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- Space layout planning using an evolutionary approach (2 Links)
- Detecting people in cubist art (2 Links)
- Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings (2 Links)
- Digital Face Beautification (2 Links)
- Man + Robots: Symbiotic Art (2 Links)
- Evolving Art Using Multiple Aesthetic Measures (2 Links)
- Mapped Pictures: Aesthetic Image Annotations (2 Links)
- Autonomously Creating Quality Images (2 Links)
- Improving the ranking quality of medical image retrieval using a genetic feature selection method (2 Links)
- Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Echo (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Evolving virtual creatures (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Swarm Painting Atelier (2 Links)
- Neuroästhetik (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Erik J. Gustafson (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Extending the Range of Facial Types (2 Links)
- Non-Realistic 3D Object Stylization (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Gregory S. Hornby (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- SEURAT: robotic painter (2 Links)
- On the Future of Computers and Creativity (2 Links)
- Bubble Hierarchies (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Art, emergence and the computational sublime (2 Links)
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