Seiten mit den meisten Links
Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.
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- Rebecca Luger-Guil (2 Links)
 - Live Coding Towards Computational Creativity (2 Links)
 - Artificial Life Meets Computational Creativity? (2 Links)
 - Evolutionäre Algorithmen (2 Links)
 - A formal theory of creativity to model the creation of art (2 Links)
 - Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections (2 Links)
 - Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
 - Evolved Aesthetic Analogies to Improve Artistic Experience (2 Links)
 - A genetic engineering approach to genetic algorithms (2 Links)
 - Edge Detection of Petrographic Images Using Genetic Programming (2 Links)
 - Arts, robots, and evolution as a tool for creativity (2 Links)
 - Evolving Atomic Aesthetics and Dynamics (2 Links)
 - A methodology for user directed search in evolutionary design (2 Links)
 - Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
 - Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
 - Evolving Fractal Drawings (2 Links)
 - A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
 - Embedding movie into SBART – breeding deformed movies (2 Links)
 - Generative and Evolutionary Design in Design Education (2 Links)
 - Improving face detection (2 Links)
 - Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
 - Aaron Davidson (2 Links)
 - SBArt4 – Breeding abstract animations in realtime (2 Links)
 - Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
 - Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
 - Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
 - Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
 - Information aesthetics: an heroic experiment (2 Links)
 - Evolving content in the galactic arms race video game (2 Links)
 - Automatic Texture Guided Color Transfer and Colorization (2 Links)
 - What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
 - The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
 - MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
 - Automatic content generation in the galactic arms race video game (2 Links)
 - Optimization of user accessibility using genetic algoritm: aDA (2 Links)
 - Consensual Paintings (2 Links)
 - Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
 - Metaheuristics for Genetic Optimal Design (2 Links)
 - Autonomous Evolutionary Art (2 Links)
 - Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
 - Before A Computer Can Draw, It Must First Learn To See (2 Links)
 - Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
 - Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
 - Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
 - Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
 - Interwoven Islamic Geometric Patterns (2 Links)
 - Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
 - Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
 - MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
 - Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
 
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