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  1. A Comparison Between Representations for Evolving Images‏‎ (2 Links)
  2. Computational and Collective Creativity: Who’s Being Creative?‏‎ (2 Links)
  3. An Introduction To Kolmogorov Complexity and its Applications‏‎ (2 Links)
  4. Live Coding Towards Computational Creativity‏‎ (2 Links)
  5. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  6. Computer Vision for the Structured Representation and Stylisation of Visual Media Collections‏‎ (2 Links)
  7. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  8. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  9. Generating floor plan layouts with K-D tree algorithms and evolutionary strategies‏‎ (2 Links)
  10. Evolutionary generation of faces‏‎ (2 Links)
  11. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  12. Evolutionäre Algorithmen‏‎ (2 Links)
  13. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  14. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  15. The Authorship of Generative Art‏‎ (2 Links)
  16. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  17. Evolved Aesthetic Analogies to Improve Artistic Experience‏‎ (2 Links)
  18. Scott Neil-Teilly‏‎ (2 Links)
  19. Evolving Assemblages of 3D Objects‏‎ (2 Links)
  20. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  21. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  22. Generative Design: A Paradigm for Design Research‏‎ (2 Links)
  23. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  24. Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes‏‎ (2 Links)
  25. Organized order in ornamentation‏‎ (2 Links)
  26. Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines‏‎ (2 Links)
  27. The Evolving Role of the Artist‏‎ (2 Links)
  28. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  29. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  30. Ästhetik‏‎ (2 Links)
  31. P4m Reference Implementation‏‎ (2 Links)
  32. Genetic Algorithms for the Generation of Models with Micropopulations‏‎ (2 Links)
  33. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  34. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  35. Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution‏‎ (2 Links)
  36. Painterly rendering using image salience‏‎ (2 Links)
  37. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  38. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  39. Creative Ecosystems 2009‏‎ (2 Links)
  40. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  41. The Painting Fool in New Dimensions‏‎ (2 Links)
  42. Creatively Subverting Messages in Posters‏‎ (2 Links)
  43. Michael Witbrock‏‎ (2 Links)
  44. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  45. Interactive evolution of images‏‎ (2 Links)
  46. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  47. Can a Genetic Algorithm Think Like a Composer?‏‎ (2 Links)
  48. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  49. Genotyp‏‎ (2 Links)
  50. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)

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