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  1. Pavimenta: A Photo Tiling Tool‏‎ (2 Links)
  2. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  3. Informational Aesthetics Measures‏‎ (2 Links)
  4. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  5. Developmental modelling with SDS‏‎ (2 Links)
  6. Space layout planning using an evolutionary approach‏‎ (2 Links)
  7. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  8. Dimension Reduction for Object Ranking‏‎ (2 Links)
  9. Interactive Evolutionary CAD System for MEMS Layout Synthesis‏‎ (2 Links)
  10. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  11. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  12. Evolving Line Drawings‏‎ (2 Links)
  13. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  14. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (2 Links)
  15. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  16. Mixed-Initiative Creative Drawing with webIconoscope‏‎ (2 Links)
  17. Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life‏‎ (2 Links)
  18. Computational Aesthetics Conferences‏‎ (2 Links)
  19. Style-aware Robust Color Transfer‏‎ (2 Links)
  20. Preconceptual Creativity‏‎ (2 Links)
  21. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  22. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  23. Towards MCTS for Creative Domains‏‎ (2 Links)
  24. Programmed life: Evolutionary Imagery of Data Visualization with Aesthetic Moods in terms of Genetic Algorithm‏‎ (2 Links)
  25. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  26. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  27. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  28. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  29. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  30. Swarm Granulator‏‎ (2 Links)
  31. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  32. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  33. A Turing Test for Generative Art‏‎ (2 Links)
  34. New challenges for evolutionary music and art‏‎ (2 Links)
  35. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  36. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  37. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  38. Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks‏‎ (2 Links)
  39. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  40. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  41. Artificial Neural Network Spaces‏‎ (2 Links)
  42. Non-Photorealistic Rendering of Portraits‏‎ (2 Links)
  43. Henry Rowley‏‎ (2 Links)
  44. Rekombination‏‎ (2 Links)
  45. Biokunst‏‎ (2 Links)
  46. Knowledge Discovery of Artistic Influences: A Metric Learning Approach‏‎ (2 Links)
  47. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  48. Rendering artistic light patterns‏‎ (2 Links)
  49. How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity‏‎ (2 Links)
  50. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)

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