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- Computational and Collective Creativity: Who’s Being Creative? (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- Holger Ferstl (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Establishing Appreciation In a Creative System (2 Links)
- Computer Vision for the Structured Representation and Stylisation of Visual Media Collections (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used? (2 Links)
- Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping (2 Links)
- Learning Preference Models in Recommender Systems (2 Links)
- Ian Butterfield (2 Links)
- Learning to colour greyscale images (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- Towards MCTS for Creative Domains (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes (2 Links)
- Image Warping for a Painterly Effect (2 Links)
- Stylized Reality (2 Links)
- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Swarm Painting Atelier (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Artificial Drawing + Unity (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Gegenständliche Kunst (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Depth-aware neural style transfer (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
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