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  1. Pmm Reference Implementation‏‎ (2 Links)
  2. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  3. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  4. Measuring Creativity In Software Development‏‎ (2 Links)
  5. Population‏‎ (2 Links)
  6. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  7. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  8. Collage, Technology, and Creative Process‏‎ (2 Links)
  9. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  10. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  11. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  12. Interactive evolution for industrial design‏‎ (2 Links)
  13. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  14. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  15. Natural Color Symmetry‏‎ (2 Links)
  16. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  17. Evolution of Animated Photomosaics‏‎ (2 Links)
  18. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  19. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  20. New Kinds of Fractal Patterns‏‎ (2 Links)
  21. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  22. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  23. Investigating Face Space‏‎ (2 Links)
  24. Niche Constructing Drawing Robots‏‎ (2 Links)
  25. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  26. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  27. Ishihama Yoshiaki‏‎ (2 Links)
  28. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  29. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  30. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  31. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  32. Variation‏‎ (2 Links)
  33. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  34. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  35. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  36. Reproduktion‏‎ (2 Links)
  37. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  38. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  39. Tatsu Unemi‏‎ (2 Links)
  40. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  41. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  42. Computer-Ästhetik‏‎ (2 Links)
  43. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  44. Entropie‏‎ (2 Links)
  45. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  46. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  47. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  48. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  49. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  50. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)

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