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- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience
- Modular Kirigami
- Modular Line-Based Halftoning via Recursive Division
- Modular Origami Halftoning: Theme and Variations
- Mondriaan Art by Evolution
- More "Circle Limit III" Patterns
- Morphable guidelines for the human head
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics
- Motion Representation and Evolutionary Architectural Spaces
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties
- MovieGene: evolutionary video production based on genetic algorithms and cinematic properties
- Movie Posters from Video by Example
- Multi-feature Method: An integrated content based image retrieval system
- Multi-level shape description technique
- Multi-modal Medical Image Retrieval
- MultiCam: A System for Interactive Rendering of Abstract Digital Images
- Multi Feature Content Based Image Retrieval
- Multidimensional Impossible Polycubes
- Multilevel Computational Creativity
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment
- Multiobjective optimization of structure and visual qualities
- Multiple query evaluation based on an enhanced genetic algorithm
- Music Composition with Interactive Evolutionary Computation
- Music by Interaction among Two Flocking Species and Human
- NEC Polygonal Groups and Tessellations
- NEvAr – System Overview
- NEvAr – the assessment of an evolutionary art tool
- Natural-Born cyborgs: Minds, Technologies, and the Future of Human Intelligence
- Natural Color Symmetry
- Natural Processes and Artificial Procedures
- Natural image denoising using evolved local adaptive filters
- Nature Inspired Creative Design – Bringing Together Ideas from Nature
- Neural network for modeling esthetic selection
- Neural style transfer: a paradigm shift for image-based artistic rendering?
- Neuroaesthetics: a coming of age story
- Neuroevolutionary constrained optimization for content creation
- New Frameworks of Interactive Evolutionary Computation
- New IEC Research and Frameworks
- New Kinds of Fractal Patterns
- New Methods to Project Panoramas for Practical and Aesthetic Purposes
- New Topics from Recent Interactive Evolutionary Computation Researches
- New challenges for evolutionary music and art
- New directions for evolving expressions
- Niche Constructing Drawing Robots
- No Free Lunch Theorems for Optimization
- No Free Lunch in the Search for Creativity
- No free lunch theorems for search
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design
- Non-Euclidean Symmetry and Indra's Pearls
- Non-Flat Tilings with Flat Tiles
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