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Unten werden bis zu 50 Ergebnisse im Bereich 1.081 bis 1.130 angezeigt.

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  1. Evolving Glitch Art‏‎ (2 Links)
  2. A user-oriented image retrieval system based on interactive genetic algorithm‏‎ (2 Links)
  3. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  4. Organized order in ornamentation‏‎ (2 Links)
  5. Measuring Creativity In Software Development‏‎ (2 Links)
  6. Detecting people in cubist art‏‎ (2 Links)
  7. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  8. P4m Reference Implementation‏‎ (2 Links)
  9. Automated recoloring of evolved designs using evolved palettes‏‎ (2 Links)
  10. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  11. Digital Face Beautification‏‎ (2 Links)
  12. Painterly rendering using image salience‏‎ (2 Links)
  13. Evolving design genes in space layout problems‏‎ (2 Links)
  14. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  15. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  16. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  17. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  18. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  19. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  20. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  21. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  22. Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music‏‎ (2 Links)
  23. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  24. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  25. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  26. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  27. Morgan McGuire‏‎ (2 Links)
  28. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  29. Bernd Lintermann‏‎ (2 Links)
  30. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  31. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  32. Golan Levin‏‎ (2 Links)
  33. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  34. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  35. Mutation‏‎ (2 Links)
  36. Stepping stones in the mist‏‎ (2 Links)
  37. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  38. Computer-Kreativität‏‎ (2 Links)
  39. Stimulating creative flow through computational feedback‏‎ (2 Links)
  40. Pmm Reference Implementation‏‎ (2 Links)
  41. Computer Software for Measuring Creative Search‏‎ (2 Links)
  42. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  43. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  44. Population‏‎ (2 Links)
  45. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  46. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  47. Karl Gerbel‏‎ (2 Links)
  48. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  49. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  50. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)

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