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  1. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  2. Evolving Human Faces‏‎ (2 Links)
  3. Neuroästhetik‏‎ (2 Links)
  4. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  5. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  6. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  7. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  8. Evolving ambiguous images‏‎ (2 Links)
  9. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  10. Batik Fractal : Traditional Art to Modern Complexity‏‎ (2 Links)
  11. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  12. Evolving expressions and art by choice‏‎ (2 Links)
  13. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  14. Non-Realistic 3D Object Stylization‏‎ (2 Links)
  15. Variation‏‎ (2 Links)
  16. Leonel Moura‏‎ (2 Links)
  17. Electric Sheep‏‎ (2 Links)
  18. Tatsu Unemi‏‎ (2 Links)
  19. Computational Creativity through a Gap‏‎ (2 Links)
  20. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  21. Embodied creativity‏‎ (2 Links)
  22. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  23. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  24. Algorithmic randomness and physical entropy‏‎ (2 Links)
  25. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  26. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)
  27. Giving Colour to Images‏‎ (2 Links)
  28. SEURAT: robotic painter‏‎ (2 Links)
  29. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  30. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  31. On the Future of Computers and Creativity‏‎ (2 Links)
  32. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  33. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  34. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  35. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  36. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  37. Importance-Driven Focus of Attention‏‎ (2 Links)
  38. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  39. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  40. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  41. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  42. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  43. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  44. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  45. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  46. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  47. Zufallsprozess‏‎ (2 Links)
  48. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  49. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  50. A History of Creativity for Future AI Research‏‎ (2 Links)

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