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Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.
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- Evolutionary Development of Mathematically Defined Forms (2 Links)
- A formal theory of creativity to model the creation of art (2 Links)
- Novelty and figurative expression-based evolutionary art (2 Links)
- A genetic engineering approach to genetic algorithms (2 Links)
- Decision Tree Modeling for Ranking Data (2 Links)
- Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves (2 Links)
- Line-Based Rendering with Truchet-Like Tiles (2 Links)
- Collage, Technology, and Creative Process (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Aaron Davidson (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Evolving Fractal Drawings (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Zellij Multipuzzle (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Computer-Ästhetik (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Entropie (2 Links)
- The alphabet synthesis machine (2 Links)
- Peter Kleiweg (2 Links)
- Ameisen Algorithmen (2 Links)
- The darwinian structure of the design process (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
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