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Unten werden bis zu 50 Ergebnisse im Bereich 1.081 bis 1.130 angezeigt.

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  1. Developmental modelling with SDS‏‎ (2 Links)
  2. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  3. Automated Collage Generation - With More Intent 2011‏‎ (2 Links)
  4. Dimension Reduction for Object Ranking‏‎ (2 Links)
  5. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  6. Morgan McGuire‏‎ (2 Links)
  7. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  8. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  9. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (2 Links)
  10. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  11. Automatic Mineral Identification Using Genetic Programming‏‎ (2 Links)
  12. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  13. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  14. Steve Dipaola‏‎ (2 Links)
  15. Tim Rowley‏‎ (2 Links)
  16. Mutation‏‎ (2 Links)
  17. Automatic invention of fitness functions with application to scene generation‏‎ (2 Links)
  18. Computational Aesthetics Conferences‏‎ (2 Links)
  19. Stippling with Aerial Robots‏‎ (2 Links)
  20. Autonomy, Signature and Creativity‏‎ (2 Links)
  21. Transforming Exploratory Creativity with DeLeNoX‏‎ (2 Links)
  22. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  23. Karl Gerbel‏‎ (2 Links)
  24. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  25. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  26. Natural Processes and Artificial Procedures‏‎ (2 Links)
  27. Swarm Tech-Tiles Tim‏‎ (2 Links)
  28. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (2 Links)
  29. Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution‏‎ (2 Links)
  30. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  31. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  32. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  33. Learning Lexicographic Preference Models‏‎ (2 Links)
  34. Rebecca Luger-Guil‏‎ (2 Links)
  35. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  36. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  37. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  38. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  39. Biokunst‏‎ (2 Links)
  40. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (2 Links)
  41. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)
  42. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  43. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  44. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  45. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)
  46. Low-complexity art‏‎ (2 Links)
  47. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  48. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  49. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  50. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)

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