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  1. Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution‏‎ (2 Links)
  2. Curious Whispers: An Embodied Artificial Creative System‏‎ (2 Links)
  3. Niall J. L. Griffith‏‎ (2 Links)
  4. A Turing Test for Generative Art‏‎ (2 Links)
  5. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  6. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  7. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  8. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  9. Chinese pattern design using generative shape grammar‏‎ (2 Links)
  10. Learning Lexicographic Preference Models‏‎ (2 Links)
  11. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  12. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  13. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  14. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  15. Learning representations for creative design using evolution‏‎ (2 Links)
  16. Reproduktion‏‎ (2 Links)
  17. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  18. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  19. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  20. Gegenständliche Kunst‏‎ (2 Links)
  21. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  22. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  23. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  24. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  25. Image Stylization by Oil Paint Filtering using Color Palettes‏‎ (2 Links)
  26. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  27. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  28. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  29. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  30. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  31. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  32. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  33. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  34. Complexity of two-dimensional patterns‏‎ (2 Links)
  35. Evolving Approximate Image Filters‏‎ (2 Links)
  36. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  37. Improbable Creativity‏‎ (2 Links)
  38. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  39. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  40. Zellij Multipuzzle‏‎ (2 Links)
  41. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  42. P6m Reference Implementation‏‎ (2 Links)
  43. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  44. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  45. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  46. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  47. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  48. Mathematische Kunst‏‎ (2 Links)
  49. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  50. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)

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