Seiten mit den meisten Links

Wechseln zu: Navigation, Suche

Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)

  1. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  2. Towards a model for artificial aesthetics‏‎ (2 Links)
  3. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  4. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  5. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  6. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  7. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  8. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  9. Autonomous Evolutionary Art‏‎ (2 Links)
  10. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  11. Evolution of Animated Photomosaics‏‎ (2 Links)
  12. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  13. Swarm Painting Atelier‏‎ (2 Links)
  14. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  15. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  16. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  17. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  18. Echo‏‎ (2 Links)
  19. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  20. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  21. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  22. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  23. Learning representations for creative design using evolution‏‎ (2 Links)
  24. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  25. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  26. Ameisen Algorithmen‏‎ (2 Links)
  27. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  28. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  29. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  30. Image Stylization by Oil Paint Filtering using Color Palettes‏‎ (2 Links)
  31. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  32. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  33. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  34. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  35. Erik J. Gustafson‏‎ (2 Links)
  36. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  37. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)
  38. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  39. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  40. Search Strategies and the Creative Process‏‎ (2 Links)
  41. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  42. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  43. Improbable Creativity‏‎ (2 Links)
  44. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  45. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  46. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  47. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  48. Self-design and ontogenetic evolution‏‎ (2 Links)
  49. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  50. P3m1 Reference Implementation‏‎ (2 Links)

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)