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- A survey of content-based image retrieval with high-level semantics (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Erik J. Gustafson (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Is Evolution Creative? (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- John Mount (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Flowsnake Earth (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Keith Wiley (2 Links)
- Natural Color Symmetry (2 Links)
- Being Kasimir Malevich (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Bubble Hierarchies (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Against Individual Creativity (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Evolutionary Design by Computers (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation (2 Links)
- Novelty and figurative expression-based evolutionary art (2 Links)
- Tabula Rasa: A Case Study in Evolutionary Curation (2 Links)
- Line-Based Rendering with Truchet-Like Tiles (2 Links)
- Generating Artwork Using Previous Created Image as Coloring Palette (2 Links)
- A Comparison Between Representations for Evolving Images (2 Links)
- Decision Tree Modeling for Ranking Data (2 Links)
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