Seiten mit den meisten Links
Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.
Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)
- Interactive evolution of images (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- A Meme-Based Architecture for Modeling Creativity (2 Links)
- Schwarm Algorithmen (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- On the Translation of Design Data into Design Form in Evolutionary Design (2 Links)
- The Authorship of Generative Art (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Giving Colour to Images (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Self-Assembling Dynamical Hierarchies (2 Links)
- Erik J. Gustafson (2 Links)
- Is Evolution Creative? (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- John Mount (2 Links)
- Passive Solar Building Design Using Genetic Programming (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Flowsnake Earth (2 Links)
- Keith Wiley (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Bubble Hierarchies (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Phänotyp (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)