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Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.
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- Bernd Lintermann (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- Measuring Creativity In Software Development (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Rebecca Luger-Guil (2 Links)
- Ameisen Algorithmen (2 Links)
- Distance-based functions for image comparison (2 Links)
- Interactive evolution for industrial design (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Video Granular Synthesis (2 Links)
- Composition in Perspectives (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- Giving Colour to Images (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Investigating Face Space (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Ishihama Yoshiaki (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Consensual Paintings (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- Flowsnake Earth (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- A comparative classification of complexity measures (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
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