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Unten werden bis zu 50 Ergebnisse im Bereich 1.081 bis 1.130 angezeigt.
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- Karl Gerbel (2 Links)
- Developmental modelling with SDS (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Quantum Art (2 Links)
- Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Neural style transfer: a paradigm shift for image-based artistic rendering? (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- New IEC Research and Frameworks (2 Links)
- Ungegenständliche Kunst (2 Links)
- Niall J. L. Griffith (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- Evolutionary Learning and Stochastic Process Algebra (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- A Turing Test for Generative Art (2 Links)
- Low-complexity art (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings (2 Links)
- Artificial Neural Network Spaces (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Maintaining Population Diversity in Evolutionary Art (2 Links)
- Scott Neil-Teilly (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Evolving Art Using Multiple Aesthetic Measures (2 Links)
- In Praise of Evolution and Opacity (2 Links)
- Organized order in ornamentation (2 Links)
- Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms (2 Links)
- Biokunst (2 Links)
- Induction Design: A Method for Evolutionary Design (2 Links)
- P4m Reference Implementation (2 Links)
- Evolving Line Drawings (2 Links)
- Painterly rendering using image salience (2 Links)
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