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- The T. albipennis Sand Painting Artists (2 Links)
- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
- Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Combining Representational Domains for Computational Creativity (2 Links)
- Interactive operators for evolutionary architectural design (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Model Proposal for a Constructed Artist (2 Links)
- Complex constructions based on symmetry breaking in simple three dimensional IFS (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity (2 Links)
- Domain Bridging Associations Support Creativity (2 Links)
- Searching for Surprise (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- A Comparison Between Representations for Evolving Images (2 Links)
- Evolving Glitch Art (2 Links)
- Tim Rowley (2 Links)
- An Introduction To Kolmogorov Complexity and its Applications (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Computational Creativity Conceptualisation Grounded on ICCC Papers (2 Links)
- Semi-Automatic Digital Epigraphy from Images with Normals (2 Links)
- Painting With Triangles (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- An informational model for cellular automata aesthetic measure (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Computational and Collective Creativity: Who’s Being Creative? (2 Links)
- Transforming Exploratory Creativity with DeLeNoX (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Animating Typescript Using Aesthetically Evolved Images (2 Links)
- A New Musical Tool for Composition and Play Based on Simulated Breeding (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Computer Vision for the Structured Representation and Stylisation of Visual Media Collections (2 Links)
- Swarm Tech-Tiles Tim (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution (2 Links)
- Holger Ferstl (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video (2 Links)
- Golan Levin (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Learning Preference Models in Recommender Systems (2 Links)
- Steve Dipaola (2 Links)
- Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- Ian Butterfield (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
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