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Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.

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  1. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  2. Evolving virtual creatures‏‎ (2 Links)
  3. Against Individual Creativity‏‎ (2 Links)
  4. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  5. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  6. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  7. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  8. Rebecca Luger-Guillaume‏‎ (2 Links)
  9. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  10. Leonel Moura‏‎ (2 Links)
  11. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  12. Variation‏‎ (2 Links)
  13. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  14. Extending the Range of Facial Types‏‎ (2 Links)
  15. Tatsu Unemi‏‎ (2 Links)
  16. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  17. Erik J. Gustafson‏‎ (2 Links)
  18. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  19. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  20. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  21. Gregory S. Hornby‏‎ (2 Links)
  22. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  23. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  24. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  25. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  26. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  27. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  28. Importance-Driven Focus of Attention‏‎ (2 Links)
  29. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  30. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  31. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  32. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  33. Andrew Rowbottom‏‎ (2 Links)
  34. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  35. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  36. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  37. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  38. Zufallsprozess‏‎ (2 Links)
  39. Bubble Hierarchies‏‎ (2 Links)
  40. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  41. Evolution of Animated Photomosaics‏‎ (2 Links)
  42. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  43. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  44. Metaprogramming Emergent Graphics‏‎ (2 Links)
  45. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  46. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  47. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  48. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  49. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  50. The Painting Fool Teaching Interface‏‎ (2 Links)

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