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Unten werden bis zu 50 Ergebnisse im Bereich 1.251 bis 1.300 angezeigt.

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  1. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  2. Collage, Technology, and Creative Process‏‎ (2 Links)
  3. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  4. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  5. Towards MCTS for Creative Domains‏‎ (2 Links)
  6. A Turing Test for Generative Art‏‎ (2 Links)
  7. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  8. Combining Representational Domains for Computational Creativity‏‎ (2 Links)
  9. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  10. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  11. Evolving Glitch Art‏‎ (2 Links)
  12. Natural Processes and Artificial Procedures‏‎ (2 Links)
  13. Complex constructions based on symmetry breaking in simple three dimensional IFS‏‎ (2 Links)
  14. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  15. Artificial Neural Network Spaces‏‎ (2 Links)
  16. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  17. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (2 Links)
  18. Domain Bridging Associations Support Creativity‏‎ (2 Links)
  19. Swarm Granulator‏‎ (2 Links)
  20. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  21. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  22. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  23. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  24. Evolving design genes in space layout problems‏‎ (2 Links)
  25. Rebecca Luger-Guil‏‎ (2 Links)
  26. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  27. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (2 Links)
  28. Michael Witbrock‏‎ (2 Links)
  29. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  30. Computational Creativity Conceptualisation Grounded on ICCC Papers‏‎ (2 Links)
  31. Interactive evolution of images‏‎ (2 Links)
  32. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  33. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  34. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  35. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  36. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  37. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  38. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  39. Active User Intervention in an EC Search‏‎ (2 Links)
  40. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  41. Computational and Collective Creativity: Who’s Being Creative?‏‎ (2 Links)
  42. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  43. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  44. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  45. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  46. Golan Levin‏‎ (2 Links)
  47. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  48. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  49. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  50. Computer Vision for the Structured Representation and Stylisation of Visual Media Collections‏‎ (2 Links)

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