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Unten werden bis zu 50 Ergebnisse im Bereich 1.081 bis 1.130 angezeigt.
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- A user-oriented image retrieval system based on interactive genetic algorithm (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- The Creative Mind: Myths and Mechanisms (2 Links)
- Automated recoloring of evolved designs using evolved palettes (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Semantic Operators for Evolutionary Art (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation (2 Links)
- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music (2 Links)
- Interactive operators for evolutionary architectural design (2 Links)
- The Painting Fool Sees! New Projects with the Automated Painter (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Model Proposal for a Constructed Artist (2 Links)
- Biokunst (2 Links)
- Golan Levin (2 Links)
- Bernd Lintermann (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- The artist’s intentions and genetic coding in algorithmically generated drawings (2 Links)
- The emergence of the representation of style in design (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- Creative Machine Performance: Computational Creativity and Robotic Art (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Creativity refined: bypassing the gatekeepers of appropriateness and value (2 Links)
- An Examination on the Modularity of Grammars in Grammatical Evolutionary Design (2 Links)
- A Benchmark Image Set for Evaluating Stylization (2 Links)
- Stylized Reality (2 Links)
- Curious Whispers: An Embodied Artificial Creative System (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
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