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  1. A Knowledge Based Approach to Modeling Portrait Painting Methodology‏‎ (2 Links)
  2. P4m Reference Implementation‏‎ (2 Links)
  3. Fractal geometry describes the beauty of infinity in nature‏‎ (2 Links)
  4. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  5. Computer-Kreativität‏‎ (2 Links)
  6. Painterly rendering using image salience‏‎ (2 Links)
  7. Computer Software for Measuring Creative Search‏‎ (2 Links)
  8. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  9. Applicability of interactive evolutionary computation to mental health measurement‏‎ (2 Links)
  10. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  11. Frayed Cell Diagrams‏‎ (2 Links)
  12. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  13. Evolutionary Computation and Image Re-Coloring‏‎ (2 Links)
  14. ArTbitrating: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  15. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (2 Links)
  16. A Study of Image Colourfulness‏‎ (2 Links)
  17. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  18. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  19. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  20. Artificial Art Made by Artificial Ants‏‎ (2 Links)
  21. A closer look at creativity as search‏‎ (2 Links)
  22. The Authorship of Generative Art‏‎ (2 Links)
  23. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  24. Artificial Life Meets Computational Creativity?‏‎ (2 Links)
  25. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  26. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  27. A formal theory of creativity to model the creation of art‏‎ (2 Links)
  28. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  29. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  30. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  31. Breeding on site‏‎ (2 Links)
  32. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  33. A genetic engineering approach to genetic algorithms‏‎ (2 Links)
  34. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  35. Michael Witbrock‏‎ (2 Links)
  36. The Evolving Role of the Artist‏‎ (2 Links)
  37. Stepping stones in the mist‏‎ (2 Links)
  38. Interactive evolution of images‏‎ (2 Links)
  39. Ästhetik‏‎ (2 Links)
  40. A review on the application of evolutionary computation to information retrieval‏‎ (2 Links)
  41. Stimulating creative flow through computational feedback‏‎ (2 Links)
  42. Creative Computers, Improvisation and Intimacy‏‎ (2 Links)
  43. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  44. Pmm Reference Implementation‏‎ (2 Links)
  45. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  46. A user-oriented image retrieval system based on interactive genetic algorithm‏‎ (2 Links)
  47. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  48. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  49. Creative Web Services with Pattern‏‎ (2 Links)
  50. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)

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