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- Automatic Mineral Identification Using Genetic Programming (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- Exploring Evolutionary Possibilities for Digital Doilies (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- The darwinian structure of the design process (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Peter Weibel (2 Links)
- Depth-aware neural style transfer (2 Links)
- Extending the Range of Facial Types (2 Links)
- Theory of Complexity (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Gregory S. Hornby (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Preference Learning: An Introduction (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Computer-Ästhetik (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Entropie (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Leonel Moura (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
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