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Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.

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  1. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  2. Algorithmic randomness and physical entropy‏‎ (2 Links)
  3. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  4. Chris Coyne‏‎ (2 Links)
  5. Swarm paintings – nonhuman art‏‎ (2 Links)
  6. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  7. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)
  8. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  9. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  10. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  11. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  12. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  13. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  14. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  15. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  16. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  17. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  18. Video Granular Synthesis‏‎ (2 Links)
  19. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  20. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)
  21. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  22. Improving face detection‏‎ (2 Links)
  23. Ten questions concerning generative computer art‏‎ (2 Links)
  24. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  25. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  26. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  27. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  28. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  29. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  30. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  31. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  32. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  33. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  34. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  35. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  36. A History of Creativity for Future AI Research‏‎ (2 Links)
  37. Information aesthetics: an heroic experiment‏‎ (2 Links)
  38. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  39. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  40. Evolving art with scalable vector graphics‏‎ (2 Links)
  41. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  42. Search Strategies and the Creative Process‏‎ (2 Links)
  43. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  44. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  45. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  46. Echo‏‎ (2 Links)
  47. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  48. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  49. Evolving virtual creatures‏‎ (2 Links)
  50. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)

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