Seiten mit den meisten Links

Wechseln zu: Navigation, Suche

Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)

  1. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  2. Autonomously Creating Quality Images‏‎ (2 Links)
  3. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  4. Preference Learning: An Introduction‏‎ (2 Links)
  5. Towards a model for artificial aesthetics‏‎ (2 Links)
  6. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  7. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  8. Flowsnake Earth‏‎ (2 Links)
  9. Bubble Hierarchies‏‎ (2 Links)
  10. Swarm Painting Atelier‏‎ (2 Links)
  11. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  12. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  13. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  14. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  15. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  16. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  17. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  18. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  19. A 3D Modeling System for Creative Design‏‎ (2 Links)
  20. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  21. Evolutionary Design by Computers‏‎ (2 Links)
  22. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  23. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  24. Chris Coyne‏‎ (2 Links)
  25. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  26. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  27. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  28. Leonel Moura‏‎ (2 Links)
  29. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  30. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  31. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  32. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  33. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (2 Links)
  34. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  35. Evolutionary exploration of Complex Fractals‏‎ (2 Links)
  36. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  37. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  38. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  39. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  40. Evolutionäre Musik‏‎ (2 Links)
  41. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  42. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  43. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  44. Evolved look-up tables for simulated DNA controlled robots‏‎ (2 Links)
  45. Search Strategies and the Creative Process‏‎ (2 Links)
  46. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  47. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  48. Importance-Driven Focus of Attention‏‎ (2 Links)
  49. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  50. Generative Art Geometry. Logical interpretations for Generative Algorithms‏‎ (2 Links)

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)