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- The artist’s intentions and genetic coding in algorithmically generated drawings (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- The emergence of the representation of style in design (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- Artificial creativity: A synthetic approach to the study of creative behaviour (2 Links)
- Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings (2 Links)
- Design Space of Tiling Template (2 Links)
- State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video (2 Links)
- Steve Dipaola (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Distance-based functions for image comparison (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Composition in Perspectives (2 Links)
- Automated collage generation — with intent (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Künstliches Leben (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Evolving virtual creatures (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Variation (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Extending the Range of Facial Types (2 Links)
- Tatsu Unemi (2 Links)
- Live Algorithms (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Consensual Paintings (2 Links)
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