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- Learning Lexicographic Preference Models (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- Swarmic Paintings and Colour Attention (2 Links)
- Evolutionary Banners, exploring a generative design approach (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- Evolutionary Development of Mathematically Defined Forms (2 Links)
- Automated Landscape Painting in the Style of Bob Ross (2 Links)
- Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces (2 Links)
- Automatic Evolution of Conceptual Building Architectures (2 Links)
- Tabula Rasa: A Case Study in Evolutionary Curation (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Depth-aware neural style transfer (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Improbable Creativity (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Being Kasimir Malevich (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Search Strategies and the Creative Process (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Evolving Fractal Drawings (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Against Individual Creativity (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Mathematische Kunst (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- P3m1 Reference Implementation (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Interactive evolution for industrial design (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
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