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Unten werden bis zu 50 Ergebnisse im Bereich 1.201 bis 1.250 angezeigt.

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  1. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  2. Erik J. Gustafson‏‎ (2 Links)
  3. Ishihama Yoshiaki‏‎ (2 Links)
  4. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  5. Gregory Dudek‏‎ (2 Links)
  6. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  7. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  8. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  9. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  10. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  11. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  12. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  13. Andrew Rowbottom‏‎ (2 Links)
  14. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  15. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  16. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  17. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  18. Bubble Hierarchies‏‎ (2 Links)
  19. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  20. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  21. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  22. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  23. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  24. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  25. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  26. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  27. Artificial Drawing + Unity‏‎ (2 Links)
  28. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  29. Learning representations for creative design using evolution‏‎ (2 Links)
  30. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  31. Non-Photorealistic Rendering of Portraits‏‎ (2 Links)
  32. Rekombination‏‎ (2 Links)
  33. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  34. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  35. Rendering artistic light patterns‏‎ (2 Links)
  36. Image Warping for a Painterly Effect‏‎ (2 Links)
  37. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  38. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  39. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  40. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  41. On-line Knowledge Embedding for Interactive EC-based Montage System‏‎ (2 Links)
  42. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  43. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (2 Links)
  44. Collage, Technology, and Creative Process‏‎ (2 Links)
  45. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  46. SBEAT3: A tool for multi-part music composition by simulated breeding‏‎ (2 Links)
  47. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  48. Schwarm Algorithmen‏‎ (2 Links)
  49. The Authorship of Generative Art‏‎ (2 Links)
  50. On the Translation of Design Data into Design Form in Evolutionary Design‏‎ (2 Links)

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