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  1. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  2. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)
  3. Low-complexity art‏‎ (2 Links)
  4. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  5. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  6. Collaborative Preference Learning‏‎ (2 Links)
  7. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  8. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  9. A Comparison Between Representations for Evolving Images‏‎ (2 Links)
  10. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  11. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  12. An Introduction To Kolmogorov Complexity and its Applications‏‎ (2 Links)
  13. Detecting people in cubist art‏‎ (2 Links)
  14. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  15. Digital Face Beautification‏‎ (2 Links)
  16. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  17. The Creative Mind: Myths and Mechanisms‏‎ (2 Links)
  18. In Praise of Evolution and Opacity‏‎ (2 Links)
  19. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  20. Evolving Glitch Art‏‎ (2 Links)
  21. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  22. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  23. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (2 Links)
  24. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  25. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  26. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  27. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  28. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  29. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  30. Measuring Creativity In Software Development‏‎ (2 Links)
  31. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  32. Semantic Operators for Evolutionary Art‏‎ (2 Links)
  33. Evolving design genes in space layout problems‏‎ (2 Links)
  34. Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach‏‎ (2 Links)
  35. Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining‏‎ (2 Links)
  36. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  37. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (2 Links)
  38. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  39. Passive Solar Building Design Using Genetic Programming TR‏‎ (2 Links)
  40. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  41. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  42. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  43. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  44. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  45. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  46. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  47. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  48. Giving Colour to Images‏‎ (2 Links)
  49. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  50. Enriching Aesthetics with Artificial Life‏‎ (2 Links)

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