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  1. A cybernetic approach to aesthetics‏‎ (2 Links)
  2. Artificial ecosystems for creative discovery‏‎ (2 Links)
  3. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  4. Quantifying Creativity in Art Networks‏‎ (2 Links)
  5. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  6. Assessing Progress in Building Autonomously Creative Systems‏‎ (2 Links)
  7. Ungegenständliche Kunst‏‎ (2 Links)
  8. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  9. A preliminary investigation of evolution as a form design strategy‏‎ (2 Links)
  10. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (2 Links)
  11. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  12. Ranking Cases with Classification Rules‏‎ (2 Links)
  13. Curious Whispers: An Embodied Artificial Creative System‏‎ (2 Links)
  14. Automated Collage Generation - With More Intent 2011‏‎ (2 Links)
  15. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  16. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (2 Links)
  17. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  18. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  19. Automatic Mineral Identification Using Genetic Programming‏‎ (2 Links)
  20. Chinese pattern design using generative shape grammar‏‎ (2 Links)
  21. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  22. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  23. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  24. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  25. Automatic invention of fitness functions with application to scene generation‏‎ (2 Links)
  26. Live Coding Towards Computational Creativity‏‎ (2 Links)
  27. Visual Hallucination For Computational Creation‏‎ (2 Links)
  28. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  29. Autonomy, Signature and Creativity‏‎ (2 Links)
  30. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  31. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  32. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  33. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  34. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  35. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  36. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  37. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  38. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  39. Developmental modelling with SDS‏‎ (2 Links)
  40. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  41. Dimension Reduction for Object Ranking‏‎ (2 Links)
  42. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  43. Evolving Line Drawings‏‎ (2 Links)
  44. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  45. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  46. Self-design and ontogenetic evolution‏‎ (2 Links)
  47. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)
  48. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  49. Information aesthetics: an heroic experiment‏‎ (2 Links)
  50. The Future of Evolutionary Design Research‏‎ (2 Links)

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