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  1. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  2. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  3. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  4. Consensual Paintings‏‎ (2 Links)
  5. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  6. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  7. A History of Creativity for Future AI Research‏‎ (2 Links)
  8. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  9. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  10. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  11. Flowsnake Earth‏‎ (2 Links)
  12. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  13. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  14. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  15. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  16. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  17. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  18. Natural Color Symmetry‏‎ (2 Links)
  19. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  20. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  21. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  22. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  23. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  24. New Kinds of Fractal Patterns‏‎ (2 Links)
  25. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  26. Evolutionary Design by Computers‏‎ (2 Links)
  27. Niche Constructing Drawing Robots‏‎ (2 Links)
  28. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  29. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  30. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  31. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  32. Variation‏‎ (2 Links)
  33. Leonel Moura‏‎ (2 Links)
  34. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  35. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (2 Links)
  36. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  37. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  38. Evolutionary exploration of Complex Fractals‏‎ (2 Links)
  39. Tatsu Unemi‏‎ (2 Links)
  40. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  41. Reproduktion‏‎ (2 Links)
  42. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  43. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  44. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  45. Color Mixing using Colliding Particles‏‎ (2 Links)
  46. Evolutionäre Musik‏‎ (2 Links)
  47. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  48. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  49. Evolved look-up tables for simulated DNA controlled robots‏‎ (2 Links)
  50. Generative Art Geometry. Logical interpretations for Generative Algorithms‏‎ (2 Links)

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