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- Distance-based functions for image comparison (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Composition in Perspectives (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- Preference Learning: An Introduction (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Giving Colour to Images (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Consensual Paintings (2 Links)
- Flowsnake Earth (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Search Strategies and the Creative Process (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Evolutionary Design by Computers (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Leonel Moura (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- P3m1 Reference Implementation (2 Links)
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