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- Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- The Escher evolver: evolution to the people (2 Links)
- Karl Gerbel (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- Stepping stones in the mist (2 Links)
- The FloWr Online Platform: Automated Programming and Computational Creativity as a Service (2 Links)
- Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Stimulating creative flow through computational feedback (2 Links)
- Design Space of Tiling Template (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Pmm Reference Implementation (2 Links)
- Art-directed Watercolor Rendered Animation (2 Links)
- A Survey on ROC-based Ordinal Regression (2 Links)
- Stroke surfaces: Temporally coherent non-photorealistic animations from video (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Population (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- A cybernetic approach to aesthetics (2 Links)
- The T. albipennis Sand Painting Artists (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Artificial ecosystems for creative discovery (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- Disney Meets Darwin — The Evolution of Funny Animated Figures (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Quantum Art (2 Links)
- Assessing Progress in Building Autonomously Creative Systems (2 Links)
- Neural style transfer: a paradigm shift for image-based artistic rendering? (2 Links)
- A preliminary investigation of evolution as a form design strategy (2 Links)
- Golan Levin (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- New IEC Research and Frameworks (2 Links)
- Edge Detection of Petrographic Images Using Genetic Programming (2 Links)
- Low-complexity art (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Automated Collage Generation - With More Intent 2011 (2 Links)
- Niall J. L. Griffith (2 Links)
- Computational Creativity Theory: Inspirations behind the FACE and the IDEA models (2 Links)
- Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI (2 Links)
- Maintaining Population Diversity in Evolutionary Art (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Automatic Mineral Identification Using Genetic Programming (2 Links)
- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Links)
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