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- Niall J. L. Griffith (2 Links)
- Hybrid Biological-Digital Systems in Artistic and Entertainment Computing (2 Links)
- Learning Comparative User Models for Accelerating Human-Computer Collaborative Search (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Line-Based Rendering with Truchet-Like Tiles (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Towards MCTS for Creative Domains (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Fractal geometry describes the beauty of infinity in nature (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- A Turing Test for Generative Art (2 Links)
- Biokunst (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- Frayed Cell Diagrams (2 Links)
- Scott Neil-Teilly (2 Links)
- Man + Robots: Symbiotic Art (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Evolutionary Computation and Image Re-Coloring (2 Links)
- Swarm Granulator (2 Links)
- Artificial Neural Network Spaces (2 Links)
- From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation (2 Links)
- Mapped Pictures: Aesthetic Image Annotations (2 Links)
- Improving the ranking quality of medical image retrieval using a genetic feature selection method (2 Links)
- Swarmic Paintings and Colour Attention (2 Links)
- Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers (2 Links)
- Organized order in ornamentation (2 Links)
- P4m Reference Implementation (2 Links)
- Informational Aesthetics Measures (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Creative Machine Performance: Computational Creativity and Robotic Art (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Painterly rendering using image salience (2 Links)
- Tabula Rasa: A Case Study in Evolutionary Curation (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Creativity refined: bypassing the gatekeepers of appropriateness and value (2 Links)
- Interactive Evolutionary CAD System for MEMS Layout Synthesis (2 Links)
- Automated Landscape Painting in the Style of Bob Ross (2 Links)
- ShipShape: A Drawing Beautification Assistant (2 Links)
- Curious Whispers: An Embodied Artificial Creative System (2 Links)
- Virtual constructive swarm compositions and inspiration (2 Links)
- Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces (2 Links)
- Automatic Evolution of Conceptual Building Architectures (2 Links)
- Simulated aesthetics and evolving artworks: A coevolutionary approach (2 Links)
- Active User Intervention in an EC Search (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms (2 Links)
- Mixed-Initiative Creative Drawing with webIconoscope (2 Links)
- Adaptive enlargement of state spaces in evolutionary designing (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
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