Seiten mit den meisten Links

Wechseln zu: Navigation, Suche

Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)

  1. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  2. Passive Solar Building Design Using Genetic Programming TR‏‎ (2 Links)
  3. Automated Collage Generation - With More Intent 2011‏‎ (2 Links)
  4. The T. albipennis Sand Painting Artists‏‎ (2 Links)
  5. Combining Representational Domains for Computational Creativity‏‎ (2 Links)
  6. Evolutionäre Algorithmen‏‎ (2 Links)
  7. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  8. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  9. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  10. The alphabet synthesis machine‏‎ (2 Links)
  11. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  12. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  13. The darwinian structure of the design process‏‎ (2 Links)
  14. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  15. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  16. Investigating Face Space‏‎ (2 Links)
  17. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  18. Evolving Fractal Drawings‏‎ (2 Links)
  19. Ishihama Yoshiaki‏‎ (2 Links)
  20. Peter Weibel‏‎ (2 Links)
  21. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  22. Theory of Complexity‏‎ (2 Links)
  23. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  24. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  25. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  26. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  27. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  28. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  29. Batik Fractal : Traditional Art to Modern Complexity‏‎ (2 Links)
  30. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  31. Evolving content in the galactic arms race video game‏‎ (2 Links)
  32. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  33. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  34. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  35. Preference Learning: An Introduction‏‎ (2 Links)
  36. Algorithmic randomness and physical entropy‏‎ (2 Links)
  37. Computer-Ästhetik‏‎ (2 Links)
  38. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  39. Entropie‏‎ (2 Links)
  40. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)
  41. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  42. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  43. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  44. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  45. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  46. Learning representations for creative design using evolution‏‎ (2 Links)
  47. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  48. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  49. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  50. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)