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Unten werden bis zu 50 Ergebnisse im Bereich 1.081 bis 1.130 angezeigt.

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  1. Detecting people in cubist art‏‎ (2 Links)
  2. Stimulating creative flow through computational feedback‏‎ (2 Links)
  3. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  4. Pmm Reference Implementation‏‎ (2 Links)
  5. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  6. Digital Face Beautification‏‎ (2 Links)
  7. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  8. Population‏‎ (2 Links)
  9. Evolving 3D Morphology and Behavior by Competition‏‎ (2 Links)
  10. Generative Art Inspired by Nature, Using NodeBox‏‎ (2 Links)
  11. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  12. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  13. Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function‏‎ (2 Links)
  14. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  15. Generative Representations for Artificial Architecture and Passive Solar Performance TR‏‎ (2 Links)
  16. Towards MCTS for Creative Domains‏‎ (2 Links)
  17. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  18. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  19. Generic Evolutionary Design‏‎ (2 Links)
  20. Quantum Art‏‎ (2 Links)
  21. Evolving an Aircraft Using a Parametric Design System‏‎ (2 Links)
  22. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  23. New IEC Research and Frameworks‏‎ (2 Links)
  24. Swarm Granulator‏‎ (2 Links)
  25. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  26. Niall J. L. Griffith‏‎ (2 Links)
  27. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  28. Computer-Kreativität‏‎ (2 Links)
  29. Gentropy: evolving 2D textures‏‎ (2 Links)
  30. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  31. Live Coding Towards Computational Creativity‏‎ (2 Links)
  32. Computer Software for Measuring Creative Search‏‎ (2 Links)
  33. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)
  34. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  35. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  36. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  37. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  38. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  39. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  40. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  41. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  42. Scott Neil-Teilly‏‎ (2 Links)
  43. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  44. Breeding on site‏‎ (2 Links)
  45. The Authorship of Generative Art‏‎ (2 Links)
  46. Establishing Appreciation In a Creative System‏‎ (2 Links)
  47. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  48. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  49. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  50. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)

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