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- Autonomously Creating Quality Images (2 Links)
- Mutation (2 Links)
- Tim Rowley (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Computer Vision for the Structured Representation and Stylisation of Visual Media Collections (2 Links)
- Aesthetic image rating (AIR) algorithm (2 Links)
- Establishing Appreciation In a Creative System (2 Links)
- Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used? (2 Links)
- Stylized Reality (2 Links)
- Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Transforming Exploratory Creativity with DeLeNoX (2 Links)
- Karl Gerbel (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- Gegenständliche Kunst (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Improbable Creativity (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Depth-aware neural style transfer (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Zellij Multipuzzle (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
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