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  1. Fractal expressionism - where art meets science‏‎ (2 Links)
  2. Creative Search Trajectories and their Implications‏‎ (2 Links)
  3. Holger Ferstl‏‎ (2 Links)
  4. CGP, Creativity and Art‏‎ (2 Links)
  5. New IEC Research and Frameworks‏‎ (2 Links)
  6. Autonomously Creating Quality Images‏‎ (2 Links)
  7. Frayed Cell Diagrams‏‎ (2 Links)
  8. Niall J. L. Griffith‏‎ (2 Links)
  9. Ungegenständliche Kunst‏‎ (2 Links)
  10. Evolutionary Computation and Image Re-Coloring‏‎ (2 Links)
  11. Aesthetic image rating (AIR) algorithm‏‎ (2 Links)
  12. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (2 Links)
  13. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  14. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  15. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  16. Ian Butterfield‏‎ (2 Links)
  17. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  18. Learning to colour greyscale images‏‎ (2 Links)
  19. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  20. Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies‏‎ (2 Links)
  21. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  22. Data-Driven Iconification‏‎ (2 Links)
  23. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  24. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  25. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  26. Image Warping for a Painterly Effect‏‎ (2 Links)
  27. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  28. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  29. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  30. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  31. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  32. Collaborative Preference Learning‏‎ (2 Links)
  33. Visual Hallucination For Computational Creation‏‎ (2 Links)
  34. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  35. Detecting people in cubist art‏‎ (2 Links)
  36. Scott Neil-Teilly‏‎ (2 Links)
  37. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  38. A Comparison Between Representations for Evolving Images‏‎ (2 Links)
  39. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  40. Digital Face Beautification‏‎ (2 Links)
  41. An Introduction To Kolmogorov Complexity and its Applications‏‎ (2 Links)
  42. Evolving Glitch Art‏‎ (2 Links)
  43. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  44. Organized order in ornamentation‏‎ (2 Links)
  45. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  46. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  47. P4m Reference Implementation‏‎ (2 Links)
  48. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  49. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  50. Painterly rendering using image salience‏‎ (2 Links)

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