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  1. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  2. Design Space of Tiling Template‏‎ (2 Links)
  3. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  4. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  5. Swarm Tech-Tiles Tim‏‎ (2 Links)
  6. Holger Ferstl‏‎ (2 Links)
  7. Ranking Cases with Classification Rules‏‎ (2 Links)
  8. Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution‏‎ (2 Links)
  9. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  10. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  11. Ian Butterfield‏‎ (2 Links)
  12. Disney Meets Darwin — The Evolution of Funny Animated Figures‏‎ (2 Links)
  13. Establishing Appreciation In a Creative System‏‎ (2 Links)
  14. Learning to colour greyscale images‏‎ (2 Links)
  15. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  16. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  17. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  18. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  19. Image Warping for a Painterly Effect‏‎ (2 Links)
  20. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  21. Edge Detection of Petrographic Images Using Genetic Programming‏‎ (2 Links)
  22. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  23. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  24. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)
  25. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  26. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  27. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  28. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  29. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  30. Evolutionary Design in Art‏‎ (2 Links)
  31. Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation‏‎ (2 Links)
  32. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  33. The Escher evolver: evolution to the people‏‎ (2 Links)
  34. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  35. The FloWr Online Platform: Automated Programming and Computational Creativity as a Service‏‎ (2 Links)
  36. Semantic Operators for Evolutionary Art‏‎ (2 Links)
  37. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)
  38. Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach‏‎ (2 Links)
  39. Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining‏‎ (2 Links)
  40. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  41. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)
  42. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  43. Passive Solar Building Design Using Genetic Programming TR‏‎ (2 Links)
  44. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  45. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  46. Evolutionary shape grammars for product design‏‎ (2 Links)
  47. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  48. The T. albipennis Sand Painting Artists‏‎ (2 Links)
  49. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  50. A Turing Test for Generative Art‏‎ (2 Links)

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