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- Biokunst (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
- Morgan McGuire (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Evolving Glitch Art (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Mutation (2 Links)
- The Painting Fool Sees! New Projects with the Automated Painter (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- Creative Machine Performance: Computational Creativity and Robotic Art (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Creativity refined: bypassing the gatekeepers of appropriateness and value (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Curious Whispers: An Embodied Artificial Creative System (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Stylized Reality (2 Links)
- A Computer Model for the Generation of Visual Compositions (2 Links)
- The artist’s intentions and genetic coding in algorithmically generated drawings (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Karl Gerbel (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- A Fitness Function for Creativity in Jazz Improvisation and Beyond (2 Links)
- The emergence of the representation of style in design (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Chinese pattern design using generative shape grammar (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- A Meme-Based Architecture for Modeling Creativity (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- Deepland, a Travel through many Dimensions (2 Links)
- Golan Levin (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
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