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- Interactive evolution of images (2 Links)
- Computer Vision for the Structured Representation and Stylisation of Visual Media Collections (2 Links)
- Frayed Cell Diagrams (2 Links)
- Evolutionary Design by Computers (2 Links)
- Artificial Drawing + Unity (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Is Evolution Creative? (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Evolutionäre Musik (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- John Mount (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Evolved look-up tables for simulated DNA controlled robots (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- P3m1 Reference Implementation (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Evolving Human Faces (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Keith Wiley (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Evolving ambiguous images (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Evolving expressions and art by choice (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Being Kasimir Malevich (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
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