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- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Evolving Glitch Art (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Style-aware Robust Color Transfer (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Preconceptual Creativity (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Programmed life: Evolutionary Imagery of Data Visualization with Aesthetic Moods in terms of Genetic Algorithm (2 Links)
- Henry Rowley (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Knowledge Discovery of Artistic Influences: A Metric Learning Approach (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity (2 Links)
- Ungegenständliche Kunst (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Label Ranking Algorithms: A Survey (2 Links)
- Golan Levin (2 Links)
- Hybrid Biological-Digital Systems in Artistic and Entertainment Computing (2 Links)
- New challenges for evolutionary music and art (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Learning Comparative User Models for Accelerating Human-Computer Collaborative Search (2 Links)
- Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Non-Photorealistic Rendering of Portraits (2 Links)
- Rekombination (2 Links)
- A Turing Test for Generative Art (2 Links)
- Biokunst (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- Line-Based Rendering with Truchet-Like Tiles (2 Links)
- Rendering artistic light patterns (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Artificial Neural Network Spaces (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- On-line Knowledge Embedding for Interactive EC-based Montage System (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
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