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- Swarmic Paintings and Colour Attention (2 Links)
- Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers (2 Links)
- Rebecca Luger-Guil (2 Links)
- A cybernetic approach to aesthetics (2 Links)
- Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Artificial ecosystems for creative discovery (2 Links)
- Line-Based Rendering with Truchet-Like Tiles (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Tabula Rasa: A Case Study in Evolutionary Curation (2 Links)
- Decision Tree Modeling for Ranking Data (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Novelty and figurative expression-based evolutionary art (2 Links)
- Assessing Progress in Building Autonomously Creative Systems (2 Links)
- Virtual constructive swarm compositions and inspiration (2 Links)
- Collage, Technology, and Creative Process (2 Links)
- A preliminary investigation of evolution as a form design strategy (2 Links)
- Evolved look-up tables for simulated DNA controlled robots (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Evolving Human Faces (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Evolving ambiguous images (2 Links)
- Evolving expressions and art by choice (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Giving Colour to Images (2 Links)
- Computer-Ästhetik (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
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