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- Morgan McGuire (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- Grammar-based Genetic Programming: A Survey (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- A Comparison Between Representations for Evolving Images (2 Links)
- An Introduction To Kolmogorov Complexity and its Applications (2 Links)
- Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- Mutation (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Biokunst (2 Links)
- An informational model for cellular automata aesthetic measure (2 Links)
- Stylized Reality (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Animating Typescript Using Aesthetically Evolved Images (2 Links)
- Towards MCTS for Creative Domains (2 Links)
- A New Musical Tool for Composition and Play Based on Simulated Breeding (2 Links)
- Karl Gerbel (2 Links)
- Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence (2 Links)
- Creative Machine Performance: Computational Creativity and Robotic Art (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- Creativity refined: bypassing the gatekeepers of appropriateness and value (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- Swarm Granulator (2 Links)
- Curious Whispers: An Embodied Artificial Creative System (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- Swarmic Paintings and Colour Attention (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- Artificial creativity: A synthetic approach to the study of creative behaviour (2 Links)
- Evolutionary Learning and Stochastic Process Algebra (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- Chinese pattern design using generative shape grammar (2 Links)
- Tabula Rasa: A Case Study in Evolutionary Curation (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- Virtual constructive swarm compositions and inspiration (2 Links)
- Deepland, a Travel through many Dimensions (2 Links)
- Low-complexity art (2 Links)
- Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems (2 Links)
- Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- About a special relationship: abstract art - aesthetics - mathematics (2 Links)
- On Two Desiderata for Creativity Support Tools (2 Links)
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