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- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
- Low-complexity art (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Collaborative Preference Learning (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- On Two Desiderata for Creativity Support Tools (2 Links)
- A Comparison Between Representations for Evolving Images (2 Links)
- Maintaining Population Diversity in Evolutionary Art (2 Links)
- Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models (2 Links)
- An Introduction To Kolmogorov Complexity and its Applications (2 Links)
- Detecting people in cubist art (2 Links)
- On the Impact of Chat Communication on Computer-Supported Idea Generation Processes (2 Links)
- Digital Face Beautification (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- The Creative Mind: Myths and Mechanisms (2 Links)
- In Praise of Evolution and Opacity (2 Links)
- An informational model for cellular automata aesthetic measure (2 Links)
- Evolving Glitch Art (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Induction Design: A Method for Evolutionary Design (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- Animating Typescript Using Aesthetically Evolved Images (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- A New Musical Tool for Composition and Play Based on Simulated Breeding (2 Links)
- Measuring Creativity In Software Development (2 Links)
- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (2 Links)
- Semantic Operators for Evolutionary Art (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- The Painting Fool Sees! New Projects with the Automated Painter (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- Interactive evolutionary computation for analyzing human characteristics (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- Interior Illumination Design Using Genetic Programming (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Giving Colour to Images (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
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