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  1. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (2 Links)
  2. Evolving Glitch Art‏‎ (2 Links)
  3. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  4. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  5. Self Portraits with Mandelbrot Genetics‏‎ (2 Links)
  6. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  7. Painting with Flowsnakes‏‎ (2 Links)
  8. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  9. Computational Aesthetics Conferences‏‎ (2 Links)
  10. Michael Witbrock‏‎ (2 Links)
  11. Interactive evolution of images‏‎ (2 Links)
  12. Evolving design genes in space layout problems‏‎ (2 Links)
  13. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (2 Links)
  14. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  15. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  16. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  17. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  18. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  19. Pavimenta: A Photo Tiling Tool‏‎ (2 Links)
  20. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  21. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  22. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Links)
  23. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  24. A Fractal Approach Towards Visual Analogy‏‎ (2 Links)
  25. Space layout planning using an evolutionary approach‏‎ (2 Links)
  26. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  27. An exploration-based evolutionary model of a generative design process‏‎ (2 Links)
  28. The emergence of the representation of style in design‏‎ (2 Links)
  29. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  30. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  31. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  32. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  33. A Knowledge Based Approach to Modeling Portrait Painting Methodology‏‎ (2 Links)
  34. Golan Levin‏‎ (2 Links)
  35. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  36. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  37. Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life‏‎ (2 Links)
  38. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  39. Applicability of interactive evolutionary computation to mental health measurement‏‎ (2 Links)
  40. Style-aware Robust Color Transfer‏‎ (2 Links)
  41. Biokunst‏‎ (2 Links)
  42. Preconceptual Creativity‏‎ (2 Links)
  43. ArTbitrating: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  44. A Study of Image Colourfulness‏‎ (2 Links)
  45. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  46. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  47. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  48. Flowsnake Earth‏‎ (2 Links)
  49. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  50. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)

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