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  1. Ungegenständliche Kunst‏‎ (2 Links)
  2. Pavimenta: A Photo Tiling Tool‏‎ (2 Links)
  3. Autonomously Creating Quality Images‏‎ (2 Links)
  4. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  5. Edge Detection of Petrographic Images Using Genetic Programming‏‎ (2 Links)
  6. Space layout planning using an evolutionary approach‏‎ (2 Links)
  7. Aesthetic image rating (AIR) algorithm‏‎ (2 Links)
  8. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  9. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  10. Fractal art — a comparison of styles‏‎ (2 Links)
  11. Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies‏‎ (2 Links)
  12. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  13. Fractals and Multi-Layer Coloring Algorithms‏‎ (2 Links)
  14. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  15. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  16. Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life‏‎ (2 Links)
  17. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  18. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  19. Evolutionary Banners, exploring a generative design approach‏‎ (2 Links)
  20. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  21. Visual Hallucination For Computational Creation‏‎ (2 Links)
  22. Interactive evolution of dynamical systems‏‎ (2 Links)
  23. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  24. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  25. Consensual Paintings‏‎ (2 Links)
  26. A 3D Modeling System for Creative Design‏‎ (2 Links)
  27. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  28. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  29. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  30. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  31. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  32. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  33. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  34. Neuroästhetik‏‎ (2 Links)
  35. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  36. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  37. The Future of Evolutionary Design Research‏‎ (2 Links)
  38. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  39. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  40. Non-Realistic 3D Object Stylization‏‎ (2 Links)
  41. Evolving Fractal Drawings‏‎ (2 Links)
  42. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  43. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  44. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  45. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  46. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  47. Art, emergence and the computational sublime‏‎ (2 Links)
  48. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  49. Evolving content in the galactic arms race video game‏‎ (2 Links)
  50. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)

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