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- Computational Aesthetics Conferences (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- Evolving design genes in space layout problems (2 Links)
- ShipShape: A Drawing Beautification Assistant (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Simulated aesthetics and evolving artworks: A coevolutionary approach (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Michael Witbrock (2 Links)
- Tuning of Image Parameters by Interactive Evolutionary Computation (2 Links)
- Interactive evolution of images (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- An Examination on the Modularity of Grammars in Grammatical Evolutionary Design (2 Links)
- Specific curiosity as a cause and consequence of transformational creativity (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- A Benchmark Image Set for Evaluating Stylization (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Golan Levin (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Stepping stones in the mist (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- Using Physiological Signals to Evolve Art (2 Links)
- A Fractal Approach Towards Visual Analogy (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- An exploration-based evolutionary model of a generative design process (2 Links)
- Stimulating creative flow through computational feedback (2 Links)
- Pmm Reference Implementation (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- Stroke surfaces: Temporally coherent non-photorealistic animations from video (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- Biokunst (2 Links)
- A Knowledge Based Approach to Modeling Portrait Painting Methodology (2 Links)
- Population (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization (2 Links)
- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
- Applicability of interactive evolutionary computation to mental health measurement (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- Natural Color Symmetry (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Keith Wiley (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
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