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- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- Curious Whispers: An Embodied Artificial Creative System (2 Links)
- Frayed Cell Diagrams (2 Links)
- Evolutionary Computation and Image Re-Coloring (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation (2 Links)
- Mixed-Initiative Creative Drawing with webIconoscope (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- Chinese pattern design using generative shape grammar (2 Links)
- Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Automated Landscape Painting in the Style of Bob Ross (2 Links)
- Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Automatic Evolution of Conceptual Building Architectures (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Active User Intervention in an EC Search (2 Links)
- Deepland, a Travel through many Dimensions (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms (2 Links)
- Adaptive enlargement of state spaces in evolutionary designing (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- Aesthetic Learning in an Interactive Evolutionary Art System (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Developmental modelling with SDS (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Begriffe zur Evolutionären Kunst (2 Links)
- Stylized Reality (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Evolving Glitch Art (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Henry Rowley (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Knowledge Discovery of Artistic Influences: A Metric Learning Approach (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Evolving design genes in space layout problems (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Electric Sheep (2 Links)
- Computational Creativity through a Gap (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Embodied creativity (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
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