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- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Space layout planning using an evolutionary approach (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Establishing Appreciation In a Creative System (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used? (2 Links)
- Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Henry Rowley (2 Links)
- Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems (2 Links)
- Knowledge Discovery of Artistic Influences: A Metric Learning Approach (2 Links)
- About a special relationship: abstract art - aesthetics - mathematics (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life (2 Links)
- Automated collage generation — with intent (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Leonel Moura (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Neuroästhetik (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Gegenständliche Kunst (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Non-Realistic 3D Object Stylization (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- SEURAT: robotic painter (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- On the Future of Computers and Creativity (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
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