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  1. Gentropy: evolving 2D textures‏‎ (2 Links)
  2. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  3. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  4. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  5. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)
  6. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  7. Edge Detection of Petrographic Images Using Genetic Programming‏‎ (2 Links)
  8. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  9. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  10. Stylized Reality‏‎ (2 Links)
  11. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  12. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  13. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  14. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  15. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  16. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  17. Tuning of Image Parameters by Interactive Evolutionary Computation‏‎ (2 Links)
  18. A Turing Test for Generative Art‏‎ (2 Links)
  19. Establishing Appreciation In a Creative System‏‎ (2 Links)
  20. Quantifying Creativity in Art Networks‏‎ (2 Links)
  21. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  22. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  23. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  24. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  25. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  26. Artificial Neural Network Spaces‏‎ (2 Links)
  27. Ranking Cases with Classification Rules‏‎ (2 Links)
  28. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  29. Using Physiological Signals to Evolve Art‏‎ (2 Links)
  30. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  31. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  32. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (2 Links)
  33. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  34. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)
  35. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  36. Evolutionary Design in Art‏‎ (2 Links)
  37. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  38. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  39. Active User Intervention in an EC Search‏‎ (2 Links)
  40. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  41. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  42. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  43. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  44. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  45. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  46. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  47. Creative Evolutionary Systems‏‎ (2 Links)
  48. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)
  49. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (2 Links)
  50. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)

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