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- Active User Intervention in an EC Search (2 Links)
- Domain Bridging Associations Support Creativity (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms (2 Links)
- Adaptive enlargement of state spaces in evolutionary designing (2 Links)
- State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Steve Dipaola (2 Links)
- Mixed-Initiative Creative Drawing with webIconoscope (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Giving Colour to Images (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Being Kasimir Malevich (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Against Individual Creativity (2 Links)
- Computer-Ästhetik (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Entropie (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Flowsnake Earth (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Video Granular Synthesis (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Andrew Rowbottom (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Evolutionary Design by Computers (2 Links)
- Ten questions concerning generative computer art (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
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