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- A formal theory of creativity to model the creation of art (2 Links)
- Fractals and Multi-Layer Coloring Algorithms (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity (2 Links)
- A genetic engineering approach to genetic algorithms (2 Links)
- Disney Meets Darwin — The Evolution of Funny Animated Figures (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- Evolutionary Banners, exploring a generative design approach (2 Links)
- Swarm Granulator (2 Links)
- Evolutionary Development of Mathematically Defined Forms (2 Links)
- A review on the application of evolutionary computation to information retrieval (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Aaron Davidson (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Autonomous Evolutionary Art (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Künstliches Leben (2 Links)
- Consensual Paintings (2 Links)
- Evolving Fractal Drawings (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- P3m1 Reference Implementation (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Ameisen Algorithmen (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
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