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- Biokunst (2 Links)
- Stippling with Aerial Robots (2 Links)
- Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used? (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Henry Rowley (2 Links)
- Knowledge Discovery of Artistic Influences: A Metric Learning Approach (2 Links)
- Creative Machine Performance: Computational Creativity and Robotic Art (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Artificial Drawing + Unity (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Leonel Moura (2 Links)
- Gegenständliche Kunst (2 Links)
- Video Granular Synthesis (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
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