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  1. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  2. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (2 Links)
  3. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  4. A review on the application of evolutionary computation to information retrieval‏‎ (2 Links)
  5. Image Warping for a Painterly Effect‏‎ (2 Links)
  6. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)
  7. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  8. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  9. A user-oriented image retrieval system based on interactive genetic algorithm‏‎ (2 Links)
  10. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  11. Automated recoloring of evolved designs using evolved palettes‏‎ (2 Links)
  12. Developmental modelling with SDS‏‎ (2 Links)
  13. Scott Neil-Teilly‏‎ (2 Links)
  14. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  15. Dimension Reduction for Object Ranking‏‎ (2 Links)
  16. The Creative Mind: Myths and Mechanisms‏‎ (2 Links)
  17. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  18. Evolving Glitch Art‏‎ (2 Links)
  19. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  20. Organized order in ornamentation‏‎ (2 Links)
  21. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (2 Links)
  22. Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music‏‎ (2 Links)
  23. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  24. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  25. P4m Reference Implementation‏‎ (2 Links)
  26. Computational Aesthetics Conferences‏‎ (2 Links)
  27. Evolving design genes in space layout problems‏‎ (2 Links)
  28. Painterly rendering using image salience‏‎ (2 Links)
  29. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  30. Bernd Lintermann‏‎ (2 Links)
  31. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  32. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  33. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  34. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (2 Links)
  35. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  36. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  37. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  38. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  39. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  40. Model Proposal for a Constructed Artist‏‎ (2 Links)
  41. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  42. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Links)
  43. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  44. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  45. The emergence of the representation of style in design‏‎ (2 Links)
  46. Golan Levin‏‎ (2 Links)
  47. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  48. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  49. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  50. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)

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