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  1. Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation‏‎ (2 Links)
  2. The Escher evolver: evolution to the people‏‎ (2 Links)
  3. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  4. Evolving Glitch Art‏‎ (2 Links)
  5. Organized order in ornamentation‏‎ (2 Links)
  6. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  7. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  8. The FloWr Online Platform: Automated Programming and Computational Creativity as a Service‏‎ (2 Links)
  9. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  10. P6m Reference Implementation‏‎ (2 Links)
  11. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  12. Echo‏‎ (2 Links)
  13. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  14. Evolving ambiguous images‏‎ (2 Links)
  15. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  16. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  17. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  18. Evolving expressions and art by choice‏‎ (2 Links)
  19. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  20. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  21. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  22. Simulating Morphogenesis‏‎ (2 Links)
  23. Interactive evolution of dynamical systems‏‎ (2 Links)
  24. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  25. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  26. The alphabet synthesis machine‏‎ (2 Links)
  27. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  28. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  29. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  30. The darwinian structure of the design process‏‎ (2 Links)
  31. Erik J. Gustafson‏‎ (2 Links)
  32. Giving Colour to Images‏‎ (2 Links)
  33. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  34. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  35. Theory of Complexity‏‎ (2 Links)
  36. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  37. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  38. A 3D Modeling System for Creative Design‏‎ (2 Links)
  39. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  40. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  41. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  42. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  43. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  44. Flowsnake Earth‏‎ (2 Links)
  45. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  46. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  47. Bubble Hierarchies‏‎ (2 Links)
  48. Natural Color Symmetry‏‎ (2 Links)
  49. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  50. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)

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