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- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Construction and intuition: Creativity in early computer art (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- A Computer Model for the Generation of Visual Compositions (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- A Fitness Function for Creativity in Jazz Improvisation and Beyond (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- Flowsnake Earth (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Improbable Creativity (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Evolutionary Design by Computers (2 Links)
- P6m Reference Implementation (2 Links)
- Mathematische Kunst (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- Simulating Morphogenesis (2 Links)
- Interactive evolution for industrial design (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
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