Seiten mit den meisten Links

Wechseln zu: Navigation, Suche

Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)

  1. DESIGN ARCHITECTURE BY GENETIC ALGORITHM‏‎ (2 Links)
  2. Semantic Operators for Evolutionary Art‏‎ (2 Links)
  3. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  4. Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach‏‎ (2 Links)
  5. Transforming Exploratory Creativity with DeLeNoX‏‎ (2 Links)
  6. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  7. Daniel Shiffman‏‎ (2 Links)
  8. Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining‏‎ (2 Links)
  9. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  10. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  11. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)
  12. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  13. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  14. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  15. Color Mixing using Colliding Particles‏‎ (2 Links)
  16. Abstract Art by Shape Classification‏‎ (2 Links)
  17. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  18. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  19. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  20. Automated collage generation — with intent‏‎ (2 Links)
  21. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  22. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  23. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  24. Peter Weibel‏‎ (2 Links)
  25. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  26. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  27. Evolving art with scalable vector graphics‏‎ (2 Links)
  28. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  29. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  30. Distance-based functions for image comparison‏‎ (2 Links)
  31. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  32. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  33. Composition in Perspectives‏‎ (2 Links)
  34. Interactive evolution of dynamical systems‏‎ (2 Links)
  35. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  36. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  37. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  38. Evolving virtual creatures‏‎ (2 Links)
  39. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  40. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  41. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  42. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  43. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  44. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  45. Preference Learning: An Introduction‏‎ (2 Links)
  46. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  47. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  48. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  49. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  50. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)