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  1. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (23:44, 1. Nov. 2015)
  2. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (23:44, 1. Nov. 2015)
  3. Expression-Based Evolution of Faces‏‎ (23:45, 1. Nov. 2015)
  4. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (23:45, 1. Nov. 2015)
  5. Combining Structural Analysis and Multi-Objective Criteria for Evolutionary Architectural Design‏‎ (23:46, 1. Nov. 2015)
  6. Ludic Considerations of Tablet-Based Evo-Art‏‎ (23:47, 1. Nov. 2015)
  7. Evolving Art Using Multiple Aesthetic Measures‏‎ (23:47, 1. Nov. 2015)
  8. Generative Art Inspired by Nature, Using NodeBox‏‎ (23:48, 1. Nov. 2015)
  9. Modelling Human Preference in Evolutionary Art‏‎ (23:48, 1. Nov. 2015)
  10. Evolution of Architectural Floor Plans‏‎ (23:49, 1. Nov. 2015)
  11. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (23:49, 1. Nov. 2015)
  12. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (23:50, 1. Nov. 2015)
  13. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (23:50, 1. Nov. 2015)
  14. Aesthetic Classification and Sorting Based on Image Compression‏‎ (23:51, 1. Nov. 2015)
  15. The T. albipennis Sand Painting Artists‏‎ (23:51, 1. Nov. 2015)
  16. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (23:52, 1. Nov. 2015)
  17. Evolving Artistic Styles through Visual Dialogues‏‎ (23:54, 1. Nov. 2015)
  18. Graph-Based Evolution of Visual Languages‏‎ (23:54, 1. Nov. 2015)
  19. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (23:55, 1. Nov. 2015)
  20. Generative Art and Evolutionary Refinement‏‎ (23:55, 1. Nov. 2015)
  21. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (23:56, 1. Nov. 2015)
  22. Comparing Aesthetic Measures for Evolutionary Art‏‎ (23:56, 1. Nov. 2015)
  23. The Problem with Evolutionary Art Is‏‎ (23:57, 1. Nov. 2015)
  24. Swarm Granulator‏‎ (11:33, 2. Nov. 2015)
  25. Aesthetic Video Filter Evolution in an Interactive Real-Time Framework‏‎ (11:40, 2. Nov. 2015)
  26. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (11:43, 2. Nov. 2015)
  27. Tilings of Sequences of Co-evolved Images‏‎ (11:45, 2. Nov. 2015)
  28. Adaptive Critics for Evolutionary Artists‏‎ (11:46, 2. Nov. 2015)
  29. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (11:47, 2. Nov. 2015)
  30. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (11:49, 2. Nov. 2015)
  31. The Virtual Ecosystem as Generative Electronic Art‏‎ (11:50, 2. Nov. 2015)
  32. Aesthetic Evolution of L-Systems Revisited‏‎ (11:52, 2. Nov. 2015)
  33. The Emergence of Social Learning in Artificial Societies‏‎ (11:55, 2. Nov. 2015)
  34. EvoMUSART 2003‏‎ (11:57, 2. Nov. 2015)
  35. EvoMUSART 2004‏‎ (11:58, 2. Nov. 2015)
  36. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (12:09, 2. Nov. 2015)
  37. ArtiE-Fract: The Artist’s Viewpoint‏‎ (12:10, 2. Nov. 2015)
  38. On the Development of Critics in Evolutionary Computation Artists‏‎ (12:12, 2. Nov. 2015)
  39. Genetic Algorithms for the Generation of Models with Micropopulations‏‎ (12:14, 2. Nov. 2015)
  40. The man behind the curtain: Overcoming skepticism about creative computers‏‎ (12:18, 2. Nov. 2015)
  41. Computational Creativity 2015 ICCC 2015‏‎ (12:24, 2. Nov. 2015)
  42. Generating Code For Expressing Simple Preferences: Moving On From Hardcoding And Randomness‏‎ (12:25, 2. Nov. 2015)
  43. Attributing Creative Agency: Are we doing it right?‏‎ (12:26, 2. Nov. 2015)
  44. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (12:27, 2. Nov. 2015)
  45. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (12:27, 2. Nov. 2015)
  46. Quantifying Creativity in Art Networks‏‎ (12:28, 2. Nov. 2015)
  47. Is Biologically Inspired Invention Different?‏‎ (12:29, 2. Nov. 2015)
  48. The role of blending in mathematical invention‏‎ (12:29, 2. Nov. 2015)
  49. Unweaving The Lexical Rainbow: Grounding Linguistic Creativity in Perceptual Semantics‏‎ (12:30, 2. Nov. 2015)
  50. A Semantic Map for Evaluating Creativity‏‎ (21:56, 2. Nov. 2015)

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