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- Model Proposal for a Constructed Artist (2 Links)
- The case for a mixed-initiative collaborative neuroevolution approach (2 Links)
- Space layout planning using an evolutionary approach (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity (2 Links)
- Computer-Kreativität (2 Links)
- Golan Levin (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Computer Software for Measuring Creative Search (2 Links)
- An Examination on the Modularity of Grammars in Grammatical Evolutionary Design (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- A Benchmark Image Set for Evaluating Stylization (2 Links)
- Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Flowsnake Earth (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Neuroästhetik (2 Links)
- Bubble Hierarchies (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- Swarm Painting Atelier (2 Links)
- Künstliches Leben (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Evolutionary Design by Computers (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- A comparative classification of complexity measures (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Non-Realistic 3D Object Stylization (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Chris Coyne (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- Live Algorithms (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- SEURAT: robotic painter (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
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