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- Non-Photorealistic Rendering of Portraits (2 Links)
- Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI (2 Links)
- Rekombination (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- Automatic Mineral Identification Using Genetic Programming (2 Links)
- Decision Tree Modeling for Ranking Data (2 Links)
- Line-Based Rendering with Truchet-Like Tiles (2 Links)
- Rendering artistic light patterns (2 Links)
- Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation (2 Links)
- Collage, Technology, and Creative Process (2 Links)
- The Escher evolver: evolution to the people (2 Links)
- Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings (2 Links)
- Automatic invention of fitness functions with application to scene generation (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Zellij Multipuzzle (2 Links)
- SEURAT: robotic painter (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- On the Future of Computers and Creativity (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Self-Assembling Dynamical Hierarchies (2 Links)
- The alphabet synthesis machine (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- The darwinian structure of the design process (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Evolving virtual creatures (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Theory of Complexity (2 Links)
- Passive Solar Building Design Using Genetic Programming (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Computer-Ästhetik (2 Links)
- Entropie (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
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