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- Taitographs: Drawings made by Machines (2 Bearbeitungen)
- Pied de Pulse: Packing Embroidered Circles and Coil Actuators in Pied de Poule (Houndstooth) (2 Bearbeitungen)
- Line-Based Rendering with Truchet-Like Tiles (2 Bearbeitungen)
- A Fitness Function for Creativity in Jazz Improvisation and Beyond (2 Bearbeitungen)
- The Glitch Moment(um) (2 Bearbeitungen)
- Designing 2D Ordinary Differential Equations To Obtain Abstract Paintings, Illustrations and Animations (2 Bearbeitungen)
- Regularity and Randomness in Bridget Riley's early Op Art (2 Bearbeitungen)
- A closer look at creativity as search (2 Bearbeitungen)
- Informational Dialogue with Van Gogh's Paintings (2 Bearbeitungen)
- Adding Lighting and Viewing Effects to Digital Images (2 Bearbeitungen)
- Evolutionary Learning of Primitive-Based Visual Concepts (2 Bearbeitungen)
- Suggestive Hatching (2 Bearbeitungen)
- Cellular Automata and Complexity: Collected Papers (2 Bearbeitungen)
- Pannini: A New Projection for Rendering Wide Angle Perspective Images (2 Bearbeitungen)
- Algorithmic Quilting (2 Bearbeitungen)
- Visualseek: a fully automated content-based image query system (2 Bearbeitungen)
- Polyhedral Tableaux (2 Bearbeitungen)
- The Monumental Geometry of E Pluribus Unum (2 Bearbeitungen)
- Representational Random Walks (2 Bearbeitungen)
- Elementary Social Interactions and Their Effects on Creativity: A Computational Simulation (2 Bearbeitungen)
- Abstract Art by Shape Classification (2 Bearbeitungen)
- An Efficient Perception-based Adaptive Color to Gray Transformation (2 Bearbeitungen)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Bearbeitungen)
- The Aesthetics of the Underworld (2 Bearbeitungen)
- Curious Whispers: An Embodied Artificial Creative System (2 Bearbeitungen)
- Manipulation of Non-Linear IFS Attractors Using Genetic Programming (2 Bearbeitungen)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Bearbeitungen)
- Real-World Tessellations (2 Bearbeitungen)
- Distinctive Parameters of Expressive Motion (2 Bearbeitungen)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Bearbeitungen)
- Form Follows Function: Aesthetic Interactive Labels (2 Bearbeitungen)
- New directions for evolving expressions (2 Bearbeitungen)
- A mathematical theory of evolutionand biological creativity (2 Bearbeitungen)
- Active learning in very large databases (2 Bearbeitungen)
- Strategies for creating new informational primitives in minds and machines (2 Bearbeitungen)
- Generating floor plan layouts with K-D tree algorithms and evolutionary strategies (2 Bearbeitungen)
- Aesthetics and Psychobiology (2 Bearbeitungen)
- Evolutionary shape grammars for product design (2 Bearbeitungen)
- Color Search and Replace (2 Bearbeitungen)
- Knowledge-Level Creativity in Game Design (2 Bearbeitungen)
- Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves (2 Bearbeitungen)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts Dagstuhl (2 Bearbeitungen)
- Planes and Frames: Spatial Layering in Josef Albers' Homage to the Square Paintings (2 Bearbeitungen)
- Line Drawings vs. Curvature Shading: Scientific Illustration of Range Scanned Artefacts (2 Bearbeitungen)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Bearbeitungen)
- Geometric Patterns as Material Things: The Making of Seljuk Patterns on Curved Surfaces (2 Bearbeitungen)
- Prospects for a cognitive neuroscience of visual aesthetics (2 Bearbeitungen)
- Approaches to Evolutionary Architectural Design Exploration Using Grammatical Evolution (2 Bearbeitungen)
- Mathematics Learning through Arts and Collaborative Problem-Solving: The Princess and the Diamond-Problem (2 Bearbeitungen)
- Designing Metrics for the Purpose of Aesthetically Evaluating (2 Bearbeitungen)
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