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- An informational model for cellular automata aesthetic measure (2 Links)
- Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation (2 Links)
- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
- Scott Neil-Teilly (2 Links)
- Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes (2 Links)
- Animating Typescript Using Aesthetically Evolved Images (2 Links)
- Swarm Tech-Tiles Tim (2 Links)
- A New Musical Tool for Composition and Play Based on Simulated Breeding (2 Links)
- Interactive operators for evolutionary architectural design (2 Links)
- Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution (2 Links)
- Model Proposal for a Constructed Artist (2 Links)
- Organized order in ornamentation (2 Links)
- Creative Ecosystems 2009 (2 Links)
- P4m Reference Implementation (2 Links)
- Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity (2 Links)
- Fractal geometry describes the beauty of infinity in nature (2 Links)
- Creatively Subverting Messages in Posters (2 Links)
- Painterly rendering using image salience (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves (2 Links)
- Can a Genetic Algorithm Think Like a Composer? (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- ShipShape: A Drawing Beautification Assistant (2 Links)
- Frayed Cell Diagrams (2 Links)
- Evolutionary Computation and Image Re-Coloring (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- Simulated aesthetics and evolving artworks: A coevolutionary approach (2 Links)
- From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation (2 Links)
- Artificial creativity: A synthetic approach to the study of creative behaviour (2 Links)
- The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis (2 Links)
- Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers (2 Links)
- Specific curiosity as a cause and consequence of transformational creativity (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Decision Tree Modeling for Ranking Data (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems (2 Links)
- Collage, Technology, and Creative Process (2 Links)
- About a special relationship: abstract art - aesthetics - mathematics (2 Links)
- Stepping stones in the mist (2 Links)
- Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation (2 Links)
- The Escher evolver: evolution to the people (2 Links)
- Stimulating creative flow through computational feedback (2 Links)
- Holger Ferstl (2 Links)
- Pmm Reference Implementation (2 Links)
- The FloWr Online Platform: Automated Programming and Computational Creativity as a Service (2 Links)
- Combining Representational Domains for Computational Creativity (2 Links)
- Stroke surfaces: Temporally coherent non-photorealistic animations from video (2 Links)
- Population (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
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