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  1. Search Strategies and the Creative Process‏‎ (2 Links)
  2. Andrew Rowbottom‏‎ (2 Links)
  3. Improbable Creativity‏‎ (2 Links)
  4. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  5. Evolving Fractal Drawings‏‎ (2 Links)
  6. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  7. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  8. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  9. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  10. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  11. Self-design and ontogenetic evolution‏‎ (2 Links)
  12. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  13. P3m1 Reference Implementation‏‎ (2 Links)
  14. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  15. Mathematische Kunst‏‎ (2 Links)
  16. Semantic aware methods for evolutionary art‏‎ (2 Links)
  17. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  18. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  19. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  20. The Future of Evolutionary Design Research‏‎ (2 Links)
  21. Evolving content in the galactic arms race video game‏‎ (2 Links)
  22. Measuring complexity using information fluctuation‏‎ (2 Links)
  23. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  24. Interactive EC-based Signal Processing‏‎ (2 Links)
  25. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  26. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  27. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  28. Artificial Drawing + Unity‏‎ (2 Links)
  29. Interactive evolution for industrial design‏‎ (2 Links)
  30. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  31. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  32. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  33. Complexity of two-dimensional patterns‏‎ (2 Links)
  34. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  35. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  36. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  37. Peter Weibel‏‎ (2 Links)
  38. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  39. Investigating Face Space‏‎ (2 Links)
  40. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  41. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  42. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  43. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  44. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  45. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  46. Ishihama Yoshiaki‏‎ (2 Links)
  47. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  48. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  49. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  50. Electric Sheep‏‎ (2 Links)

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