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- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- Semantic Operators for Evolutionary Art (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach (2 Links)
- Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Bernd Lintermann (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- Evolving Glitch Art (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- The Painting Fool Sees! New Projects with the Automated Painter (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Creative Ecosystems 2009 (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- Creatively Subverting Messages in Posters (2 Links)
- Evolving design genes in space layout problems (2 Links)
- The artist’s intentions and genetic coding in algorithmically generated drawings (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Can a Genetic Algorithm Think Like a Composer? (2 Links)
- The emergence of the representation of style in design (2 Links)
- Michael Witbrock (2 Links)
- Interactive evolution of images (2 Links)
- An Examination on the Modularity of Grammars in Grammatical Evolutionary Design (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- A Benchmark Image Set for Evaluating Stylization (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- A Fractal Approach Towards Visual Analogy (2 Links)
- An exploration-based evolutionary model of a generative design process (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- Golan Levin (2 Links)
- Decision Tree Modeling for Ranking Data (2 Links)
- Stylized Reality (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Preference Learning: An Introduction (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Depth-aware neural style transfer (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
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