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- Evolutionary shape grammars for product design (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- A Turing Test for Generative Art (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- Evolving 3D Morphology and Behavior by Competition (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Searching for Surprise (2 Links)
- Generative Art Inspired by Nature, Using NodeBox (2 Links)
- Artificial Neural Network Spaces (2 Links)
- DESIGN ARCHITECTURE BY GENETIC ALGORITHM (2 Links)
- Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Evolving for the Audience (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Genetische Programmierung (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Distance-based functions for image comparison (2 Links)
- Peter Kleiweg (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Composition in Perspectives (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Is Evolution Creative? (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
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