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  1. Biokunst‏‎ (2 Links)
  2. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  3. Quantum Art‏‎ (2 Links)
  4. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  5. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  6. New IEC Research and Frameworks‏‎ (2 Links)
  7. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  8. Niall J. L. Griffith‏‎ (2 Links)
  9. Golan Levin‏‎ (2 Links)
  10. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  11. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)
  12. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)
  13. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  14. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  15. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  16. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  17. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  18. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (2 Links)
  19. Curious Whispers: An Embodied Artificial Creative System‏‎ (2 Links)
  20. Live Coding Towards Computational Creativity‏‎ (2 Links)
  21. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  22. Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation‏‎ (2 Links)
  23. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  24. The Escher evolver: evolution to the people‏‎ (2 Links)
  25. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  26. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  27. The FloWr Online Platform: Automated Programming and Computational Creativity as a Service‏‎ (2 Links)
  28. Chinese pattern design using generative shape grammar‏‎ (2 Links)
  29. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  30. Scott Neil-Teilly‏‎ (2 Links)
  31. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  32. Art-directed Watercolor Rendered Animation‏‎ (2 Links)
  33. Fractal geometry describes the beauty of infinity in nature‏‎ (2 Links)
  34. A Survey on ROC-based Ordinal Regression‏‎ (2 Links)
  35. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  36. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  37. Organized order in ornamentation‏‎ (2 Links)
  38. The T. albipennis Sand Painting Artists‏‎ (2 Links)
  39. Frayed Cell Diagrams‏‎ (2 Links)
  40. A cybernetic approach to aesthetics‏‎ (2 Links)
  41. Evolutionary Computation and Image Re-Coloring‏‎ (2 Links)
  42. P4m Reference Implementation‏‎ (2 Links)
  43. Artificial ecosystems for creative discovery‏‎ (2 Links)
  44. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (2 Links)
  45. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  46. Developmental modelling with SDS‏‎ (2 Links)
  47. Painterly rendering using image salience‏‎ (2 Links)
  48. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  49. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  50. Complexity of two-dimensional patterns‏‎ (2 Links)

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