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- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Developmental modelling with SDS (2 Links)
- Simulated aesthetics and evolving artworks: A coevolutionary approach (2 Links)
- Evolving Art Using Multiple Aesthetic Measures (2 Links)
- An informational model for cellular automata aesthetic measure (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Evolving Line Drawings (2 Links)
- Animating Typescript Using Aesthetically Evolved Images (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- A New Musical Tool for Composition and Play Based on Simulated Breeding (2 Links)
- Specific curiosity as a cause and consequence of transformational creativity (2 Links)
- Evolving Textures from High Level Descriptions: Gray with an Accent Color (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Stepping stones in the mist (2 Links)
- Michael Witbrock (2 Links)
- Interactive evolution of images (2 Links)
- Genetic learning for biologically inspired aesthetic processes (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Stimulating creative flow through computational feedback (2 Links)
- Evolving urban structures using Computer Optimisation Techniques (2 Links)
- Pmm Reference Implementation (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- Stroke surfaces: Temporally coherent non-photorealistic animations from video (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- Population (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Exploring Evolutionary Possibilities for Digital Doilies (2 Links)
- Artificial creativity: A synthetic approach to the study of creative behaviour (2 Links)
- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Exploring component-based representations - the secret of creativity by evolution? (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- Extending grammatical evolution to evolve digital surfaces with genr8 (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- Grammar-based Genetic Programming: A Survey (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Quantum Art (2 Links)
- Neural style transfer: a paradigm shift for image-based artistic rendering? (2 Links)
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