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- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Distance-based functions for image comparison (2 Links)
- Search Strategies and the Creative Process (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Composition in Perspectives (2 Links)
- Improving face detection (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Evolving Fractal Drawings (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- P3m1 Reference Implementation (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Being Kasimir Malevich (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Against Individual Creativity (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Consensual Paintings (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
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