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- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Is Evolution Creative? (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- John Mount (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Automated collage generation — with intent (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Keith Wiley (2 Links)
- Natural Color Symmetry (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Variation (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Reproduktion (2 Links)
- Tatsu Unemi (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
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