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Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.
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- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Preference Learning: An Introduction (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Improving face detection (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Evolving Fractal Drawings (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Computer-Ästhetik (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Entropie (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Is Evolution Creative? (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
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