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- Deepland, a Travel through many Dimensions (2 Links)
- Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used? (2 Links)
- Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping (2 Links)
- Informational Aesthetics Measures (2 Links)
- Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems (2 Links)
- The T. albipennis Sand Painting Artists (2 Links)
- About a special relationship: abstract art - aesthetics - mathematics (2 Links)
- Organized order in ornamentation (2 Links)
- P4m Reference Implementation (2 Links)
- Interactive Evolutionary CAD System for MEMS Layout Synthesis (2 Links)
- Developmental modelling with SDS (2 Links)
- The darwinian structure of the design process (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Theory of Complexity (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Simulating Morphogenesis (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Electric Sheep (2 Links)
- Gegenständliche Kunst (2 Links)
- Computational Creativity through a Gap (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Embodied creativity (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Evolving Approximate Image Filters (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Natural Color Symmetry (2 Links)
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