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Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.

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  1. Computational Creativity Conceptualisation Grounded on ICCC Papers‏‎ (2 Links)
  2. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  3. Evolving design genes in space layout problems‏‎ (2 Links)
  4. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (2 Links)
  5. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  6. Automatic Mineral Identification Using Genetic Programming‏‎ (2 Links)
  7. The Painting Fool in New Dimensions‏‎ (2 Links)
  8. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  9. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  10. Computational and Collective Creativity: Who’s Being Creative?‏‎ (2 Links)
  11. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  12. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  13. Automatic invention of fitness functions with application to scene generation‏‎ (2 Links)
  14. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  15. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  16. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  17. Autonomy, Signature and Creativity‏‎ (2 Links)
  18. Computer Vision for the Structured Representation and Stylisation of Visual Media Collections‏‎ (2 Links)
  19. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  20. Giving Colour to Images‏‎ (2 Links)
  21. Batik Fractal : Traditional Art to Modern Complexity‏‎ (2 Links)
  22. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  23. Investigating Face Space‏‎ (2 Links)
  24. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  25. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  26. Ishihama Yoshiaki‏‎ (2 Links)
  27. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  28. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  29. Algorithmic randomness and physical entropy‏‎ (2 Links)
  30. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)
  31. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  32. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  33. Creating and rendering convolution surfaces‏‎ (2 Links)
  34. Towards a model for artificial aesthetics‏‎ (2 Links)
  35. Flowsnake Earth‏‎ (2 Links)
  36. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  37. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  38. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  39. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  40. Natural Color Symmetry‏‎ (2 Links)
  41. Swarm Painting Atelier‏‎ (2 Links)
  42. New Kinds of Fractal Patterns‏‎ (2 Links)
  43. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  44. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  45. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  46. Niche Constructing Drawing Robots‏‎ (2 Links)
  47. A History of Creativity for Future AI Research‏‎ (2 Links)
  48. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  49. Evolutionary Design by Computers‏‎ (2 Links)
  50. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)

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