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- Extending grammatical evolution to evolve digital surfaces with genr8 (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- Grammar-based Genetic Programming: A Survey (2 Links)
- Stepping stones in the mist (2 Links)
- Stimulating creative flow through computational feedback (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Pmm Reference Implementation (2 Links)
- Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value (2 Links)
- Stroke surfaces: Temporally coherent non-photorealistic animations from video (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Andrew Rowbottom (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Natural Color Symmetry (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Swarm Painting Atelier (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Artificial Drawing + Unity (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Reproduktion (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- Curious agents and situated design evaluations (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
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