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  1. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  2. Generative Representations for Artificial Architecture and Passive Solar Performance TR‏‎ (2 Links)
  3. In Praise of Evolution and Opacity‏‎ (2 Links)
  4. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  5. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  6. Generic Evolutionary Design‏‎ (2 Links)
  7. A Comparison Between Representations for Evolving Images‏‎ (2 Links)
  8. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  9. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  10. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)
  11. An Introduction To Kolmogorov Complexity and its Applications‏‎ (2 Links)
  12. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  13. Evolving an Aircraft Using a Parametric Design System‏‎ (2 Links)
  14. Measuring Creativity In Software Development‏‎ (2 Links)
  15. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  16. Biokunst‏‎ (2 Links)
  17. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  18. Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation‏‎ (2 Links)
  19. The Escher evolver: evolution to the people‏‎ (2 Links)
  20. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  21. Gentropy: evolving 2D textures‏‎ (2 Links)
  22. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  23. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  24. The FloWr Online Platform: Automated Programming and Computational Creativity as a Service‏‎ (2 Links)
  25. Semantic Operators for Evolutionary Art‏‎ (2 Links)
  26. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  27. Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach‏‎ (2 Links)
  28. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)
  29. Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining‏‎ (2 Links)
  30. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  31. Morgan McGuire‏‎ (2 Links)
  32. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (2 Links)
  33. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  34. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  35. Passive Solar Building Design Using Genetic Programming TR‏‎ (2 Links)
  36. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  37. Curious Whispers: An Embodied Artificial Creative System‏‎ (2 Links)
  38. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  39. The T. albipennis Sand Painting Artists‏‎ (2 Links)
  40. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  41. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  42. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  43. Mutation‏‎ (2 Links)
  44. Chinese pattern design using generative shape grammar‏‎ (2 Links)
  45. Establishing Appreciation In a Creative System‏‎ (2 Links)
  46. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  47. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  48. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  49. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  50. Karl Gerbel‏‎ (2 Links)

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