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- Visualization of Four-Dimensional Spacetimes (2 Links)
- A Meme-Based Architecture for Modeling Creativity (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Man + Robots: Symbiotic Art (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
- Creative Computers, Improvisation and Intimacy (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Mapped Pictures: Aesthetic Image Annotations (2 Links)
- Searching for Surprise (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- Creative Web Services with Pattern (2 Links)
- Improving the ranking quality of medical image retrieval using a genetic feature selection method (2 Links)
- CGP, Creativity and Art (2 Links)
- Evolving Glitch Art (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Art-directed Watercolor Rendered Animation (2 Links)
- A Survey on ROC-based Ordinal Regression (2 Links)
- Informational Aesthetics Measures (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Semi-Automatic Digital Epigraphy from Images with Normals (2 Links)
- Painting With Triangles (2 Links)
- Evolving design genes in space layout problems (2 Links)
- A cybernetic approach to aesthetics (2 Links)
- Interactive Evolutionary CAD System for MEMS Layout Synthesis (2 Links)
- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Artificial ecosystems for creative discovery (2 Links)
- Data-Driven Iconification (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Assessing Progress in Building Autonomously Creative Systems (2 Links)
- Mixed-Initiative Creative Drawing with webIconoscope (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- A preliminary investigation of evolution as a form design strategy (2 Links)
- Collaborative Preference Learning (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Automated Collage Generation - With More Intent 2011 (2 Links)
- Detecting people in cubist art (2 Links)
- Golan Levin (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video (2 Links)
- Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI (2 Links)
- Digital Face Beautification (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Automatic Mineral Identification Using Genetic Programming (2 Links)
- Steve Dipaola (2 Links)
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