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- Swarm Tech-Tiles Tim (2 Links)
- Frayed Cell Diagrams (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- Evolutionary Computation and Image Re-Coloring (2 Links)
- Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation (2 Links)
- Aesthetic Learning in an Interactive Evolutionary Art System (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers (2 Links)
- Begriffe zur Evolutionären Kunst (2 Links)
- Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Low-complexity art (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- On Two Desiderata for Creativity Support Tools (2 Links)
- The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis (2 Links)
- Maintaining Population Diversity in Evolutionary Art (2 Links)
- On the Impact of Chat Communication on Computer-Supported Idea Generation Processes (2 Links)
- Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Evolving Glitch Art (2 Links)
- In Praise of Evolution and Opacity (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation (2 Links)
- Induction Design: A Method for Evolutionary Design (2 Links)
- The Escher evolver: evolution to the people (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- The FloWr Online Platform: Automated Programming and Computational Creativity as a Service (2 Links)
- Semantic Operators for Evolutionary Art (2 Links)
- Measuring Creativity In Software Development (2 Links)
- Evolving expressions and art by choice (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Andrew Rowbottom (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
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