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- Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections (2 Links)
- Active User Intervention in an EC Search (2 Links)
- Tabula Rasa: A Case Study in Evolutionary Curation (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms (2 Links)
- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- Adaptive enlargement of state spaces in evolutionary designing (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- Being Kasimir Malevich (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Against Individual Creativity (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Echo (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Evolving virtual creatures (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
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