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  1. Aesthetic image rating (AIR) algorithm‏‎ (2 Links)
  2. Developmental modelling with SDS‏‎ (2 Links)
  3. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  4. The Painting Fool in New Dimensions‏‎ (2 Links)
  5. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  6. Dimension Reduction for Object Ranking‏‎ (2 Links)
  7. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  8. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  9. Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies‏‎ (2 Links)
  10. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  11. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  12. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  13. Pavimenta: A Photo Tiling Tool‏‎ (2 Links)
  14. Morgan McGuire‏‎ (2 Links)
  15. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  16. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  17. Space layout planning using an evolutionary approach‏‎ (2 Links)
  18. Computational Aesthetics Conferences‏‎ (2 Links)
  19. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  20. Golan Levin‏‎ (2 Links)
  21. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  22. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  23. Mutation‏‎ (2 Links)
  24. A Comparison Between Representations for Evolving Images‏‎ (2 Links)
  25. Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life‏‎ (2 Links)
  26. An Introduction To Kolmogorov Complexity and its Applications‏‎ (2 Links)
  27. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  28. Style-aware Robust Color Transfer‏‎ (2 Links)
  29. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  30. Preconceptual Creativity‏‎ (2 Links)
  31. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  32. Karl Gerbel‏‎ (2 Links)
  33. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  34. Towards MCTS for Creative Domains‏‎ (2 Links)
  35. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  36. Programmed life: Evolutionary Imagery of Data Visualization with Aesthetic Moods in terms of Genetic Algorithm‏‎ (2 Links)
  37. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  38. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  39. Fractal geometry describes the beauty of infinity in nature‏‎ (2 Links)
  40. Biokunst‏‎ (2 Links)
  41. Swarm Granulator‏‎ (2 Links)
  42. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  43. Learning Lexicographic Preference Models‏‎ (2 Links)
  44. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  45. New challenges for evolutionary music and art‏‎ (2 Links)
  46. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  47. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  48. Frayed Cell Diagrams‏‎ (2 Links)
  49. Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks‏‎ (2 Links)
  50. Evolutionary Computation and Image Re-Coloring‏‎ (2 Links)

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