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  1. Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes‏‎ (2 Links)
  2. Quantifying Creativity in Art Networks‏‎ (2 Links)
  3. Golan Levin‏‎ (2 Links)
  4. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  5. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  6. Creating and rendering convolution surfaces‏‎ (2 Links)
  7. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  8. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  9. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  10. Abstract Art by Shape Classification‏‎ (2 Links)
  11. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  12. Automated collage generation — with intent‏‎ (2 Links)
  13. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  14. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  15. Flowsnake Earth‏‎ (2 Links)
  16. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  17. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  18. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  19. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  20. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  21. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  22. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  23. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  24. Depth-aware neural style transfer‏‎ (2 Links)
  25. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  26. Evolutionary Design by Computers‏‎ (2 Links)
  27. Search Strategies and the Creative Process‏‎ (2 Links)
  28. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  29. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  30. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  31. Self-design and ontogenetic evolution‏‎ (2 Links)
  32. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  33. P3m1 Reference Implementation‏‎ (2 Links)
  34. Semantic aware methods for evolutionary art‏‎ (2 Links)
  35. Leonel Moura‏‎ (2 Links)
  36. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (2 Links)
  37. Evolutionary exploration of Complex Fractals‏‎ (2 Links)
  38. A 3D Modeling System for Creative Design‏‎ (2 Links)
  39. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  40. Swarm paintings – nonhuman art‏‎ (2 Links)
  41. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  42. Evolutionäre Musik‏‎ (2 Links)
  43. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  44. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  45. Evolved look-up tables for simulated DNA controlled robots‏‎ (2 Links)
  46. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  47. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  48. Generative Art Geometry. Logical interpretations for Generative Algorithms‏‎ (2 Links)
  49. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  50. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)

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