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- SBEAT3: A tool for multi-part music composition by simulated breeding (2 Links)
- Autonomously Creating Quality Images (2 Links)
- The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis (2 Links)
- Schwarm Algorithmen (2 Links)
- On the Translation of Design Data into Design Form in Evolutionary Design (2 Links)
- Aesthetic image rating (AIR) algorithm (2 Links)
- Evolving Art Using Multiple Aesthetic Measures (2 Links)
- Edge Detection of Petrographic Images Using Genetic Programming (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Improving face detection (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Self-Assembling Dynamical Hierarchies (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Zellij Multipuzzle (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Passive Solar Building Design Using Genetic Programming (2 Links)
- Evolving virtual creatures (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Consensual Paintings (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- The alphabet synthesis machine (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- The darwinian structure of the design process (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Extending the Range of Facial Types (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Is Evolution Creative? (2 Links)
- Gregory S. Hornby (2 Links)
- Theory of Complexity (2 Links)
- Phänotyp (2 Links)
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