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Unten werden bis zu 50 Ergebnisse im Bereich 1.081 bis 1.130 angezeigt.

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  1. Can a Genetic Algorithm Think Like a Composer?‏‎ (2 Links)
  2. New IEC Research and Frameworks‏‎ (2 Links)
  3. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  4. Evolutionary Development of Mathematically Defined Forms‏‎ (2 Links)
  5. Learning Lexicographic Preference Models‏‎ (2 Links)
  6. Niall J. L. Griffith‏‎ (2 Links)
  7. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  8. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  9. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  10. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  11. Generating floor plan layouts with K-D tree algorithms and evolutionary strategies‏‎ (2 Links)
  12. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  13. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  14. Evolutionary generation of faces‏‎ (2 Links)
  15. Low-complexity art‏‎ (2 Links)
  16. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  17. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  18. Evolutionäre Algorithmen‏‎ (2 Links)
  19. Collage, Technology, and Creative Process‏‎ (2 Links)
  20. A Turing Test for Generative Art‏‎ (2 Links)
  21. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  22. Evolved Aesthetic Analogies to Improve Artistic Experience‏‎ (2 Links)
  23. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  24. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  25. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  26. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  27. Evolving Assemblages of 3D Objects‏‎ (2 Links)
  28. Artificial Neural Network Spaces‏‎ (2 Links)
  29. Combining Representational Domains for Computational Creativity‏‎ (2 Links)
  30. Generative Design: A Paradigm for Design Research‏‎ (2 Links)
  31. Scott Neil-Teilly‏‎ (2 Links)
  32. Complex constructions based on symmetry breaking in simple three dimensional IFS‏‎ (2 Links)
  33. In Praise of Evolution and Opacity‏‎ (2 Links)
  34. Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines‏‎ (2 Links)
  35. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  36. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  37. Genetic Algorithms for the Generation of Models with Micropopulations‏‎ (2 Links)
  38. Domain Bridging Associations Support Creativity‏‎ (2 Links)
  39. Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution‏‎ (2 Links)
  40. Organized order in ornamentation‏‎ (2 Links)
  41. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  42. Measuring Creativity In Software Development‏‎ (2 Links)
  43. P4m Reference Implementation‏‎ (2 Links)
  44. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  45. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  46. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  47. Painterly rendering using image salience‏‎ (2 Links)
  48. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  49. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  50. Computational Creativity Conceptualisation Grounded on ICCC Papers‏‎ (2 Links)

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