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- Induction Design: A Method for Evolutionary Design (2 Links)
- Creativity refined: bypassing the gatekeepers of appropriateness and value (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- Generating Artwork Using Previous Created Image as Coloring Palette (2 Links)
- Curious Whispers: An Embodied Artificial Creative System (2 Links)
- A Comparison Between Representations for Evolving Images (2 Links)
- Measuring Creativity In Software Development (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Interactive evolution for industrial design (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Investigating Face Space (2 Links)
- Evolving for the Audience (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Ishihama Yoshiaki (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Search Strategies and the Creative Process (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Genetische Programmierung (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Zellij Multipuzzle (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- P3m1 Reference Implementation (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Artistic Stylization of Images and Video (2 Links)
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