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- Niall J. L. Griffith (2 Links)
- From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation (2 Links)
- Learning to colour greyscale images (2 Links)
- A cybernetic approach to aesthetics (2 Links)
- Artificial ecosystems for creative discovery (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers (2 Links)
- Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves (2 Links)
- Image Warping for a Painterly Effect (2 Links)
- Assessing Progress in Building Autonomously Creative Systems (2 Links)
- Decision Tree Modeling for Ranking Data (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- A preliminary investigation of evolution as a form design strategy (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- Depth-aware neural style transfer (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Evolutionäre Musik (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Evolved look-up tables for simulated DNA controlled robots (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- Evolving Human Faces (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- Zellij Multipuzzle (2 Links)
- Evolving ambiguous images (2 Links)
- P6m Reference Implementation (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Evolving expressions and art by choice (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Simulating Morphogenesis (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
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