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  1. Search Strategies and the Creative Process‏‎ (2 Links)
  2. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  3. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  4. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  5. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  6. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  7. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  8. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  9. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  10. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  11. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  12. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  13. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  14. Echo‏‎ (2 Links)
  15. Zufallsprozess‏‎ (2 Links)
  16. Self-design and ontogenetic evolution‏‎ (2 Links)
  17. P3m1 Reference Implementation‏‎ (2 Links)
  18. Evolving content in the galactic arms race video game‏‎ (2 Links)
  19. Semantic aware methods for evolutionary art‏‎ (2 Links)
  20. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  21. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  22. The Painting Fool Teaching Interface‏‎ (2 Links)
  23. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  24. Metaprogramming Emergent Graphics‏‎ (2 Links)
  25. A comparative classification of complexity measures‏‎ (2 Links)
  26. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  27. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  28. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  29. Artificial Nature: Immersive World Making‏‎ (2 Links)
  30. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  31. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  32. Erik J. Gustafson‏‎ (2 Links)
  33. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  34. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  35. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  36. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  37. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  38. Peter Weibel‏‎ (2 Links)
  39. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  40. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  41. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  42. Aaron Davidson‏‎ (2 Links)
  43. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  44. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  45. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  46. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  47. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Links)
  48. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  49. Preference Learning: An Introduction‏‎ (2 Links)
  50. Automatic content generation in the galactic arms race video game‏‎ (2 Links)

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