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- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- Evolving Human Faces (2 Links)
- Reproduktion (2 Links)
- Being Kasimir Malevich (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Mathematische Kunst (2 Links)
- Against Individual Creativity (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- Evolving ambiguous images (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Echo (2 Links)
- Evolving expressions and art by choice (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Interactive evolution for industrial design (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Zellij Multipuzzle (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- P6m Reference Implementation (2 Links)
- Giving Colour to Images (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Investigating Face Space (2 Links)
- Erik J. Gustafson (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Ishihama Yoshiaki (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
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