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- Learning Comparative User Models for Accelerating Human-Computer Collaborative Search (2 Links)
- Generic Evolutionary Design (2 Links)
- Rebecca Luger-Guil (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- Artificial creativity: A synthetic approach to the study of creative behaviour (2 Links)
- Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections (2 Links)
- Evolving an Aircraft Using a Parametric Design System (2 Links)
- Chinese pattern design using generative shape grammar (2 Links)
- Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves (2 Links)
- Novelty and figurative expression-based evolutionary art (2 Links)
- Line-Based Rendering with Truchet-Like Tiles (2 Links)
- Deepland, a Travel through many Dimensions (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Automated collage generation — with intent (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Gregory Dudek (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Zellij Multipuzzle (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Electric Sheep (2 Links)
- Computational Creativity through a Gap (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Embodied creativity (2 Links)
- The alphabet synthesis machine (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- The darwinian structure of the design process (2 Links)
- Peter Kleiweg (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
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