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- Stroke surfaces: Temporally coherent non-photorealistic animations from video (2 Links)
- Population (2 Links)
- Swarmic Paintings and Colour Attention (2 Links)
- Mutation (2 Links)
- Frayed Cell Diagrams (2 Links)
- Evolutionary Computation and Image Re-Coloring (2 Links)
- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation (2 Links)
- Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music (2 Links)
- Developmental modelling with SDS (2 Links)
- Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers (2 Links)
- Tabula Rasa: A Case Study in Evolutionary Curation (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Karl Gerbel (2 Links)
- Quantum Art (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Neural style transfer: a paradigm shift for image-based artistic rendering? (2 Links)
- Bernd Lintermann (2 Links)
- Virtual constructive swarm compositions and inspiration (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- New IEC Research and Frameworks (2 Links)
- Niall J. L. Griffith (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- The Authorship of Generative Art (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- X-Faces: The eXploit Is Out There (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- Evolving Glitch Art (2 Links)
- An Examination on the Modularity of Grammars in Grammatical Evolutionary Design (2 Links)
- The Emergence of Social Learning in Artificial Societies (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- A Benchmark Image Set for Evaluating Stylization (2 Links)
- The Evolving Role of the Artist (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Ästhetik (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- A Fractal Approach Towards Visual Analogy (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Low-complexity art (2 Links)
- Evolving design genes in space layout problems (2 Links)
- An exploration-based evolutionary model of a generative design process (2 Links)
- The Markov Pen: Online Synthesis of Free-Hand Drawing Styles (2 Links)
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