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- Assessing Progress in Building Autonomously Creative Systems (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- A preliminary investigation of evolution as a form design strategy (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- On Two Desiderata for Creativity Support Tools (2 Links)
- Collage, Technology, and Creative Process (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- On the Impact of Chat Communication on Computer-Supported Idea Generation Processes (2 Links)
- Maintaining Population Diversity in Evolutionary Art (2 Links)
- Automated Collage Generation - With More Intent 2011 (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models (2 Links)
- Combining Representational Domains for Computational Creativity (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Automatic Mineral Identification Using Genetic Programming (2 Links)
- Complex constructions based on symmetry breaking in simple three dimensional IFS (2 Links)
- In Praise of Evolution and Opacity (2 Links)
- Evolving Glitch Art (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Induction Design: A Method for Evolutionary Design (2 Links)
- Domain Bridging Associations Support Creativity (2 Links)
- Automatic invention of fitness functions with application to scene generation (2 Links)
- Semantic Operators for Evolutionary Art (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach (2 Links)
- Measuring Creativity In Software Development (2 Links)
- Autonomy, Signature and Creativity (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- Computational Creativity Conceptualisation Grounded on ICCC Papers (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- Interactive evolutionary computation for analyzing human characteristics (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Computational and Collective Creativity: Who’s Being Creative? (2 Links)
- Interior Illumination Design Using Genetic Programming (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Morgan McGuire (2 Links)
- Computer Vision for the Structured Representation and Stylisation of Visual Media Collections (2 Links)
- Golan Levin (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
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