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- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function (2 Links)
- Improving the ranking quality of medical image retrieval using a genetic feature selection method (2 Links)
- Generative Representations for Artificial Architecture and Passive Solar Performance TR (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- Computational and Collective Creativity: Who’s Being Creative? (2 Links)
- Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems (2 Links)
- Generic Evolutionary Design (2 Links)
- About a special relationship: abstract art - aesthetics - mathematics (2 Links)
- Informational Aesthetics Measures (2 Links)
- The T. albipennis Sand Painting Artists (2 Links)
- Evolving an Aircraft Using a Parametric Design System (2 Links)
- The alphabet synthesis machine (2 Links)
- Evolving for the Audience (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- The darwinian structure of the design process (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Genetische Programmierung (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Theory of Complexity (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Gregory Dudek (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- P3m1 Reference Implementation (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
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