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Unten werden bis zu 50 Ergebnisse im Bereich 1.031 bis 1.080 angezeigt.

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  1. Evolving ambiguous images‏‎ (2 Links)
  2. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  3. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  4. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  5. The Painting Fool Teaching Interface‏‎ (2 Links)
  6. Evolving expressions and art by choice‏‎ (2 Links)
  7. Interactive evolution for industrial design‏‎ (2 Links)
  8. Simulating Morphogenesis‏‎ (2 Links)
  9. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  10. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  11. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  12. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  13. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  14. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  15. Computer-Ästhetik‏‎ (2 Links)
  16. Entropie‏‎ (2 Links)
  17. A 3D Modeling System for Creative Design‏‎ (2 Links)
  18. Investigating Face Space‏‎ (2 Links)
  19. Giving Colour to Images‏‎ (2 Links)
  20. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  21. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  22. Ishihama Yoshiaki‏‎ (2 Links)
  23. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  24. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  25. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  26. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  27. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  28. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  29. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  30. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  31. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  32. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  33. Flowsnake Earth‏‎ (2 Links)
  34. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  35. Natural Color Symmetry‏‎ (2 Links)
  36. Creating and rendering convolution surfaces‏‎ (2 Links)
  37. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  38. Art, emergence and the computational sublime‏‎ (2 Links)
  39. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  40. New Kinds of Fractal Patterns‏‎ (2 Links)
  41. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  42. Niche Constructing Drawing Robots‏‎ (2 Links)
  43. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  44. Rebecca Luger-Guil‏‎ (2 Links)
  45. A cybernetic approach to aesthetics‏‎ (2 Links)
  46. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  47. Ian Butterfield‏‎ (2 Links)
  48. Artificial ecosystems for creative discovery‏‎ (2 Links)
  49. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (2 Links)
  50. Learning to colour greyscale images‏‎ (2 Links)

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