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  1. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  2. Evolving Glitch Art‏‎ (2 Links)
  3. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  4. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  5. Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life‏‎ (2 Links)
  6. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  7. Computational Aesthetics Conferences‏‎ (2 Links)
  8. Style-aware Robust Color Transfer‏‎ (2 Links)
  9. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  10. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  11. Evolving design genes in space layout problems‏‎ (2 Links)
  12. Preconceptual Creativity‏‎ (2 Links)
  13. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  14. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  15. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  16. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  17. Programmed life: Evolutionary Imagery of Data Visualization with Aesthetic Moods in terms of Genetic Algorithm‏‎ (2 Links)
  18. Henry Rowley‏‎ (2 Links)
  19. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  20. Knowledge Discovery of Artistic Influences: A Metric Learning Approach‏‎ (2 Links)
  21. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  22. How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity‏‎ (2 Links)
  23. Ungegenständliche Kunst‏‎ (2 Links)
  24. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  25. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  26. Label Ranking Algorithms: A Survey‏‎ (2 Links)
  27. Golan Levin‏‎ (2 Links)
  28. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (2 Links)
  29. New challenges for evolutionary music and art‏‎ (2 Links)
  30. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  31. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  32. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  33. Learning Comparative User Models for Accelerating Human-Computer Collaborative Search‏‎ (2 Links)
  34. Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks‏‎ (2 Links)
  35. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  36. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  37. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  38. Non-Photorealistic Rendering of Portraits‏‎ (2 Links)
  39. Rekombination‏‎ (2 Links)
  40. A Turing Test for Generative Art‏‎ (2 Links)
  41. Biokunst‏‎ (2 Links)
  42. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  43. Line-Based Rendering with Truchet-Like Tiles‏‎ (2 Links)
  44. Rendering artistic light patterns‏‎ (2 Links)
  45. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  46. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  47. Artificial Neural Network Spaces‏‎ (2 Links)
  48. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  49. On-line Knowledge Embedding for Interactive EC-based Montage System‏‎ (2 Links)
  50. Visual Hallucination For Computational Creation‏‎ (2 Links)

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