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- Evolutionäre Algorithmen (2 Links)
- DESIGN ARCHITECTURE BY GENETIC ALGORITHM (2 Links)
- Scott Neil-Teilly (2 Links)
- Evolved Aesthetic Analogies to Improve Artistic Experience (2 Links)
- Daniel Shiffman (2 Links)
- Evolving Assemblages of 3D Objects (2 Links)
- The Creative Mind: Myths and Mechanisms (2 Links)
- Generative Design: A Paradigm for Design Research (2 Links)
- Organized order in ornamentation (2 Links)
- A Comparison Between Representations for Evolving Images (2 Links)
- Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity (2 Links)
- Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- P6m Reference Implementation (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Zufallsprozess (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Simulating Morphogenesis (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Distance-based functions for image comparison (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Composition in Perspectives (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
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