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Unten werden bis zu 50 Ergebnisse im Bereich 1.081 bis 1.130 angezeigt.

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  1. Quantifying Creativity in Art Networks‏‎ (2 Links)
  2. Daniel Shiffman‏‎ (2 Links)
  3. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  4. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  5. Ungegenständliche Kunst‏‎ (2 Links)
  6. Ranking Cases with Classification Rules‏‎ (2 Links)
  7. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  8. Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity‏‎ (2 Links)
  9. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  10. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  11. Design Space of Tiling Template‏‎ (2 Links)
  12. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  13. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  14. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  15. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  16. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  17. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  18. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  19. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  20. Visual Hallucination For Computational Creation‏‎ (2 Links)
  21. Evolving Line Drawings‏‎ (2 Links)
  22. Disney Meets Darwin — The Evolution of Funny Animated Figures‏‎ (2 Links)
  23. Live Coding Towards Computational Creativity‏‎ (2 Links)
  24. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  25. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  26. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (2 Links)
  27. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  28. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  29. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  30. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  31. Edge Detection of Petrographic Images Using Genetic Programming‏‎ (2 Links)
  32. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  33. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  34. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  35. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  36. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  37. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  38. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  39. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  40. Semantic Operators for Evolutionary Art‏‎ (2 Links)
  41. A Turing Test for Generative Art‏‎ (2 Links)
  42. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  43. Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach‏‎ (2 Links)
  44. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  45. Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining‏‎ (2 Links)
  46. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  47. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  48. Extending the Range of Facial Types‏‎ (2 Links)
  49. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  50. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)

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