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- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization (2 Links)
- Deepland, a Travel through many Dimensions (2 Links)
- A review on the application of evolutionary computation to information retrieval (2 Links)
- Image Warping for a Painterly Effect (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- A user-oriented image retrieval system based on interactive genetic algorithm (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Automated recoloring of evolved designs using evolved palettes (2 Links)
- Developmental modelling with SDS (2 Links)
- Scott Neil-Teilly (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- The Creative Mind: Myths and Mechanisms (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Evolving Glitch Art (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Organized order in ornamentation (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
- Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- P4m Reference Implementation (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Painterly rendering using image salience (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
- Bernd Lintermann (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation (2 Links)
- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
- The Painting Fool Sees! New Projects with the Automated Painter (2 Links)
- ShipShape: A Drawing Beautification Assistant (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Simulated aesthetics and evolving artworks: A coevolutionary approach (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Interactive operators for evolutionary architectural design (2 Links)
- Model Proposal for a Constructed Artist (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- The artist’s intentions and genetic coding in algorithmically generated drawings (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity (2 Links)
- The emergence of the representation of style in design (2 Links)
- Golan Levin (2 Links)
- Specific curiosity as a cause and consequence of transformational creativity (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- An Examination on the Modularity of Grammars in Grammatical Evolutionary Design (2 Links)
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