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  1. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  2. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  3. SBEAT3: A tool for multi-part music composition by simulated breeding‏‎ (2 Links)
  4. Schwarm Algorithmen‏‎ (2 Links)
  5. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  6. On the Translation of Design Data into Design Form in Evolutionary Design‏‎ (2 Links)
  7. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  8. Computational Aesthetics Conferences‏‎ (2 Links)
  9. Swarm Granulator‏‎ (2 Links)
  10. Autonomously Creating Quality Images‏‎ (2 Links)
  11. Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation‏‎ (2 Links)
  12. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  13. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  14. Selektion‏‎ (2 Links)
  15. Aesthetic image rating (AIR) algorithm‏‎ (2 Links)
  16. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  17. Self Portraits with Mandelbrot Genetics‏‎ (2 Links)
  18. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  19. Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies‏‎ (2 Links)
  20. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  21. Painting with Flowsnakes‏‎ (2 Links)
  22. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  23. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  24. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  25. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  26. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  27. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  28. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  29. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  30. Pavimenta: A Photo Tiling Tool‏‎ (2 Links)
  31. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  32. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  33. Model Proposal for a Constructed Artist‏‎ (2 Links)
  34. Space layout planning using an evolutionary approach‏‎ (2 Links)
  35. The Authorship of Generative Art‏‎ (2 Links)
  36. A Comparison Between Representations for Evolving Images‏‎ (2 Links)
  37. Biokunst‏‎ (2 Links)
  38. An Introduction To Kolmogorov Complexity and its Applications‏‎ (2 Links)
  39. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  40. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  41. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  42. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  43. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  44. Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life‏‎ (2 Links)
  45. The Evolving Role of the Artist‏‎ (2 Links)
  46. Ästhetik‏‎ (2 Links)
  47. Style-aware Robust Color Transfer‏‎ (2 Links)
  48. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  49. Preconceptual Creativity‏‎ (2 Links)
  50. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)

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