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Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.

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  1. Gentropy: evolving 2D textures‏‎ (2 Links)
  2. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  3. Computational and Collective Creativity: Who’s Being Creative?‏‎ (2 Links)
  4. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  5. Mixed-Initiative Creative Drawing with webIconoscope‏‎ (2 Links)
  6. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  7. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)
  8. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  9. Computer Vision for the Structured Representation and Stylisation of Visual Media Collections‏‎ (2 Links)
  10. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  11. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  12. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  13. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  14. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  15. Steve Dipaola‏‎ (2 Links)
  16. Establishing Appreciation In a Creative System‏‎ (2 Links)
  17. Stippling with Aerial Robots‏‎ (2 Links)
  18. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  19. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  20. Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes‏‎ (2 Links)
  21. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  22. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  23. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  24. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  25. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  26. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  27. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  28. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  29. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  30. Swarm paintings – nonhuman art‏‎ (2 Links)
  31. Rebecca Luger-Guillaume‏‎ (2 Links)
  32. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  33. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  34. Gegenständliche Kunst‏‎ (2 Links)
  35. Leonel Moura‏‎ (2 Links)
  36. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  37. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  38. Video Granular Synthesis‏‎ (2 Links)
  39. A 3D Modeling System for Creative Design‏‎ (2 Links)
  40. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  41. Depth-aware neural style transfer‏‎ (2 Links)
  42. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  43. Ten questions concerning generative computer art‏‎ (2 Links)
  44. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  45. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  46. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  47. Evolving Approximate Image Filters‏‎ (2 Links)
  48. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  49. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  50. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)

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