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- Aesthetic image rating (AIR) algorithm (2 Links)
- DESIGN ARCHITECTURE BY GENETIC ALGORITHM (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- Semantic Operators for Evolutionary Art (2 Links)
- The Markov Pen: Online Synthesis of Free-Hand Drawing Styles (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Is Evolution Creative? (2 Links)
- Peter Weibel (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Distance-based functions for image comparison (2 Links)
- Composition in Perspectives (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- John Mount (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Preference Learning: An Introduction (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Keith Wiley (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Evolving virtual creatures (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Art, emergence and the computational sublime (2 Links)
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