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  1. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  2. Computer-Kreativität‏‎ (2 Links)
  3. Automatic invention of fitness functions with application to scene generation‏‎ (2 Links)
  4. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  5. Gentropy: evolving 2D textures‏‎ (2 Links)
  6. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  7. Computer Software for Measuring Creative Search‏‎ (2 Links)
  8. Autonomy, Signature and Creativity‏‎ (2 Links)
  9. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  10. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)
  11. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  12. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  13. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  14. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  15. Stepping stones in the mist‏‎ (2 Links)
  16. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  17. Stimulating creative flow through computational feedback‏‎ (2 Links)
  18. Pmm Reference Implementation‏‎ (2 Links)
  19. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  20. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  21. Breeding on site‏‎ (2 Links)
  22. Population‏‎ (2 Links)
  23. Establishing Appreciation In a Creative System‏‎ (2 Links)
  24. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  25. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  26. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  27. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  28. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  29. Creative Computers, Improvisation and Intimacy‏‎ (2 Links)
  30. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)
  31. Creative Web Services with Pattern‏‎ (2 Links)
  32. CGP, Creativity and Art‏‎ (2 Links)
  33. Quantum Art‏‎ (2 Links)
  34. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  35. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  36. New IEC Research and Frameworks‏‎ (2 Links)
  37. Ungegenständliche Kunst‏‎ (2 Links)
  38. Niall J. L. Griffith‏‎ (2 Links)
  39. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  40. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  41. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  42. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  43. Evolutionary Design in Art‏‎ (2 Links)
  44. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  45. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  46. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  47. Data-Driven Iconification‏‎ (2 Links)
  48. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  49. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  50. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)

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