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  1. Creativity, emergence and evolution in design‏‎ (2 Links)
  2. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  3. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  4. Towards MCTS for Creative Domains‏‎ (2 Links)
  5. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  6. Quantifying Creativity in Art Networks‏‎ (2 Links)
  7. DESIGN ARCHITECTURE BY GENETIC ALGORITHM‏‎ (2 Links)
  8. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  9. Holger Ferstl‏‎ (2 Links)
  10. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  11. Daniel Shiffman‏‎ (2 Links)
  12. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  13. Ranking Cases with Classification Rules‏‎ (2 Links)
  14. Swarm Granulator‏‎ (2 Links)
  15. Evolutionary Design in Art‏‎ (2 Links)
  16. Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity‏‎ (2 Links)
  17. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  18. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  19. Ian Butterfield‏‎ (2 Links)
  20. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  21. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  22. Design Space of Tiling Template‏‎ (2 Links)
  23. Learning to colour greyscale images‏‎ (2 Links)
  24. Color Mixing using Colliding Particles‏‎ (2 Links)
  25. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  26. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  27. Gegenständliche Kunst‏‎ (2 Links)
  28. Abstract Art by Shape Classification‏‎ (2 Links)
  29. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  30. Automated collage generation — with intent‏‎ (2 Links)
  31. Live Algorithms‏‎ (2 Links)
  32. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  33. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  34. Distance-based functions for image comparison‏‎ (2 Links)
  35. Composition in Perspectives‏‎ (2 Links)
  36. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  37. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  38. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  39. Evolving Approximate Image Filters‏‎ (2 Links)
  40. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  41. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  42. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  43. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  44. Search Strategies and the Creative Process‏‎ (2 Links)
  45. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  46. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  47. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  48. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  49. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  50. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)

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