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Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.
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- Pmm Reference Implementation (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Adaptive enlargement of state spaces in evolutionary designing (2 Links)
- Stroke surfaces: Temporally coherent non-photorealistic animations from video (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Flowsnake Earth (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Being Kasimir Malevich (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Natural Color Symmetry (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Electric Sheep (2 Links)
- Against Individual Creativity (2 Links)
- Computational Creativity through a Gap (2 Links)
- Embodied creativity (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Swarm Painting Atelier (2 Links)
- Evolutionary Design by Computers (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Leonel Moura (2 Links)
- Reproduktion (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Evolutionäre Musik (2 Links)
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