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Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.

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  1. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  2. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  3. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  4. Generative Modelling with Timed L-Systems‏‎ (2 Links)
  5. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  6. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  7. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  8. Evolving Human Faces‏‎ (2 Links)
  9. Reproduktion‏‎ (2 Links)
  10. Being Kasimir Malevich‏‎ (2 Links)
  11. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  12. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  13. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  14. Mathematische Kunst‏‎ (2 Links)
  15. Against Individual Creativity‏‎ (2 Links)
  16. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  17. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  18. Evolving ambiguous images‏‎ (2 Links)
  19. Measuring complexity using information fluctuation‏‎ (2 Links)
  20. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  21. Interactive EC-based Signal Processing‏‎ (2 Links)
  22. Echo‏‎ (2 Links)
  23. Evolving expressions and art by choice‏‎ (2 Links)
  24. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  25. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  26. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  27. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  28. Interactive evolution for industrial design‏‎ (2 Links)
  29. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  30. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  31. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  32. Zellij Multipuzzle‏‎ (2 Links)
  33. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  34. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  35. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  36. P6m Reference Implementation‏‎ (2 Links)
  37. Giving Colour to Images‏‎ (2 Links)
  38. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  39. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  40. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  41. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  42. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  43. Investigating Face Space‏‎ (2 Links)
  44. Erik J. Gustafson‏‎ (2 Links)
  45. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  46. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  47. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  48. Ishihama Yoshiaki‏‎ (2 Links)
  49. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  50. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)

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