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Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.
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- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- Design Space of Tiling Template (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- John Mount (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Distance-based functions for image comparison (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Composition in Perspectives (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Keith Wiley (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Being Kasimir Malevich (2 Links)
- Neuroästhetik (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Against Individual Creativity (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Evolving virtual creatures (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Non-Realistic 3D Object Stylization (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Variation (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Tatsu Unemi (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Consensual Paintings (2 Links)
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