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- Searching for Surprise (2 Links)
- X-Faces: The eXploit Is Out There (2 Links)
- Evolving Glitch Art (2 Links)
- The Emergence of Social Learning in Artificial Societies (2 Links)
- Induction Design: A Method for Evolutionary Design (2 Links)
- Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies (2 Links)
- Disney Meets Darwin — The Evolution of Funny Animated Figures (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- The Evolving Role of the Artist (2 Links)
- Ästhetik (2 Links)
- Measuring Creativity In Software Development (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (2 Links)
- Semi-Automatic Digital Epigraphy from Images with Normals (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Painting With Triangles (2 Links)
- The Markov Pen: Online Synthesis of Free-Hand Drawing Styles (2 Links)
- Edge Detection of Petrographic Images Using Genetic Programming (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- The Painting Fool in New Dimensions (2 Links)
- Computational Creativity Theory: Inspirations behind the FACE and the IDEA models (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Interactive evolutionary computation for analyzing human characteristics (2 Links)
- A Comparison Between Representations for Evolving Images (2 Links)
- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- The Virtual Ecosystem as Generative Electronic Art (2 Links)
- Interior Illumination Design Using Genetic Programming (2 Links)
- An Introduction To Kolmogorov Complexity and its Applications (2 Links)
- The case for a mixed-initiative collaborative neuroevolution approach (2 Links)
- Morgan McGuire (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- An informational model for cellular automata aesthetic measure (2 Links)
- Golan Levin (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Animating Typescript Using Aesthetically Evolved Images (2 Links)
- Steve Dipaola (2 Links)
- A New Musical Tool for Composition and Play Based on Simulated Breeding (2 Links)
- Mutation (2 Links)
- Construction and intuition: Creativity in early computer art (2 Links)
- Stippling with Aerial Robots (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- Towards MCTS for Creative Domains (2 Links)
- Karl Gerbel (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- Creating New Informational Primitives in Minds and Machines (2 Links)
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