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- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- New IEC Research and Frameworks (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity (2 Links)
- Label Ranking Algorithms: A Survey (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Niall J. L. Griffith (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- Hybrid Biological-Digital Systems in Artistic and Entertainment Computing (2 Links)
- Learning Comparative User Models for Accelerating Human-Computer Collaborative Search (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Video Granular Synthesis (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Leonel Moura (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Ten questions concerning generative computer art (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Reproduktion (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Automated collage generation — with intent (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Distance-based functions for image comparison (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Composition in Perspectives (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- P6m Reference Implementation (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
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