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  1. Evolving 3D Morphology and Behavior by Competition‏‎ (2 Links)
  2. Generative Art Inspired by Nature, Using NodeBox‏‎ (2 Links)
  3. The Creative Mind: Myths and Mechanisms‏‎ (2 Links)
  4. Searching for Surprise‏‎ (2 Links)
  5. Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function‏‎ (2 Links)
  6. Disney Meets Darwin — The Evolution of Funny Animated Figures‏‎ (2 Links)
  7. Generative Representations for Artificial Architecture and Passive Solar Performance TR‏‎ (2 Links)
  8. Informational Aesthetics Measures‏‎ (2 Links)
  9. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (2 Links)
  10. Generic Evolutionary Design‏‎ (2 Links)
  11. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  12. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  13. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  14. Metaprogramming Emergent Graphics‏‎ (2 Links)
  15. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  16. Evolving for the Audience‏‎ (2 Links)
  17. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  18. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  19. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  20. The Painting Fool Teaching Interface‏‎ (2 Links)
  21. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  22. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  23. Genetische Programmierung‏‎ (2 Links)
  24. Artificial Drawing + Unity‏‎ (2 Links)
  25. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  26. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  27. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  28. Exploring aesthetic pattern formation‏‎ (2 Links)
  29. Peter Kleiweg‏‎ (2 Links)
  30. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  31. Consensual Paintings‏‎ (2 Links)
  32. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  33. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  34. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  35. Gregory Dudek‏‎ (2 Links)
  36. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  37. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  38. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  39. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  40. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  41. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  42. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  43. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  44. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  45. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  46. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  47. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  48. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  49. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  50. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)

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