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- Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity (2 Links)
- Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models (2 Links)
- Stylized Reality (2 Links)
- Tim Rowley (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Design Space of Tiling Template (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- Evolving Glitch Art (2 Links)
- In Praise of Evolution and Opacity (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Induction Design: A Method for Evolutionary Design (2 Links)
- Art-directed Watercolor Rendered Animation (2 Links)
- Transforming Exploratory Creativity with DeLeNoX (2 Links)
- A Survey on ROC-based Ordinal Regression (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Measuring Creativity In Software Development (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- Disney Meets Darwin — The Evolution of Funny Animated Figures (2 Links)
- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (2 Links)
- A cybernetic approach to aesthetics (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- Swarm Tech-Tiles Tim (2 Links)
- Artificial ecosystems for creative discovery (2 Links)
- Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Edge Detection of Petrographic Images Using Genetic Programming (2 Links)
- Interactive evolutionary computation for analyzing human characteristics (2 Links)
- Assessing Progress in Building Autonomously Creative Systems (2 Links)
- A preliminary investigation of evolution as a form design strategy (2 Links)
- Interior Illumination Design Using Genetic Programming (2 Links)
- Computational Creativity Theory: Inspirations behind the FACE and the IDEA models (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves (2 Links)
- Automated Collage Generation - With More Intent 2011 (2 Links)
- Golan Levin (2 Links)
- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Morgan McGuire (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- Automatic Mineral Identification Using Genetic Programming (2 Links)
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