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Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.
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- Autonomously Creating Quality Images (2 Links)
- Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation (2 Links)
- The Escher evolver: evolution to the people (2 Links)
- Aesthetic image rating (AIR) algorithm (2 Links)
- Generating floor plan layouts with K-D tree algorithms and evolutionary strategies (2 Links)
- Evolutionary generation of faces (2 Links)
- The FloWr Online Platform: Automated Programming and Computational Creativity as a Service (2 Links)
- Semi-Automatic Digital Epigraphy from Images with Normals (2 Links)
- Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes (2 Links)
- Painting With Triangles (2 Links)
- Evolutionäre Algorithmen (2 Links)
- Henry Rowley (2 Links)
- Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Evolving Fractal Drawings (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- The alphabet synthesis machine (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Peter Kleiweg (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- The darwinian structure of the design process (2 Links)
- Leonel Moura (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Theory of Complexity (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Depth-aware neural style transfer (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Art, emergence and the computational sublime (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
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