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  1. Bernd Lintermann‏‎ (2 Links)
  2. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  3. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  4. Measuring Creativity In Software Development‏‎ (2 Links)
  5. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  6. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  7. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  8. Evolving design genes in space layout problems‏‎ (2 Links)
  9. Rebecca Luger-Guil‏‎ (2 Links)
  10. Ameisen Algorithmen‏‎ (2 Links)
  11. Distance-based functions for image comparison‏‎ (2 Links)
  12. Interactive evolution for industrial design‏‎ (2 Links)
  13. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  14. Video Granular Synthesis‏‎ (2 Links)
  15. Composition in Perspectives‏‎ (2 Links)
  16. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  17. Ten questions concerning generative computer art‏‎ (2 Links)
  18. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  19. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  20. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  21. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  22. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  23. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  24. Giving Colour to Images‏‎ (2 Links)
  25. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  26. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  27. Investigating Face Space‏‎ (2 Links)
  28. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  29. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  30. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  31. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  32. Ishihama Yoshiaki‏‎ (2 Links)
  33. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  34. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  35. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  36. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  37. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  38. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  39. The Future of Evolutionary Design Research‏‎ (2 Links)
  40. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  41. Consensual Paintings‏‎ (2 Links)
  42. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  43. Flowsnake Earth‏‎ (2 Links)
  44. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  45. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  46. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  47. A comparative classification of complexity measures‏‎ (2 Links)
  48. Artificial Nature: Immersive World Making‏‎ (2 Links)
  49. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  50. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)

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