Seiten mit den meisten Links
Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.
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- FaceSpace: A Facial Spatial-Domain Toolkit (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- Gregory Dudek (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- John Mount (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Andrew Rowbottom (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Preference Learning: An Introduction (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Keith Wiley (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Artificial Drawing + Unity (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Variation (2 Links)
- Depth-aware neural style transfer (2 Links)
- Gegenständliche Kunst (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Tatsu Unemi (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Evolving Approximate Image Filters (2 Links)
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