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- Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies (2 Links)
- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- Extending grammatical evolution to evolve digital surfaces with genr8 (2 Links)
- Grammar-based Genetic Programming: A Survey (2 Links)
- Interactive evolution for industrial design (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Gregory S. Hornby (2 Links)
- Peter Weibel (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Investigating Face Space (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Ishihama Yoshiaki (2 Links)
- Erik J. Gustafson (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Preference Learning: An Introduction (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- Art, emergence and the computational sublime (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Bubble Hierarchies (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
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