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Unten werden bis zu 50 Ergebnisse im Bereich 1.081 bis 1.130 angezeigt.

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  1. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  2. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  3. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  4. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  5. Tim Rowley‏‎ (2 Links)
  6. Population‏‎ (2 Links)
  7. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  8. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  9. Evolving design genes in space layout problems‏‎ (2 Links)
  10. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  11. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  12. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  13. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  14. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  15. Michael Witbrock‏‎ (2 Links)
  16. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  17. Interactive evolution of images‏‎ (2 Links)
  18. Transforming Exploratory Creativity with DeLeNoX‏‎ (2 Links)
  19. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  20. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  21. Quantum Art‏‎ (2 Links)
  22. Biokunst‏‎ (2 Links)
  23. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  24. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  25. Swarm Tech-Tiles Tim‏‎ (2 Links)
  26. New IEC Research and Frameworks‏‎ (2 Links)
  27. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  28. Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution‏‎ (2 Links)
  29. Golan Levin‏‎ (2 Links)
  30. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  31. Niall J. L. Griffith‏‎ (2 Links)
  32. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  33. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  34. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  35. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  36. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  37. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  38. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  39. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  40. A Turing Test for Generative Art‏‎ (2 Links)
  41. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (2 Links)
  42. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  43. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  44. Curious Whispers: An Embodied Artificial Creative System‏‎ (2 Links)
  45. Artificial Neural Network Spaces‏‎ (2 Links)
  46. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  47. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  48. Flowsnake Earth‏‎ (2 Links)
  49. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  50. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)

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