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  1. Generic Evolutionary Design‏‎ (2 Links)
  2. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  3. Edge Detection of Petrographic Images Using Genetic Programming‏‎ (2 Links)
  4. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  5. Evolving an Aircraft Using a Parametric Design System‏‎ (2 Links)
  6. Scott Neil-Teilly‏‎ (2 Links)
  7. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  8. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  9. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)
  10. Organized order in ornamentation‏‎ (2 Links)
  11. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  12. Gentropy: evolving 2D textures‏‎ (2 Links)
  13. P4m Reference Implementation‏‎ (2 Links)
  14. Painterly rendering using image salience‏‎ (2 Links)
  15. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  16. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)
  17. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  18. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  19. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  20. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  21. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  22. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  23. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  24. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  25. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  26. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  27. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  28. Model Proposal for a Constructed Artist‏‎ (2 Links)
  29. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  30. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  31. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  32. Art-directed Watercolor Rendered Animation‏‎ (2 Links)
  33. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  34. Establishing Appreciation In a Creative System‏‎ (2 Links)
  35. A Survey on ROC-based Ordinal Regression‏‎ (2 Links)
  36. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  37. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  38. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  39. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  40. Stepping stones in the mist‏‎ (2 Links)
  41. A cybernetic approach to aesthetics‏‎ (2 Links)
  42. Creative Evolutionary Systems‏‎ (2 Links)
  43. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (2 Links)
  44. Artificial ecosystems for creative discovery‏‎ (2 Links)
  45. Stimulating creative flow through computational feedback‏‎ (2 Links)
  46. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  47. Creativity, emergence and evolution in design‏‎ (2 Links)
  48. Pmm Reference Implementation‏‎ (2 Links)
  49. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  50. Population‏‎ (2 Links)

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