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- Detecting people in cubist art (2 Links)
- Stimulating creative flow through computational feedback (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms (2 Links)
- Pmm Reference Implementation (2 Links)
- Adaptive enlargement of state spaces in evolutionary designing (2 Links)
- Digital Face Beautification (2 Links)
- Stroke surfaces: Temporally coherent non-photorealistic animations from video (2 Links)
- Population (2 Links)
- Evolving 3D Morphology and Behavior by Competition (2 Links)
- Generative Art Inspired by Nature, Using NodeBox (2 Links)
- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- Aesthetic Learning in an Interactive Evolutionary Art System (2 Links)
- Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- Generative Representations for Artificial Architecture and Passive Solar Performance TR (2 Links)
- Towards MCTS for Creative Domains (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- Begriffe zur Evolutionären Kunst (2 Links)
- Generic Evolutionary Design (2 Links)
- Quantum Art (2 Links)
- Evolving an Aircraft Using a Parametric Design System (2 Links)
- Neural style transfer: a paradigm shift for image-based artistic rendering? (2 Links)
- New IEC Research and Frameworks (2 Links)
- Swarm Granulator (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- Niall J. L. Griffith (2 Links)
- Swarmic Paintings and Colour Attention (2 Links)
- Computer-Kreativität (2 Links)
- Gentropy: evolving 2D textures (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Computer Software for Measuring Creative Search (2 Links)
- Exploring a Parameterized Portrait Painting Space (2 Links)
- Tabula Rasa: A Case Study in Evolutionary Curation (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Virtual constructive swarm compositions and inspiration (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- FaceSpace: A Facial Spatial-Domain Toolkit (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- Scott Neil-Teilly (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- Breeding on site (2 Links)
- The Authorship of Generative Art (2 Links)
- Establishing Appreciation In a Creative System (2 Links)
- Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used? (2 Links)
- Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping (2 Links)
- X-Faces: The eXploit Is Out There (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
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