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  1. Model Proposal for a Constructed Artist‏‎ (2 Links)
  2. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  3. Space layout planning using an evolutionary approach‏‎ (2 Links)
  4. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  5. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  6. Computer-Kreativität‏‎ (2 Links)
  7. Golan Levin‏‎ (2 Links)
  8. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  9. Computer Software for Measuring Creative Search‏‎ (2 Links)
  10. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  11. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  12. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  13. Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life‏‎ (2 Links)
  14. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  15. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  16. Flowsnake Earth‏‎ (2 Links)
  17. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  18. Towards a model for artificial aesthetics‏‎ (2 Links)
  19. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  20. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  21. Neuroästhetik‏‎ (2 Links)
  22. Bubble Hierarchies‏‎ (2 Links)
  23. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  24. Swarm Painting Atelier‏‎ (2 Links)
  25. Künstliches Leben‏‎ (2 Links)
  26. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  27. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  28. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  29. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  30. Evolutionary Design by Computers‏‎ (2 Links)
  31. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  32. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  33. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  34. A comparative classification of complexity measures‏‎ (2 Links)
  35. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  36. Non-Realistic 3D Object Stylization‏‎ (2 Links)
  37. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  38. Artificial Nature: Immersive World Making‏‎ (2 Links)
  39. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  40. Chris Coyne‏‎ (2 Links)
  41. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  42. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (2 Links)
  43. Live Algorithms‏‎ (2 Links)
  44. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  45. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  46. Evolutionary exploration of Complex Fractals‏‎ (2 Links)
  47. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  48. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  49. SEURAT: robotic painter‏‎ (2 Links)
  50. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)

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