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  1. A genetic engineering approach to genetic algorithms‏‎ (2 Links)
  2. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  3. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  4. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  5. Evolving Approximate Image Filters‏‎ (2 Links)
  6. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  7. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  8. Search Strategies and the Creative Process‏‎ (2 Links)
  9. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  10. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  11. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  12. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  13. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  14. Complexity of two-dimensional patterns‏‎ (2 Links)
  15. Aaron Davidson‏‎ (2 Links)
  16. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  17. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  18. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  19. Self-design and ontogenetic evolution‏‎ (2 Links)
  20. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  21. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  22. P3m1 Reference Implementation‏‎ (2 Links)
  23. Zufallsprozess‏‎ (2 Links)
  24. Semantic aware methods for evolutionary art‏‎ (2 Links)
  25. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  26. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  27. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  28. Evolving for the Audience‏‎ (2 Links)
  29. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  30. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  31. Electric Sheep‏‎ (2 Links)
  32. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  33. The Painting Fool Teaching Interface‏‎ (2 Links)
  34. Computational Creativity through a Gap‏‎ (2 Links)
  35. Autonomous Evolutionary Art‏‎ (2 Links)
  36. Genetische Programmierung‏‎ (2 Links)
  37. Embodied creativity‏‎ (2 Links)
  38. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  39. Interactive evolution of dynamical systems‏‎ (2 Links)
  40. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  41. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  42. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  43. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  44. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  45. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  46. Exploring aesthetic pattern formation‏‎ (2 Links)
  47. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  48. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  49. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  50. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)

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