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- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Schwarm Algorithmen (2 Links)
- Complex constructions based on symmetry breaking in simple three dimensional IFS (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- On the Translation of Design Data into Design Form in Evolutionary Design (2 Links)
- Evolving Glitch Art (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies (2 Links)
- Domain Bridging Associations Support Creativity (2 Links)
- Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation (2 Links)
- Evolving ambiguous images (2 Links)
- Self-Assembling Dynamical Hierarchies (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Evolving expressions and art by choice (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Passive Solar Building Design Using Genetic Programming (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Computer-Ästhetik (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Giving Colour to Images (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Entropie (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Video Granular Synthesis (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Is Evolution Creative? (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
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