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- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Evolving Fractal Drawings (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Natural Color Symmetry (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Andrew Rowbottom (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Echo (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Reproduktion (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Video Granular Synthesis (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Is Evolution Creative? (2 Links)
- Ten questions concerning generative computer art (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Artificial Drawing + Unity (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
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