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Unten werden bis zu 50 Ergebnisse im Bereich 1.081 bis 1.130 angezeigt.

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  1. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  2. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  3. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  4. Evolving Glitch Art‏‎ (2 Links)
  5. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  6. Collaborative Preference Learning‏‎ (2 Links)
  7. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  8. Art-directed Watercolor Rendered Animation‏‎ (2 Links)
  9. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  10. Detecting people in cubist art‏‎ (2 Links)
  11. A Survey on ROC-based Ordinal Regression‏‎ (2 Links)
  12. Evolving design genes in space layout problems‏‎ (2 Links)
  13. Digital Face Beautification‏‎ (2 Links)
  14. Semantic Operators for Evolutionary Art‏‎ (2 Links)
  15. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  16. Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach‏‎ (2 Links)
  17. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  18. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  19. A cybernetic approach to aesthetics‏‎ (2 Links)
  20. Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining‏‎ (2 Links)
  21. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  22. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  23. Artificial ecosystems for creative discovery‏‎ (2 Links)
  24. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  25. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  26. Passive Solar Building Design Using Genetic Programming TR‏‎ (2 Links)
  27. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  28. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  29. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  30. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  31. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  32. Assessing Progress in Building Autonomously Creative Systems‏‎ (2 Links)
  33. Model Proposal for a Constructed Artist‏‎ (2 Links)
  34. A preliminary investigation of evolution as a form design strategy‏‎ (2 Links)
  35. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  36. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  37. Golan Levin‏‎ (2 Links)
  38. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  39. Automated Collage Generation - With More Intent 2011‏‎ (2 Links)
  40. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  41. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  42. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (2 Links)
  43. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  44. Automatic Mineral Identification Using Genetic Programming‏‎ (2 Links)
  45. Computer-Kreativität‏‎ (2 Links)
  46. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  47. Computer Software for Measuring Creative Search‏‎ (2 Links)
  48. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  49. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  50. Automatic invention of fitness functions with application to scene generation‏‎ (2 Links)

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