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  1. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  2. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  3. A review on the application of evolutionary computation to information retrieval‏‎ (2 Links)
  4. Organized order in ornamentation‏‎ (2 Links)
  5. A user-oriented image retrieval system based on interactive genetic algorithm‏‎ (2 Links)
  6. Man + Robots: Symbiotic Art‏‎ (2 Links)
  7. Developmental modelling with SDS‏‎ (2 Links)
  8. P4m Reference Implementation‏‎ (2 Links)
  9. Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation‏‎ (2 Links)
  10. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  11. Mapped Pictures: Aesthetic Image Annotations‏‎ (2 Links)
  12. The Escher evolver: evolution to the people‏‎ (2 Links)
  13. Dimension Reduction for Object Ranking‏‎ (2 Links)
  14. Improving the ranking quality of medical image retrieval using a genetic feature selection method‏‎ (2 Links)
  15. Automated recoloring of evolved designs using evolved palettes‏‎ (2 Links)
  16. Painterly rendering using image salience‏‎ (2 Links)
  17. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  18. Evolving Glitch Art‏‎ (2 Links)
  19. The FloWr Online Platform: Automated Programming and Computational Creativity as a Service‏‎ (2 Links)
  20. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  21. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  22. Informational Aesthetics Measures‏‎ (2 Links)
  23. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  24. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  25. Computational Aesthetics Conferences‏‎ (2 Links)
  26. Evolving design genes in space layout problems‏‎ (2 Links)
  27. Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music‏‎ (2 Links)
  28. Interactive Evolutionary CAD System for MEMS Layout Synthesis‏‎ (2 Links)
  29. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  30. The T. albipennis Sand Painting Artists‏‎ (2 Links)
  31. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  32. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  33. Bernd Lintermann‏‎ (2 Links)
  34. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  35. Mixed-Initiative Creative Drawing with webIconoscope‏‎ (2 Links)
  36. Stepping stones in the mist‏‎ (2 Links)
  37. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  38. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  39. Stimulating creative flow through computational feedback‏‎ (2 Links)
  40. Golan Levin‏‎ (2 Links)
  41. Pmm Reference Implementation‏‎ (2 Links)
  42. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  43. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  44. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  45. Population‏‎ (2 Links)
  46. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  47. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  48. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  49. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  50. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)

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