Seiten mit den meisten Links
Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.
Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- John Mount (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Keith Wiley (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Distance-based functions for image comparison (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Composition in Perspectives (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Evolving Fractal Drawings (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- P3m1 Reference Implementation (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Consensual Paintings (2 Links)
- Video Granular Synthesis (2 Links)
Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)