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  1. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  2. Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function‏‎ (2 Links)
  3. Improving the ranking quality of medical image retrieval using a genetic feature selection method‏‎ (2 Links)
  4. Generative Representations for Artificial Architecture and Passive Solar Performance TR‏‎ (2 Links)
  5. Ranking Cases with Classification Rules‏‎ (2 Links)
  6. Computational and Collective Creativity: Who’s Being Creative?‏‎ (2 Links)
  7. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  8. Generic Evolutionary Design‏‎ (2 Links)
  9. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  10. Informational Aesthetics Measures‏‎ (2 Links)
  11. The T. albipennis Sand Painting Artists‏‎ (2 Links)
  12. Evolving an Aircraft Using a Parametric Design System‏‎ (2 Links)
  13. The alphabet synthesis machine‏‎ (2 Links)
  14. Evolving for the Audience‏‎ (2 Links)
  15. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  16. Metaprogramming Emergent Graphics‏‎ (2 Links)
  17. The darwinian structure of the design process‏‎ (2 Links)
  18. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  19. Genetische Programmierung‏‎ (2 Links)
  20. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  21. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  22. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  23. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  24. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  25. Theory of Complexity‏‎ (2 Links)
  26. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  27. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  28. Exploring aesthetic pattern formation‏‎ (2 Links)
  29. Search Strategies and the Creative Process‏‎ (2 Links)
  30. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  31. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  32. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  33. Creating and rendering convolution surfaces‏‎ (2 Links)
  34. Gregory Dudek‏‎ (2 Links)
  35. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  36. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  37. Self-design and ontogenetic evolution‏‎ (2 Links)
  38. P3m1 Reference Implementation‏‎ (2 Links)
  39. Semantic aware methods for evolutionary art‏‎ (2 Links)
  40. A 3D Modeling System for Creative Design‏‎ (2 Links)
  41. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  42. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  43. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  44. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  45. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  46. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  47. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  48. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  49. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  50. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)

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