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Unten werden bis zu 50 Ergebnisse im Bereich 1.151 bis 1.200 angezeigt.

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  1. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  2. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  3. Evolutionary Design by Computers‏‎ (2 Links)
  4. Rebecca Luger-Guillaume‏‎ (2 Links)
  5. Swarm paintings – nonhuman art‏‎ (2 Links)
  6. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  7. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  8. Leonel Moura‏‎ (2 Links)
  9. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  10. Ameisen Algorithmen‏‎ (2 Links)
  11. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  12. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  13. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  14. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (2 Links)
  15. Evolutionary exploration of Complex Fractals‏‎ (2 Links)
  16. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  17. Video Granular Synthesis‏‎ (2 Links)
  18. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  19. Color Mixing using Colliding Particles‏‎ (2 Links)
  20. Ten questions concerning generative computer art‏‎ (2 Links)
  21. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  22. Evolutionäre Musik‏‎ (2 Links)
  23. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  24. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  25. Evolved look-up tables for simulated DNA controlled robots‏‎ (2 Links)
  26. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  27. Generative Art Geometry. Logical interpretations for Generative Algorithms‏‎ (2 Links)
  28. Importance-Driven Focus of Attention‏‎ (2 Links)
  29. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  30. Generative Modelling with Timed L-Systems‏‎ (2 Links)
  31. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  32. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  33. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  34. Evolving Human Faces‏‎ (2 Links)
  35. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  36. Distance-based functions for image comparison‏‎ (2 Links)
  37. Composition in Perspectives‏‎ (2 Links)
  38. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  39. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  40. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  41. Evolving ambiguous images‏‎ (2 Links)
  42. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  43. Evolving expressions and art by choice‏‎ (2 Links)
  44. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  45. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  46. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  47. The Future of Evolutionary Design Research‏‎ (2 Links)
  48. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  49. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  50. Metaprogramming Emergent Graphics‏‎ (2 Links)

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