Seiten mit den meisten Links
Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.
Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)
- Evolving design genes in space layout problems (2 Links)
- Computer Vision for the Structured Representation and Stylisation of Visual Media Collections (2 Links)
- Specific curiosity as a cause and consequence of transformational creativity (2 Links)
- Tim Rowley (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Autonomously Creating Quality Images (2 Links)
- Michael Witbrock (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Giving Colour to Images (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Is Evolution Creative? (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Natural Color Symmetry (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- John Mount (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Flowsnake Earth (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Keith Wiley (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Reproduktion (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Depth-aware neural style transfer (2 Links)
- Evolutionary Design by Computers (2 Links)
Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)