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- A cybernetic approach to aesthetics (2 Links)
- Artificial ecosystems for creative discovery (2 Links)
- Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- Creative Machine Performance: Computational Creativity and Robotic Art (2 Links)
- Assessing Progress in Building Autonomously Creative Systems (2 Links)
- Ungegenständliche Kunst (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- A preliminary investigation of evolution as a form design strategy (2 Links)
- Creativity refined: bypassing the gatekeepers of appropriateness and value (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- Curious Whispers: An Embodied Artificial Creative System (2 Links)
- Automated Collage Generation - With More Intent 2011 (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI (2 Links)
- Evolutionary Learning and Stochastic Process Algebra (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- Automatic Mineral Identification Using Genetic Programming (2 Links)
- Chinese pattern design using generative shape grammar (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Automatic invention of fitness functions with application to scene generation (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Deepland, a Travel through many Dimensions (2 Links)
- Autonomy, Signature and Creativity (2 Links)
- Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- On Two Desiderata for Creativity Support Tools (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- On the Impact of Chat Communication on Computer-Supported Idea Generation Processes (2 Links)
- Evolving Art Using Multiple Aesthetic Measures (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- Developmental modelling with SDS (2 Links)
- Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Evolving Line Drawings (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- The Future of Evolutionary Design Research (2 Links)
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