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  1. Active User Intervention in an EC Search‏‎ (2 Links)
  2. Domain Bridging Associations Support Creativity‏‎ (2 Links)
  3. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  4. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  5. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  6. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  7. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  8. Steve Dipaola‏‎ (2 Links)
  9. Mixed-Initiative Creative Drawing with webIconoscope‏‎ (2 Links)
  10. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  11. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  12. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  13. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  14. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  15. Giving Colour to Images‏‎ (2 Links)
  16. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  17. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  18. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  19. Being Kasimir Malevich‏‎ (2 Links)
  20. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  21. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  22. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  23. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  24. Against Individual Creativity‏‎ (2 Links)
  25. Computer-Ästhetik‏‎ (2 Links)
  26. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  27. Entropie‏‎ (2 Links)
  28. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  29. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  30. Flowsnake Earth‏‎ (2 Links)
  31. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  32. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  33. Swarm paintings – nonhuman art‏‎ (2 Links)
  34. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  35. Rebecca Luger-Guillaume‏‎ (2 Links)
  36. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  37. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  38. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  39. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  40. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  41. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  42. Creating and rendering convolution surfaces‏‎ (2 Links)
  43. Video Granular Synthesis‏‎ (2 Links)
  44. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  45. Andrew Rowbottom‏‎ (2 Links)
  46. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  47. Evolutionary Design by Computers‏‎ (2 Links)
  48. Ten questions concerning generative computer art‏‎ (2 Links)
  49. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  50. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)

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