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- ArTbitrating: an evolutionary environment for visual and sound composition (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- A Study of Image Colourfulness (2 Links)
- Interactive Evolutionary CAD System for MEMS Layout Synthesis (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- A comparative classification of complexity measures (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Giving Colour to Images (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Peter Weibel (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Aaron Davidson (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Preference Learning: An Introduction (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Flowsnake Earth (2 Links)
- Depth-aware neural style transfer (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Swarm Painting Atelier (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Evolutionary Design by Computers (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
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