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- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- A preliminary investigation of evolution as a form design strategy (2 Links)
- Grammatical Evolution: Evolving Programs for an Arbitrary Language (2 Links)
- Natural Processes and Artificial Procedures (2 Links)
- Automated Collage Generation - With More Intent 2011 (2 Links)
- Quantum sculpture: art inspired by the deeper nature of reality (2 Links)
- Feature Extraction Languages and Visual Pattern Recognition (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- Tuning of Image Parameters by Interactive Evolutionary Computation (2 Links)
- Data-Driven Iconification (2 Links)
- Filterscape: Energy Recycling in a Creative Ecosystem (2 Links)
- Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI (2 Links)
- Automatic Mineral Identification Using Genetic Programming (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- Evaluating Search Engine Relevance with Click-Based Metrics (2 Links)
- Rebecca Luger-Guil (2 Links)
- Collaborative Preference Learning (2 Links)
- Automatic invention of fitness functions with application to scene generation (2 Links)
- Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- Autonomy, Signature and Creativity (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- Using Physiological Signals to Evolve Art (2 Links)
- Detecting people in cubist art (2 Links)
- Novelty and figurative expression-based evolutionary art (2 Links)
- Digital Face Beautification (2 Links)
- Fractal art — a comparison of styles (2 Links)
- Michael Witbrock (2 Links)
- Fractals and Multi-Layer Coloring Algorithms (2 Links)
- Interactive evolution of images (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- Evolutionary Banners, exploring a generative design approach (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- Evolutionary Development of Mathematically Defined Forms (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- Searching for Surprise (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- The Creative Mind: Myths and Mechanisms (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- Generating floor plan layouts with K-D tree algorithms and evolutionary strategies (2 Links)
- John Mount (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
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