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- Complex constructions based on symmetry breaking in simple three dimensional IFS (2 Links)
- Evolving Art Using Multiple Aesthetic Measures (2 Links)
- A user-oriented image retrieval system based on interactive genetic algorithm (2 Links)
- Improving the ranking quality of medical image retrieval using a genetic feature selection method (2 Links)
- Searching for Surprise (2 Links)
- Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms (2 Links)
- Domain Bridging Associations Support Creativity (2 Links)
- Automated recoloring of evolved designs using evolved palettes (2 Links)
- Evolving Line Drawings (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Evolving virtual creatures (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Computer-Ästhetik (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Entropie (2 Links)
- Peter Kleiweg (2 Links)
- Extending the Range of Facial Types (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Ameisen Algorithmen (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Gregory S. Hornby (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
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