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- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization (2 Links)
- Niall J. L. Griffith (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
- Grammatical Evolution: Evolving Programs for an Arbitrary Language (2 Links)
- Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Feature Extraction Languages and Visual Pattern Recognition (2 Links)
- Filterscape: Energy Recycling in a Creative Ecosystem (2 Links)
- Interactive operators for evolutionary architectural design (2 Links)
- Biokunst (2 Links)
- The Creative Mind: Myths and Mechanisms (2 Links)
- Model Proposal for a Constructed Artist (2 Links)
- Evaluating Search Engine Relevance with Click-Based Metrics (2 Links)
- Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Scott Neil-Teilly (2 Links)
- A Turing Test for Generative Art (2 Links)
- Creative Machine Performance: Computational Creativity and Robotic Art (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- Fractal art — a comparison of styles (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- The Painting Fool Sees! New Projects with the Automated Painter (2 Links)
- Creativity refined: bypassing the gatekeepers of appropriateness and value (2 Links)
- Artificial Neural Network Spaces (2 Links)
- Fractals and Multi-Layer Coloring Algorithms (2 Links)
- Organized order in ornamentation (2 Links)
- Curious Whispers: An Embodied Artificial Creative System (2 Links)
- Evolutionary Banners, exploring a generative design approach (2 Links)
- P4m Reference Implementation (2 Links)
- Evolutionary Development of Mathematically Defined Forms (2 Links)
- Painterly rendering using image salience (2 Links)
- The artist’s intentions and genetic coding in algorithmically generated drawings (2 Links)
- Chinese pattern design using generative shape grammar (2 Links)
- The emergence of the representation of style in design (2 Links)
- ShipShape: A Drawing Beautification Assistant (2 Links)
- Automated Landscape Painting in the Style of Bob Ross (2 Links)
- Simulated aesthetics and evolving artworks: A coevolutionary approach (2 Links)
- Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces (2 Links)
- Holger Ferstl (2 Links)
- Deepland, a Travel through many Dimensions (2 Links)
- Automatic Evolution of Conceptual Building Architectures (2 Links)
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