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- The Painting Fool Teaching Interface (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Computational Creativity through a Gap (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Simulating Morphogenesis (2 Links)
- Embodied creativity (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Giving Colour to Images (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Aaron Davidson (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Flowsnake Earth (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Natural Color Symmetry (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Ameisen Algorithmen (2 Links)
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