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Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.

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  1. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)
  2. Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity‏‎ (2 Links)
  3. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  4. Stippling with Aerial Robots‏‎ (2 Links)
  5. Design Space of Tiling Template‏‎ (2 Links)
  6. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)
  7. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  8. Tim Rowley‏‎ (2 Links)
  9. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  10. Evolutionary shape grammars for product design‏‎ (2 Links)
  11. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  12. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  13. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  14. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  15. Keith Wiley‏‎ (2 Links)
  16. Evolving Approximate Image Filters‏‎ (2 Links)
  17. Distance-based functions for image comparison‏‎ (2 Links)
  18. Composition in Perspectives‏‎ (2 Links)
  19. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  20. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  21. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  22. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  23. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  24. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  25. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  26. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  27. Being Kasimir Malevich‏‎ (2 Links)
  28. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  29. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  30. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  31. Rebecca Luger-Guillaume‏‎ (2 Links)
  32. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  33. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  34. Against Individual Creativity‏‎ (2 Links)
  35. Evolving for the Audience‏‎ (2 Links)
  36. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  37. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  38. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  39. Genetische Programmierung‏‎ (2 Links)
  40. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  41. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  42. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  43. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  44. Exploring aesthetic pattern formation‏‎ (2 Links)
  45. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  46. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  47. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  48. Consensual Paintings‏‎ (2 Links)
  49. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  50. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)

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