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- Ameisen Algorithmen (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Is Evolution Creative? (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- John Mount (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Variation (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Peter Weibel (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Tatsu Unemi (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Keith Wiley (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Computer-Ästhetik (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Entropie (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- Preference Learning: An Introduction (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- A comparative classification of complexity measures (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
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