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  1. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  2. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  3. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  4. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  5. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  6. Organized order in ornamentation‏‎ (2 Links)
  7. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  8. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  9. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  10. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  11. P4m Reference Implementation‏‎ (2 Links)
  12. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  13. Active User Intervention in an EC Search‏‎ (2 Links)
  14. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  15. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  16. Painterly rendering using image salience‏‎ (2 Links)
  17. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  18. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  19. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  20. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  21. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  22. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  23. The Authorship of Generative Art‏‎ (2 Links)
  24. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  25. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  26. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  27. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  28. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  29. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  30. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  31. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  32. Michael Witbrock‏‎ (2 Links)
  33. Interactive evolution of images‏‎ (2 Links)
  34. The Evolving Role of the Artist‏‎ (2 Links)
  35. Ästhetik‏‎ (2 Links)
  36. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  37. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  38. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  39. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  40. Stepping stones in the mist‏‎ (2 Links)
  41. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  42. The Painting Fool in New Dimensions‏‎ (2 Links)
  43. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  44. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  45. Stimulating creative flow through computational feedback‏‎ (2 Links)
  46. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  47. Pmm Reference Implementation‏‎ (2 Links)
  48. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  49. Creative Evolutionary Systems‏‎ (2 Links)
  50. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)

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