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  1. Schwarm Algorithmen‏‎ (2 Links)
  2. On the Translation of Design Data into Design Form in Evolutionary Design‏‎ (2 Links)
  3. Man + Robots: Symbiotic Art‏‎ (2 Links)
  4. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  5. Disney Meets Darwin — The Evolution of Funny Animated Figures‏‎ (2 Links)
  6. Mapped Pictures: Aesthetic Image Annotations‏‎ (2 Links)
  7. Evolving Glitch Art‏‎ (2 Links)
  8. Improving the ranking quality of medical image retrieval using a genetic feature selection method‏‎ (2 Links)
  9. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  10. Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation‏‎ (2 Links)
  11. A Comparison Between Representations for Evolving Images‏‎ (2 Links)
  12. Selektion‏‎ (2 Links)
  13. An Introduction To Kolmogorov Complexity and its Applications‏‎ (2 Links)
  14. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  15. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  16. Evolving ambiguous images‏‎ (2 Links)
  17. The Future of Evolutionary Design Research‏‎ (2 Links)
  18. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  19. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  20. Evolving expressions and art by choice‏‎ (2 Links)
  21. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  22. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  23. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  24. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  25. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  26. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  27. Metaprogramming Emergent Graphics‏‎ (2 Links)
  28. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  29. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  30. Giving Colour to Images‏‎ (2 Links)
  31. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  32. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  33. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  34. Art, emergence and the computational sublime‏‎ (2 Links)
  35. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  36. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  37. Consensual Paintings‏‎ (2 Links)
  38. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  39. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  40. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  41. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  42. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  43. Phänotyp‏‎ (2 Links)
  44. Artistic Stylization of Images and Video‏‎ (2 Links)
  45. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  46. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  47. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  48. Flowsnake Earth‏‎ (2 Links)
  49. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  50. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)

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