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  1. Stepping stones in the mist‏‎ (2 Links)
  2. Edge Detection of Petrographic Images Using Genetic Programming‏‎ (2 Links)
  3. Stimulating creative flow through computational feedback‏‎ (2 Links)
  4. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  5. Pmm Reference Implementation‏‎ (2 Links)
  6. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  7. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  8. Population‏‎ (2 Links)
  9. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  10. Establishing Appreciation In a Creative System‏‎ (2 Links)
  11. Tim Rowley‏‎ (2 Links)
  12. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  13. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  14. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  15. Henry Rowley‏‎ (2 Links)
  16. Knowledge Discovery of Artistic Influences: A Metric Learning Approach‏‎ (2 Links)
  17. Transforming Exploratory Creativity with DeLeNoX‏‎ (2 Links)
  18. Quantum Art‏‎ (2 Links)
  19. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  20. How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity‏‎ (2 Links)
  21. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  22. Label Ranking Algorithms: A Survey‏‎ (2 Links)
  23. New IEC Research and Frameworks‏‎ (2 Links)
  24. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (2 Links)
  25. Learning Comparative User Models for Accelerating Human-Computer Collaborative Search‏‎ (2 Links)
  26. Swarm Tech-Tiles Tim‏‎ (2 Links)
  27. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  28. Niall J. L. Griffith‏‎ (2 Links)
  29. Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution‏‎ (2 Links)
  30. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  31. Evolutionary Design in Art‏‎ (2 Links)
  32. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  33. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  34. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  35. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  36. Line-Based Rendering with Truchet-Like Tiles‏‎ (2 Links)
  37. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)
  38. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  39. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  40. Creative Evolutionary Systems‏‎ (2 Links)
  41. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)
  42. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (2 Links)
  43. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  44. Creativity, emergence and evolution in design‏‎ (2 Links)
  45. Evolutionary shape grammars for product design‏‎ (2 Links)
  46. Man + Robots: Symbiotic Art‏‎ (2 Links)
  47. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)
  48. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  49. Scott Neil-Teilly‏‎ (2 Links)
  50. Mapped Pictures: Aesthetic Image Annotations‏‎ (2 Links)

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