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Unten werden bis zu 50 Ergebnisse im Bereich 1.151 bis 1.200 angezeigt.

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  1. Video Granular Synthesis‏‎ (2 Links)
  2. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  3. Phänotyp‏‎ (2 Links)
  4. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  5. Ten questions concerning generative computer art‏‎ (2 Links)
  6. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  7. Gegenständliche Kunst‏‎ (2 Links)
  8. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  9. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  10. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  11. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  12. Autonomous Evolutionary Art‏‎ (2 Links)
  13. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  14. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  15. Erik J. Gustafson‏‎ (2 Links)
  16. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  17. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  18. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  19. Evolving Approximate Image Filters‏‎ (2 Links)
  20. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  21. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  22. The Future of Evolutionary Design Research‏‎ (2 Links)
  23. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  24. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  25. Neuroästhetik‏‎ (2 Links)
  26. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  27. Ameisen Algorithmen‏‎ (2 Links)
  28. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  29. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  30. Evolving for the Audience‏‎ (2 Links)
  31. Non-Realistic 3D Object Stylization‏‎ (2 Links)
  32. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  33. Bubble Hierarchies‏‎ (2 Links)
  34. Genetische Programmierung‏‎ (2 Links)
  35. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  36. Leonel Moura‏‎ (2 Links)
  37. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  38. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  39. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  40. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  41. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  42. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  43. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  44. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  45. Exploring aesthetic pattern formation‏‎ (2 Links)
  46. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  47. SEURAT: robotic painter‏‎ (2 Links)
  48. On the Future of Computers and Creativity‏‎ (2 Links)
  49. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  50. Chris Coyne‏‎ (2 Links)

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