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- Genetic learning for biologically inspired aesthetic processes (2 Links)
- Evolving urban structures using Computer Optimisation Techniques (2 Links)
- Non-Photorealistic Rendering of Portraits (2 Links)
- Rekombination (2 Links)
- Rendering artistic light patterns (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Mixed-Initiative Creative Drawing with webIconoscope (2 Links)
- Exploring Evolutionary Possibilities for Digital Doilies (2 Links)
- Tabula Rasa: A Case Study in Evolutionary Curation (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Electric Sheep (2 Links)
- Computational Creativity through a Gap (2 Links)
- Extending the Range of Facial Types (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Embodied creativity (2 Links)
- SEURAT: robotic painter (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- On the Future of Computers and Creativity (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Gregory S. Hornby (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Andrew Rowbottom (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Self-Assembling Dynamical Hierarchies (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Passive Solar Building Design Using Genetic Programming (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- Artificial Drawing + Unity (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Leonel Moura (2 Links)
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