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- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Evolving virtual creatures (2 Links)
- Against Individual Creativity (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Leonel Moura (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Variation (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Extending the Range of Facial Types (2 Links)
- Tatsu Unemi (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Erik J. Gustafson (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Gregory S. Hornby (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Andrew Rowbottom (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Zufallsprozess (2 Links)
- Bubble Hierarchies (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- The Painting Fool Teaching Interface (2 Links)
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