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- Evolved Aesthetic Analogies to Improve Artistic Experience (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- A comparative classification of complexity measures (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Evolving Fractal Drawings (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Bubble Hierarchies (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Aaron Davidson (2 Links)
- Leonel Moura (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- P6m Reference Implementation (2 Links)
- Chris Coyne (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Video Granular Synthesis (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- Simulating Morphogenesis (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
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