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Unten werden bis zu 50 Ergebnisse im Bereich 301 bis 350 angezeigt.

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  1. The FloWr Framework: Automated Flowchart Construction, Optimisation and Alteration for Creative Systems‏‎ (3 Bearbeitungen)
  2. An engineering approach to evolutionary art‏‎ (3 Bearbeitungen)
  3. Enhancing Perceived Depth in Images Via Artistic Matting‏‎ (3 Bearbeitungen)
  4. No Free Lunch in the Search for Creativity‏‎ (3 Bearbeitungen)
  5. Three Mathematical Sculptures for the Mathematikon‏‎ (3 Bearbeitungen)
  6. Generative Art and Evolutionary Refinement‏‎ (3 Bearbeitungen)
  7. Simple Art as Abstractions of Photographs‏‎ (3 Bearbeitungen)
  8. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (3 Bearbeitungen)
  9. Casually Evolving Creative Technology Systems‏‎ (3 Bearbeitungen)
  10. The Electric Sheep Screen-Saver: A Case Study in Aesthetic Evolution‏‎ (3 Bearbeitungen)
  11. The role of blending in mathematical invention‏‎ (3 Bearbeitungen)
  12. Computing aesthetics with image judgement systems‏‎ (3 Bearbeitungen)
  13. Organized order in ornamentation‏‎ (3 Bearbeitungen)
  14. Bubble Hierarchies‏‎ (3 Bearbeitungen)
  15. Aesthetic Video Filter Evolution in an Interactive Real-Time Framework‏‎ (3 Bearbeitungen)
  16. Exploring Application Domains for Computational Creativity‏‎ (3 Bearbeitungen)
  17. Interactive Evolution of Camouflage‏‎ (3 Bearbeitungen)
  18. Active User Intervention in an EC Search‏‎ (3 Bearbeitungen)
  19. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (3 Bearbeitungen)
  20. Folding Pseudo-Stars that are Cyclicly Hinged‏‎ (3 Bearbeitungen)
  21. Evolution of Architectural Floor Plans‏‎ (3 Bearbeitungen)
  22. A machine learning approach to inductive query by examples: an experiment using relevance feedback, ID3, genetic algorithms, and simulated annealing‏‎ (3 Bearbeitungen)
  23. Content-based retrieval using a multiobjective genetic algorithm‏‎ (3 Bearbeitungen)
  24. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (3 Bearbeitungen)
  25. Criteria for Evaluating Early Creative Behavior in Computational Agents‏‎ (3 Bearbeitungen)
  26. Morphable guidelines for the human head‏‎ (3 Bearbeitungen)
  27. Exploring Conceptual Space in Language Games Using Hedonic Functions‏‎ (3 Bearbeitungen)
  28. On the Origins of the Term "Computational Aesthetics"‏‎ (3 Bearbeitungen)
  29. Swarm Granulator‏‎ (3 Bearbeitungen)
  30. Exploring the Effect of Color Palette in Painterly Rendered Character Sequences‏‎ (3 Bearbeitungen)
  31. Quantifying Creativity in Art Networks‏‎ (3 Bearbeitungen)
  32. Determining an Aesthetic Inscribed Curve‏‎ (3 Bearbeitungen)
  33. Removing Tremas with a Rational Function‏‎ (3 Bearbeitungen)
  34. Computational Artistic Creativity and its Evaluation‏‎ (3 Bearbeitungen)
  35. Aesthetic 3D Model Evolution‏‎ (3 Bearbeitungen)
  36. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (3 Bearbeitungen)
  37. Hypergraph-based Evolutionary Design System‏‎ (3 Bearbeitungen)
  38. The man behind the curtain: Overcoming skepticism about creative computers‏‎ (3 Bearbeitungen)
  39. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (3 Bearbeitungen)
  40. Using complexity estimates in aesthetic image classification‏‎ (3 Bearbeitungen)
  41. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (3 Bearbeitungen)
  42. Blending in the Hub: Towards a Collaborative Concept Invention Platform‏‎ (3 Bearbeitungen)
  43. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (3 Bearbeitungen)
  44. Aesthetics and emotions in images‏‎ (3 Bearbeitungen)
  45. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (3 Bearbeitungen)
  46. Human Competence in Creativity Evaluation‏‎ (3 Bearbeitungen)
  47. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (3 Bearbeitungen)
  48. Knowledge Discovery of Artistic Influences: A Metric Learning Approach‏‎ (3 Bearbeitungen)
  49. Evolving Pop Art Using Scalable Vector Graphics‏‎ (3 Bearbeitungen)
  50. Combining Representational Domains for Computational Creativity‏‎ (3 Bearbeitungen)

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