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- Virtual constructive swarm compositions and inspiration (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Deepland, a Travel through many Dimensions (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Image Warping for a Painterly Effect (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems (2 Links)
- On Two Desiderata for Creativity Support Tools (2 Links)
- About a special relationship: abstract art - aesthetics - mathematics (2 Links)
- On the Impact of Chat Communication on Computer-Supported Idea Generation Processes (2 Links)
- Developmental modelling with SDS (2 Links)
- The Authorship of Generative Art (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- X-Faces: The eXploit Is Out There (2 Links)
- The Emergence of Social Learning in Artificial Societies (2 Links)
- Evolving Glitch Art (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- The Evolving Role of the Artist (2 Links)
- Autonomously Creating Quality Images (2 Links)
- Ästhetik (2 Links)
- Semantic Operators for Evolutionary Art (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach (2 Links)
- Aesthetic image rating (AIR) algorithm (2 Links)
- The Markov Pen: Online Synthesis of Free-Hand Drawing Styles (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
- The Painting Fool in New Dimensions (2 Links)
- Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
- Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- The Virtual Ecosystem as Generative Electronic Art (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Interactive operators for evolutionary architectural design (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- The case for a mixed-initiative collaborative neuroevolution approach (2 Links)
- Model Proposal for a Constructed Artist (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity (2 Links)
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