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- Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves (2 Links)
- Label Ranking Algorithms: A Survey (2 Links)
- Fractals and Multi-Layer Coloring Algorithms (2 Links)
- Hybrid Biological-Digital Systems in Artistic and Entertainment Computing (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Leonel Moura (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Zellij Multipuzzle (2 Links)
- P6m Reference Implementation (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Electric Sheep (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Computational Creativity through a Gap (2 Links)
- Embodied creativity (2 Links)
- Evolving Fractal Drawings (2 Links)
- Simulating Morphogenesis (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- The alphabet synthesis machine (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
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