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- A Turing Test for Generative Art (2 Links)
- Interactive evolutionary computation for analyzing human characteristics (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- Ungegenständliche Kunst (2 Links)
- Exploring Evolutionary Possibilities for Digital Doilies (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Interior Illumination Design Using Genetic Programming (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- Artificial Neural Network Spaces (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Exploring component-based representations - the secret of creativity by evolution? (2 Links)
- Morgan McGuire (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Extending grammatical evolution to evolve digital surfaces with genr8 (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Grammar-based Genetic Programming: A Survey (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Mutation (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Automated Landscape Painting in the Style of Bob Ross (2 Links)
- Biokunst (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces (2 Links)
- Automatic Evolution of Conceptual Building Architectures (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Active User Intervention in an EC Search (2 Links)
- Stylized Reality (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Adaptive enlargement of state spaces in evolutionary designing (2 Links)
- Karl Gerbel (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence (2 Links)
- Aesthetic Learning in an Interactive Evolutionary Art System (2 Links)
- Creative Machine Performance: Computational Creativity and Robotic Art (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- Creativity refined: bypassing the gatekeepers of appropriateness and value (2 Links)
- Begriffe zur Evolutionären Kunst (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- Curious Whispers: An Embodied Artificial Creative System (2 Links)
- Against Individual Creativity (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- Learning representations for creative design using evolution (2 Links)
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