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- Pmm Reference Implementation (2 Links)
- An Introduction To Kolmogorov Complexity and its Applications (2 Links)
- Stroke surfaces: Temporally coherent non-photorealistic animations from video (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Population (2 Links)
- Evolutionary shape grammars for product design (2 Links)
- Developmental modelling with SDS (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- An informational model for cellular automata aesthetic measure (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Evolving 3D Morphology and Behavior by Competition (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Generative Art Inspired by Nature, Using NodeBox (2 Links)
- Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function (2 Links)
- Animating Typescript Using Aesthetically Evolved Images (2 Links)
- Generative Representations for Artificial Architecture and Passive Solar Performance TR (2 Links)
- A New Musical Tool for Composition and Play Based on Simulated Breeding (2 Links)
- Quantum Art (2 Links)
- Neural style transfer: a paradigm shift for image-based artistic rendering? (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- Generic Evolutionary Design (2 Links)
- Ungegenständliche Kunst (2 Links)
- Computational Aesthetics Conferences (2 Links)
- New IEC Research and Frameworks (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- Evolving an Aircraft Using a Parametric Design System (2 Links)
- Niall J. L. Griffith (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Artificial creativity: A synthetic approach to the study of creative behaviour (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Gentropy: evolving 2D textures (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Exploring a Parameterized Portrait Painting Space (2 Links)
- Michael Witbrock (2 Links)
- Interactive evolution of images (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
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