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- Fractals and Multi-Layer Coloring Algorithms (2 Links)
- Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution (2 Links)
- New IEC Research and Frameworks (2 Links)
- Computational and Collective Creativity: Who’s Being Creative? (2 Links)
- Evolutionary Banners, exploring a generative design approach (2 Links)
- Niall J. L. Griffith (2 Links)
- Learning Preference Models in Recommender Systems (2 Links)
- Evolutionary Development of Mathematically Defined Forms (2 Links)
- Ian Butterfield (2 Links)
- Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems (2 Links)
- Learning to colour greyscale images (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Computer Vision for the Structured Representation and Stylisation of Visual Media Collections (2 Links)
- About a special relationship: abstract art - aesthetics - mathematics (2 Links)
- Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves (2 Links)
- Image Warping for a Painterly Effect (2 Links)
- Generating floor plan layouts with K-D tree algorithms and evolutionary strategies (2 Links)
- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Evolving Fractal Drawings (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Zellij Multipuzzle (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- P6m Reference Implementation (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Simulating Morphogenesis (2 Links)
- The alphabet synthesis machine (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- The darwinian structure of the design process (2 Links)
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