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- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- Data-Driven Iconification (2 Links)
- Evolutionary shape grammars for product design (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- Interactive evolutionary computation for analyzing human characteristics (2 Links)
- Evolving 3D Morphology and Behavior by Competition (2 Links)
- Collaborative Preference Learning (2 Links)
- Generative Art Inspired by Nature, Using NodeBox (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- Interior Illumination Design Using Genetic Programming (2 Links)
- Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function (2 Links)
- An Examination on the Modularity of Grammars in Grammatical Evolutionary Design (2 Links)
- Generative Representations for Artificial Architecture and Passive Solar Performance TR (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- A Benchmark Image Set for Evaluating Stylization (2 Links)
- Detecting people in cubist art (2 Links)
- Morgan McGuire (2 Links)
- Generic Evolutionary Design (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- Digital Face Beautification (2 Links)
- Tuning of Image Parameters by Interactive Evolutionary Computation (2 Links)
- A Fractal Approach Towards Visual Analogy (2 Links)
- Evolving an Aircraft Using a Parametric Design System (2 Links)
- An exploration-based evolutionary model of a generative design process (2 Links)
- Mutation (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- A Knowledge Based Approach to Modeling Portrait Painting Methodology (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- Using Physiological Signals to Evolve Art (2 Links)
- Gentropy: evolving 2D textures (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- On Two Desiderata for Creativity Support Tools (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Applicability of interactive evolutionary computation to mental health measurement (2 Links)
- Karl Gerbel (2 Links)
- Exploring a Parameterized Portrait Painting Space (2 Links)
- On the Impact of Chat Communication on Computer-Supported Idea Generation Processes (2 Links)
- ArTbitrating: an evolutionary environment for visual and sound composition (2 Links)
- A Study of Image Colourfulness (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
- FaceSpace: A Facial Spatial-Domain Toolkit (2 Links)
- Computer-Kreativität (2 Links)
- Artificial Art Made by Artificial Ants (2 Links)
- A closer look at creativity as search (2 Links)
- A comparative classification of complexity measures (2 Links)
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