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  1. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  2. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  3. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  4. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  5. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  6. Evolving Glitch Art‏‎ (2 Links)
  7. Collage, Technology, and Creative Process‏‎ (2 Links)
  8. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  9. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  10. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  11. Combining Representational Domains for Computational Creativity‏‎ (2 Links)
  12. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  13. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  14. Evolving design genes in space layout problems‏‎ (2 Links)
  15. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  16. Complex constructions based on symmetry breaking in simple three dimensional IFS‏‎ (2 Links)
  17. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  18. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  19. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  20. Domain Bridging Associations Support Creativity‏‎ (2 Links)
  21. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  22. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  23. Scott Neil-Teilly‏‎ (2 Links)
  24. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  25. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  26. Michael Witbrock‏‎ (2 Links)
  27. A Turing Test for Generative Art‏‎ (2 Links)
  28. Interactive evolution of images‏‎ (2 Links)
  29. Organized order in ornamentation‏‎ (2 Links)
  30. The Authorship of Generative Art‏‎ (2 Links)
  31. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  32. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  33. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  34. Computational Creativity Conceptualisation Grounded on ICCC Papers‏‎ (2 Links)
  35. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  36. P4m Reference Implementation‏‎ (2 Links)
  37. Golan Levin‏‎ (2 Links)
  38. Artificial Neural Network Spaces‏‎ (2 Links)
  39. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  40. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  41. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  42. Painterly rendering using image salience‏‎ (2 Links)
  43. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  44. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  45. Computational and Collective Creativity: Who’s Being Creative?‏‎ (2 Links)
  46. The Evolving Role of the Artist‏‎ (2 Links)
  47. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  48. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  49. Ästhetik‏‎ (2 Links)
  50. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)

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