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  1. Ten questions concerning generative computer art‏‎ (2 Links)
  2. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  3. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  4. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  5. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  6. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  7. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  8. Leonel Moura‏‎ (2 Links)
  9. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  10. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  11. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  12. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  13. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  14. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  15. Search Strategies and the Creative Process‏‎ (2 Links)
  16. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  17. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  18. A History of Creativity for Future AI Research‏‎ (2 Links)
  19. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  20. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  21. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  22. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  23. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  24. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  25. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  26. Self-design and ontogenetic evolution‏‎ (2 Links)
  27. P3m1 Reference Implementation‏‎ (2 Links)
  28. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  29. Importance-Driven Focus of Attention‏‎ (2 Links)
  30. Semantic aware methods for evolutionary art‏‎ (2 Links)
  31. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)
  32. The Future of Evolutionary Design Research‏‎ (2 Links)
  33. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  34. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  35. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  36. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  37. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  38. Echo‏‎ (2 Links)
  39. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  40. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  41. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  42. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  43. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  44. Evolving art with scalable vector graphics‏‎ (2 Links)
  45. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  46. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  47. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  48. Metaprogramming Emergent Graphics‏‎ (2 Links)
  49. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  50. Evolving virtual creatures‏‎ (2 Links)

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