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  1. Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach‏‎ (2 Links)
  2. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  3. Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining‏‎ (2 Links)
  4. Evolving Glitch Art‏‎ (2 Links)
  5. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  6. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  7. Evolving ambiguous images‏‎ (2 Links)
  8. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  9. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  10. Evolving expressions and art by choice‏‎ (2 Links)
  11. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  12. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  13. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  14. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  15. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  16. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  17. Peter Weibel‏‎ (2 Links)
  18. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  19. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  20. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  21. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  22. Bubble Hierarchies‏‎ (2 Links)
  23. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  24. Giving Colour to Images‏‎ (2 Links)
  25. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  26. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  27. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  28. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  29. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  30. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  31. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  32. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  33. Interactive evolution of dynamical systems‏‎ (2 Links)
  34. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  35. Being Kasimir Malevich‏‎ (2 Links)
  36. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  37. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  38. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  39. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  40. Preference Learning: An Introduction‏‎ (2 Links)
  41. Against Individual Creativity‏‎ (2 Links)
  42. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  43. Chris Coyne‏‎ (2 Links)
  44. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  45. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  46. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  47. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  48. Flowsnake Earth‏‎ (2 Links)
  49. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  50. Towards a model for artificial aesthetics‏‎ (2 Links)

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