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- Stroke surfaces: Temporally coherent non-photorealistic animations from video (2 Links)
- Population (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- Applicability of interactive evolutionary computation to mental health measurement (2 Links)
- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- Collaborative Preference Learning (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Generating floor plan layouts with K-D tree algorithms and evolutionary strategies (2 Links)
- Evolutionary generation of faces (2 Links)
- ArTbitrating: an evolutionary environment for visual and sound composition (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- A Study of Image Colourfulness (2 Links)
- Detecting people in cubist art (2 Links)
- Evolutionäre Algorithmen (2 Links)
- Henry Rowley (2 Links)
- Digital Face Beautification (2 Links)
- Evolved Aesthetic Analogies to Improve Artistic Experience (2 Links)
- Artificial Art Made by Artificial Ants (2 Links)
- Quantum Art (2 Links)
- Knowledge Discovery of Artistic Influences: A Metric Learning Approach (2 Links)
- A closer look at creativity as search (2 Links)
- Neural style transfer: a paradigm shift for image-based artistic rendering? (2 Links)
- Evolving Assemblages of 3D Objects (2 Links)
- Artificial Life Meets Computational Creativity? (2 Links)
- A formal theory of creativity to model the creation of art (2 Links)
- New IEC Research and Frameworks (2 Links)
- Generative Design: A Paradigm for Design Research (2 Links)
- How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- Label Ranking Algorithms: A Survey (2 Links)
- Ungegenständliche Kunst (2 Links)
- A genetic engineering approach to genetic algorithms (2 Links)
- Niall J. L. Griffith (2 Links)
- Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines (2 Links)
- Hybrid Biological-Digital Systems in Artistic and Entertainment Computing (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- Learning Comparative User Models for Accelerating Human-Computer Collaborative Search (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- Genetic Algorithms for the Generation of Models with Micropopulations (2 Links)
- Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- A review on the application of evolutionary computation to information retrieval (2 Links)
- A user-oriented image retrieval system based on interactive genetic algorithm (2 Links)
- Line-Based Rendering with Truchet-Like Tiles (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Automated recoloring of evolved designs using evolved palettes (2 Links)
- Genotyp (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
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