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Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.
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- Evolving Mondrian-Style Artworks (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Theory of Complexity (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Erik J. Gustafson (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Evolving virtual creatures (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Is Evolution Creative? (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Extending the Range of Facial Types (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- John Mount (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Gregory S. Hornby (2 Links)
- P3m1 Reference Implementation (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Bubble Hierarchies (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Keith Wiley (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
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