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  1. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  2. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  3. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  4. A Comparison Between Representations for Evolving Images‏‎ (2 Links)
  5. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  6. An Introduction To Kolmogorov Complexity and its Applications‏‎ (2 Links)
  7. Live Coding Towards Computational Creativity‏‎ (2 Links)
  8. Developmental modelling with SDS‏‎ (2 Links)
  9. Generating floor plan layouts with K-D tree algorithms and evolutionary strategies‏‎ (2 Links)
  10. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  11. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  12. Evolutionary generation of faces‏‎ (2 Links)
  13. Dimension Reduction for Object Ranking‏‎ (2 Links)
  14. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  15. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)
  16. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  17. Evolutionäre Algorithmen‏‎ (2 Links)
  18. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  19. Evolved Aesthetic Analogies to Improve Artistic Experience‏‎ (2 Links)
  20. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  21. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  22. Scott Neil-Teilly‏‎ (2 Links)
  23. Evolving Assemblages of 3D Objects‏‎ (2 Links)
  24. Generative Design: A Paradigm for Design Research‏‎ (2 Links)
  25. Computational Aesthetics Conferences‏‎ (2 Links)
  26. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  27. Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation‏‎ (2 Links)
  28. Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines‏‎ (2 Links)
  29. The Escher evolver: evolution to the people‏‎ (2 Links)
  30. Organized order in ornamentation‏‎ (2 Links)
  31. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  32. Genetic Algorithms for the Generation of Models with Micropopulations‏‎ (2 Links)
  33. The FloWr Online Platform: Automated Programming and Computational Creativity as a Service‏‎ (2 Links)
  34. P4m Reference Implementation‏‎ (2 Links)
  35. Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution‏‎ (2 Links)
  36. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  37. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  38. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  39. Painterly rendering using image salience‏‎ (2 Links)
  40. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  41. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  42. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  43. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  44. Michael Witbrock‏‎ (2 Links)
  45. Interactive evolution of images‏‎ (2 Links)
  46. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  47. Genotyp‏‎ (2 Links)
  48. The T. albipennis Sand Painting Artists‏‎ (2 Links)
  49. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  50. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)

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