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- P4m Reference Implementation (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- Holger Ferstl (2 Links)
- Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings (2 Links)
- A review on the application of evolutionary computation to information retrieval (2 Links)
- Painterly rendering using image salience (2 Links)
- Computational Creativity Theory: Inspirations behind the FACE and the IDEA models (2 Links)
- A user-oriented image retrieval system based on interactive genetic algorithm (2 Links)
- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Links)
- ShipShape: A Drawing Beautification Assistant (2 Links)
- Learning Preference Models in Recommender Systems (2 Links)
- Evolving Art Using Multiple Aesthetic Measures (2 Links)
- The Painting Fool Sees! New Projects with the Automated Painter (2 Links)
- Ian Butterfield (2 Links)
- Automated recoloring of evolved designs using evolved palettes (2 Links)
- Simulated aesthetics and evolving artworks: A coevolutionary approach (2 Links)
- Learning to colour greyscale images (2 Links)
- Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms (2 Links)
- Evolving Line Drawings (2 Links)
- Evolving Textures from High Level Descriptions: Gray with an Accent Color (2 Links)
- The artist’s intentions and genetic coding in algorithmically generated drawings (2 Links)
- Image Warping for a Painterly Effect (2 Links)
- Specific curiosity as a cause and consequence of transformational creativity (2 Links)
- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music (2 Links)
- Construction and intuition: Creativity in early computer art (2 Links)
- The emergence of the representation of style in design (2 Links)
- Stepping stones in the mist (2 Links)
- Genetic learning for biologically inspired aesthetic processes (2 Links)
- Evolving urban structures using Computer Optimisation Techniques (2 Links)
- Bernd Lintermann (2 Links)
- Stimulating creative flow through computational feedback (2 Links)
- Pmm Reference Implementation (2 Links)
- Stroke surfaces: Temporally coherent non-photorealistic animations from video (2 Links)
- Population (2 Links)
- Creating New Informational Primitives in Minds and Machines (2 Links)
- Exploring Evolutionary Possibilities for Digital Doilies (2 Links)
- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- Creating tiling by means of 2D graphics applications (2 Links)
- Exploring component-based representations - the secret of creativity by evolution? (2 Links)
- Creative Evolutionary Systems (2 Links)
- Extending grammatical evolution to evolve digital surfaces with genr8 (2 Links)
- Building Artistic Computer Colleagues with an Enactive Model of Creativity (2 Links)
- Grammar-based Genetic Programming: A Survey (2 Links)
- Creativity, emergence and evolution in design (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
- Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation (2 Links)
- An Examination on the Modularity of Grammars in Grammatical Evolutionary Design (2 Links)
- Quantum Art (2 Links)
- Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value (2 Links)
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