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Unten werden bis zu 50 Ergebnisse im Bereich 151 bis 200 angezeigt.

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  1. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Bearbeitungen)
  2. Establishing Appreciation In a Creative System‏‎ (2 Bearbeitungen)
  3. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Bearbeitungen)
  4. A genetic engineering approach to genetic algorithms‏‎ (2 Bearbeitungen)
  5. Not only Art but also Rocket Science‏‎ (2 Bearbeitungen)
  6. Generating floor plan layouts with K-D tree algorithms and evolutionary strategies‏‎ (2 Bearbeitungen)
  7. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Bearbeitungen)
  8. Building The Plotter - an Aesthetic Exploration with Drawing Robots‏‎ (2 Bearbeitungen)
  9. Open Problems in Evolutionary Music and Art‏‎ (2 Bearbeitungen)
  10. Aesthetic fitness and artificial evolution for the selection of imagery from the mythical infinite library‏‎ (2 Bearbeitungen)
  11. Co-creating game content using an adaptive model of user taste‏‎ (2 Bearbeitungen)
  12. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Bearbeitungen)
  13. Manipulation of Non-Linear IFS Attractors Using Genetic Programming‏‎ (2 Bearbeitungen)
  14. Dimension Reduction for Object Ranking‏‎ (2 Bearbeitungen)
  15. Form Follows Function: Aesthetic Interactive Labels‏‎ (2 Bearbeitungen)
  16. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Bearbeitungen)
  17. Fun with Whirls‏‎ (2 Bearbeitungen)
  18. Soccer Ball Symmetry‏‎ (2 Bearbeitungen)
  19. Towards creative evolutionary systems with interactive genetic algorithm‏‎ (2 Bearbeitungen)
  20. Knowledge-Level Creativity in Game Design‏‎ (2 Bearbeitungen)
  21. Perceptual and Computational Categories in Art‏‎ (2 Bearbeitungen)
  22. Visualization of Four-Dimensional Spacetimes‏‎ (2 Bearbeitungen)
  23. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Bearbeitungen)
  24. Line Drawings vs. Curvature Shading: Scientific Illustration of Range Scanned Artefacts‏‎ (2 Bearbeitungen)
  25. Geometric Patterns as Material Things: The Making of Seljuk Patterns on Curved Surfaces‏‎ (2 Bearbeitungen)
  26. Predicting beauty: Fractal dimension and visual complexity in art‏‎ (2 Bearbeitungen)
  27. Mathematics Learning through Arts and Collaborative Problem-Solving: The Princess and the Diamond-Problem‏‎ (2 Bearbeitungen)
  28. Double Meandering Algorithm‏‎ (2 Bearbeitungen)
  29. Imagenet classification with deep convolutional neural networks‏‎ (2 Bearbeitungen)
  30. Fractal Wallpaper Patterns‏‎ (2 Bearbeitungen)
  31. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Bearbeitungen)
  32. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Bearbeitungen)
  33. Creative Ecosystems 2009‏‎ (2 Bearbeitungen)
  34. Multilevel Computational Creativity‏‎ (2 Bearbeitungen)
  35. A Playful Geometry Workshop: Creating 3D Polyhedral Structures from Innovative 2D Self-Assembling Paper Folding Units‏‎ (2 Bearbeitungen)
  36. Saliency-enhanced image aesthetics class prediction‏‎ (2 Bearbeitungen)
  37. A comprehensive survey of fitness approximation in evolutionary computation‏‎ (2 Bearbeitungen)
  38. Improbable Creativity‏‎ (2 Bearbeitungen)
  39. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Bearbeitungen)
  40. Novelty-Seeking Multi-Agent System‏‎ (2 Bearbeitungen)
  41. Toward Auvers Period: Evolution of van Gogh's Style‏‎ (2 Bearbeitungen)
  42. Contrast Brushes: Interactive Image Enhancement by Direct Manipulation‏‎ (2 Bearbeitungen)
  43. Swarm Painting Atelier‏‎ (2 Bearbeitungen)
  44. Patch-Based Geometric Texture Synthesis‏‎ (2 Bearbeitungen)
  45. Evolving Mondrian-Style Artworks‏‎ (2 Bearbeitungen)
  46. Virtual constructive swarm compositions and inspiration‏‎ (2 Bearbeitungen)
  47. Decision Tree Modeling for Ranking Data‏‎ (2 Bearbeitungen)
  48. Extracting the Essence from Sets of Images‏‎ (2 Bearbeitungen)
  49. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Bearbeitungen)
  50. Flocks, herds, schools. A distributed behavioural model‏‎ (2 Bearbeitungen)

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