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  1. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  2. Evolutionary Computation and Image Re-Coloring‏‎ (2 Links)
  3. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  4. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (2 Links)
  5. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  6. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  7. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  8. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  9. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  10. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  11. Ungegenständliche Kunst‏‎ (2 Links)
  12. Edge Detection of Petrographic Images Using Genetic Programming‏‎ (2 Links)
  13. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  14. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  15. Searching for Surprise‏‎ (2 Links)
  16. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  17. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  18. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  19. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  20. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  21. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  22. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  23. Painting With Triangles‏‎ (2 Links)
  24. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  25. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  26. Visual Hallucination For Computational Creation‏‎ (2 Links)
  27. Evolving Glitch Art‏‎ (2 Links)
  28. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  29. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  30. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  31. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  32. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  33. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  34. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  35. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  36. Evolving design genes in space layout problems‏‎ (2 Links)
  37. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  38. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  39. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  40. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  41. Live Coding Towards Computational Creativity‏‎ (2 Links)
  42. Steve Dipaola‏‎ (2 Links)
  43. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  44. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  45. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  46. Stippling with Aerial Robots‏‎ (2 Links)
  47. Creative Evolutionary Systems‏‎ (2 Links)
  48. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  49. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (2 Links)
  50. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)

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