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  1. Breeding on site‏‎ (2 Links)
  2. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  3. Creative Computers, Improvisation and Intimacy‏‎ (2 Links)
  4. Tuning of Image Parameters by Interactive Evolutionary Computation‏‎ (2 Links)
  5. Henry Rowley‏‎ (2 Links)
  6. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  7. Knowledge Discovery of Artistic Influences: A Metric Learning Approach‏‎ (2 Links)
  8. Quantum Art‏‎ (2 Links)
  9. Creative Web Services with Pattern‏‎ (2 Links)
  10. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  11. CGP, Creativity and Art‏‎ (2 Links)
  12. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  13. How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity‏‎ (2 Links)
  14. New IEC Research and Frameworks‏‎ (2 Links)
  15. Label Ranking Algorithms: A Survey‏‎ (2 Links)
  16. A Turing Test for Generative Art‏‎ (2 Links)
  17. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (2 Links)
  18. Niall J. L. Griffith‏‎ (2 Links)
  19. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  20. Learning Comparative User Models for Accelerating Human-Computer Collaborative Search‏‎ (2 Links)
  21. Using Physiological Signals to Evolve Art‏‎ (2 Links)
  22. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  23. Artificial Neural Network Spaces‏‎ (2 Links)
  24. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  25. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  26. Data-Driven Iconification‏‎ (2 Links)
  27. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  28. Line-Based Rendering with Truchet-Like Tiles‏‎ (2 Links)
  29. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (2 Links)
  30. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  31. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)
  32. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  33. Collaborative Preference Learning‏‎ (2 Links)
  34. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  35. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  36. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  37. Detecting people in cubist art‏‎ (2 Links)
  38. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  39. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  40. Man + Robots: Symbiotic Art‏‎ (2 Links)
  41. Scott Neil-Teilly‏‎ (2 Links)
  42. Digital Face Beautification‏‎ (2 Links)
  43. Active User Intervention in an EC Search‏‎ (2 Links)
  44. The Creative Mind: Myths and Mechanisms‏‎ (2 Links)
  45. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  46. Mapped Pictures: Aesthetic Image Annotations‏‎ (2 Links)
  47. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  48. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  49. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)
  50. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)

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