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- The Creative Mind: Myths and Mechanisms (2 Links)
- Image Warping for a Painterly Effect (2 Links)
- CGP, Creativity and Art (2 Links)
- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
- Aesthetic Learning in an Interactive Evolutionary Art System (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- Semantic Operators for Evolutionary Art (2 Links)
- Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach (2 Links)
- Generating floor plan layouts with K-D tree algorithms and evolutionary strategies (2 Links)
- Begriffe zur Evolutionären Kunst (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- Evolutionary generation of faces (2 Links)
- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- Evolutionäre Algorithmen (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- Data-Driven Iconification (2 Links)
- The Painting Fool Sees! New Projects with the Automated Painter (2 Links)
- Evolved Aesthetic Analogies to Improve Artistic Experience (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- Evolving Assemblages of 3D Objects (2 Links)
- Generative Design: A Paradigm for Design Research (2 Links)
- Collaborative Preference Learning (2 Links)
- The artist’s intentions and genetic coding in algorithmically generated drawings (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
- Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines (2 Links)
- Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation (2 Links)
- Detecting people in cubist art (2 Links)
- The emergence of the representation of style in design (2 Links)
- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
- Genetic Algorithms for the Generation of Models with Micropopulations (2 Links)
- Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution (2 Links)
- Digital Face Beautification (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- Interactive operators for evolutionary architectural design (2 Links)
- Model Proposal for a Constructed Artist (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity (2 Links)
- Genotyp (2 Links)
- Stylized Reality (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
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