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- Enhancing Creativity with Niche Construction (2 Links)
- Aesthetic image rating (AIR) algorithm (2 Links)
- Scott Neil-Teilly (2 Links)
- Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines (2 Links)
- In Praise of Evolution and Opacity (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Genetic Algorithms for the Generation of Models with Micropopulations (2 Links)
- Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies (2 Links)
- Induction Design: A Method for Evolutionary Design (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Mathematische Kunst (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- P6m Reference Implementation (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Interactive evolution for industrial design (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Simulating Morphogenesis (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Investigating Face Space (2 Links)
- Ishihama Yoshiaki (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Art, emergence and the computational sublime (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
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