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Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.

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  1. Space layout planning using an evolutionary approach‏‎ (2 Links)
  2. Detecting people in cubist art‏‎ (2 Links)
  3. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  4. Digital Face Beautification‏‎ (2 Links)
  5. Man + Robots: Symbiotic Art‏‎ (2 Links)
  6. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  7. Mapped Pictures: Aesthetic Image Annotations‏‎ (2 Links)
  8. Autonomously Creating Quality Images‏‎ (2 Links)
  9. Improving the ranking quality of medical image retrieval using a genetic feature selection method‏‎ (2 Links)
  10. Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life‏‎ (2 Links)
  11. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  12. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  13. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  14. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  15. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  16. Echo‏‎ (2 Links)
  17. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  18. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  19. Towards a model for artificial aesthetics‏‎ (2 Links)
  20. Evolving art with scalable vector graphics‏‎ (2 Links)
  21. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  22. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  23. Metaprogramming Emergent Graphics‏‎ (2 Links)
  24. Evolving virtual creatures‏‎ (2 Links)
  25. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  26. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  27. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  28. Swarm Painting Atelier‏‎ (2 Links)
  29. Neuroästhetik‏‎ (2 Links)
  30. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  31. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  32. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  33. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  34. A 3D Modeling System for Creative Design‏‎ (2 Links)
  35. Erik J. Gustafson‏‎ (2 Links)
  36. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  37. Extending the Range of Facial Types‏‎ (2 Links)
  38. Non-Realistic 3D Object Stylization‏‎ (2 Links)
  39. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  40. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  41. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  42. Gregory S. Hornby‏‎ (2 Links)
  43. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  44. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  45. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  46. SEURAT: robotic painter‏‎ (2 Links)
  47. On the Future of Computers and Creativity‏‎ (2 Links)
  48. Bubble Hierarchies‏‎ (2 Links)
  49. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  50. Art, emergence and the computational sublime‏‎ (2 Links)

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