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- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Semi-Automatic Digital Epigraphy from Images with Normals (2 Links)
- Painting With Triangles (2 Links)
- The artist’s intentions and genetic coding in algorithmically generated drawings (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Creating New Informational Primitives in Minds and Machines (2 Links)
- The emergence of the representation of style in design (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Creating tiling by means of 2D graphics applications (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- Creative Evolutionary Systems (2 Links)
- Giving Colour to Images (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Peter Kleiweg (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Künstliches Leben (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Automated collage generation — with intent (2 Links)
- Flowsnake Earth (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Live Algorithms (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Variation (2 Links)
- Distance-based functions for image comparison (2 Links)
- Evolutionary Design by Computers (2 Links)
- Composition in Perspectives (2 Links)
- Tatsu Unemi (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Rebecca Luger-Guillaume (2 Links)
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