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- Enriching Aesthetics with Artificial Life (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Evolving for the Audience (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Erik J. Gustafson (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Genetische Programmierung (2 Links)
- Peter Weibel (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- A comparative classification of complexity measures (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Gregory Dudek (2 Links)
- Preference Learning: An Introduction (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- Bubble Hierarchies (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Aaron Davidson (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Chris Coyne (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
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