Seiten mit den meisten Links
Unten werden bis zu 50 Ergebnisse im Bereich 1.151 bis 1.200 angezeigt.
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- Keith Wiley (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Natural Color Symmetry (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Evolving Fractal Drawings (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Reproduktion (2 Links)
- Andrew Rowbottom (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Improving face detection (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Distance-based functions for image comparison (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Composition in Perspectives (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Artificial Drawing + Unity (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
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