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- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- Scott Neil-Teilly (2 Links)
- A Meme-Based Architecture for Modeling Creativity (2 Links)
- The Creative Mind: Myths and Mechanisms (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- Computer-Kreativität (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- Organized order in ornamentation (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- Computer Software for Measuring Creative Search (2 Links)
- Evolving Glitch Art (2 Links)
- P4m Reference Implementation (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- Art-directed Watercolor Rendered Animation (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- A Survey on ROC-based Ordinal Regression (2 Links)
- Painterly rendering using image salience (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- The Painting Fool Sees! New Projects with the Automated Painter (2 Links)
- Evolving design genes in space layout problems (2 Links)
- ShipShape: A Drawing Beautification Assistant (2 Links)
- Michael Witbrock (2 Links)
- A cybernetic approach to aesthetics (2 Links)
- Interactive evolution of images (2 Links)
- Artificial ecosystems for creative discovery (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Simulated aesthetics and evolving artworks: A coevolutionary approach (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- Breeding on site (2 Links)
- The artist’s intentions and genetic coding in algorithmically generated drawings (2 Links)
- Assessing Progress in Building Autonomously Creative Systems (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- A preliminary investigation of evolution as a form design strategy (2 Links)
- The emergence of the representation of style in design (2 Links)
- Specific curiosity as a cause and consequence of transformational creativity (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Giving Colour to Images (2 Links)
- Is Evolution Creative? (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
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