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  1. Holger Ferstl‏‎ (2 Links)
  2. New challenges for evolutionary music and art‏‎ (2 Links)
  3. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  4. Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks‏‎ (2 Links)
  5. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  6. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  7. Frayed Cell Diagrams‏‎ (2 Links)
  8. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  9. Evolutionary Computation and Image Re-Coloring‏‎ (2 Links)
  10. Non-Photorealistic Rendering of Portraits‏‎ (2 Links)
  11. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  12. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (2 Links)
  13. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  14. Rekombination‏‎ (2 Links)
  15. Ian Butterfield‏‎ (2 Links)
  16. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  17. Learning to colour greyscale images‏‎ (2 Links)
  18. Rendering artistic light patterns‏‎ (2 Links)
  19. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  20. Data-Driven Iconification‏‎ (2 Links)
  21. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  22. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  23. On-line Knowledge Embedding for Interactive EC-based Montage System‏‎ (2 Links)
  24. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  25. Visual Hallucination For Computational Creation‏‎ (2 Links)
  26. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  27. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  28. Image Warping for a Painterly Effect‏‎ (2 Links)
  29. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (2 Links)
  30. Collaborative Preference Learning‏‎ (2 Links)
  31. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  32. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  33. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  34. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  35. SBEAT3: A tool for multi-part music composition by simulated breeding‏‎ (2 Links)
  36. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  37. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  38. Schwarm Algorithmen‏‎ (2 Links)
  39. Detecting people in cubist art‏‎ (2 Links)
  40. On the Translation of Design Data into Design Form in Evolutionary Design‏‎ (2 Links)
  41. Digital Face Beautification‏‎ (2 Links)
  42. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  43. Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation‏‎ (2 Links)
  44. Selektion‏‎ (2 Links)
  45. Evolving Glitch Art‏‎ (2 Links)
  46. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  47. Autonomously Creating Quality Images‏‎ (2 Links)
  48. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  49. Self Portraits with Mandelbrot Genetics‏‎ (2 Links)
  50. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)

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