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- Computational Creativity Theory: Inspirations behind the FACE and the IDEA models (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- On Two Desiderata for Creativity Support Tools (2 Links)
- Gentropy: evolving 2D textures (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- On the Impact of Chat Communication on Computer-Supported Idea Generation Processes (2 Links)
- Exploring a Parameterized Portrait Painting Space (2 Links)
- FaceSpace: A Facial Spatial-Domain Toolkit (2 Links)
- Construction and intuition: Creativity in early computer art (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
- Semantic Operators for Evolutionary Art (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation (2 Links)
- Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach (2 Links)
- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Establishing Appreciation In a Creative System (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used? (2 Links)
- Interactive operators for evolutionary architectural design (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Creating New Informational Primitives in Minds and Machines (2 Links)
- Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping (2 Links)
- Model Proposal for a Constructed Artist (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Creating tiling by means of 2D graphics applications (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Creative Evolutionary Systems (2 Links)
- Building Artistic Computer Colleagues with an Enactive Model of Creativity (2 Links)
- Creativity, emergence and evolution in design (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- A Turing Test for Generative Art (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- DESIGN ARCHITECTURE BY GENETIC ALGORITHM (2 Links)
- Evolutionary Design in Art (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations (2 Links)
- Daniel Shiffman (2 Links)
- Evolutionary Image Transition Using Random Walks (2 Links)
- Artificial Neural Network Spaces (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
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