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  1. Label Ranking Algorithms: A Survey‏‎ (2 Links)
  2. Painting With Triangles‏‎ (2 Links)
  3. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (2 Links)
  4. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  5. Frayed Cell Diagrams‏‎ (2 Links)
  6. Learning Comparative User Models for Accelerating Human-Computer Collaborative Search‏‎ (2 Links)
  7. Evolutionary Computation and Image Re-Coloring‏‎ (2 Links)
  8. The Painting Fool in New Dimensions‏‎ (2 Links)
  9. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (2 Links)
  10. Chinese pattern design using generative shape grammar‏‎ (2 Links)
  11. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  12. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  13. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  14. A Turing Test for Generative Art‏‎ (2 Links)
  15. Line-Based Rendering with Truchet-Like Tiles‏‎ (2 Links)
  16. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  17. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  18. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  19. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  20. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  21. Artificial Neural Network Spaces‏‎ (2 Links)
  22. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  23. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  24. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  25. Developmental modelling with SDS‏‎ (2 Links)
  26. Steve Dipaola‏‎ (2 Links)
  27. Man + Robots: Symbiotic Art‏‎ (2 Links)
  28. Dimension Reduction for Object Ranking‏‎ (2 Links)
  29. Stippling with Aerial Robots‏‎ (2 Links)
  30. Mapped Pictures: Aesthetic Image Annotations‏‎ (2 Links)
  31. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  32. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  33. Improving the ranking quality of medical image retrieval using a genetic feature selection method‏‎ (2 Links)
  34. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  35. Evolving Glitch Art‏‎ (2 Links)
  36. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  37. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  38. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  39. Informational Aesthetics Measures‏‎ (2 Links)
  40. Towards MCTS for Creative Domains‏‎ (2 Links)
  41. Active User Intervention in an EC Search‏‎ (2 Links)
  42. Computational Aesthetics Conferences‏‎ (2 Links)
  43. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  44. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  45. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  46. Evolving design genes in space layout problems‏‎ (2 Links)
  47. Interactive Evolutionary CAD System for MEMS Layout Synthesis‏‎ (2 Links)
  48. Natural Processes and Artificial Procedures‏‎ (2 Links)
  49. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  50. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (2 Links)

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