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- A formal theory of creativity to model the creation of art (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Collaborative Preference Learning (2 Links)
- A genetic engineering approach to genetic algorithms (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- Detecting people in cubist art (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Tim Rowley (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- A review on the application of evolutionary computation to information retrieval (2 Links)
- Digital Face Beautification (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Stylized Reality (2 Links)
- A user-oriented image retrieval system based on interactive genetic algorithm (2 Links)
- Evolving Glitch Art (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Transforming Exploratory Creativity with DeLeNoX (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- Automated recoloring of evolved designs using evolved palettes (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Swarm Tech-Tiles Tim (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music (2 Links)
- Michael Witbrock (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Interactive evolution of images (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Giving Colour to Images (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Erik J. Gustafson (2 Links)
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