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Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.

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  1. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  2. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  3. Exploring aesthetic pattern formation‏‎ (2 Links)
  4. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  5. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  6. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  7. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  8. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  9. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  10. Peter Weibel‏‎ (2 Links)
  11. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  12. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  13. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  14. Is Evolution Creative?‏‎ (2 Links)
  15. Gregory Dudek‏‎ (2 Links)
  16. Artificial Drawing + Unity‏‎ (2 Links)
  17. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  18. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  19. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  20. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  21. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  22. John Mount‏‎ (2 Links)
  23. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  24. Preference Learning: An Introduction‏‎ (2 Links)
  25. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  26. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  27. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  28. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  29. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  30. Keith Wiley‏‎ (2 Links)
  31. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  32. Creative Search Trajectories and their Implications‏‎ (2 Links)
  33. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  34. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  35. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  36. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  37. Swarm paintings – nonhuman art‏‎ (2 Links)
  38. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  39. Curious agents and situated design evaluations‏‎ (2 Links)
  40. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  41. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  42. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  43. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  44. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  45. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  46. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  47. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  48. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  49. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  50. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)

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