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  1. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  2. The Evolving Role of the Artist‏‎ (2 Links)
  3. Ästhetik‏‎ (2 Links)
  4. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  5. Computational Aesthetics Conferences‏‎ (2 Links)
  6. Painting With Triangles‏‎ (2 Links)
  7. Measuring Creativity In Software Development‏‎ (2 Links)
  8. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  9. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  10. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  11. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  12. A Comparison Between Representations for Evolving Images‏‎ (2 Links)
  13. An Introduction To Kolmogorov Complexity and its Applications‏‎ (2 Links)
  14. The Painting Fool in New Dimensions‏‎ (2 Links)
  15. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  16. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  17. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  18. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  19. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  20. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  21. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  22. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  23. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  24. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  25. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  26. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  27. Morgan McGuire‏‎ (2 Links)
  28. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  29. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  30. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  31. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  32. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  33. Steve Dipaola‏‎ (2 Links)
  34. Stippling with Aerial Robots‏‎ (2 Links)
  35. Mutation‏‎ (2 Links)
  36. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  37. Biokunst‏‎ (2 Links)
  38. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  39. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  40. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  41. Towards MCTS for Creative Domains‏‎ (2 Links)
  42. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  43. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  44. Karl Gerbel‏‎ (2 Links)
  45. Natural Processes and Artificial Procedures‏‎ (2 Links)
  46. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  47. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (2 Links)
  48. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (2 Links)
  49. Swarm Granulator‏‎ (2 Links)
  50. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)

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