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- Music Composition with Interactive Evolutionary Computation (2 Links)
- Applicability of interactive evolutionary computation to mental health measurement (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Evolving Human Faces (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- John Mount (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- Electric Sheep (2 Links)
- Evolving ambiguous images (2 Links)
- Computational Creativity through a Gap (2 Links)
- Embodied creativity (2 Links)
- A comparative classification of complexity measures (2 Links)
- Evolving expressions and art by choice (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Keith Wiley (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Swarm Painting Atelier (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Giving Colour to Images (2 Links)
- Aaron Davidson (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
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