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  1. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  2. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)
  3. In Praise of Evolution and Opacity‏‎ (2 Links)
  4. Complex constructions based on symmetry breaking in simple three dimensional IFS‏‎ (2 Links)
  5. A Comparison Between Representations for Evolving Images‏‎ (2 Links)
  6. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  7. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  8. An Introduction To Kolmogorov Complexity and its Applications‏‎ (2 Links)
  9. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  10. Domain Bridging Associations Support Creativity‏‎ (2 Links)
  11. Evolving design genes in space layout problems‏‎ (2 Links)
  12. Evolving expressions and art by choice‏‎ (2 Links)
  13. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  14. Measuring complexity using information fluctuation‏‎ (2 Links)
  15. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  16. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  17. Interactive EC-based Signal Processing‏‎ (2 Links)
  18. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  19. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  20. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  21. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  22. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  23. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  24. Interactive evolution for industrial design‏‎ (2 Links)
  25. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  26. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  27. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  28. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  29. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  30. Zufallsprozess‏‎ (2 Links)
  31. Giving Colour to Images‏‎ (2 Links)
  32. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  33. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  34. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  35. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  36. Art, emergence and the computational sublime‏‎ (2 Links)
  37. Computer-Ästhetik‏‎ (2 Links)
  38. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  39. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  40. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  41. The Painting Fool Teaching Interface‏‎ (2 Links)
  42. Entropie‏‎ (2 Links)
  43. Investigating Face Space‏‎ (2 Links)
  44. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  45. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  46. Ishihama Yoshiaki‏‎ (2 Links)
  47. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  48. Artistic Stylization of Images and Video‏‎ (2 Links)
  49. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  50. Flowsnake Earth‏‎ (2 Links)

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