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  1. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  2. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  3. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  4. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  5. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  6. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  7. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  8. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  9. Biokunst‏‎ (2 Links)
  10. Tim Rowley‏‎ (2 Links)
  11. Stylized Reality‏‎ (2 Links)
  12. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  13. Transforming Exploratory Creativity with DeLeNoX‏‎ (2 Links)
  14. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  15. Quantifying Creativity in Art Networks‏‎ (2 Links)
  16. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  17. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  18. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (2 Links)
  19. Swarm Tech-Tiles Tim‏‎ (2 Links)
  20. Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution‏‎ (2 Links)
  21. Ranking Cases with Classification Rules‏‎ (2 Links)
  22. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  23. Curious Whispers: An Embodied Artificial Creative System‏‎ (2 Links)
  24. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  25. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  26. Chinese pattern design using generative shape grammar‏‎ (2 Links)
  27. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  28. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  29. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  30. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  31. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  32. Live Coding Towards Computational Creativity‏‎ (2 Links)
  33. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  34. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  35. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)
  36. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  37. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  38. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  39. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  40. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  41. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)
  42. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  43. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  44. Search Strategies and the Creative Process‏‎ (2 Links)
  45. Artificial Drawing + Unity‏‎ (2 Links)
  46. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  47. Complexity of two-dimensional patterns‏‎ (2 Links)
  48. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  49. Improving face detection‏‎ (2 Links)
  50. Evolving Mondrian-Style Artworks‏‎ (2 Links)

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