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  1. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  2. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (2 Links)
  3. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  4. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  5. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  6. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  7. Karl Gerbel‏‎ (2 Links)
  8. Tuning of Image Parameters by Interactive Evolutionary Computation‏‎ (2 Links)
  9. Art-directed Watercolor Rendered Animation‏‎ (2 Links)
  10. A Survey on ROC-based Ordinal Regression‏‎ (2 Links)
  11. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  12. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  13. Quantum Art‏‎ (2 Links)
  14. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  15. A cybernetic approach to aesthetics‏‎ (2 Links)
  16. New IEC Research and Frameworks‏‎ (2 Links)
  17. Artificial ecosystems for creative discovery‏‎ (2 Links)
  18. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  19. Using Physiological Signals to Evolve Art‏‎ (2 Links)
  20. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  21. Niall J. L. Griffith‏‎ (2 Links)
  22. Computer-Kreativität‏‎ (2 Links)
  23. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  24. Learning Lexicographic Preference Models‏‎ (2 Links)
  25. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  26. Assessing Progress in Building Autonomously Creative Systems‏‎ (2 Links)
  27. Computer Software for Measuring Creative Search‏‎ (2 Links)
  28. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  29. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  30. A preliminary investigation of evolution as a form design strategy‏‎ (2 Links)
  31. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  32. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  33. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (2 Links)
  34. Automated Collage Generation - With More Intent 2011‏‎ (2 Links)
  35. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)
  36. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  37. Low-complexity art‏‎ (2 Links)
  38. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (2 Links)
  39. Automatic Mineral Identification Using Genetic Programming‏‎ (2 Links)
  40. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  41. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  42. Breeding on site‏‎ (2 Links)
  43. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  44. Automatic invention of fitness functions with application to scene generation‏‎ (2 Links)
  45. The Creative Mind: Myths and Mechanisms‏‎ (2 Links)
  46. Scott Neil-Teilly‏‎ (2 Links)
  47. Autonomy, Signature and Creativity‏‎ (2 Links)
  48. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  49. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (2 Links)
  50. In Praise of Evolution and Opacity‏‎ (2 Links)

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