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- An approach to creating very large, high resolution artistic printed images (2 Links)
- Steve Dipaola (2 Links)
- Filterscape: Energy Recycling in a Creative Ecosystem (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Mutation (2 Links)
- Stippling with Aerial Robots (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Andrew Rowbottom (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Bubble Hierarchies (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Artificial Drawing + Unity (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Chris Coyne (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- Video Granular Synthesis (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
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