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  1. Ungegenständliche Kunst‏‎ (2 Links)
  2. Quantum Art‏‎ (2 Links)
  3. Fractals and Multi-Layer Coloring Algorithms‏‎ (2 Links)
  4. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  5. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  6. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  7. Can a Genetic Algorithm Think Like a Composer?‏‎ (2 Links)
  8. New IEC Research and Frameworks‏‎ (2 Links)
  9. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  10. Evolutionary Banners, exploring a generative design approach‏‎ (2 Links)
  11. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  12. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  13. Ian Butterfield‏‎ (2 Links)
  14. Niall J. L. Griffith‏‎ (2 Links)
  15. Evolutionary Development of Mathematically Defined Forms‏‎ (2 Links)
  16. Learning to colour greyscale images‏‎ (2 Links)
  17. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  18. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  19. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  20. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  21. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  22. Live Algorithms‏‎ (2 Links)
  23. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  24. Ten questions concerning generative computer art‏‎ (2 Links)
  25. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  26. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  27. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  28. Reproduktion‏‎ (2 Links)
  29. Depth-aware neural style transfer‏‎ (2 Links)
  30. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  31. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  32. Abstract Art by Shape Classification‏‎ (2 Links)
  33. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  34. Automated collage generation — with intent‏‎ (2 Links)
  35. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  36. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  37. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  38. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  39. Evolving Fractal Drawings‏‎ (2 Links)
  40. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  41. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  42. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  43. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  44. The Future of Evolutionary Design Research‏‎ (2 Links)
  45. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  46. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  47. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  48. P6m Reference Implementation‏‎ (2 Links)
  49. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  50. Evolving content in the galactic arms race video game‏‎ (2 Links)

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