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  1. Dimension Reduction for Object Ranking‏‎ (2 Links)
  2. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  3. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  4. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  5. Autonomously Creating Quality Images‏‎ (2 Links)
  6. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  7. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  8. Aesthetic image rating (AIR) algorithm‏‎ (2 Links)
  9. Low-complexity art‏‎ (2 Links)
  10. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  11. Computational Aesthetics Conferences‏‎ (2 Links)
  12. Visual Hallucination For Computational Creation‏‎ (2 Links)
  13. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  14. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  15. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  16. Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies‏‎ (2 Links)
  17. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  18. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  19. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  20. Scott Neil-Teilly‏‎ (2 Links)
  21. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  22. In Praise of Evolution and Opacity‏‎ (2 Links)
  23. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  24. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  25. Organized order in ornamentation‏‎ (2 Links)
  26. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  27. Evolving Line Drawings‏‎ (2 Links)
  28. P4m Reference Implementation‏‎ (2 Links)
  29. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  30. Measuring Creativity In Software Development‏‎ (2 Links)
  31. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (2 Links)
  32. Painterly rendering using image salience‏‎ (2 Links)
  33. A Comparison Between Representations for Evolving Images‏‎ (2 Links)
  34. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  35. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  36. An Introduction To Kolmogorov Complexity and its Applications‏‎ (2 Links)
  37. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  38. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  39. Biokunst‏‎ (2 Links)
  40. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  41. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  42. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  43. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  44. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  45. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  46. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  47. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  48. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  49. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  50. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)

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