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  1. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  2. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  3. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  4. Data-Driven Iconification‏‎ (2 Links)
  5. Evolutionary shape grammars for product design‏‎ (2 Links)
  6. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  7. Quantifying Creativity in Art Networks‏‎ (2 Links)
  8. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  9. Evolving 3D Morphology and Behavior by Competition‏‎ (2 Links)
  10. Collaborative Preference Learning‏‎ (2 Links)
  11. Generative Art Inspired by Nature, Using NodeBox‏‎ (2 Links)
  12. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  13. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  14. Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function‏‎ (2 Links)
  15. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  16. Generative Representations for Artificial Architecture and Passive Solar Performance TR‏‎ (2 Links)
  17. Ranking Cases with Classification Rules‏‎ (2 Links)
  18. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  19. Detecting people in cubist art‏‎ (2 Links)
  20. Morgan McGuire‏‎ (2 Links)
  21. Generic Evolutionary Design‏‎ (2 Links)
  22. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  23. Digital Face Beautification‏‎ (2 Links)
  24. Tuning of Image Parameters by Interactive Evolutionary Computation‏‎ (2 Links)
  25. A Fractal Approach Towards Visual Analogy‏‎ (2 Links)
  26. Evolving an Aircraft Using a Parametric Design System‏‎ (2 Links)
  27. An exploration-based evolutionary model of a generative design process‏‎ (2 Links)
  28. Mutation‏‎ (2 Links)
  29. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  30. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  31. A Knowledge Based Approach to Modeling Portrait Painting Methodology‏‎ (2 Links)
  32. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  33. Using Physiological Signals to Evolve Art‏‎ (2 Links)
  34. Gentropy: evolving 2D textures‏‎ (2 Links)
  35. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  36. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  37. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  38. Applicability of interactive evolutionary computation to mental health measurement‏‎ (2 Links)
  39. Karl Gerbel‏‎ (2 Links)
  40. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)
  41. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  42. ArTbitrating: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  43. A Study of Image Colourfulness‏‎ (2 Links)
  44. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (2 Links)
  45. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)
  46. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  47. Computer-Kreativität‏‎ (2 Links)
  48. Artificial Art Made by Artificial Ants‏‎ (2 Links)
  49. A closer look at creativity as search‏‎ (2 Links)
  50. A comparative classification of complexity measures‏‎ (2 Links)

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