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  1. P4m Reference Implementation‏‎ (2 Links)
  2. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  3. Holger Ferstl‏‎ (2 Links)
  4. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  5. A review on the application of evolutionary computation to information retrieval‏‎ (2 Links)
  6. Painterly rendering using image salience‏‎ (2 Links)
  7. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  8. A user-oriented image retrieval system based on interactive genetic algorithm‏‎ (2 Links)
  9. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  10. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  11. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  12. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  13. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (2 Links)
  14. Ian Butterfield‏‎ (2 Links)
  15. Automated recoloring of evolved designs using evolved palettes‏‎ (2 Links)
  16. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  17. Learning to colour greyscale images‏‎ (2 Links)
  18. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  19. Evolving Line Drawings‏‎ (2 Links)
  20. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (2 Links)
  21. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Links)
  22. Image Warping for a Painterly Effect‏‎ (2 Links)
  23. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  24. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  25. Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music‏‎ (2 Links)
  26. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  27. The emergence of the representation of style in design‏‎ (2 Links)
  28. Stepping stones in the mist‏‎ (2 Links)
  29. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  30. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  31. Bernd Lintermann‏‎ (2 Links)
  32. Stimulating creative flow through computational feedback‏‎ (2 Links)
  33. Pmm Reference Implementation‏‎ (2 Links)
  34. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  35. Population‏‎ (2 Links)
  36. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  37. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  38. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  39. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  40. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  41. Creative Evolutionary Systems‏‎ (2 Links)
  42. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  43. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (2 Links)
  44. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  45. Creativity, emergence and evolution in design‏‎ (2 Links)
  46. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  47. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  48. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  49. Quantum Art‏‎ (2 Links)
  50. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)

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