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- Niall J. L. Griffith (2 Links)
- Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity (2 Links)
- Label Ranking Algorithms: A Survey (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Frayed Cell Diagrams (2 Links)
- Hybrid Biological-Digital Systems in Artistic and Entertainment Computing (2 Links)
- Evolutionary Computation and Image Re-Coloring (2 Links)
- Design Space of Tiling Template (2 Links)
- Learning Comparative User Models for Accelerating Human-Computer Collaborative Search (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers (2 Links)
- A Comparison Between Representations for Evolving Images (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- An Introduction To Kolmogorov Complexity and its Applications (2 Links)
- Line-Based Rendering with Truchet-Like Tiles (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Disney Meets Darwin — The Evolution of Funny Animated Figures (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- An informational model for cellular automata aesthetic measure (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Scott Neil-Teilly (2 Links)
- Edge Detection of Petrographic Images Using Genetic Programming (2 Links)
- Animating Typescript Using Aesthetically Evolved Images (2 Links)
- Man + Robots: Symbiotic Art (2 Links)
- A New Musical Tool for Composition and Play Based on Simulated Breeding (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Mapped Pictures: Aesthetic Image Annotations (2 Links)
- Computational Creativity Theory: Inspirations behind the FACE and the IDEA models (2 Links)
- Improving the ranking quality of medical image retrieval using a genetic feature selection method (2 Links)
- Organized order in ornamentation (2 Links)
- Evolving Glitch Art (2 Links)
- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- P4m Reference Implementation (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- Informational Aesthetics Measures (2 Links)
- Painterly rendering using image salience (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- Evolving design genes in space layout problems (2 Links)
- ShipShape: A Drawing Beautification Assistant (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- Interactive Evolutionary CAD System for MEMS Layout Synthesis (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
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