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- Domain Bridging Associations Support Creativity (2 Links)
- Automated Landscape Painting in the Style of Bob Ross (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces (2 Links)
- Giving Colour to Images (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Improving face detection (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Being Kasimir Malevich (2 Links)
- Computer-Ästhetik (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Entropie (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Flowsnake Earth (2 Links)
- Against Individual Creativity (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Evolutionary Design by Computers (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
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