Seiten mit den meisten Links
Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.
Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Live Algorithms (2 Links)
- Zellij Multipuzzle (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Search Strategies and the Creative Process (2 Links)
- The alphabet synthesis machine (2 Links)
- Flowsnake Earth (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- The darwinian structure of the design process (2 Links)
- Bubble Hierarchies (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- P3m1 Reference Implementation (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Theory of Complexity (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Evolutionary Design by Computers (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Chris Coyne (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- Peter Weibel (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)