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- Evolutionäre Algorithmen (2 Links)
- Maintaining Population Diversity in Evolutionary Art (2 Links)
- Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- Evolved Aesthetic Analogies to Improve Artistic Experience (2 Links)
- Assessing Progress in Building Autonomously Creative Systems (2 Links)
- Evolving Assemblages of 3D Objects (2 Links)
- A preliminary investigation of evolution as a form design strategy (2 Links)
- Searching for Surprise (2 Links)
- Generative Design: A Paradigm for Design Research (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- Evolving Fractal Drawings (2 Links)
- Distance-based functions for image comparison (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Composition in Perspectives (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Mathematische Kunst (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Zufallsprozess (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Interactive evolution for industrial design (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Peter Kleiweg (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Investigating Face Space (2 Links)
- Consensual Paintings (2 Links)
- Ishihama Yoshiaki (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
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