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- Decision Tree Modeling for Ranking Data (2 Links)
- Line-Based Rendering with Truchet-Like Tiles (2 Links)
- Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves (2 Links)
- A Computer Model for the Generation of Visual Compositions (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- A Fitness Function for Creativity in Jazz Improvisation and Beyond (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
- Collage, Technology, and Creative Process (2 Links)
- Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Zellij Multipuzzle (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Evolving virtual creatures (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Computer-Ästhetik (2 Links)
- Peter Kleiweg (2 Links)
- Entropie (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- The alphabet synthesis machine (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- The darwinian structure of the design process (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Extending the Range of Facial Types (2 Links)
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