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  1. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  2. An exploration-based evolutionary model of a generative design process‏‎ (2 Links)
  3. Pmm Reference Implementation‏‎ (2 Links)
  4. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  5. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  6. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  7. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  8. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  9. Flowsnake Earth‏‎ (2 Links)
  10. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  11. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  12. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  13. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  14. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  15. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  16. Natural Color Symmetry‏‎ (2 Links)
  17. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  18. Swarm paintings – nonhuman art‏‎ (2 Links)
  19. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  20. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  21. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  22. New Kinds of Fractal Patterns‏‎ (2 Links)
  23. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  24. Evolutionary Design by Computers‏‎ (2 Links)
  25. A comparative classification of complexity measures‏‎ (2 Links)
  26. Niche Constructing Drawing Robots‏‎ (2 Links)
  27. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  28. Artificial Nature: Immersive World Making‏‎ (2 Links)
  29. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  30. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  31. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  32. Video Granular Synthesis‏‎ (2 Links)
  33. Leonel Moura‏‎ (2 Links)
  34. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  35. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  36. Ten questions concerning generative computer art‏‎ (2 Links)
  37. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  38. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  39. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (2 Links)
  40. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  41. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  42. Reproduktion‏‎ (2 Links)
  43. Evolutionary exploration of Complex Fractals‏‎ (2 Links)
  44. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  45. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  46. Aaron Davidson‏‎ (2 Links)
  47. Color Mixing using Colliding Particles‏‎ (2 Links)
  48. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  49. Evolutionäre Musik‏‎ (2 Links)
  50. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)

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