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- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- A review on the application of evolutionary computation to information retrieval (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Biokunst (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Evolving for the Audience (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Aaron Davidson (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Improbable Creativity (2 Links)
- Genetische Programmierung (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Mathematische Kunst (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Gregory Dudek (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Interactive evolution for industrial design (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Investigating Face Space (2 Links)
- Ameisen Algorithmen (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Ishihama Yoshiaki (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
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