting in the Style of Bob Ross (2 Links)
- Line-Based Rendering with Truchet-Like Tiles (2 Links)
- Generating Artwork Using Previous Created Image as Coloring Palette (2 Links)
- Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Erik J. Gustafson (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Being Kasimir Malevich (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Natural Color Symmetry (2 Links)
- Against Individual Creativity (2 Links)
- Evolving for the Audience (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Genetische Programmierung (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Bubble Hierarchies (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Video Granular Synthesis (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
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