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- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Evolving 3D Morphology and Behavior by Competition (2 Links)
- Artificial Art Made by Artificial Ants (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Generative Art Inspired by Nature, Using NodeBox (2 Links)
- A closer look at creativity as search (2 Links)
- Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- Artificial Life Meets Computational Creativity? (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Generative Representations for Artificial Architecture and Passive Solar Performance TR (2 Links)
- A formal theory of creativity to model the creation of art (2 Links)
- Generic Evolutionary Design (2 Links)
- A genetic engineering approach to genetic algorithms (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Evolving an Aircraft Using a Parametric Design System (2 Links)
- A review on the application of evolutionary computation to information retrieval (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
- Ungegenständliche Kunst (2 Links)
- Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation (2 Links)
- A user-oriented image retrieval system based on interactive genetic algorithm (2 Links)
- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- Automated recoloring of evolved designs using evolved palettes (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Gentropy: evolving 2D textures (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Interactive operators for evolutionary architectural design (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Model Proposal for a Constructed Artist (2 Links)
- Exploring a Parameterized Portrait Painting Space (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Stylized Reality (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- FaceSpace: A Facial Spatial-Domain Toolkit (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Biokunst (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- Bernd Lintermann (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
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