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  1. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  2. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  3. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  4. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  5. Quantifying Creativity in Art Networks‏‎ (2 Links)
  6. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  7. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  8. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  9. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  10. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (2 Links)
  11. Ungegenständliche Kunst‏‎ (2 Links)
  12. Ranking Cases with Classification Rules‏‎ (2 Links)
  13. A Turing Test for Generative Art‏‎ (2 Links)
  14. Curious Whispers: An Embodied Artificial Creative System‏‎ (2 Links)
  15. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  16. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  17. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  18. Artificial Neural Network Spaces‏‎ (2 Links)
  19. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  20. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  21. Chinese pattern design using generative shape grammar‏‎ (2 Links)
  22. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  23. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  24. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  25. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  26. Live Coding Towards Computational Creativity‏‎ (2 Links)
  27. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  28. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  29. Visual Hallucination For Computational Creation‏‎ (2 Links)
  30. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  31. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  32. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  33. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  34. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  35. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  36. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  37. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  38. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  39. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  40. Active User Intervention in an EC Search‏‎ (2 Links)
  41. Developmental modelling with SDS‏‎ (2 Links)
  42. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  43. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  44. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  45. Dimension Reduction for Object Ranking‏‎ (2 Links)
  46. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  47. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  48. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  49. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  50. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)

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