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- Evolutionary shape grammars for product design (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Keith Wiley (2 Links)
- Erik J. Gustafson (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Zufallsprozess (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Evolving for the Audience (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Genetische Programmierung (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Bubble Hierarchies (2 Links)
- A comparative classification of complexity measures (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Peter Kleiweg (2 Links)
- Gregory Dudek (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Improving face detection (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Chris Coyne (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
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