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  1. Natural Processes and Artificial Procedures‏‎ (2 Links)
  2. Creative Evolutionary Systems‏‎ (2 Links)
  3. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (2 Links)
  4. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (2 Links)
  5. Creativity, emergence and evolution in design‏‎ (2 Links)
  6. Fractal art — a comparison of styles‏‎ (2 Links)
  7. Swarm Tech-Tiles Tim‏‎ (2 Links)
  8. Fractals and Multi-Layer Coloring Algorithms‏‎ (2 Links)
  9. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  10. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  11. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  12. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  13. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  14. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  15. Rebecca Luger-Guillaume‏‎ (2 Links)
  16. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  17. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  18. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  19. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  20. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  21. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  22. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  23. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  24. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  25. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  26. Color Mixing using Colliding Particles‏‎ (2 Links)
  27. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  28. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  29. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  30. A 3D Modeling System for Creative Design‏‎ (2 Links)
  31. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  32. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  33. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  34. Distance-based functions for image comparison‏‎ (2 Links)
  35. Improving face detection‏‎ (2 Links)
  36. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  37. Composition in Perspectives‏‎ (2 Links)
  38. Evolving Fractal Drawings‏‎ (2 Links)
  39. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  40. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  41. Zellij Multipuzzle‏‎ (2 Links)
  42. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  43. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  44. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  45. Information aesthetics: an heroic experiment‏‎ (2 Links)
  46. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  47. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  48. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  49. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  50. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)

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