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  1. Morgan McGuire‏‎ (2 Links)
  2. Evolutionary Design in Art‏‎ (2 Links)
  3. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  4. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  5. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  6. Aesthetic image rating (AIR) algorithm‏‎ (2 Links)
  7. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  8. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  9. Creative Evolutionary Systems‏‎ (2 Links)
  10. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (2 Links)
  11. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)
  12. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  13. Creativity, emergence and evolution in design‏‎ (2 Links)
  14. Mutation‏‎ (2 Links)
  15. Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies‏‎ (2 Links)
  16. The Future of Evolutionary Design Research‏‎ (2 Links)
  17. Preference Learning: An Introduction‏‎ (2 Links)
  18. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  19. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  20. Evolving Approximate Image Filters‏‎ (2 Links)
  21. A 3D Modeling System for Creative Design‏‎ (2 Links)
  22. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  23. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  24. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  25. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  26. Color Mixing using Colliding Particles‏‎ (2 Links)
  27. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  28. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  29. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  30. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  31. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  32. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  33. Evolving for the Audience‏‎ (2 Links)
  34. Learning representations for creative design using evolution‏‎ (2 Links)
  35. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  36. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  37. Distance-based functions for image comparison‏‎ (2 Links)
  38. Genetische Programmierung‏‎ (2 Links)
  39. Composition in Perspectives‏‎ (2 Links)
  40. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  41. Image Stylization by Oil Paint Filtering using Color Palettes‏‎ (2 Links)
  42. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  43. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  44. Art, emergence and the computational sublime‏‎ (2 Links)
  45. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  46. Exploring aesthetic pattern formation‏‎ (2 Links)
  47. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  48. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  49. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  50. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)

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