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Unten werden bis zu 50 Ergebnisse im Bereich 1.031 bis 1.080 angezeigt.

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  1. Artificial Life Meets Computational Creativity?‏‎ (2 Links)
  2. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  3. A formal theory of creativity to model the creation of art‏‎ (2 Links)
  4. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  5. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  6. Organized order in ornamentation‏‎ (2 Links)
  7. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  8. A genetic engineering approach to genetic algorithms‏‎ (2 Links)
  9. P4m Reference Implementation‏‎ (2 Links)
  10. Evolving design genes in space layout problems‏‎ (2 Links)
  11. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  12. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  13. Painterly rendering using image salience‏‎ (2 Links)
  14. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  15. A review on the application of evolutionary computation to information retrieval‏‎ (2 Links)
  16. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  17. A user-oriented image retrieval system based on interactive genetic algorithm‏‎ (2 Links)
  18. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  19. Michael Witbrock‏‎ (2 Links)
  20. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  21. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  22. Interactive evolution of images‏‎ (2 Links)
  23. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  24. Automated recoloring of evolved designs using evolved palettes‏‎ (2 Links)
  25. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  26. Computer-Kreativität‏‎ (2 Links)
  27. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  28. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  29. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  30. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  31. Computer Software for Measuring Creative Search‏‎ (2 Links)
  32. Golan Levin‏‎ (2 Links)
  33. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  34. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  35. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  36. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  37. Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music‏‎ (2 Links)
  38. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  39. Stepping stones in the mist‏‎ (2 Links)
  40. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  41. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  42. Stimulating creative flow through computational feedback‏‎ (2 Links)
  43. Bernd Lintermann‏‎ (2 Links)
  44. Pmm Reference Implementation‏‎ (2 Links)
  45. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  46. Breeding on site‏‎ (2 Links)
  47. Population‏‎ (2 Links)
  48. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  49. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  50. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)

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