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- Construction and intuition: Creativity in early computer art (2 Links)
- Exploring Evolutionary Possibilities for Digital Doilies (2 Links)
- Interior Illumination Design Using Genetic Programming (2 Links)
- Exploring component-based representations - the secret of creativity by evolution? (2 Links)
- The Painting Fool Sees! New Projects with the Automated Painter (2 Links)
- Morgan McGuire (2 Links)
- Extending grammatical evolution to evolve digital surfaces with genr8 (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- Grammar-based Genetic Programming: A Survey (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Ishihama Yoshiaki (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Gregory S. Hornby (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Peter Kleiweg (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Distance-based functions for image comparison (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Composition in Perspectives (2 Links)
- Variation (2 Links)
- Tatsu Unemi (2 Links)
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