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- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Automatic Mineral Identification Using Genetic Programming (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Automatic invention of fitness functions with application to scene generation (2 Links)
- Genotyp (2 Links)
- Scott Neil-Teilly (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- The Authorship of Generative Art (2 Links)
- Autonomy, Signature and Creativity (2 Links)
- Exploring Persian Rug Design Using a Computational Evolutionary Approach (2 Links)
- Computer-Kreativität (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- X-Faces: The eXploit Is Out There (2 Links)
- Organized order in ornamentation (2 Links)
- The Emergence of Social Learning in Artificial Societies (2 Links)
- Computer Software for Measuring Creative Search (2 Links)
- P4m Reference Implementation (2 Links)
- The Evolving Role of the Artist (2 Links)
- Grammatical Evolution: Evolving Programs for an Arbitrary Language (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- Ästhetik (2 Links)
- Painterly rendering using image salience (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- Feature Extraction Languages and Visual Pattern Recognition (2 Links)
- The Markov Pen: Online Synthesis of Free-Hand Drawing Styles (2 Links)
- ShipShape: A Drawing Beautification Assistant (2 Links)
- Filterscape: Energy Recycling in a Creative Ecosystem (2 Links)
- The Painting Fool in New Dimensions (2 Links)
- Michael Witbrock (2 Links)
- Simulated aesthetics and evolving artworks: A coevolutionary approach (2 Links)
- Interactive evolution of images (2 Links)
- Evaluating Search Engine Relevance with Click-Based Metrics (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- Breeding on site (2 Links)
- The Virtual Ecosystem as Generative Electronic Art (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- The case for a mixed-initiative collaborative neuroevolution approach (2 Links)
- A Computer Model for the Generation of Visual Compositions (2 Links)
- Specific curiosity as a cause and consequence of transformational creativity (2 Links)
- A Fitness Function for Creativity in Jazz Improvisation and Beyond (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- Creative Computers, Improvisation and Intimacy (2 Links)
- Fractal art — a comparison of styles (2 Links)
- Creative Web Services with Pattern (2 Links)
- Stepping stones in the mist (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- Fractals and Multi-Layer Coloring Algorithms (2 Links)
- CGP, Creativity and Art (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- Stimulating creative flow through computational feedback (2 Links)
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