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- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Image Warping for a Painterly Effect (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Evolutionary shape grammars for product design (2 Links)
- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- On Two Desiderata for Creativity Support Tools (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies (2 Links)
- On the Impact of Chat Communication on Computer-Supported Idea Generation Processes (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Evolving 3D Morphology and Behavior by Competition (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Generative Art Inspired by Nature, Using NodeBox (2 Links)
- Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function (2 Links)
- Generative Representations for Artificial Architecture and Passive Solar Performance TR (2 Links)
- Generic Evolutionary Design (2 Links)
- Semantic Operators for Evolutionary Art (2 Links)
- Evolving an Aircraft Using a Parametric Design System (2 Links)
- A Comparison Between Representations for Evolving Images (2 Links)
- Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- An Introduction To Kolmogorov Complexity and its Applications (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
- Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
- An informational model for cellular automata aesthetic measure (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Gentropy: evolving 2D textures (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Interactive operators for evolutionary architectural design (2 Links)
- Animating Typescript Using Aesthetically Evolved Images (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Exploring a Parameterized Portrait Painting Space (2 Links)
- Model Proposal for a Constructed Artist (2 Links)
- A New Musical Tool for Composition and Play Based on Simulated Breeding (2 Links)
- Biokunst (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity (2 Links)
- FaceSpace: A Facial Spatial-Domain Toolkit (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
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