Seiten mit den meisten Links
Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.
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- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- Golan Levin (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Phänotyp (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- John Mount (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Flowsnake Earth (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- Keith Wiley (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Neuroästhetik (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Evolutionary Design by Computers (2 Links)
- Non-Realistic 3D Object Stylization (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Video Granular Synthesis (2 Links)
- Art, emergence and the computational sublime (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- SEURAT: robotic painter (2 Links)
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