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- Virtual Photography Using Multi-Objective Particle Swarm Optimization (2 Links)
- Scott Neil-Teilly (2 Links)
- Design Space of Tiling Template (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Evolutionäre Musik (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Evolved look-up tables for simulated DNA controlled robots (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- P6m Reference Implementation (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Distance-based functions for image comparison (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Composition in Perspectives (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Evolving Human Faces (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Zufallsprozess (2 Links)
- Simulating Morphogenesis (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Evolving ambiguous images (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Evolving expressions and art by choice (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Art, emergence and the computational sublime (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Giving Colour to Images (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
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