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Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.

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  1. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  2. Line-Based Rendering with Truchet-Like Tiles‏‎ (2 Links)
  3. Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity‏‎ (2 Links)
  4. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)
  5. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  6. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  7. Design Space of Tiling Template‏‎ (2 Links)
  8. Color Mixing using Colliding Particles‏‎ (2 Links)
  9. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  10. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  11. Evolving Approximate Image Filters‏‎ (2 Links)
  12. Swarm paintings – nonhuman art‏‎ (2 Links)
  13. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  14. Importance-Driven Focus of Attention‏‎ (2 Links)
  15. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  16. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  17. Distance-based functions for image comparison‏‎ (2 Links)
  18. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  19. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  20. Composition in Perspectives‏‎ (2 Links)
  21. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  22. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  23. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  24. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  25. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  26. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  27. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  28. Video Granular Synthesis‏‎ (2 Links)
  29. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  30. Evolving for the Audience‏‎ (2 Links)
  31. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  32. Ten questions concerning generative computer art‏‎ (2 Links)
  33. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  34. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  35. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  36. Metaprogramming Emergent Graphics‏‎ (2 Links)
  37. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  38. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  39. Genetische Programmierung‏‎ (2 Links)
  40. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  41. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  42. A comparative classification of complexity measures‏‎ (2 Links)
  43. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  44. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  45. Artificial Nature: Immersive World Making‏‎ (2 Links)
  46. Exploring aesthetic pattern formation‏‎ (2 Links)
  47. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  48. Search Strategies and the Creative Process‏‎ (2 Links)
  49. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  50. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)

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