Seiten mit den meisten Links
Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.
Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)
- Informational Aesthetics Measures (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- Computational Creativity Conceptualisation Grounded on ICCC Papers (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies (2 Links)
- The T. albipennis Sand Painting Artists (2 Links)
- Interactive Evolutionary CAD System for MEMS Layout Synthesis (2 Links)
- Computational and Collective Creativity: Who’s Being Creative? (2 Links)
- Evolutionary Design in Art (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations (2 Links)
- Evolutionary Image Transition Using Random Walks (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Entropie (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Peter Weibel (2 Links)
- Gegenständliche Kunst (2 Links)
- Theory of Complexity (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Preference Learning: An Introduction (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Evolving for the Audience (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Genetische Programmierung (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)