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Unten werden bis zu 50 Ergebnisse im Bereich 1.151 bis 1.200 angezeigt.

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  1. Keith Wiley‏‎ (2 Links)
  2. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  3. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  4. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  5. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  6. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  7. Natural Color Symmetry‏‎ (2 Links)
  8. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  9. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  10. New Kinds of Fractal Patterns‏‎ (2 Links)
  11. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  12. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  13. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  14. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  15. Niche Constructing Drawing Robots‏‎ (2 Links)
  16. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  17. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  18. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  19. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  20. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  21. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  22. Evolving Fractal Drawings‏‎ (2 Links)
  23. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  24. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  25. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  26. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  27. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  28. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  29. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  30. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  31. Reproduktion‏‎ (2 Links)
  32. Andrew Rowbottom‏‎ (2 Links)
  33. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  34. Evolving content in the galactic arms race video game‏‎ (2 Links)
  35. Color Mixing using Colliding Particles‏‎ (2 Links)
  36. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  37. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  38. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  39. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  40. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  41. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  42. Improving face detection‏‎ (2 Links)
  43. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  44. Distance-based functions for image comparison‏‎ (2 Links)
  45. Swarm paintings – nonhuman art‏‎ (2 Links)
  46. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  47. Composition in Perspectives‏‎ (2 Links)
  48. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  49. Artificial Drawing + Unity‏‎ (2 Links)
  50. Information aesthetics: an heroic experiment‏‎ (2 Links)

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