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Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.

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  1. Measuring Creativity In Software Development‏‎ (2 Links)
  2. The Painting Fool in New Dimensions‏‎ (2 Links)
  3. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  4. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  5. Steve Dipaola‏‎ (2 Links)
  6. Stippling with Aerial Robots‏‎ (2 Links)
  7. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  8. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  9. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  10. Generative Modelling with Timed L-Systems‏‎ (2 Links)
  11. Evolving Human Faces‏‎ (2 Links)
  12. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  13. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  14. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  15. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  16. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  17. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  18. Evolving ambiguous images‏‎ (2 Links)
  19. Investigating Face Space‏‎ (2 Links)
  20. Evolving expressions and art by choice‏‎ (2 Links)
  21. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  22. Ishihama Yoshiaki‏‎ (2 Links)
  23. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  24. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  25. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  26. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  27. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  28. Creative Search Trajectories and their Implications‏‎ (2 Links)
  29. Rebecca Luger-Guillaume‏‎ (2 Links)
  30. Towards a model for artificial aesthetics‏‎ (2 Links)
  31. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  32. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  33. Giving Colour to Images‏‎ (2 Links)
  34. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  35. Curious agents and situated design evaluations‏‎ (2 Links)
  36. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  37. A comparative classification of complexity measures‏‎ (2 Links)
  38. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  39. Artificial Nature: Immersive World Making‏‎ (2 Links)
  40. Swarm Painting Atelier‏‎ (2 Links)
  41. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  42. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  43. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  44. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  45. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  46. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  47. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  48. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  49. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  50. Flowsnake Earth‏‎ (2 Links)

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