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- Learning Preference Models in Recommender Systems (2 Links)
- Ian Butterfield (2 Links)
- Learning to colour greyscale images (2 Links)
- The artist’s intentions and genetic coding in algorithmically generated drawings (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Depth-aware neural style transfer (2 Links)
- Live Algorithms (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Evolving Fractal Drawings (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- P3m1 Reference Implementation (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Being Kasimir Malevich (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Against Individual Creativity (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Computer-Ästhetik (2 Links)
- Entropie (2 Links)
- Variation (2 Links)
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