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  1. Ungegenständliche Kunst‏‎ (2 Links)
  2. Label Ranking Algorithms: A Survey‏‎ (2 Links)
  3. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (2 Links)
  4. New challenges for evolutionary music and art‏‎ (2 Links)
  5. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  6. Learning Comparative User Models for Accelerating Human-Computer Collaborative Search‏‎ (2 Links)
  7. Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks‏‎ (2 Links)
  8. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  9. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  10. Computer-Kreativität‏‎ (2 Links)
  11. Evolutionary Design in Art‏‎ (2 Links)
  12. Non-Photorealistic Rendering of Portraits‏‎ (2 Links)
  13. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  14. Leonel Moura‏‎ (2 Links)
  15. Artificial Drawing + Unity‏‎ (2 Links)
  16. Video Granular Synthesis‏‎ (2 Links)
  17. Erik J. Gustafson‏‎ (2 Links)
  18. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  19. Gegenständliche Kunst‏‎ (2 Links)
  20. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  21. Ten questions concerning generative computer art‏‎ (2 Links)
  22. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  23. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  24. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  25. SEURAT: robotic painter‏‎ (2 Links)
  26. On the Future of Computers and Creativity‏‎ (2 Links)
  27. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  28. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  29. Importance-Driven Focus of Attention‏‎ (2 Links)
  30. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  31. Evolving Approximate Image Filters‏‎ (2 Links)
  32. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  33. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  34. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  35. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  36. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  37. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  38. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  39. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  40. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  41. Bubble Hierarchies‏‎ (2 Links)
  42. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  43. The Future of Evolutionary Design Research‏‎ (2 Links)
  44. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  45. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  46. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  47. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  48. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  49. Metaprogramming Emergent Graphics‏‎ (2 Links)
  50. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)

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