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- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms (2 Links)
- Evolving Line Drawings (2 Links)
- Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation (2 Links)
- Selektion (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- Evolving Textures from High Level Descriptions: Gray with an Accent Color (2 Links)
- Self Portraits with Mandelbrot Genetics (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- Painting with Flowsnakes (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- Genetic learning for biologically inspired aesthetic processes (2 Links)
- Evolving urban structures using Computer Optimisation Techniques (2 Links)
- Michael Witbrock (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Interactive evolution of images (2 Links)
- Exploring Evolutionary Possibilities for Digital Doilies (2 Links)
- Pavimenta: A Photo Tiling Tool (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- Exploring component-based representations - the secret of creativity by evolution? (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- Space layout planning using an evolutionary approach (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Extending grammatical evolution to evolve digital surfaces with genr8 (2 Links)
- Grammar-based Genetic Programming: A Survey (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- A Turing Test for Generative Art (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Artificial Neural Network Spaces (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life (2 Links)
- Biokunst (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Style-aware Robust Color Transfer (2 Links)
- Preconceptual Creativity (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence (2 Links)
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