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Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.

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  1. Golan Levin‏‎ (2 Links)
  2. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  3. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  4. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  5. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  6. Is Evolution Creative?‏‎ (2 Links)
  7. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  8. John Mount‏‎ (2 Links)
  9. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  10. A 3D Modeling System for Creative Design‏‎ (2 Links)
  11. Flowsnake Earth‏‎ (2 Links)
  12. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  13. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  14. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  15. Keith Wiley‏‎ (2 Links)
  16. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  17. Bubble Hierarchies‏‎ (2 Links)
  18. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  19. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  20. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  21. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  22. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  23. Natural Color Symmetry‏‎ (2 Links)
  24. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  25. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  26. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  27. Swarm paintings – nonhuman art‏‎ (2 Links)
  28. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  29. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  30. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  31. Evolutionary Design by Computers‏‎ (2 Links)
  32. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  33. New Kinds of Fractal Patterns‏‎ (2 Links)
  34. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  35. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  36. Niche Constructing Drawing Robots‏‎ (2 Links)
  37. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  38. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  39. Chris Coyne‏‎ (2 Links)
  40. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  41. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  42. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  43. Art, emergence and the computational sublime‏‎ (2 Links)
  44. Video Granular Synthesis‏‎ (2 Links)
  45. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  46. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  47. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (2 Links)
  48. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  49. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  50. Evolutionary exploration of Complex Fractals‏‎ (2 Links)

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