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Unten werden bis zu 50 Ergebnisse im Bereich 1.081 bis 1.130 angezeigt.
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- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Novelty and figurative expression-based evolutionary art (2 Links)
- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Low-complexity art (2 Links)
- Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
- The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis (2 Links)
- Maintaining Population Diversity in Evolutionary Art (2 Links)
- Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Bernd Lintermann (2 Links)
- Construction and intuition: Creativity in early computer art (2 Links)
- Evolving Glitch Art (2 Links)
- Searching for Surprise (2 Links)
- In Praise of Evolution and Opacity (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation (2 Links)
- Induction Design: A Method for Evolutionary Design (2 Links)
- The Escher evolver: evolution to the people (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- The FloWr Online Platform: Automated Programming and Computational Creativity as a Service (2 Links)
- Measuring Creativity In Software Development (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Semi-Automatic Digital Epigraphy from Images with Normals (2 Links)
- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (2 Links)
- Painting With Triangles (2 Links)
- Creating New Informational Primitives in Minds and Machines (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- An Examination on the Modularity of Grammars in Grammatical Evolutionary Design (2 Links)
- Creating tiling by means of 2D graphics applications (2 Links)
- A Benchmark Image Set for Evaluating Stylization (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Creative Evolutionary Systems (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Building Artistic Computer Colleagues with an Enactive Model of Creativity (2 Links)
- Interactive evolutionary computation for analyzing human characteristics (2 Links)
- The T. albipennis Sand Painting Artists (2 Links)
- Creativity, emergence and evolution in design (2 Links)
- A Fractal Approach Towards Visual Analogy (2 Links)
- Interior Illumination Design Using Genetic Programming (2 Links)
- An exploration-based evolutionary model of a generative design process (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Golan Levin (2 Links)
- Morgan McGuire (2 Links)
- A Knowledge Based Approach to Modeling Portrait Painting Methodology (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
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