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  1. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  2. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  3. Live Coding Towards Computational Creativity‏‎ (2 Links)
  4. Generating floor plan layouts with K-D tree algorithms and evolutionary strategies‏‎ (2 Links)
  5. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  6. Evolutionary generation of faces‏‎ (2 Links)
  7. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  8. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)
  9. Evolutionäre Algorithmen‏‎ (2 Links)
  10. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  11. Computational Aesthetics Conferences‏‎ (2 Links)
  12. Evolved Aesthetic Analogies to Improve Artistic Experience‏‎ (2 Links)
  13. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  14. Evolving Assemblages of 3D Objects‏‎ (2 Links)
  15. Scott Neil-Teilly‏‎ (2 Links)
  16. Generative Design: A Paradigm for Design Research‏‎ (2 Links)
  17. Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation‏‎ (2 Links)
  18. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  19. The Escher evolver: evolution to the people‏‎ (2 Links)
  20. Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines‏‎ (2 Links)
  21. The FloWr Online Platform: Automated Programming and Computational Creativity as a Service‏‎ (2 Links)
  22. Organized order in ornamentation‏‎ (2 Links)
  23. Genetic Algorithms for the Generation of Models with Micropopulations‏‎ (2 Links)
  24. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  25. Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution‏‎ (2 Links)
  26. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  27. P4m Reference Implementation‏‎ (2 Links)
  28. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  29. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  30. Painterly rendering using image salience‏‎ (2 Links)
  31. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  32. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  33. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  34. Michael Witbrock‏‎ (2 Links)
  35. Interactive evolution of images‏‎ (2 Links)
  36. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  37. The T. albipennis Sand Painting Artists‏‎ (2 Links)
  38. Genotyp‏‎ (2 Links)
  39. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  40. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  41. Biokunst‏‎ (2 Links)
  42. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  43. Exploring Persian Rug Design Using a Computational Evolutionary Approach‏‎ (2 Links)
  44. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  45. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  46. Grammatical Evolution: Evolving Programs for an Arbitrary Language‏‎ (2 Links)
  47. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  48. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  49. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  50. Creative Search Trajectories and their Implications‏‎ (2 Links)

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