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  1. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  2. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  3. Towards MCTS for Creative Domains‏‎ (2 Links)
  4. Breeding on site‏‎ (2 Links)
  5. A cybernetic approach to aesthetics‏‎ (2 Links)
  6. Artificial ecosystems for creative discovery‏‎ (2 Links)
  7. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  8. Low-complexity art‏‎ (2 Links)
  9. Swarm Granulator‏‎ (2 Links)
  10. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  11. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  12. Creative Computers, Improvisation and Intimacy‏‎ (2 Links)
  13. Assessing Progress in Building Autonomously Creative Systems‏‎ (2 Links)
  14. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  15. A preliminary investigation of evolution as a form design strategy‏‎ (2 Links)
  16. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  17. Creative Web Services with Pattern‏‎ (2 Links)
  18. Searching for Surprise‏‎ (2 Links)
  19. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  20. CGP, Creativity and Art‏‎ (2 Links)
  21. Automated Collage Generation - With More Intent 2011‏‎ (2 Links)
  22. In Praise of Evolution and Opacity‏‎ (2 Links)
  23. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  24. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (2 Links)
  25. Automatic Mineral Identification Using Genetic Programming‏‎ (2 Links)
  26. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  27. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  28. Painting With Triangles‏‎ (2 Links)
  29. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  30. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  31. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  32. Measuring Creativity In Software Development‏‎ (2 Links)
  33. Data-Driven Iconification‏‎ (2 Links)
  34. Automatic invention of fitness functions with application to scene generation‏‎ (2 Links)
  35. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  36. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  37. Autonomy, Signature and Creativity‏‎ (2 Links)
  38. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  39. Collaborative Preference Learning‏‎ (2 Links)
  40. The Authorship of Generative Art‏‎ (2 Links)
  41. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  42. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  43. Detecting people in cubist art‏‎ (2 Links)
  44. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  45. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  46. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  47. Digital Face Beautification‏‎ (2 Links)
  48. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  49. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  50. The Evolving Role of the Artist‏‎ (2 Links)

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