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- New challenges for evolutionary music and art (2 Links)
- Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks (2 Links)
- Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI (2 Links)
- Automatic Mineral Identification Using Genetic Programming (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- Combining Representational Domains for Computational Creativity (2 Links)
- Non-Photorealistic Rendering of Portraits (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Rekombination (2 Links)
- Complex constructions based on symmetry breaking in simple three dimensional IFS (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- John Mount (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- SEURAT: robotic painter (2 Links)
- Giving Colour to Images (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- On the Future of Computers and Creativity (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Video Granular Synthesis (2 Links)
- Keith Wiley (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Self-Assembling Dynamical Hierarchies (2 Links)
- Computer-Ästhetik (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- Entropie (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Flowsnake Earth (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Passive Solar Building Design Using Genetic Programming (2 Links)
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