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- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- Evolving Glitch Art (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- A Meme-Based Architecture for Modeling Creativity (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Henry Rowley (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Knowledge Discovery of Artistic Influences: A Metric Learning Approach (2 Links)
- Quantum Art (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
- Neural style transfer: a paradigm shift for image-based artistic rendering? (2 Links)
- Evolving design genes in space layout problems (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity (2 Links)
- New IEC Research and Frameworks (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Ungegenständliche Kunst (2 Links)
- Label Ranking Algorithms: A Survey (2 Links)
- Hybrid Biological-Digital Systems in Artistic and Entertainment Computing (2 Links)
- Niall J. L. Griffith (2 Links)
- Art-directed Watercolor Rendered Animation (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- Learning Comparative User Models for Accelerating Human-Computer Collaborative Search (2 Links)
- A Survey on ROC-based Ordinal Regression (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- A cybernetic approach to aesthetics (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Artificial ecosystems for creative discovery (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Line-Based Rendering with Truchet-Like Tiles (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Golan Levin (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Assessing Progress in Building Autonomously Creative Systems (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- A preliminary investigation of evolution as a form design strategy (2 Links)
- Biokunst (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Automated Collage Generation - With More Intent 2011 (2 Links)
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