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- Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution (2 Links)
- Evolving Line Drawings (2 Links)
- Label Ranking Algorithms: A Survey (2 Links)
- Hybrid Biological-Digital Systems in Artistic and Entertainment Computing (2 Links)
- New IEC Research and Frameworks (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Leonel Moura (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Evolving virtual creatures (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Reproduktion (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Extending the Range of Facial Types (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Consensual Paintings (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Gregory S. Hornby (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Being Kasimir Malevich (2 Links)
- Zellij Multipuzzle (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Against Individual Creativity (2 Links)
- P6m Reference Implementation (2 Links)
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