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- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Evolving expressions and art by choice (2 Links)
- Leonel Moura (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Giving Colour to Images (2 Links)
- Consensual Paintings (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- P3m1 Reference Implementation (2 Links)
- Automated collage generation — with intent (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Flowsnake Earth (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Peter Weibel (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
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