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- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Evolutionary shape grammars for product design (2 Links)
- Begriffe zur Evolutionären Kunst (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Evolving 3D Morphology and Behavior by Competition (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Computational Creativity Conceptualisation Grounded on ICCC Papers (2 Links)
- Generative Art Inspired by Nature, Using NodeBox (2 Links)
- Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- Scott Neil-Teilly (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Improving face detection (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Computer-Ästhetik (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Entropie (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- P6m Reference Implementation (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Evolving for the Audience (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Genetische Programmierung (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Simulating Morphogenesis (2 Links)
- Andrew Rowbottom (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Gregory Dudek (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
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