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- Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Genetische Programmierung (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Erik J. Gustafson (2 Links)
- Preference Learning: An Introduction (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Gregory Dudek (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Bubble Hierarchies (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Variation (2 Links)
- Leonel Moura (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Tatsu Unemi (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Chris Coyne (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Search Strategies and the Creative Process (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
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