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  1. Evolutionäre Algorithmen‏‎ (2 Links)
  2. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  3. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  4. Combining Representational Domains for Computational Creativity‏‎ (2 Links)
  5. Active User Intervention in an EC Search‏‎ (2 Links)
  6. Evolved Aesthetic Analogies to Improve Artistic Experience‏‎ (2 Links)
  7. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  8. Complex constructions based on symmetry breaking in simple three dimensional IFS‏‎ (2 Links)
  9. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  10. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  11. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  12. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  13. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  14. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  15. Evolving Fractal Drawings‏‎ (2 Links)
  16. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  17. Self-design and ontogenetic evolution‏‎ (2 Links)
  18. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  19. P3m1 Reference Implementation‏‎ (2 Links)
  20. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  21. Semantic aware methods for evolutionary art‏‎ (2 Links)
  22. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  23. The Future of Evolutionary Design Research‏‎ (2 Links)
  24. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  25. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  26. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  27. Being Kasimir Malevich‏‎ (2 Links)
  28. Evolving content in the galactic arms race video game‏‎ (2 Links)
  29. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  30. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  31. Against Individual Creativity‏‎ (2 Links)
  32. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  33. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  34. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  35. Interactive evolution of dynamical systems‏‎ (2 Links)
  36. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  37. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  38. Computer-Ästhetik‏‎ (2 Links)
  39. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  40. Entropie‏‎ (2 Links)
  41. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  42. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  43. Peter Weibel‏‎ (2 Links)
  44. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  45. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  46. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  47. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  48. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  49. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  50. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)

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