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- Fractal expressionism - where art meets science (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Holger Ferstl (2 Links)
- CGP, Creativity and Art (2 Links)
- New IEC Research and Frameworks (2 Links)
- Autonomously Creating Quality Images (2 Links)
- Frayed Cell Diagrams (2 Links)
- Niall J. L. Griffith (2 Links)
- Ungegenständliche Kunst (2 Links)
- Evolutionary Computation and Image Re-Coloring (2 Links)
- Aesthetic image rating (AIR) algorithm (2 Links)
- From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- Learning Preference Models in Recommender Systems (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Ian Butterfield (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Learning to colour greyscale images (2 Links)
- Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers (2 Links)
- Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies (2 Links)
- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- Data-Driven Iconification (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Image Warping for a Painterly Effect (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Collaborative Preference Learning (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Detecting people in cubist art (2 Links)
- Scott Neil-Teilly (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- A Comparison Between Representations for Evolving Images (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Digital Face Beautification (2 Links)
- An Introduction To Kolmogorov Complexity and its Applications (2 Links)
- Evolving Glitch Art (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Organized order in ornamentation (2 Links)
- An informational model for cellular automata aesthetic measure (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- P4m Reference Implementation (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- Painterly rendering using image salience (2 Links)
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