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Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.

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  1. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  2. Painting With Triangles‏‎ (2 Links)
  3. Evolving an Aircraft Using a Parametric Design System‏‎ (2 Links)
  4. Edge Detection of Petrographic Images Using Genetic Programming‏‎ (2 Links)
  5. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (2 Links)
  6. Michael Witbrock‏‎ (2 Links)
  7. Interactive evolution of images‏‎ (2 Links)
  8. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  9. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  10. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  11. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  12. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)
  13. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  14. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  15. Peter Kleiweg‏‎ (2 Links)
  16. Exploring aesthetic pattern formation‏‎ (2 Links)
  17. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  18. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  19. Is Evolution Creative?‏‎ (2 Links)
  20. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  21. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  22. Consensual Paintings‏‎ (2 Links)
  23. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  24. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  25. Gregory Dudek‏‎ (2 Links)
  26. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  27. John Mount‏‎ (2 Links)
  28. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  29. A History of Creativity for Future AI Research‏‎ (2 Links)
  30. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  31. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  32. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  33. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  34. Keith Wiley‏‎ (2 Links)
  35. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  36. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  37. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  38. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  39. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  40. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  41. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  42. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  43. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  44. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  45. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  46. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  47. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  48. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  49. Rebecca Luger-Guillaume‏‎ (2 Links)
  50. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)

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