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- Semi-Automatic Digital Epigraphy from Images with Normals (2 Links)
- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (2 Links)
- Painting With Triangles (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Evolutionary Design in Art (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations (2 Links)
- Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems (2 Links)
- Evolutionary Image Transition Using Random Walks (2 Links)
- About a special relationship: abstract art - aesthetics - mathematics (2 Links)
- Interactive evolutionary computation for analyzing human characteristics (2 Links)
- Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation (2 Links)
- Interior Illumination Design Using Genetic Programming (2 Links)
- Decision Tree Modeling for Ranking Data (2 Links)
- Generating Artwork Using Previous Created Image as Coloring Palette (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Morgan McGuire (2 Links)
- Collage, Technology, and Creative Process (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- Evolutionary shape grammars for product design (2 Links)
- State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video (2 Links)
- Autonomously Creating Quality Images (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Combining Representational Domains for Computational Creativity (2 Links)
- Steve Dipaola (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Evolving for the Audience (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Genetische Programmierung (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Video Granular Synthesis (2 Links)
- Computer-Ästhetik (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Entropie (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
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