Seiten mit den meisten Links

Wechseln zu: Navigation, Suche

Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)

  1. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  2. Generic Evolutionary Design‏‎ (2 Links)
  3. Painterly rendering using image salience‏‎ (2 Links)
  4. Informational Aesthetics Measures‏‎ (2 Links)
  5. Evolving an Aircraft Using a Parametric Design System‏‎ (2 Links)
  6. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  7. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  8. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  9. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (2 Links)
  10. Interactive Evolutionary CAD System for MEMS Layout Synthesis‏‎ (2 Links)
  11. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  12. Simulating Morphogenesis‏‎ (2 Links)
  13. Consensual Paintings‏‎ (2 Links)
  14. Metaprogramming Emergent Graphics‏‎ (2 Links)
  15. Genetische Programmierung‏‎ (2 Links)
  16. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  17. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  18. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  19. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  20. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  21. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  22. Exploring aesthetic pattern formation‏‎ (2 Links)
  23. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  24. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  25. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  26. Being Kasimir Malevich‏‎ (2 Links)
  27. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  28. Gregory Dudek‏‎ (2 Links)
  29. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  30. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  31. Against Individual Creativity‏‎ (2 Links)
  32. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  33. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  34. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  35. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  36. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  37. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  38. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  39. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  40. Natural Color Symmetry‏‎ (2 Links)
  41. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  42. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  43. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  44. New Kinds of Fractal Patterns‏‎ (2 Links)
  45. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  46. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  47. Niche Constructing Drawing Robots‏‎ (2 Links)
  48. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  49. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  50. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)