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- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Line-Based Rendering with Truchet-Like Tiles (2 Links)
- Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity (2 Links)
- Generating Artwork Using Previous Created Image as Coloring Palette (2 Links)
- An Examination on the Modularity of Grammars in Grammatical Evolutionary Design (2 Links)
- A Benchmark Image Set for Evaluating Stylization (2 Links)
- Design Space of Tiling Template (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Distance-based functions for image comparison (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Composition in Perspectives (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Video Granular Synthesis (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- Evolving for the Audience (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Genetische Programmierung (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- A comparative classification of complexity measures (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
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