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- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- Generating Artwork Using Previous Created Image as Coloring Palette (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Improving face detection (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Zellij Multipuzzle (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- P3m1 Reference Implementation (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Ameisen Algorithmen (2 Links)
- Consensual Paintings (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Evolving for the Audience (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Genetische Programmierung (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- The alphabet synthesis machine (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- The darwinian structure of the design process (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Peter Weibel (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
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