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  1. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  2. Artificial Life Meets Computational Creativity?‏‎ (2 Links)
  3. A formal theory of creativity to model the creation of art‏‎ (2 Links)
  4. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  5. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  6. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  7. Mutation‏‎ (2 Links)
  8. A genetic engineering approach to genetic algorithms‏‎ (2 Links)
  9. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  10. Creative Evolutionary Systems‏‎ (2 Links)
  11. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (2 Links)
  12. Creativity, emergence and evolution in design‏‎ (2 Links)
  13. A review on the application of evolutionary computation to information retrieval‏‎ (2 Links)
  14. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  15. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  16. A user-oriented image retrieval system based on interactive genetic algorithm‏‎ (2 Links)
  17. Karl Gerbel‏‎ (2 Links)
  18. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  19. DESIGN ARCHITECTURE BY GENETIC ALGORITHM‏‎ (2 Links)
  20. Automated recoloring of evolved designs using evolved palettes‏‎ (2 Links)
  21. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  22. Daniel Shiffman‏‎ (2 Links)
  23. Stylized Reality‏‎ (2 Links)
  24. Towards MCTS for Creative Domains‏‎ (2 Links)
  25. Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity‏‎ (2 Links)
  26. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  27. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  28. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  29. Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music‏‎ (2 Links)
  30. Design Space of Tiling Template‏‎ (2 Links)
  31. Learning Lexicographic Preference Models‏‎ (2 Links)
  32. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  33. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  34. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  35. Quantifying Creativity in Art Networks‏‎ (2 Links)
  36. Swarm Granulator‏‎ (2 Links)
  37. Bernd Lintermann‏‎ (2 Links)
  38. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  39. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  40. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  41. Ranking Cases with Classification Rules‏‎ (2 Links)
  42. Disney Meets Darwin — The Evolution of Funny Animated Figures‏‎ (2 Links)
  43. Low-complexity art‏‎ (2 Links)
  44. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  45. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  46. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  47. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  48. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  49. Edge Detection of Petrographic Images Using Genetic Programming‏‎ (2 Links)
  50. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)

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