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  1. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  2. Stimulating creative flow through computational feedback‏‎ (2 Links)
  3. Pmm Reference Implementation‏‎ (2 Links)
  4. Evaluating Search Engine Relevance with Click-Based Metrics‏‎ (2 Links)
  5. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  6. Population‏‎ (2 Links)
  7. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  8. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  9. Tuning of Image Parameters by Interactive Evolutionary Computation‏‎ (2 Links)
  10. Fractal art — a comparison of styles‏‎ (2 Links)
  11. Developmental modelling with SDS‏‎ (2 Links)
  12. Quantum Art‏‎ (2 Links)
  13. Fractals and Multi-Layer Coloring Algorithms‏‎ (2 Links)
  14. Dimension Reduction for Object Ranking‏‎ (2 Links)
  15. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  16. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  17. Holger Ferstl‏‎ (2 Links)
  18. New IEC Research and Frameworks‏‎ (2 Links)
  19. Evolutionary Banners, exploring a generative design approach‏‎ (2 Links)
  20. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  21. Using Physiological Signals to Evolve Art‏‎ (2 Links)
  22. Niall J. L. Griffith‏‎ (2 Links)
  23. Evolutionary Development of Mathematically Defined Forms‏‎ (2 Links)
  24. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  25. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  26. Computational Aesthetics Conferences‏‎ (2 Links)
  27. Ian Butterfield‏‎ (2 Links)
  28. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  29. Learning to colour greyscale images‏‎ (2 Links)
  30. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (2 Links)
  31. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)
  32. Generating floor plan layouts with K-D tree algorithms and evolutionary strategies‏‎ (2 Links)
  33. Evolutionary generation of faces‏‎ (2 Links)
  34. Image Warping for a Painterly Effect‏‎ (2 Links)
  35. Evolutionäre Algorithmen‏‎ (2 Links)
  36. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  37. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  38. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  39. Evolved Aesthetic Analogies to Improve Artistic Experience‏‎ (2 Links)
  40. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  41. Evolving Assemblages of 3D Objects‏‎ (2 Links)
  42. The Creative Mind: Myths and Mechanisms‏‎ (2 Links)
  43. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  44. Scott Neil-Teilly‏‎ (2 Links)
  45. Generative Design: A Paradigm for Design Research‏‎ (2 Links)
  46. A Turing Test for Generative Art‏‎ (2 Links)
  47. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  48. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  49. Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines‏‎ (2 Links)
  50. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (2 Links)

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