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- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Breeding on site (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Automated Landscape Painting in the Style of Bob Ross (2 Links)
- Mutation (2 Links)
- Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces (2 Links)
- Automatic Evolution of Conceptual Building Architectures (2 Links)
- Active User Intervention in an EC Search (2 Links)
- Stylized Reality (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms (2 Links)
- Creative Computers, Improvisation and Intimacy (2 Links)
- Adaptive enlargement of state spaces in evolutionary designing (2 Links)
- Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Creative Web Services with Pattern (2 Links)
- CGP, Creativity and Art (2 Links)
- Karl Gerbel (2 Links)
- Aesthetic Learning in an Interactive Evolutionary Art System (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- Begriffe zur Evolutionären Kunst (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- Evolutionary Learning and Stochastic Process Algebra (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- Data-Driven Iconification (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- Collaborative Preference Learning (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings (2 Links)
- Detecting people in cubist art (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Low-complexity art (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- Digital Face Beautification (2 Links)
- On Two Desiderata for Creativity Support Tools (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Evolving Art Using Multiple Aesthetic Measures (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
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