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  1. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  2. Semantic Operators for Evolutionary Art‏‎ (2 Links)
  3. Edge Detection of Petrographic Images Using Genetic Programming‏‎ (2 Links)
  4. Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach‏‎ (2 Links)
  5. Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining‏‎ (2 Links)
  6. Interactive Evolutionary CAD System for MEMS Layout Synthesis‏‎ (2 Links)
  7. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  8. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  9. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  10. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  11. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (2 Links)
  12. Passive Solar Building Design Using Genetic Programming TR‏‎ (2 Links)
  13. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  14. Mixed-Initiative Creative Drawing with webIconoscope‏‎ (2 Links)
  15. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  16. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  17. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  18. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Links)
  19. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  20. The emergence of the representation of style in design‏‎ (2 Links)
  21. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  22. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  23. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  24. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  25. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  26. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  27. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  28. Stylized Reality‏‎ (2 Links)
  29. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  30. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  31. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  32. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  33. Creative Evolutionary Systems‏‎ (2 Links)
  34. Henry Rowley‏‎ (2 Links)
  35. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (2 Links)
  36. Tuning of Image Parameters by Interactive Evolutionary Computation‏‎ (2 Links)
  37. Knowledge Discovery of Artistic Influences: A Metric Learning Approach‏‎ (2 Links)
  38. Quantifying Creativity in Art Networks‏‎ (2 Links)
  39. Creativity, emergence and evolution in design‏‎ (2 Links)
  40. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  41. How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity‏‎ (2 Links)
  42. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  43. Label Ranking Algorithms: A Survey‏‎ (2 Links)
  44. Ranking Cases with Classification Rules‏‎ (2 Links)
  45. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (2 Links)
  46. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  47. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  48. Artificial Drawing + Unity‏‎ (2 Links)
  49. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  50. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)

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