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Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.
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- Exploring a Parameterized Portrait Painting Space (2 Links)
- Breeding on site (2 Links)
- Steve Dipaola (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Autonomously Creating Quality Images (2 Links)
- Stippling with Aerial Robots (2 Links)
- FaceSpace: A Facial Spatial-Domain Toolkit (2 Links)
- Aesthetic image rating (AIR) algorithm (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Creative Computers, Improvisation and Intimacy (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Creative Web Services with Pattern (2 Links)
- CGP, Creativity and Art (2 Links)
- Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Chris Coyne (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Video Granular Synthesis (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Leonel Moura (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- Gegenständliche Kunst (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
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