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- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Neuroästhetik (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Erik J. Gustafson (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Non-Realistic 3D Object Stylization (2 Links)
- Variation (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Giving Colour to Images (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Tatsu Unemi (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- SEURAT: robotic painter (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- On the Future of Computers and Creativity (2 Links)
- Bubble Hierarchies (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- A comparative classification of complexity measures (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Flowsnake Earth (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Self-Assembling Dynamical Hierarchies (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- Zufallsprozess (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Chris Coyne (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Aaron Davidson (2 Links)
- The Painting Fool Teaching Interface (2 Links)
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