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- Autonomy, Signature and Creativity (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Computational Creativity Theory: Inspirations behind the FACE and the IDEA models (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Quantum Art (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Neural style transfer: a paradigm shift for image-based artistic rendering? (2 Links)
- Golan Levin (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- New IEC Research and Frameworks (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Niall J. L. Griffith (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Construction and intuition: Creativity in early computer art (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- A Computer Model for the Generation of Visual Compositions (2 Links)
- A Fitness Function for Creativity in Jazz Improvisation and Beyond (2 Links)
- Creating New Informational Primitives in Minds and Machines (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Ungegenständliche Kunst (2 Links)
- Creating tiling by means of 2D graphics applications (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- A Meme-Based Architecture for Modeling Creativity (2 Links)
- Creative Evolutionary Systems (2 Links)
- Fractal geometry describes the beauty of infinity in nature (2 Links)
- Building Artistic Computer Colleagues with an Enactive Model of Creativity (2 Links)
- Scott Neil-Teilly (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
- Creativity, emergence and evolution in design (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- Frayed Cell Diagrams (2 Links)
- Evolutionary Computation and Image Re-Coloring (2 Links)
- From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation (2 Links)
- Organized order in ornamentation (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Art-directed Watercolor Rendered Animation (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- A Survey on ROC-based Ordinal Regression (2 Links)
- DESIGN ARCHITECTURE BY GENETIC ALGORITHM (2 Links)
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