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  1. Creativity, emergence and evolution in design‏‎ (2 Links)
  2. Visual Hallucination For Computational Creation‏‎ (2 Links)
  3. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  4. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  5. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  6. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  7. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  8. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  9. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  10. Establishing Appreciation In a Creative System‏‎ (2 Links)
  11. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  12. DESIGN ARCHITECTURE BY GENETIC ALGORITHM‏‎ (2 Links)
  13. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  14. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  15. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  16. Daniel Shiffman‏‎ (2 Links)
  17. Art, emergence and the computational sublime‏‎ (2 Links)
  18. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  19. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  20. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  21. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  22. The Future of Evolutionary Design Research‏‎ (2 Links)
  23. John Mount‏‎ (2 Links)
  24. Color Mixing using Colliding Particles‏‎ (2 Links)
  25. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  26. Artistic Stylization of Images and Video‏‎ (2 Links)
  27. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  28. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  29. Keith Wiley‏‎ (2 Links)
  30. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  31. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  32. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  33. Distance-based functions for image comparison‏‎ (2 Links)
  34. Natural Color Symmetry‏‎ (2 Links)
  35. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  36. Composition in Perspectives‏‎ (2 Links)
  37. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  38. Gegenständliche Kunst‏‎ (2 Links)
  39. Abstract Art by Shape Classification‏‎ (2 Links)
  40. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  41. Automated collage generation — with intent‏‎ (2 Links)
  42. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  43. New Kinds of Fractal Patterns‏‎ (2 Links)
  44. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  45. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  46. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  47. Niche Constructing Drawing Robots‏‎ (2 Links)
  48. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  49. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  50. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)

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