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- Towards MCTS for Creative Domains (2 Links)
- Automatic Mineral Identification Using Genetic Programming (2 Links)
- Natural Processes and Artificial Procedures (2 Links)
- Quantum sculpture: art inspired by the deeper nature of reality (2 Links)
- Holger Ferstl (2 Links)
- Automatic invention of fitness functions with application to scene generation (2 Links)
- Creative Machine Performance: Computational Creativity and Robotic Art (2 Links)
- Autonomy, Signature and Creativity (2 Links)
- Swarm Granulator (2 Links)
- Creativity refined: bypassing the gatekeepers of appropriateness and value (2 Links)
- Fractal geometry describes the beauty of infinity in nature (2 Links)
- Rebecca Luger-Guil (2 Links)
- Swarmic Paintings and Colour Attention (2 Links)
- Learning Preference Models in Recommender Systems (2 Links)
- Ian Butterfield (2 Links)
- Curious Whispers: An Embodied Artificial Creative System (2 Links)
- Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections (2 Links)
- Learning to colour greyscale images (2 Links)
- Frayed Cell Diagrams (2 Links)
- Evolutionary Computation and Image Re-Coloring (2 Links)
- Novelty and figurative expression-based evolutionary art (2 Links)
- From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation (2 Links)
- Tabula Rasa: A Case Study in Evolutionary Curation (2 Links)
- Chinese pattern design using generative shape grammar (2 Links)
- Image Warping for a Painterly Effect (2 Links)
- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers (2 Links)
- Virtual constructive swarm compositions and inspiration (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
- Deepland, a Travel through many Dimensions (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- A Computer Model for the Generation of Visual Compositions (2 Links)
- Searching for Surprise (2 Links)
- The Authorship of Generative Art (2 Links)
- A Fitness Function for Creativity in Jazz Improvisation and Beyond (2 Links)
- Developmental modelling with SDS (2 Links)
- X-Faces: The eXploit Is Out There (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- The Emergence of Social Learning in Artificial Societies (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Semi-Automatic Digital Epigraphy from Images with Normals (2 Links)
- The Evolving Role of the Artist (2 Links)
- Evolving Glitch Art (2 Links)
- Painting With Triangles (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
- Ästhetik (2 Links)
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