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  1. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  2. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  3. Breeding on site‏‎ (2 Links)
  4. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  5. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  6. Mutation‏‎ (2 Links)
  7. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  8. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  9. Active User Intervention in an EC Search‏‎ (2 Links)
  10. Stylized Reality‏‎ (2 Links)
  11. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  12. Creative Computers, Improvisation and Intimacy‏‎ (2 Links)
  13. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  14. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  15. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  16. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  17. Creative Web Services with Pattern‏‎ (2 Links)
  18. CGP, Creativity and Art‏‎ (2 Links)
  19. Karl Gerbel‏‎ (2 Links)
  20. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  21. Quantifying Creativity in Art Networks‏‎ (2 Links)
  22. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  23. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  24. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  25. Ranking Cases with Classification Rules‏‎ (2 Links)
  26. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  27. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  28. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  29. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  30. Data-Driven Iconification‏‎ (2 Links)
  31. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  32. Learning Lexicographic Preference Models‏‎ (2 Links)
  33. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  34. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  35. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  36. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  37. Collaborative Preference Learning‏‎ (2 Links)
  38. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  39. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  40. Detecting people in cubist art‏‎ (2 Links)
  41. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  42. Low-complexity art‏‎ (2 Links)
  43. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  44. Digital Face Beautification‏‎ (2 Links)
  45. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  46. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  47. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  48. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  49. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  50. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)

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