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Unten werden bis zu 50 Ergebnisse im Bereich 1.081 bis 1.130 angezeigt.

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  1. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  2. Population‏‎ (2 Links)
  3. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  4. Mutation‏‎ (2 Links)
  5. Frayed Cell Diagrams‏‎ (2 Links)
  6. Evolutionary Computation and Image Re-Coloring‏‎ (2 Links)
  7. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  8. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (2 Links)
  9. Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music‏‎ (2 Links)
  10. Developmental modelling with SDS‏‎ (2 Links)
  11. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  12. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  13. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  14. Dimension Reduction for Object Ranking‏‎ (2 Links)
  15. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  16. Karl Gerbel‏‎ (2 Links)
  17. Quantum Art‏‎ (2 Links)
  18. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  19. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  20. Bernd Lintermann‏‎ (2 Links)
  21. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  22. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  23. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  24. New IEC Research and Frameworks‏‎ (2 Links)
  25. Niall J. L. Griffith‏‎ (2 Links)
  26. Computational Aesthetics Conferences‏‎ (2 Links)
  27. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  28. The Authorship of Generative Art‏‎ (2 Links)
  29. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  30. Learning Lexicographic Preference Models‏‎ (2 Links)
  31. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  32. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  33. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  34. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  35. Evolving Glitch Art‏‎ (2 Links)
  36. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  37. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  38. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  39. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  40. The Evolving Role of the Artist‏‎ (2 Links)
  41. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  42. Ästhetik‏‎ (2 Links)
  43. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  44. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  45. A Fractal Approach Towards Visual Analogy‏‎ (2 Links)
  46. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  47. Low-complexity art‏‎ (2 Links)
  48. Evolving design genes in space layout problems‏‎ (2 Links)
  49. An exploration-based evolutionary model of a generative design process‏‎ (2 Links)
  50. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)

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