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Unten werden bis zu 50 Ergebnisse im Bereich 1.081 bis 1.130 angezeigt.

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  1. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  2. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  3. Artificial Neural Network Spaces‏‎ (2 Links)
  4. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  5. Collaborative Preference Learning‏‎ (2 Links)
  6. Transforming Exploratory Creativity with DeLeNoX‏‎ (2 Links)
  7. Quantifying Creativity in Art Networks‏‎ (2 Links)
  8. Detecting people in cubist art‏‎ (2 Links)
  9. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  10. Digital Face Beautification‏‎ (2 Links)
  11. Swarm Tech-Tiles Tim‏‎ (2 Links)
  12. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  13. Ranking Cases with Classification Rules‏‎ (2 Links)
  14. Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution‏‎ (2 Links)
  15. Evolving Glitch Art‏‎ (2 Links)
  16. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  17. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  18. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  19. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  20. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  21. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  22. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  23. Active User Intervention in an EC Search‏‎ (2 Links)
  24. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  25. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  26. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  27. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  28. Evolving design genes in space layout problems‏‎ (2 Links)
  29. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  30. Live Coding Towards Computational Creativity‏‎ (2 Links)
  31. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  32. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  33. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  34. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  35. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  36. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  37. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)
  38. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  39. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  40. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  41. Being Kasimir Malevich‏‎ (2 Links)
  42. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  43. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  44. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  45. Giving Colour to Images‏‎ (2 Links)
  46. Against Individual Creativity‏‎ (2 Links)
  47. Improving face detection‏‎ (2 Links)
  48. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  49. Search Strategies and the Creative Process‏‎ (2 Links)
  50. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)

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