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- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Creativity, emergence and evolution in design (2 Links)
- Natural Processes and Artificial Procedures (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Quantum sculpture: art inspired by the deeper nature of reality (2 Links)
- Low-complexity art (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Maintaining Population Diversity in Evolutionary Art (2 Links)
- DESIGN ARCHITECTURE BY GENETIC ALGORITHM (2 Links)
- Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Rebecca Luger-Guil (2 Links)
- Ungegenständliche Kunst (2 Links)
- Daniel Shiffman (2 Links)
- Evolving Glitch Art (2 Links)
- Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- In Praise of Evolution and Opacity (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity (2 Links)
- Novelty and figurative expression-based evolutionary art (2 Links)
- Induction Design: A Method for Evolutionary Design (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Design Space of Tiling Template (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Measuring Creativity In Software Development (2 Links)
- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (2 Links)
- A Turing Test for Generative Art (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Artificial Neural Network Spaces (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Disney Meets Darwin — The Evolution of Funny Animated Figures (2 Links)
- Interactive evolutionary computation for analyzing human characteristics (2 Links)
- Searching for Surprise (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Interior Illumination Design Using Genetic Programming (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
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