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- Ishihama Yoshiaki (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Artificial Drawing + Unity (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Evolving virtual creatures (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Extending the Range of Facial Types (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Gregory S. Hornby (2 Links)
- Computer-Ästhetik (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Entropie (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Zellij Multipuzzle (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- Being Kasimir Malevich (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Against Individual Creativity (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- The alphabet synthesis machine (2 Links)
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