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- Model Proposal for a Constructed Artist (2 Links)
- Computational and Collective Creativity: Who’s Being Creative? (2 Links)
- The case for a mixed-initiative collaborative neuroevolution approach (2 Links)
- Exploring component-based representations - the secret of creativity by evolution? (2 Links)
- Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity (2 Links)
- Extending grammatical evolution to evolve digital surfaces with genr8 (2 Links)
- Computer Vision for the Structured Representation and Stylisation of Visual Media Collections (2 Links)
- Grammar-based Genetic Programming: A Survey (2 Links)
- State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value (2 Links)
- Steve Dipaola (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Stippling with Aerial Robots (2 Links)
- Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes (2 Links)
- Towards MCTS for Creative Domains (2 Links)
- Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence (2 Links)
- Natural Processes and Artificial Procedures (2 Links)
- Creative Ecosystems 2009 (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Quantum sculpture: art inspired by the deeper nature of reality (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Swarm Painting Atelier (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- Künstliches Leben (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Artificial Drawing + Unity (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Live Algorithms (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Depth-aware neural style transfer (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
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