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- No Free Lunch in the Search for Creativity (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Improving face detection (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- P3m1 Reference Implementation (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Electric Sheep (2 Links)
- Computational Creativity through a Gap (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Embodied creativity (2 Links)
- Evolving virtual creatures (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
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