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  1. Model Proposal for a Constructed Artist‏‎ (2 Links)
  2. Computational and Collective Creativity: Who’s Being Creative?‏‎ (2 Links)
  3. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  4. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  5. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  6. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  7. Computer Vision for the Structured Representation and Stylisation of Visual Media Collections‏‎ (2 Links)
  8. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  9. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  10. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  11. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  12. Steve Dipaola‏‎ (2 Links)
  13. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  14. Stippling with Aerial Robots‏‎ (2 Links)
  15. Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes‏‎ (2 Links)
  16. Towards MCTS for Creative Domains‏‎ (2 Links)
  17. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  18. Natural Processes and Artificial Procedures‏‎ (2 Links)
  19. Creative Ecosystems 2009‏‎ (2 Links)
  20. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  21. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (2 Links)
  22. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  23. Swarm Painting Atelier‏‎ (2 Links)
  24. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  25. Künstliches Leben‏‎ (2 Links)
  26. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  27. Artificial Drawing + Unity‏‎ (2 Links)
  28. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  29. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  30. Rebecca Luger-Guillaume‏‎ (2 Links)
  31. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  32. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  33. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  34. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  35. Live Algorithms‏‎ (2 Links)
  36. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  37. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  38. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  39. Depth-aware neural style transfer‏‎ (2 Links)
  40. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  41. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  42. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  43. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  44. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)
  45. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  46. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  47. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  48. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  49. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  50. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)

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