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- Hybrid Biological-Digital Systems in Artistic and Entertainment Computing (2 Links)
- Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI (2 Links)
- Learning Comparative User Models for Accelerating Human-Computer Collaborative Search (2 Links)
- Niall J. L. Griffith (2 Links)
- Automatic Mineral Identification Using Genetic Programming (2 Links)
- Evolutionary Banners, exploring a generative design approach (2 Links)
- Evolutionary Development of Mathematically Defined Forms (2 Links)
- Computational Creativity Conceptualisation Grounded on ICCC Papers (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves (2 Links)
- Automatic invention of fitness functions with application to scene generation (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Reproduktion (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Computer-Ästhetik (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Entropie (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Evolving Fractal Drawings (2 Links)
- Zellij Multipuzzle (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- P6m Reference Implementation (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
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