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- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Embodied creativity (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Preference Learning: An Introduction (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Andrew Rowbottom (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Gegenständliche Kunst (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Leonel Moura (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Variation (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Artificial Drawing + Unity (2 Links)
- Tatsu Unemi (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Search Strategies and the Creative Process (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Evolving for the Audience (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
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