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- A survey of content-based image retrieval with high-level semantics (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Flowsnake Earth (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Keith Wiley (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Natural Color Symmetry (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Distance-based functions for image comparison (2 Links)
- Composition in Perspectives (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Evolutionary Design by Computers (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Being Kasimir Malevich (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Against Individual Creativity (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- Reproduktion (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Evolutionäre Musik (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Evolved look-up tables for simulated DNA controlled robots (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- Consensual Paintings (2 Links)
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