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- Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach (2 Links)
- The FloWr Online Platform: Automated Programming and Computational Creativity as a Service (2 Links)
- Measuring Creativity In Software Development (2 Links)
- Autonomously Creating Quality Images (2 Links)
- Collaborative Preference Learning (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (2 Links)
- Evolutionary shape grammars for product design (2 Links)
- Aesthetic image rating (AIR) algorithm (2 Links)
- Detecting people in cubist art (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- Evolving 3D Morphology and Behavior by Competition (2 Links)
- Digital Face Beautification (2 Links)
- Generative Art Inspired by Nature, Using NodeBox (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- Interactive evolutionary computation for analyzing human characteristics (2 Links)
- Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies (2 Links)
- Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function (2 Links)
- The T. albipennis Sand Painting Artists (2 Links)
- Generative Representations for Artificial Architecture and Passive Solar Performance TR (2 Links)
- Interior Illumination Design Using Genetic Programming (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- Generic Evolutionary Design (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- Morgan McGuire (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- Evolving an Aircraft Using a Parametric Design System (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- A Comparison Between Representations for Evolving Images (2 Links)
- Mutation (2 Links)
- An Introduction To Kolmogorov Complexity and its Applications (2 Links)
- Gentropy: evolving 2D textures (2 Links)
- Stylized Reality (2 Links)
- Tim Rowley (2 Links)
- Computer-Kreativität (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- An informational model for cellular automata aesthetic measure (2 Links)
- Exploring a Parameterized Portrait Painting Space (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Computer Software for Measuring Creative Search (2 Links)
- Karl Gerbel (2 Links)
- Animating Typescript Using Aesthetically Evolved Images (2 Links)
- FaceSpace: A Facial Spatial-Domain Toolkit (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- Transforming Exploratory Creativity with DeLeNoX (2 Links)
- A New Musical Tool for Composition and Play Based on Simulated Breeding (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- Swarm Tech-Tiles Tim (2 Links)
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