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- The case for a mixed-initiative collaborative neuroevolution approach (2 Links)
- Morgan McGuire (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- Extending grammatical evolution to evolve digital surfaces with genr8 (2 Links)
- Grammar-based Genetic Programming: A Survey (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value (2 Links)
- A Computer Model for the Generation of Visual Compositions (2 Links)
- Mutation (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- A Fitness Function for Creativity in Jazz Improvisation and Beyond (2 Links)
- Biokunst (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Stylized Reality (2 Links)
- Karl Gerbel (2 Links)
- A Meme-Based Architecture for Modeling Creativity (2 Links)
- Towards MCTS for Creative Domains (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
- Creative Machine Performance: Computational Creativity and Robotic Art (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- Creativity refined: bypassing the gatekeepers of appropriateness and value (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- Swarm Granulator (2 Links)
- Art-directed Watercolor Rendered Animation (2 Links)
- Curious Whispers: An Embodied Artificial Creative System (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- A Survey on ROC-based Ordinal Regression (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- Swarmic Paintings and Colour Attention (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- A cybernetic approach to aesthetics (2 Links)
- Chinese pattern design using generative shape grammar (2 Links)
- Evolutionary Learning and Stochastic Process Algebra (2 Links)
- Artificial ecosystems for creative discovery (2 Links)
- Tabula Rasa: A Case Study in Evolutionary Curation (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- Assessing Progress in Building Autonomously Creative Systems (2 Links)
- Deepland, a Travel through many Dimensions (2 Links)
- Low-complexity art (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- A preliminary investigation of evolution as a form design strategy (2 Links)
- Virtual constructive swarm compositions and inspiration (2 Links)
- Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings (2 Links)
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