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  1. Generative Representations for Artificial Architecture and Passive Solar Performance TR‏‎ (2 Links)
  2. Autonomy, Signature and Creativity‏‎ (2 Links)
  3. Generic Evolutionary Design‏‎ (2 Links)
  4. Organized order in ornamentation‏‎ (2 Links)
  5. In Praise of Evolution and Opacity‏‎ (2 Links)
  6. Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation‏‎ (2 Links)
  7. P4m Reference Implementation‏‎ (2 Links)
  8. The Escher evolver: evolution to the people‏‎ (2 Links)
  9. Evolving an Aircraft Using a Parametric Design System‏‎ (2 Links)
  10. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  11. Disney Meets Darwin — The Evolution of Funny Animated Figures‏‎ (2 Links)
  12. Painterly rendering using image salience‏‎ (2 Links)
  13. The FloWr Online Platform: Automated Programming and Computational Creativity as a Service‏‎ (2 Links)
  14. Measuring Creativity In Software Development‏‎ (2 Links)
  15. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  16. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  17. Edge Detection of Petrographic Images Using Genetic Programming‏‎ (2 Links)
  18. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  19. Gentropy: evolving 2D textures‏‎ (2 Links)
  20. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  21. The T. albipennis Sand Painting Artists‏‎ (2 Links)
  22. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)
  23. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  24. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  25. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  26. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  27. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)
  28. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  29. Morgan McGuire‏‎ (2 Links)
  30. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  31. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  32. Stepping stones in the mist‏‎ (2 Links)
  33. Stimulating creative flow through computational feedback‏‎ (2 Links)
  34. Pmm Reference Implementation‏‎ (2 Links)
  35. Establishing Appreciation In a Creative System‏‎ (2 Links)
  36. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  37. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  38. Mutation‏‎ (2 Links)
  39. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  40. Population‏‎ (2 Links)
  41. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  42. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  43. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  44. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  45. Tim Rowley‏‎ (2 Links)
  46. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  47. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  48. Karl Gerbel‏‎ (2 Links)
  49. Art-directed Watercolor Rendered Animation‏‎ (2 Links)
  50. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)

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