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  1. Searching for Surprise‏‎ (2 Links)
  2. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  3. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  4. Evolving ambiguous images‏‎ (2 Links)
  5. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  6. Evolving expressions and art by choice‏‎ (2 Links)
  7. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  8. Electric Sheep‏‎ (2 Links)
  9. Variation‏‎ (2 Links)
  10. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  11. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  12. Computational Creativity through a Gap‏‎ (2 Links)
  13. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  14. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  15. Embodied creativity‏‎ (2 Links)
  16. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  17. Interactive evolution of dynamical systems‏‎ (2 Links)
  18. Tatsu Unemi‏‎ (2 Links)
  19. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  20. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  21. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  22. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  23. A comparative classification of complexity measures‏‎ (2 Links)
  24. Artificial Nature: Immersive World Making‏‎ (2 Links)
  25. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  26. Giving Colour to Images‏‎ (2 Links)
  27. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  28. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  29. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  30. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  31. Peter Kleiweg‏‎ (2 Links)
  32. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  33. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  34. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  35. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  36. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  37. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  38. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  39. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  40. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  41. Aaron Davidson‏‎ (2 Links)
  42. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  43. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  44. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  45. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  46. Zufallsprozess‏‎ (2 Links)
  47. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  48. Flowsnake Earth‏‎ (2 Links)
  49. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  50. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)

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