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- Evolving design genes in space layout problems (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- Niall J. L. Griffith (2 Links)
- Swarmic Paintings and Colour Attention (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Interactive evolutionary computation for analyzing human characteristics (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Tabula Rasa: A Case Study in Evolutionary Curation (2 Links)
- Interior Illumination Design Using Genetic Programming (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Giving Colour to Images (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Investigating Face Space (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Ishihama Yoshiaki (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- Erik J. Gustafson (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Flowsnake Earth (2 Links)
- P6m Reference Implementation (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Simulating Morphogenesis (2 Links)
- Bubble Hierarchies (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Evolutionary Design by Computers (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
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