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  1. Autonomously Creating Quality Images‏‎ (2 Links)
  2. Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation‏‎ (2 Links)
  3. The Escher evolver: evolution to the people‏‎ (2 Links)
  4. Aesthetic image rating (AIR) algorithm‏‎ (2 Links)
  5. Generating floor plan layouts with K-D tree algorithms and evolutionary strategies‏‎ (2 Links)
  6. Evolutionary generation of faces‏‎ (2 Links)
  7. The FloWr Online Platform: Automated Programming and Computational Creativity as a Service‏‎ (2 Links)
  8. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  9. Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes‏‎ (2 Links)
  10. Painting With Triangles‏‎ (2 Links)
  11. Evolutionäre Algorithmen‏‎ (2 Links)
  12. Henry Rowley‏‎ (2 Links)
  13. Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies‏‎ (2 Links)
  14. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  15. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  16. Creating and rendering convolution surfaces‏‎ (2 Links)
  17. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  18. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  19. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  20. Evolving Fractal Drawings‏‎ (2 Links)
  21. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  22. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  23. The alphabet synthesis machine‏‎ (2 Links)
  24. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  25. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  26. Peter Kleiweg‏‎ (2 Links)
  27. A 3D Modeling System for Creative Design‏‎ (2 Links)
  28. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  29. The darwinian structure of the design process‏‎ (2 Links)
  30. Leonel Moura‏‎ (2 Links)
  31. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  32. Evolving content in the galactic arms race video game‏‎ (2 Links)
  33. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  34. Theory of Complexity‏‎ (2 Links)
  35. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  36. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  37. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  38. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  39. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  40. Depth-aware neural style transfer‏‎ (2 Links)
  41. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  42. Importance-Driven Focus of Attention‏‎ (2 Links)
  43. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  44. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  45. Art, emergence and the computational sublime‏‎ (2 Links)
  46. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  47. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  48. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  49. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  50. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)

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