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- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Chinese pattern design using generative shape grammar (2 Links)
- Aesthetic Learning in an Interactive Evolutionary Art System (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Generating floor plan layouts with K-D tree algorithms and evolutionary strategies (2 Links)
- Begriffe zur Evolutionären Kunst (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Evolutionary generation of faces (2 Links)
- Deepland, a Travel through many Dimensions (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Evolutionäre Algorithmen (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Evolved Aesthetic Analogies to Improve Artistic Experience (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Evolving Assemblages of 3D Objects (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- Developmental modelling with SDS (2 Links)
- Scott Neil-Teilly (2 Links)
- Generative Design: A Paradigm for Design Research (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- Genetic Algorithms for the Generation of Models with Micropopulations (2 Links)
- Organized order in ornamentation (2 Links)
- Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution (2 Links)
- P4m Reference Implementation (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- Computational Aesthetics Conferences (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- Painterly rendering using image salience (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- ShipShape: A Drawing Beautification Assistant (2 Links)
- Genotyp (2 Links)
- Michael Witbrock (2 Links)
- Interactive evolution of images (2 Links)
- Simulated aesthetics and evolving artworks: A coevolutionary approach (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Exploring Persian Rug Design Using a Computational Evolutionary Approach (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
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