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- Ranking Cases with Classification Rules (2 Links)
- Line-Based Rendering with Truchet-Like Tiles (2 Links)
- Can a Genetic Algorithm Think Like a Composer? (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Exploring a Parameterized Portrait Painting Space (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- FaceSpace: A Facial Spatial-Domain Toolkit (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Depth-aware neural style transfer (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Artificial Drawing + Unity (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- P3m1 Reference Implementation (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Gegenständliche Kunst (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
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