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- Developmental modelling with SDS (2 Links)
- Exploring component-based representations - the secret of creativity by evolution? (2 Links)
- Automated Collage Generation - With More Intent 2011 (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Extending grammatical evolution to evolve digital surfaces with genr8 (2 Links)
- Morgan McGuire (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI (2 Links)
- Grammar-based Genetic Programming: A Survey (2 Links)
- Automatic Mineral Identification Using Genetic Programming (2 Links)
- State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video (2 Links)
- Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value (2 Links)
- Steve Dipaola (2 Links)
- Tim Rowley (2 Links)
- Mutation (2 Links)
- Automatic invention of fitness functions with application to scene generation (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Stippling with Aerial Robots (2 Links)
- Autonomy, Signature and Creativity (2 Links)
- Transforming Exploratory Creativity with DeLeNoX (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Karl Gerbel (2 Links)
- Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Natural Processes and Artificial Procedures (2 Links)
- Swarm Tech-Tiles Tim (2 Links)
- Quantum sculpture: art inspired by the deeper nature of reality (2 Links)
- Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Rebecca Luger-Guil (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves (2 Links)
- Evolutionary Learning and Stochastic Process Algebra (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- Biokunst (2 Links)
- Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections (2 Links)
- A Computer Model for the Generation of Visual Compositions (2 Links)
- A Fitness Function for Creativity in Jazz Improvisation and Beyond (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- Novelty and figurative expression-based evolutionary art (2 Links)
- The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis (2 Links)
- Low-complexity art (2 Links)
- Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
- A Meme-Based Architecture for Modeling Creativity (2 Links)
- Creative Machine Performance: Computational Creativity and Robotic Art (2 Links)
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