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  1. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  2. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  3. Generating floor plan layouts with K-D tree algorithms and evolutionary strategies‏‎ (2 Links)
  4. Chinese pattern design using generative shape grammar‏‎ (2 Links)
  5. Visual Hallucination For Computational Creation‏‎ (2 Links)
  6. Evolutionary generation of faces‏‎ (2 Links)
  7. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  8. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  9. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  10. Evolutionäre Algorithmen‏‎ (2 Links)
  11. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  12. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  13. Evolved Aesthetic Analogies to Improve Artistic Experience‏‎ (2 Links)
  14. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  15. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  16. Scott Neil-Teilly‏‎ (2 Links)
  17. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  18. Evolving Assemblages of 3D Objects‏‎ (2 Links)
  19. Generative Design: A Paradigm for Design Research‏‎ (2 Links)
  20. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  21. Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines‏‎ (2 Links)
  22. Organized order in ornamentation‏‎ (2 Links)
  23. Developmental modelling with SDS‏‎ (2 Links)
  24. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  25. Genetic Algorithms for the Generation of Models with Micropopulations‏‎ (2 Links)
  26. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  27. P4m Reference Implementation‏‎ (2 Links)
  28. Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution‏‎ (2 Links)
  29. Dimension Reduction for Object Ranking‏‎ (2 Links)
  30. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  31. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  32. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  33. Painterly rendering using image salience‏‎ (2 Links)
  34. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  35. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  36. Michael Witbrock‏‎ (2 Links)
  37. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  38. Interactive evolution of images‏‎ (2 Links)
  39. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  40. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  41. Genotyp‏‎ (2 Links)
  42. Computational Aesthetics Conferences‏‎ (2 Links)
  43. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  44. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  45. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  46. Exploring Persian Rug Design Using a Computational Evolutionary Approach‏‎ (2 Links)
  47. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  48. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  49. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  50. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)

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