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  1. P4m Reference Implementation‏‎ (2 Links)
  2. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  3. The Painting Fool in New Dimensions‏‎ (2 Links)
  4. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  5. Golan Levin‏‎ (2 Links)
  6. Painterly rendering using image salience‏‎ (2 Links)
  7. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  8. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  9. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  10. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  11. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  12. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  13. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  14. Biokunst‏‎ (2 Links)
  15. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  16. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  17. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  18. Active User Intervention in an EC Search‏‎ (2 Links)
  19. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  20. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  21. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  22. Henry Rowley‏‎ (2 Links)
  23. Stepping stones in the mist‏‎ (2 Links)
  24. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  25. Knowledge Discovery of Artistic Influences: A Metric Learning Approach‏‎ (2 Links)
  26. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  27. Fractal geometry describes the beauty of infinity in nature‏‎ (2 Links)
  28. Stimulating creative flow through computational feedback‏‎ (2 Links)
  29. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (2 Links)
  30. Pmm Reference Implementation‏‎ (2 Links)
  31. How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity‏‎ (2 Links)
  32. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  33. Towards MCTS for Creative Domains‏‎ (2 Links)
  34. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  35. Curious Whispers: An Embodied Artificial Creative System‏‎ (2 Links)
  36. Label Ranking Algorithms: A Survey‏‎ (2 Links)
  37. Population‏‎ (2 Links)
  38. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (2 Links)
  39. Frayed Cell Diagrams‏‎ (2 Links)
  40. Learning Comparative User Models for Accelerating Human-Computer Collaborative Search‏‎ (2 Links)
  41. Evolutionary Computation and Image Re-Coloring‏‎ (2 Links)
  42. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  43. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (2 Links)
  44. Chinese pattern design using generative shape grammar‏‎ (2 Links)
  45. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  46. Swarm Granulator‏‎ (2 Links)
  47. Line-Based Rendering with Truchet-Like Tiles‏‎ (2 Links)
  48. Quantum Art‏‎ (2 Links)
  49. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  50. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)

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