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  1. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  2. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  3. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  4. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  5. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  6. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  7. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  8. Active User Intervention in an EC Search‏‎ (2 Links)
  9. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  10. Combining Representational Domains for Computational Creativity‏‎ (2 Links)
  11. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  12. Scott Neil-Teilly‏‎ (2 Links)
  13. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  14. Complex constructions based on symmetry breaking in simple three dimensional IFS‏‎ (2 Links)
  15. In Praise of Evolution and Opacity‏‎ (2 Links)
  16. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  17. Domain Bridging Associations Support Creativity‏‎ (2 Links)
  18. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  19. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  20. Evolving Glitch Art‏‎ (2 Links)
  21. Organized order in ornamentation‏‎ (2 Links)
  22. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  23. P4m Reference Implementation‏‎ (2 Links)
  24. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  25. Measuring Creativity In Software Development‏‎ (2 Links)
  26. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  27. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  28. Painterly rendering using image salience‏‎ (2 Links)
  29. Evolving design genes in space layout problems‏‎ (2 Links)
  30. Computational Creativity Conceptualisation Grounded on ICCC Papers‏‎ (2 Links)
  31. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  32. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  33. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  34. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  35. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  36. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  37. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  38. Computational and Collective Creativity: Who’s Being Creative?‏‎ (2 Links)
  39. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  40. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  41. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  42. Computer Vision for the Structured Representation and Stylisation of Visual Media Collections‏‎ (2 Links)
  43. Morgan McGuire‏‎ (2 Links)
  44. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  45. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  46. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  47. Golan Levin‏‎ (2 Links)
  48. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  49. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  50. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)

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