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  1. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  2. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  3. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  4. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  5. Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity‏‎ (2 Links)
  6. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  7. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  8. Design Space of Tiling Template‏‎ (2 Links)
  9. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  10. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  11. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  12. Active User Intervention in an EC Search‏‎ (2 Links)
  13. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  14. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  15. Stylized Reality‏‎ (2 Links)
  16. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  17. Towards MCTS for Creative Domains‏‎ (2 Links)
  18. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  19. Evolving Glitch Art‏‎ (2 Links)
  20. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  21. Disney Meets Darwin — The Evolution of Funny Animated Figures‏‎ (2 Links)
  22. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  23. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  24. Quantifying Creativity in Art Networks‏‎ (2 Links)
  25. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  26. Evolving design genes in space layout problems‏‎ (2 Links)
  27. Swarm Granulator‏‎ (2 Links)
  28. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  29. Edge Detection of Petrographic Images Using Genetic Programming‏‎ (2 Links)
  30. Holger Ferstl‏‎ (2 Links)
  31. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  32. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  33. Ranking Cases with Classification Rules‏‎ (2 Links)
  34. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  35. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  36. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  37. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  38. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  39. Ian Butterfield‏‎ (2 Links)
  40. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  41. Learning to colour greyscale images‏‎ (2 Links)
  42. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  43. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  44. Golan Levin‏‎ (2 Links)
  45. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  46. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  47. Image Warping for a Painterly Effect‏‎ (2 Links)
  48. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  49. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  50. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)

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