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- Novelty and figurative expression-based evolutionary art (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- Towards MCTS for Creative Domains (2 Links)
- Breeding on site (2 Links)
- A cybernetic approach to aesthetics (2 Links)
- Artificial ecosystems for creative discovery (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
- Low-complexity art (2 Links)
- Swarm Granulator (2 Links)
- Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- Creative Computers, Improvisation and Intimacy (2 Links)
- Assessing Progress in Building Autonomously Creative Systems (2 Links)
- Swarmic Paintings and Colour Attention (2 Links)
- A preliminary investigation of evolution as a form design strategy (2 Links)
- Maintaining Population Diversity in Evolutionary Art (2 Links)
- Creative Web Services with Pattern (2 Links)
- Searching for Surprise (2 Links)
- Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models (2 Links)
- CGP, Creativity and Art (2 Links)
- Automated Collage Generation - With More Intent 2011 (2 Links)
- In Praise of Evolution and Opacity (2 Links)
- Tabula Rasa: A Case Study in Evolutionary Curation (2 Links)
- Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI (2 Links)
- Automatic Mineral Identification Using Genetic Programming (2 Links)
- Semi-Automatic Digital Epigraphy from Images with Normals (2 Links)
- Induction Design: A Method for Evolutionary Design (2 Links)
- Painting With Triangles (2 Links)
- Virtual constructive swarm compositions and inspiration (2 Links)
- Evolutionary Learning and Stochastic Process Algebra (2 Links)
- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- Measuring Creativity In Software Development (2 Links)
- Data-Driven Iconification (2 Links)
- Automatic invention of fitness functions with application to scene generation (2 Links)
- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- Autonomy, Signature and Creativity (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- Collaborative Preference Learning (2 Links)
- The Authorship of Generative Art (2 Links)
- Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings (2 Links)
- Interactive evolutionary computation for analyzing human characteristics (2 Links)
- Detecting people in cubist art (2 Links)
- X-Faces: The eXploit Is Out There (2 Links)
- Interior Illumination Design Using Genetic Programming (2 Links)
- The Emergence of Social Learning in Artificial Societies (2 Links)
- Digital Face Beautification (2 Links)
- Evolving Art Using Multiple Aesthetic Measures (2 Links)
- State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video (2 Links)
- The Evolving Role of the Artist (2 Links)
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