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  1. A formal theory of creativity to model the creation of art‏‎ (2 Links)
  2. Fractals and Multi-Layer Coloring Algorithms‏‎ (2 Links)
  3. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  4. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  5. A genetic engineering approach to genetic algorithms‏‎ (2 Links)
  6. Disney Meets Darwin — The Evolution of Funny Animated Figures‏‎ (2 Links)
  7. Ranking Cases with Classification Rules‏‎ (2 Links)
  8. Evolutionary Banners, exploring a generative design approach‏‎ (2 Links)
  9. Swarm Granulator‏‎ (2 Links)
  10. Evolutionary Development of Mathematically Defined Forms‏‎ (2 Links)
  11. A review on the application of evolutionary computation to information retrieval‏‎ (2 Links)
  12. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  13. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  14. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  15. Aaron Davidson‏‎ (2 Links)
  16. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  17. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  18. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  19. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  20. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  21. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  22. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  23. Autonomous Evolutionary Art‏‎ (2 Links)
  24. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  25. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  26. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  27. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  28. Search Strategies and the Creative Process‏‎ (2 Links)
  29. Künstliches Leben‏‎ (2 Links)
  30. Consensual Paintings‏‎ (2 Links)
  31. Evolving Fractal Drawings‏‎ (2 Links)
  32. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  33. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  34. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  35. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  36. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  37. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  38. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  39. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  40. Self-design and ontogenetic evolution‏‎ (2 Links)
  41. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  42. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  43. P3m1 Reference Implementation‏‎ (2 Links)
  44. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  45. Semantic aware methods for evolutionary art‏‎ (2 Links)
  46. Evolving content in the galactic arms race video game‏‎ (2 Links)
  47. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  48. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  49. Ameisen Algorithmen‏‎ (2 Links)
  50. 3-D CG lighting with an interactive GA‏‎ (2 Links)

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