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  1. Stepping stones in the mist‏‎ (2 Links)
  2. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  3. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  4. Stimulating creative flow through computational feedback‏‎ (2 Links)
  5. Automated Collage Generation - With More Intent 2011‏‎ (2 Links)
  6. Pmm Reference Implementation‏‎ (2 Links)
  7. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  8. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  9. Population‏‎ (2 Links)
  10. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  11. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (2 Links)
  12. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  13. Automatic Mineral Identification Using Genetic Programming‏‎ (2 Links)
  14. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  15. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  16. Morgan McGuire‏‎ (2 Links)
  17. Establishing Appreciation In a Creative System‏‎ (2 Links)
  18. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  19. Breeding on site‏‎ (2 Links)
  20. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  21. Automatic invention of fitness functions with application to scene generation‏‎ (2 Links)
  22. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  23. Autonomy, Signature and Creativity‏‎ (2 Links)
  24. Quantum Art‏‎ (2 Links)
  25. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  26. Mutation‏‎ (2 Links)
  27. Creative Computers, Improvisation and Intimacy‏‎ (2 Links)
  28. New IEC Research and Frameworks‏‎ (2 Links)
  29. Ungegenständliche Kunst‏‎ (2 Links)
  30. Creative Web Services with Pattern‏‎ (2 Links)
  31. CGP, Creativity and Art‏‎ (2 Links)
  32. Niall J. L. Griffith‏‎ (2 Links)
  33. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  34. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  35. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  36. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  37. Karl Gerbel‏‎ (2 Links)
  38. Evolutionary Design in Art‏‎ (2 Links)
  39. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  40. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  41. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  42. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  43. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)
  44. Data-Driven Iconification‏‎ (2 Links)
  45. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  46. Visual Hallucination For Computational Creation‏‎ (2 Links)
  47. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  48. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  49. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)
  50. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)

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