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Unten werden bis zu 50 Ergebnisse im Bereich 1.081 bis 1.130 angezeigt.

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  1. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  2. The Authorship of Generative Art‏‎ (2 Links)
  3. Stepping stones in the mist‏‎ (2 Links)
  4. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  5. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  6. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  7. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  8. Stimulating creative flow through computational feedback‏‎ (2 Links)
  9. Mutation‏‎ (2 Links)
  10. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  11. Pmm Reference Implementation‏‎ (2 Links)
  12. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  13. The Evolving Role of the Artist‏‎ (2 Links)
  14. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  15. Population‏‎ (2 Links)
  16. Ästhetik‏‎ (2 Links)
  17. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  18. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  19. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  20. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  21. Karl Gerbel‏‎ (2 Links)
  22. The Painting Fool in New Dimensions‏‎ (2 Links)
  23. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  24. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  25. Quantum Art‏‎ (2 Links)
  26. Creative Evolutionary Systems‏‎ (2 Links)
  27. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  28. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (2 Links)
  29. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  30. Creativity, emergence and evolution in design‏‎ (2 Links)
  31. New IEC Research and Frameworks‏‎ (2 Links)
  32. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  33. Niall J. L. Griffith‏‎ (2 Links)
  34. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  35. Learning Lexicographic Preference Models‏‎ (2 Links)
  36. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  37. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  38. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  39. DESIGN ARCHITECTURE BY GENETIC ALGORITHM‏‎ (2 Links)
  40. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  41. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  42. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  43. Daniel Shiffman‏‎ (2 Links)
  44. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  45. Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity‏‎ (2 Links)
  46. Low-complexity art‏‎ (2 Links)
  47. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  48. Design Space of Tiling Template‏‎ (2 Links)
  49. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  50. Towards MCTS for Creative Domains‏‎ (2 Links)

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