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Unten werden bis zu 50 Ergebnisse im Bereich 1.081 bis 1.130 angezeigt.

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  1. Karl Gerbel‏‎ (2 Links)
  2. Developmental modelling with SDS‏‎ (2 Links)
  3. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  4. Quantum Art‏‎ (2 Links)
  5. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  6. Dimension Reduction for Object Ranking‏‎ (2 Links)
  7. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  8. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  9. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  10. New IEC Research and Frameworks‏‎ (2 Links)
  11. Ungegenständliche Kunst‏‎ (2 Links)
  12. Niall J. L. Griffith‏‎ (2 Links)
  13. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  14. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  15. Computational Aesthetics Conferences‏‎ (2 Links)
  16. Learning Lexicographic Preference Models‏‎ (2 Links)
  17. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  18. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  19. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  20. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  21. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  22. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  23. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  24. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  25. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  26. A Turing Test for Generative Art‏‎ (2 Links)
  27. Low-complexity art‏‎ (2 Links)
  28. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  29. Visual Hallucination For Computational Creation‏‎ (2 Links)
  30. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  31. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  32. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  33. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  34. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  35. Artificial Neural Network Spaces‏‎ (2 Links)
  36. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  37. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  38. Scott Neil-Teilly‏‎ (2 Links)
  39. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  40. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  41. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  42. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  43. In Praise of Evolution and Opacity‏‎ (2 Links)
  44. Organized order in ornamentation‏‎ (2 Links)
  45. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  46. Biokunst‏‎ (2 Links)
  47. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  48. P4m Reference Implementation‏‎ (2 Links)
  49. Evolving Line Drawings‏‎ (2 Links)
  50. Painterly rendering using image salience‏‎ (2 Links)

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