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  1. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  2. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  3. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  4. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  5. Collage, Technology, and Creative Process‏‎ (2 Links)
  6. Man + Robots: Symbiotic Art‏‎ (2 Links)
  7. Scott Neil-Teilly‏‎ (2 Links)
  8. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  9. Mapped Pictures: Aesthetic Image Annotations‏‎ (2 Links)
  10. Combining Representational Domains for Computational Creativity‏‎ (2 Links)
  11. Improving the ranking quality of medical image retrieval using a genetic feature selection method‏‎ (2 Links)
  12. A Comparison Between Representations for Evolving Images‏‎ (2 Links)
  13. Evolving Human Faces‏‎ (2 Links)
  14. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  15. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  16. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  17. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  18. Evolving ambiguous images‏‎ (2 Links)
  19. P6m Reference Implementation‏‎ (2 Links)
  20. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  21. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  22. Evolving expressions and art by choice‏‎ (2 Links)
  23. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  24. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  25. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  26. Metaprogramming Emergent Graphics‏‎ (2 Links)
  27. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  28. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  29. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  30. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  31. Simulating Morphogenesis‏‎ (2 Links)
  32. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  33. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  34. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  35. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  36. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  37. Art, emergence and the computational sublime‏‎ (2 Links)
  38. Giving Colour to Images‏‎ (2 Links)
  39. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  40. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  41. Computer-Ästhetik‏‎ (2 Links)
  42. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  43. Entropie‏‎ (2 Links)
  44. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  45. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  46. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  47. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  48. Artistic Stylization of Images and Video‏‎ (2 Links)
  49. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  50. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)

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