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- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- John Mount (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Flowsnake Earth (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Keith Wiley (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Depth-aware neural style transfer (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Evolutionary Design by Computers (2 Links)
- Ameisen Algorithmen (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Variation (2 Links)
- Tatsu Unemi (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Evolutionäre Musik (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Evolved look-up tables for simulated DNA controlled robots (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
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