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  1. The Authorship of Generative Art‏‎ (2 Links)
  2. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  3. Quantum Art‏‎ (2 Links)
  4. Evolutionary shape grammars for product design‏‎ (2 Links)
  5. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  6. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  7. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  8. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  9. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  10. New IEC Research and Frameworks‏‎ (2 Links)
  11. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  12. Active User Intervention in an EC Search‏‎ (2 Links)
  13. The Evolving Role of the Artist‏‎ (2 Links)
  14. Evolving 3D Morphology and Behavior by Competition‏‎ (2 Links)
  15. Niall J. L. Griffith‏‎ (2 Links)
  16. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  17. Ästhetik‏‎ (2 Links)
  18. Disney Meets Darwin — The Evolution of Funny Animated Figures‏‎ (2 Links)
  19. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  20. Generative Art Inspired by Nature, Using NodeBox‏‎ (2 Links)
  21. Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function‏‎ (2 Links)
  22. Generative Representations for Artificial Architecture and Passive Solar Performance TR‏‎ (2 Links)
  23. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  24. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  25. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  26. Generic Evolutionary Design‏‎ (2 Links)
  27. The Painting Fool in New Dimensions‏‎ (2 Links)
  28. Edge Detection of Petrographic Images Using Genetic Programming‏‎ (2 Links)
  29. Evolving an Aircraft Using a Parametric Design System‏‎ (2 Links)
  30. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  31. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  32. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  33. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  34. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  35. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  36. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  37. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  38. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  39. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  40. Gentropy: evolving 2D textures‏‎ (2 Links)
  41. Scott Neil-Teilly‏‎ (2 Links)
  42. Model Proposal for a Constructed Artist‏‎ (2 Links)
  43. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)
  44. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  45. Organized order in ornamentation‏‎ (2 Links)
  46. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  47. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  48. P4m Reference Implementation‏‎ (2 Links)
  49. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  50. Painterly rendering using image salience‏‎ (2 Links)

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