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  1. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  2. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  3. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (2 Links)
  4. Automatic Mineral Identification Using Genetic Programming‏‎ (2 Links)
  5. Scott Neil-Teilly‏‎ (2 Links)
  6. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  7. The Authorship of Generative Art‏‎ (2 Links)
  8. Automatic invention of fitness functions with application to scene generation‏‎ (2 Links)
  9. Disney Meets Darwin — The Evolution of Funny Animated Figures‏‎ (2 Links)
  10. Evolving Glitch Art‏‎ (2 Links)
  11. Organized order in ornamentation‏‎ (2 Links)
  12. Autonomy, Signature and Creativity‏‎ (2 Links)
  13. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  14. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  15. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  16. P4m Reference Implementation‏‎ (2 Links)
  17. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  18. The Evolving Role of the Artist‏‎ (2 Links)
  19. Painterly rendering using image salience‏‎ (2 Links)
  20. Edge Detection of Petrographic Images Using Genetic Programming‏‎ (2 Links)
  21. Ästhetik‏‎ (2 Links)
  22. Evolving design genes in space layout problems‏‎ (2 Links)
  23. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  24. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  25. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  26. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  27. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  28. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  29. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  30. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  31. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  32. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  33. The Painting Fool in New Dimensions‏‎ (2 Links)
  34. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  35. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  36. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  37. Model Proposal for a Constructed Artist‏‎ (2 Links)
  38. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  39. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  40. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  41. Golan Levin‏‎ (2 Links)
  42. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  43. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  44. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)
  45. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  46. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  47. Stepping stones in the mist‏‎ (2 Links)
  48. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  49. Stimulating creative flow through computational feedback‏‎ (2 Links)
  50. Pmm Reference Implementation‏‎ (2 Links)

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