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- ShipShape: A Drawing Beautification Assistant (2 Links)
- The Painting Fool in New Dimensions (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Simulated aesthetics and evolving artworks: A coevolutionary approach (2 Links)
- Computer-Kreativität (2 Links)
- Mixed-Initiative Creative Drawing with webIconoscope (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Computer Software for Measuring Creative Search (2 Links)
- The Virtual Ecosystem as Generative Electronic Art (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Flowsnake Earth (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Bubble Hierarchies (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Natural Color Symmetry (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Swarm Painting Atelier (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Evolutionary Design by Computers (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Chris Coyne (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Leonel Moura (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- Reproduktion (2 Links)
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