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- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Peter Weibel (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Computer-Ästhetik (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Entropie (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Preference Learning: An Introduction (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Ameisen Algorithmen (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Evolving virtual creatures (2 Links)
- Leonel Moura (2 Links)
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