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- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- The Painting Fool Sees! New Projects with the Automated Painter (2 Links)
- A Knowledge Based Approach to Modeling Portrait Painting Methodology (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Interactive operators for evolutionary architectural design (2 Links)
- Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Evolutionäre Musik (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Evolved look-up tables for simulated DNA controlled robots (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Evolving Human Faces (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Distance-based functions for image comparison (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- A comparative classification of complexity measures (2 Links)
- Composition in Perspectives (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Evolving ambiguous images (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Natural Color Symmetry (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Evolving expressions and art by choice (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Aaron Davidson (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Giving Colour to Images (2 Links)
- Künstliches Leben (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Reproduktion (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
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