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Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.

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  1. Autonomously Creating Quality Images‏‎ (2 Links)
  2. Computational Aesthetics Conferences‏‎ (2 Links)
  3. Learning Lexicographic Preference Models‏‎ (2 Links)
  4. Evolving Assemblages of 3D Objects‏‎ (2 Links)
  5. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  6. Ungegenständliche Kunst‏‎ (2 Links)
  7. Generative Design: A Paradigm for Design Research‏‎ (2 Links)
  8. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  9. Aesthetic image rating (AIR) algorithm‏‎ (2 Links)
  10. Electric Sheep‏‎ (2 Links)
  11. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  12. Natural Color Symmetry‏‎ (2 Links)
  13. Computational Creativity through a Gap‏‎ (2 Links)
  14. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  15. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  16. Embodied creativity‏‎ (2 Links)
  17. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  18. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  19. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  20. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  21. Image Stylization by Oil Paint Filtering using Color Palettes‏‎ (2 Links)
  22. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  23. New Kinds of Fractal Patterns‏‎ (2 Links)
  24. Evolving content in the galactic arms race video game‏‎ (2 Links)
  25. Video Granular Synthesis‏‎ (2 Links)
  26. Niche Constructing Drawing Robots‏‎ (2 Links)
  27. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  28. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  29. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  30. Ten questions concerning generative computer art‏‎ (2 Links)
  31. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  32. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  33. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  34. Improbable Creativity‏‎ (2 Links)
  35. A 3D Modeling System for Creative Design‏‎ (2 Links)
  36. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  37. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  38. Reproduktion‏‎ (2 Links)
  39. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  40. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  41. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  42. Mathematische Kunst‏‎ (2 Links)
  43. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  44. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  45. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  46. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  47. Measuring complexity using information fluctuation‏‎ (2 Links)
  48. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  49. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  50. Interactive EC-based Signal Processing‏‎ (2 Links)

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