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- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Consensual Paintings (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Flowsnake Earth (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Natural Color Symmetry (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Evolutionary Design by Computers (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Variation (2 Links)
- Leonel Moura (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- Tatsu Unemi (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Reproduktion (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Evolutionäre Musik (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Evolved look-up tables for simulated DNA controlled robots (2 Links)
- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
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