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- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Bearbeitungen)
- Establishing Appreciation In a Creative System (2 Bearbeitungen)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Bearbeitungen)
- A genetic engineering approach to genetic algorithms (2 Bearbeitungen)
- Not only Art but also Rocket Science (2 Bearbeitungen)
- Generating floor plan layouts with K-D tree algorithms and evolutionary strategies (2 Bearbeitungen)
- State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video (2 Bearbeitungen)
- Building The Plotter - an Aesthetic Exploration with Drawing Robots (2 Bearbeitungen)
- Open Problems in Evolutionary Music and Art (2 Bearbeitungen)
- Aesthetic fitness and artificial evolution for the selection of imagery from the mythical infinite library (2 Bearbeitungen)
- Co-creating game content using an adaptive model of user taste (2 Bearbeitungen)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Bearbeitungen)
- Manipulation of Non-Linear IFS Attractors Using Genetic Programming (2 Bearbeitungen)
- Dimension Reduction for Object Ranking (2 Bearbeitungen)
- Form Follows Function: Aesthetic Interactive Labels (2 Bearbeitungen)
- EvoFashion: Customising Fashion Through Evolution (2 Bearbeitungen)
- Fun with Whirls (2 Bearbeitungen)
- Soccer Ball Symmetry (2 Bearbeitungen)
- Towards creative evolutionary systems with interactive genetic algorithm (2 Bearbeitungen)
- Knowledge-Level Creativity in Game Design (2 Bearbeitungen)
- Perceptual and Computational Categories in Art (2 Bearbeitungen)
- Visualization of Four-Dimensional Spacetimes (2 Bearbeitungen)
- Curve, Draft, and Style: Three Steps to the Image (2 Bearbeitungen)
- Line Drawings vs. Curvature Shading: Scientific Illustration of Range Scanned Artefacts (2 Bearbeitungen)
- Geometric Patterns as Material Things: The Making of Seljuk Patterns on Curved Surfaces (2 Bearbeitungen)
- Predicting beauty: Fractal dimension and visual complexity in art (2 Bearbeitungen)
- Mathematics Learning through Arts and Collaborative Problem-Solving: The Princess and the Diamond-Problem (2 Bearbeitungen)
- Double Meandering Algorithm (2 Bearbeitungen)
- Imagenet classification with deep convolutional neural networks (2 Bearbeitungen)
- Fractal Wallpaper Patterns (2 Bearbeitungen)
- Seven Catchy Phrases for Computational Creativity Research (2 Bearbeitungen)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Bearbeitungen)
- Creative Ecosystems 2009 (2 Bearbeitungen)
- Multilevel Computational Creativity (2 Bearbeitungen)
- A Playful Geometry Workshop: Creating 3D Polyhedral Structures from Innovative 2D Self-Assembling Paper Folding Units (2 Bearbeitungen)
- Saliency-enhanced image aesthetics class prediction (2 Bearbeitungen)
- A comprehensive survey of fitness approximation in evolutionary computation (2 Bearbeitungen)
- Improbable Creativity (2 Bearbeitungen)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Bearbeitungen)
- Novelty-Seeking Multi-Agent System (2 Bearbeitungen)
- Toward Auvers Period: Evolution of van Gogh's Style (2 Bearbeitungen)
- Contrast Brushes: Interactive Image Enhancement by Direct Manipulation (2 Bearbeitungen)
- Swarm Painting Atelier (2 Bearbeitungen)
- Patch-Based Geometric Texture Synthesis (2 Bearbeitungen)
- Evolving Mondrian-Style Artworks (2 Bearbeitungen)
- Virtual constructive swarm compositions and inspiration (2 Bearbeitungen)
- Decision Tree Modeling for Ranking Data (2 Bearbeitungen)
- Extracting the Essence from Sets of Images (2 Bearbeitungen)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Bearbeitungen)
- Flocks, herds, schools. A distributed behavioural model (2 Bearbeitungen)
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