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- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- The emergence of the representation of style in design (2 Links)
- Stippling with Aerial Robots (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Flowsnake Earth (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Evolutionary Design by Computers (2 Links)
- Being Kasimir Malevich (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Leonel Moura (2 Links)
- Against Individual Creativity (2 Links)
- Variation (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- Tatsu Unemi (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Depth-aware neural style transfer (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Evolutionäre Musik (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Evolved look-up tables for simulated DNA controlled robots (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
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