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Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.

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  1. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  2. Information aesthetics: an heroic experiment‏‎ (2 Links)
  3. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  4. Zufallsprozess‏‎ (2 Links)
  5. Evolving content in the galactic arms race video game‏‎ (2 Links)
  6. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  7. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  8. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  9. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  10. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  11. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  12. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  13. The Painting Fool Teaching Interface‏‎ (2 Links)
  14. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  15. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  16. Bubble Hierarchies‏‎ (2 Links)
  17. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  18. Peter Kleiweg‏‎ (2 Links)
  19. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  20. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  21. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  22. Art, emergence and the computational sublime‏‎ (2 Links)
  23. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  24. Is Evolution Creative?‏‎ (2 Links)
  25. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  26. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  27. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  28. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  29. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  30. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  31. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  32. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  33. Chris Coyne‏‎ (2 Links)
  34. John Mount‏‎ (2 Links)
  35. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  36. Artistic Stylization of Images and Video‏‎ (2 Links)
  37. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Links)
  38. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  39. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  40. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  41. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  42. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  43. Keith Wiley‏‎ (2 Links)
  44. EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design‏‎ (2 Links)
  45. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  46. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  47. Fractal expressionism - where art meets science‏‎ (2 Links)
  48. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  49. Abstract Art by Shape Classification‏‎ (2 Links)
  50. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)

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