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  1. Curious Whispers: An Embodied Artificial Creative System‏‎ (2 Links)
  2. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  3. A Turing Test for Generative Art‏‎ (2 Links)
  4. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  5. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  6. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  7. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  8. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  9. Artificial Neural Network Spaces‏‎ (2 Links)
  10. Chinese pattern design using generative shape grammar‏‎ (2 Links)
  11. Stylized Reality‏‎ (2 Links)
  12. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  13. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  14. Towards MCTS for Creative Domains‏‎ (2 Links)
  15. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  16. Henry Rowley‏‎ (2 Links)
  17. Quantifying Creativity in Art Networks‏‎ (2 Links)
  18. Knowledge Discovery of Artistic Influences: A Metric Learning Approach‏‎ (2 Links)
  19. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  20. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  21. Developmental modelling with SDS‏‎ (2 Links)
  22. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  23. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  24. How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity‏‎ (2 Links)
  25. Active User Intervention in an EC Search‏‎ (2 Links)
  26. Dimension Reduction for Object Ranking‏‎ (2 Links)
  27. Ranking Cases with Classification Rules‏‎ (2 Links)
  28. Label Ranking Algorithms: A Survey‏‎ (2 Links)
  29. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  30. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  31. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (2 Links)
  32. Swarm Granulator‏‎ (2 Links)
  33. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  34. Learning Comparative User Models for Accelerating Human-Computer Collaborative Search‏‎ (2 Links)
  35. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  36. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  37. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  38. Computational Aesthetics Conferences‏‎ (2 Links)
  39. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  40. Line-Based Rendering with Truchet-Like Tiles‏‎ (2 Links)
  41. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  42. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  43. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  44. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  45. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  46. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  47. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  48. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  49. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  50. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)

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