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  1. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  2. Non-Realistic 3D Object Stylization‏‎ (2 Links)
  3. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  4. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  5. Video Granular Synthesis‏‎ (2 Links)
  6. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  7. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  8. Ten questions concerning generative computer art‏‎ (2 Links)
  9. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  10. Ameisen Algorithmen‏‎ (2 Links)
  11. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  12. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  13. Creative Search Trajectories and their Implications‏‎ (2 Links)
  14. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  15. SEURAT: robotic painter‏‎ (2 Links)
  16. On the Future of Computers and Creativity‏‎ (2 Links)
  17. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  18. Curious agents and situated design evaluations‏‎ (2 Links)
  19. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  20. Improving face detection‏‎ (2 Links)
  21. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  22. Evolving Fractal Drawings‏‎ (2 Links)
  23. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  24. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  25. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  26. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  27. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  28. Information aesthetics: an heroic experiment‏‎ (2 Links)
  29. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  30. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  31. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  32. The Future of Evolutionary Design Research‏‎ (2 Links)
  33. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  34. Evolving content in the galactic arms race video game‏‎ (2 Links)
  35. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  36. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  37. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  38. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  39. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  40. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  41. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  42. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  43. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  44. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  45. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  46. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  47. Complexity of two-dimensional patterns‏‎ (2 Links)
  48. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  49. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  50. A comparative classification of complexity measures‏‎ (2 Links)

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