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- Semantic Operators for Evolutionary Art (2 Links)
- Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach (2 Links)
- Measuring Creativity In Software Development (2 Links)
- Evolving an Aircraft Using a Parametric Design System (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (2 Links)
- Edge Detection of Petrographic Images Using Genetic Programming (2 Links)
- Art-directed Watercolor Rendered Animation (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- A Survey on ROC-based Ordinal Regression (2 Links)
- Computational Creativity Theory: Inspirations behind the FACE and the IDEA models (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- Interactive evolutionary computation for analyzing human characteristics (2 Links)
- Gentropy: evolving 2D textures (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Links)
- A cybernetic approach to aesthetics (2 Links)
- Interior Illumination Design Using Genetic Programming (2 Links)
- Artificial ecosystems for creative discovery (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Exploring a Parameterized Portrait Painting Space (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Morgan McGuire (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- Assessing Progress in Building Autonomously Creative Systems (2 Links)
- FaceSpace: A Facial Spatial-Domain Toolkit (2 Links)
- A preliminary investigation of evolution as a form design strategy (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- Automated Collage Generation - With More Intent 2011 (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Construction and intuition: Creativity in early computer art (2 Links)
- Mutation (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI (2 Links)
- Stylized Reality (2 Links)
- Establishing Appreciation In a Creative System (2 Links)
- Automatic Mineral Identification Using Genetic Programming (2 Links)
- Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used? (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Karl Gerbel (2 Links)
- Automatic invention of fitness functions with application to scene generation (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Creating New Informational Primitives in Minds and Machines (2 Links)
- Autonomy, Signature and Creativity (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- Creating tiling by means of 2D graphics applications (2 Links)
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