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  1. Schwarm Algorithmen‏‎ (2 Links)
  2. The Authorship of Generative Art‏‎ (2 Links)
  3. On the Translation of Design Data into Design Form in Evolutionary Design‏‎ (2 Links)
  4. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  5. Mapped Pictures: Aesthetic Image Annotations‏‎ (2 Links)
  6. Complex constructions based on symmetry breaking in simple three dimensional IFS‏‎ (2 Links)
  7. Improving the ranking quality of medical image retrieval using a genetic feature selection method‏‎ (2 Links)
  8. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  9. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  10. Evolving Glitch Art‏‎ (2 Links)
  11. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  12. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  13. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  14. Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation‏‎ (2 Links)
  15. Domain Bridging Associations Support Creativity‏‎ (2 Links)
  16. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  17. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  18. Evolving ambiguous images‏‎ (2 Links)
  19. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  20. Evolving expressions and art by choice‏‎ (2 Links)
  21. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  22. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  23. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  24. Metaprogramming Emergent Graphics‏‎ (2 Links)
  25. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  26. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  27. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  28. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  29. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  30. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  31. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  32. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  33. Computer-Ästhetik‏‎ (2 Links)
  34. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  35. Giving Colour to Images‏‎ (2 Links)
  36. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  37. Entropie‏‎ (2 Links)
  38. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  39. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  40. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  41. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  42. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  43. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  44. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  45. A comparative classification of complexity measures‏‎ (2 Links)
  46. Artificial Nature: Immersive World Making‏‎ (2 Links)
  47. Phänotyp‏‎ (2 Links)
  48. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  49. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  50. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)

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