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  1. Evolutionäre Algorithmen‏‎ (2 Links)
  2. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  3. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  4. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  5. Evolved Aesthetic Analogies to Improve Artistic Experience‏‎ (2 Links)
  6. Assessing Progress in Building Autonomously Creative Systems‏‎ (2 Links)
  7. Evolving Assemblages of 3D Objects‏‎ (2 Links)
  8. A preliminary investigation of evolution as a form design strategy‏‎ (2 Links)
  9. Searching for Surprise‏‎ (2 Links)
  10. Generative Design: A Paradigm for Design Research‏‎ (2 Links)
  11. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  12. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  13. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  14. Evolving Fractal Drawings‏‎ (2 Links)
  15. Distance-based functions for image comparison‏‎ (2 Links)
  16. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  17. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  18. Composition in Perspectives‏‎ (2 Links)
  19. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  20. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  21. Mathematische Kunst‏‎ (2 Links)
  22. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  23. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  24. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  25. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  26. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  27. Measuring complexity using information fluctuation‏‎ (2 Links)
  28. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  29. Interactive EC-based Signal Processing‏‎ (2 Links)
  30. Zufallsprozess‏‎ (2 Links)
  31. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  32. Evolving content in the galactic arms race video game‏‎ (2 Links)
  33. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  34. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  35. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  36. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  37. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  38. Interactive evolution for industrial design‏‎ (2 Links)
  39. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  40. The Painting Fool Teaching Interface‏‎ (2 Links)
  41. Batik Fractal : Traditional Art to Modern Complexity‏‎ (2 Links)
  42. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  43. Peter Kleiweg‏‎ (2 Links)
  44. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  45. Investigating Face Space‏‎ (2 Links)
  46. Consensual Paintings‏‎ (2 Links)
  47. Ishihama Yoshiaki‏‎ (2 Links)
  48. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  49. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  50. Algorithmic randomness and physical entropy‏‎ (2 Links)

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