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  1. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  2. Stylized Reality‏‎ (2 Links)
  3. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  4. Tuning of Image Parameters by Interactive Evolutionary Computation‏‎ (2 Links)
  5. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  6. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  7. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  8. Evolving Glitch Art‏‎ (2 Links)
  9. Quantifying Creativity in Art Networks‏‎ (2 Links)
  10. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  11. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  12. Autonomously Creating Quality Images‏‎ (2 Links)
  13. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  14. Ranking Cases with Classification Rules‏‎ (2 Links)
  15. Using Physiological Signals to Evolve Art‏‎ (2 Links)
  16. Aesthetic image rating (AIR) algorithm‏‎ (2 Links)
  17. Evolving design genes in space layout problems‏‎ (2 Links)
  18. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  19. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  20. Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies‏‎ (2 Links)
  21. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  22. Computer-Kreativität‏‎ (2 Links)
  23. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (2 Links)
  24. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  25. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)
  26. Live Coding Towards Computational Creativity‏‎ (2 Links)
  27. Computer Software for Measuring Creative Search‏‎ (2 Links)
  28. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  29. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  30. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  31. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  32. Golan Levin‏‎ (2 Links)
  33. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  34. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  35. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  36. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  37. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  38. The Creative Mind: Myths and Mechanisms‏‎ (2 Links)
  39. A Comparison Between Representations for Evolving Images‏‎ (2 Links)
  40. Improving face detection‏‎ (2 Links)
  41. Search Strategies and the Creative Process‏‎ (2 Links)
  42. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  43. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  44. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  45. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  46. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  47. Information aesthetics: an heroic experiment‏‎ (2 Links)
  48. Zufallsprozess‏‎ (2 Links)
  49. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  50. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)

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