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Unten werden bis zu 50 Ergebnisse im Bereich 1.081 bis 1.130 angezeigt.

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  1. The FloWr Online Platform: Automated Programming and Computational Creativity as a Service‏‎ (2 Links)
  2. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  3. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  4. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  5. Live Coding Towards Computational Creativity‏‎ (2 Links)
  6. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  7. Developmental modelling with SDS‏‎ (2 Links)
  8. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  9. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  10. Active User Intervention in an EC Search‏‎ (2 Links)
  11. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  12. Dimension Reduction for Object Ranking‏‎ (2 Links)
  13. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  14. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  15. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  16. Scott Neil-Teilly‏‎ (2 Links)
  17. The T. albipennis Sand Painting Artists‏‎ (2 Links)
  18. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  19. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  20. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  21. Evolving Glitch Art‏‎ (2 Links)
  22. Computational Aesthetics Conferences‏‎ (2 Links)
  23. Organized order in ornamentation‏‎ (2 Links)
  24. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  25. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  26. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  27. P4m Reference Implementation‏‎ (2 Links)
  28. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  29. Painterly rendering using image salience‏‎ (2 Links)
  30. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  31. Evolving design genes in space layout problems‏‎ (2 Links)
  32. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  33. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  34. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  35. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  36. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  37. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  38. Michael Witbrock‏‎ (2 Links)
  39. Tim Rowley‏‎ (2 Links)
  40. Interactive evolution of images‏‎ (2 Links)
  41. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  42. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  43. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  44. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  45. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  46. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  47. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  48. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  49. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  50. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)

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