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  1. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  2. Steve Dipaola‏‎ (2 Links)
  3. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  4. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  5. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  6. Stippling with Aerial Robots‏‎ (2 Links)
  7. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  8. Creative Evolutionary Systems‏‎ (2 Links)
  9. Art-directed Watercolor Rendered Animation‏‎ (2 Links)
  10. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (2 Links)
  11. A Survey on ROC-based Ordinal Regression‏‎ (2 Links)
  12. Establishing Appreciation In a Creative System‏‎ (2 Links)
  13. Creativity, emergence and evolution in design‏‎ (2 Links)
  14. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  15. Towards MCTS for Creative Domains‏‎ (2 Links)
  16. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  17. A cybernetic approach to aesthetics‏‎ (2 Links)
  18. Artificial ecosystems for creative discovery‏‎ (2 Links)
  19. Natural Processes and Artificial Procedures‏‎ (2 Links)
  20. DESIGN ARCHITECTURE BY GENETIC ALGORITHM‏‎ (2 Links)
  21. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (2 Links)
  22. Swarm Painting Atelier‏‎ (2 Links)
  23. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  24. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  25. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  26. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  27. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  28. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  29. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  30. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  31. Rebecca Luger-Guillaume‏‎ (2 Links)
  32. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  33. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  34. Color Mixing using Colliding Particles‏‎ (2 Links)
  35. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  36. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  37. Gegenständliche Kunst‏‎ (2 Links)
  38. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  39. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  40. Distance-based functions for image comparison‏‎ (2 Links)
  41. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  42. Composition in Perspectives‏‎ (2 Links)
  43. Batik Fractal : Traditional Art to Modern Complexity‏‎ (2 Links)
  44. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  45. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  46. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  47. Evolving Approximate Image Filters‏‎ (2 Links)
  48. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  49. Improving face detection‏‎ (2 Links)
  50. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)

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