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- Ungegenständliche Kunst (2 Links)
- Pavimenta: A Photo Tiling Tool (2 Links)
- Autonomously Creating Quality Images (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- Edge Detection of Petrographic Images Using Genetic Programming (2 Links)
- Space layout planning using an evolutionary approach (2 Links)
- Aesthetic image rating (AIR) algorithm (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Computational Creativity Theory: Inspirations behind the FACE and the IDEA models (2 Links)
- Fractal art — a comparison of styles (2 Links)
- Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies (2 Links)
- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Links)
- Fractals and Multi-Layer Coloring Algorithms (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
- Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life (2 Links)
- Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Evolutionary Banners, exploring a generative design approach (2 Links)
- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Consensual Paintings (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Neuroästhetik (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Non-Realistic 3D Object Stylization (2 Links)
- Evolving Fractal Drawings (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Art, emergence and the computational sublime (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
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