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  1. Genotyp‏‎ (2 Links)
  2. Computer-Kreativität‏‎ (2 Links)
  3. Exploring Persian Rug Design Using a Computational Evolutionary Approach‏‎ (2 Links)
  4. Computer Software for Measuring Creative Search‏‎ (2 Links)
  5. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  6. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  7. Grammatical Evolution: Evolving Programs for an Arbitrary Language‏‎ (2 Links)
  8. Stepping stones in the mist‏‎ (2 Links)
  9. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  10. Stimulating creative flow through computational feedback‏‎ (2 Links)
  11. Feature Extraction Languages and Visual Pattern Recognition‏‎ (2 Links)
  12. Pmm Reference Implementation‏‎ (2 Links)
  13. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  14. Filterscape: Energy Recycling in a Creative Ecosystem‏‎ (2 Links)
  15. Tim Rowley‏‎ (2 Links)
  16. Population‏‎ (2 Links)
  17. Breeding on site‏‎ (2 Links)
  18. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  19. Evaluating Search Engine Relevance with Click-Based Metrics‏‎ (2 Links)
  20. Henry Rowley‏‎ (2 Links)
  21. Transforming Exploratory Creativity with DeLeNoX‏‎ (2 Links)
  22. Knowledge Discovery of Artistic Influences: A Metric Learning Approach‏‎ (2 Links)
  23. Creative Computers, Improvisation and Intimacy‏‎ (2 Links)
  24. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  25. Quantum Art‏‎ (2 Links)
  26. Creative Web Services with Pattern‏‎ (2 Links)
  27. How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity‏‎ (2 Links)
  28. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  29. Fractal art — a comparison of styles‏‎ (2 Links)
  30. CGP, Creativity and Art‏‎ (2 Links)
  31. Label Ranking Algorithms: A Survey‏‎ (2 Links)
  32. Swarm Tech-Tiles Tim‏‎ (2 Links)
  33. A Turing Test for Generative Art‏‎ (2 Links)
  34. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (2 Links)
  35. New IEC Research and Frameworks‏‎ (2 Links)
  36. Fractals and Multi-Layer Coloring Algorithms‏‎ (2 Links)
  37. Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution‏‎ (2 Links)
  38. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  39. Learning Comparative User Models for Accelerating Human-Computer Collaborative Search‏‎ (2 Links)
  40. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  41. Niall J. L. Griffith‏‎ (2 Links)
  42. Artificial Neural Network Spaces‏‎ (2 Links)
  43. Evolutionary Banners, exploring a generative design approach‏‎ (2 Links)
  44. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  45. Evolutionary Development of Mathematically Defined Forms‏‎ (2 Links)
  46. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  47. Line-Based Rendering with Truchet-Like Tiles‏‎ (2 Links)
  48. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  49. Data-Driven Iconification‏‎ (2 Links)
  50. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)

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