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  1. Computational Aesthetics Conferences‏‎ (2 Links)
  2. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  3. Evolving design genes in space layout problems‏‎ (2 Links)
  4. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  5. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  6. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  7. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  8. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  9. Michael Witbrock‏‎ (2 Links)
  10. Tuning of Image Parameters by Interactive Evolutionary Computation‏‎ (2 Links)
  11. Interactive evolution of images‏‎ (2 Links)
  12. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  13. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  14. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  15. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  16. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  17. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  18. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  19. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  20. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  21. Golan Levin‏‎ (2 Links)
  22. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  23. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  24. Stepping stones in the mist‏‎ (2 Links)
  25. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  26. Using Physiological Signals to Evolve Art‏‎ (2 Links)
  27. A Fractal Approach Towards Visual Analogy‏‎ (2 Links)
  28. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  29. An exploration-based evolutionary model of a generative design process‏‎ (2 Links)
  30. Stimulating creative flow through computational feedback‏‎ (2 Links)
  31. Pmm Reference Implementation‏‎ (2 Links)
  32. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  33. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  34. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  35. Biokunst‏‎ (2 Links)
  36. A Knowledge Based Approach to Modeling Portrait Painting Methodology‏‎ (2 Links)
  37. Population‏‎ (2 Links)
  38. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (2 Links)
  39. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  40. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)
  41. Applicability of interactive evolutionary computation to mental health measurement‏‎ (2 Links)
  42. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  43. Natural Color Symmetry‏‎ (2 Links)
  44. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  45. Keith Wiley‏‎ (2 Links)
  46. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  47. Creative Search Trajectories and their Implications‏‎ (2 Links)
  48. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  49. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  50. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)

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