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- Co-creating game content using an adaptive model of user taste (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Artificial Neural Network Spaces (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Collaborative Preference Learning (2 Links)
- Transforming Exploratory Creativity with DeLeNoX (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- Detecting people in cubist art (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- Digital Face Beautification (2 Links)
- Swarm Tech-Tiles Tim (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution (2 Links)
- Evolving Glitch Art (2 Links)
- Automated Landscape Painting in the Style of Bob Ross (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- Automatic Evolution of Conceptual Building Architectures (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- Active User Intervention in an EC Search (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms (2 Links)
- Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves (2 Links)
- Adaptive enlargement of state spaces in evolutionary designing (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Aesthetic Learning in an Interactive Evolutionary Art System (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- On Two Desiderata for Creativity Support Tools (2 Links)
- The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Being Kasimir Malevich (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Giving Colour to Images (2 Links)
- Against Individual Creativity (2 Links)
- Improving face detection (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
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