Seiten mit den meisten Links

Wechseln zu: Navigation, Suche

Unten werden bis zu 50 Ergebnisse im Bereich 1.081 bis 1.130 angezeigt.

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)

  1. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  2. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  3. Stepping stones in the mist‏‎ (2 Links)
  4. Design Space of Tiling Template‏‎ (2 Links)
  5. Swarm Tech-Tiles Tim‏‎ (2 Links)
  6. Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution‏‎ (2 Links)
  7. Stimulating creative flow through computational feedback‏‎ (2 Links)
  8. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  9. Pmm Reference Implementation‏‎ (2 Links)
  10. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  11. Mutation‏‎ (2 Links)
  12. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  13. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  14. Population‏‎ (2 Links)
  15. Active User Intervention in an EC Search‏‎ (2 Links)
  16. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  17. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  18. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  19. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  20. Evolving Glitch Art‏‎ (2 Links)
  21. Disney Meets Darwin — The Evolution of Funny Animated Figures‏‎ (2 Links)
  22. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  23. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  24. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  25. Karl Gerbel‏‎ (2 Links)
  26. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  27. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  28. Quantum Art‏‎ (2 Links)
  29. Evolving design genes in space layout problems‏‎ (2 Links)
  30. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  31. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  32. Edge Detection of Petrographic Images Using Genetic Programming‏‎ (2 Links)
  33. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)
  34. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  35. New IEC Research and Frameworks‏‎ (2 Links)
  36. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  37. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  38. Niall J. L. Griffith‏‎ (2 Links)
  39. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  40. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  41. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  42. Learning Lexicographic Preference Models‏‎ (2 Links)
  43. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  44. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  45. Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation‏‎ (2 Links)
  46. The Escher evolver: evolution to the people‏‎ (2 Links)
  47. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  48. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  49. The FloWr Online Platform: Automated Programming and Computational Creativity as a Service‏‎ (2 Links)
  50. Golan Levin‏‎ (2 Links)

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)