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- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Exploring Evolutionary Possibilities for Digital Doilies (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Exploring component-based representations - the secret of creativity by evolution? (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- A cybernetic approach to aesthetics (2 Links)
- Extending grammatical evolution to evolve digital surfaces with genr8 (2 Links)
- Artificial ecosystems for creative discovery (2 Links)
- Grammar-based Genetic Programming: A Survey (2 Links)
- Construction and intuition: Creativity in early computer art (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- Assessing Progress in Building Autonomously Creative Systems (2 Links)
- A preliminary investigation of evolution as a form design strategy (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Automated Collage Generation - With More Intent 2011 (2 Links)
- Stylized Reality (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Creating New Informational Primitives in Minds and Machines (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Creating tiling by means of 2D graphics applications (2 Links)
- Automatic Mineral Identification Using Genetic Programming (2 Links)
- Creative Evolutionary Systems (2 Links)
- Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence (2 Links)
- Building Artistic Computer Colleagues with an Enactive Model of Creativity (2 Links)
- Creativity, emergence and evolution in design (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- Automatic invention of fitness functions with application to scene generation (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- Autonomy, Signature and Creativity (2 Links)
- Ungegenständliche Kunst (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- DESIGN ARCHITECTURE BY GENETIC ALGORITHM (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Daniel Shiffman (2 Links)
- Evolutionary Learning and Stochastic Process Algebra (2 Links)
- Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Design Space of Tiling Template (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
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