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- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- Evolutionary Computation and Image Re-Coloring (2 Links)
- Aesthetic Learning in an Interactive Evolutionary Art System (2 Links)
- From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- Begriffe zur Evolutionären Kunst (2 Links)
- Ungegenständliche Kunst (2 Links)
- Edge Detection of Petrographic Images Using Genetic Programming (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Searching for Surprise (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Computational Creativity Theory: Inspirations behind the FACE and the IDEA models (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Links)
- Semi-Automatic Digital Epigraphy from Images with Normals (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Painting With Triangles (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Evolving Glitch Art (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Construction and intuition: Creativity in early computer art (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Creating New Informational Primitives in Minds and Machines (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Steve Dipaola (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Creating tiling by means of 2D graphics applications (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Stippling with Aerial Robots (2 Links)
- Creative Evolutionary Systems (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Building Artistic Computer Colleagues with an Enactive Model of Creativity (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
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