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Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.

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  1. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  2. A cybernetic approach to aesthetics‏‎ (2 Links)
  3. Artificial ecosystems for creative discovery‏‎ (2 Links)
  4. Tim Rowley‏‎ (2 Links)
  5. Can a Genetic Algorithm Think Like a Composer?‏‎ (2 Links)
  6. Measuring Creativity In Software Development‏‎ (2 Links)
  7. Stepping stones in the mist‏‎ (2 Links)
  8. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  9. Assessing Progress in Building Autonomously Creative Systems‏‎ (2 Links)
  10. Stimulating creative flow through computational feedback‏‎ (2 Links)
  11. Generating floor plan layouts with K-D tree algorithms and evolutionary strategies‏‎ (2 Links)
  12. A preliminary investigation of evolution as a form design strategy‏‎ (2 Links)
  13. Pmm Reference Implementation‏‎ (2 Links)
  14. Evolutionary generation of faces‏‎ (2 Links)
  15. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  16. Interactive evolution for industrial design‏‎ (2 Links)
  17. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  18. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  19. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  20. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  21. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  22. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  23. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  24. Depth-aware neural style transfer‏‎ (2 Links)
  25. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  26. Evolving Fractal Drawings‏‎ (2 Links)
  27. Natural Color Symmetry‏‎ (2 Links)
  28. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  29. Investigating Face Space‏‎ (2 Links)
  30. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  31. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  32. Ishihama Yoshiaki‏‎ (2 Links)
  33. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  34. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  35. New Kinds of Fractal Patterns‏‎ (2 Links)
  36. Evolving content in the galactic arms race video game‏‎ (2 Links)
  37. Batik Fractal : Traditional Art to Modern Complexity‏‎ (2 Links)
  38. Niche Constructing Drawing Robots‏‎ (2 Links)
  39. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  40. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  41. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  42. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  43. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  44. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  45. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  46. Algorithmic randomness and physical entropy‏‎ (2 Links)
  47. Reproduktion‏‎ (2 Links)
  48. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)
  49. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  50. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)

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