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- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- Stroke surfaces: Temporally coherent non-photorealistic animations from video (2 Links)
- Population (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- Evolutionary Learning and Stochastic Process Algebra (2 Links)
- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- The Creative Mind: Myths and Mechanisms (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
- Quantum Art (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings (2 Links)
- Neural style transfer: a paradigm shift for image-based artistic rendering? (2 Links)
- Computer-Kreativität (2 Links)
- A Comparison Between Representations for Evolving Images (2 Links)
- An Introduction To Kolmogorov Complexity and its Applications (2 Links)
- New IEC Research and Frameworks (2 Links)
- Computer Software for Measuring Creative Search (2 Links)
- Niall J. L. Griffith (2 Links)
- Evolving Art Using Multiple Aesthetic Measures (2 Links)
- The Painting Fool Sees! New Projects with the Automated Painter (2 Links)
- An informational model for cellular automata aesthetic measure (2 Links)
- Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Evolving Line Drawings (2 Links)
- Animating Typescript Using Aesthetically Evolved Images (2 Links)
- A New Musical Tool for Composition and Play Based on Simulated Breeding (2 Links)
- Evolving Textures from High Level Descriptions: Gray with an Accent Color (2 Links)
- The artist’s intentions and genetic coding in algorithmically generated drawings (2 Links)
- Breeding on site (2 Links)
- The emergence of the representation of style in design (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Genetic learning for biologically inspired aesthetic processes (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- Evolving urban structures using Computer Optimisation Techniques (2 Links)
- Creative Computers, Improvisation and Intimacy (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- Scott Neil-Teilly (2 Links)
- Creative Web Services with Pattern (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- Exploring Evolutionary Possibilities for Digital Doilies (2 Links)
- CGP, Creativity and Art (2 Links)
- Artificial creativity: A synthetic approach to the study of creative behaviour (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
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