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- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- Evolving Glitch Art (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- Collaborative Preference Learning (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Art-directed Watercolor Rendered Animation (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Detecting people in cubist art (2 Links)
- A Survey on ROC-based Ordinal Regression (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Digital Face Beautification (2 Links)
- Semantic Operators for Evolutionary Art (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
- Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation (2 Links)
- A cybernetic approach to aesthetics (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Artificial ecosystems for creative discovery (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- Interactive operators for evolutionary architectural design (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Assessing Progress in Building Autonomously Creative Systems (2 Links)
- Model Proposal for a Constructed Artist (2 Links)
- A preliminary investigation of evolution as a form design strategy (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Golan Levin (2 Links)
- Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity (2 Links)
- Automated Collage Generation - With More Intent 2011 (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Automatic Mineral Identification Using Genetic Programming (2 Links)
- Computer-Kreativität (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- Computer Software for Measuring Creative Search (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Automatic invention of fitness functions with application to scene generation (2 Links)
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