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- Swarmic Paintings and Colour Attention (2 Links)
- About a special relationship: abstract art - aesthetics - mathematics (2 Links)
- Evolutionäre Algorithmen (2 Links)
- New IEC Research and Frameworks (2 Links)
- Man + Robots: Symbiotic Art (2 Links)
- Detecting people in cubist art (2 Links)
- Evolved Aesthetic Analogies to Improve Artistic Experience (2 Links)
- Niall J. L. Griffith (2 Links)
- Mapped Pictures: Aesthetic Image Annotations (2 Links)
- Digital Face Beautification (2 Links)
- Improving the ranking quality of medical image retrieval using a genetic feature selection method (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Evolving Fractal Drawings (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- Reproduktion (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Echo (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Erik J. Gustafson (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- P6m Reference Implementation (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
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