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- Novelty and figurative expression-based evolutionary art (2 Links)
- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
- A Fractal Approach Towards Visual Analogy (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- An exploration-based evolutionary model of a generative design process (2 Links)
- Evolutionary shape grammars for product design (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
- A Knowledge Based Approach to Modeling Portrait Painting Methodology (2 Links)
- Echo (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Evolving Approximate Image Filters (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Zufallsprozess (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Evolving for the Audience (2 Links)
- A comparative classification of complexity measures (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Erik J. Gustafson (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Genetische Programmierung (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- Aaron Davidson (2 Links)
- Peter Kleiweg (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Gregory Dudek (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
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