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- Extending grammatical evolution to evolve digital surfaces with genr8 (2 Links)
- Grammar-based Genetic Programming: A Survey (2 Links)
- Interior Illumination Design Using Genetic Programming (2 Links)
- The artist’s intentions and genetic coding in algorithmically generated drawings (2 Links)
- Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value (2 Links)
- Morgan McGuire (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- Specific curiosity as a cause and consequence of transformational creativity (2 Links)
- The emergence of the representation of style in design (2 Links)
- Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes (2 Links)
- Autonomously Creating Quality Images (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Natural Color Symmetry (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Depth-aware neural style transfer (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Learning representations for creative design using evolution (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- Variation (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- Reproduktion (2 Links)
- Tatsu Unemi (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
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