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- Non-Photorealistic Rendering of Portraits (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Evolutionary Computation and Image Re-Coloring (2 Links)
- Learning to colour greyscale images (2 Links)
- Rekombination (2 Links)
- From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation (2 Links)
- Aesthetic image rating (AIR) algorithm (2 Links)
- Rendering artistic light patterns (2 Links)
- Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Image Warping for a Painterly Effect (2 Links)
- On-line Knowledge Embedding for Interactive EC-based Montage System (2 Links)
- Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies (2 Links)
- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Decision Tree Modeling for Ranking Data (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- On Symmetry, Aesthetics and Quantifying Symmetrical Complexity (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- SBEAT3: A tool for multi-part music composition by simulated breeding (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Collage, Technology, and Creative Process (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Schwarm Algorithmen (2 Links)
- On the Translation of Design Data into Design Form in Evolutionary Design (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Combining Representational Domains for Computational Creativity (2 Links)
- Complex constructions based on symmetry breaking in simple three dimensional IFS (2 Links)
- Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- A Comparison Between Representations for Evolving Images (2 Links)
- Selektion (2 Links)
- An Introduction To Kolmogorov Complexity and its Applications (2 Links)
- Evolving Glitch Art (2 Links)
- Domain Bridging Associations Support Creativity (2 Links)
- Self Portraits with Mandelbrot Genetics (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
- Painting with Flowsnakes (2 Links)
- An informational model for cellular automata aesthetic measure (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation (2 Links)
- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Computational Creativity Conceptualisation Grounded on ICCC Papers (2 Links)
- Animating Typescript Using Aesthetically Evolved Images (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- A New Musical Tool for Composition and Play Based on Simulated Breeding (2 Links)
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