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  1. Biokunst‏‎ (2 Links)
  2. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (2 Links)
  3. Morgan McGuire‏‎ (2 Links)
  4. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  5. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  6. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  7. Evolving Glitch Art‏‎ (2 Links)
  8. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  9. Mutation‏‎ (2 Links)
  10. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (2 Links)
  11. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  12. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  13. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  14. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  15. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (2 Links)
  16. Evolving design genes in space layout problems‏‎ (2 Links)
  17. Curious Whispers: An Embodied Artificial Creative System‏‎ (2 Links)
  18. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  19. Stylized Reality‏‎ (2 Links)
  20. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)
  21. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Links)
  22. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  23. Karl Gerbel‏‎ (2 Links)
  24. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  25. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  26. The emergence of the representation of style in design‏‎ (2 Links)
  27. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  28. Chinese pattern design using generative shape grammar‏‎ (2 Links)
  29. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  30. Quantifying Creativity in Art Networks‏‎ (2 Links)
  31. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  32. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  33. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  34. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  35. Golan Levin‏‎ (2 Links)
  36. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  37. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  38. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  39. Ranking Cases with Classification Rules‏‎ (2 Links)
  40. Learning Lexicographic Preference Models‏‎ (2 Links)
  41. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  42. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  43. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  44. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  45. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  46. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  47. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  48. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  49. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  50. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)

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