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  1. Natural Processes and Artificial Procedures‏‎ (2 Links)
  2. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (2 Links)
  3. Fractal art — a comparison of styles‏‎ (2 Links)
  4. Creative Computers, Improvisation and Intimacy‏‎ (2 Links)
  5. Bubble Hierarchies‏‎ (2 Links)
  6. A 3D Modeling System for Creative Design‏‎ (2 Links)
  7. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  8. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  9. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  10. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  11. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  12. Swarm paintings – nonhuman art‏‎ (2 Links)
  13. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  14. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  15. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  16. Rebecca Luger-Guillaume‏‎ (2 Links)
  17. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  18. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  19. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  20. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  21. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  22. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  23. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  24. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  25. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  26. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  27. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  28. Video Granular Synthesis‏‎ (2 Links)
  29. Chris Coyne‏‎ (2 Links)
  30. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  31. Ten questions concerning generative computer art‏‎ (2 Links)
  32. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  33. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  34. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  35. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  36. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  37. Art, emergence and the computational sublime‏‎ (2 Links)
  38. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  39. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  40. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  41. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  42. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  43. Improving face detection‏‎ (2 Links)
  44. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  45. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  46. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  47. Evolving Fractal Drawings‏‎ (2 Links)
  48. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  49. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  50. Generative and Evolutionary Design in Design Education‏‎ (2 Links)

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