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Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.

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  1. Learning to colour greyscale images‏‎ (2 Links)
  2. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  3. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  4. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (2 Links)
  5. Image Warping for a Painterly Effect‏‎ (2 Links)
  6. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)
  7. Disney Meets Darwin — The Evolution of Funny Animated Figures‏‎ (2 Links)
  8. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  9. Generating floor plan layouts with K-D tree algorithms and evolutionary strategies‏‎ (2 Links)
  10. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  11. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  12. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  13. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  14. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  15. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  16. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  17. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  18. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  19. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  20. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  21. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  22. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  23. Evolving Fractal Drawings‏‎ (2 Links)
  24. Artificial Drawing + Unity‏‎ (2 Links)
  25. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  26. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  27. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  28. Zufallsprozess‏‎ (2 Links)
  29. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  30. P6m Reference Implementation‏‎ (2 Links)
  31. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  32. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  33. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  34. Evolving content in the galactic arms race video game‏‎ (2 Links)
  35. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  36. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  37. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  38. The Painting Fool Teaching Interface‏‎ (2 Links)
  39. Consensual Paintings‏‎ (2 Links)
  40. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  41. Interactive evolution of dynamical systems‏‎ (2 Links)
  42. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  43. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  44. Simulating Morphogenesis‏‎ (2 Links)
  45. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  46. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  47. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  48. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  49. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  50. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)

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