Seiten mit den meisten Links
Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.
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- Keith Wiley (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Evolutionary Design by Computers (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Art, emergence and the computational sublime (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Variation (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Evolutionäre Musik (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Tatsu Unemi (2 Links)
- Evolved look-up tables for simulated DNA controlled robots (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- Evolving Human Faces (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Abstract Art by Shape Classification (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- Distance-based functions for image comparison (2 Links)
- Automated collage generation — with intent (2 Links)
- Composition in Perspectives (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Evolving ambiguous images (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Evolving expressions and art by choice (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Improving face detection (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
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