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- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Gregory Dudek (2 Links)
- Variation (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Tatsu Unemi (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Bubble Hierarchies (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- Improving face detection (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- P3m1 Reference Implementation (2 Links)
- Zufallsprozess (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- A comparative classification of complexity measures (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Chris Coyne (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
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