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- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- Deepland, a Travel through many Dimensions (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- A Comparison Between Representations for Evolving Images (2 Links)
- Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves (2 Links)
- An Introduction To Kolmogorov Complexity and its Applications (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Developmental modelling with SDS (2 Links)
- Generating floor plan layouts with K-D tree algorithms and evolutionary strategies (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- An informational model for cellular automata aesthetic measure (2 Links)
- Evolutionary generation of faces (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Evolutionäre Algorithmen (2 Links)
- Animating Typescript Using Aesthetically Evolved Images (2 Links)
- Evolved Aesthetic Analogies to Improve Artistic Experience (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- A New Musical Tool for Composition and Play Based on Simulated Breeding (2 Links)
- Scott Neil-Teilly (2 Links)
- Evolving Assemblages of 3D Objects (2 Links)
- Generative Design: A Paradigm for Design Research (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation (2 Links)
- Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines (2 Links)
- The Escher evolver: evolution to the people (2 Links)
- Organized order in ornamentation (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- Genetic Algorithms for the Generation of Models with Micropopulations (2 Links)
- The FloWr Online Platform: Automated Programming and Computational Creativity as a Service (2 Links)
- P4m Reference Implementation (2 Links)
- Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- Painterly rendering using image salience (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- Artificial creativity: A synthetic approach to the study of creative behaviour (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- ShipShape: A Drawing Beautification Assistant (2 Links)
- Michael Witbrock (2 Links)
- Interactive evolution of images (2 Links)
- Simulated aesthetics and evolving artworks: A coevolutionary approach (2 Links)
- Genotyp (2 Links)
- The T. albipennis Sand Painting Artists (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
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