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- Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- Automated Landscape Painting in the Style of Bob Ross (2 Links)
- Design Space of Tiling Template (2 Links)
- Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Automatic Evolution of Conceptual Building Architectures (2 Links)
- Active User Intervention in an EC Search (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms (2 Links)
- Adaptive enlargement of state spaces in evolutionary designing (2 Links)
- Stylized Reality (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Towards MCTS for Creative Domains (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Evolving Glitch Art (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Disney Meets Darwin — The Evolution of Funny Animated Figures (2 Links)
- Aesthetic Learning in an Interactive Evolutionary Art System (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- Begriffe zur Evolutionären Kunst (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Swarm Granulator (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- Edge Detection of Petrographic Images Using Genetic Programming (2 Links)
- Holger Ferstl (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Swarmic Paintings and Colour Attention (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Computational Creativity Theory: Inspirations behind the FACE and the IDEA models (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Links)
- Learning Preference Models in Recommender Systems (2 Links)
- Ian Butterfield (2 Links)
- Tabula Rasa: A Case Study in Evolutionary Curation (2 Links)
- Learning to colour greyscale images (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- Golan Levin (2 Links)
- Virtual constructive swarm compositions and inspiration (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Image Warping for a Painterly Effect (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
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