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  1. Autonomously Creating Quality Images‏‎ (2 Links)
  2. Mutation‏‎ (2 Links)
  3. Tim Rowley‏‎ (2 Links)
  4. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  5. Computer Vision for the Structured Representation and Stylisation of Visual Media Collections‏‎ (2 Links)
  6. Aesthetic image rating (AIR) algorithm‏‎ (2 Links)
  7. Establishing Appreciation In a Creative System‏‎ (2 Links)
  8. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  9. Stylized Reality‏‎ (2 Links)
  10. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  11. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  12. Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies‏‎ (2 Links)
  13. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  14. Transforming Exploratory Creativity with DeLeNoX‏‎ (2 Links)
  15. Karl Gerbel‏‎ (2 Links)
  16. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  17. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  18. A 3D Modeling System for Creative Design‏‎ (2 Links)
  19. Creating and rendering convolution surfaces‏‎ (2 Links)
  20. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  21. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  22. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  23. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  24. Learning representations for creative design using evolution‏‎ (2 Links)
  25. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  26. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  27. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  28. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  29. Gegenständliche Kunst‏‎ (2 Links)
  30. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  31. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  32. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  33. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  34. Image Stylization by Oil Paint Filtering using Color Palettes‏‎ (2 Links)
  35. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  36. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  37. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  38. Evolving Approximate Image Filters‏‎ (2 Links)
  39. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  40. Improbable Creativity‏‎ (2 Links)
  41. Art, emergence and the computational sublime‏‎ (2 Links)
  42. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  43. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  44. Search Strategies and the Creative Process‏‎ (2 Links)
  45. Depth-aware neural style transfer‏‎ (2 Links)
  46. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  47. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  48. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  49. Zellij Multipuzzle‏‎ (2 Links)
  50. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)

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