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  1. Towards a model for artificial aesthetics‏‎ (2 Links)
  2. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  3. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  4. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  5. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  6. Autonomous Evolutionary Art‏‎ (2 Links)
  7. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  8. EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design‏‎ (2 Links)
  9. Fractal expressionism - where art meets science‏‎ (2 Links)
  10. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  11. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  12. Swarm Painting Atelier‏‎ (2 Links)
  13. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  14. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  15. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  16. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  17. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  18. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  19. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  20. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  21. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  22. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  23. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  24. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  25. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  26. Ameisen Algorithmen‏‎ (2 Links)
  27. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  28. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  29. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  30. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  31. Color Mixing using Colliding Particles‏‎ (2 Links)
  32. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  33. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  34. Search Strategies and the Creative Process‏‎ (2 Links)
  35. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  36. Improving face detection‏‎ (2 Links)
  37. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  38. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  39. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  40. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  41. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  42. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  43. Self-design and ontogenetic evolution‏‎ (2 Links)
  44. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  45. Distance-based functions for image comparison‏‎ (2 Links)
  46. Evolving Fractal Drawings‏‎ (2 Links)
  47. P3m1 Reference Implementation‏‎ (2 Links)
  48. Composition in Perspectives‏‎ (2 Links)
  49. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  50. Information aesthetics: an heroic experiment‏‎ (2 Links)

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