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- About a special relationship: abstract art - aesthetics - mathematics (2 Links)
- Stylized Reality (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Tuning of Image Parameters by Interactive Evolutionary Computation (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- Evolving Glitch Art (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- Autonomously Creating Quality Images (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- Using Physiological Signals to Evolve Art (2 Links)
- Aesthetic image rating (AIR) algorithm (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Computer-Kreativität (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Computer Software for Measuring Creative Search (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- Golan Levin (2 Links)
- On Two Desiderata for Creativity Support Tools (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- On the Impact of Chat Communication on Computer-Supported Idea Generation Processes (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- The Creative Mind: Myths and Mechanisms (2 Links)
- A Comparison Between Representations for Evolving Images (2 Links)
- Improving face detection (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Zufallsprozess (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
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