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- An approach to creating very large, high resolution artistic printed images (2 Links)
- Rebecca Luger-Guil (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Variation (2 Links)
- Andrew Rowbottom (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Tatsu Unemi (2 Links)
- Depth-aware neural style transfer (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Improving face detection (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Artificial Drawing + Unity (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Zufallsprozess (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Evolving virtual creatures (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Computer-Ästhetik (2 Links)
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