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- Ungegenständliche Kunst (2 Links)
- Quantum Art (2 Links)
- Fractals and Multi-Layer Coloring Algorithms (2 Links)
- Neural style transfer: a paradigm shift for image-based artistic rendering? (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- Can a Genetic Algorithm Think Like a Composer? (2 Links)
- New IEC Research and Frameworks (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Evolutionary Banners, exploring a generative design approach (2 Links)
- Learning Preference Models in Recommender Systems (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- Ian Butterfield (2 Links)
- Niall J. L. Griffith (2 Links)
- Evolutionary Development of Mathematically Defined Forms (2 Links)
- Learning to colour greyscale images (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- Artificial creativity: A synthetic approach to the study of creative behaviour (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Live Algorithms (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Reproduktion (2 Links)
- Depth-aware neural style transfer (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Abstract Art by Shape Classification (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Automated collage generation — with intent (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Evolving Fractal Drawings (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- P6m Reference Implementation (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
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