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- Golan Levin (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Is Evolution Creative? (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- John Mount (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Flowsnake Earth (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Keith Wiley (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Bubble Hierarchies (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Natural Color Symmetry (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Evolutionary Design by Computers (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Chris Coyne (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Video Granular Synthesis (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
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