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  1. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  2. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  3. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  4. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  5. Autonomously Creating Quality Images‏‎ (2 Links)
  6. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  7. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  8. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  9. Aesthetic image rating (AIR) algorithm‏‎ (2 Links)
  10. Painting With Triangles‏‎ (2 Links)
  11. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  12. Evolving design genes in space layout problems‏‎ (2 Links)
  13. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  14. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  15. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  16. Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies‏‎ (2 Links)
  17. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  18. Michael Witbrock‏‎ (2 Links)
  19. Interactive evolution of images‏‎ (2 Links)
  20. Computer-Kreativität‏‎ (2 Links)
  21. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  22. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  23. Computer Software for Measuring Creative Search‏‎ (2 Links)
  24. Ungegenständliche Kunst‏‎ (2 Links)
  25. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  26. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  27. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  28. Golan Levin‏‎ (2 Links)
  29. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  30. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  31. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  32. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  33. A Comparison Between Representations for Evolving Images‏‎ (2 Links)
  34. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  35. Steve Dipaola‏‎ (2 Links)
  36. An Introduction To Kolmogorov Complexity and its Applications‏‎ (2 Links)
  37. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  38. Stippling with Aerial Robots‏‎ (2 Links)
  39. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  40. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  41. Breeding on site‏‎ (2 Links)
  42. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  43. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  44. Visual Hallucination For Computational Creation‏‎ (2 Links)
  45. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  46. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  47. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  48. Creative Computers, Improvisation and Intimacy‏‎ (2 Links)
  49. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  50. Creative Web Services with Pattern‏‎ (2 Links)

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