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- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- Design Space of Tiling Template (2 Links)
- Aesthetic Learning in an Interactive Evolutionary Art System (2 Links)
- FaceSpace: A Facial Spatial-Domain Toolkit (2 Links)
- Swarm Tech-Tiles Tim (2 Links)
- Holger Ferstl (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution (2 Links)
- Begriffe zur Evolutionären Kunst (2 Links)
- Learning Preference Models in Recommender Systems (2 Links)
- Ian Butterfield (2 Links)
- Disney Meets Darwin — The Evolution of Funny Animated Figures (2 Links)
- Establishing Appreciation In a Creative System (2 Links)
- Learning to colour greyscale images (2 Links)
- Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used? (2 Links)
- Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping (2 Links)
- Image Warping for a Painterly Effect (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- Edge Detection of Petrographic Images Using Genetic Programming (2 Links)
- On Two Desiderata for Creativity Support Tools (2 Links)
- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis (2 Links)
- On the Impact of Chat Communication on Computer-Supported Idea Generation Processes (2 Links)
- Computational Creativity Theory: Inspirations behind the FACE and the IDEA models (2 Links)
- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Evolutionary Design in Art (2 Links)
- Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation (2 Links)
- From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations (2 Links)
- The Escher evolver: evolution to the people (2 Links)
- Evolutionary Image Transition Using Random Walks (2 Links)
- The FloWr Online Platform: Automated Programming and Computational Creativity as a Service (2 Links)
- Semantic Operators for Evolutionary Art (2 Links)
- Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation (2 Links)
- Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- Construction and intuition: Creativity in early computer art (2 Links)
- Generating Artwork Using Previous Created Image as Coloring Palette (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation (2 Links)
- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
- Evolutionary shape grammars for product design (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- The T. albipennis Sand Painting Artists (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- A Turing Test for Generative Art (2 Links)
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