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- Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- Style-aware Robust Color Transfer (2 Links)
- Preconceptual Creativity (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Establishing Appreciation In a Creative System (2 Links)
- Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used? (2 Links)
- Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Programmed life: Evolutionary Imagery of Data Visualization with Aesthetic Moods in terms of Genetic Algorithm (2 Links)
- Towards MCTS for Creative Domains (2 Links)
- A Turing Test for Generative Art (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Neuroästhetik (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Swarm Painting Atelier (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Non-Realistic 3D Object Stylization (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Gegenständliche Kunst (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- SEURAT: robotic painter (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- On the Future of Computers and Creativity (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Evolving Approximate Image Filters (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Improving face detection (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
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