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Unten werden bis zu 50 Ergebnisse im Bereich 1.081 bis 1.130 angezeigt.

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  1. Swarm Tech-Tiles Tim‏‎ (2 Links)
  2. Frayed Cell Diagrams‏‎ (2 Links)
  3. Ranking Cases with Classification Rules‏‎ (2 Links)
  4. Evolutionary Computation and Image Re-Coloring‏‎ (2 Links)
  5. Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution‏‎ (2 Links)
  6. Dimension Reduction for Object Ranking‏‎ (2 Links)
  7. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  8. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  9. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (2 Links)
  10. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  11. Learning Lexicographic Preference Models‏‎ (2 Links)
  12. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  13. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  14. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  15. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  16. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  17. Computational Aesthetics Conferences‏‎ (2 Links)
  18. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  19. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  20. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  21. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  22. Low-complexity art‏‎ (2 Links)
  23. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  24. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  25. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)
  26. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  27. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  28. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  29. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  30. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  31. Evolving Glitch Art‏‎ (2 Links)
  32. In Praise of Evolution and Opacity‏‎ (2 Links)
  33. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  34. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  35. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  36. Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation‏‎ (2 Links)
  37. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  38. The Escher evolver: evolution to the people‏‎ (2 Links)
  39. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  40. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  41. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  42. The FloWr Online Platform: Automated Programming and Computational Creativity as a Service‏‎ (2 Links)
  43. Semantic Operators for Evolutionary Art‏‎ (2 Links)
  44. Measuring Creativity In Software Development‏‎ (2 Links)
  45. Evolving expressions and art by choice‏‎ (2 Links)
  46. Interactive EC-based Signal Processing‏‎ (2 Links)
  47. Andrew Rowbottom‏‎ (2 Links)
  48. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  49. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  50. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)

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