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- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Extending the Range of Facial Types (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Swarm Painting Atelier (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Erik J. Gustafson (2 Links)
- Gregory S. Hornby (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes (2 Links)
- On-line Knowledge Embedding for Interactive EC-based Montage System (2 Links)
- On Symmetry, Aesthetics and Quantifying Symmetrical Complexity (2 Links)
- SBEAT3: A tool for multi-part music composition by simulated breeding (2 Links)
- Fractal art — a comparison of styles (2 Links)
- The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis (2 Links)
- Schwarm Algorithmen (2 Links)
- Creative Ecosystems 2009 (2 Links)
- Fractals and Multi-Layer Coloring Algorithms (2 Links)
- On the Translation of Design Data into Design Form in Evolutionary Design (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- Creatively Subverting Messages in Posters (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Evolutionary Banners, exploring a generative design approach (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation (2 Links)
- Can a Genetic Algorithm Think Like a Composer? (2 Links)
- Evolutionary Development of Mathematically Defined Forms (2 Links)
- Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Selektion (2 Links)
- The Escher evolver: evolution to the people (2 Links)
- Self Portraits with Mandelbrot Genetics (2 Links)
- The FloWr Online Platform: Automated Programming and Computational Creativity as a Service (2 Links)
- Low-complexity art (2 Links)
- Painting with Flowsnakes (2 Links)
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