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- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Pmm Reference Implementation (2 Links)
- Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies (2 Links)
- Stroke surfaces: Temporally coherent non-photorealistic animations from video (2 Links)
- Establishing Appreciation In a Creative System (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Population (2 Links)
- Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used? (2 Links)
- Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Natural Color Symmetry (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Leonel Moura (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Gegenständliche Kunst (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Video Granular Synthesis (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Reproduktion (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Art, emergence and the computational sublime (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
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