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- Learning to colour greyscale images (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization (2 Links)
- Image Warping for a Painterly Effect (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
- Disney Meets Darwin — The Evolution of Funny Animated Figures (2 Links)
- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- Generating floor plan layouts with K-D tree algorithms and evolutionary strategies (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Evolving Fractal Drawings (2 Links)
- Artificial Drawing + Unity (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Zufallsprozess (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- P6m Reference Implementation (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Consensual Paintings (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Simulating Morphogenesis (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
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