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- Automated recoloring of evolved designs using evolved palettes (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- Grammatical Evolution: Evolving Programs for an Arbitrary Language (2 Links)
- Construction and intuition: Creativity in early computer art (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Stepping stones in the mist (2 Links)
- Feature Extraction Languages and Visual Pattern Recognition (2 Links)
- Mutation (2 Links)
- Stimulating creative flow through computational feedback (2 Links)
- Filterscape: Energy Recycling in a Creative Ecosystem (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Video Granular Synthesis (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Natural Color Symmetry (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Ameisen Algorithmen (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Reproduktion (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- Color Mixing using Colliding Particles (2 Links)
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