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Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.
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- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Automated collage generation — with intent (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Zufallsprozess (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Is Evolution Creative? (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Curious agents and situated design evaluations (2 Links)
- John Mount (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Keith Wiley (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Evolving virtual creatures (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Complexity of two-dimensional patterns (2 Links)
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