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Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.

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  1. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  2. Evolving expressions and art by choice‏‎ (2 Links)
  3. Leonel Moura‏‎ (2 Links)
  4. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  5. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  6. The Painting Fool Teaching Interface‏‎ (2 Links)
  7. Artistic Stylization of Images and Video‏‎ (2 Links)
  8. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  9. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  10. Search Strategies and the Creative Process‏‎ (2 Links)
  11. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  12. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  13. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  14. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  15. Giving Colour to Images‏‎ (2 Links)
  16. Consensual Paintings‏‎ (2 Links)
  17. Self-design and ontogenetic evolution‏‎ (2 Links)
  18. Abstract Art by Shape Classification‏‎ (2 Links)
  19. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  20. P3m1 Reference Implementation‏‎ (2 Links)
  21. Automated collage generation — with intent‏‎ (2 Links)
  22. Importance-Driven Focus of Attention‏‎ (2 Links)
  23. Semantic aware methods for evolutionary art‏‎ (2 Links)
  24. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  25. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  26. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  27. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  28. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  29. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  30. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  31. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  32. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  33. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  34. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  35. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  36. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  37. Flowsnake Earth‏‎ (2 Links)
  38. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  39. Metaprogramming Emergent Graphics‏‎ (2 Links)
  40. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  41. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  42. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  43. Peter Weibel‏‎ (2 Links)
  44. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  45. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  46. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  47. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  48. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  49. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  50. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)

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