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- Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation (2 Links)
- Automated Landscape Painting in the Style of Bob Ross (2 Links)
- Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces (2 Links)
- Generating Artwork Using Previous Created Image as Coloring Palette (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Automatic Evolution of Conceptual Building Architectures (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Active User Intervention in an EC Search (2 Links)
- Decision Tree Modeling for Ranking Data (2 Links)
- Evolutionary shape grammars for product design (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Depth-aware neural style transfer (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Improving face detection (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Being Kasimir Malevich (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- P6m Reference Implementation (2 Links)
- Against Individual Creativity (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Evolving for the Audience (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Genetische Programmierung (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Simulating Morphogenesis (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
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