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  1. Creative Ecosystems 2009‏‎ (2 Links)
  2. Mixed-Initiative Creative Drawing with webIconoscope‏‎ (2 Links)
  3. Pavimenta: A Photo Tiling Tool‏‎ (2 Links)
  4. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  5. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  6. Creatively Subverting Messages in Posters‏‎ (2 Links)
  7. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  8. Space layout planning using an evolutionary approach‏‎ (2 Links)
  9. Can a Genetic Algorithm Think Like a Composer?‏‎ (2 Links)
  10. Autonomously Creating Quality Images‏‎ (2 Links)
  11. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  12. Golan Levin‏‎ (2 Links)
  13. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  14. Aesthetic image rating (AIR) algorithm‏‎ (2 Links)
  15. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  16. Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life‏‎ (2 Links)
  17. Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies‏‎ (2 Links)
  18. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  19. Style-aware Robust Color Transfer‏‎ (2 Links)
  20. Preconceptual Creativity‏‎ (2 Links)
  21. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  22. Flowsnake Earth‏‎ (2 Links)
  23. Towards a model for artificial aesthetics‏‎ (2 Links)
  24. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  25. A 3D Modeling System for Creative Design‏‎ (2 Links)
  26. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  27. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  28. Neuroästhetik‏‎ (2 Links)
  29. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  30. Swarm Painting Atelier‏‎ (2 Links)
  31. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  32. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  33. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  34. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  35. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  36. Evolutionary Design by Computers‏‎ (2 Links)
  37. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  38. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  39. Non-Realistic 3D Object Stylization‏‎ (2 Links)
  40. Leonel Moura‏‎ (2 Links)
  41. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  42. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  43. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  44. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (2 Links)
  45. Evolutionary exploration of Complex Fractals‏‎ (2 Links)
  46. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  47. Art, emergence and the computational sublime‏‎ (2 Links)
  48. Computer-Ästhetik‏‎ (2 Links)
  49. SEURAT: robotic painter‏‎ (2 Links)
  50. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)

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