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Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.

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  1. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  2. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  3. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  4. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  5. Computational Creativity Conceptualisation Grounded on ICCC Papers‏‎ (2 Links)
  6. Michael Witbrock‏‎ (2 Links)
  7. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  8. Interactive evolution of images‏‎ (2 Links)
  9. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  10. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  11. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  12. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  13. Giving Colour to Images‏‎ (2 Links)
  14. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  15. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  16. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  17. Computer-Ästhetik‏‎ (2 Links)
  18. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  19. Entropie‏‎ (2 Links)
  20. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  21. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  22. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  23. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  24. Is Evolution Creative?‏‎ (2 Links)
  25. Swarm paintings – nonhuman art‏‎ (2 Links)
  26. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  27. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  28. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  29. Rebecca Luger-Guillaume‏‎ (2 Links)
  30. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  31. John Mount‏‎ (2 Links)
  32. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  33. Video Granular Synthesis‏‎ (2 Links)
  34. Flowsnake Earth‏‎ (2 Links)
  35. Ten questions concerning generative computer art‏‎ (2 Links)
  36. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  37. Keith Wiley‏‎ (2 Links)
  38. Creating and rendering convolution surfaces‏‎ (2 Links)
  39. A 3D Modeling System for Creative Design‏‎ (2 Links)
  40. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  41. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  42. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  43. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  44. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  45. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  46. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  47. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  48. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  49. Evolutionary Design by Computers‏‎ (2 Links)
  50. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)

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