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Unten werden bis zu 50 Ergebnisse im Bereich 1.081 bis 1.130 angezeigt.

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  1. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  2. Morgan McGuire‏‎ (2 Links)
  3. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  4. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  5. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  6. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  7. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  8. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  9. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)
  10. Mutation‏‎ (2 Links)
  11. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  12. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  13. Biokunst‏‎ (2 Links)
  14. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  15. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  16. Stylized Reality‏‎ (2 Links)
  17. Karl Gerbel‏‎ (2 Links)
  18. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  19. Towards MCTS for Creative Domains‏‎ (2 Links)
  20. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  21. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  22. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  23. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  24. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  25. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (2 Links)
  26. Quantifying Creativity in Art Networks‏‎ (2 Links)
  27. Swarm Granulator‏‎ (2 Links)
  28. Art-directed Watercolor Rendered Animation‏‎ (2 Links)
  29. Curious Whispers: An Embodied Artificial Creative System‏‎ (2 Links)
  30. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  31. A Survey on ROC-based Ordinal Regression‏‎ (2 Links)
  32. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  33. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  34. Learning Lexicographic Preference Models‏‎ (2 Links)
  35. Ranking Cases with Classification Rules‏‎ (2 Links)
  36. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  37. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  38. A cybernetic approach to aesthetics‏‎ (2 Links)
  39. Chinese pattern design using generative shape grammar‏‎ (2 Links)
  40. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  41. Artificial ecosystems for creative discovery‏‎ (2 Links)
  42. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  43. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  44. Assessing Progress in Building Autonomously Creative Systems‏‎ (2 Links)
  45. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  46. Low-complexity art‏‎ (2 Links)
  47. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  48. A preliminary investigation of evolution as a form design strategy‏‎ (2 Links)
  49. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  50. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)

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