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  1. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  2. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  3. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  4. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  5. Importance-Driven Focus of Attention‏‎ (2 Links)
  6. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  7. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  8. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  9. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  10. Aaron Davidson‏‎ (2 Links)
  11. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  12. Search Strategies and the Creative Process‏‎ (2 Links)
  13. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  14. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  15. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  16. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  17. Zellij Multipuzzle‏‎ (2 Links)
  18. Self-design and ontogenetic evolution‏‎ (2 Links)
  19. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  20. P3m1 Reference Implementation‏‎ (2 Links)
  21. Semantic aware methods for evolutionary art‏‎ (2 Links)
  22. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  23. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  24. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  25. Color Mixing using Colliding Particles‏‎ (2 Links)
  26. Metaprogramming Emergent Graphics‏‎ (2 Links)
  27. Autonomous Evolutionary Art‏‎ (2 Links)
  28. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  29. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  30. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)
  31. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  32. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  33. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  34. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  35. The alphabet synthesis machine‏‎ (2 Links)
  36. Distance-based functions for image comparison‏‎ (2 Links)
  37. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  38. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  39. Composition in Perspectives‏‎ (2 Links)
  40. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  41. The darwinian structure of the design process‏‎ (2 Links)
  42. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  43. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  44. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  45. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  46. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  47. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  48. Peter Weibel‏‎ (2 Links)
  49. Evolving art with scalable vector graphics‏‎ (2 Links)
  50. Theory of Complexity‏‎ (2 Links)

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