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  1. Breeding on site‏‎ (2 Links)
  2. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (2 Links)
  3. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  4. Selektion‏‎ (2 Links)
  5. Gentropy: evolving 2D textures‏‎ (2 Links)
  6. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  7. Self Portraits with Mandelbrot Genetics‏‎ (2 Links)
  8. Morgan McGuire‏‎ (2 Links)
  9. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)
  10. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  11. Creative Computers, Improvisation and Intimacy‏‎ (2 Links)
  12. Painting with Flowsnakes‏‎ (2 Links)
  13. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (2 Links)
  14. Creative Web Services with Pattern‏‎ (2 Links)
  15. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  16. CGP, Creativity and Art‏‎ (2 Links)
  17. Mutation‏‎ (2 Links)
  18. Pavimenta: A Photo Tiling Tool‏‎ (2 Links)
  19. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  20. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Links)
  21. Space layout planning using an evolutionary approach‏‎ (2 Links)
  22. Establishing Appreciation In a Creative System‏‎ (2 Links)
  23. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  24. The emergence of the representation of style in design‏‎ (2 Links)
  25. A Turing Test for Generative Art‏‎ (2 Links)
  26. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  27. Karl Gerbel‏‎ (2 Links)
  28. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  29. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  30. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  31. Data-Driven Iconification‏‎ (2 Links)
  32. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  33. Artificial Neural Network Spaces‏‎ (2 Links)
  34. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  35. Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life‏‎ (2 Links)
  36. Collaborative Preference Learning‏‎ (2 Links)
  37. Style-aware Robust Color Transfer‏‎ (2 Links)
  38. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  39. Detecting people in cubist art‏‎ (2 Links)
  40. Preconceptual Creativity‏‎ (2 Links)
  41. Learning Lexicographic Preference Models‏‎ (2 Links)
  42. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  43. Digital Face Beautification‏‎ (2 Links)
  44. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  45. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  46. Evolutionary Design in Art‏‎ (2 Links)
  47. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  48. Programmed life: Evolutionary Imagery of Data Visualization with Aesthetic Moods in terms of Genetic Algorithm‏‎ (2 Links)
  49. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  50. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)

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