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- Evolved Aesthetic Analogies to Improve Artistic Experience (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Disney Meets Darwin — The Evolution of Funny Animated Figures (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Evolving Assemblages of 3D Objects (2 Links)
- Generative Design: A Paradigm for Design Research (2 Links)
- Automatic invention of fitness functions with application to scene generation (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines (2 Links)
- Autonomy, Signature and Creativity (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Genetic Algorithms for the Generation of Models with Micropopulations (2 Links)
- Edge Detection of Petrographic Images Using Genetic Programming (2 Links)
- Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Computational Creativity Theory: Inspirations behind the FACE and the IDEA models (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Links)
- Michael Witbrock (2 Links)
- Scott Neil-Teilly (2 Links)
- Interactive evolution of images (2 Links)
- Genotyp (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- Exploring Persian Rug Design Using a Computational Evolutionary Approach (2 Links)
- Organized order in ornamentation (2 Links)
- P4m Reference Implementation (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- Construction and intuition: Creativity in early computer art (2 Links)
- Painterly rendering using image salience (2 Links)
- Grammatical Evolution: Evolving Programs for an Arbitrary Language (2 Links)
- A Computer Model for the Generation of Visual Compositions (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- A Fitness Function for Creativity in Jazz Improvisation and Beyond (2 Links)
- ShipShape: A Drawing Beautification Assistant (2 Links)
- Feature Extraction Languages and Visual Pattern Recognition (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Simulated aesthetics and evolving artworks: A coevolutionary approach (2 Links)
- Filterscape: Energy Recycling in a Creative Ecosystem (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Creating New Informational Primitives in Minds and Machines (2 Links)
- Evaluating Search Engine Relevance with Click-Based Metrics (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
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