Seiten mit den meisten Links
Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.
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- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Being Kasimir Malevich (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- Echo (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Against Individual Creativity (2 Links)
- Evolving for the Audience (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Variation (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Genetische Programmierung (2 Links)
- Tatsu Unemi (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Erik J. Gustafson (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Gregory Dudek (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Andrew Rowbottom (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Zufallsprozess (2 Links)
- P3m1 Reference Implementation (2 Links)
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