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  1. Computer Software for Measuring Creative Search‏‎ (2 Links)
  2. Erik J. Gustafson‏‎ (2 Links)
  3. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  4. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  5. Peter Kleiweg‏‎ (2 Links)
  6. A History of Creativity for Future AI Research‏‎ (2 Links)
  7. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  8. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  9. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  10. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  11. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  12. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Links)
  13. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  14. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  15. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  16. EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design‏‎ (2 Links)
  17. Bubble Hierarchies‏‎ (2 Links)
  18. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  19. Fractal expressionism - where art meets science‏‎ (2 Links)
  20. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  21. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  22. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  23. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  24. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  25. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  26. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  27. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  28. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  29. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  30. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  31. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  32. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  33. Chris Coyne‏‎ (2 Links)
  34. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  35. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  36. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  37. Rebecca Luger-Guillaume‏‎ (2 Links)
  38. Variation‏‎ (2 Links)
  39. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  40. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  41. Leonel Moura‏‎ (2 Links)
  42. Tatsu Unemi‏‎ (2 Links)
  43. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  44. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  45. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  46. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  47. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  48. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  49. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  50. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)

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