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- Natural Color Symmetry (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Gregory Dudek (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Reproduktion (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Depth-aware neural style transfer (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Video Granular Synthesis (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- P6m Reference Implementation (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Gegenständliche Kunst (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
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