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  1. Live Coding Towards Computational Creativity‏‎ (2 Links)
  2. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  3. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  4. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  5. Collaborative Preference Learning‏‎ (2 Links)
  6. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  7. Detecting people in cubist art‏‎ (2 Links)
  8. Towards MCTS for Creative Domains‏‎ (2 Links)
  9. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  10. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  11. Scott Neil-Teilly‏‎ (2 Links)
  12. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  13. Digital Face Beautification‏‎ (2 Links)
  14. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  15. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  16. Active User Intervention in an EC Search‏‎ (2 Links)
  17. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  18. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  19. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  20. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  21. Organized order in ornamentation‏‎ (2 Links)
  22. Evolving Line Drawings‏‎ (2 Links)
  23. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  24. Swarm Granulator‏‎ (2 Links)
  25. P4m Reference Implementation‏‎ (2 Links)
  26. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  27. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (2 Links)
  28. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  29. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  30. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  31. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  32. Painterly rendering using image salience‏‎ (2 Links)
  33. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  34. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  35. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  36. Michael Witbrock‏‎ (2 Links)
  37. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  38. Interactive evolution of images‏‎ (2 Links)
  39. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  40. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  41. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  42. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  43. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  44. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  45. Computer-Kreativität‏‎ (2 Links)
  46. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  47. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  48. Computer Software for Measuring Creative Search‏‎ (2 Links)
  49. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  50. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)

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