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  1. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  2. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  3. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  4. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  5. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  6. A cybernetic approach to aesthetics‏‎ (2 Links)
  7. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  8. Artificial ecosystems for creative discovery‏‎ (2 Links)
  9. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  10. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  11. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  12. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  13. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  14. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  15. Assessing Progress in Building Autonomously Creative Systems‏‎ (2 Links)
  16. A preliminary investigation of evolution as a form design strategy‏‎ (2 Links)
  17. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  18. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  19. Automated Collage Generation - With More Intent 2011‏‎ (2 Links)
  20. Stylized Reality‏‎ (2 Links)
  21. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  22. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  23. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  24. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (2 Links)
  25. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  26. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  27. Automatic Mineral Identification Using Genetic Programming‏‎ (2 Links)
  28. Creative Evolutionary Systems‏‎ (2 Links)
  29. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  30. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (2 Links)
  31. Creativity, emergence and evolution in design‏‎ (2 Links)
  32. Quantifying Creativity in Art Networks‏‎ (2 Links)
  33. Automatic invention of fitness functions with application to scene generation‏‎ (2 Links)
  34. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  35. Autonomy, Signature and Creativity‏‎ (2 Links)
  36. Ungegenständliche Kunst‏‎ (2 Links)
  37. Ranking Cases with Classification Rules‏‎ (2 Links)
  38. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  39. DESIGN ARCHITECTURE BY GENETIC ALGORITHM‏‎ (2 Links)
  40. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  41. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  42. Daniel Shiffman‏‎ (2 Links)
  43. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  44. Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity‏‎ (2 Links)
  45. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  46. Live Coding Towards Computational Creativity‏‎ (2 Links)
  47. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  48. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  49. Design Space of Tiling Template‏‎ (2 Links)
  50. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)

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