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  1. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  2. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  3. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  4. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  5. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  6. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  7. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  8. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  9. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  10. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  11. Stepping stones in the mist‏‎ (2 Links)
  12. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  13. Collage, Technology, and Creative Process‏‎ (2 Links)
  14. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  15. Stimulating creative flow through computational feedback‏‎ (2 Links)
  16. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  17. Pmm Reference Implementation‏‎ (2 Links)
  18. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  19. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  20. Combining Representational Domains for Computational Creativity‏‎ (2 Links)
  21. Population‏‎ (2 Links)
  22. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  23. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  24. Complex constructions based on symmetry breaking in simple three dimensional IFS‏‎ (2 Links)
  25. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  26. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  27. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  28. Evolving Line Drawings‏‎ (2 Links)
  29. Domain Bridging Associations Support Creativity‏‎ (2 Links)
  30. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (2 Links)
  31. Quantum Art‏‎ (2 Links)
  32. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  33. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  34. Ungegenständliche Kunst‏‎ (2 Links)
  35. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  36. New IEC Research and Frameworks‏‎ (2 Links)
  37. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  38. Computational Creativity Conceptualisation Grounded on ICCC Papers‏‎ (2 Links)
  39. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  40. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  41. Niall J. L. Griffith‏‎ (2 Links)
  42. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  43. Computational and Collective Creativity: Who’s Being Creative?‏‎ (2 Links)
  44. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  45. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  46. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  47. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  48. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  49. Computer Vision for the Structured Representation and Stylisation of Visual Media Collections‏‎ (2 Links)
  50. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)

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